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23:47, 19th April 2024 (GMT+0)

DUNGEON 1: THE DERELICT SHIP GRAVEYARD.

Posted by The GMFor group 0
The GM
GM, 16 posts
Wed 11 Aug 2021
at 15:02
  • msg #1

DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan and Kriskr have been hired by the coastal (human) village of Hanging Tree to clear out threats at a derelict ship graveyard.

"There's a bad section of reefs or rocks or whatever where ships run aground," the mayor explains, "and the currents keep them there. Lately, though, captains passing the problem area have seen a couple of things moving around that shouldn't be... a zombie, or maybe it was a skeleton... a water elemental... some sort of seaweed thing crawling around... You know how it is-- anyplace that people don't go to often that offers protection from sunlight, eventually monsters'll start moving in and getting comfortable... that keeps happening, eventually you start getting something really bad. So we're willing to pay you out of the city treasury to go clear things out. We'll have a ship nearby with rowboats..."

And so it is that Evan and Kriskr come in sight of Harkaway's Folly (named after Abraham Harkaway, the first captain to run aground on the rocks), a collection of 10 large ships all huddled together like they're having a secret meeting...

And taking a rowboat over to one that the captain of the Alert, the ship that takes them to Harkaway's Folly, points out as the safest one to enter/exit the Folly, the Aurora.

(Evan and Kriskr row their rowboat to the Aurora. Roll Move Forward to climb on board...)
Evan
player, 8 posts
Wed 11 Aug 2021
at 15:40
  • msg #2

DUNGEON 1: THE DERELICT SHIP GRAVEYARD


09:40, Today: Evan rolled 1 using 1d6 with rolls of 1.  Move Forward (Add a D6 if Kriskr helps).
The GM
GM, 19 posts
Wed 11 Aug 2021
at 20:25
  • msg #3

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:
09:40, Today: Evan rolled 1 using 1d6 with rolls of 1.  Move Forward (Add a D6 if Kriskr helps).


(15:21, Today: The GM, on behalf of Kriskr, rolled 4 using 1d6 with rolls of 4.

GM chooses: You find a clue here about something nearby. Take +1 die roll toward your next Move Forward or Cunning Ploy roll.)


Nothing is moving on the deck of the ship except what is moved by the strong ocean breeze.

There is seaweed on the deck, though.

Wet seaweed.

It leads from the poop deck down to a door that leads below... and yes, there's wet seaweed at the top of the stairs...
Evan
player, 9 posts
Wed 11 Aug 2021
at 20:38
  • msg #4

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Moves carefully so as not to slip and climbs up looking to tie the rowboat to a secure place.
The GM
GM, 20 posts
Wed 11 Aug 2021
at 21:25
  • msg #5

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:
Moves carefully so as not to slip and climbs up looking to tie the rowboat to a secure place.


Evan ties the rowboat up firmly, managing not to slip on anything.

The ship that brought Evan and Kriskr this far, the Alert, is easily visible from this spot, waiting. They will watch to make sure that nothing interferes with the rowboat. Even if anything did, they would-- if need be-- send another once they see the adventurers return.
Evan
player, 10 posts
Wed 11 Aug 2021
at 21:30
  • msg #6

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan looks at Kriskr a little nervously then back at the ship.

He calls upon his pact to make a tiny lightning arc to create light for them to see once they go below decks. Getting his scimitar ready.

"I guess town is worried about whatever is on here reaching shore."
Kriskr
player, 3 posts
Wed 11 Aug 2021
at 22:01
  • msg #7

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Kriskr is holding her sickle, though it's not clear when she drew it. She nods, mandibles clicking, and gestures with one hand, a sort of sweeping gesture that encompasses the whole of the ship graveyard. And who could blame them? it seems to say.

As she moves, she tries to spot a good place to lay an ambush....and there it is. An alcove off the hallway, tucked behind a fallen piece of wreckage. She moves towards it, clearly planning to hide, have Evan bait the monsters forward, and then leap upon them from behind with a sickle to the throat-equivalent. It's a common strategy, but no less effective for it.

OOC: Move is a Cunning Ploy, rolled a 6.
The GM
GM, 21 posts
Wed 11 Aug 2021
at 23:15
  • msg #8

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Kriskr:
Kriskr is holding her sickle, though it's not clear when she drew it. She nods, mandibles clicking, and gestures with one hand, a sort of sweeping gesture that encompasses the whole of the ship graveyard. And who could blame them? it seems to say.

As she moves, she tries to spot a good place to lay an ambush....and there it is. An alcove off the hallway, tucked behind a fallen piece of wreckage. She moves towards it, clearly planning to hide, have Evan bait the monsters forward, and then leap upon them from behind with a sickle to the throat-equivalent. It's a common strategy, but no less effective for it.

OOC: Move is a Cunning Ploy, rolled a 6.


(Hmmmm... Someone roll Move Forward, please... BUT the party has 2 Hold that can each be used for extra dice (max of 3 per roll).)
Evan
player, 11 posts
Wed 11 Aug 2021
at 23:19
  • msg #9

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD


17:19, Today: Evan rolled 4 using 1d6 with rolls of 4.  Move Forward.

The GM
GM, 25 posts
Fri 13 Aug 2021
at 15:18
  • msg #10

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:

17:19, Today: Evan rolled 4 using 1d6 with rolls of 4.  Move Forward.


--On a 4 or 5, the GM chooses one thing from the following list:

* There is a person, some persons, a monster, or some monsters here! On a 4 or 5, they spot you first.


The ambush is prepared... Then the party carefully checks the area ahead...

--Suddenly, a mass of seaweed attacks from the darkness anyway! It's Crawling Seaweed!

This species of carnivorous plant can, as long as it stays wet with seawater a couple of times a day, move around in dry places to find and strangle prey.

(Roll for Get Violent! and yes, you can still use one of your Holds...)
Evan
player, 13 posts
Fri 13 Aug 2021
at 15:30
  • msg #11

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan calls upon dry winds to swirl around his scimitar as he lays into the seaweed horror.

"Ahhhhh this thing is trying to strange me."

Chop chop


09:30, Today: Evan rolled 6,4 using 1d6,1d6 with rolls of 6,4.  Get Violent and since he is good at forceful .
YAY !!!

The GM
GM, 26 posts
Fri 13 Aug 2021
at 15:48
  • msg #12

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:
Evan calls upon dry winds to swirl around his scimitar as he lays into the seaweed horror.

"Ahhhhh this thing is trying to strange me."

Chop chop


09:30, Today: Evan rolled 6,4 using 1d6,1d6 with rolls of 6,4.  Get Violent and since he is good at forceful .
YAY !!!


Evan makes quick work of the Crawling Seaweed. Soon the pieces just lie there on the flooring and don't move no more. Looks like it's done.

(Feel free to attempt to Loot The Room, or just Move Forward again! You can save those Holds until you rest, or use them for any rolls that you want before you rest... I think, though, that I'm gonna say that there is a maximum of 2 Holds from Cunning Ploy that can be held...)
Kriskr
player, 5 posts
Fri 13 Aug 2021
at 17:33
  • msg #13

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Kriskr nods, moving forward and examining the room. This seems like a place that could plausibly hold something of value, left behind when the sailors left.

OOC: Loot the room, using 1 Hold. 3d6, best result 4.
The GM
GM, 28 posts
Fri 13 Aug 2021
at 18:35
  • msg #14

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Kriskr:
Kriskr nods, moving forward and examining the room. This seems like a place that could plausibly hold something of value, left behind when the sailors left.

OOC: Loot the room, using 1 Hold. 3d6, best result 4.


--On a roll of 4 or 5, you find a little loot, or maybe just one Minor Item.


There's not much loot... one gold doubloon, and one nice ivory gambling die...

(You each get 1 Loot. Record it on your sheets...!)
Evan
player, 16 posts
Sat 14 Aug 2021
at 00:29
  • msg #15

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD



18:29, Today: Evan rolled 3 using 1d6 with rolls of 3.  Move Forward.


The GM
GM, 40 posts
Tue 17 Aug 2021
at 14:18
  • msg #16

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:


18:29, Today: Evan rolled 3 using 1d6 with rolls of 3.  Move Forward.



Kriskr stops Evan before moving onward... Kriskr sadly informs Evan that she has the wetsickness.

It's a problem for some thri-kreen-- some can't take water, some can take fresh-water but not salt-water, and for some it's vice-versa. It doesn't always happen right away, and Kriskr knew she was fine with fresh-water, but something about the salt in the air combined with the occasional rocking motion of the boat when a large wave nudges the combined with the smell of the rotting wood... it's gotten to be too much for Kriskr, and she'll have to turn back with her measly share of loot, although she wishes Evan well...

The adventuring duo backtracks, and soon they're on dry land again, and Kriskr is starting to feel better...

To Evan's happy surprise, there's another thief back in town ready to take up the challenge-- a half-elf named Khaaven. So the next day, off they go again-- the Alert, the rowboat, the climb onto the Aurora... Evan shows Khaaven where he destroyed the Crawling Seaweed, and where they were just about to go...

(09:15, Today: The GM, on behalf of Khaaven, rolled 4 using 1d6 with rolls of 4.  Move Forward because Insightful..

Factoring Evan's roll of 3, 4 is still best result)

--On a 4 or 5, they spot you first. On a 3 or lower, they spot you first and will always attack!


Mm. Not much in this new area... just a skeleton.

Gah a skeleton!

I mean it's not just a skeleton. It's the kind that has a rusty old broadsword (and a rusty iron skullcap. And rotting boots and a rotting belt). Sword still looks sharp, though...

It attacks!

(I'll let one of y'all roll twice to Get Violent!)
This message was last edited by the GM at 14:18, Tue 17 Aug 2021.
Evan
player, 25 posts
Tue 17 Aug 2021
at 14:21
  • msg #17

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan calls up some of the lightning and wind of his Djinn patron to assault the skeleton.


08:21, Today: Evan rolled 6,4 using 1d6,1d6 with rolls of 6,4.  Forcefull Attack (He is good at it).

The GM
GM, 42 posts
Tue 17 Aug 2021
at 14:36
  • msg #18

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:
Evan calls up some of the lightning and wind of his Djinn patron to assault the skeleton.


08:21, Today: Evan rolled 6,4 using 1d6,1d6 with rolls of 6,4.  Forcefull Attack (He is good at it).


Evan, describe how the skeleton is defeated (achieved with no harm to either of you)!
Evan
player, 26 posts
Tue 17 Aug 2021
at 14:43
  • msg #19

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

The skeleton is lifted up in a small whirlwind charged with lightning. When the winds die the bones scatter to the ends of the room they are in.
The GM
GM, 43 posts
Tue 17 Aug 2021
at 14:50
  • msg #20

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:
The skeleton is lifted up in a small whirlwind charged with lightning. When the winds die the bones scatter to the ends of the room they are in.


(One of you roll twice to Loot the Room...

Also Evan I haven't forgotten that 1 remaining hold you had left over from when Kriskr was here... Even though I have removed the Cunning Ploy move, I will let either of you use it at any time to turn rolling 2 dice into 3 dice, just so you know)

Khaaven
player, 5 posts
Tue 17 Aug 2021
at 16:00
  • msg #21

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Khaaven goes about looting the room with the assistance of Evan whom had quickly dispatched the skeleton who was it's only resident. Using his acquired skills as a thief to do a complete search since they were not being rushed in any way.

I rolled but am new to this system so forgive me if wrong. You said roll loot twice, from what i understand is I get to roll 2d6 because I am good at insightful and add 1 die because of my partner giving us a max of 3 dice. First roll was lousy except for that 3rd die but  if I did it right that second loot roll was awesome all 3 dice were 6's.t

11:52, Today: Khaaven rolled 18 using 3d6 with rolls of 6,6,6.  loot 2.

11:52, Today: Khaaven rolled 8 using 3d6 with rolls of 1,1,6.  Loot 1.

This message was last edited by the player at 16:01, Tue 17 Aug 2021.
The GM
GM, 46 posts
Tue 17 Aug 2021
at 16:03
  • msg #22

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Khaaven:
Khaaven goes about looting the room with the assistance of Evan whom had quickly dispatched the skeleton who was it's only resident. Using his acquired skills as a thief to do a complete search since they were not being rushed in any way.

I rolled but am new to this system so forgive me if wrong. You said roll loot twice, from what i understand is I get to roll 2d6 because I am good at insightful and add 1 die because of my partner giving us a max of 3 dice. First roll was lousy except for that 3rd die but  if I did it right that second loot roll was awesome all 3 dice were 6's.t

11:52, Today: Khaaven rolled 18 using 3d6 with rolls of 6,6,6.  loot 2.

11:52, Today: Khaaven rolled 8 using 3d6 with rolls of 1,1,6.  Loot 1.


(Well, no. I meant roll 1d6 twice-- once because a roll always gets 1 d6, and then another d6 because you're Insightful.

On one hand, your first two numbers were 1s. On the other hand, all the others were sixes. So... I'm gonna throw all of them out. Please roll 2d6.)

Khaaven
player, 6 posts
Tue 17 Aug 2021
at 16:15
  • msg #23

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Ok but I still like the first roll I use 2d6 for my loot but I did request that Evan was assisting so it would be 3d6. which would give us that 6.

Will roll again using 2d6 and edit this post with the results.

12:15, Today: Khaaven rolled 10 using 2d6 with rolls of 4,6.  Loot redo Skeleton room.

Yes got a 6 again anyway, who says thieves cant be useful when it comes to looting.
This message was last edited by the player at 16:17, Tue 17 Aug 2021.
The GM
GM, 47 posts
Tue 17 Aug 2021
at 16:49
  • msg #24

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Khaaven:
Ok but I still like the first roll I use 2d6 for my loot but I did request that Evan was assisting so it would be 3d6. which would give us that 6.

Will roll again using 2d6 and edit this post with the results.

12:15, Today: Khaaven rolled 10 using 2d6 with rolls of 4,6.  Loot redo Skeleton room.

Yes got a 6 again anyway, who says thieves cant be useful when it comes to looting.


The adventurers find:

2 more gold doubloons
1 small tiger eye semiprecious gem
1 piece of scrimshaw-- a bone from some ocean-going creature carved into the form of a bear

And... a minor item! Potion of friendliness: (use this small potion for +1 die on a Charming roll (used up after 1 use))

(So, 4 loot-- 2 each-- and 1 minor item. Keep track of what you've got...

(Did Kriskr take the first god doubloon, or the ivory die?)

Khaaven
player, 12 posts
Tue 17 Aug 2021
at 16:59
  • msg #25

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Khaaven quickly gathers the loot and divides it, taking a gold and the stone for himself leaving the rest for his partner.

Once the loot was divided and everyone was ready they continues to move forward.

12:57, Today: Khaaven rolled 7 using 3d6 with rolls of 5,1,1.  Move forward with assist.
The GM
GM, 50 posts
Tue 17 Aug 2021
at 17:09
  • msg #26

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Khaaven:
Khaaven quickly gathers the loot and divides it, taking a gold and the stone for himself leaving the rest for his partner.

Once the loot was divided and everyone was ready they continues to move forward.

12:57, Today: Khaaven rolled 7 using 3d6 with rolls of 5,1,1.  Move forward with assist.



(--On a 4 or 5, the GM chooses one thing from the following list:

· There is a person, some persons, a monster, or some monsters here! On a 6, you spot them first. On a 4 or 5, they spot you first. On a 3 or lower, they spot you first and will always attack!
· There is something valuable here! (It might be hard to get ahold of it, though...)
· You find something hidden here! (It may or may not be Loot, but it will be of interest...)
· You find a clue here about something nearby. Take +1 die toward your next Move Forward roll.

Hmm, I think I'll try rolling randomly...

12:07, Today: The GM rolled 1 using 1d4 with rolls of 1.)


There's a man in this new area... he sort of moans when he sees you (he sees you first), but he doesn't attack... he just cowers into the dark corner...

(This might be a good time to try to Talk It Over...)
Khaaven
player, 14 posts
Tue 17 Aug 2021
at 17:12
  • msg #27

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"Evan why dont you try to talk to him, I will cover you with my crossbow from over here."

Evan please make that talk roll since it is your strong suit and I will cover you if combat is needed with my crossbow.
The GM
GM, 51 posts
Tue 17 Aug 2021
at 17:14
  • msg #28

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Khaaven:
"Evan why dont you try to talk to him, I will cover you with my crossbow from over here."

Evan please make that talk roll since it is your strong suit and I will cover you if combat is needed with my crossbow.


(It's 2d6 (because Charming) unless you use the potion first and then it's 3d6)
Evan
player, 35 posts
Tue 17 Aug 2021
at 17:18
  • msg #29

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD


11:16, Today: Evan rolled 5,1 using 1d6,1d6 with rolls of 5,1.  Talk it Over.


Evan nods and tries to see what is wrong with the man, "Sir, are you ok. We mean you no harm." He attempts to speak with him and find out what he can.
The GM
GM, 53 posts
Tue 17 Aug 2021
at 17:24
  • msg #30

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:
11:16, Today: Evan rolled 5,1 using 1d6,1d6 with rolls of 5,1.  Talk it Over.


Evan nods and tries to see what is wrong with the man, "Sir, are you ok. We mean you no harm." He attempts to speak with him and find out what he can.


"Go 'way, go 'way! You frighten me! You're dead, you're dead!"

The man apparently believes that Evan and Khaaven are ghosts, or some other form of undead. He's either frightened temporarily out of his mind, or he really is permanently somewhat mentally unbalanced to an as-yet unknown degree.

A human, it seems, his clothing is dirty and he looks like he's missed a meal, but his facial hair suggests that he's only been here for perhaps three days...
Evan
player, 36 posts
Tue 17 Aug 2021
at 18:29
  • msg #31

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"We are adventurers from the shore we came here on a rowboat. We are not dead. Listen you seem scared and look hungry. We plan on trying to clear away the danger here but can take you back to land with us when we are done." Evan says calmly.
The GM
GM, 54 posts
Tue 17 Aug 2021
at 19:07
  • msg #32

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:
"We are adventurers from the shore we came here on a rowboat. We are not dead. Listen you seem scared and look hungry. We plan on trying to clear away the danger here but can take you back to land with us when we are done." Evan says calmly.


"No-- no! That's what HE wants... He's dead-- dead! He can't find his way back from the gray lands of death-- but he'd like nothing better than for me to lead him back to the town... That's why I mustn't leave...!"

The man runs off deeper into the ship in a direction Evan and Khaaven haven't yet been, sobbing and moaning...
Evan
player, 37 posts
Tue 17 Aug 2021
at 19:09
  • msg #33

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan pouts but keeps moving on.
Khaaven
player, 17 posts
Tue 17 Aug 2021
at 20:38
  • msg #34

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Once the man flees the room, Khaaven decides to search it. Taking the time to search for hidden floor panels since it looks fairly empty.

16:36, Today: Khaaven rolled 12 using 2d6 with rolls of 6,6.  Loot.
The GM
GM, 56 posts
Tue 17 Aug 2021
at 21:05
  • msg #35

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Khaaven:
Once the man flees the room, Khaaven decides to search it. Taking the time to search for hidden floor panels since it looks fairly empty.

16:36, Today: Khaaven rolled 12 using 2d6 with rolls of 6,6.  Loot.


In the corner there is indeed a small pouch-- perhaps the man dropped it?

1 new doubloon
1 silver firestarter box containing flint and steel
1 gold ring in the form of a snake head with tiny emeralds for eyes

and 1 (minor) item-- a light blue Dawn Candle. (Use to Get Violent against undead for a +1 die bonus (yes, even if you're already rolling 3!) (Like all minor items, it's used up after 1 use (I'll stop reminding you of this someday, but for now I'll do it until we're all used to the idea.))
Evan
player, 39 posts
Tue 17 Aug 2021
at 21:16
  • msg #36

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"Wow, good job Khaaven. How do you want to split this up?"
Khaaven
player, 19 posts
Tue 17 Aug 2021
at 22:54
  • msg #37

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

" I will take the candle, you keep potion from earlier.  If it is ok with you I will take the ring and Firestarter, you can have the gold. Figure you have magic to start a fire, I might need it to light one fast."

odd treasure but I figured you had some from earlier too. Am sure it will all balance out in the end as we go too.
Evan
player, 40 posts
Tue 17 Aug 2021
at 22:56
  • msg #38

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"Sounds good to me." Nods and smiles and moves ahead.


16:56, Today: Evan rolled 6,2 using 1d6,1d6 with rolls of 6,2.  Move Forward.

The GM
GM, 59 posts
Tue 17 Aug 2021
at 23:49
  • msg #39

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:
"Sounds good to me." Nods and smiles and moves ahead.


16:56, Today: Evan rolled 6,2 using 1d6,1d6 with rolls of 6,2.  Move Forward.



(Sounds like we're choosing:

· There is something valuable here! (It might be hard to get ahold of it, though...))



In this new area, there is what appears to be a solid gold (empty) birdcage hanging from a rope.

The rope it's hanging from, however, is over... nothing. Water. In about a 5 foot circle. Whatever rocks or reefs or whatever this ship might have run aground on, they aren't right under THIS part of the ship. And it's impossible to tell how deep the water underneath might or might not be... nor what else might be down there...

Even with a plan, anyone who wants that gold birdcage is gonna have to risk a little danger...

(This is the time to use the Avoid Danger move.

What stats will be helpful to your roll depends on how you describe your plan to get the cage...)

Evan
player, 43 posts
Tue 17 Aug 2021
at 23:53
  • msg #40

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"Well, Khaaven I could use winds to blow the cage. It is kind of strange that it is made of gold though isn't it? Swimming is possible too but there might be something in the water so I might want to blast the water a bit before we do.  What plan might you have ?"
Khaaven
player, 22 posts
Wed 18 Aug 2021
at 00:00
  • msg #41

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

I could try to climb and maneuver my way to it. Might even be able to shoot the rope holding it.

Any chance I can try an attack on the rope first with my crossbow. Figure if no 6 we can always try to avoid danger.
The GM
GM, 60 posts
Wed 18 Aug 2021
at 00:01
  • msg #42

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Khaaven:
I could try to climb and maneuver my way to it. Might even be able to shoot the rope holding it.

Any chance I can try an attack on the rope first with my crossbow. Figure if no 6 we can always try to avoid danger.



(Shooting or otherwise cutting the rope without a full plan in place would mean that the cage would simply fall into the water-- and, being made of a heavy metal, might be lost for all you know...)
Evan
player, 44 posts
Wed 18 Aug 2021
at 00:02
  • msg #43

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"If you shoot the rope I will have the wind carry it to us."
The GM
GM, 61 posts
Wed 18 Aug 2021
at 00:03
  • msg #44

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:
"If you shoot the rope I will have the wind carry it to us."



(Sounds like Agile and Forceful?

If we're all on the same page, then, roll 3d6 for Avoid Danger, and we'll see what you get...)

Khaaven
player, 23 posts
Wed 18 Aug 2021
at 00:06
  • msg #45

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Khaaven took careful aim and released his bolt at the rope.

rolled best of 3d6 was a 4
The GM
GM, 62 posts
Wed 18 Aug 2021
at 00:11
  • msg #46

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Khaaven:
Khaaven took careful aim and released his bolt at the rope.

rolled best of 3d6 was a 4


The rope severs cleanly, but the wind is not enough. The cage begins to fall into the water.

But it was ALMOST enough. It's going to be close enough that either of you (or both of you) could run over there and catch it before it falls in.

BUT at the instant you realize this, you also see a dark form in the water. Shark? Maybe.

(One or both of you can rush forward to try to grab the cage, but something you aren't gonna like is gonna happen if you do. Whatever happens, someone is gonna take at least 1 Harm.)
Evan
player, 45 posts
Wed 18 Aug 2021
at 00:15
  • msg #47

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan will run to catch it.
The GM
GM, 63 posts
Wed 18 Aug 2021
at 00:20
  • msg #48

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:
Evan will run to catch it.


Evan runs forward, catches the cage before it hits the water, and tosses it over to a not-rotted part of the room (he knows, because it's the way he and Khaaven came in).

