DUNGEON 1: THE DERELICT SHIP GRAVEYARD.   Posted by The GM.Group: 0
The GM
 GM, 175 posts
Sat 9 Oct 2021
at 01:29
Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD
Renee:
"Above surface?  Do you mean, above the water line, or...?"



"Yes... Are... you... not familiar with sea elves? We're, ah, amphibious. Actually do better underwater, really..."


Renee:
"And what details do you have about this great evil?  Sounds like a good way to earn a tail."



"None, save that it is supernatural in origin. Magic, or something else, or a combination of magic and something else... I really don't know..."
Renee
 player, 50 posts
 Mage
 2/3 HP
Sun 10 Oct 2021
at 05:56
Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD
"Well...no.  I may have two tails, but I'm only fifty, I'm still learning.  I'd thought maybe there was a layer of sunken ships, with magic holding the air inside," Renee said.
Evan
 player, 149 posts
 Warlock with Genie patron
 3/3 HP
Sun 10 Oct 2021
at 09:36
Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD
"That would be fascinating if there was, and certainly show strong magic was at play. So the number of your tails indicates your age ?" Evan looks at Renee curiously.

He then looks back to the sea elf, "Thank you for your help, we will try to find and deal with the great evil here so hopefully it doesn't effect your people below the waves over time."
Downytouch Lightbreeze
 player, 21 posts
 Owl-Aarakocra Cleric
 3/3 HP
Sun 10 Oct 2021
at 11:00
Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD
Downytouch looks across at Renee.

That a lot of years.  You must have seen a loads of thing, talked to loads of people and learn a lot of interesting things.  I would love to hear about them when we next camp.  If you don't mind?

This was asked with a very naive innocent charm.  The owl was clearly not being rude in any way.
Renee
 player, 51 posts
 Mage
 2/3 HP
Sun 10 Oct 2021
at 21:42
Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD
"No, we're born with one tail, and earn more by proving ourselves - it can be acts of greatness, obtaining wisdom, improving our skills, gaining power...lots of ways, but they all take time.  I earned my second by learning to shapeshift so young - it's more usual to take about a century to develop the power and control needed."

The paused, doing a little mental math.  "We're a bit like elves - a short childhood, long adolescence, and then remaining in our primes until death or ascension.  Socially I'd be...I think sixteen as a human, and something like eighty as an elf?"

OOC: Move forward or continue the RP scene?  I'm fine with either.
Evan
 player, 150 posts
 Warlock with Genie patron
 3/3 HP
Sun 10 Oct 2021
at 21:50
Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD
"That is amazing, to live so long. Well I hope to be with you when you earn a new tail." Evan smiled learning a bit more about his new companion made him feel good and closer to her. It also made him wonder about Downey he had never met a being like Downey before though he had heard of bird folk before on the farm.
Downytouch Lightbreeze
 player, 22 posts
 Owl-Aarakocra Cleric
 3/3 HP
Mon 11 Oct 2021
at 12:46
Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD
Downy was trying to get his head round what Renee is saying.
I am technically eighteen in human years.  However his voice betrays after hearing what Reveene had said he was not so sure.  What do you mean by a century?  I thought that was something to do with history of the lands?
Renee
 player, 54 posts
 Mage
 2/3 HP
Mon 11 Oct 2021
at 23:05
Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD
Renee frowned.  "A century is a hundred years, and is also the normal age for a kitsune to master shapeshifting.  I managed it in just under fifty years, hence the major accomplishment."

She turned to Evan and offered a half-shrug.  "Jokes aside, unless there is a world-ending threat hidden among this graveyard, your children would likely have passed from old age before I earn a third tail.  Still, the thought is appreciated."
Evan
 player, 151 posts
 Warlock with Genie patron
 3/3 HP
Mon 11 Oct 2021
at 23:31
Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD
"Oh, shame I would have loved to be there for it. Seems like it would be a very legendary thing." Evan shrugs.

"Should we continue on ?"
Downytouch Lightbreeze
 player, 24 posts
 Owl-Aarakocra Cleric
 3/3 HP
Wed 13 Oct 2021
at 17:04
Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD
Downy just looked at Evan as if his whole world had been turns up side down.
As if someone had proved that the sun was purple and rainbows are living creatures that can speak.

