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03:59, 3rd May 2024 (GMT+0)

OOC Thread.

Posted by The GMFor group 0
Myra
player, 184 posts
Sun 3 Mar 2024
at 00:13
  • msg #470

Re: OOC Thread

They're a lot easier to remember and more straightforward. I'd suggest we try them out for an encounter or two and see how you like them.
Evan
player, 342 posts
Warlock with Genie patron
3/3 HP
Sun 3 Mar 2024
at 00:56
  • msg #471

Re: OOC Thread

Yes we can try them here (I also love the Multiclass rules)
The GM
GM, 385 posts
Sun 3 Mar 2024
at 02:03
  • msg #472

Re: OOC Thread

Evan:
Yes we can try them here (I also love the Multiclass rules)


Heh.

Evan is referring to ANOTHER game of mine that Evan is in that you aren't, Myra: link to another game
Myra
player, 186 posts
Sun 3 Mar 2024
at 08:40
  • msg #473

Re: OOC Thread

The multiclass rules also look interesting!
The GM
GM, 387 posts
Sun 3 Mar 2024
at 17:03
  • msg #474

Re: OOC Thread

Myra:
The multiclass rules also look interesting!


I would be happy to convert this game to either set of rules... I agree that either set is better than what I whipped up for this one... but which?

If you asked me if I had a preference, I'd have to admit that it would be better for me to use the Flame Imperishable rules, because of Playtesting Reasons...
Evan
player, 344 posts
Warlock with Genie patron
3/3 HP
Sun 3 Mar 2024
at 17:19
  • msg #475

Re: OOC Thread

I am ok if you want to switch to that, how much would it change our characters, do you want us to recreate them ?
The GM
GM, 388 posts
Sun 3 Mar 2024
at 17:22
  • msg #476

Re: OOC Thread

Evan:
I am ok if you want to switch to that, how much would it change our characters, do you want us to recreate them ?


I would help, but let's see what Myra thinks about the idea first.

(but she'll probably be okay with it because she was the one who brought up liking the FLAME rules in the first place but I want to be sure)
Myra
player, 187 posts
Sun 3 Mar 2024
at 18:28
  • msg #477

Re: OOC Thread

I can't quite get how the Multiclass rules work from just a brief read of it; I do like the idea of actual hitpoints (one of the few things that I think would improve the FLAME rules, quite frankly). However, having played FLAME, I really like how clear it is with respect to what you're trying to accomplish and what resources you're attempting to use to accomplish it.

I think it would be good to think through how Loot works, though -- especially magical Loot. I'd been imagining that you could have levels of loot:
    Level 1 (Masterwork?) -- high quality gear, has an extra staggered slot that doesn't count against weight
    Level 2 (Magical?) -- gear with some kind of magic; when used appropriately acts as a heritage (transforms either 1 near-hit into a hit, or 1 miss into a near-hit); if especially powerful, gets the benefits of level 1 as well (like level 2.5)
    Level 3 (Artifact?) -- super-high power gear that legends are told about -- can be stressed to provide an additional die on a roll. Powerful versions gain one of the previous level abilities as well; super powerful artifacts gain both
That way folks could choose whether they wanted to play gritty level (highest level of loot is Level 1) or super high fantasy (level 3+ loot is common).

Either way, I'd be happy to rework our characters for either system.
The GM
GM, 389 posts
Sun 3 Mar 2024
at 19:46
  • msg #478

Re: OOC Thread

Myra:
I can't quite get how the Multiclass rules work from just a brief read of it; I do like the idea of actual hitpoints (one of the few things that I think would improve the FLAME rules, quite frankly).


With FLAME, you basically start with 13 hit points (1 more depending on your size, or less than average if you're a pixie). But if I told everyone "you start with 13 hp" I'm very afraid they'd keep track of how many HP they had, and NOT keep track of which assets were stressed, and they MUST keep track of that, so...

Myra:
However, having played FLAME, I really like how clear it is with respect to what you're trying to accomplish and what resources you're attempting to use to accomplish it.

I think it would be good to think through how Loot works, though -- especially magical Loot. I'd been imagining that you could have levels of loot:
    Level 1 (Masterwork?) -- high quality gear, has an extra staggered slot that doesn't count against weight
    Level 2 (Magical?) -- gear with some kind of magic; when used appropriately acts as a heritage (transforms either 1 near-hit into a hit, or 1 miss into a near-hit); if especially powerful, gets the benefits of level 1 as well (like level 2.5)
    Level 3 (Artifact?) -- super-high power gear that legends are told about -- can be stressed to provide an additional die on a roll. Powerful versions gain one of the previous level abilities as well; super powerful artifacts gain both
That way folks could choose whether they wanted to play gritty level (highest level of loot is Level 1) or super high fantasy (level 3+ loot is common).