However, a giant crab claw comes up out of the water and grabs his leg. OW!

Evan manages to wrench himself free, but yikes, that really hurt!

(You may now:

--Make Camp

or

--Get Violent (by trying to lure the crab out of the water-- if you do, you will succeed in luring it up for a battle))

Khaaven
player, 25 posts
Wed 18 Aug 2021
at 00:26
  • msg #49

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan let's take out the crab first so our camp will be safer while we rest.

Evan you roll 3d6 for our combat I rolled for the cage.
Evan
player, 46 posts
Wed 18 Aug 2021
at 00:30
  • msg #50

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

(I want cooked crab so ok)


18:28, Today: Evan rolled 5,6,5 using 1d6,1d6,1d6 with rolls of 5,6,5.  Get Violent.

Evan limps back and draws his scimitar aiming to drive it between the chitinous shell. He is already dreaming of a nice cooked crab for a meal.
Khaaven
player, 27 posts
Wed 18 Aug 2021
at 00:49
  • msg #51

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

After the crab is killed Khaaven searches the area fast before trying to make camp.

loot roll was a 2, but we do have the gold cage.
Evan
player, 47 posts
Wed 18 Aug 2021
at 00:55
  • msg #52

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Breaks up some wood and finds a place to make a fire to cook crab for their meals for a while.
Relaxes after briefly helping Khaaven search about.
Khaaven
player, 28 posts
Wed 18 Aug 2021
at 00:59
  • msg #53

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

While the crab is cooking Khaaven makes camp.

rolled a 5
The GM
GM, 65 posts
Wed 18 Aug 2021
at 01:48
  • msg #54

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Khaaven:
While the crab is cooking Khaaven makes camp.


While searching the area, a large wave hits the boat and rocks it slightly... Khaaven punctures his arm on a piece of planking broken during the crab fight.

Fortunately, the rest from the peaceful camp allowed both his arm and Evan's to heal just fine.

(Harm is removed, and the party is once again at 6 (maximum) HP.

Probably time for Move Forward again...)

Evan
player, 48 posts
Wed 18 Aug 2021
at 01:50
  • msg #55

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD


19:49, Today: Evan rolled 4,4 using 1d6,1d6 with rolls of 4,4.  Move Forward.
Khaaven
player, 29 posts
Wed 18 Aug 2021
at 01:53
  • msg #56

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

What value is our gold cage, and please add it to our loot page. Need all the loot we can get, once we return to town I will be purchasing a major hireling. Will be calling them my apprentice, insightful will be there stat.
The GM
GM, 67 posts
Wed 18 Aug 2021
at 01:59
  • msg #57

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:
19:49, Today: Evan rolled 4,4 using 1d6,1d6 with rolls of 4,4.  Move Forward.



(Sorry, bedtime for me now. If I don't post the new results of the Move Forward in the next, oh, 12 hours, feel free to nudge me (to get the game to "light up" for me again).)
The GM
GM, 68 posts
Wed 18 Aug 2021
at 13:46
  • msg #58

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:
19:49, Today: Evan rolled 4,4 using 1d6,1d6 with rolls of 4,4.  Move Forward.


(· You find a clue here about something nearby. Take +1 die toward your next Move Forward roll.)


With this next area, you seem to have explored all of the Aurora.

However, part of the hull here has rotted away... and someone has placed planks down to cross through a hole into an adjacent ship. If the name carved into one of the planks denotes this second ship, it would appear to be the Golden Hind...

There is also some sort of large insect wing here, more than two feet long... perhaps it was knocked off in a fight...?

https://encrypted-tbn0.gstatic...ople1lQ&usqp=CAU
This message was last edited by the GM at 14:59, Wed 18 Aug 2021.
Evan
player, 50 posts
Wed 18 Aug 2021
at 14:53
  • msg #59

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"Looks kind of like a big dragonfly wing, what do you think Khaaven ?" Looks up checking for places bugs might hide as they move on. Once again creating a small arc of light to see by.

Ready to head unto the next ship.
Khaaven
player, 30 posts
Wed 18 Aug 2021
at 15:13
  • msg #60

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Yes, it does look like it. This could become interesting with an Arial threat too.

Moving forward

11:08, Today: Khaaven rolled 18 using 3d6 with rolls of 6,6,6.  Move forward

We want something of value, and with 3d6 all 6's it had better be damn valuable.
The GM
GM, 71 posts
Wed 18 Aug 2021
at 15:25
  • msg #61

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Khaaven:
Yes, it does look like it. This could become interesting with an Arial threat too.

Moving forward

11:08, Today: Khaaven rolled 18 using 3d6 with rolls of 6,6,6.  Move forward

We want something of value, and with 3d6 all 6's it had better be damn valuable.



A broken and damaged skeleton is in this new area. The blade of the cutlass it was evidently holding has also been snapped in half.

You notice that along with the usual rotted boots, belt, leather cap, leather vest and pants, it's also wearing shining silver bracers on each arm-- Evan can feel the magic in them from here-- even Khaaven can almost feel it.

Odd that while the skeleton has been defeated, no one has taken those obviously-valuable bracers...
Evan
player, 54 posts
Wed 18 Aug 2021
at 16:46
  • msg #62

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"I am sensing magic coming off those bracers. We Let's scout out the room then see about those Bracers."

Will inspect the bracers with magic to learn what they might do when they have the time to focus on them.
The GM
GM, 74 posts
Wed 18 Aug 2021
at 16:56
  • msg #63

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:
"I am sensing magic coming off those bracers. We Let's scout out the room then see about those Bracers."

Will inspect the bracers with magic to learn what they might do when they have the time to focus on them.



(Hmmmm. Evan, roll 2d6 to use magic to inspect the bracers.)
Evan
player, 55 posts
Wed 18 Aug 2021
at 17:44
  • msg #64

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD


11:44, Today: Evan rolled 4,3 using 1d6,1d6 with rolls of 4,3.  Inspect Bracers.
The GM
GM, 75 posts
Wed 18 Aug 2021
at 18:08
  • msg #65

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:
11:44, Today: Evan rolled 4,3 using 1d6,1d6 with rolls of 4,3.  Inspect Bracers.


The bracers are tied to something... taking them will mean waking something up.

On the other hand, Evan's magic indicates that the "something" doesn't otherwise involve the bracers themselves. If he (or Khaaven) takes them, the bracers should help protect at least somewhat against whatever taking them might "wake up..."
Evan
player, 56 posts
Wed 18 Aug 2021
at 18:21
  • msg #66

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Explains the situation to Khaaven about the Bracers.

"If we take them they can offer protection even protection from what they might wake up or summon, but taking them will summon something. We are healthy though right now. So it might be a good time, or we could leave them and see if we find something that helps since we know taking them will lead to a fight."
Khaaven
player, 33 posts
Wed 18 Aug 2021
at 18:27
  • msg #67

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

I agree now is the best time to try it. I suggest that you get the bracers while I will hide here and cover you with my crossbow. If we both attack it from two sides we will stand a better chance at defeating it.

Will be at one with the shadows, in hopes of getting slight advantage in the first attack.
Evan
player, 57 posts
Wed 18 Aug 2021
at 18:30
  • msg #68

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Takes the bracers putting them on. Then gets his scimitar ready preparing for what might come.
The GM
GM, 76 posts
Wed 18 Aug 2021
at 19:00
  • msg #69

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:
Takes the bracers putting them on. Then gets his scimitar ready preparing for what might come.


Once Evan puts on the bracers, his magic is able to give him a much clearer idea of what they are and what their function is.

(Major Item:
Bracers of Mental Deflection: With these bracers, 1 Harm is always deflected from the wearer... but it's converted into psychic feedback damage (Trauma) or confusion (something you're carrying will be lost)...)


A ghost appears, and, furious, attacks Evan. "Those are MINE...!"

Evan would have taken physical damage from the spectral attack, but the magic of the bracers protects him. Unfortunately, the psychic feedback wreaks havoc with Evan's psyche...

(Evan gets 1 Trauma: "I'm experiencing trauma about something in my past."

Evan's Forceful stat is disabled! (I rolled for it randomly, you can check!)

Roll Get Violent to fight the ghost! (Don't forget you have a Dawn Candle minor item that could help you if you want!)

Evan
player, 58 posts
Wed 18 Aug 2021
at 19:10
  • msg #70

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan remembers being sick in bed on the farm so sick he couldn't leave his bed.
The scimitar hung limply in his hand.

He called upon an eldritch blast as he shrunk back from the beast to fight it.
He wiped at what he imagined to be sweat from sickness beading on his forehead.


13:10, Today: Evan rolled 3,6 using 1d6,1d6 with rolls of 3,6.  Get Violent with Evan's help.
Khaaven
player, 34 posts
Wed 18 Aug 2021
at 19:11
  • msg #71

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Khaaven, quickly lights the dawn candle to aid his companion.

We are using 3 hp each and both can attack individualy with separate results if harm etc.

if yes to separate attacks, will my one with the shadows give me any bonus to this first attack. I normally roll 2d6 for a solo attack, so wanted to know what I should roll.
The GM
GM, 77 posts
Wed 18 Aug 2021
at 19:33
  • msg #72

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:
Evan remembers being sick in bed on the farm so sick he couldn't leave his bed.
The scimitar hung limply in his hand.

He called upon an eldritch blast as he shrunk back from the beast to fight it.
He wiped at what he imagined to be sweat from sickness beading on his forehead.


(I didn't expect that this was a Miniboss, therefore one damaging blow is enough to disrupt it and send it to its eternal reward, whatever that might be.

Evan's first die is a washout, 3. But his second one, for Khaaven's Agile, 6, will be sufficient.

I'll even let you not use up the Dawn Candle if you want.

Khaaven, when you attack the ghost, it THINKS that you've pierced its heart (or eye), and so, believing that it's received a mortal blow (even though it really did a long time ago), it wails and fades away forever.

Khaaven, describe exactly how you drive the ghost permanently to the other side.)

Evan
player, 59 posts
Wed 18 Aug 2021
at 19:42
  • msg #73

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan leans for a moment on his scimitar then slumps over shivering dry heaving as if he is violently ill like when he was a child.
Khaaven
player, 36 posts
Wed 18 Aug 2021
at 21:34
  • msg #74

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Khaaven seeing it was a spirit entity they were fighting readied a bolt which he had etched a rune on, one which he had seen a thief priest use. When he fired the bolt it flew true, striking the ghost in the eye. Upon impact the bolt flashed a ice blue color as the ghost wailed and dissolved from this world.

Evan, you are ok. Listen to me the creature never struck you, anything you are feeling is all in your mind.

Rolled a 5 for console so good to go once again
Khaaven
player, 37 posts
Wed 18 Aug 2021
at 21:36
  • msg #75

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

While Evan is registering what was said, Khaaven searches the room.

ouch loot roll is a 1
Evan
player, 60 posts
Wed 18 Aug 2021
at 21:44
  • msg #76

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"What, who, oh Khaaven." The disoriented look slowly faded from his eyes.
Sitting up Evan shook his head, "Not at home."

For a moment Evan looked much younger but as he came to his senses his young adult looks returning.
The GM
GM, 78 posts
Wed 18 Aug 2021
at 23:28
  • msg #77

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Khaaven:
While Evan is registering what was said, Khaaven searches the room.

ouch loot roll is a 1



Owwwww.... When Khaaven picked up one old rotten board, some sort of foot-long grub tried to burrow into his arm. He managed to pull it out and then stomp on it, but he's hurt-- and there's not even anymore loot in the room to make him feel better.

(Khaaven takes 1 Harm.)
Evan
player, 61 posts
Warlock with Genie patron
3/3 HP
Wed 18 Aug 2021
at 23:35
  • msg #78

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan checks on Khaaven not wielding healing magics he tries bandaging him as best he can.
Khaaven
player, 38 posts
Half-Elf Thief
2/3 HP
Wed 18 Aug 2021
at 23:53
  • msg #79

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Let us move forward, we can set up a camp soon. I should be fine until then.
Evan
player, 62 posts
Warlock with Genie patron
3/3 HP
Thu 19 Aug 2021
at 00:07
  • msg #80

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Nods slowly, "Alright since you feel up to it." Looking concerned but takes the lead.

18:07, Today: Evan rolled 3,6 using 1d6,1d6 with rolls of 3,6.  Move ahead.
The GM
GM, 79 posts
Thu 19 Aug 2021
at 00:30
  • msg #81

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:
Nods slowly, "Alright since you feel up to it." Looking concerned but takes the lead.

(18:07, Today: Evan rolled 3,<b>6 using 1d6,1d6 with rolls of 3,6.  Move ahead.)
</b>



(--On a roll of 6, choose one thing from the following list.

· There is a person, some persons, a monster, or some monsters here! On a 6, you spot them first. On a 4 or 5, they spot you first. On a 3 or lower, they spot you first and will always attack!
· There is something valuable here! (It might be hard to get ahold of it, though...)
· You find something hidden here! (It may or may not be Loot, but it will be of interest...)
· You find a clue here about something nearby. Take +1 die toward your next Move Forward roll.)

Evan
player, 63 posts
Warlock with Genie patron
3/3 HP
Thu 19 Aug 2021
at 00:34
  • msg #82

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

(I like you find something hidden here)
The GM
GM, 80 posts
Thu 19 Aug 2021
at 00:51
  • msg #83

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD


Evan finds no enemies nor loot in this room, but he does notice a message carved on the back of a door... If you are friendly, there is help for you on the Salty Dog

A little lower down, though, it also warns WATCH OUT FOR THE CULT in more recently-carved letters.

You remember the Salty Dog as being the name of one of the ships foundered here... You think it might be nearby...
Evan
player, 64 posts
Warlock with Genie patron
3/3 HP
Thu 19 Aug 2021
at 01:58
  • msg #84

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"Looks like there might be someplace safe to camp on the Salty Dog,  though mention of this Cult. I bet this is why we were hired. It looks a lot more recently carved less mold around it."

Evan straightens, "I know you like to look for Loot I will help but I am eager to find what the problem is here and remove it. Maybe we should look for the Salty Dog."
Khaaven
player, 40 posts
Half-Elf Thief
2/3 HP
Thu 19 Aug 2021
at 03:30
  • msg #85

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

I agree, let's find the Salty dog.

Move forward

rolled 2 and 6, loot or something of value again please
This message was last edited by the player at 05:43, Thu 19 Aug 2021.
The GM
GM, 81 posts
Thu 19 Aug 2021
at 15:07
  • msg #86

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Khaaven:
I agree, let's find the Salty dog.

Move forward

rolled 2 and 6, loot or something of value again please


In this new area, there's not one but two items of loot.

--One is a wooden box that's probably a jewelry box, but it's beautifully carved with dragons. It's worth as much as a gold doubloon just by itself.

--The other is that the box is on a shelf right next to a solid silver candlestick.

Each item is surely worth as much as the other.

However...

Scant inches away from these two items is a large patch of orange-yellow mold or fungus on the wall and ceiling, and... it looks a bit dangerous. It quivers the more the adventurers come close.

Getting either or both of these items could be risky...

(Roll Avoid Danger, please)
Evan
player, 65 posts
Warlock with Genie patron
3/3 HP
Thu 19 Aug 2021
at 15:09
  • msg #87

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

09:08, Today: Evan rolled 4,1 using 1d6,1d6 with rolls of 4,1.  Avoid Danger with Help.
The GM
GM, 82 posts
Thu 19 Aug 2021
at 15:13
  • msg #88

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:
09:08, Today: Evan rolled 4,1 using 1d6,1d6 with rolls of 4,1.  Avoid Danger with Help.


That mold or whatever it is definitely going to react unpleasantly if either Evan or Khaaven disturb either of the items... who knows what could happen, but it's definitely going to be something. Not something fatal, not even to Khaaven who's already hurt, but definitely something unpleasant.

(No more rolls... grab them and take a consequence, or don't grab them and take no resulting consequence.)
Evan
player, 66 posts
Warlock with Genie patron
3/3 HP
Thu 19 Aug 2021
at 18:24
  • msg #89

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan has Khaaven back way up and uses his scimitar to move those items to him away from the mold.
The GM
GM, 83 posts
Thu 19 Aug 2021
at 18:49
  • msg #90

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:
Evan has Khaaven back way up and uses his scimitar to move those items to him away from the mold.


Evan gets the loot away from the mold...

The mold jumps off the ceiling and wall like a manta ray and tries to smother Evan!

However, he takes no damage-- he quickly hacks it to pieces until none of the pieces move anymore.

He got a huge lungful of the spores, though...

(Evan gains a new Trauma! (GM rolls dice): "I'm feeling terrible because because I like all this violence more than I feel I should..."

Evan's Charming stat is deactivated! (I mean come on, I'm not flipping a coin when we just did the other one a minute ago...))

This message had punctuation tweaked by the GM at 18:52, Thu 19 Aug 2021.
Evan
player, 67 posts
Warlock with Genie patron
3/3 HP
Thu 19 Aug 2021
at 18:55
  • msg #91

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"We just keep killing things, I mean." Evan smiles a bit, "I know that is our job to clear this place out but I think I like it." Hands the items of loot to Khaaven.

Coughing a bit due to the spores.

"We should just set all these ships on fire and be done with it! Though I suppose there are some innocents on board like that frightened man."
Khaaven
player, 42 posts
Half-Elf Thief
2/3 HP
Thu 19 Aug 2021
at 19:23
  • msg #92

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Khaaven see's that Evan is coughing and breathing irregular. He preps a cloth with cool and clean water and ties it around Evan's throat, mouth, and nose. Use that for awhile it should help filter and remove the spores.

Rolled a 6 on console.
Evan
player, 68 posts
Warlock with Genie patron
3/3 HP
Thu 19 Aug 2021
at 19:30
  • msg #93

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"Hmmm ? Thanks yeah damn spores." Breathes through the cloth, "I will keep this on for a while, I appreciate it."

"Shall we move on?"
Khaaven
player, 43 posts
Half-Elf Thief
2/3 HP
Thu 19 Aug 2021
at 19:42
  • msg #94

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Once they were ready, Khaaven led the way forward in the direction they believed the Salty dog to be.

4 on move forward
The GM
GM, 84 posts
Thu 19 Aug 2021
at 20:08
  • msg #95

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Khaaven:
Once they were ready, Khaaven led the way forward in the direction they believed the Salty dog to be.

4 on move forward



"Damn," says a voice over Khaaven's shoulder. "Kill them."

There are two men here in dark red robes. One is holding a large piece of parchment.

The bigger one smiles. "BLOOD FOR THE BLOOD GODDESS!!" he screams, as he attacks...

(MINIBOSS! TWO CULTISTS!

EACH OF YOU ROLL 2d6 TO GET VIOLENT AND I'LL TELL YOU WHAT HAPPENS!

(But just to give you a preview:
--6: you defeat a man right away
--4 or 5: you injure one of them, but don't subdue them immediately, this round and you take some Harm
--3 or lower-- they do Harm to you and they're still up)

Whomever rolls first must deal with the big guy first. Whomever rolls second can help with the big guy if needed, OR you may choose to target the normal-sized guy...

Also, if you want to try to defeat them without killing them, just say so. It won't affect the difficulty of fighting them.)

Evan
player, 69 posts
Warlock with Genie patron
3/3 HP
Thu 19 Aug 2021
at 20:14
  • msg #96

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

14:12, Today: Evan rolled 6,3 using 1d6,1d6 with rolls of 6,3.  Get Violent.

Spins to face the cultist running his way with his scimitar.
This message was last edited by the player at 20:17, Thu 19 Aug 2021.
The GM
GM, 87 posts
Thu 19 Aug 2021
at 20:19
  • msg #97

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:
14:12, Today: Evan rolled 6,3 using 1d6,1d6 with rolls of 6,3.  Get Violent.

Spins to face the cultist running his way with his scimitar.


The big man goes down after some expert thrusts with Evan's scimitar...

(Your turn to try to deal with the other guy, Khaaven... (Read my initial post about these guys for instructions...))
This message had punctuation tweaked by the GM at 20:19, Thu 19 Aug 2021.
Khaaven
player, 44 posts
Half-Elf Thief
2/3 HP
Thu 19 Aug 2021
at 20:21
  • msg #98

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Khaaven wheels around, seeing his targets he releases a bolt from his crossbow. It flies true but was a little slower than he would of liked.

Rolled 2 5's
The GM
GM, 88 posts
Thu 19 Aug 2021
at 20:32
  • msg #99

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Khaaven:
Khaaven wheels around, seeing his targets he releases a bolt from his crossbow. It flies true but was a little slower than he would of liked.

Rolled 2 5's


The man grimaces in pain, and casts some sort of spell... or is it more of a curse...? Khaaven's entire body feels shaken violently as if by huge invisible hands...!

(Khaaven:
--Takes 1 Harm!
--Gets 1 Trauma! "I'm feeling terrible because I failed to kill when I should have!" Khaaven's Agile is deactivated!
--Loses some loot! The tiger eye gemstone and a gold doubloon fall from a belt pouch through a crack in the flooring, and they're gone!)

Evan
player, 71 posts
Warlock with Genie patron
3/3 HP
Thu 19 Aug 2021
at 20:47
  • msg #100

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan faces what seems to be the cult leader.


14:47, Today: Evan rolled 4,2 using 1d6,1d6 with rolls of 4,2.  Get Violent.
The GM
GM, 90 posts
Thu 19 Aug 2021
at 20:54
  • msg #101

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:
Evan faces what seems to be the cult leader.
14:47, Today: Evan rolled 4,2 using 1d6,1d6 with rolls of 4,2.  Get Violent.




(Evan takes 1 Harm... his Bracers turn the other Harm into Trauma:

--I've stopped feeling. Can't cry or grieve. Feel emotionally numb.

But that's just a symptom... the cause is:

--I'm experiencing trauma about a wound I got (just now)

Evan's Forceful stat is now deactivated.

HOWEVER, the two men are now both defeated.

1. Evan, describe your wound you got that's traumatized you. Was it from mystical means, or just a dagger to the torso?

2. So are either of these guys alive still, or are they both dead? (or both alive?))

Evan
player, 72 posts
Warlock with Genie patron
2/3 HP, Traumatized...
Thu 19 Aug 2021
at 21:12
  • msg #102

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan has a mark across his torso where blood was literally pulled up from his body by dark magic.

Probably both dispatched but I will let Khaaven have a say on it.
The GM
GM, 93 posts
Fri 20 Aug 2021
at 00:17
  • msg #103

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:
Evan has a mark across his torso where blood was literally pulled up from his body by dark magic. 



The area turns out to be a safe enough place to make camp... Evan heals up... Khaaven heals... some. Healing fully will take more time, more rest... but at least it's a start...

(Each of you regains 1 HP//loses 1 Harm.)
Khaaven
player, 47 posts
Half-Elf Thief
2/3 HP, Traumatized...
Fri 20 Aug 2021
at 00:35
  • msg #104

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Khaaven does his best to console Evan of his lack of emotions.

working so quick post rolled a 3
Evan
player, 76 posts
Warlock with Genie patron
3/3 HP, Traumatized...
Fri 20 Aug 2021
at 00:38
  • msg #105

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Move Forward seeking help on the Salty Dog after they are done camping.


18:38, Today: Evan rolled 1,4 using 1d6,1d6 with rolls of 1,4.  Moving Forward.
The GM
GM, 94 posts
Fri 20 Aug 2021
at 01:04
  • msg #106

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:
Move Forward seeking help on the Salty Dog after they are done camping.


18:38, Today: Evan rolled 1,4 using 1d6,1d6 with rolls of 1,4.  Moving Forward.



(Hold up:

CONSOLE: On a 3, you choose: either their Trauma penalty goes away, but enemies attack right afterward, OR, Their Trauma penalty does NOT go away, but there is NOT an attack.

If you are Consoled, enemies are about to attack.)

Evan
player, 77 posts
Warlock with Genie patron
3/3 HP, Traumatized...
Fri 20 Aug 2021
at 01:06
  • msg #107

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

We can be attacked since we were in one place for a long time.
Khaaven
player, 48 posts
Half-Elf Thief
2/3 HP, Traumatized...
Fri 20 Aug 2021
at 01:30
  • msg #108

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

We are attacked then
The GM
GM, 95 posts
Fri 20 Aug 2021
at 01:33
  • msg #109

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:
We can be attacked since we were in one place for a long time.


