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01:36, 24th April 2024 (GMT+0)

Manden - Equipment A'la Carte.

Posted by KantolinFor group 0
Kantolin
GM, 5 posts
Mon 5 Jul 2021
at 22:59
  • msg #1

Manden - Equipment A'la Carte

To Shatter Chains - Equipment A'la Carte

Please select one thing from each letter category!

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A: Primary Weapon
- A +2 Weapon
- An Amulet of Mighty Fists +1
- A Crystal Hilt +1 (This takes your category B slot choice too)
- A Pearl of Power II
- A Memento Magica II

The weapon can instead be +1 with one of the following:
- Subdual (+1d6, weapon does nonlethal)
- Flame, Shock, Cold (+1d6 to their element)
- Psychokinetic (+1d4 damage)
- Teleporting (Returning, only it teleports)
- Agile (Dex to Damage)
- Dissipater (Kills ectoplasm creatures)
- Power Storing (Store a spell or power therein)
- Soulbound (You can invest a point of essentia into it for a +1, and bind it for perks)
- Whistling (A target hit must spend +4pp to manifest powers. This lasts for one turn)
(The other half of Whistling is not in this campaign)
- Reeling (A target hit that cannot cast arcane spells has no special effect.  If they cast...)
Spontaneous: Spells must be cast out of slots 2 higher.
Prepared: You cannot cast your highest level of spell.  If you cast a spell, you also must spend a prepared spell of a higher level as well as the spell slot you are using.
Regardless, Reeling's effects last for one round.

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B: Backup Weapon
- A +1 Weapon
- A Power Stone of a 4th level or lower power ('scroll')
- A Scroll of a 4th level or lower spell
- A +3 Adamantine or Mythril Shield

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C: Extra Weapon
- Masterwork Weapon (This weapon must be ranged if A & B are both melee, must be melee if A & B are both ranged.  If neither of those are true then you can pick)
- Pearl of Power 3 (For prepared casters)
- Memento Magica 3 (For spontaneous casters)
- Cognizance Crystal(5) (For psionic characters)

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D: Armour, under protest (Protest!)
- +2 Armour
- +1 Light Fortification Armour (25% ignore critical hits/sneak attacks)
- +1 Quickness Armour (+5ft movement)
- +2 Bracers of Armour
- +1 Amulet of Natural Armour
- Crystal Spalders +1
- 4th level scroll
- 4th level Power Stone

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Extra: Armour Additions
Add one of these to your armour or bracers of armour
- Landing (Ignore the first 60ft of a fall, always land on your feet)
- Floating (No penalty on swim checks; +4 to swim)
- Glamered (Armour looks like something else)
- Shadow (+5 on hide)
- Silent Moves (+5 on move silently)
- Agility (+1 on reflex saves)
- Stamina (+1 on Fortitude saves)
- Easy Travel (Carry medium load as light; walk 10 hours a day with no con check)
- Called (Call armour to you on command)
- Commander (+2 on diplomacy, -5 on hide, allies within 30ft get +1 on will saves)
- Daylight (Swift action daylight spell, lasts 30 minutes/day, you can break it up)

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E: Stat Boost Item
You have an Item of Manden.  This only functions for 'people from Manden', is made of gold, and has the double function of being your badge of office.
+2 enhancement bonus to one stat
+2 enhancement bonus to a second stat

This item does not take up a slot. By default it is either a Signet Ring, a Medallion, or a Pendant.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
F: Saves, or cojones
- Vest of Resistance +2
- Cloak of Resistance +2
- Metamagic Rod of Empower Spell

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G: Gimmicky Items; have some extra tricks
- Vanisher Cloak - You get 3 charges at dawn! Standard action to: (MiC pg 145)
1 charge - You become invisible for 4 rounds
2 charges - You and an adjacent ally becomes invisible for 3 rounds
3 charges - You and up to 3 adjacent allies become invisible for 2 rounds

- Necklace of Adaptation (core) - This necklace is a heavy chain with a platinum medallion. The magic of the necklace wraps the wearer in a shell of fresh air, making him immune to all harmful vapors and gases (such as cloudkill and stinking cloud effects, as well as inhaled poisons) and allowing him to breathe, even underwater or in a vacuum.

- Two Bags of Tricks (One gray bag of tricks, and one bag of tricks of any color) (Core). These summon slightly random animals, gray being very small ones while the other two can be a lot larger.