Mm... but see, the thing is, the Fellowship slots don't really care how many allies you have. And the Equipment slots are secretly the same way.

You start with 5 slots of Equipment slots in FLAME (if you're average size). But really, how much equipment you have doesn't matter. The REAL reason you start with 5 is so you don't start the game with a pack full of everything you might possibly need-- and so there's some realism so you don't start picking up and carrying 100 swords to sell back in town and 300 pounds of gold and etc etc.

Of course, it also helps with realism that if you stress the slot your crossbow is in, you can't use it again until you have time to stop and repair the string or whatever.

But... you do have a point about how items can be regulated to work... I just thought I'd play that by ear... :)

Let's see...


--Potion of Friendliness: (use this small potion for +1 die on a roll involving persuading someone peacefully. Yes, even over 5 dice. One-time use.

--Spoon of Salt: This magic spoon is on its last charge, but it'd be handy if you were attacked by a plant. Or, like, a slug or snail or something. (+1 die roll to attack plants, slugs, and/or snails. (Yes, even over the normal maximum of 5).) One-time use.

--Cape of Prestidigitation: a magical cape that constantly flutters in a non-existent wind. It is very impressive the first time one sees it being worn (if there's not already an actual breeze). It's a bright green cape with gold trim. (gives one one extra die (yes, even over 5 dice) when persuading someone peacefully (if the person rolling is the one wearing it).




--The Buckler of Magical Defense is a smallish shield that lets you roll an extra die (yes, even more than 5) if fighting spellcasters or those who use magical attacks (if you're not sure, ask, and the GM will tell you).

However, the Buckler is slightly cracked. If you use it to roll and you roll a 1 (even if you also roll something higher), the Buckler will be broken afterward.


--Bracers of Mental Deflection: You get a "free" "extra" Equipment slot for this armor. It will never become stressed until all your other Equipment and Magic slots are stressed first (because it deflects stress to those other slots.

--Divine Whistling Bird of Noric: Use this as a Fellowship slot. Using this whistle might summon some sort of assistance-- or it might whistle up a helper on its own (but never at a bad time). Treat a failure while using this as a near miss.

--Children's Stone. Use this stone while searching an area. The less of a genius your character is, the more likely you will be to find-- whatever else you might find-- some sort of valuable treasure.



How do those seem?



Myra:
Either way, I'd be happy to rework our characters for either system.


Okay, SO:

--Fellowship: you each start with 2 slots, and can use as needed until/unless they get stressed.
--Lore: give me two Lores. Myra, you will obviously have Bardic Lore here.
--Attributes: these are basically your stats. I would suggest Evan get Very Forceful and Kinda Charming for now, for example. Myra... perhaps Agile and Insightful?
--Magic: two slots... Evan will clearly have Air Magic stuff, etc.
--Equipment: Since you HAVE already finished 1 dungeon in this game, I propose you just start with 5 Equipment slots each, and can stress them as needed (once per roll, that is.) List your equipment in at least 4 slots, and leave one open so you can use a special item if you need to.
Myra
player, 188 posts
Mon 4 Mar 2024
at 01:50
  • msg #479

Re: OOC Thread

I'm happy to try these out!

So here's my first pass for Myra; she hasn't really used magic, so I went with "Lucky" for both of her magical assets -- suggesting that (for the most part) she's very lucky? (Not sure if that's kosher or not...)

Fellowship
 First Fellowship 
 Second Fellowship 
Lore
 Bardic Knowledge 
 Traps 
Attributes
 Agile 
 Insightful 
Magic
 Lucky 
 Lucky 
Equipment
 Nevermore (Rapier) 
 Myra's Journal 
 Thieving Tools 
 Disguise 
 <empty> 
 Cape of Prestidigitation (not currently being worn)
--Cape of Prestidigitation: a magical cape that constantly flutters in a non-existent wind. It is very impressive the first time one sees it being worn (if there's not already an actual breeze). It's a bright green cape with gold trim. (gives one one extra die (yes, even over 5 dice) when persuading someone peacefully (if the person rolling is the one wearing it).
Evan
player, 345 posts
Warlock with Genie patron
3/3 HP
Mon 4 Mar 2024
at 01:54
  • msg #480

Re: OOC Thread

Wow that was a nicely put together character sheet, Myra.
The GM
GM, 390 posts
Mon 4 Mar 2024
at 01:57
  • msg #481

Re: OOC Thread

Evan:
Wow that was a nicely put together character sheet, Myra.


