Myra:
I'm good, I think -- and ready to move on...
Okay, we're about to move on...
BUT FIRST let's go over the rules for combat, because we're changing/refining them in the other game.
--WHEN COMBAT STARTS, the GM will tell you what order people will act in. EXAMPLE: "You attack! You two post, then the enemies will get to counter-attack."
--Harran's not much of a fighter, but remember you can name Utuzi the scorpion-man or each other for the Fellowship part of your attack rolls-- you just have to describe how you get their help. (Utuzi is a spear-specialist, and carries a spear. He also has a big scorpion-tail he could sting people with.)
--WHEN YOU ROLL:
--IF THE HIGHEST YOU GET IS A 5 or 6: you succeed.
--IF YOU GET MORE THAN ONE 5 OR 6 IN A ROLL: you can hit multiple times/targets.
--IF THE HIGHEST YOU GET IS A 3 or 4: it's a near-miss. You don't get a hit, but you don't take a hit. IF YOU CHOOSE, you may stress one of the assets you just rolled to get a hit. If you do, you will pick the asset that you stress.
--IF THE HIGHEST YOU GET IS A 1 OR 2: it's a fail-- one of your assets you just rolled with will get stressed (GM will pick, OR he might tell you to pick).
You may also-- IF YOU CHOOSE-- stress one or more extra assets, even on a success that has one or more near-miss, to get extra/multiple hits.
(Example ONE: Roderick the fighter rolls 5 dice and gets 1, 3, 4, 5, 6. He gets 2 hits... but he's really trying to knock out the dragon he's fighting this round, so he stresses two of his own assets (because he rolled a 3 and a 4) and gets a total of 4 hits.
Example TWO: Lulubelle the Cleric rolls 4 dice and gets 1, 2, 3, 4. She is really trying to help her team put down the giant, so she stresses both her Near Misses, getting 2 hits.)
(
The near-miss stuff is somewhat changed from how we used to do it in the other game, to balance out that the bad guys get their own attack phase now.)
So... izzat all clear?
This message was last edited by the GM at 18:03, Tue 12 Mar.