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OOC: Game Concepts Discussion. Posted by Narrator. | Group: 0 |
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Author | Message | [bottom] |
Narrator GM, 1 post Thu 8 Jul 2021 at 08:52 |
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Narrator GM, 2 posts Thu 8 Jul 2021 at 13:11 |
Discuss among yourselves as to what part of the game you want to explore most.. I'm easy. | |||||
Player 1 player, 1 post Thu 8 Jul 2021 at 14:35 |
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Player 2 player, 1 post Thu 8 Jul 2021 at 15:32 |
I was thinking of a young half elf who as a child was sold to an undertaker and made to work as basically a slave cleaning the bodies etc One night after a beating he wished his owner would die. The next morning his master was found dead next to a corpse who's hands were round his neck..... Fearing he would be tried for the murder he ran away..... Turns out he has an inbuilt ability to interact with the dead.... I was thinking half elf sorcerer with the path of the dead talent | |||||
Player 1 player, 2 posts Thu 8 Jul 2021 at 16:59 |
This message was last edited by the player at 17:18, Thu 08 July 2021. | |||||
Player 2 player, 2 posts Thu 8 Jul 2021 at 17:31 |
He doesn't class himself as a necromancer he sees himself as a caretaker of the dead and goes from village and town tending the resent dead and carrying out their burials | |||||
Narrator GM, 3 posts Thu 8 Jul 2021 at 17:37 |
We'll see what other characters the others come up with, then think about the group dynamics and maybe start to talk about any common goals. Then decide where you start off on the map. | |||||
Player 1 player, 3 posts Thu 8 Jul 2021 at 18:32 |
#2: So something of a wandering mortician/ritemaster? (That sounds like the sort of thing that should have a recognized order or cult...) What sort of skill set would you be looking at? | |||||
Player 2 player, 3 posts Thu 8 Jul 2021 at 18:41 |
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Player 2 player, 4 posts Thu 8 Jul 2021 at 18:42 |
mortician/rite master definitely like that description :) | |||||
Player 4 player, 1 post Fri 9 Jul 2021 at 03:10 |
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Player 1 player, 4 posts Fri 9 Jul 2021 at 08:18 |
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Player 3 player, 1 post Fri 9 Jul 2021 at 13:15 |
If neither work for folks, then happy to consider other options, perhaps a Dwarf Fighter This message was last edited by the player at 13:16, Fri 09 July 2021. | |||||
Player 1 player, 5 posts Fri 9 Jul 2021 at 14:04 |
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Player 2 player, 5 posts Fri 9 Jul 2021 at 14:13 |
We could be the forbidden lands equivalent of Burke and Hare | |||||
Player 3 player, 2 posts Fri 9 Jul 2021 at 14:15 |
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Player 1 player, 6 posts Fri 9 Jul 2021 at 19:25 |
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Player 4 player, 2 posts Fri 9 Jul 2021 at 20:12 |
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Player 1 player, 7 posts Fri 9 Jul 2021 at 23:05 |
Rogue/Minstrel would make it an entirely townie group with a lot of things to offer the locals (and someone to take a bit extra from them). They may run into trouble when it comes to surviving anything rough though (including travel). Fighter/Hunter would make it look more like a typical adventuring band mix. Much better at handling danger, but not as much of a service troupe. Although I suppose that the dwarf could have a sideline in Performance (Bagpipes)? ;) Rogue/Hunter (or Minstrel/Fighter) would be a midpoint between the two, and seems to be where we're leaning. GM: Since you'll have to deal with the results, how do you feel about those options? This message was last edited by the player at 23:17, Fri 09 July 2021. | |||||
Narrator GM, 5 posts Sat 10 Jul 2021 at 08:31 |
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Player 3 player, 3 posts Sat 10 Jul 2021 at 08:37 |
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Player 2 player, 6 posts Sat 10 Jul 2021 at 10:47 |
If he is a half elf then perhaps we were separated as young boys you were sold to the thieves guild and I to the mortician..... And we've either just found each other or we can do thst during the adventure...... I was thinking we could have been the survivors of a slave raid on our woodland village | |||||
Player 3 player, 4 posts Sat 10 Jul 2021 at 11:09 |
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Player 2 player, 7 posts Sat 10 Jul 2021 at 11:15 |
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Player 3 player, 5 posts Sat 10 Jul 2021 at 11:55 |
This message was last edited by the player at 11:58, Sat 10 July 2021. | |||||