The old wise ones are said sometimes to see ninety to maybe a hundred summers.  But you talk as if you hope to see many a hundred summers?  Do you come from the lands of the gods?
Renee
 player, 55 posts
 Mage
 2/3 HP
Thu 14 Oct 2021
at 01:01
Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD
"Funny you should ask that, actually..." Renee said, lips quirking into a mischievous smirk.  "I don't come from there, but the oldest and wisest kitsune - those who have lived ten centuries and earned all nine tails - can ascend to join them as a servant.
 Save up your questions and I'll try to answer everything next time we rest, alright?"
she finished, preparing to push onward.
Downytouch Lightbreeze
 player, 25 posts
 Owl-Aarakocra Cleric
 3/3 HP
Thu 14 Oct 2021
at 08:48
Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD
There was something about the words "those who have lived ten centuries and earned all nine tails" that physically ruffled Downy's feathers.  He looked a Renee with a wary look.
I also think we should move on.  He said as he also starts to prepare to move on.
Evan
 player, 152 posts
 Warlock with Genie patron
 3/3 HP
Thu 14 Oct 2021
at 11:41
Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD
Evan nods, "Fine by me to move on."
Renee
 player, 56 posts
 Mage
 2/3 HP
Thu 14 Oct 2021
at 17:10
Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD
OOC: 13:09, Today: Renee rolled 5,6 using 1d6,1d6 ((5,6)).

You find something hidden here! (It may or may not be Loot, but it will be of interest...)

The GM
 GM, 178 posts
Thu 14 Oct 2021
at 17:44
Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD
Renee:
OOC: 13:09, Today: Renee rolled 5,6 using 1d6,1d6 ((5,6)).

You find something hidden here! (It may or may not be Loot, but it will be of interest...)


You come to a spot between the hulls of the ship you're on, and the next ship ahead.

There's a golden flag hanging from a fallen mast up above.

No, really, it looks like real gold thread or pounded gold or something...

The trouble is, to get it, you'd have to climb or fly up. There's no danger of the ships crashing together, but there's a danger of falling, if you can't fly... and there's so much broken, splintered timbers on the way up, it'd even make flying risky...

(Roll Avoid Danger (Agile) to see about getting it... Or you could just Move Forward...)
Downytouch Lightbreeze
 player, 26 posts
 Owl-Aarakocra Cleric
 3/3 HP
Thu 14 Oct 2021
at 18:02
Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD
OOC:
Would being able to fly count as if I was (Agile) as I have my hands free to move some of the some obstetrical?  It got be easier to fly up that just climb?

The GM
 GM, 179 posts
Thu 14 Oct 2021
at 18:17
Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD
Downytouch Lightbreeze:
OOC:
Would being able to fly count as if I was (Agile) as I have my hands free to move some of the some obstetrical?  It got be easier to fly up that just climb?


(The roll must still be Agile.)
Renee
 player, 57 posts
 Mage
 2/3 HP
Fri 15 Oct 2021
at 21:15
Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD
Renee looked over the destroyed rigging, biting her lip pensively.  "I could shift out of this human shape to climb up easily, but I don't think I could get it free without shifting back, and I'd probably fall doing that.  Hmmm."  Her gaze shifted lower, looking among the fallen wreckage.  "Maybe I could take a rope up?  It'd minimize the damage from the fall."
Evan
 player, 153 posts
 Warlock with Genie patron
 3/3 HP
Fri 15 Oct 2021
at 21:46
Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD
"We could hold the rope that way we could just real you up if you do fall." Evan offers looking for a place they could brace themselves and help Renee best.
Downytouch Lightbreeze
 player, 27 posts
 Owl-Aarakocra Cleric
 3/3 HP
Mon 18 Oct 2021
at 20:18
Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD
I would have the strength to help with that.
Downy added.
Renee
 player, 59 posts
 Mage
 2/3 HP
Wed 20 Oct 2021
at 16:41
Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD
"Here I go..." Renee said, trailing off as she melted into her true form, a kitsune: a fox with two tails.  "Tie a rope around my waist and I'll try to reach the flag."

OOC: This roll fails (nobody is Agile, right?), but RPing it through.

12:38, Today: Renee rolled 3 using 1d6 with rolls of 3.  Avoid Danger (Agile).

Evan
 player, 154 posts
 Warlock with Genie patron
 3/3 HP
Wed 20 Oct 2021
at 17:07
Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD
Holding the rope tight so Renee doesn't fall to far if she falls.


Is this a help ? Can Downey and I help ?

The GM
 GM, 181 posts
Wed 20 Oct 2021
at 17:51
Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD
Evan:
Holding the rope tight so Renee doesn't fall to far if she falls.


Is this a help ? Can Downey and I help ?


(It's a group roll... but NONE of you have Agile! So no, just the 1 die.

Renee takes 1 Harm.)


Owwwwww. Renee scrapes up against a jagged, splintered board. That hurt.

BUT... she got the flag, and got back!

It really feels like some sort of gold-leaf... but if it were really made of gold, it'd be more delicate than this feels. Must be magical!

(Flag of Courage: Looking at this flag will automatically cure ONE Trauma per mission. It is also worth 2 loot.)
Evan
 player, 155 posts
 Warlock with Genie patron
 3/3 HP
Wed 20 Oct 2021
at 18:20
Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD
Will help bandage Renee up.

"Hey you got it !" He smiles wide.
Downytouch Lightbreeze
 player, 28 posts
 Owl-Aarakocra Cleric
 3/3 HP
Wed 20 Oct 2021
at 18:40
Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD
Should we rest and deal with your wounds Renee?
Downny looked worried.