Your attentions are roused by the smaller of your two captives (gagged, to help keep him from doing magic) making noise. "Nnnn! Nnnnn! Nn nn nnnn! NNN-NNN!" he vocalizes, looking behind you in terror.

One of you turns (just one of you, in case this is the old "there's a monster behind you" trick).

It turns out there actually is a monster behind you-- a zombie.

It certainly hasn't been called here by your captive-- he's clearly terrified that it'll kill you and then eat him while he's still tied up...

(Roll 2d6 (since you're Consoled, Evan) to Get Violent.

(This is not another miniboss, by the way. I'll announce them.))

Evan
player, 78 posts
Warlock with Genie patron
3/3 HP, Traumatized...
Fri 20 Aug 2021
at 01:36
  • msg #110

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD


19:36, Today: Evan rolled 6,4 using 1d6,1d6 with rolls of 6,4.  Get Violent.


Evan moves quickly trying to decapitate the undead before it could fall on him and his traumatized friend.
The GM
GM, 96 posts
Fri 20 Aug 2021
at 02:00
  • msg #111

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:
19:36, Today: Evan rolled 6,4 using 1d6,1d6 with rolls of 6,4.  Get Violent.


Evan moves quickly trying to decapitate the undead before it could fall on him and his traumatized friend.



Whew! Evan manages to destroy the zombie before it hurts anyone, be they combatant or captive.

(You can always try Make Camp again... or Console...

Or you could just try interrogating a prisoner, see if that gets you anything... (Evan's Charming isn't currently disactivated, after all...)

Khaaven
player, 49 posts
Half-Elf Thief
2/3 HP, Traumatized...
Fri 20 Aug 2021
at 02:31
  • msg #112

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

that's what I am hoping for a console then I can loot and camp with full dice. Plenty of loot here too potential, the mini boss and zombie now too
Evan
player, 81 posts
Warlock with Genie patron
3/3 HP
Fri 20 Aug 2021
at 12:36
  • msg #113

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD


06:35, Today: Evan rolled 5,2 using 1d6,1d6 with rolls of 5,2.  Console Khaaven.

Evan spends time talking with Khaaven calming and reassuring his friend.
The GM
GM, 99 posts
Fri 20 Aug 2021
at 14:17
  • msg #114

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:
06:35, Today: Evan rolled 5,2 using 1d6,1d6 with rolls of 5,2.  Console Khaaven.

Evan spends time talking with Khaaven calming and reassuring his friend.


(The roll is successful... Khaaven is de-traumatized.

But I would also like to point out:

--On a roll of higher than 3, their Trauma penalty goes away. Narrate what you say to them to make them feel better!

You're supposed to basically sort of role-play it, not just summarize it!

Yesterday was a hard day, so I'll overlook it, but let's all keep that in mind for the future...)

Evan
player, 82 posts
Warlock with Genie patron
3/3 HP
Fri 20 Aug 2021
at 14:22
  • msg #115

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

I can RP it. Things are going to be hard for a while for me though.

"Hey listen, Khaaven you did just fine. Killing doesn't and shouldn't just come so naturally especially when dealing with humans even if they are cultists. We overcame them and were doing fine now ok." Evan smiled.
The GM
GM, 100 posts
Fri 20 Aug 2021
at 14:52
  • msg #116

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:
I can RP it. Things are going to be hard for a while for me though.

"Hey listen, Khaaven you did just fine. Killing doesn't and shouldn't just come so naturally especially when dealing with humans even if they are cultists. We overcame them and were doing fine now ok." Evan smiled.



(Okay thanks. I understand. Was mostly just pointing it out for later in the future...

Okay, time for a new roll for something...)

Khaaven
player, 53 posts
Half-Elf Thief
2/3 HP
Fri 20 Aug 2021
at 15:30
  • msg #117

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Once Khaaven is feeling more himself he takes the time to search the room.

11:25, Today: Khaaven rolled 7 using 2d6 with rolls of 6,1.  Loot.

Now that the searching is done, Evan how about you question the cultists, see what might be ahead or where the loot is hidden. I will observe them to see if they give away anything by thier reactions.

Should roll 2d6 for charismatic for that.
The GM
GM, 101 posts
Fri 20 Aug 2021
at 16:09
  • msg #118

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Khaaven:
Once Khaaven is feeling more himself he takes the time to search the room.

11:25, Today: Khaaven rolled 7 using 2d6 with rolls of 6,1.  Loot.



Khaaven finds:

--1 Large pearl (about the size of a large grape). (1 Loot.)

--1 Bag of Slightly Good Holding: holds more than it should be able to. Not a LOT more... like 15% more. But hey, free useful bag! (1 Loot.)

--good buccaneer boots. Do you know how hard it is to find boots of this quality? Who cares that a zombie was the last one wearing them? (1 Loot.)

--excellent tri-corner hat: This is a seriously good-quality hat! Keeps the sun and rain off you. Who cares that a zombie was wearing it? (1 Loot.)

--A silver-inlaid straight-razor. Always sharp. I mean, it's not MAGICALLY sharp, it won't cut through stone or anything, but it has been enchanted not to never lose its edge. (2 Loot.)

--Minor Item: Spoon of Salt: This magic spoon is on its last charge, but it'd be handy if you were attacked by a plant. Or, like, a slug or snail or something. (+1 die roll to attack plants, slugs, and/or snails. (Yes, even over the normal maximum of 3).) (2 Loot.)



--Also, it's not exactly loot, but Khaaven gets a good look at that piece of parchment the smaller of the two cultists was holding (he dropped it during the fight).

It's a drawing that shows the arrangements of the ships stuck on the rocks/reefs. The diagram shows the Aurora, where you started, and the Golden Hind, where you are now, and the Salty Dog, right nearby. On the other side of that are the Unicorn and the Morning Star, and sort of behind them is the Viper.

There are a few other ships in the ship graveyard, but they aren't labeled. Guess the cultists have no interest in them, or maybe they just aren't in good enough shape to support exploring?
Evan
player, 84 posts
Warlock with Genie patron
3/3 HP
Fri 20 Aug 2021
at 16:31
  • msg #119

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

(Oh Evan definitely would like to put in that he wants the boots and hat ^_^)

"Khaaven if you don't mind, I would really like the boots and hat, the pearl too unless you have your heart set on it."
Khaaven
player, 54 posts
Half-Elf Thief
2/3 HP
Fri 20 Aug 2021
at 17:21
  • msg #120

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Khaaven goes about making camp.

rolled 1

not really concerned about loot, we will officially split it in town or like Salty dog. Then we can properly divide it but I am fine with you taking regular items as your pick. I can always trade or take other basic stuff.
The GM
GM, 102 posts
Fri 20 Aug 2021
at 17:35
  • msg #121

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Khaaven:
Khaaven goes about making camp.

rolled 1

not really concerned about loot, we will officially split it in town or like Salty dog. Then we can properly divide it but I am fine with you taking regular items as your pick. I can always trade or take other basic stuff.



(--On a 1, no Harm is removed, and 1 Trauma happens (unless a party member already has Trauma).

Khaaven gets: I'm feeling terrible because I'm sad we had to kill that monster even though it was a monster  (you pick which monster, doesn't have to be the zombie...)

12:35, Today: The GM rolled 1 using 1d2 with rolls of 1.  1 for agile 2 for insight..

Khaaven's Agile is deactivated!)

The GM
GM, 103 posts
Sat 21 Aug 2021
at 16:54
  • msg #122

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

At this point, there is a knock at the doorway through which Evan and Khaaven entered this area.

They turn, and see... a woman. A woman who doesn't seem like an undead nor a cultist nor anything else that wants to kill them.

(Renee, introduce yourself.

The mayor of the town wanted an update, so he sailed out to the Alert, the ship that's waiting in case Evan and Khaaven need a ride back to town... and he brought a new adventurer with him.

Renee was pretty easily able to follow the trail of battles from the Aurora to this spot (maybe with a little magical help?)...)

Evan
player, 89 posts
Warlock with Genie patron
3/3 HP
Sat 21 Aug 2021
at 17:03
  • msg #123

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"Well hello, you don't seem like your here to slay us, I'm Evan this is Khaaven. Nice to meet you miss ?"
Renee
player, 4 posts
Mage
3/3 HP
Sun 22 Aug 2021
at 02:13
  • msg #124

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"Mmm, no, I'm actually here as hired help.  The mayor was getting antsy, sailed out to check on your progress, and I agreed to head in and check."  The woman smiled, teeth slightly too sharp, and offered a half-curtsy.  "Renee Mallas, but this is not the place for formality.

A question for a question, though.  You weren't hard to follow, but anything immediately important I should know?"

Evan
player, 90 posts
Warlock with Genie patron
3/3 HP
Sun 22 Aug 2021
at 02:42
  • msg #125

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"Plenty of undead, a cult seems to be in the place. There is also a survivor who might have been from a recently crashed ship or an adventurer that went crazy. Also we found a giant dragonfly wing. So keep alert for things above eye level in case we have something like that crawling or flying about still. Oh and the Salty Dog may have a safe place though we have not verified that yet."
Renee
player, 5 posts
Mage
3/3 HP
Sun 22 Aug 2021
at 03:12
  • msg #126

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Renee blinked twice at Evan's report.  "Can't say I've dealt with undead before, so that'll be a learning experience.  The giant dragonfly sounds interesting, though."  She absently licked her lips, considering the news.  "What's the Salty Dog?  Another ship?"
Evan
player, 91 posts
Warlock with Genie patron
3/3 HP
Sun 22 Aug 2021
at 19:21
  • msg #127

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"Yes, it's one of the crashed ships here."
Renee
player, 7 posts
Mage
3/3 HP
Mon 23 Aug 2021
at 23:15
  • msg #128

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"Alright.  So, safety behind, danger for now, and potentially safety ahead - I take it the plan is to push onward to this Salty Dog?"  Renee nodded to herself, before she almost absently pointed to the downed cultists.  "You have a plan, or should I jinx them so thoroughly they can't stand up?  I presume you're not interested in killing them, since you haven't yet."
Evan
player, 92 posts
Warlock with Genie patron
3/3 HP
Mon 23 Aug 2021
at 23:25
  • msg #129

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"Oh those are some cultists we were going to question them. They attacked us we really haven't had the chance to question them we got attacked by a zombie a short time ago. You want to have a crack at questioning them ?"
Khaaven
player, 57 posts
Half-Elf Thief
2/3 HP
Mon 23 Aug 2021
at 23:29
  • msg #130

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Yes, we were going to question them. Feel free to do so while I observe them see if they have any tells. I am also not quite myself feeling a little clumsy and still slightly injured.

Would love a console to fix agile trauma, I can deal with the 1 harm since 3 of us now.

After questioning we can continue to the Salty dog.
Renee
player, 9 posts
Mage
3/3 HP
Tue 24 Aug 2021
at 02:30
  • msg #131

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"Sure," Renee purred, turning to the prisoners with a smirk.  "So, naughty children playing games, only to find themselves helpless on a ghost ship.  Should we leave you here, alone, or are you willing to talk about your little games?"

Talk it Over result of 4, they demand something more in return.

22:23, Today: Renee rolled 9 using 3d6 with rolls of 4,1,4.  Talk It Over, Evan assist.

The GM
GM, 106 posts
Tue 24 Aug 2021
at 14:12
  • msg #132

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Renee:
"Sure," Renee purred, turning to the prisoners with a smirk.  "So, naughty children playing games, only to find themselves helpless on a ghost ship.  Should we leave you here, alone, or are you willing to talk about your little games?"

Talk it Over result of 4, they demand something more in return.

22:23, Today: Renee rolled 9 using 3d6 with rolls of 4,1,4.  Talk It Over, Evan assist.


"...Before we speak of such things..." says the smaller (and smarter-looking) of the two men, "we want a promise that you will see us returned to dry land, and then to release us. We promise that we will then leave this area, and not return until this graveyard of ships is... cleansed."
Evan
player, 95 posts
Warlock with Genie patron
3/3 HP
Tue 24 Aug 2021
at 14:15
  • msg #133

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan looks at the others with a should we or should we toss them in the ocean look.
Renee
player, 10 posts
Mage
3/3 HP
Tue 24 Aug 2021
at 21:23
  • msg #134

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"I'm not invested - they fought you two, not me.  I was planning to leave them with loose ropes, but too heavily jinxed to free themselves quickly, so this would just be letting them escape sooner."
Evan
player, 96 posts
Warlock with Genie patron
3/3 HP
Tue 24 Aug 2021
at 21:38
  • msg #135

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"Fine, We will escort you to the ship. We won't leave you at our backs. You tell us all we want to know though starting with what being you worship along with what the major threat is out here is."
The GM
GM, 107 posts
Tue 24 Aug 2021
at 23:25
  • msg #136

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:
"Fine, We will escort you to the ship. We won't leave you at our backs. You tell us all we want to know though starting with what being you worship along with what the major threat is out here is."


"The first, I will tell you. The second... I do not know as much about as I think you would wish," he says. "But... do you really not know of Calum? Calum, queen of blood? Calum, goddess of fear? Calum, she of the oaths of the dark moon?"

Renee has heard of Calum... Some say that in ancient times she was an evil human queen (you know how rotten some humans can be) so wicked that her legends elevated (lowered?) her to folk-villain status...  Others say that she never really existed in real life, but began merely as a boogey-person to frighten children into eating their dinner and going to bed early. Either way, there are also shadowy cults that want to make people's belief in her even more powerful, so as to make her a demi- or full goddess... There are a few such cults, but Calum's is arguably the worst.
Renee
player, 11 posts
Mage
3/3 HP
Wed 25 Aug 2021
at 01:40
  • msg #137

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"A corpse, now, long since dead.  Cruel in life, a boogeyman in death.  If her spirit lingered, she'd have chosen a champion, empowered them in her name.  She hasn't - she's gone."
Evan
player, 97 posts
Warlock with Genie patron
3/3 HP
Wed 25 Aug 2021
at 01:42
  • msg #138

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan didn't know much about such things he would have to ask his patron later so he listened to Renee.

"So tell us what you know of the other then and of the threats to be faced on this shipwrecked labyrinth."
The GM
GM, 108 posts
Wed 25 Aug 2021
at 01:49
  • msg #139

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Renee:
"A corpse, now, long since dead.  Cruel in life, a boogeyman in death.  If her spirit lingered, she'd have chosen a champion, empowered them in her name.  She hasn't - she's gone."



The man looks both unimpressed and unmoved by Renee's words.


Evan:
Evan didn't know much about such things he would have to ask his patron later so he listened to Renee.

"So tell us what you know of the other then and of the threats to be faced on this shipwrecked labyrinth."


"I imagine you know much of the threats already. Insects, plants, a few elementals here and there... and the undead. In my opinion, the most problematic. The... leader of our particular... sect... is... acting... unlike himself, lately. He may be... I hate to admit this, but... well, I suspect that he may be in danger of being possessed by a spirit that has nothing to do with Calum. I..." He hesitates. "...You will probably be able to find him on board the wreck of the Viper."
This message was last edited by the GM at 01:50, Wed 25 Aug 2021.
Evan
player, 98 posts
Warlock with Genie patron
3/3 HP
Wed 25 Aug 2021
at 01:51
  • msg #140

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan nods, "There was a person running about in terror of being possessed was that him ?"
The GM
GM, 109 posts
Wed 25 Aug 2021
at 02:20
  • msg #141

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:
Evan nods, "There was a person running about in terror of being possessed was that him ?"



"Ah, no. We left our leader behind us. It sounds like you ran across Lars. Lars was of a frailer mental constitution than most of us... the undead and other monsters here drove him mad. He was on edge for quite a while, but snapped entirely just a few days ago."
Evan
player, 102 posts
Warlock with Genie patron
3/3 HP
Thu 26 Aug 2021
at 16:22
  • msg #142

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"Khaaven, any questions for our attackers ?"
Evan
player, 105 posts
Warlock with Genie patron
3/3 HP
Thu 26 Aug 2021
at 17:11
  • msg #143

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD


11:10, Today: Evan rolled 2 using 1d6 with rolls of 2.  Head Back to the Village Early (Additional dice for helpers).
Plus whoever else is helping can roll.
Renee
player, 14 posts
Mage
3/3 HP
Thu 26 Aug 2021
at 18:44
  • msg #144

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

14:43, Today: Renee rolled 4 using 1d6 with rolls of 4.  Head Back to Village Early.

Pending Khaven's roll, that is "Lose an item or take 1 harm, GM's choice."

The GM
GM, 117 posts
Fri 27 Aug 2021
at 15:58
  • msg #145

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Renee:
14:43, Today: Renee rolled 4 using 1d6 with rolls of 4.  Head Back to Village Early.

Pending Khaven's roll, that is "Lose an item or take 1 harm, GM's choice."


(GM rolls randomly: Loot loss... The pearl)

Working their way backward again with their prisoners, the party finally makes it back to the spot on the Aurora where they got on in the first place.

The only downside is that the large pearl is lost... it must have been jostled from a pouch or pocket during all the jumping between ships and over broken flooring and such...
Renee
player, 15 posts
Mage
3/3 HP
Sat 28 Aug 2021
at 03:28
  • msg #146

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Having only recently left the vessel, Renee smiled and nodded, offering reassurances that all was well - "We just needed to escort these two back, they were injured and attacked by a zombie, and asked us to escort them to safety," - and reporting briefly back to the mayor.
The GM
GM, 119 posts
Sat 28 Aug 2021
at 13:48
  • msg #147

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Renee:
Having only recently left the vessel, Renee smiled and nodded, offering reassurances that all was well - "We just needed to escort these two back, they were injured and attacked by a zombie, and asked us to escort them to safety," - and reporting briefly back to the mayor.


"Of course, I-- but-- but-- but-- but what were they doing there? How did they get there?" wonders the mayor. He eyes the larger of the two men. "...Say, haven't I seen you around town? What were you people--"

"--My private yacht ran aground," says the not-large man who was the adventurers' prisoner until moments before. "It then sank, but the two of us swam to the ships' graveyard." He eyes the adventurers. "There... may have been other survivors.. it is too soon to say."
Evan
player, 108 posts
Warlock with Genie patron
3/3 HP
Sat 28 Aug 2021
at 14:11
  • msg #148

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"There is another man in there we saw he was terrified, we tried to calm him but he spoke of ghosts and undead before running off. It looked like he was a survivor of a wreck also though we weren't able to talk to him long."
The GM
GM, 120 posts
Sat 28 Aug 2021
at 14:15
  • msg #149

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:
"There is another man in there we saw he was terrified, we tried to calm him but he spoke of ghosts and undead before running off. It looked like he was a survivor of a wreck also though we weren't able to talk to him long."


"Oh dear," says the mayor. "Well, do what you can..."
Renee
player, 16 posts
Mage
3/3 HP
Sun 29 Aug 2021
at 03:10
  • msg #150

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Renee smiled reassuringly, mindful how her teeth could make a smile appear.  "I assure you, mayor, we'll rescue further survivors just as we did these two fellows."
Evan
player, 109 posts
Warlock with Genie patron
3/3 HP
Sun 29 Aug 2021
at 14:01
  • msg #151

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"I guess we should get back now then. Take care Mayor."

To one of the guard, "There are indications of other survivors on a ship called the Salty Dog. Still any thing coming off that floating labyrinth should have a close eye kept on them." the warning given for the Mayor and others safety Evan is ready to depart.
Evan
player, 110 posts
Warlock with Genie patron
3/3 HP
Mon 30 Aug 2021
at 14:11
  • msg #152

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD


08:11, Today: Evan rolled 3,2,2 using 1d6,1d6,1d6 with rolls of 3,2,2.  Moving Forward.

Really bad rolls.
The GM
GM, 125 posts
Mon 30 Aug 2021
at 15:02
  • msg #153

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:
08:11, Today: Evan rolled 3,2,2 using 1d6,1d6,1d6 with rolls of 3,2,2.  Moving Forward.

Really bad rolls.



(MINIBOSS: DRAUGR

)


This unpleasant thing is worse than just a zombie... it's an ancient raider that's tougher than just a typical undead. It's going to take more than just one lucky hit to put this thing down.

(MINIBOSSES: Like regular combat encounters but it takes two hits with Get Violent to take them out. They also do 2 Harm at a time. (No more than 3 Minibosses per dungeon.)
The GM
GM, 126 posts
Mon 30 Aug 2021
at 15:51
  • msg #154

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

The GM:
Evan:
08:11, Today: Evan rolled 3,2,2 using 1d6,1d6,1d6 with rolls of 3,2,2.  Moving Forward.

Really bad rolls.



(MINIBOSS: DRAUGR

)


This unpleasant thing is worse than just a zombie... it's an ancient raider that's tougher than just a typical undead. It's going to take more than just one lucky hit to put this thing down.

(MINIBOSSES: Like regular combat encounters but it takes two hits with Get Violent to take them out. They also do 2 Harm at a time. (No more than 3 Minibosses per dungeon.)


(Oops, forgot the "and they attack immediately" part.

10:36, Today: The GM rolled 1 using 1d3 with rolls of 1.  1 E, 2 K, 3 R..

Evan gets 2 Harm.

EXCEPT HE DOESN'T because he wears the Bracers...

So...

10:44, Today: The GM rolled 3 using 2d2 with rolls of 2,1.  1 = trauma... 2 = Loot loss.

One of each.

10:46, Today: The GM rolled 1 using 1d16 ((1)).

Symptom: Evan needs an intervention (addicted to something: magic? adrenaline?)

But that's just a symptom...

Cause: Evan is feeling upset because of letting those two cultists go...

Evan's Forceful is disabled!)


The draugr hacks at Evan with his barnacle-covered axe.

Evan's bracers flash and the damage is prevented... but...

...A gold dubloon goes rolling away to disappear in a crack in the flooring...

..And... Evan's mind isn't really on this fight, now. It's on how frustrated he is about letting those two cultists go...! He didn't really mean to promise that...!

(I'll let you decide if Evan needs an intervention because he is now addicted to spellcasting or to the adrenaline that comes with risky combat itself...)
Renee
player, 19 posts
Mage
3/3 HP
Wed 1 Sep 2021
at 01:22
  • msg #155

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Renee's eyes flashed, and two tails briefly peaked out from beneath her dress as she gestured soothingly toward the draugr.  "Back to sleep, warrior."

The draugr stumbled as the strength momentarily fled from its limbs, its axe slipping free and gouging into the creature's side before the monster could regain its grip.

21:19, Today: Renee rolled 6,2 using 1d6,1d6 with rolls of 6,2.  Get Violent w/Candle.
Evan
player, 115 posts
Warlock with Genie patron
3/3 HP FORCEFUL disabled!
Wed 1 Sep 2021
at 01:28
  • msg #156

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan uses magic a stunning grounding bolt to try and hold it in place and damage it.



19:28, Today: Evan rolled 2,6 using 1d6,1d6 with rolls of 2,6.  Get Violent w/ candle.


The GM
GM, 133 posts
Thu 2 Sep 2021
at 14:10
  • msg #157

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Renee:
Renee's eyes flashed, and two tails briefly peaked out from beneath her dress as she gestured soothingly toward the draugr.  "Back to sleep, warrior."

The draugr stumbled as the strength momentarily fled from its limbs, its axe slipping free and gouging into the creature's side before the monster could regain its grip.

21:19, Today: Renee rolled 6,2 using 1d6,1d6 with rolls of 6,2.  Get Violent w/Candle.



(09:09, Today: The GM, on behalf of Khaaven, rolled 9 using 2d6 with rolls of 6,3.  Attacking for Khaaven.

Renee and Khaaven each got a 6...)


Between them, Renee and Khaaven are able to destroy the Draugr.
Evan
player, 120 posts
Warlock with Genie patron
3/3 HP FORCEFUL disabled!
Thu 2 Sep 2021
at 14:14
  • msg #158

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"Sorry couldn't..." Evan just let's it trail off.

Watching the Draugr fall.