Player 3 player, 6 posts Sat 10 Jul 2021 at 11:57 |
<b>{Name}</b>, an <b>Age</b> <b>{Kin}</b> <b>{Profession}</b> <i>Dark Secret:</i> ??? <i>Pride:</i> ??? <i>Reputation: </i> ? <large><b>Appearance:</b></large> ??? <large><b>Attributes:</b></large> Strength ?; Agility ?; Wits ?; Empathy ? <large><b>Skills:</b></large> Might (Str) ?; Endurance (Str) ?; Melee (Str) ?; Crafting (Str) ?; Stealth (Ag) ?; Sleight of Hand (Ag) ?; Move (Ag) ?; Marksmanship (Ag) ?; Scouting (Wit) ?; Lore (Wit) ?; Survival (Wit) ?; Insight (Wit) ?; Manipulation (Emp) ?; Performance (Emp) ?; Healing (Emp) ?; Animal Handling (Emp) ? <large><b>Talents:</b></large> <i>Name (Kin) ?: </i> ??? <large><b>Weapons:</b></large> <large><b>Armour:</b></large> <large><b>Gear:</b></large> <large><b>Consumables:</b></large> This message was last edited by the player at 11:57, Sat 10 July 2021. | |||||
Player 3 player, 7 posts Sat 10 Jul 2021 at 12:02 |
From your description earlier, are we pitching for Young? | |||||
Player 2 player, 8 posts Sat 10 Jul 2021 at 12:06 |
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Player 1 player, 8 posts Sat 10 Jul 2021 at 12:29 |
"Twins? But you don't look anything alike!" "Well, that's because we were born at separate times!" - Grace and Favour | |||||
Player 1 player, 9 posts Sat 10 Jul 2021 at 12:37 |
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Player 2 player, 9 posts Sat 10 Jul 2021 at 12:47 |
Ok because Alkin was young he didn't get away or you tried to drag him away from the village but you let go of his hand in the chaos. Thus you thought he was dead and being older you managed to live on the streets of a town / city learning to live off your wits and thieving skills. While Alkin was sold to a mortician and raised a near slave to tend the bodies and prepare them for burial..... his was a brutal upbringing and he was beaten daily. Just an idea to through into the mix | |||||
Player 1 player, 10 posts Sat 10 Jul 2021 at 13:00 |
Either way, it's years later and the slaver gang may not be around anymore. Perhaps there are a few left. Maybe just one or two now. And when he finally finds them? (Another good reason to travel. And to occasionally poke into places outside of the towns.) | |||||
Player 1 player, 11 posts Sat 10 Jul 2021 at 16:06 |
(The game really seems to like the "you meet someone in a cave while seeking shelter from a storm" - that one could be played for laughs if the peddler sought shelter and initially thought he'd walked in on some wild beast - might have been the first wolfkin they met!) | |||||
Player 4 player, 3 posts Sat 10 Jul 2021 at 17:34 |
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Player 1 player, 12 posts Sat 10 Jul 2021 at 18:25 |
Could be a number of things that actually caused them to meet: trouble catches up to one (or more) of them, someone tries to rob a peddler, a haunting, an attack (maybe on a place they're all staying), etc. Probably shouldn't have a second convenient cave meet, though! | |||||
Player 3 player, 8 posts Sat 10 Jul 2021 at 19:35 |
Going with Morin being Alkin's twin, but in the fight they were separated and Morin thought he was dead. He lived off his wits, stealing food - and coin - but never straying far from town, fearful of the mists and the beasts that ranged in the night. He was subtle and quick, relying on deft hands and fast feet when pranks and tricks and misdirection wouldn't work Perhaps he and Alkin stumbled over one another when Alkin fled the town, seeking refuge in the (cave) where he slept? Since they travelled together, ritemaster and gravedigger, helped with a few coin and supplies that folks haven't really needed | |||||
Player 2 player, 10 posts Sat 10 Jul 2021 at 19:52 |
sounds good with me :) | |||||
Narrator GM, 6 posts Sat 10 Jul 2021 at 20:00 |
I'm busy tomorrow (got a football match to get in the mood for), but Monday I'll read over everything more thoroughly and see about posting some rumours you all may have heard on your travels. Any ideas where abouts on the map you might want to start. Thinking about where a wolfkin might have been encountered. | |||||
Player 3 player, 9 posts Sat 10 Jul 2021 at 20:36 |
East of Lake Mill, close by the bay and heading northward along the coast. It's north / north-east of the halfling-dominated plains and skirting past the goblin-infested Shroud into Aslene territories? | |||||
Player 4 player, 4 posts Sat 10 Jul 2021 at 21:53 |
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Player 1 player, 13 posts Sat 10 Jul 2021 at 22:01 |
On the other hand, there's another village just west of Lake Mill, and another one north of that, so we could be heading that way from the bay-head village, along the riverbanks (which makes it harder to get completely lost) toward Moldena? That does mean passing through goblin lands, but we have a halfling with us, so that should be okay. Or preferably just don't run into them at all. ;) This message was last edited by the player at 22:01, Sat 10 July 2021. | |||||
