OOC: Game Concepts Discussion.   Posted by Narrator.Group: 0
Player 3
 player, 15 posts
Mon 12 Jul 2021
at 17:59
OOC: Game Concepts Discussion
Given the strong Manipulation skills elsewhere in the party, I'm reducing Morin's and beefing up other skills a bit instead - probably Sleight of Hand to 3 and Stealth to 2

With that in mind...

- He feels some sympathy for the 'not outcast' wolfkin, imagining a similar struggle to survive on the outskirts of the clan/village
- His relationship to Alkin is clear, if complicated. Blood is thick, but guilt too. He's impressed with his brother's knowledge and fairly inured to the necromancy, having made his own sacrifices to survive
- He's somewhat jealous of our peddlar, from a material wealth and skill with their hands perspective.

In terms of how folk might perceive him...

- He's not very knowledgeable, about the world or the people in it, though he's not very trusting so its naivety in a particular sense
- He's deft and swift, nervous about staying still
- He's not especially manipulative, but he can do a mean impression of other folks mannerisms and appearance
- He honours the Nightwalker - the Untamed Trickster - and Wail - the Air Goddess
Player 1
 player, 22 posts
Tue 13 Jul 2021
at 11:58
OOC: Game Concepts Discussion
While we wait for #2 and #4 about relationships, is there anything else that still needs to be addressed?
Narrator
 GM, 9 posts
Tue 13 Jul 2021
at 12:56
OOC: Game Concepts Discussion
Just ensuring that everyone has a character sheet with relevant info and a name...
Player 4
 player, 8 posts
Tue 13 Jul 2021
at 18:19
OOC: Game Concepts Discussion
I am busy for another four hours.  I am thinking about relationships and roles (and dark secrets).
Player 1
 player, 23 posts
Wed 14 Jul 2021
at 00:29
OOC: Game Concepts Discussion
How does the peddler come across in a casual meeting? Is there anything different that would become evident after traveling with him for a while?
Player 1
 player, 24 posts
Thu 15 Jul 2021
at 21:15
OOC: Game Concepts Discussion
Did we lose people already? :/
Narrator
 GM, 10 posts
Thu 15 Jul 2021
at 21:36
OOC: Game Concepts Discussion
I think we can give them a few more days.
Player 4
 player, 9 posts
Thu 15 Jul 2021
at 23:07
OOC: Game Concepts Discussion

Sorry guys we lost power here and I had to charge the tablet before I could login.

As for relationships Copper (my character name) feels that his Wolven friend is his protector. He has no knowledge of how to survive but the basics and wants to make sure that he's happy.

The Half Elven priest makes Cooper nervous because Copper's uncle was a druid and accidentally summoned a demon. His uncle was able to banish it but there's no guarantee that this half elf can do the same.

Cooper believes that the  Rogue's lack of honsty can get in the way of making a good deal, which is important to Copper as he values honesty very much. Copper would never cheat his friends.

As time goes by, you would notice a difference as the halfling feels more secure. They would also noticed that Copper is not terribly concern with making money, only survival
Narrator
 GM, 11 posts
Fri 16 Jul 2021
at 09:03
OOC: Game Concepts Discussion
Has everyone decided on a name? Have you completed your characters yet?
Player 1
 player, 25 posts
Fri 16 Jul 2021
at 10:17
OOC: Game Concepts Discussion
Jabari (one of the names from the book).
Player 3
 player, 16 posts
Fri 16 Jul 2021
at 12:02
OOC: Game Concepts Discussion
Believe we've Jabari, Cooper, Alkin and Morin

Done on my sheet
Copper
 player, 10 posts
 Halfling
Fri 16 Jul 2021
at 14:54
OOC: Game Concepts Discussion
Did someone else pick up flint and steel?  My equipmet list consists of:

1 Field kitchen
  Field kitchen
3 Lantern
- Lantern oil
4 Sling
- Knife
5 Waterskin
6 Food
7 Lantern oil
- Rocks
8

- Backpack
- Simple clothes
- Needle and thread
- Chalk
- Flint and steel
- Map
- 4 copper

Jabari
 player, 26 posts
 Wolfkin
Fri 16 Jul 2021
at 15:12
OOC: Game Concepts Discussion
Alkin's is provision since we haven't heard back from him yet, but following the examples in the quickstart...