- Rod of the Python (core) - This rod is longer than normal rods. It is about 4 feet long and weighs 10 pounds. It strikes as a +1/+1 quarterstaff. If the user throws the rod to the ground (a standard action), it grows to become a giant constrictor snake by the end of the round. The python obeys all commands of the owner. (In animal form, it retains the +1 enhancement bonus on attacks and damage possessed by the rod form.) The serpent returns to rod form (a full-round action) whenever the wielder desires, or whenever it moves farther than 100 feet from the owner. If the snake form is slain, it returns to rod form and cannot be activated again for three days. A python rod only functions if the possessor is good.

- Immovable Rod (Core) - This rod is a flat iron bar with a small button on one end. When the button is pushed (a move action), the rod does not move from where it is, even if staying in place defies gravity. Thus, the owner can lift or place the rod wherever he wishes, push the button, and let go. Several immovable rods can even make a ladder when used together (although only two are needed). An immovable rod can support up to 8,000 pounds before falling to the ground. If a creature pushes against an immovable rod, it must make a DC 30 Strength check to move the rod up to 10 feet in a single round.

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H: Mobility
- Winged Vest - 1/day, Swift action, fly for 5 rounds. CL 5. Speed 60

- Anklet of Translocation - 1/day Swift action, teleport 10ft

- Third Eye Freedom - 1/day, immediate action, freedom of movement for one round

- Acceleration Boots - For 10 rounds a day, you get a +10 to land speed and +5 to Acrobatics/Athletics.  The rounds need not be consecutive and are activated as a free action on your turn.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I: Incapacitation
All three of these are metallic bands worn around your canine tooth.  'Tuskbands'.

- Veklen's Determination - 1/day, immediate action, when you would be stunned, negate the stun effect

- Veklen's Focus - 1/day, immediate action, when you would be dazed, negate the daze effect

- Blood Brother's Tuskband - 1/day, immediate action, gain a +5 bonus on saves vs Stun or Daze for one round.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
J: Storing your stuff
- Heward's Handy Haversack

- Quiver of Ehlonna

- Bag of Holding 2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
K: Depressingly Useless Items.  These expressly may not be sold.
- Rod of Fire Extinguishing
- Rod of Metal and Mineral Detection
- Quaal's Feather Token: Fan (2)
- Quaal's Feather Token: Tree (3)
- Bottle of Air
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
L: Clothes
These can look like whatever you want really.

- Explorer's Outfit and Traveler's Outfit
- Cleric's Vestments and Traveler's Outfit
- Artisan's Outfit and Traveler's Outfit
- Scholar's Outfit and Traveler's Outfit
- Noble's Outfit and Traveler's Outfit
- Monk's Outfit and Traveler's Outfit
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
M: Alchemical Items
Select three from this list (you can pick the same thing multiple times if you want)
- Acid
- Alchemist's Fire
- Holy Water
- Tanglefoot bag
- Thunderstone
- Everburning Torch
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
N: Crafting supplies
- Masterwork Artisan's Tools (for a Craft or Profession skill of your choice)
- Disguise Kit
- Alchemy Lab
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Finally:

Bards get two masterwork instruments of their choice
Anyone with a rank in perform gets one masterwork instrument of their choice
Anyone who needs it gets a spellbook.  It contains an extra two spells per level you can cast therein.
Anyone with ranks in thievery gets masterwork thieves tools (+2 to it)
Anyone who needs one gets a spell component pouch, Holy Symbol, and/or Holly and Mistletoe
Anyone with a familiar or psicrystal gets a wand/dorjes of familiar pocket (Lets your familiar/psicrystal vanish into extradimensional space on your person)
Anyone who wants one can have a +1 shield.

Everyone receives the following mundane items: Backpack, Bedroll, Bell, Caltrops(1 pack), Flint & steel, Ink(1 vial), Inkpen, Hooded Lantern, Paper, Belt Pouch, Trail Rations (4 days), Hempen Rope(50ft), Silk Rope(50ft), Sack, Signal Whistle, Signet Ring, Soap (1lb), Waterskin, Torch(10), a Whetstone, and a 2-man Tent.

Everyone receives 400 platinum pieces (4,000gp) that can be spent on anything you want.

Nothing in this above set can be sold.

(If there's something you rather need to function that is not on this list but is more expensive than 4000gp, let me know!  We can probably drop some category to get it for you)
This message was last edited by the GM at 23:16, Mon 05 July 2021.
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