Player 3 player, 10 posts Sat 10 Jul 2021 at 22:04 |
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Player 1 player, 14 posts Sat 10 Jul 2021 at 23:47 |
I suspect that the peddler-chef will have a field kitchen or cauldron, and we should probably have a large tent (or two small ones) and a flint and steel - though I'm not sure if those benefits stack. The hunter will probably have a bear trap, and I'm sure that our rogue will have lockpicks; fishing gear could be useful if we do end up primarily operating near waterways. We'd have to make a point of going slow (only travel during one quarter day) if we want to do much resource collection en route though. | |||||
Player 4 player, 5 posts Sun 11 Jul 2021 at 00:35 |
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Player 3 player, 11 posts Sun 11 Jul 2021 at 04:34 |
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Player 1 player, 15 posts Sun 11 Jul 2021 at 10:28 |
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Player 2 player, 11 posts Sun 11 Jul 2021 at 10:52 |
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Player 1 player, 16 posts Sun 11 Jul 2021 at 11:16 |
I'm sure that travelers would find other uses for a shovel. Burying bodies comes to mind. Totally not ones that are our doing, of course. This message was last edited by the player at 11:32, Sun 11 July 2021. | |||||
Player 3 player, 12 posts Sun 11 Jul 2021 at 11:47 |
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Player 1 player, 17 posts Sun 11 Jul 2021 at 11:53 |
I'm not sure offhand what sort of components a death-sorcerer needs but that should probably be your focus. (If you can get a half-decent weapon for when things invariably go sideways, that's nice too.) | |||||
Player 1 player, 18 posts Sun 11 Jul 2021 at 12:28 |
* I am assuming that the campaign will start in some other season, because picking midwinter as the perfect time to start venturing out would be silly. | |||||
Player 3 player, 13 posts Sun 11 Jul 2021 at 12:38 |
Spell components are mostly blood, bones, bits of corpses and animals This message was last edited by the player at 12:40, Sun 11 July 2021. | |||||
Player 1 player, 19 posts Sun 11 Jul 2021 at 13:26 |
The hunter is very focused on the core "get around and take prey": 3 Survival, 2 Scouting, 3 Marksman, and Path of the Forest. I'm still waffling between choosing an archery-related or travel-related talent as the free choice. | |||||
Player 2 player, 12 posts Sun 11 Jul 2021 at 14:07 |
Sleight of hand: 1 Lore: 3 Insight:2 Manipulation: 2 As he's aged young he only gets one general talent so I used the option of turning it into a professional path and so his talents are path of death (rank 2) and psychic power which is his kin talent | |||||
Player 3 player, 14 posts Sun 11 Jul 2021 at 16:01 |
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Player 4 player, 6 posts Sun 11 Jul 2021 at 18:16 |
Currently for skills I was thinking Craft 3, Melee 1, insight 3, Manipulation 3. | |||||
Player 2 player, 13 posts Sun 11 Jul 2021 at 18:22 |
Under talents page 33 it states that you can forgo a general talent to increase another talent to rank 2 | |||||
Player 1 player, 20 posts Sun 11 Jul 2021 at 18:57 |
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Player 4 player, 7 posts Sun 11 Jul 2021 at 19:16 |
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Narrator GM, 7 posts Mon 12 Jul 2021 at 09:17 |
No, that's fine. You can sacrifice a general talent to increase a Profession one to rank 2. | |||||
Narrator GM, 8 posts Mon 12 Jul 2021 at 11:54 |
Gear bonuses for Making Camp won't stack, it would be whichever gear gives the highest bonus that will be counted. But there can be other uses for different gear such as Flint & Steel if you want to start fires for reasons other than making a cosy camp fire. For rolls to avoid getting Cold, then everyone will need appropriate clothing of course. And, yeah, I'm not going to have you start out in the middle of winter, after all, that would be mean... To make things easy, I'm thinking we will pick up on the first day of Summer. | |||||
Player 1 player, 21 posts Mon 12 Jul 2021 at 12:51 |
We also need relationship lines, so... what impression might everyone's characters create on the others? In my case (I'm still deciding on a name), you know that this young wolfkin has left his clan in the Fangwoods, but denies being an outcast. He's a good tracker and pathfinder, and doesn't seem to revel in bloodlust the way that some wolfkin are reputed to, although he still has a preference for raw meat over cooked which some might find disturbing. This message was lightly edited by the player at 14:05, Mon 12 July 2021. | |||||