"Good work."

Sits down leaning against the side of the hull.
Renee
player, 21 posts
Mage
3/3 HP
Thu 2 Sep 2021
at 22:12
  • msg #159

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Renee looked over at the warlock oddly.  "Odd time to suddenly act subdued.  Was there something about that creature that bothered you?"
Evan
player, 121 posts
Warlock with Genie patron
3/3 HP FORCEFUL disabled!
Thu 2 Sep 2021
at 22:15
  • msg #160

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"I don't know I just..." He shrugged still looking as if someone had taken the life out of him.

"He hit me but, I don't think he cut me." Checks himself over.
The GM
GM, 134 posts
Sat 4 Sep 2021
at 14:25
  • msg #161

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD


Khaaven tells Evan and Renee that this adventure is getting to him, and that he's going to head on back to the Alert and rest further and take a break from it. He hopes he'll be back soon, but he can't say exactly when, and he hopes that his two allies understand, but that the oppressive evil air of Harkaway's Folly is getting to him.
Evan
player, 122 posts
Warlock with Genie patron
3/3 HP FORCEFUL disabled!
Sat 4 Sep 2021
at 14:28
  • msg #162

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan wishes him well resting his hand on his friends shoulder for a moment.

"I understand I feel it to. I will try to remove what evil I can from it. Don't worry you have already done a lot of good."
Renee
player, 23 posts
Mage
3/3 HP
Sat 4 Sep 2021
at 20:58
  • msg #163

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"Maybe it's a humanoid thing, or maybe it's just frequent fights?" Renee offered uncertainly.  "I understand your humor and anger well, but sadness still gives me problems."
Evan
player, 124 posts
Warlock with Genie patron
3/3 HP FORCEFUL disabled!
Sat 4 Sep 2021
at 21:11
  • msg #164

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"Yeah there have been a lot of fights, and most have been with undead. They are a very taxing foe."

Now that they seem ready he prepares again.
Renee
player, 26 posts
Mage
3/3 HP
Sun 5 Sep 2021
at 23:27
  • msg #165

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"Alright.  The next undead we see, I'll see if I can turn the fight into a comedy," Renee said, her smile full of teeth.  "Onward to slapstick!"

OOC: The dice are hot!

19:24, Today: Renee rolled 4,6 using 1d6,1d6 with rolls of 4,6.  Move Forward.

Evan
player, 128 posts
Warlock with Genie patron
3/3 HP FORCEFUL disabled!
Sun 5 Sep 2021
at 23:36
  • msg #166

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Smiles a bit despite himself and follows.
The GM
GM, 146 posts
Tue 7 Sep 2021
at 14:16
  • msg #167

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD


Before Evan and Renee get very far, they walk into a new area... and find an owl-Aarakocra looking around... He doesn't seem like a new monster, but more like another adventurer such as themselves...
Evan
player, 131 posts
Warlock with Genie patron
3/3 HP FORCEFUL disabled!
Tue 7 Sep 2021
at 14:37
  • msg #168

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"Whoah, hello ? Who might you be."
Downytouch Lightbreeze
player, 5 posts
Owl-Aarakocra Cleric
3/3 HP
Tue 7 Sep 2021
at 23:03
  • msg #169

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

The owl-Aarakocra seemed to be waiting for the two to arrive.
Good Day to you.  My name is Downytouch Lightbreeze.
A friend of mine said his cousin and family lived in these parts.  I promised him I would visit them and say hello.
However it seems this place has a bad case of souls that do not know when it is time for them to sleep.
It has prevented me from finding them.  So when I heard your footsteps I was hopeful.


Your not sure how but the owl beak seem to have a friendly smile on it.
Evan
player, 132 posts
Warlock with Genie patron
3/3 HP FORCEFUL disabled!
Tue 7 Sep 2021
at 23:06
  • msg #170

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"You have family here, we might know where they may be located. Most of these floating mazes of ships house monsters or cultists but there has been some indication of at least one place that may be more peaceful. My name is Evan my friend here Renee."
Renee
player, 29 posts
Mage
3/3 HP
Wed 8 Sep 2021
at 02:42
  • msg #171

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Mmmmm, wings.

"I rather doubt they live in the ships themselves.  Perhaps the rigging?" Renee offered, eyes repeatedly flicking to the strange creature's wings.
Downytouch Lightbreeze
player, 6 posts
Owl-Aarakocra Cleric
3/3 HP
Wed 8 Sep 2021
at 14:52
  • msg #172

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Downytouch answered.
I am please to meet you Evan and Renee.
I have no family here it is my friends family.  They are very good at hiding but I never thought of looking in the rigging.   Thank you for the advice Renee.
And so what are you two doing here?  This place is not the sort of place most people would come out too, for an afternoon stroll.

This message was last edited by the player at 14:54, Wed 08 Sept 2021.
Evan
player, 133 posts
Warlock with Genie patron
3/3 HP FORCEFUL disabled!
Wed 8 Sep 2021
at 14:57
  • msg #173

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"Well, we are trying to clear away the evil things that have settled in this place. If you want help finding your friends family it might not be a bad idea joining us. We are stronger together."

Evan smiles.
Renee
player, 30 posts
Mage
3/3 HP
Thu 9 Sep 2021
at 22:41
  • msg #174

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"My story's pretty simple - the mayor hired me to investigate, and I like history."  She shrugged her acquiescence to Evan's offer - more bodies meant more safety, even if the bird triggered her hunting instincts.
Downytouch Lightbreeze
player, 7 posts
Owl-Aarakocra Cleric
3/3 HP
Fri 10 Sep 2021
at 10:51
  • msg #175

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

The Owl thinks for a moment.
It would be wrong of me not to offer my help to you two.  He again smiles at the two.
Also the pursuit of knowledge is a noble thing.  Which ever branch.  History is indeed a fascinating thing.
I think it only right that I join you until you are both safe.  Please lead the way.


OOC:
Downy is a 6ft tall powerful bird of pray.  So the question is which one Downy or Renee is the hunter and which would be the pray (not one I like try work out)? :)

Although if they teamed up I think most animal would be in big trouble.

This message was last edited by the player at 11:09, Fri 10 Sept 2021.
The GM
GM, 150 posts
Fri 10 Sep 2021
at 17:56
  • msg #176

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD




Welp, the roll involved a 6, so:

Move Forward:
--On a roll of 6, choose one thing from the following list.

· There is a person, some persons, a monster, or some monsters here! On a 6, you spot them first.
· There is something valuable here! (It might be hard to get ahold of it, though...)
· You find something hidden here! (It may or may not be Loot, but it will be of interest...)
· You find a clue here about something nearby. Take +1 die toward your next Move Forward roll.

The GM
GM, 151 posts
Sun 12 Sep 2021
at 15:44
  • msg #177

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

The GM:


Welp, the roll involved a 6, so:

Move Forward:
--On a roll of 6, choose one thing from the following list.

· There is a person, some persons, a monster, or some monsters here! On a 6, you spot them first.
· There is something valuable here! (It might be hard to get ahold of it, though...)
· You find something hidden here! (It may or may not be Loot, but it will be of interest...)
· You find a clue here about something nearby. Take +1 die toward your next Move Forward roll.


There are no monsters in this new area, but there's a message that's been carved crudely onto the wall:

I AM DOWN IN SALTY DOG WILL HELP YOU
INSECTS ON WAY, SORRY
ELEMENTALS ON UNICORN WATCH OUT
FIGUREHEAD OF MORNING STAR MAGICAL WATCH OUT
VIPER MOST DANGEROUS

Renee notes that the message has a few magical sigils around it that should hide the message from being noticed, but she and Evan and Downytouch can all see and read it. Guess everyone in the party of adventurers are the sort of readers the message was meant for.

From here, there's choice: forward (and a little to the left) toward the Unicorn, or downward, deeper into the hold of the Salty Dog?
Renee
player, 33 posts
Mage
3/3 HP
Sun 12 Sep 2021
at 16:59
  • msg #178

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"Oh, this looks fun.  Magically hidden, semi-cryptic warnings in an abandoned ship?  If that's not a trap I'll chase my tails."

Despite the words, Renee's eyes lit up and her mouth quirked into a delighted smile.  Trickery was fun, and how could any self-respecting kitsune not join the game?

"Let's walk into it."
Evan
player, 135 posts
Warlock with Genie patron
3/3 HP FORCEFUL disabled!
Sun 12 Sep 2021
at 17:06
  • msg #179

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"To the Salty Dog it is then." Evan said he was practically vibrating waiting to fight more of these creatures and yet his passion rung hallow.
Downytouch Lightbreeze
player, 10 posts
Owl-Aarakocra Cleric
3/3 HP
Sun 12 Sep 2021
at 18:32
  • msg #180

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

I am happy to follow you two.  I feel you have a better understanding of this place and the message we found.

He then turns to Renee.

Asking in a polite way.  Do you often chase your tail Ms Renee.

The bird is trying to understand the meaning behind what she just said.

OOC:
Downy will help with moving on.

Renee
player, 34 posts
Mage
3/3 HP
Sun 12 Sep 2021
at 21:04
  • msg #181

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"No, especially not while in this form.  I'm flexible, but not to that extent," Renee replied, heading deeper into the ship.

17:02, Today: Renee rolled 1,4 using 1d6,1d6 with rolls of 1,4.  Move Foward.

DM's choice of results.

The GM
GM, 153 posts
Sun 12 Sep 2021
at 21:33
  • msg #182

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Renee:
"No, especially not while in this form.  I'm flexible, but not to that extent," Renee replied, heading deeper into the ship.

17:02, Today: Renee rolled 1,4 using 1d6,1d6 with rolls of 1,4.  Move Foward.

DM's choice of results.


You all enter the new area...

In each of the two far corners of the room, on the ceiling, are large dragonflies, each at least 3 feet long and 3 feet wide in wingspan.

(16:28, Today: The GM rolled 2 using 1d2 with rolls of 2.  1, they're mad 2. they're cautious.)

They buzz anxiously once the adventurers are fully in the room, but they don't attack immediately-- possibly they are briefly intimidated by being outnumbered?

The hesitation is only brief, though. The nearer dragonfly spurts a little breath of fire from its head... (they are dragonflies, after all).

It's clear that they will attack in the next instant, unless the adventurers do so first...


(Tempting as it was, these are not bosses nor minibosses, so the normal rules apply.)
Downytouch Lightbreeze
player, 11 posts
Owl-Aarakocra Cleric
3/3 HP
Sun 12 Sep 2021
at 23:20
  • msg #183

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Downytouch steps to the side.  Flaps his wings once and cups his hands.  As small amount of water appears.
Fellow Creatures of the air.  We come in peace.  We are just passing through as the wind does on our wings.  We wish you no harm.  My hands offer clean water to show my good intent.

Downy tries to convince them the group will not hurt them and allow the group to rest a little in this area.  The Dragonfly's can keep watch over the group while they rest.

OOC:
00:13, Today: Downytouch Lightbreeze rolled 8 using 3d6 with rolls of 1,6,1.  Talk It Over (1) Base Dice (2) CHARMING (3) If using cleric skill or help from other players.
Seems Downy is such a fluffy creature, everybody loves him.

The GM
GM, 154 posts
Mon 13 Sep 2021
at 14:15
  • msg #184

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Downytouch Lightbreeze:
Downytouch steps to the side.  Flaps his wings once and cups his hands.  As small amount of water appears.
Fellow Creatures of the air.  We come in peace.  We are just passing through as the wind does on our wings.  We wish you no harm.  My hands offer clean water to show my good intent.

Downy tries to convince them the group will not hurt them and allow the group to rest a little in this area.  The Dragonfly's can keep watch over the group while they rest.

OOC:
00:13, Today: Downytouch Lightbreeze rolled 8 using 3d6 with rolls of 1,6,1.  Talk It Over (1) Base Dice (2) CHARMING (3) If using cleric skill or help from other players.
Seems Downy is such a fluffy creature, everybody loves him.



There's a sort of calm moment where the wind outside the ship and the pounding of the waves against the hull ease up, and there's a moment of tranquility, as if Downytouch's god was blessing this moment with something holy and sacred.


(Talk It Over: When you ask something from someone willing to listen

Talk It Over: When you ask something from someone willing to listen

Talk It Over: When you ask something from someone willing to listen

09:11, Today: The GM rolled 3 using 1d4 with rolls of 3.  4, works for a second, 1-3, it doesn't.)


And then the dragonfly nearest Downytouch breathes a line of fire at him. Ow ow ow!

(Downytouch takes 1 Harm.)

Guess that holy-feeling moment was a coincidence...
Renee
player, 36 posts
Mage
3/3 HP
Thu 16 Sep 2021
at 22:11
  • msg #185

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"Tasty bugs shouldn't play with fire, lest they become a snack," Renee said, smirking as her eyes tracked the flames striking Downey, pouring her powers into the sparks flying free and jinxing the dragonflies.

One spark flew back toward the bugs, landing on an old greasy rag that ignited instantly, sending a plume of flames upwards and roasting the two dragonflies in seconds.

"Mmmmm."

OOC: 18:07, Today: Renee rolled 4,4 using 1d6,1d6 with rolls of 4,4.  Get Violent w/Downey assist.

19:23, Today: Renee rolled 2 using 1d6 with rolls of 2.  Missing Get Violent roll.

This message was last edited by the player at 23:23, Fri 17 Sept 2021.
Evan
player, 136 posts
Warlock with Genie patron
3/3 HP FORCEFUL disabled!
Thu 16 Sep 2021
at 22:20
  • msg #186

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan looks like he wants to do something he even takes his scimitar out but ends up just hanging his head with his limbs dangling at his sides.
The GM
GM, 157 posts
Sat 18 Sep 2021
at 08:55
  • msg #187

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Renee:
"Tasty bugs shouldn't play with fire, lest they become a snack," Renee said, smirking as her eyes tracked the flames striking Downey, pouring her powers into the sparks flying free and jinxing the dragonflies.

One spark flew back toward the bugs, landing on an old greasy rag that ignited instantly, sending a plume of flames upwards and roasting the two dragonflies in seconds.

"Mmmmm."

OOC: 18:07, Today: Renee rolled 4,4 using 1d6,1d6 with rolls of 4,4.  Get Violent w/Downey assist.

19:23, Today: Renee rolled 2 using 1d6 with rolls of 2.  Missing Get Violent roll.


The dragonflies are not immune to fire, for all that they are able to breathe it forward, and they are soon dead.

The flames get a bit out of control, though, burning Renee as well before they die out.

(Renee takes 1 Harm.)
Evan
player, 137 posts
Warlock with Genie patron
3/3 HP FORCEFUL disabled!
Sat 18 Sep 2021
at 12:44
  • msg #188

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan says, "I'm sorry this was... at any rate we need to tend to your wounds. You got some bad burns there."
Downytouch Lightbreeze
player, 13 posts
Owl-Aarakocra Cleric
2/3 HP
Sat 18 Sep 2021
at 15:14
  • msg #189

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

I think we need to camp and rest here.  Then I can look over my wounds, Renee.  I also need to look you over Even.  You seem to have a fatigue problem.

OOC:
Are the others happy we camp here and roll a camp check?

This message was last edited by the player at 16:51, Sat 18 Sept 2021.
Evan
player, 138 posts
Warlock with Genie patron
3/3 HP FORCEFUL disabled!
Sat 18 Sep 2021
at 15:31
  • msg #190

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"Yeah something is wrong, like someone put the fires of my soul out."

Helps set up camp.
Renee
player, 38 posts
Mage
3/3 HP
Sat 18 Sep 2021
at 22:06
  • msg #191

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Careless of me, Renee thought, wincing at her burns.  At least they weren't too severe, not that scarring mattered to a shapeshifter, but shifting always left her feeling achy for hours.

"Jinxes and misfortune are not the safest magics to control," Renee said, shaking her scorched hand.  "Entertaining and versatile, though, so worth the risk.  And, well, I'm none too skilled with foxfire."

OOC: 01:21, Today: Renee rolled 3,1 using 1d6,1d6 with rolls of 3,1.  Make Camp.
This message was last edited by the player at 05:22, Mon 20 Sept 2021.
Evan
player, 140 posts
Warlock with Genie patron
3/3 HP FORCEFUL disabled!
Mon 20 Sep 2021
at 10:58
  • msg #192

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"You did well enough, it's just the bugs were good with fire too." Evan offers with a soft smile.
Downytouch Lightbreeze
player, 16 posts
Owl-Aarakocra Cleric
3/3 HP
Mon 20 Sep 2021
at 19:08
  • msg #193

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Downnytouch waited and tried to help as much as he could with the camp.
Once they made camp he went over to Renee.  Looked at her wounds and tries to use his healing skills to help her.  Using encouraging words and actions.

We have a good camp in-spite of this place being so hard on everybody.  You have done very well Renee.  We will all be able to rest and get better thanks to you.
He also gets Evan to sit down and look him over.  Something was not right with the human in battle.  His will seem to disappear and the cleric was worried about him as well.  He uses his clerical magic abilities to see if Evan needs healing as well.

OOC:
20:03, Today: Downytouch Lightbreeze rolled 11 using 2d6 with rolls of 5,6.  Heal / Console + CHARMING.

This message was last edited by the player at 19:10, Mon 20 Sept 2021.
The GM
GM, 165 posts
Mon 20 Sep 2021
at 19:10
  • msg #194

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Downytouch Lightbreeze:
Downnytouch waited and tried to help as much as he could with the camp.
Once they made camp he went over to Renee.  Looked at her wounds and tries to use his healing skills to help her.  Using encouraging words and actions.

We have a good camp in-spite of this place being so hard on everybody.  You have done very well Renee.  We will all be able to rest and get better thanks to you.
He also gets Evan to sit down and look him over.  Something was not right with the human in battle.  His will seem to disappear and the cleric was worried about him as well.  He uses his clerical magic abilities to see if he need healing as.

OOC:
20:03, Today: Downytouch Lightbreeze rolled 11 using 2d6 with rolls of 5,6.  Heal / Console + CHARMING.


(Downytouch, you will successfully console Evan, and his Forceful shall be restored.

I encourage y'all to write out roleplaying that, but if you don't both want to, I accept that too.)

Renee
player, 42 posts
Mage
2/3 HP
Mon 20 Sep 2021
at 21:55
  • msg #195

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Renee shrugged off Downey's words.  "I know my strengths, and I know my limits.  I was literally playing with fire, and got burned.  It's happened before, it'll happen again, and eventually I'll master it."

Her eyes drifted over to the dragonflies.  "Anybody else want roast dragonfly?"
Evan
player, 144 posts
Warlock with Genie patron
3/3 HP
Mon 20 Sep 2021
at 22:01
  • msg #196

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"Yuck not me." Evan chuckled looking at the burnt bugs.

"Should have known they would be here from the wing I found didn't think there would be so many or that they breathed fire."

Evan looks to Downy and thanks him, "Thanks, I feel better. Keeps happening where I seem to lose my spirit, it is strange I will have to pay more attention to it. Didn't realize it was so bad."
Renee
player, 43 posts
Mage
2/3 HP
Wed 22 Sep 2021
at 21:52
  • msg #197

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"Don't knock it until you've tried it, insects can be delicious," Renee faux-scolded, heading over to the cooked bugs and cracking them apart like lobsters.
Renee
player, 45 posts
Mage
2/3 HP
Thu 30 Sep 2021
at 21:47
  • msg #198

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

After a rest, with time to eat (the dragonflies were unexpectedly spicy but still delicious) and bandage Downytouch's wounds (her own were none too severe, and blithely ignored in favor of food), Renee rose to her feet and pointed toward the door.  "Everyone ready for more trouble?" she asked, but didn't bother gather her party before venturing forth.

17:42, Today: Renee rolled 5,6 using 1d6,1d6 with rolls of 5,6.  Move Forward.

Choice: · There is something valuable here! (It might be hard to get ahold of it, though...)

The GM
GM, 168 posts
Fri 1 Oct 2021
at 16:30
  • msg #199

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Renee:
After a rest, with time to eat (the dragonflies were unexpectedly spicy but still delicious) and bandage Downytouch's wounds (her own were none too severe, and blithely ignored in favor of food), Renee rose to her feet and pointed toward the door.  "Everyone ready for more trouble?" she asked, but didn't bother gather her party before venturing forth.

17:42, Today: Renee rolled 5,6 using 1d6,1d6 with rolls of 5,6.  Move Forward.

Choice: · There is something valuable here! (It might be hard to get ahold of it, though...)


This is another one of those holds where there's a hole in the bottom of the ship. This one, though, unlike the last one, looks like someone has purposely enlarged it.

Standing near the large hole, holding an ivory wand, is an elf with lavender-colored skin. He's got the wand raised, but it seems like it's a defensive posture only, for now. "I heard the fight with the insects upstairs... are you friends? or foes? Speak!" the elf asks.
Evan
player, 145 posts
Warlock with Genie patron
3/3 HP
Fri 1 Oct 2021
at 16:32
  • msg #200

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"Were not going to attack you unless you attack us. Why don't we just talk find out if were friends ok ?" Evan will keep his weapon lowered not wielding it in a threatening manner.
The GM
GM, 169 posts
Fri 1 Oct 2021
at 16:44
  • msg #201

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:
"Were not going to attack you unless you attack us. Why don't we just talk find out if were friends ok ?" Evan will keep his weapon lowered not wielding it in a threatening manner.


(Roll Charming to try to reassure the elf...

So let's see, that's... DANG, you all have Charming. The max is 3d6... roll 3d6.)

Renee
player, 46 posts
Mage
2/3 HP
Sun 3 Oct 2021
at 09:16
  • msg #202

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

OOC: To keep it moving...

05:15, Today: Renee rolled 2,3,5 using 1d6,1d6,1d6 with rolls of 2,3,5.  Talk It Over

--On a 4 or 5, they demand something more in return.

The GM
GM, 170 posts
Sun 3 Oct 2021
at 15:51
  • msg #203

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:
"Were not going to attack you unless you attack us. Why don't we just talk find out if were friends ok ?" Evan will keep his weapon lowered not wielding it in a threatening manner.


"Whew. All right." The elf puts his wand down. "My signs and signals should have been invisible to enemies, but you can never know about things like that for sure, especially in a place like this. So anyway... I've got stuff that might help you... but not for free. Interested in hearing about what I've got to offer?"
Evan
player, 146 posts
Warlock with Genie patron
3/3 HP
Sun 3 Oct 2021
at 15:53
  • msg #204

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"Yes, we would love to hear. Please let us know. So your the help that has been writing messages on the ships ?"
Downytouch Lightbreeze
player, 17 posts
Owl-Aarakocra Cleric
3/3 HP
Sun 3 Oct 2021
at 18:42
  • msg #205

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Downytouch smiles.
"Talking and agreeing to help each other.  Even if it is for a price is so much better than trying to hurt each other.  So please tell us what you have.  Also maybe what you need or are looking for?"
The GM
GM, 171 posts
Sun 3 Oct 2021
at 21:39
  • msg #206

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:
"Yes, we would love to hear. Please let us know. So your the help that has been writing messages on the ships ?"


"Yep, all me."

Downytouch Lightbreeze:
Downytouch smiles.
"Talking and agreeing to help each other.  Even if it is for a price is so much better than trying to hurt each other.  So please tell us what you have.  Also maybe what you need or are looking for?"


"I've got a healing pill... You just pop it into your mouth if you get hurt in a long battle and bite down hard on it. I've also got a powder that'll dispel magic... but it depends on what kind of magic it is, I'm afraid it works much better with some magic than with others..."

"As for what I want, any kind of valuable treasure should do. My people use them to trade with others for things we need. So, I help you, you help us... win-win, right?"

(--The Healing Pill is a Minor Item, so it's worth 2 Loot.

--The Dispel Magic powder is a major item, so it's worth 4 Loot.)

Renee
player, 48 posts
Mage
2/3 HP
Tue 5 Oct 2021
at 22:38
  • msg #207

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"The healing pill, I think," Renee said, glancing over at her two companions and seeing their agreement.  "Evan, you're carrying the treasure, if you'd pick two to trade in?"
Evan
player, 148 posts
Warlock with Genie patron
3/3 HP
Tue 5 Oct 2021
at 22:59
  • msg #208

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan nods and turns over the gold bird cage dedicated to Petey the parrot.