(R-Alkin) He is cursed with a dangerous power, but seeks to help rather than to do harm with it. This is a good sign. Maybe it will strengthen him enough to control the curse?

(R-Copper) He relies on me to survive in the wilds. All that I know says that this is weakness, but I rely on him to survive in the towns...

(R-Morin) Loyal to his brother, but twitchy and untrusting, as if he knows that his past has his scent. What will he do when it finds him?

This message was last edited by the player at 15:17, Fri 16 July.

Jabari
 player, 27 posts
 Wolfkin
Fri 16 Jul 2021
at 23:25
OOC: Game Concepts Discussion
N Longbow  (2H, +2/1, Long)

N Bear Trap
T Flint & Steel
H Large Tent
* Quiver

* 3 silver


Basic containers and clothes are assumed (although Jabari wears less of the latter than the rest of you probably do).

I haven't settled on what else to get with the remaining silver, if anything. It'll depend a bit on whether we'll be starting in a town or in the middle of the wilderness.

This message was last edited by the player at 23:26, Fri 16 July.

Copper
 player, 11 posts
 Halfling
Sat 17 Jul 2021
at 00:16
OOC: Game Concepts Discussion
The book says you get a waterskin and backpack.  I bought my clothes.
Jabari
 player, 28 posts
 Wolfkin
Sat 17 Jul 2021
at 00:25
OOC: Game Concepts Discussion
Oof. So everyone needs to shell out 15 copper (unless they want to wear rags for 5), and judging by that table, that still doesn't give you any footwear (3 silver more)? And very few people will start with enough silver to afford that even if they don't buy anything else.

Well okay, there goes most/all of the silver...



I looked at the game's forums, and according to this: https://forum.frialigan.se/vie...p;t=4054&p=32553

Characters are considered to start with simple clothes automatically: question #4 answered in the first reply and confirmed by an admin right after.

This message was last edited by the player at 00:42, Sat 17 July.

Narrator
 GM, 12 posts
Sat 17 Jul 2021
at 13:59
OOC: Game Concepts Discussion
I'll let everyone start with basic clothing and footwear. But anything that offers a gear bonus must be bought.
Jabari
 player, 29 posts
 Wolfkin
Sat 17 Jul 2021
at 15:42
OOC: Game Concepts Discussion
Yeah, some of the other posts there indicate that 'clothes' includes matching shoes/boots/sandals/etc. The (expensive) "boots" from the equipment list are heavy hiking boots, hence the forced march benefit.


Now, even if we don't need to buy clothes, having a spare set between us might not be a bad idea - mishaps can ruin them, for one thing.
Alkin
 player, 14 posts
 Half-Elf
Sat 17 Jul 2021
at 18:57
OOC: Game Concepts Discussion
Hi all been a bit busy will post tomorrow
Narrator
 GM, 13 posts
Sun 18 Jul 2021
at 20:00
OOC: Game Concepts Discussion
No worries.

We'll aim to start sometime next week.
Narrator
 GM, 14 posts
Tue 20 Jul 2021
at 08:14
OOC: Game Concepts Discussion
Can everyone make sure there is a completed copy of your character sheet in the Character Details section please?

Also, can you put a brief (please) description of your character in that section also - this is the public bit that all players can see, so only put something that would be obvious to someone looking at or talking to your character.

Any issues, just message.
Jabari
 player, 30 posts
 Wolfkin
Tue 20 Jul 2021
at 15:44
OOC: Game Concepts Discussion
My character now has a description, courtesy of another.

This message was last edited by the player at 15:44, Tue 20 July.

Morin
 player, 17 posts
 Half-Elf
Wed 21 Jul 2021
at 19:38
Re: OOC: Game Concepts Discussion
Description compelte, sorry
Narrator
 GM, 15 posts
Wed 21 Jul 2021
at 21:29
Re: OOC: Game Concepts Discussion
No problem.

Just need Alkin to put up their description and we'll be ready to roll.

I'm going camping for a few days, but I hope to post something before the end of the weekend to get us started.
Alkin
 player, 15 posts
 Half-Elf
Thu 22 Jul 2021
at 12:23
Re: OOC: Game Concepts Discussion
Sorry for the delay..... Description up and character posted