Player 3 player, 15 posts Mon 12 Jul 2021 at 17:59 |
With that in mind... - He feels some sympathy for the 'not outcast' wolfkin, imagining a similar struggle to survive on the outskirts of the clan/village - His relationship to Alkin is clear, if complicated. Blood is thick, but guilt too. He's impressed with his brother's knowledge and fairly inured to the necromancy, having made his own sacrifices to survive - He's somewhat jealous of our peddlar, from a material wealth and skill with their hands perspective. In terms of how folk might perceive him... - He's not very knowledgeable, about the world or the people in it, though he's not very trusting so its naivety in a particular sense - He's deft and swift, nervous about staying still - He's not especially manipulative, but he can do a mean impression of other folks mannerisms and appearance - He honours the Nightwalker - the Untamed Trickster - and Wail - the Air Goddess | |||||
Player 1 player, 22 posts Tue 13 Jul 2021 at 11:58 |
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Narrator GM, 9 posts Tue 13 Jul 2021 at 12:56 |
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Player 4 player, 8 posts Tue 13 Jul 2021 at 18:19 |
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Player 1 player, 23 posts Wed 14 Jul 2021 at 00:29 |
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Player 1 player, 24 posts Thu 15 Jul 2021 at 21:15 |
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Narrator GM, 10 posts Thu 15 Jul 2021 at 21:36 |
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Player 4 player, 9 posts Thu 15 Jul 2021 at 23:07 |
Sorry guys we lost power here and I had to charge the tablet before I could login. As for relationships Copper (my character name) feels that his Wolven friend is his protector. He has no knowledge of how to survive but the basics and wants to make sure that he's happy. The Half Elven priest makes Cooper nervous because Copper's uncle was a druid and accidentally summoned a demon. His uncle was able to banish it but there's no guarantee that this half elf can do the same. Cooper believes that the Rogue's lack of honsty can get in the way of making a good deal, which is important to Copper as he values honesty very much. Copper would never cheat his friends. As time goes by, you would notice a difference as the halfling feels more secure. They would also noticed that Copper is not terribly concern with making money, only survival | |||||
Narrator GM, 11 posts Fri 16 Jul 2021 at 09:03 |
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Player 1 player, 25 posts Fri 16 Jul 2021 at 10:17 |
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Player 3 player, 16 posts Fri 16 Jul 2021 at 12:02 |
Done on my sheet | |||||
Copper player, 10 posts Halfling Fri 16 Jul 2021 at 14:54 |
1 Field kitchen Field kitchen 3 Lantern - Lantern oil 4 Sling - Knife 5 Waterskin 6 Food 7 Lantern oil - Rocks 8 - Backpack - Simple clothes - Needle and thread - Chalk - Flint and steel - Map - 4 copper | |||||
Jabari player, 26 posts Wolfkin Fri 16 Jul 2021 at 15:12 |
(R-Alkin) He is cursed with a dangerous power, but seeks to help rather than to do harm with it. This is a good sign. Maybe it will strengthen him enough to control the curse? (R-Copper) He relies on me to survive in the wilds. All that I know says that this is weakness, but I rely on him to survive in the towns... (R-Morin) Loyal to his brother, but twitchy and untrusting, as if he knows that his past has his scent. What will he do when it finds him? This message was last edited by the player at 15:17, Fri 16 July 2021. | |||||
Jabari player, 27 posts Wolfkin Fri 16 Jul 2021 at 23:25 |
N Bear Trap T Flint & Steel H Large Tent * Quiver * 3 silver Basic containers and clothes are assumed (although Jabari wears less of the latter than the rest of you probably do). I haven't settled on what else to get with the remaining silver, if anything. It'll depend a bit on whether we'll be starting in a town or in the middle of the wilderness. This message was last edited by the player at 23:26, Fri 16 July 2021. | |||||
Copper player, 11 posts Halfling Sat 17 Jul 2021 at 00:16 |
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Jabari player, 28 posts Wolfkin Sat 17 Jul 2021 at 00:25 |
Well okay, there goes most/all of the silver... I looked at the game's forums, and according to this: https://forum.frialigan.se/vie...p;t=4054&p=32553 Characters are considered to start with simple clothes automatically: question #4 answered in the first reply and confirmed by an admin right after. This message was last edited by the player at 00:42, Sat 17 July 2021. | |||||
Narrator GM, 12 posts Sat 17 Jul 2021 at 13:59 |
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Jabari player, 29 posts Wolfkin Sat 17 Jul 2021 at 15:42 |