"Here, I believe this should do."
The GM
GM, 173 posts
Wed 6 Oct 2021
at 18:05
  • msg #209

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:
Evan nods and turns over the gold bird cage dedicated to Petey the parrot.

"Here, I believe this should do."



"Oh my... that will do nicely, thank you..." says the elf.

(The party acquires minor item: Healing Pill that will heal 1 Harm instantly)
Downytouch Lightbreeze
player, 20 posts
Owl-Aarakocra Cleric
3/3 HP
Wed 6 Oct 2021
at 20:09
  • msg #210

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Downytouch ask the elf.
Have you set up shop here in this room or are you wondering the ship like us?
The GM
GM, 174 posts
Thu 7 Oct 2021
at 01:13
  • msg #211

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Downytouch Lightbreeze:
Downytouch ask the elf.
Have you set up shop here in this room or are you wondering the ship like us?


"No no, this is the only above-surface area here that I'll go to, now. It didn't used to be as bad, before, as it is now. But... there's an evil presence, here, and it's making everything worse and worse..."
Renee
player, 49 posts
Mage
2/3 HP
Fri 8 Oct 2021
at 22:09
  • msg #212

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"Above surface?  Do you mean, above the water line, or...?" Renee asked, face showing a mix of curiosity and puzzlement.  "And what details do you have about this great evil?  Sounds like a good way to earn a tail."
The GM
GM, 175 posts
Sat 9 Oct 2021
at 01:29
  • msg #213

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Renee:
"Above surface?  Do you mean, above the water line, or...?"



"Yes... Are... you... not familiar with sea elves? We're, ah, amphibious. Actually do better underwater, really..."


Renee:
"And what details do you have about this great evil?  Sounds like a good way to earn a tail."



"None, save that it is supernatural in origin. Magic, or something else, or a combination of magic and something else... I really don't know..."
Renee
player, 50 posts
Mage
2/3 HP
Sun 10 Oct 2021
at 05:56
  • msg #214

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"Well...no.  I may have two tails, but I'm only fifty, I'm still learning.  I'd thought maybe there was a layer of sunken ships, with magic holding the air inside," Renee said.
Evan
player, 149 posts
Warlock with Genie patron
3/3 HP
Sun 10 Oct 2021
at 09:36
  • msg #215

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"That would be fascinating if there was, and certainly show strong magic was at play. So the number of your tails indicates your age ?" Evan looks at Renee curiously.

He then looks back to the sea elf, "Thank you for your help, we will try to find and deal with the great evil here so hopefully it doesn't effect your people below the waves over time."
Downytouch Lightbreeze
player, 21 posts
Owl-Aarakocra Cleric
3/3 HP
Sun 10 Oct 2021
at 11:00
  • msg #216

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Downytouch looks across at Renee.

That a lot of years.  You must have seen a loads of thing, talked to loads of people and learn a lot of interesting things.  I would love to hear about them when we next camp.  If you don't mind?

This was asked with a very naive innocent charm.  The owl was clearly not being rude in any way.
Renee
player, 51 posts
Mage
2/3 HP
Sun 10 Oct 2021
at 21:42
  • msg #217

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"No, we're born with one tail, and earn more by proving ourselves - it can be acts of greatness, obtaining wisdom, improving our skills, gaining power...lots of ways, but they all take time.  I earned my second by learning to shapeshift so young - it's more usual to take about a century to develop the power and control needed."

The paused, doing a little mental math.  "We're a bit like elves - a short childhood, long adolescence, and then remaining in our primes until death or ascension.  Socially I'd be...I think sixteen as a human, and something like eighty as an elf?"

OOC: Move forward or continue the RP scene?  I'm fine with either.
Evan
player, 150 posts
Warlock with Genie patron
3/3 HP
Sun 10 Oct 2021
at 21:50
  • msg #218

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"That is amazing, to live so long. Well I hope to be with you when you earn a new tail." Evan smiled learning a bit more about his new companion made him feel good and closer to her. It also made him wonder about Downey he had never met a being like Downey before though he had heard of bird folk before on the farm.
Downytouch Lightbreeze
player, 22 posts
Owl-Aarakocra Cleric
3/3 HP
Mon 11 Oct 2021
at 12:46
  • msg #219

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Downy was trying to get his head round what Renee is saying.
I am technically eighteen in human years.  However his voice betrays after hearing what Reveene had said he was not so sure.  What do you mean by a century?  I thought that was something to do with history of the lands?
Renee
player, 54 posts
Mage
2/3 HP
Mon 11 Oct 2021
at 23:05
  • msg #220

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Renee frowned.  "A century is a hundred years, and is also the normal age for a kitsune to master shapeshifting.  I managed it in just under fifty years, hence the major accomplishment."

She turned to Evan and offered a half-shrug.  "Jokes aside, unless there is a world-ending threat hidden among this graveyard, your children would likely have passed from old age before I earn a third tail.  Still, the thought is appreciated."
Evan
player, 151 posts
Warlock with Genie patron
3/3 HP
Mon 11 Oct 2021
at 23:31
  • msg #221

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"Oh, shame I would have loved to be there for it. Seems like it would be a very legendary thing." Evan shrugs.

"Should we continue on ?"
Downytouch Lightbreeze
player, 24 posts
Owl-Aarakocra Cleric
3/3 HP
Wed 13 Oct 2021
at 17:04
  • msg #222

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Downy just looked at Evan as if his whole world had been turns up side down.
As if someone had proved that the sun was purple and rainbows are living creatures that can speak.

The old wise ones are said sometimes to see ninety to maybe a hundred summers.  But you talk as if you hope to see many a hundred summers?  Do you come from the lands of the gods?
Renee
player, 55 posts
Mage
2/3 HP
Thu 14 Oct 2021
at 01:01
  • msg #223

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"Funny you should ask that, actually..." Renee said, lips quirking into a mischievous smirk.  "I don't come from there, but the oldest and wisest kitsune - those who have lived ten centuries and earned all nine tails - can ascend to join them as a servant.
 Save up your questions and I'll try to answer everything next time we rest, alright?"
she finished, preparing to push onward.
Downytouch Lightbreeze
player, 25 posts
Owl-Aarakocra Cleric
3/3 HP
Thu 14 Oct 2021
at 08:48
  • msg #224

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

There was something about the words "those who have lived ten centuries and earned all nine tails" that physically ruffled Downy's feathers.  He looked a Renee with a wary look.
I also think we should move on.  He said as he also starts to prepare to move on.
Evan
player, 152 posts
Warlock with Genie patron
3/3 HP
Thu 14 Oct 2021
at 11:41
  • msg #225

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan nods, "Fine by me to move on."
Renee
player, 56 posts
Mage
2/3 HP
Thu 14 Oct 2021
at 17:10
  • msg #226

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

OOC: 13:09, Today: Renee rolled 5,6 using 1d6,1d6 ((5,6)).

· You find something hidden here! (It may or may not be Loot, but it will be of interest...)

The GM
GM, 178 posts
Thu 14 Oct 2021
at 17:44
  • msg #227

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Renee:
OOC: 13:09, Today: Renee rolled 5,6 using 1d6,1d6 ((5,6)).

· You find something hidden here! (It may or may not be Loot, but it will be of interest...)


You come to a spot between the hulls of the ship you're on, and the next ship ahead.

There's a golden flag hanging from a fallen mast up above.

No, really, it looks like real gold thread or pounded gold or something...

The trouble is, to get it, you'd have to climb or fly up. There's no danger of the ships crashing together, but there's a danger of falling, if you can't fly... and there's so much broken, splintered timbers on the way up, it'd even make flying risky...

(Roll Avoid Danger (Agile) to see about getting it... Or you could just Move Forward...)
Downytouch Lightbreeze
player, 26 posts
Owl-Aarakocra Cleric
3/3 HP
Thu 14 Oct 2021
at 18:02
  • msg #228

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

OOC:
Would being able to fly count as if I was (Agile) as I have my hands free to move some of the some obstetrical?  It got be easier to fly up that just climb?

The GM
GM, 179 posts
Thu 14 Oct 2021
at 18:17
  • msg #229

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Downytouch Lightbreeze:
OOC:
Would being able to fly count as if I was (Agile) as I have my hands free to move some of the some obstetrical?  It got be easier to fly up that just climb?


(The roll must still be Agile.)
Renee
player, 57 posts
Mage
2/3 HP
Fri 15 Oct 2021
at 21:15
  • msg #230

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Renee looked over the destroyed rigging, biting her lip pensively.  "I could shift out of this human shape to climb up easily, but I don't think I could get it free without shifting back, and I'd probably fall doing that.  Hmmm."  Her gaze shifted lower, looking among the fallen wreckage.  "Maybe I could take a rope up?  It'd minimize the damage from the fall."
Evan
player, 153 posts
Warlock with Genie patron
3/3 HP
Fri 15 Oct 2021
at 21:46
  • msg #231

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"We could hold the rope that way we could just real you up if you do fall." Evan offers looking for a place they could brace themselves and help Renee best.
Downytouch Lightbreeze
player, 27 posts
Owl-Aarakocra Cleric
3/3 HP
Mon 18 Oct 2021
at 20:18
  • msg #232

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

I would have the strength to help with that.
Downy added.
Renee
player, 59 posts
Mage
2/3 HP
Wed 20 Oct 2021
at 16:41
  • msg #233

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"Here I go..." Renee said, trailing off as she melted into her true form, a kitsune: a fox with two tails.  "Tie a rope around my waist and I'll try to reach the flag."

OOC: This roll fails (nobody is Agile, right?), but RPing it through.

12:38, Today: Renee rolled 3 using 1d6 with rolls of 3.  Avoid Danger (Agile).

Evan
player, 154 posts
Warlock with Genie patron
3/3 HP
Wed 20 Oct 2021
at 17:07
  • msg #234

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Holding the rope tight so Renee doesn't fall to far if she falls.


Is this a help ? Can Downey and I help ?

The GM
GM, 181 posts
Wed 20 Oct 2021
at 17:51
  • msg #235

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:
Holding the rope tight so Renee doesn't fall to far if she falls.


Is this a help ? Can Downey and I help ?


(It's a group roll... but NONE of you have Agile! So no, just the 1 die.

Renee takes 1 Harm.)


Owwwwww. Renee scrapes up against a jagged, splintered board. That hurt.

BUT... she got the flag, and got back!

It really feels like some sort of gold-leaf... but if it were really made of gold, it'd be more delicate than this feels. Must be magical!

(Flag of Courage: Looking at this flag will automatically cure ONE Trauma per mission. It is also worth 2 loot.)
Evan
player, 155 posts
Warlock with Genie patron
3/3 HP
Wed 20 Oct 2021
at 18:20
  • msg #236

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Will help bandage Renee up.

"Hey you got it !" He smiles wide.
Downytouch Lightbreeze
player, 28 posts
Owl-Aarakocra Cleric
3/3 HP
Wed 20 Oct 2021
at 18:40
  • msg #237

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Should we rest and deal with your wounds Renee?
Downny looked worried.
Renee
player, 61 posts
Mage
2/3 HP
Fri 22 Oct 2021
at 02:43
  • msg #238

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"Ow.  Ow.  Ow."

Renee's muzzle is twisted in pain, her soft fur caked with blood, and her voice is sharp and oh-so-controlled.

"Shapeshifting back to kitsune is easy, into a human is hard.  I'll rest when I can clean up, you take point."
Renee
player, 64 posts
Mage
2/3 HP
Wed 27 Oct 2021
at 11:45
  • msg #239

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

OOC: 07:44, Today: Renee rolled 4,5 using 1d6,1d6 with rolls of 4,5.  Move Forward.

--On a 4 or 5, the GM chooses one thing from the following list:

I'm standing behind the boys, letting them walk into danger.

Evan
player, 156 posts
Warlock with Genie patron
3/3 HP
Wed 27 Oct 2021
at 13:16
  • msg #240

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

((It's ok Renee we don't mind protecting you right now.))
The GM
GM, 184 posts
Wed 27 Oct 2021
at 16:35
  • msg #241

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Renee:
OOC: 07:44, Today: Renee rolled 4,5 using 1d6,1d6 with rolls of 4,5.  Move Forward.

--On a 4 or 5, the GM chooses one thing from the following list:

I'm standing behind the boys, letting them walk into danger.


http://3.bp.blogspot.com/-iNMG...9-FungusSkeleton.jpg

Some sort of undead blocks the way. It prepares to attack... but it's also cautious, not letting its guard down...
Downytouch Lightbreeze
player, 30 posts
Owl-Aarakocra Cleric
3/3 HP
Wed 27 Oct 2021
at 20:38
  • msg #242

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Downnytouch looks over at the others.  He not sure what group wants to do.
His claws are ready.
Evan
player, 157 posts
Warlock with Genie patron
3/3 HP
Wed 27 Oct 2021
at 20:49
  • msg #243

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"Well, our goal is to remove the undead and other threats."

Evan looked toward the skeleton wondering why it hadn't attacked them yet which was odd.

"Can you speak ?" He called out to the skeleton.
The GM
GM, 185 posts
Tue 2 Nov 2021
at 17:25
  • msg #244

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:
"Well, our goal is to remove the undead and other threats."

Evan looked toward the skeleton wondering why it hadn't attacked them yet which was odd.

"Can you speak ?" He called out to the skeleton.


That did it-- it attacks!

(Roll for Get Violent...)
Evan
player, 158 posts
Warlock with Genie patron
3/3 HP
Tue 2 Nov 2021
at 17:32
  • msg #245

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan jumps into his attacks with his scimitar against the skeleton. Downward swings of his blade.



Added dice if people help.
11:31, Today: Evan rolled 15 using 3d6 with rolls of 6,3,6.  Get Violent with help.

The GM
GM, 186 posts
Tue 2 Nov 2021
at 19:24
  • msg #246

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:
Evan jumps into his attacks with his scimitar against the skeleton. Downward swings of his blade.



Added dice if people help.
11:31, Today: Evan rolled 15 using 3d6 with rolls of 6,3,6.  Get Violent with help.


(No reason why they wouldn't help...

Success!

Someone tell me who landed the blow that destroyed the thing, and describe it!)

Renee
player, 65 posts
Mage
2/3 HP
Fri 5 Nov 2021
at 22:34
  • msg #247

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan's scimitar bites deeply into the skeleton, cutting down and across the chest, splitting the creature's upper body in twain.  The skeleton held together briefly, almost taking another step forward, before the animating energy failed and it collapsed to the ground.

"Ick," Renee said, content with just the one word.
Evan
player, 159 posts
Warlock with Genie patron
3/3 HP
Fri 5 Nov 2021
at 22:37
  • msg #248

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"Well, one more undead dealt with." Evan smiles and takes out a rag to clean his blade.

"You want to look around Renee, see if it was guarding anything ?"
Downytouch Lightbreeze
player, 31 posts
Owl-Aarakocra Cleric
3/3 HP
Fri 5 Nov 2021
at 22:48
  • msg #249

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

That sounds like a good idea.  Downy agrees with Even.
Renee
player, 66 posts
Mage
2/3 HP
Sat 6 Nov 2021
at 23:19
  • msg #250

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"Just because I can search the smaller nooks..." Renee huffed, smirk hidden by her vulpine muzzle, but she trotted forward and began searching the room.

OOC: I think I'm the only Insightful?  We need to get that posted on the OOC.

19:16, Today: Renee rolled 1,4 using 1d6,1d6 with rolls of 1,4.  Loot the Area.

--On a roll of 4 or 5, you find a little loot, or maybe just one Minor Item.

The GM
GM, 187 posts
Sun 7 Nov 2021
at 22:14
  • msg #251

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Renee:
"Just because I can search the smaller nooks..." Renee huffed, smirk hidden by her vulpine muzzle, but she trotted forward and began searching the room.

OOC: I think I'm the only Insightful?  We need to get that posted on the OOC.

19:16, Today: Renee rolled 1,4 using 1d6,1d6 with rolls of 1,4.  Loot the Area.

--On a roll of 4 or 5, you find a little loot, or maybe just one Minor Item.


There are a pair of rotted boots over in one corner.

But the big buckles are gold... and fancy.

(The buckles are worth 1 loot (together, not each). I'll add them to your Loot list.)
Renee
player, 67 posts
Mage
2/3 HP
Wed 10 Nov 2021
at 02:01
  • msg #252

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"You two are prying these buckles free, since I lack thumbs," Renee informed her companions, using one paw to drag the the shoes over and dropping them at their feet.  "I am not putting old, rotting shoes in my mouth."
Evan
player, 160 posts
Warlock with Genie patron
3/3 HP
Wed 10 Nov 2021
at 02:06
  • msg #253

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Prys the buckles off and hands them to Downy.

"Here you go, as the newest member of our group." Evan smiles.
Evan
player, 161 posts
Warlock with Genie patron
3/3 HP
Tue 16 Nov 2021
at 14:53
  • msg #254

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Move Forward


07:52, Today: Evan rolled 4 using 1d6 with rolls of 4.  Move Forward.


Evan presses on after passing off the buckles.
Evan
player, 163 posts
Warlock with Genie patron
3/3 HP
Tue 16 Nov 2021
at 15:32
  • msg #255

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

08:32, Today: Evan rolled 5 using 1d6 with rolls of 5.  Renee's Help.
The GM
GM, 190 posts
Tue 16 Nov 2021
at 19:08
  • msg #256

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:
08:32, Today: Evan rolled 5 using 1d6 with rolls of 5.  Renee's Help.



(You find a clue here about something nearby. Take +1 die toward your next Move Forward roll.)

There is nothing of particular interest in the next area.

But Renee's sharp eyes spot a sort of crack in the wall where one wouldn't expect there to be one...

...It's a secret door! Hmmmm...
Renee
player, 68 posts
Mage
2/3 HP
Thu 18 Nov 2021
at 17:36
  • msg #257

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"Boys?  I've found something," Renee said, trotting over to the hidden door.  "I'm not too familiar with shipbuilding, but I imagine a secret door on one is quite unusual, no?"
Evan
player, 164 posts
Warlock with Genie patron
3/3 HP
Thu 18 Nov 2021
at 17:43
  • msg #258

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan nods, "I wouldn't imagine so, I agree."

He heads over, "Let's check it out !" He says with a wide smile.

He will try and open it now that Renee has pointed it out.
Evan
player, 165 posts
Warlock with Genie patron
3/3 HP
Fri 19 Nov 2021
at 00:11
  • msg #259

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD



17:10, Today: Evan rolled 5,6 using 1d6,1d6 with rolls of 5,6.  Moving Forward w/ help from Renee.



Evan opens the secret door and moves in.
The GM
GM, 192 posts
Sun 21 Nov 2021
at 19:07
  • msg #260

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:


17:10, Today: Evan rolled 5,6 using 1d6,1d6 with rolls of 5,6.  Moving Forward w/ help from Renee.



Evan opens the secret door and moves in.



--On a roll of 6, choose one thing from the following list.

· There is a person, some persons, a monster, or some monsters here! On a 6, you spot them first.
· There is something valuable here! (It might be hard to get ahold of it, though...)
· You find something hidden here! (It may or may not be Loot, but it will be of interest...)
· You find a clue here about something nearby. Take +1 die toward your next Move Forward roll.

Downytouch Lightbreeze
player, 32 posts
Owl-Aarakocra Cleric
3/3 HP
Sun 21 Nov 2021
at 21:12
  • msg #261

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Downytouch stays back and let the others do the work.  He has a lot to learn and it best to stay out the way.
Did you find anything interesting? He asks Evan.
Evan
player, 167 posts
Warlock with Genie patron
3/3 HP
Sun 21 Nov 2021
at 23:50
  • msg #262

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Beyond the door a scraping sound could be heard. Something came into view they were looking at the back of some creature as they opened the secret door. Evan looked over his shoulder and held one finger to his lips. His eyes then went back to the creature.

Some monster lay beyond the door.
The GM
GM, 193 posts
Mon 22 Nov 2021
at 15:39
  • msg #263

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:
Beyond the door a scraping sound could be heard. Something came into view they were looking at the back of some creature as they opened the secret door. Evan looked over his shoulder and held one finger to his lips. His eyes then went back to the creature.

Some monster lay beyond the door.



It's some sort of big mantis thing, about five and a half feet tall. It clicks and trills to itself now and then... it seems to be eating...

The light's not great, and the mantis itself is mostly blocking your view, but it looks like it may have killed a cultist...?

(You can attack, or you can try to roll Move Again in another direction and try to go around the mantis...)

https://cdna.artstation.com/p/...er018.jpg?1605387733
Downytouch Lightbreeze
player, 34 posts
Owl-Aarakocra Cleric
3/3 HP
Wed 24 Nov 2021
at 17:16
  • msg #264

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Oh that a nasty looking creature.  Let me help.
The bird flies forward drops down with both it clawed feet onto the creature.
The GM
GM, 194 posts
Wed 24 Nov 2021
at 17:33
  • msg #265

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Downytouch Lightbreeze:
Oh that a nasty looking creature.  Let me help.
The bird flies forward drops down with both it clawed feet onto the creature.


(11:14, Today: Downytouch Lightbreeze rolled 17 using 3d6 with rolls of 6,5,6.  Get Violent)

The mantis is defeated without injury to our heroes!

Downytouch, narrate how one or both of your teammates helped!
Downytouch Lightbreeze
player, 37 posts
Owl-Aarakocra Cleric
3/3 HP
Fri 10 Dec 2021
at 11:00
  • msg #266

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Downy sweeps down onto the mantis, his clawed feet out.  The others had never seen him really in action but now they would.
The bird of pray was swift and strong.  His two claws lock hold of the creature's own claws.  Now the mantis own claws were unable to move or strike the group.  The two creature of pray tussled in a test of will and strength.  Neither really able to overcome the other.  Downy did have the advantage of height.  His wings.  Slowly he was trying to lift the mantis up.  The creature however dug itself in to the wood of the ship to prevent this.

Seeing what was happening and with quick wit.  Renee moved her arms and pointed at the creature.  A spray of red and black light came out of her hands.  It covered the mantis legs and was gone.  It would have seemed at first pointless but as Downy pulled on the creature it found it could not get a grip with it's feet any more.  Then one leg slipped.  Then another.  Now because of Renee spell Downy had full control.  Renee spell had removed it ability to dig into the ground and save itself.  The bird lift the mantis up to expose it's underbelly.
Now Called Downy.
Khaaven move up careful and took aim.  With one long and well place cut the creature upper body and lower body was cut from it self.  The signal of this event hit the creatures brain and it went limp.
With one clean swipe Khaaven had killed the creature with no harm done to the others or himself.  Such a well place movement any master of the blade would be proud off.

Letting Khaaven move back first Downy let the body drop to the ground.

Downy looked back at the other two.  Nothing needed to be said.  The creature had been down quickly and with no damage to anybody.  A team effort each playing a part and each vital to the win.  Downy with his strength, claws and wings.  Renee with her quick wit and magic talent and Khaavan with his mastery of the blade and wonderful timing.
This message was last edited by the player at 11:11, Fri 10 Dec 2021.
Renee
player, 74 posts
Mage
2/3 HP
Tue 18 Jan 2022
at 18:24
  • msg #267

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

With the overgrown insect destroyed, Renee began poking her nose around the room, searching for anything interesting.

OOC: 13:22, Today: Renee rolled 3,6 using 1d6,1d6 with rolls of 3,6.  Loot the Area.
The GM
GM, 199 posts
Wed 19 Jan 2022
at 20:16
  • msg #268

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Renee:
With the overgrown insect destroyed, Renee began poking her nose around the room, searching for anything interesting.

OOC: 13:22, Today: Renee rolled 3,6 using 1d6,1d6 with rolls of 3,6.  Loot the Area.


Near the dead body, Renee finds a small (slightly cracked) Buckler of Magical Defense. Didn't help enough against a giant mantis, though.

(The Buckler of Magical Defense is a smallish shield that lets you roll an extra die (yes, even more than 3) when fighting spellcasters or those who use magical attacks (if you're not sure, ask, and the GM will tell you).

