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20:08, 26th April 2024 (GMT+0)

New Rules about: Opponents.

Posted by The GMFor group 0
The GM
GM, 298 posts
Sat 29 Oct 2022
at 15:42
  • msg #1

New Rules about: Opponents


A dungeon will now contain opponents of 4 levels:

--Level 1: Mooks. Shadow Bats and Skeletons and Big Bugs and stuff. Takes 1 good hit to put down.

--Level 2: Minor Bosses. Takes 2 good hits to put down. No more than 3 of these per dungeon.

--Level 3: Major Bosses. Takes 3 good hits to put down. No more than 2 of these per dungeon.

--Level 4: End Boss. Takes 4 good hits to put down. No more than 1 of these per dungeon.



RULES FOR FIGHTING BOSSES (that is, non-Mooks):

When you use force against someone, roll whichever stat you use for combat (see below).

--On a roll of 4, you get in a good hit, and they don't hit you. Narrate how this happens!

--On a roll of 3, you don't hurt them, but you make an advantage-- you throw a blanket over its head, blinding it, or you throw oil all over it, so the next player can set it on fire next round, whatever. Narrate how this happens, and the next player gets to roll 1 extra die (yes, over the normal maximum.)

--On a roll of 2, you don't hurt them, and you take Harm or Trauma or lose an item, too (the GM decides which).

--On a 1 or lower, you don't hurt them, and you take Harm or Trauma, too (the GM decides which), AND you lose something.





--Barbarian, cleric, paladin, druid, knight, sorcerer, warlock: all Get Violent using Forceful.
--Bard, thief: Get Violent using Agile.
--Mages: Get Violent using Insightful.
--Monks: May choose to Get Violent using Forceful OR Agile (you choose each time) (but you can't choose both at the same time).
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