OOC: Game Concepts Discussion.   Posted by Narrator.Group: 0
Player 3
 player, 1 post
Fri 9 Jul 2021
at 13:15
OOC: Game Concepts Discussion
Liking the concepts above, so I'm considering playing a Rogue and perhaps close kin to either #2 or #4, so either Half-Elf or Rogue. If its the former, then sold to the same mortician and veered towards Path of the Killer; if its the latter, then veering towards Path of the Face for some other types of skullduggery.

If neither work for folks, then happy to consider other options, perhaps a Dwarf Fighter

This message was last edited by the player at 13:16, Fri 09 July.

Player 1
 player, 5 posts
Fri 9 Jul 2021
at 14:04
OOC: Game Concepts Discussion
I'm considering two options: a peddler or minstrel (whichever one #4 doesn't do!) if we're going for a completely town-focused group, or a hunter if we we want to be able to get around at all; leaning toward the latter regardless (because the skill set would still be useful and less likely to overlap).
Player 2
 player, 5 posts
Fri 9 Jul 2021
at 14:13
OOC: Game Concepts Discussion
In reply to Player 1 (msg # 14):

We could be the forbidden lands equivalent of Burke and Hare
Player 3
 player, 2 posts
Fri 9 Jul 2021
at 14:15
OOC: Game Concepts Discussion
Four of us, travelling from village to village, selling blessings and potions and solace for those recently passed
Player 1
 player, 6 posts
Fri 9 Jul 2021
at 19:25
OOC: Game Concepts Discussion
#4, have you decided which way you're going with the peddler/minstrel choice?
Player 4
 player, 2 posts
Fri 9 Jul 2021
at 20:12
OOC: Game Concepts Discussion
I will be creating a peddler.  The basic concept is a traveling tinkerer, traveling from villages to farms fixing tools.
Player 1
 player, 7 posts
Fri 9 Jul 2021
at 23:05
OOC: Game Concepts Discussion
Okay, so we're looking at a Sorcerer, a Peddler, a Rogue (or Fighter) and a Hunter (or Minstrel)?

Rogue/Minstrel would make it an entirely townie group with a lot of things to offer the locals (and someone to take a bit extra from them). They may run into trouble when it comes to surviving anything rough though (including travel).

Fighter/Hunter would make it look more like a typical adventuring band mix. Much better at handling danger, but not as much of a service troupe. Although I suppose that the dwarf could have a sideline in Performance (Bagpipes)? ;)

Rogue/Hunter (or Minstrel/Fighter) would be a midpoint between the two, and seems to be where we're leaning.


GM: Since you'll have to deal with the results, how do you feel about those options?

This message was last edited by the player at 23:17, Fri 09 July.

Narrator
 GM, 5 posts
Sat 10 Jul 2021
at 08:31
OOC: Game Concepts Discussion
Sounds like a nice, interesting group to me, whichever options you all go for.
Player 3
 player, 3 posts
Sat 10 Jul 2021
at 08:37
OOC: Game Concepts Discussion
Do either of #2 or #4 want to claim me as a brother?
Player 2
 player, 6 posts
Sat 10 Jul 2021
at 10:47
OOC: Game Concepts Discussion
In reply to Player 3 (msg # 21):

If he is a half elf then perhaps we were separated as young boys you were sold to the thieves guild and I to the mortician..... And we've either just found each other or we can do thst during the adventure......

I was thinking we could have been the survivors of a slave raid on our woodland village
Player 3
 player, 4 posts
Sat 10 Jul 2021
at 11:09
OOC: Game Concepts Discussion
Works for me!
Player 2
 player, 7 posts
Sat 10 Jul 2021
at 11:15
OOC: Game Concepts Discussion
Great are you older or younger.... Or are we twins
Player 3
 player, 5 posts
Sat 10 Jul 2021
at 11:55
OOC: Game Concepts Discussion
Let's shoot for twins. We can always bicker about who was first, since neither of us were old enough to remember properly

This message was last edited by the player at 11:58, Sat 10 July.

Player 3
 player, 6 posts
Sat 10 Jul 2021
at 11:57
OOC: Game Concepts Discussion
If folks want a character sheet template:

<b>{Name}</b>, an <b>Age</b> <b>{Kin}</b> <b>{Profession}</b>

<i>Dark Secret:</i> ???
<i>Pride:</i> ???
<i>Reputation: </i> ?

<large><b>Appearance:</b></large> ???

<large><b>Attributes:</b></large> Strength ?; Agility ?; Wits ?; Empathy ?

<large><b>Skills:</b></large> Might (Str) ?; Endurance (Str) ?; Melee (Str) ?; Crafting (Str) ?;
 Stealth (Ag) ?; Sleight of Hand (Ag) ?; Move (Ag) ?; Marksmanship (Ag) ?; Scouting (Wit) ?;
 Lore (Wit) ?; Survival (Wit) ?; Insight (Wit) ?; Manipulation (Emp) ?; Performance (Emp) ?;
 Healing (Emp) ?; Animal Handling (Emp) ?