However, the Buckler is slightly cracked. If you use it and roll a 1 (even if you also roll something higher), the Buckler will be broken afterward.

The (cracked) Buckler of Magical Defense is worth 2 Loot.)

Evan
player, 174 posts
Warlock with Genie patron
3/3 HP
Wed 19 Jan 2022
at 20:20
  • msg #269

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"Nice find." Evan smiles to Renee.

Evan leads the way forward.


13:19, Today: Evan rolled 6 using 1d6 with rolls of 6.  Move Forward.

The GM
GM, 200 posts
Thu 20 Jan 2022
at 20:44
  • msg #270

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:
"Nice find." Evan smiles to Renee.

Evan leads the way forward.


13:19, Today: Evan rolled 6 using 1d6 with rolls of 6.  Move Forward.




MOVE FORWARD:

--On a roll of 6, choose one thing from the following list.

· There is a person, some persons, a monster, or some monsters here! On a 6, you spot them first.
· There is something valuable here! (It might be hard to get ahold of it, though...)
· You find something hidden here! (It may or may not be Loot, but it will be of interest...)
· You find a clue here about something nearby. Take +1 die toward your next Move Forward roll.


The GM will narrate the results.

Evan
player, 175 posts
Warlock with Genie patron
3/3 HP
Thu 20 Jan 2022
at 20:45
  • msg #271

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

There is a person, some persons or a monster here and we spot them first.
The GM
GM, 201 posts
Thu 20 Jan 2022
at 21:15
  • msg #272

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:
There is a person, some persons or a monster here and we spot them first.


In the next area there is a monster.

Imagine if a big elephant-seal had the head (and skin) of a shark instead, but then also imagine that instead of flippers in front, it had the legs (and claws) of a lion. Tail's still seal-like though.

Oops, never mind, no need to imagine it, it's right in front of you.

This is a very large area. The floor is all right, but the walls have collapsed into one big area-- including the sea being visible from where you are standing.

There's a collapsed mast that's fallen in... hey, you could climb it to get to the next ship! If you didn't have to worry about this powerful beast in your way.

The beast has nostrils AND gills... but from its very labored breathing, it feels like it'd be much more comfortable underwater.

Based on the ugly mess of blood, bones, and robes over to your right, here's what seems to have happened: the beast detected human cultists, jumped up here to eat them, ate them... but now it's having trouble returning to the sea.

Or maybe it's just resting because it's full?

Or maybe it's wounded on its far side, where you can't see?

Whatever the case, its eyesight and sense of smell seem terrible up here out of the water.

Too soon to say how good or bad its out-of-water hearing might be, since you're being quiet.

WILL YOU:
--fight the beast?
--try to (peacefully) encourage it to leave, to go back down into the sea?
--try to sneak around it?
--try to communicate with it?
--Something else?


(1. fight the beast: Get Violent

2. try to (peacefully) encourage it to leave, to go back down into the sea: Avoid Danger

3. try to sneak around it: Avoid Danger

4. try to communicate with it: Talk It Over

5. Something else: probably Avoid Danger)

Downytouch Lightbreeze
player, 40 posts
Owl-Aarakocra Cleric
3/3 HP
Sat 22 Jan 2022
at 19:58
  • msg #273

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Downytouch looks to the other two.  He really not sure what the right move is to make in this situation.
But he is ready to help in any way he can.
The GM
GM, 210 posts
Sat 5 Mar 2022
at 18:51
  • msg #274

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Downytouch Lightbreeze:
Downytouch looks to the other two.  He really not sure what the right move is to make in this situation.
But he is ready to help in any way he can.


(I'm giving a free Head Back to the Village Early (and back) move...)

The three adventurers stare at the situation for many long seconds... and then...

"...I'm tired," Renee whispers. "You know what? I need a bath. And a long rest. I'm sorry, guys, but I need to go back to the village, all right? I just can't think how to deal with this right now."

Evan and Downytouch agree that they, too, have no better ideas at the moment, and so they help Renee return to the waiting rowboat, and the ship that brought them here...

It turns out that there's a new adventurer, a human thief named Myra. "Excellent," says Renee. "I may or may not be ready to return in a day or so... maybe less. But right now, please let Myra here take my place... Myra, I wish you and the rest of Dear Old Gang luck."

Soon, then, steps are retraced, and it's Evan, Downytouch, and Myra that face the room with the beast...

Nothing has really changed.

In the this area... there is a monster.

Imagine, Myra, if a big elephant-seal had the head (and skin) of a shark instead, but then also imagine that instead of flippers in front, it had the legs (and claws) of a lion. Tail's still seal-like though.

Oops, never mind, no need to imagine it, it's right in front of you.

This is a very large area. The floor is all right, but the walls have collapsed into one big area-- including the sea being visible from where you are standing.

There's a collapsed mast that's fallen in... hey, you could climb it to get to the next ship! If you didn't have to worry about this powerful beast in your way.

The beast has nostrils AND gills... but from its very labored breathing, it feels like it'd be much more comfortable underwater.

Based on the ugly mess of blood, bones, and robes over to your right, here's what seems to have happened: the beast detected human cultists, jumped up here to eat them, ate them... but now it's having trouble returning to the sea.

Or maybe it's just resting because it's full?

Or maybe it's wounded on its far side, where you can't see?

Whatever the case, its eyesight and sense of smell seem terrible up here out of the water.

Too soon to say how good or bad its out-of-water hearing might be, since you're being quiet.

WILL YOU:
--fight the beast?
--try to (peacefully) encourage it to leave, to go back down into the sea?
--try to sneak around it?
--try to communicate with it?
--Something else?


(1. fight the beast: Get Violent

2. try to (peacefully) encourage it to leave, to go back down into the sea: Avoid Danger

3. try to sneak around it: Avoid Danger

4. try to communicate with it: Talk It Over

5. Something else: probably Avoid Danger)

Myra
player, 2 posts
Sun 6 Mar 2022
at 02:14
  • msg #275

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"Well," Myra said to the others in a whisper, "it looks like it's eaten its fill -- perhaps we should just leave it be, and sneak around it?"
Evan
player, 180 posts
Warlock with Genie patron
3/3 HP
Sun 6 Mar 2022
at 02:18
  • msg #276

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan nodded willing to give it a try.

Whisper, "Any tips on being stealthy ? Downy is silent when he flies."
Myra
player, 3 posts
Sun 6 Mar 2022
at 02:31
  • msg #277

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

In reply to Evan (msg # 276):

"Don't make noise!" Myra replied with a grin. "Perhaps we can arrange a distraction..."

Looking for a small rock or piece of wood, Myra threw it toward the pile of bones and rags, attempting to make a noise loud enough to distract the creature from where they would be sneaking past it.

OOC: Myra is AGILE, so that's +1 die toward Avoiding Danger, correct? I'm still trying to get the hang of this system...
The GM
GM, 213 posts
Sun 6 Mar 2022
at 22:25
  • msg #278

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD


Myra decides this is going to be risky. Her expertise at sneaking tells you that you can all sneak by if you do it quietly and quickly... but the odds are very high that you'll drop something on the way...

(You can get safely past the beast, but if you do, you'll lose at least one item of loot... chosen by me at random...)
Myra
player, 5 posts
Sun 6 Mar 2022
at 22:54
  • msg #279

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Myra describes her observations, and finishes by saying, "I say we go for it!"
Evan
player, 181 posts
Warlock with Genie patron
3/3 HP
Sun 6 Mar 2022
at 23:01
  • msg #280

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan nods with a smile and follows Myra's lead.
The GM
GM, 214 posts
Sun 6 Mar 2022
at 23:09
  • msg #281

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:
Evan nods with a smile and follows Myra's lead.


Everybody... quietly... holding onto everything they can... runs for it!

Everyone carefully holds onto everything they can (partially just to keep it from jingling/rattling)...

No one seems to drop anything...

(17:06, Today: The GM rolled 14 using 1d20 with rolls of 14.

--Healing Pill. Will cure 1 Harm instantly. (worth 2 Loot.))


OOPS YES THEY DO!

OH NO! The Healing Pill falls toward the ocean!

(Whomever dropped it (you decide, I forgot) can try to catch it before it's out of reach, but you'll lose TWO OTHER items of Loot instead!)

What will you do?
Myra
player, 6 posts
Mon 7 Mar 2022
at 03:47
  • msg #282

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Myra wasn't even aware that there was a healing pill, so she didn't seem to recognize the loss that the small falling pill represented.
Evan
player, 182 posts
Warlock with Genie patron
3/3 HP
Mon 7 Mar 2022
at 03:53
  • msg #283

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

(I am ok with losing the pill probably so small won't realize it till we search for it in our pockets.)

Evan moves across trying his best to remain quiet though he wasn't as agile as his stealthy new companion. He waited pensively for Downy.
The GM
GM, 215 posts
Tue 8 Mar 2022
at 18:21
  • msg #284

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:
(I am ok with losing the pill probably so small won't realize it till we search for it in our pockets.)

Evan moves across trying his best to remain quiet though he wasn't as agile as his stealthy new companion. He waited pensively for Downy.


The Healing Pill is gone, but the team gets across to the next ship safely.

The strange beast notices them at the last second... Looks like he or she considers making a fuss about it... but they're already up the mast to the next ship, and it sort of sea-beast shrugs and says heck with it, too much trouble, and flops its way into the ocean. Nice to know it probably won't be there on the way back...
Myra
player, 9 posts
Tue 8 Mar 2022
at 21:22
  • msg #285

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Myra looks around to take stock of where they now were.

"You had a map, right?" she asks. "Which ship are we on now?"

She looks at the map and tries to get her bearings.
Evan
player, 184 posts
Warlock with Genie patron
3/3 HP
Tue 8 Mar 2022
at 21:28
  • msg #286

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"Well only somewhat of a map, Hmm looks like we are on the Morning Star now."

"There is supposed to be a place where there are survivors who have banned together which should be safe somewhere."
This message was last edited by the player at 21:28, Tue 08 Mar 2022.
The GM
GM, 219 posts
Tue 8 Mar 2022
at 21:30
  • msg #287

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Myra:
Myra looks around to take stock of where they now were.

"You had a map, right?" she asks. "Which ship are we on now?"

She looks at the map and tries to get her bearings.


Everyone studies the diagram that was found before Myra joined...

It appears that you're on the deck of the Morning Star now.

No monsters are visible to attack, either... so far, anyway!

The deck of this ship tilts slightly to your right... The deck of the next ship-- the one ship you haven't been on yet at all-- is nearby, but it tilts slightly to the left, away from you.

It's not safe to jump from one to the other, but there's a spot down below where the two hulls rub together-- based on all the cult members moving from one ship to another, there must be a place down below where you could cross.

On the other hand, Downytouch can fly... He could fly over with a rope, and try to arrange a way for you to cross? But that seems risky for a couple of reasons...
Myra
player, 10 posts
Tue 8 Mar 2022
at 21:46
  • msg #288

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

In reply to The GM (msg # 287):

"So the idea is to clear out the monsters inhabiting the wrecks, right?" She points to where the two boats are smashed together. "Let's explore this wreck and see if we can cross down there!"

She waits to see if there are any objections before leading the way.
Evan
player, 189 posts
Warlock with Genie patron
3/3 HP
Tue 15 Mar 2022
at 16:40
  • msg #289

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan smiles, "Well we got past that strange monstrocity, everyone looks alright let's see what is in this ship."

He continues on leading the others.


10:39, Today: Evan rolled 5 using 2d6 ((3,2)).


The GM
GM, 224 posts
Tue 15 Mar 2022
at 17:25
  • msg #290

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:
Evan smiles, "Well we got past that strange monstrocity, everyone looks alright let's see what is in this ship."

He continues on leading the others.


10:39, Today: Evan rolled 5 using 2d6 ((3,2)).



You find the main door downstairs, and enter.

The first area has nothing, it's just a sort of large hallway allowing you to access other parts of the ship. There's nothing in it.

Except that thing.

Hanging from the ceiling.

Like a big black sack--

No, those are its wings.

It's a big bat. ...With tendrils of shadow flowing off of it...

It attacks!

Instead of a squeak or scream, it emits a blast of shadow... don't let it hit you!

(roll for Get Violent, someone!)
Myra
player, 13 posts
Tue 15 Mar 2022
at 19:32
  • msg #291

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"En garde," Myra says, raising her rapier, and she follows Evan into combat!

Get Violent Roll: 6,1,3
14:31, Today: Myra rolled 10 using 3d6 ((6,1,3)).

Evan
player, 191 posts
Warlock with Genie patron
3/3 HP
Tue 15 Mar 2022
at 19:40
  • msg #292

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan slashes at the horrid bat thing with his scimitar.

Little lightning arcs dance along his blade from his patron djinn.
Myra
player, 14 posts
Tue 15 Mar 2022
at 19:45
  • msg #293

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

As Evan distracts it with electrical slashes, Myra leaps behind it and stabs at its back.
The GM
GM, 226 posts
Tue 15 Mar 2022
at 21:09
  • msg #294

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Myra:
"En garde," Myra says, raising her rapier, and she follows Evan into combat!

Get Violent Roll: 6,1,3
14:31, Today: Myra rolled 10 using 3d6 ((6,1,3)).


(The shadowy bat is destroyed!

Someone describe how you finished it off!)

Myra
player, 16 posts
Tue 15 Mar 2022
at 22:43
  • msg #295

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan's scimitar dances with lightning as he weaves back and forth in front of the shadowy bat, drawing its attention as Myra slides behind it. With a flourish and a thrust her rapier slides into one wing, tearing a large hole in it.

"Nevermore!" she shouts as it flops to the deck. She tumbles backwards as it fires another shadowy blast in her direction, but the distraction provides an opening for Evan to step forward and bring his scimitar down upon its head, ending the shadowy bat's threat forever.

After a moment to make sure it's actually dead, Myra glances around curiously.
This message was last edited by the player at 22:44, Tue 15 Mar 2022.
Evan
player, 194 posts
Warlock with Genie patron
3/3 HP
Sat 2 Apr 2022
at 19:00
  • msg #296

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD


13:00, Today: Evan rolled 2 using 1d6 with rolls of 2.  Loot the area.
See
13:14, Today: Evan rolled 4 using 1d6 with rolls of 4.  loot roll.
Better


Evan walks around seeing if anything could be discovered.
This message was last edited by the player at 19:15, Sat 02 Apr 2022.
The GM
GM, 228 posts
Sun 3 Apr 2022
at 15:54
  • msg #297

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:

13:00, Today: Evan rolled 2 using 1d6 with rolls of 2.  Loot the area.
See
13:14, Today: Evan rolled 4 using 1d6 with rolls of 4.  loot roll.
Better


Evan walks around seeing if anything could be discovered.



Evan finds nothin-- ...wait, what's that?

Say, not bad. Where the shadowy bat fell there is a smallish black opal gemstone left behind. It doesn't seem magical (anymore?)... just valuable.

(The smallish black opal is worth 1 Loot.)
Evan
player, 198 posts
Warlock with Genie patron
3/3 HP
Sun 3 Apr 2022
at 15:57
  • msg #298

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Hands the opal to Myra as the newest member to the group.

"Here you go, I was able to find this."
Myra
player, 21 posts
Sun 3 Apr 2022
at 21:32
  • msg #299

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

In reply to Evan (msg # 298):

Myra held it up and let it glitter in the light, before tucking it into a pocket.

"A good start," she agreed. "Let's see what else we can find...." She considered the exits from the area, and pointed toward one. "... that way!"

MOVE FORWARD: 16:31, Today: Myra rolled 7 using 2d6 ((3,4)).
The GM
GM, 229 posts
Sun 3 Apr 2022
at 21:44
  • msg #300

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Myra:
In reply to Evan (msg # 298):

Myra held it up and let it glitter in the light, before tucking it into a pocket.

"A good start," she agreed. "Let's see what else we can find...." She considered the exits from the area, and pointed toward one. "... that way!"

MOVE FORWARD: 16:31, Today: Myra rolled 7 using 2d6 ((3,4)).



(--On a 4 or 5, the GM chooses one thing from the following list:

· There is a person, some persons, a monster, or some monsters here! On a 6, you spot them first. On a 4 or 5, they spot you first. On a 3 or lower, they spot you first and will always attack!
· There is something valuable here! (It might be hard to get ahold of it, though...)
· You find something hidden here! (It may or may not be Loot, but it will be of interest...)
· You find a clue here about something nearby. Take +1 die toward your next Move Forward roll.)



This room is empty... except for in one corner, where a lot of dirt and sand has accumulated, there is a plant growing, a sort of large species of flytrap.

Its stalks turn toward you as you enter...

...but they cannot reach you.

Still... they wave slowly in your direction, like it's not sure you're there... like it's waiting...

(Roll AGILE to try to sneak past the plant quietly... or FORCEFUL to just attack it anyway... (it's not intelligent enough to communicate with))
Myra
player, 22 posts
Sun 3 Apr 2022
at 22:32
  • msg #301

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Myra pulled up short and looked at the plants with a dubious expression.

"Let's not feed Seymour over there," she said finally, and pointed to a skirting path that might get them past it. "I don't think it can reach us if we flatten ourselves against that wall to sneak past?"
Evan
player, 199 posts
Warlock with Genie patron
3/3 HP
Sun 3 Apr 2022
at 22:46
  • msg #302

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Nods and follows Myra's lead.

He flattens and inches along the wall.


He doesn't have the proper focus to help but he will try to keep quiet.

Myra
player, 23 posts
Mon 4 Apr 2022
at 02:33
  • msg #303

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Myra also moves along the wall, trying to avoid the plant's waving stalks.

OOC: Avoid Danger (Agile): 3 and 5
21:32, Today: Myra rolled 8 using 2d6 ((3,5)).

The GM
GM, 230 posts
Sat 9 Apr 2022
at 17:32
  • msg #304

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Myra:
Myra also moves along the wall, trying to avoid the plant's waving stalks.

OOC: Avoid Danger (Agile): 3 and 5
21:32, Today: Myra rolled 8 using 2d6 ((3,5)).


The plant strains to sense the adventurers... but it can't be sure they're there.

It drops... something...

The somethings uncoil-- they're vines, with bitey mouths on one end... and they can move on their own, like snakes...

They come toward the adventurers, but at least they're slow (so far)...

Looks like this just turned into a fight.

(Roll to Get Violent!)
Myra
player, 26 posts
Sun 10 Apr 2022
at 16:39
  • msg #305

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Seeing that they would not get past the plant without a fight, Myra draws her rapier.

"En garde!"

11:37, Today: Myra rolled 9 using 3d6 ((5,3,1)).
The GM
GM, 231 posts
Tue 12 Apr 2022
at 20:14
  • msg #306

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Myra:
Seeing that they would not get past the plant without a fight, Myra draws her rapier.

"En garde!"

11:37, Today: Myra rolled 9 using 3d6 ((5,3,1)).


Working together, the heroes make short work of the plants!

(Someone describe this!

Also, include how you deal with the main plant.

I'll talk about the consequence of that 5 in just a little bit...)

Myra
player, 27 posts
Tue 12 Apr 2022
at 20:15
  • msg #307

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

OOC: Your turn, Evan!
Evan
player, 201 posts
Warlock with Genie patron
3/3 HP
Tue 12 Apr 2022
at 20:30
  • msg #308

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

As the snake like vines come forward Evan moves forward to hold their attention and slash them with his scimitar. Some wrap about his legs before he is able to deal with them, Myra is able to accurately thrust through them with her rapier.

As they turn the main plant snaps at them with it's wide mouth.

Evan on one side and Myra on the other wear it down with slashes and thrusts till slowly the plants large snapping head lowers and it bleeds out sap onto the ships deck.
The GM
GM, 232 posts
Wed 13 Apr 2022
at 18:20
  • msg #309

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:
As the snake like vines come forward Evan moves forward to hold their attention and slash them with his scimitar. Some wrap about his legs before he is able to deal with them, Myra is able to accurately thrust through them with her rapier.

As they turn the main plant snaps at them with it's wide mouth.

Evan on one side and Myra on the other wear it down with slashes and thrusts till slowly the plants large snapping head lowers and it bleeds out sap onto the ships deck.


And so, the plant and its little bitey vines are defeated.

But  oh, no!

One scratched Myra!

She's not technically wounded-- it's barely a paper cut-- but she's poisoned! She's not going to die, but it makes her feel sick. She has trauma!

(13:19, Today: The GM rolled 3 using 1d6 with rolls of 3.  odd agility even insightful.

Myra's Agility bonus is unusable until her Trauma is fixed...)

Evan
player, 202 posts
Warlock with Genie patron
3/3 HP
Wed 13 Apr 2022
at 18:29
  • msg #310

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"Hey your wobbling on your feet, do you need to take a moment ?"

Evan moved to help Myra out.

"I think one of those things got you. Yeah." He notices some bleeding and an odd clear liquid around the wound.
Myra
player, 28 posts
Wed 13 Apr 2022
at 19:20
  • msg #311

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Myra cheers as the plant falls to the deck!

"Nevermore," she shouts in triumph, hoisting her rapier into the air -- but then, she stumbles sideways, suddenly unstable. "Wh-- what?" She notices the scratch on her arm as Evan helps her sit down on the deck. "I'm... not feeling so good."

"Is this the end of my story?"

Evan
player, 203 posts
Warlock with Genie patron
3/3 HP
Wed 13 Apr 2022
at 19:31
  • msg #312

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"Not if I can help it. I think maybe you were poisoned some plants are like that."

Rests here to help heal Myra's trauma.

Evan will try to suck and spit the venom out before it gets too much into Myra's system. Washing his mouth out with his canteen afterwards.


13:30, Today: Evan rolled 9 using 2d6 with rolls of 3,6.  Healing Trauma.

Myra
player, 29 posts
Wed 13 Apr 2022
at 20:15
  • msg #313

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Myra looks ill as Evan works, but gradually the color returns to her face and she seems better.

"Thank you," she says, and gives Evan a kiss on the cheek. Then, she rises to her feet, testing her balance, before poking her rapier around the base of the dead plant. "Maybe if it has poison, it also has something that could be used as a cure?"

OOC: Loot the room?
15:14, Today: Myra rolled 9 using 2d6 ((4,5)).
Evan, if you're Insightful you can roll another die...

The GM
GM, 233 posts
Sat 16 Apr 2022
at 16:14
  • msg #314

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:
"Not if I can help it. I think maybe you were poisoned some plants are like that."

Rests here to help heal Myra's trauma.

Evan will try to suck and spit the venom out before it gets too much into Myra's system. Washing his mouth out with his canteen afterwards.


13:30, Today: Evan rolled 9 using 2d6 with rolls of 3,6.  Healing Trauma.


Myra feels better; her trauma is healed.

Myra:
Myra looks ill as Evan works, but gradually the color returns to her face and she seems better.

"Thank you," she says, and gives Evan a kiss on the cheek. Then, she rises to her feet, testing her balance, before poking her rapier around the base of the dead plant. "Maybe if it has poison, it also has something that could be used as a cure?"

OOC: Loot the room?
15:14, Today: Myra rolled 9 using 2d6 ((4,5)).


Myra finds a small treasure: a small but rare and beautiful seashell, a Queen's Scarlet Conch.

Its small size means it's probably only worth 1 gold coin back in town, but still!
Myra
player, 30 posts
Sat 16 Apr 2022
at 17:55
  • msg #315

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Myra examines the shell with a shrug. "Not exactly what I expected, but maybe it'll be useful later on," she says, before leading the way beyond the bitey plant's corpse.

OOC: Move Forward
12:54, Today: Myra rolled 10 using 2d6 ((5,5)).

The GM
GM, 234 posts
Sun 24 Apr 2022
at 18:31
  • msg #316

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Myra:
Myra examines the shell with a shrug. "Not exactly what I expected, but maybe it'll be useful later on," she says, before leading the way beyond the bitey plant's corpse.

OOC: Move Forward
12:54, Today: Myra rolled 10 using 2d6 ((5,5)).


