OOC: Game Concepts Discussion.   Posted by Narrator.Group: 0
Narrator
 GM, 6 posts
Sat 10 Jul 2021
at 20:00
OOC: Game Concepts Discussion
Liking the backgrounds and relationships very much! Nice to see the group working together on this.

I'm busy tomorrow (got a football match to get in the mood for), but Monday I'll read over everything more thoroughly and see about posting some rumours you all may have heard on your travels.

Any ideas where abouts on the map you might want to start. Thinking about where a wolfkin might have been encountered.
Player 3
 player, 9 posts
Sat 10 Jul 2021
at 20:36
OOC: Game Concepts Discussion
Narrator:
Any ideas where abouts on the map you might want to start. Thinking about where a wolfkin might have been encountered.


East of Lake Mill, close by the bay and heading northward along the coast. It's north / north-east of the halfling-dominated plains and skirting past the goblin-infested Shroud into Aslene territories?
Player 4
 player, 4 posts
Sat 10 Jul 2021
at 21:53
OOC: Game Concepts Discussion
I haven't the eyesight to see the map and my character probably relies on his wolvenkin friend for most navigatio  outside halfling lands. Anywhere is good so long as its not a desert.
Player 1
 player, 13 posts
Sat 10 Jul 2021
at 22:01
OOC: Game Concepts Discussion
The one issue with heading northeast is that the Aslene really don't like wolfkin...

On the other hand, there's another village just west of Lake Mill, and another one north of that, so we could be heading that way from the bay-head village, along the riverbanks (which makes it harder to get completely lost) toward Moldena?

That does mean passing through goblin lands, but we have a halfling with us, so that should be okay. Or preferably just don't run into them at all. ;)

This message was last edited by the player at 22:01, Sat 10 July.

Player 3
 player, 10 posts
Sat 10 Jul 2021
at 22:04
OOC: Game Concepts Discussion
Another option is the other side of the mountains, further west, but thatís Orcs everywhere
Player 1
 player, 14 posts
Sat 10 Jul 2021
at 23:47
OOC: Game Concepts Discussion
To avoid too much gear duplication (we don't want to find ourselves packing four large tends), who is picking up what group-relevant gear (particularly stuff that gives travel benefits)?

I suspect that the peddler-chef will have a field kitchen or cauldron, and we should probably have a large tent (or two small ones) and a flint and steel - though I'm not sure if those benefits stack.

The hunter will probably have a bear trap, and I'm sure that our rogue will have lockpicks; fishing gear could be useful if we do end up primarily operating near waterways. We'd have to make a point of going slow (only travel during one quarter day) if we want to do much resource collection en route though.
Player 4
 player, 5 posts
Sun 11 Jul 2021
at 00:35
OOC: Game Concepts Discussion
I hav3eb't read the whole ruleset yet but cooking tools I would buy.
Player 3
 player, 11 posts
Sun 11 Jul 2021
at 04:34
OOC: Game Concepts Discussion
Lock picks, snares and a fishhook and line
Player 1
 player, 15 posts
Sun 11 Jul 2021
at 10:28
OOC: Game Concepts Discussion
So the hunter now has a large tent, flint&steel, and a bear trap. That and other gear is a decent bit of weight, but still manageable.
Player 2
 player, 11 posts
Sun 11 Jul 2021
at 10:52
OOC: Game Concepts Discussion
I chose a staff but it will actually be a shovel...... What else would Alkin have for digging up bo...... I mean digging graves
Player 1
 player, 16 posts
Sun 11 Jul 2021
at 11:16
OOC: Game Concepts Discussion
Shovels are actually hidden down in the tool section. A mere 2 silver!

I'm sure that travelers would find other uses for a shovel. Burying bodies comes to mind. Totally not ones that are our doing, of course.

This message was last edited by the player at 11:32, Sun 11 July.

Player 3
 player, 12 posts
Sun 11 Jul 2021
at 11:47
OOC: Game Concepts Discussion
Having rolled fairly badly for silver, Amorim will be borrowing his brothers shovel until he has time to steal one
Player 1
 player, 17 posts
Sun 11 Jul 2021
at 11:53
OOC: Game Concepts Discussion
That's kind of expected among the adventuring group. The hunter isn't carrying a 6-person tent just for their own use!

I'm not sure offhand what sort of components a death-sorcerer needs but that should probably be your focus. (If you can get a half-decent weapon for when things invariably go sideways, that's nice too.)
Player 1
 player, 18 posts
Sun 11 Jul 2021
at 12:28
OOC: Game Concepts Discussion
Something else that occurs to me is that we'll probably want sleeping furs before the seasons turn cold*. However, between hunting and tanning we should be able to produce those ourselves as long as we get SOME chance to work on it (a day or two would be enough, possibly when we're otherwise lounging around a town somewhere).