<large><b>Talents:</b></large>

<i>Name (Kin) ?: </i> ???

<large><b>Weapons:</b></large>

<large><b>Armour:</b></large>

<large><b>Gear:</b></large>

<large><b>Consumables:</b></large>

This message was last edited by the player at 11:57, Sat 10 July.

Player 3
 player, 7 posts
Sat 10 Jul 2021
at 12:02
OOC: Game Concepts Discussion
In reply to Player 2 (msg # 24):

From your description earlier, are we pitching for Young?
Player 2
 player, 8 posts
Sat 10 Jul 2021
at 12:06
OOC: Game Concepts Discussion
Mine is young so you could be older if you wanted :)
Player 1
 player, 8 posts
Sat 10 Jul 2021
at 12:29
OOC: Game Concepts Discussion
"We're twins!"
"Twins? But you don't look anything alike!"
"Well, that's because we were born at separate times!"

- Grace and Favour
Player 1
 player, 9 posts
Sat 10 Jul 2021
at 12:37
OOC: Game Concepts Discussion
On a slightly more serious note, my impression of the setting is that it's mostly small/scattered thorps without enough of a population anywhere for local criminal gangs, much less a region-spanning "thieves' guild" - rogues are more the self-taught variety? (That also gives such individuals a good reason to be traveling around - you need to be gone before the locals realize that anything is amiss...)
Player 2
 player, 9 posts
Sat 10 Jul 2021
at 12:47
OOC: Game Concepts Discussion
In reply to Player 1 (msg # 30):

Ok because Alkin was young he didn't get away or you tried to drag him away from the village but you let go of his hand in the chaos. Thus you thought he was dead and being older you managed to live on the streets of a town / city learning to live off your wits and thieving skills.

While Alkin was sold to a mortician and raised a near slave to tend the bodies and prepare them for burial..... his was a brutal upbringing and he was beaten daily.

Just an idea to through into the mix
Player 1
 player, 10 posts
Sat 10 Jul 2021
at 13:00
OOC: Game Concepts Discussion
If he wanted a dark dark secret, maybe the rogue (getting an early start on his crime spree) colluded with the attackers. His sibling getting grabbed too wasn't supposed to be part of the deal...


Either way, it's years later and the slaver gang may not be around anymore. Perhaps there are a few left. Maybe just one or two now. And when he finally finds them? (Another good reason to travel. And to occasionally poke into places outside of the towns.)
Player 1
 player, 11 posts
Sat 10 Jul 2021
at 16:06
OOC: Game Concepts Discussion
#4: I'm currently looking at a wolfkin hunter. Maybe he and the peddler met at some point before joining up with the other two? They both have reason to be traveling, so they could end up in an expedition together, or one of them runs into the other en route to somewhere, or they even just happen to be in a town at the same time.

(The game really seems to like the "you meet someone in a cave while seeking shelter from a storm" - that one could be played for laughs if the peddler sought shelter and initially thought he'd walked in on some wild beast - might have been the first wolfkin they met!)
Player 4
 player, 3 posts
Sat 10 Jul 2021
at 17:34
OOC: Game Concepts Discussion
I like the idea of meeting in a cave.  My character probably failed his scouting roll and brought firewood to an occupied cave.  I was thinking of starting with the tanner talent so we could extend our relationship by my character as he could turn your pelts into leather and your meat into food with the cooking talent.
Player 1
 player, 12 posts
Sat 10 Jul 2021
at 18:25
OOC: Game Concepts Discussion
That would certainly be a good match! A little bit of time en route to somewhere - the map puts halflings/goblins and wolfkin in the southeast, mostly separated from everyone else by a mountain range, so they presumably headed around or through one of the passes - and then we met the half-elf brothers. Or maybe the brothers ventured into the southeast for some reason?

Could be a number of things that actually caused them to meet: trouble catches up to one (or more) of them, someone tries to rob a peddler, a haunting, an attack (maybe on a place they're all staying), etc.

Probably shouldn't have a second convenient cave meet, though!
Player 3
 player, 8 posts
Sat 10 Jul 2021
at 19:35
OOC: Game Concepts Discussion
In reply to Player 1 (msg # 32):

Going with Morin being Alkin's twin, but in the fight they were separated and Morin thought he was dead. He lived off his wits, stealing food - and coin - but never straying far from town, fearful of the mists and the beasts that ranged in the night. He was subtle and quick, relying on deft hands and fast feet when pranks and tricks and misdirection wouldn't work

Perhaps he and Alkin stumbled over one another when Alkin fled the town, seeking refuge in the (cave) where he slept?

Since they travelled together, ritemaster and gravedigger, helped with a few coin and supplies that folks haven't really needed
Player 2
 player, 10 posts
Sat 10 Jul 2021
at 19:52
OOC: Game Concepts Discussion
In reply to Player 3 (msg # 36):

sounds good with me :)