Now, even if we don't need to buy clothes, having a spare set between us might not be a bad idea - mishaps can ruin them, for one thing. | |||||
Alkin player, 14 posts Half-Elf Sat 17 Jul 2021 at 18:57 |
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Narrator GM, 13 posts Sun 18 Jul 2021 at 20:00 |
We'll aim to start sometime next week. | |||||
Narrator GM, 14 posts Tue 20 Jul 2021 at 08:14 |
Also, can you put a brief (please) description of your character in that section also - this is the public bit that all players can see, so only put something that would be obvious to someone looking at or talking to your character. Any issues, just message. | |||||
Jabari player, 30 posts Wolfkin Tue 20 Jul 2021 at 15:44 |
This message was last edited by the player at 15:44, Tue 20 July 2021. | |||||
Morin player, 17 posts Half-Elf Wed 21 Jul 2021 at 19:38 |
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Narrator GM, 15 posts Wed 21 Jul 2021 at 21:29 |
Just need Alkin to put up their description and we'll be ready to roll. I'm going camping for a few days, but I hope to post something before the end of the weekend to get us started. | |||||
Alkin player, 15 posts Half-Elf Thu 22 Jul 2021 at 12:23 |
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Narrator GM, 16 posts Thu 22 Jul 2021 at 12:35 |
Okay, so I'll post an opening scene over the weekend to start you all off. I'm planning on having you start in the hex Ae44 just outside the village there. I'll post more on it soon. | |||||
Jabari player, 31 posts Wolfkin Thu 22 Jul 2021 at 15:31 |
With a castle and a ruin nearby if we want to go spelunking. (Because we're so well suited to fighting monsters with this group!) | |||||
Narrator GM, 18 posts Sun 25 Jul 2021 at 10:52 |
You stand to the east of the village on the outskirts of the fields a few hundred yards from the village walls. | |||||
Morin player, 19 posts Half-Elf Fri 30 Jul 2021 at 13:27 |
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Narrator GM, 20 posts Sat 31 Jul 2021 at 15:50 |
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Copper player, 13 posts Halfling Mon 2 Aug 2021 at 18:46 |
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Morin player, 22 posts Half-Elf Mon 2 Aug 2021 at 18:55 |
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Narrator GM, 22 posts Wed 4 Aug 2021 at 07:26 |
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Narrator GM, 23 posts Sun 8 Aug 2021 at 15:20 |
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Alkin player, 18 posts Half-Elf Tue 10 Aug 2021 at 06:34 |
Will post later today. | |||||
Narrator GM, 25 posts Sun 15 Aug 2021 at 09:45 |
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Copper player, 14 posts Halfling Wed 18 Aug 2021 at 09:15 |
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Narrator GM, 26 posts Wed 18 Aug 2021 at 09:38 |
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Narrator GM, 27 posts Wed 18 Aug 2021 at 14:29 |
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Alkin player, 20 posts Half-Elf Thu 19 Aug 2021 at 06:53 |
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Jabari player, 37 posts Wolfkin Thu 19 Aug 2021 at 08:09 |
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Narrator GM, 28 posts Thu 19 Aug 2021 at 10:38 |
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Narrator GM, 29 posts Fri 20 Aug 2021 at 21:52 |
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Narrator GM, 32 posts Fri 27 Aug 2021 at 13:19 |
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Narrator GM, 33 posts Sun 5 Sep 2021 at 11:35 |
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Jabari player, 42 posts Wolfkin Mon 27 Sep 2021 at 03:24 |
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Narrator GM, 36 posts Fri 8 Oct 2021 at 08:24 |
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Jabari player, 43 posts Wolfkin Fri 8 Oct 2021 at 08:54 |
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Alkin player, 23 posts Half-Elf Fri 8 Oct 2021 at 20:20 |
apologies for my part I've had to pick up the slack at work with a number of people moving on to new jobs and my wife and I have finally after 30 years of designing buildings for others have got round to designing our own house. This took a lot of time and effort to get through planning .....more time and effort than I thought possible. Thankfully we star building next month. Iam sorry if my absence has lead to the game closing that was never my intention. Jason | |||||
Morin player, 26 posts Half-Elf Sat 9 Oct 2021 at 09:04 |
Apologies here, too; my startup's had a big investment and now I have work coming out of my ears. This is good, for work, but less so for any free time |
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