* I am assuming that the campaign will start in some other season, because picking midwinter as the perfect time to start venturing out would be silly.
Player 3
 player, 13 posts
Sun 11 Jul 2021
at 12:38
OOC: Game Concepts Discussion
Absolutely - I had the same thought, but started Morin off with a blanket, given backstory. Acquiring kit and supplies for the winter, together with a decent weapon and even armour, is a sound plan

Spell components are mostly blood, bones, bits of corpses and animals

This message was last edited by the player at 12:40, Sun 11 July.

Player 1
 player, 19 posts
Sun 11 Jul 2021
at 13:26
OOC: Game Concepts Discussion
What skillset does everyone have at this point?

The hunter is very focused on the core "get around and take prey": 3 Survival, 2 Scouting, 3 Marksman, and Path of the Forest. I'm still waffling between choosing an archery-related or travel-related talent as the free choice.
Player 2
 player, 12 posts
Sun 11 Jul 2021
at 14:07
OOC: Game Concepts Discussion
Alkins skills are

Sleight of hand: 1
Lore: 3
Insight:2
Manipulation: 2

As he's aged young he only gets one general talent so I used the option of turning it into a professional path and so his talents are path of death (rank 2) and psychic power which is his kin talent
Player 3
 player, 14 posts
Sun 11 Jul 2021
at 16:01
OOC: Game Concepts Discussion
Gone for Sleight of Hand 2, Manipulation 2, a smattering of skills at 1, and then Path of the Face and Fast Footed. Intending to pick up a crafting or journeying Talent when he has the chance
Player 4
 player, 6 posts
Sun 11 Jul 2021
at 18:16
OOC: Game Concepts Discussion
Are we allowed to startwith a rank two talent?

Currently for skills I was thinking Craft 3, Melee 1, insight 3, Manipulation 3.
Player 2
 player, 13 posts
Sun 11 Jul 2021
at 18:22
OOC: Game Concepts Discussion
In reply to Player 4 (msg # 56

Under talents page 33 it states that you can forgo a general talent to increase another talent to rank 2
Player 1
 player, 20 posts
Sun 11 Jul 2021
at 18:57
OOC: Game Concepts Discussion
That might be an issue though: Kin and Class talents are given separate entries from General ones, so bumping a class one to rank 2 at chargen might not be valid?
Player 4
 player, 7 posts
Sun 11 Jul 2021
at 19:16
OOC: Game Concepts Discussion
The text and example say its valid.
Narrator
 GM, 7 posts
Mon 12 Jul 2021
at 09:17
Re: OOC: Game Concepts Discussion
Player 1:
That might be an issue though: Kin and Class talents are given separate entries from General ones, so bumping a class one to rank 2 at chargen might not be valid?


No, that's fine. You can sacrifice a general talent to increase a Profession one to rank 2.
Narrator
 GM, 8 posts
Mon 12 Jul 2021
at 11:54
Re: OOC: Game Concepts Discussion
Player 1:
Something else that occurs to me is that we'll probably want sleeping furs before the seasons turn cold*. However, between hunting and tanning we should be able to produce those ourselves as long as we get SOME chance to work on it (a day or two would be enough, possibly when we're otherwise lounging around a town somewhere).

* I am assuming that the campaign will start in some other season, because picking midwinter as the perfect time to start venturing out would be silly.



Gear bonuses for Making Camp won't stack, it would be whichever gear gives the highest bonus that will be counted. But there can be other uses for different gear such as Flint & Steel if you want to start fires for reasons other than making a cosy camp fire.

For rolls to avoid getting Cold, then everyone will need appropriate clothing of course.

And, yeah, I'm not going to have you start out in the middle of winter, after all, that would be mean...

To make things easy, I'm thinking we will pick up on the first day of Summer.
Player 1
 player, 21 posts
Mon 12 Jul 2021
at 12:51
Re: OOC: Game Concepts Discussion
I've gone with Fast Shooter as the third talent, mainly because Path of the Forest will help to cover for the inevitable bad rolls while getting from place to place.


We also need relationship lines, so... what impression might everyone's characters create on the others?

In my case (I'm still deciding on a name), you know that this young wolfkin has left his clan in the Fangwoods, but denies being an outcast. He's a good tracker and pathfinder, and doesn't seem to revel in bloodlust the way that some wolfkin are reputed to, although he still has a preference for raw meat over cooked which some might find disturbing.

This message was lightly edited by the player at 14:05, Mon 12 July.