Khaaven:
Once Khaaven is feeling more himself he takes the time to search the room.
11:25, Today: Khaaven rolled 7 using 2d6 with rolls of 6,1. Loot.
Khaaven finds:
--1 Large pearl (about the size of a large grape).
(1 Loot.)
--1 Bag of Slightly Good Holding: holds more than it should be able to. Not a LOT more... like 15% more. But hey, free useful bag!
(1 Loot.)
--good buccaneer boots. Do you know how hard it is to find boots of this quality? Who cares that a zombie was the last one wearing them?
(1 Loot.)
--excellent tri-corner hat: This is a seriously good-quality hat! Keeps the sun and rain off you. Who cares that a zombie was wearing it?
(1 Loot.)
--A silver-inlaid straight-razor. Always sharp. I mean, it's not MAGICALLY sharp, it won't cut through
stone or anything, but it has been enchanted not to never lose its edge.
(2 Loot.)
--Minor Item: Spoon of Salt: This magic spoon is on its last charge, but it'd be handy if you were attacked by a plant. Or, like, a slug or snail or something.
(+1 die roll to attack plants, slugs, and/or snails. (Yes, even over the normal maximum of 3).) (2 Loot.)
--Also, it's not exactly loot, but Khaaven gets a good look at that piece of parchment the smaller of the two cultists was holding (he dropped it during the fight).
It's a drawing that shows the arrangements of the ships stuck on the rocks/reefs. The diagram shows the
Aurora, where you started, and the
Golden Hind, where you are now, and the
Salty Dog, right nearby. On the other side of that are the
Unicorn and the
Morning Star, and sort of behind them is the
Viper.
There are a few other ships in the ship graveyard, but they aren't labeled. Guess the cultists have no interest in them, or maybe they just aren't in good enough shape to support exploring?