(--On a 4 or 5, the GM chooses one thing from the following list:

· You find a clue here about something nearby. Take +1 die toward your next Move Forward roll.)


There is nothing of interest in the next area.

Except a message carved (with a knife, is your guess) in the wooden planks near the area's only other door: WATER ELEMENTAL NEXT-- BE READY
Myra
player, 31 posts
Sun 24 Apr 2022
at 19:27
  • msg #317

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Myra pulls up short to examine the message, then looks at Evan.

"Any ideas?" she asks, and taps one finger against her chin as she thinks. "Maybe we could trade it that shell for passage..."
Evan
player, 204 posts
Warlock with Genie patron
3/3 HP
Sun 24 Apr 2022
at 19:30
  • msg #318

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"Hmmm you know that isn't that bad an idea. The shell is a thing of the sea and it is a water elemental. Let's give it a shot if not perhaps we should prepare some fire should it come to a battle. We could make some torches."
Myra
player, 32 posts
Mon 25 Apr 2022
at 14:40
  • msg #319

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Myra nods, and spends some time gathering broken pieces of wood that seem like they might burn, eventually creating a large pile.

"Ok, so -- we offer it the shell, and if things go south, we retreat here and light this pyre. That way, we'll have a bunch of weapons we can use against it!" She considers the pile of wood with a decisive nod. "Lead the way!"

OOC: Feel free to roll our 3 Move Forward dice, Evan!
Evan
player, 205 posts
Warlock with Genie patron
3/3 HP
Mon 25 Apr 2022
at 14:47
  • msg #320

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan nods and heads forward planning to make the offer of the sea shell of they encounter the water elemental.


08:46, Today: Evan rolled 8 using 2d6 with rolls of 3,5.  Move Forward.
08:53, Today: Evan rolled 5 using 1d6 with rolls of 5.  Room Bonus Die.

This message was last edited by the player at 14:54, Mon 25 Apr 2022.
The GM
GM, 235 posts
Tue 26 Apr 2022
at 23:34
  • msg #321

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:
Evan nods and heads forward planning to make the offer of the sea shell of they encounter the water elemental.


08:46, Today: Evan rolled 8 using 2d6 with rolls of 3,5.  Move Forward.
08:53, Today: Evan rolled 5 using 1d6 with rolls of 5.  Room Bonus Die.


(--On a 4 or 5, the GM chooses one thing from the following list:

· There is a person, some persons, a monster, or some monsters here! On a 6, you spot them first. On a 4 or 5, they spot you first.)


Look, it's the way to the next (and final) ship!

You can see it right through that... 7x7x7-foot cube of water.

The cube moves your way... this is particularly threatening because there's a dead cultist (you can tell by the robe) floating in the middle of the cube... and it looks like the cube wants to engulf someone else today...
Myra
player, 34 posts
Wed 27 Apr 2022
at 02:43
  • msg #322

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"Ummm..." Myra says, and looks at Evan in bewilderment. "Ok, maybe negotiation isn't going to work?" She draws her rapier as she slowly backs away from the cube. "So... plan B then!"

"Wait, you've got magic, right?" she says, snapping her fingers. "Can you hold it off until I can get the bonfire started?" She takes the firestarter box and heads back to the pile.

Get Violent: 21:43, Today: Myra rolled 10 using 3d6 ((3,1,6)).
Evan, you want to describe our triumph?

Evan
player, 208 posts
Warlock with Genie patron
3/3 HP
Wed 27 Apr 2022
at 02:50
  • msg #323

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan nods and faces off against the wall of water headed his way.  He calls on the winds to push it back making spinning motions with his scimitar while Myra heads back the way they came and lights up the torches.

Splashes of water get through and splatter Evan but though wet he is able to grab a torch when Myra returns. The two working with the wind singe and cause parts of the water to burn off as steam.

In tandem they keep it from advancing too quickly on either of them till finally the water loses cohesion. The deck is soaked but other than that, no real signs of the elemental are left.

Evan let's out a held in breath and then smiles.
"Well, we still have the shell."
Myra
player, 35 posts
Wed 27 Apr 2022
at 02:57
  • msg #324

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Myra is as damp as she was when she'd first been rescued by the group, but Evan's quip causes her face to break out in a huge grin of amusement.

"Not just that," she said proudly, "we've now also got a dead body! Lucky us, eh?" She rolled the waterlogged cultist over and began looking through his pockets.

Loot the Area: 21:56, Today: Myra rolled 6 using 2d6 ((4,2)).
The GM
GM, 236 posts
Sat 30 Apr 2022
at 18:06
  • msg #325

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Myra:
Myra is as damp as she was when she'd first been rescued by the group, but Evan's quip causes her face to break out in a huge grin of amusement.

"Not just that," she said proudly, "we've now also got a dead body! Lucky us, eh?" She rolled the waterlogged cultist over and began looking through his pockets.

Loot the Area: 21:56, Today: Myra rolled 6 using 2d6 ((4,2)).


The dead cultist has nothing that isn't ruined by being waterlogged (and salty).

Except one thing-- a very small glass bottle with a light-purple potion inside, still safely sealed by its small cork. Myra has seen these before-- a Potion of Cat's Grace.

Too bad this guy didn't use it right before the cube got 'im.

(The Potion of Cat's Grace will allow one to roll one extra die on an Agility-based roll. (Yes, even more than three, if needed. And one does not have to drink it before rolling-- one can state one is drinking it after the main roll or rolls to get one more die in.))
Myra
player, 36 posts
Sun 1 May 2022
at 19:23
  • msg #326

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Myra holds up the potion.

"Nice!" she exclaims. "Do you mind if I hold onto it? It could come in handy if we run into any more of those plant things." A shadow passes across her face and she shudders, but then it's gone and she's all smiles again.

"Otherwise, we're almost done -- one last ship to check out!"
Evan
player, 209 posts
Warlock with Genie patron
3/3 HP
Sun 1 May 2022
at 19:26
  • msg #327

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"Sure you hold on to it. You ready to press ahead or do you think we should rest before tackling the last ship ?" he caught the dark look and didn't want to press her if she was still feeling ill from the poison.
Myra
player, 37 posts
Sun 1 May 2022
at 19:33
  • msg #328

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

In reply to Evan (msg # 327):

"Nah, I'm fine," she says. "Let's finish clearing the foul infestations out of this place, and free the good people of Hanging Tree from their blight!" She pauses suddenly, and blinks.

"You know... 'Hanging Tree'... isn't the most... positive of names, is it?" She asks. "It kind of makes me wonder if they're hiding something... and if so... what?"

She shrugs and points at the final ship. "For now, though, let's focus on the foul infestation in front of us."

Move Forward: 4, 3 (oof)
14:33, Today: Myra rolled 7 using 2d6 ((4,3)).

Evan
player, 210 posts
Warlock with Genie patron
3/3 HP
Sun 1 May 2022
at 19:35
  • msg #329

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan nods, "Maybe in the past they had a lot of problems with criminals or piracy ?"

He brushes himself off and moves along with Myra into the last ship.
The GM
GM, 237 posts
Sun 1 May 2022
at 20:45
  • msg #330

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:
Evan nods, "Maybe in the past they had a lot of problems with criminals or piracy ?"

He brushes himself off and moves along with Myra into the last ship.


(· You find a clue here about something nearby. Take +1 die toward your next Move Forward roll.)

The passage to the next and final ship means crossing over to the adjacent deck.

You see nothing. Clearly, whatever secrets this ship has are down below.

Except...

...Except you see a ghost.

She's crying. "Please... please... Listen..." She reaches out to you... fades away... then back... She clearly wants to communicate, but seems to be having a lot of trouble doing so...
Myra
player, 38 posts
Mon 2 May 2022
at 00:17
  • msg #331

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Upon seeing the ghost, Myra stops dead in her tracks. She looks at the ghost for a long moment, then looks at Evan.

"This is all you, magic guy," she says, and gestures for him to move forward to talk to the ghost.
Evan
player, 211 posts
Warlock with Genie patron
3/3 HP
Mon 2 May 2022
at 00:22
  • msg #332

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Nods and tries to use a bit of his magic know how and charisma to try and find out what the ghost wants to convey to them. His knowledge of his patrons less then physical form hopefully helping out here.



18:21, Today: Evan rolled 7 using 2d6 with rolls of 5,2.  Charming Roll.


The GM
GM, 239 posts
Sun 8 May 2022
at 16:45
  • msg #333

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:
Nods and tries to use a bit of his magic know how and charisma to try and find out what the ghost wants to convey to them. His knowledge of his patrons less then physical form hopefully helping out here.



18:21, Today: Evan rolled 7 using 2d6 with rolls of 5,2.  Charming Roll.



(Give me a little dialog to bounce off of, please, Evan)
Evan
player, 212 posts
Warlock with Genie patron
3/3 HP
Sun 8 May 2022
at 16:49
  • msg #334

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"Hello, we don't mean you harm and you seem to want to speak. Please if you have something to say speak to us and pass on whatever message you have."

He runs his fingers over the lamp hanging from his belt.
The GM
GM, 240 posts
Sun 8 May 2022
at 16:58
  • msg #335

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:
"Hello, we don't mean you harm and you seem to want to speak. Please if you have something to say speak to us and pass on whatever message you have."


But speaking is clearly quite difficult for the poor ghost. "...Cultists... danger... pirate... doom... beware...! Danger...! Please...! Defeat...! Help...! Evil...!"

She points downward through all this-- down there, the problem is clearly somewhere below your feet.

And then, she gets really alarmed-- "He... senses me... I mus--"

And she fades out, and is gone.

Well, that was ominous...

(Remember to take +1 extra die toward your next Move Forward roll.)
Myra
player, 41 posts
Sun 8 May 2022
at 20:04
  • msg #336

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Myra studies the ghost as she responds to Evan's comments, and then looks at Evan once she's faded away.

"Huh," she says. "I wonder who 'He' is -- the 'pirate doom beware' that the cultists are helping, maybe?" She takes a moment to look around thoughtfully.

OOC: Any point in trying to Loot the Area?
The GM
GM, 242 posts
Sun 8 May 2022
at 21:17
  • msg #337

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Myra:
Myra studies the ghost as she responds to Evan's comments, and then looks at Evan once she's faded away.

"Huh," she says. "I wonder who 'He' is -- the 'pirate doom beware' that the cultists are helping, maybe?" She takes a moment to look around thoughtfully.

OOC: Any point in trying to Loot the Area?


(Sure, you're allowed to look)
Myra
player, 42 posts
Sun 8 May 2022
at 23:54
  • msg #338

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Maya begins searching the area.

"Maybe she chose this area for a reason -- maybe there's something here that can help us," she says as she looks around.

Loot the Area: 18:53, Today: Myra rolled 6 using 2d6 ((1,5)).
The GM
GM, 244 posts
Tue 10 May 2022
at 18:02
  • msg #339

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Myra:
Maya begins searching the area.

"Maybe she chose this area for a reason -- maybe there's something here that can help us," she says as she looks around.

Loot the Area: 18:53, Today: Myra rolled 6 using 2d6 ((1,5)).


Myra finds a really good fishing rod. I mean it's not magic or anything, but it's really high-quality. And it's not damaged by the weather-- probably left here recently by a cultist.
Evan
player, 213 posts
Warlock with Genie patron
3/3 HP
Tue 10 May 2022
at 18:39
  • msg #340

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"Oooh that might be useful in the future."

Evan offers to carry it. He will then press on ahead into this new ship.


12:38, Today: Evan rolled 6 using 2d6 with rolls of 5,1.  Move Forward.

The GM
GM, 245 posts
Wed 18 May 2022
at 18:07
  • msg #341

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:
"Oooh that might be useful in the future."

Evan offers to carry it. He will then press on ahead into this new ship.


12:38, Today: Evan rolled 6 using 2d6 with rolls of 5,1.  Move Forward.


(I think you forgot to add 1 die to this roll because of the ghost's warning...?)
Evan
player, 214 posts
Warlock with Genie patron
3/3 HP
Wed 18 May 2022
at 18:09
  • msg #342

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD


Ok sorry,

12:09, Today: Evan rolled 5 using 1d6 with rolls of 5.  Ghost Warning Die.

The GM
GM, 248 posts
Thu 19 May 2022
at 18:33
  • msg #343

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:

Ok sorry,

12:09, Today: Evan rolled 5 using 1d6 with rolls of 5.  Ghost Warning Die.


(--On a 4 or 5, the GM chooses one thing from the following list:

· There is a person, some persons, a monster, or some monsters here! On a 6, you spot them first. On a 4 or 5, they spot you first. On a 3 or lower, they spot you first and will always attack!)


https://i.redd.it/tg3ka33twtb61.jpg

MINIBOSS: HAUNTED ARMOR

A suit of armor sees you, and attacks!

Well I mean technically it might as well count as an undead attack, because it's clear that what's animating the armor's pieces is that they're all chock-full of ghosts. But hey, either way, all the better to punch you with!

(MINIBOSSES: Like regular combat encounters but it takes two hits with Get Violent to take them out. They also do 2 Harm at a time. (No more than 3 Minibosses per dungeon.))

Myra
player, 45 posts
Thu 19 May 2022
at 21:47
  • msg #344

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

The haunted armor looks like it was going to offer no quarter as it rushes at the group, so Myra drew her rapier and fell into a dueling stance.

"Evan, use your magic to contain it!" she calls. "Downy and I will keep it busy until you're ready!"

Then, with a nod to their flying member, she pounced forward, slashing at the ghosts in the joints. "Nevermore!"


Get Violent:
16:45, Today: Myra rolled 6 using 3d6 ((1,1,4)).
Oof.


Seeing that the ghosts can move the armor far quicker than she can respond, Myra does the only thing she can think of -- she pulls the small bottle she got earlier, and quaffs its contents in one gulp!

Using the potion of Agility from earlier for an extra die: 16:47, Today: Myra rolled 4 using 1d6 ((4)).
Meh!

Evan
player, 216 posts
Warlock with Genie patron
3/3 HP
Thu 19 May 2022
at 21:51
  • msg #345

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Calls down small lightning strikes about the armor to try and contain it as Myra asked.
The ability to grow and shrink rearranging itself was somewhat problematic but he surely tried.
The GM
GM, 249 posts
Fri 20 May 2022
at 15:46
  • msg #346

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:
Calls down small lightning strikes about the armor to try and contain it as Myra asked.
The ability to grow and shrink rearranging itself was somewhat problematic but he surely tried.


The lightning does some damage, but the ghost-filled armor still manages to punch hard.


(10:43, Today: The GM rolled 2 using 1d3 with rolls of 2.  1 evan 2 myra 3 downytouch.

10:43, Today: The GM rolled 2 using 1d2 with rolls of 2.  1 damage, 2 trauma.

10:44, Today: The GM rolled 2 using 1d2 with rolls of 2.  1 agility 2 insightful.

Myra is traumatized and her Insightful stat is disabled!)


The armor punches Myra in the head. It's not so much that she's really closer to dying, but it rattles her (emotionally), hard.

(Myra, tell about another time you got punched or fell or otherwise hit your head or got hit in the head. This brings that past trauma back to you...)
Myra
player, 46 posts
Sat 21 May 2022
at 22:20
  • msg #347

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Myra zigs when she should have zagged, and the armor's fist clips into the side of her head, knocking her flat against the ground. As her ears ring and her vision wavers, for a moment she finds herself confused about where she is and what's happened...


Spoiler text: (Highlight or hover over the text to view)
"I really must thank you again, James," Myra gushed as she slid from the saddle of her horse, Wellington. "I wasn't entirely sure where to find a group of adventurers to join -- and I never imagined that my Shallowbay cousins would have such connections!"

James climbed down from his own horse as he surveyed the makeshift camp in the middle of the forest. "Well, it's certainly not as fancy as all that you're used to," he chuckled, and gestured for an ill-kempt boy to lead the horses to join the others. "Now, are you certain ya made a clean getaway? The last thing we need is Uncle Chuck and Aunt Ellie tramplin' in on us with a round of mercenaries, you know."

Myra nodded, but her attention was firmly on the camp itself, as her eyes greedily drank in the sights of this new way of living. "No alarm was raised, no candle was lit," she affirmed. "I doubt they'll even notice my absence until the servants come to wake me for breakfast."

"Excellent," James said, and brought the heavy leather sap up against the back of Myra's head. She crumpled. "Clarissa sends her greetings, love," he said as he bound Myra's unresisting hands. "She wanted you'd be humiliated proper by bein' returned bound and gagged, but I'm thinkin' even better to sell ya onto one of the west-bound slaver ships. You wanted adventure, right? Guess you're on one now!"



Myra forces herself to her feet, unsteady and swaying, and her fingers tighten around the grip of her rapier.

"No," she breathes, clearly angry now. "Not this time!"

OOC: Evan, feel free to roll the second Get Violent.
Evan
player, 217 posts
Warlock with Genie patron
3/3 HP
Sat 21 May 2022
at 22:24
  • msg #348

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan will check on Myra which wasn't the best choice with the armor rampaging.
Downy helped attack the creature in the background.



16:22, Today: Evan rolled 6 using 3d6 with rolls of 2,1,3.  Get Violent.
Perhaps you should have rolled.

Myra
player, 47 posts
Sat 21 May 2022
at 22:31
  • msg #349

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

In reply to Evan (msg # 348):

Ooof.
The GM
GM, 250 posts
Sun 22 May 2022
at 18:06
  • msg #350

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:
Evan will check on Myra which wasn't the best choice with the armor rampaging.
Downy helped attack the creature in the background.



16:22, Today: Evan rolled 6 using 3d6 with rolls of 2,1,3.  Get Violent.
Perhaps you should have rolled.



(13:01, Today: The GM rolled 2 using 1d3 with rolls of 2.  1 evan 2 myra 3 downytouch.

13:01, Today: The GM rolled 2 using 1d2 with rolls of 2.  1 damage, 2 trauma.

It is not Myra's day. Myra's Agility stat is disabled as her traumatic memories overwhelm her.)


The ghost armor senses that Myra is vulnerable, and it attacks her.

It does her no serious damage, but again, her trauma gets the better of her...
Myra
player, 48 posts
Mon 23 May 2022
at 00:22
  • msg #351

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Oof, I say! OOF!

Myra's legs are knocked out from under her, and she slams down hard on her back. Her rapier clatters against the deck as she holds one arm out as a shield, and slowly scrabbles backward away from the armor.

"Go away!"

Why does the die roller hate me so?
Evan
player, 219 posts
Warlock with Genie patron
3/3 HP
Sun 12 Jun 2022
at 18:16
  • msg #352

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan slashes at the armor trying to drive it back from Myra.


12:15, Today: Evan rolled 5 using 2d6 with rolls of 4,1.  Get Violent.

The GM
GM, 253 posts
Sun 12 Jun 2022
at 18:47
  • msg #353

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:
Evan slashes at the armor trying to drive it back from Myra.


Evan's slash hits nothing, though, because at that moment, the armor falls apart, and the ghosts flee. The party's attacks were just enough to dissuade the ghosts from continuing to inhabit the armor.

However, Myra is doubly traumatized, and there's loot lying around everywhere.

Downytouch and Evan gather it all back up... but the silver candlestick and the black opal are nowhere to be found... they must have rolled away and fallen through some broken flooring somewhere...

(One can, of course, attempt to Loot The Room for new loot now. (Perhaps you'd like to apply that 4 to such an attempt...?))
Evan
player, 221 posts
Warlock with Genie patron
3/3 HP
Sun 12 Jun 2022
at 18:52
  • msg #354

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

((I Guess because Myra is traumatized, yes I will use the 4 for looting the room ))
Myra
player, 51 posts
Sun 12 Jun 2022
at 22:07
  • msg #355

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Myra curled up into a ball and wrapped her arms around her legs.

"I want to go home."
Evan
player, 222 posts
Warlock with Genie patron
3/3 HP
Sun 12 Jun 2022
at 22:11
  • msg #356

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Moves over, "Hey that ghost got to you but I know you can bounce back from it. If you really want to go home though I will take you back." Spends time comforting Myra.


16:10, Today: Evan rolled 9 using 2d6 with rolls of 6,3.  Healing Trauma.

Myra
player, 52 posts
Sun 12 Jun 2022
at 22:30
  • msg #357

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

OOC: Is that for both, or just one? And if just one, which one (and another roll would be good)?

Myra looks up at Evan, and manages a smile even though tears are streaming down her face.

"I don't even know how to get there," she says. "I don't know where it is." Sighing, she wipes her face on her sleeve, and looks at her rapier lying on the deck. "I left against my parents' wishes -- to find adventure and excitement. Now I wonder if they even remember me."
Evan
player, 223 posts
Warlock with Genie patron
3/3 HP
Sun 12 Jun 2022
at 22:38
  • msg #358

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Takes care of her charming first.

"I am sure they remember you, how could they not your perky and skilled and you always help out. You have been a good fellow adventurer."

He gets her the rapier she looked at.


16:37, Today: Evan rolled 11 using 2d6 with rolls of 6,5.  Trying to heal Myra's Agility.

Myra
player, 53 posts
Mon 13 Jun 2022
at 00:14
  • msg #359

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Myra looks up with a heartfelt smile.

"You really mean that, don't you?" she asks. After a second, she reaches out a hand. "Well, I'd hate to disappoint going forward, then -- help me up." Once she's on her feet, she takes a deep breath and closes her eyes; after a moment of centering, she picks up her rapier and sheathes it back on her hip. "Alright," she says, with newfound determination. "Let's finish this."


OOC: Did the Loot the Room above count? Or do we still need to roll for that?
Evan
player, 224 posts
Warlock with Genie patron
3/3 HP
Mon 13 Jun 2022
at 00:20
  • msg #360

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Helps Myra up with a big smile on his face.
"There is the Myra, I know."
Myra
player, 56 posts
Mon 20 Jun 2022
at 21:21
  • msg #361

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Myra looks around.

"Did you find anything interesting left behind by that..." Her voice trails off, and she shudders for a second, before poking around the area a bit.

OOC:
Loot the Area: 16:20, Today: Myra rolled 10 using 2d6 ((4,6)).

Evan
player, 225 posts
Warlock with Genie patron
3/3 HP
Mon 20 Jun 2022
at 21:25
  • msg #362

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"Nothing yet, this area has a lot of cracks in the floor and other places stuff might be."

Keeps searching to help.
The GM
GM, 255 posts
Sat 25 Jun 2022
at 18:37
  • msg #363

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Myra:
Myra looks around.

"Did you find anything interesting left behind by that..." Her voice trails off, and she shudders for a second, before poking around the area a bit.

OOC:
Loot the Area: 16:20, Today: Myra rolled 10 using 2d6 ((4,6)).


Myra finds a gold seal, used for making an impression on sealing wax for letters and so on-- it forms a fancy capital letter H.

(It's worth 2 Loot.)
Myra
player, 57 posts
Sat 25 Jun 2022
at 19:30
  • msg #364

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Myra examines the seal before handing it over to Evan.

"I wonder who it's for -- what the 'H' stands for," she says. "Maybe it's from the former captain of this ship?" She pauses as she thinks back.

"This was the second time we've run into ghosts on this ship, as a matter of fact -- when we first boarded, that woman seemed to want to warn us of danger... which we then ran into! I wonder what the cultists have to do with the ghosts..." She ponders a bit more, but then points further into the ship. "Let's talk and walk?"

OOC: Move Forward:14:29, Today: Myra rolled 7 using 2d6 ((6,1)).

Oooh, does that mean we choose? What do you think we should get, Evan? I'm thinking either "a clue" or "something hidden" would be good choices...

Evan
player, 226 posts
Warlock with Genie patron
3/3 HP
Sat 25 Jun 2022
at 19:43
  • msg #365

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

((Something hidden sounds good))
Myra
player, 58 posts
Sat 25 Jun 2022
at 20:06
  • msg #366

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Let's go with that then!
The GM
GM, 256 posts
Sun 26 Jun 2022
at 18:39
  • msg #367

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Myra:
Let's go with that then!



It turns out that there's nothing of interest in the room ahead.

...Or is there? Myra notes a section of wall that seems new... like it was added later than the rest of the room...