Agree, I'm fine with it, no changes needed.

Your turn Evan...
Evan
player, 346 posts
Warlock with Genie patron
3/3 HP
Mon 4 Mar 2024
at 01:58
  • msg #482

Re: OOC Thread

How do I make a sheet that nice and neat ?
Myra
player, 189 posts
Mon 4 Mar 2024
at 02:29
  • msg #483

Re: OOC Thread

Here, copy and paste this:
    |!<3.1 Fellowship |
    | |> First Fellowship | |
    | |> Second Fellowship | |
    |!<3.1 Lore |
    | |> Bardic Knowledge | |
    | |> Traps | |
    |!<3.1 Attributes |
    | |> Agile | |
    | |> Insightful | |
    |!<3.1 Magic |
    | |> Lucky | |
    | |> Lucky | |
    |!<3.1 Equipment |
    | |> Nevermore (Rapier) | |
    | |> Myra's Journal | |
    | |> Thieving Tools | |
    | |> Disguise | |
    | |> <empty> | |
And just replace my stuff with yours!
Evan
player, 347 posts
Warlock with Genie patron
3/3 HP
Mon 4 Mar 2024
at 02:33
  • msg #484

Re: OOC Thread

Thank you I will have to work on this, I am still a bit unsure of the Fellowship thing
Myra
player, 190 posts
Mon 4 Mar 2024
at 02:35
  • msg #485

Re: OOC Thread

Fellowship is literally "do you have help?" It's like aid another in D&D. You should leave those as they are.
Evan
player, 348 posts
Warlock with Genie patron
3/3 HP
Mon 4 Mar 2024
at 02:36
  • msg #486

Re: OOC Thread

Ok makes sense we usually help eachother out
Myra
player, 191 posts
Mon 4 Mar 2024
at 04:01
  • msg #487

Re: OOC Thread

Yep -- and with this system, we both get to roll every round to accomplish things.
Evan
player, 349 posts
Warlock with Genie patron
3/3 HP
Tue 5 Mar 2024
at 19:17
  • msg #488

Re: OOC Thread

Evan

Fellowship
 First Fellowship 
 Second Fellowship 
Lore
 Magic Knowledge 
 Creature Lore 
Attributes
 Very Forceful 
 Kind of Charming 
Magic
 Djinni Magics 
 Magical Awareness 
Equipment
 Masters Home Djinni Lamp 
 Whirlling Winds his Scimitar 
 Magical Implements 
 His riding lizard 
 <empty> 

The GM
GM, 391 posts
Tue 5 Mar 2024
at 19:43
  • msg #489

Re: OOC Thread



Hm. Can we be just a little more specific than "creature lore"? Mammals? Birds? Other?


Otherwise I think I'm okay with it--
Evan
player, 350 posts
Warlock with Genie patron
3/3 HP
Wed 6 Mar 2024
at 01:13
  • msg #490

Re: OOC Thread

Hmmmm I was thinking about Monsters as for the creature lore but let's see.

Is Djinn Lore a thing ?
The GM
GM, 392 posts
Wed 6 Mar 2024
at 02:25
  • msg #491

Re: OOC Thread

Evan:
Hmmmm I was thinking about Monsters as for the creature lore but let's see.

Is Djinn Lore a thing ?


Absolutely! Go with that.

So:

Fellowship
 First Fellowship 
 Second Fellowship 
Lore
 Magic Knowledge 
 Djinn Lore 
Attributes
 Very Forceful 
 Kind of Charming 
Magic
 Djinni Magics 
 Magical Awareness 
Equipment
 Masters Home Djinni Lamp 
 Whirlling Winds his Scimitar 
 Magical Implements 
 His riding lizard 
 <empty> 


Yes?
Evan
player, 351 posts
Warlock with Genie patron
3/3 HP
Wed 6 Mar 2024
at 02:38
  • msg #492

Re: OOC Thread

Looks good to me, did we name our riding lizards ?
Myra
player, 192 posts
Wed 6 Mar 2024
at 05:34
  • msg #493

Re: OOC Thread

In reply to Evan (msg # 492):

Oh, the riding lizards is a good one! I'd forgotten about those....
Evan
player, 352 posts
Warlock with Genie patron
3/3 HP
Wed 6 Mar 2024
at 13:05
  • msg #494

Re: OOC Thread

Yes I think they would be good pets to have.
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