Further investigation reveals that there's a hidden handle-- it looks like the section of wall can slide to the left. A hidden... chamber? hallway? closet? Other?

Further, Myra's sharp ears... detect whispering on the other side...?
Myra
player, 59 posts
Mon 27 Jun 2022
at 00:51
  • msg #368

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Myra puts a finger to her lips, indicating for Evan and Downytouch to be quiet; then she sneaks over to the section of wall and quietly places an ear near the edge of the door in order to listen to what's on the other side.
The GM
GM, 257 posts
Sat 2 Jul 2022
at 19:31
  • msg #369

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Myra:
Myra puts a finger to her lips, indicating for Evan and Downytouch to be quiet; then she sneaks over to the section of wall and quietly places an ear near the edge of the door in order to listen to what's on the other side.


It's quiet. It doesn't seem like it's two people talking far away from the wall-- it's more like one person muttering very near the wall. So far, anyway...
Myra
player, 60 posts
Sat 2 Jul 2022
at 20:02
  • msg #370

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Myra gestures to Evan and Downy and makes a series of gestures. First, one hand opening and closing, pantomiming someone talking, then she holds up a single finger, before then pointing at the wall, toward the spot where she heard the talking. Finally, she points at herself, then pantomimes opening the secret door, before then pointing at Evan and Downytouch and sweeping her arms in toward the wall.

She looks expectantly at the two of them to see if they understood her, before putting one hand on the latch, and holding up fingers on her other hand: one... two...
Evan
player, 227 posts
Warlock with Genie patron
3/3 HP
Sat 2 Jul 2022
at 20:16
  • msg #371

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan tenses and draws his scimitar. He looks to Myra then the wall giving her a brief nod.
Myra
player, 61 posts
Sat 2 Jul 2022
at 20:24
  • msg #372

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

...three!

Myra pulls open the secret door!
The GM
GM, 258 posts
Sun 10 Jul 2022
at 19:57
  • msg #373

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Myra:
...three!

Myra pulls open the secret door!



It's the size of a very small closet. Either it was meant to hide one person if the ship was ever searched, or else it was for storing contraband cargo of some sort.

But the person inside, to judge by his black robe, is one of the cultists.

He offers no threat-- he appears to be mad, or else hasn't slept in days, or both. He's just muttering to himself...

Evan has seen something like this once before-- to Myra and Downytouch, it's new...
Evan
player, 228 posts
Warlock with Genie patron
3/3 HP
Sun 10 Jul 2022
at 20:10
  • msg #374

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Whispers to them both, "He is mad, perhaps we should just close the door."
Myra
player, 62 posts
Sun 10 Jul 2022
at 20:20
  • msg #375

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Myra peers into the closet, then looks at Evan.

"Are you sure?" she asks. "Maybe he can tell us about the pirate?"

She looks at the cultist again, closely this time, and shudders.

"Or maybe not." She begins closing the door again. "Sorry to disturb you..."
The GM
GM, 260 posts
Sun 24 Jul 2022
at 17:34
  • msg #376

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Myra:
Myra peers into the closet, then looks at Evan.

"Are you sure?" she asks. "Maybe he can tell us about the pirate?"

She looks at the cultist again, closely this time, and shudders.

"Or maybe not." She begins closing the door again. "Sorry to disturb you..."


The madman allows you to close his little hiding place once more.

(Welp, looks like it's time for Move Forward roll...)
Myra
player, 64 posts
Sun 24 Jul 2022
at 18:53
  • msg #377

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

With a shrug, Myra leads the way further into the ship.

OOC: Move Forward: 13:51, Today: Myra rolled 10 using 2d6 ((6,4)).

Ooh! Maybe a clue this time?

The GM
GM, 261 posts
Sun 31 Jul 2022
at 19:39
  • msg #378

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Myra:
With a shrug, Myra leads the way further into the ship.

OOC: Move Forward: 13:51, Today: Myra rolled 10 using 2d6 ((6,4)).

Ooh! Maybe a clue this time?


The next room forward is empty... except for a small black book, over in the corner.

It's a personal journal... of one of the cultists.

It seems that the cult leader has been increasingly acting strange... The journal-writer barely figured out that the ghost of the pirate Abraham Harkaway has been working on possessing the cult leader... As soon as he realized this, the writer made plans to escape...

Blood on the edges of the pages suggests that maybe the escape attempt wasn't successful...

(Take +1 die toward your next Move Forward roll.)
This message was last edited by the GM at 19:39, Sun 31 July 2022.
Evan
player, 230 posts
Warlock with Genie patron
3/3 HP
Sun 31 Jul 2022
at 22:18
  • msg #379

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"That is kind of chilling. We might be fighting a possessed cultist. Any ideas ?" He looked to Myra.
Myra
player, 65 posts
Mon 1 Aug 2022
at 00:13
  • msg #380

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Myra taps her finger on her chin. "Well, if we can find something that used to belong to him, maybe we can shock the ghost into leaving? I mean, I've heard a lot of stories about dealing with malicious possession..." She trails off and shrugs with a lopsided smile on her face. "Maybe if we keep searching we'll find something useful? Hey! Maybe he found something that might be useful!" She begins knocking gently against the wall and floor near where they found the journal, looking for secret compartments.

OOC: Might as well try to Loot the Area! 19:13, Today: Myra rolled 8 using 2d6 ((2,6)).
Evan
player, 231 posts
Warlock with Genie patron
3/3 HP
Mon 1 Aug 2022
at 00:14
  • msg #381

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan keeps the journal for now slipping it in his pack.
The GM
GM, 262 posts
Sat 6 Aug 2022
at 16:31
  • msg #382

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Myra:
Myra taps her finger on her chin. "Well, if we can find something that used to belong to him, maybe we can shock the ghost into leaving? I mean, I've heard a lot of stories about dealing with malicious possession..." She trails off and shrugs with a lopsided smile on her face. "Maybe if we keep searching we'll find something useful? Hey! Maybe he found something that might be useful!" She begins knocking gently against the wall and floor near where they found the journal, looking for secret compartments.

OOC: Might as well try to Loot the Area! 19:13, Today: Myra rolled 8 using 2d6 ((2,6)).


(Loot The Area:
When you Loot an area (which you can't do during combat, and there's no time to do it right before combat is about to happen), make a roll, adding 1 extra die for each teammate's Insightful Stat that helps (max of 3).
--On a roll of 6, you find Loot, and at least one Minor Item, if not more/better.)


There's nothing to find here but a pile of rags.

...Well... no. There's one thing under the pile of rags.

Myra finds a Cape of Prestidigitation: a magical cape that constantly flutters in a non-existent wind. It is very impressive the first time one sees it being worn (if there's not already an actual breeze). It's a bright green cape with gold trim. (It's worth 2 loot, and gives one one extra die when making Charming rolls (if the person rolling is the one wearing it).
Evan
player, 232 posts
Warlock with Genie patron
3/3 HP
Sat 6 Aug 2022
at 18:29
  • msg #383

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

((So very cool. You keep it Myra that is an awesome item.))
Myra
player, 67 posts
Sun 7 Aug 2022
at 05:14
  • msg #384

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Myra pulls out the cloak, and her face absolutely glows with delight as she holds it up.

"This. Is. FABULOUS!" she says. Then, with a flick of her wrists its flowing over her shoulders and clasped at her neck, and she strikes a heroic pose. "How do I look?"
Evan
player, 233 posts
Warlock with Genie patron
3/3 HP
Sun 7 Aug 2022
at 11:23
  • msg #385

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"You look impressive and, very dramatic." Evan smiles.
He finds that he has been smiling more since she joined them.

"It is definitely you, I think you should keep that one."
Myra
player, 68 posts
Mon 8 Aug 2022
at 14:15
  • msg #386

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Myra's smile grows bigger, and she gives a little bow. "Onward and inward! Lead the way, good sir!"

OOC: Feel free to roll our next Move Forward, Evan! (with +1 from the journal)
Evan
player, 234 posts
Warlock with Genie patron
3/3 HP
Mon 8 Aug 2022
at 14:26
  • msg #387

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan nods and leads them on deeper into the bowls of the ship.


08:25, Today: Evan rolled 8 using 3d6 with rolls of 3,1,4.  Moving ahead with Myra and help from journal.

The GM
GM, 264 posts
Thu 18 Aug 2022
at 17:44
  • msg #388

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:
Evan nods and leads them on deeper into the bowls of the ship.


08:25, Today: Evan rolled 8 using 3d6 with rolls of 3,1,4.  Moving ahead with Myra and help from journal.


quote:
Move Forward:
When you move to a new area of the dungeon, make a roll, adding 1 extra die for each teammate's Insightful Stat that helps (max of 3).

--On a 4 or 5, the GM chooses one thing from the following list:

· There is a person, some persons, a monster, or some monsters here! On a 6, you spot them first. On a 4 or 5, they spot you first. On a 3 or lower, they spot you first and will always attack!

The GM will narrate the results.


The next area is bright, actually, thanks to yet another hole in the side of the ship.

When the party's eyes adjust... they see some dead cultists' bodies lying on the ground...

But there's one man still standing. "Arrrrrr," he says. "What have we here...?"

His eyes glow red with eldritch menace.

(It's Final Boss time!

(You might want to look at the Loot Record and see if there's any magic items you'd like to use...?))

Evan
player, 236 posts
Warlock with Genie patron
3/3 HP
Sat 27 Aug 2022
at 20:12
  • msg #389

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan will Stand a bit away from Myra so her cloak can flow dramatically.
He saw she wished to try a different tactic then simply beating on the ghost.
Using the resources they had he went ahead and started.

"Well hello Sir, glad to see you. Though it is also a shame to see you are still trapped here. We would like to help you move on to the next life. Who knows what treasures and wonder ley beyond that veil. What keeps you trapped here on this mortal plane ?"

Tries to use charm and conversation to resolve this rather then sword and spell.


14:11, Today: Evan rolled 17 using 4d6 with rolls of 6,1,6,4.  Evan w Myra potion friendliness and cloak.

Myra
player, 72 posts
Sat 27 Aug 2022
at 22:06
  • msg #390

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"Yes, Mr. Harkaway," Myra added, her face absolutely filled with concern and compassion, "let us help you! I'm sure there are new seas out there for you to sail... new places to make your mark... if you're brave enough and strong enough to move on and find them."

She paused, and glanced at Evan and Downytouch before adding, "And I'd be happy to share your story with the world, if you'd be willing to share it with me."
The GM
GM, 266 posts
Sun 28 Aug 2022
at 18:41
  • msg #391

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:
Evan will Stand a bit away from Myra so her cloak can flow dramatically.
He saw she wished to try a different tactic then simply beating on the ghost.
Using the resources they had he went ahead and started.

"Well hello Sir, glad to see you. Though it is also a shame to see you are still trapped here. We would like to help you move on to the next life. Who knows what treasures and wonder ley beyond that veil. What keeps you trapped here on this mortal plane ?"

Tries to use charm and conversation to resolve this rather then sword and spell.


14:11, Today: Evan rolled 17 using 4d6 with rolls of 6,1,6,4.  Evan w Myra potion friendliness and cloak.


Myra:
"Yes, Mr. Harkaway," Myra added, her face absolutely filled with concern and compassion, "let us help you! I'm sure there are new seas out there for you to sail... new places to make your mark... if you're brave enough and strong enough to move on and find them."

She paused, and glanced at Evan and Downytouch before adding, "And I'd be happy to share your story with the world, if you'd be willing to share it with me."


The possessed cult leader raises back his arm and a ball of cold spectral fire appears in his hand, ready to toss at the adventurers...

...He blinks. "...What?" he says, the words of the party members finally registering in his mind.

This was not how he had expected this meeting to go.

His eyes keep watching the beautiful cape fluttering, fluttering in the nonexistent wind...

"Arrrrrr..." he says, stalling. "I... I do... I do suppose that there be no harm in tellin' ye..." He lowers his arm. (The bluish ball of cold fire dims, shrinks, but doesn't disappear.) "Aye... aye, why not?! Since ye asked so nicely... Aye, ye've guessed it. I plan to use my dark powers, once they're strong enough, to get off these rocks, and sail the nine seas, gettin' me revenge against all the pirate crews that defied me in life, an' plundering all the towns I plundered in life, too, startin' with the one nearby. An' you three give me an idea... Ye shall join my crew of the damned, an' we'll get a bard, too, t' sing of our fearsome voyage, that all may know... Maybe I'll get these other ships sailing again, and have a fleet of accursed ships... Aye, grand it'll be...! Ye can each be a captain...! (Servin' under me, o'course...!)"

He raises up his arm with the blue fire again, about to blast the party... but his eyes are distracted by that cloak moving on its own...

(There's time to try more Charm, or to try to get the jump on him Violence-wise... what'll it be...?)
Myra
player, 73 posts
Mon 29 Aug 2022
at 00:12
  • msg #392

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"But how will your name be widely known, if we're traveling with you as you plunder?" Myra countered, striking a different pose. "If you return as a ghost pirate, then sure: folks along the coasts and people who sail will be wary of meeting you. But if you move on, and we spread your tale... everyone will know your name -- even in the deserts and desolate wastes beyond, where the ocean's shining waves are only a children's story. What's the better revenge: killing your enemies and plundering their towns? Or making sure that they all -- every one of them -- live the rest of their lives (and their children's lives) in the shadow of the ever-growing legend... of the Great Dread Pirate Harkaway?"

"They can rebuilt towns. They can sink ships. Maybe they can even banish ghosts. But they can't kill a good story!"

OOC: Would Myra's specialty apply here?
This message was last edited by the player at 00:13, Mon 29 Aug 2022.
The GM
GM, 268 posts
Wed 7 Sep 2022
at 19:08
  • msg #393

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Myra:
"But how will your name be widely known, if we're traveling with you as you plunder?" Myra countered, striking a different pose. "If you return as a ghost pirate, then sure: folks along the coasts and people who sail will be wary of meeting you. But if you move on, and we spread your tale... everyone will know your name -- even in the deserts and desolate wastes beyond, where the ocean's shining waves are only a children's story. What's the better revenge: killing your enemies and plundering their towns? Or making sure that they all -- every one of them -- live the rest of their lives (and their children's lives) in the shadow of the ever-growing legend... of the Great Dread Pirate Harkaway?"

"They can rebuilt towns. They can sink ships. Maybe they can even banish ghosts. But they can't kill a good story!"

OOC: Would Myra's specialty apply here?


(Bardic Lore? I'll say yes. Roll 1 extra die for Charm. (Yes, even stacking with any other bonuses.))
Evan
player, 238 posts
Warlock with Genie patron
3/3 HP
Wed 7 Sep 2022
at 19:12
  • msg #394

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan will use magic to add effects to her tale.
Myra
player, 75 posts
Wed 7 Sep 2022
at 20:59
  • msg #395

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Talk it over roll to Charm the ghost:
16:58, Today: Myra rolled 19 using 4d6 ((4,6,4,5)).

If Evan's magic makes a difference, roll an additional die?

The GM
GM, 270 posts
Sun 25 Sep 2022
at 16:49
  • msg #396

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Myra:
"But how will your name be widely known, if we're traveling with you as you plunder?" Myra countered, striking a different pose. "If you return as a ghost pirate, then sure: folks along the coasts and people who sail will be wary of meeting you. But if you move on, and we spread your tale... everyone will know your name -- even in the deserts and desolate wastes beyond, where the ocean's shining waves are only a children's story. What's the better revenge: killing your enemies and plundering their towns? Or making sure that they all -- every one of them -- live the rest of their lives (and their children's lives) in the shadow of the ever-growing legend... of the Great Dread Pirate Harkaway?"

"They can rebuilt towns. They can sink ships. Maybe they can even banish ghosts. But they can't kill a good story!"


Myra:
Talk it over roll to Charm the ghost:
16:58, Today: Myra rolled 19 using 4d6 ((4,6,4,5)).

If Evan's magic makes a difference, roll an additional die?


(Interesting, but since you've rolled a 6 already, I don't really see the point of me doing the math.)

"Arrrrrrrr. I think I'll be lettin' ye live... to spread the word the Harkaway be comin'... but I'll also leave the town nearby alone... ye'll have to have someplace to start spreadin' me dread tale.."


(I have decided that you have:

1. Convinced Harkaway not to kill you-- in fact, to let you go.

2. Convinced Harkaway to leave the area, and to not plunder the town on his way out.

HOWEVER: I feel that you have NOT yet convinced Harkaway to:

3. Leave the world of the living, nor to

4. Not become a ghostly pirate sailing a ghostly pirate ship, and certainly not to

5. Stop possessing the evil cult leader.

SO. You can stop now, and Harkaway will let you all leave (although you might have to hurry to get back to your rowboat before the ships' graveyard breaks up), and you'll have protected the town successfully.

HOWEVER, achieving 3, 4, and/or 5 will take more dice-rolling, of one kind (talking) or the other (fighting).

So before I go on: what will you do next? Press your luck, risking irritating him and having to fight him? Or quit while you're ahead?)

Myra
player, 77 posts
Sun 25 Sep 2022
at 20:28
  • msg #397

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

What do you think, Evan?
Evan
player, 239 posts
Warlock with Genie patron
3/3 HP
Sun 25 Sep 2022
at 20:31
  • msg #398

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

It might be nice to have a ghost pirate friend for future adventures.
We can spread word as we promised. I kind of like that.
Myra
player, 78 posts
Sun 25 Sep 2022
at 20:54
  • msg #399

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

In reply to Evan (msg # 398):

Oh, I can definitely roll with that! Ok, so we'll quit while we're ahead!

...

I'm guessing there won't be time to Loot the Area.

Oh well.

Evan
player, 240 posts
Warlock with Genie patron
3/3 HP
Sun 25 Sep 2022
at 20:56
  • msg #400

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

((Ok great agreed. Bards we become))
The GM
GM, 271 posts
Mon 3 Oct 2022
at 21:29
  • msg #401

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Myra, Evan, and Downytouch agree to the ghost's suggestions. They're very tired, feeling a little overwhelmed, and are pleased at the idea of saving the town without another fight.

Captain Harkaway, a mischievous gleam in his eyes, shouts at them: "Then run, me hearties! Run for yer boat! All ashore 'at's goin' ashore! A-HAH-HAH-HAH-HAH-HAH-HAH-HAH-HAH-HAH-HAH-HAH-HAH-HAH-HAH-HAH-HAH-HAH-HAH-HAH-HAH-HAAAAAAH!!!"

The three of you run (with a lot of flapping on Downytouch's part) back to the rowboat that brought you to the ships' graveyard... no monsters nor undead get in your way, although you hear many very disturbing sounds of creaking wood and groaning timbers as you run...

You get to your rowboat just in time. The Viper breaks away from the other ships, causing a big wave that pushes your little rowboat away from the other wrecks.

The Viper, with Captain Harkaway at the wheel, sails off (it's impossible-- the sails are as full of holes as the hull of the ship itself-- but it's running on pure ghostly malice)... but away from the town of Hanging Tree and its citizens.

You've saved the town from the increasingly-dangerous things lurking in the ships' graveyard-- indeed, the remaining shipwrecks start falling apart as you watch-- and you've also sort of helped rid the town of an evil cult? Okay, that was mostly their own doing, being so dumb as to have their meetings in a haunted ship's graveyard-- but you helped! And you've got a nice collection of neat loot to split evenly between you, too!

Sure, there's now an accursed ghostly pirate ship sailing the seas, but that probably would have happened anyway, or worse, and you're only human (or, okay, whatever you are, you know what I mean).

(ONE of you roll Charming, please, to explain all this to the Town Council of Hanging Tree...)
Myra
player, 79 posts
Tue 4 Oct 2022
at 02:27
  • msg #402

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

The GM:
(ONE of you roll Charming, please, to explain all this to the Town Council of Hanging Tree...)


Evan, this is all you -- although I'll loan you the cloak for this meeting...
Evan
player, 241 posts
Warlock with Genie patron
3/3 HP
Tue 4 Oct 2022
at 11:57
  • msg #403

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan will tell the tale of the dangers and monsters prowling, crawling or flying within the wreckage graveyard of ships. The cult with it's insane leaders and finally the encounter with the pirate ghost captain who they bargained with for the safety of the town. He would go on to the seas elsewhere if we spread word of his name, the dread pirate Captain Harkaway.

His talk accompanied by minor magics to enhance the story.


Yes he will accept the loan of the cloak.
Ok I have charming and the cloak, is Myra helping how many dice am I rolling for this ?
10:24, Today: Evan rolled 10 using 4d6 with rolls of 1,1,2,6.  Charming.
Good thing you gave me the cloak


This message was last edited by the player at 16:25, Tue 04 Oct 2022.
Myra
player, 80 posts
Tue 4 Oct 2022
at 16:10
  • msg #404

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

In reply to Evan (msg # 403):

Myra's assistance was the cloak! But with Downytouch's help, I think you should have 4 dice?
The GM
GM, 272 posts
Wed 5 Oct 2022
at 14:42
  • msg #405

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD



quote:
Evan will tell the tale of the dangers and monsters prowling, crawling or flying within the wreckage graveyard of ships. The cult with it's insane leaders and finally the encounter with the pirate ghost captain who they bargained with for the safety of the town. He would go on to the seas elsewhere if we spread word of his name, the dread pirate Captain Harkaway.

His talk accompanied by minor magics to enhance the story.


Myra:
In reply to Evan (msg # 403):

Myra's assistance was the cloak! But with Downytouch's help, I think you should have 4 dice?


(With one result of 6 already, the question of whether or not there is more math we could bring into this seems moot.)

You might think that "there's a ghost pirate captain loose sailing an accursed ship of damnation around the seas now" might be seen as bad news, but the awesome way Evan tells it (perhaps especially since Evan is wearing an awesome impressive cloak that flutters by itself) totally sells this to the Town Council of Hanging Tree.

"This could be a whole tourism draw!"

"Yes-- come see Hanging Tree, where Captain Harkaway set sail on his eternal voyage!"

"Paladins and clerics will flock here, hoping to learn some clue that can help them defeat Harkaway!"

"And we can send them on fetchquests!"

"Maybe they'll build a cathedral!"

"We could-- we could--" One council member seems to be having an ecstatic vision. "We could... TAX THEM...!"

The town council is delighted by the party's results, and gives them a small treasure chest of gold and silver coins and jewels. Well, semiprecious gems, mostly, but there's more gold than silver.

(The party acquires Loot: Chest of Coins and Jewels. It is worth 4 Loot but can be divided up amongst the party however you want.)
Myra
player, 81 posts
Wed 5 Oct 2022
at 16:38
  • msg #406

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

As they finished their interactions with the town council and left them to their shenanigans planning, Myra reclaimed her cloak.

"So where to now?" she asked Evan. "I mean, we make a pretty good team... and we did promise that ghost that we'd spread his story." She paused to glance back at the council chambers. "In fact, if we play this right, we might even be able to arrange a commission to send more folks back this way -- you know, a "Tale of the Dread Pirate Harkaway from the Town of Hanging Tree" kind of thing. Not sure how they'd get the story out otherwise, right?"
Evan
player, 243 posts
Warlock with Genie patron
3/3 HP
Wed 5 Oct 2022
at 16:41
  • msg #407

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

"Well that is true, they will appreciate it with all their talk of new taxes. I think we should check with the town elder and see if they know of any towns nearby in need of adventurers. Oh and yeah thanks for the loan of the cloak, that thing is really cool."
The GM
GM, 295 posts
Fri 28 Oct 2022
at 17:10
  • msg #408

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:
"Well that is true, they will appreciate it with all their talk of new taxes. I think we should check with the town elder and see if they know of any towns nearby in need of adventurers. Oh and yeah thanks for the loan of the cloak, that thing is really cool."



(I have once again given up on Downytouch. If he comes back, he comes back, if not, not.)


Downytouch Lightbreeze parts ways with Evan and Myra. He wants to meditate on his experiences in the derelict ship's graveyard, and report in with his church elders.

He asks that you promise to donate an appropriate share of the loot to the church of Noric (god of the sky). He, himself, will take nothing.

(What will you tell him? And what will you actually do?)

He hopes to cross paths with you again someday-- and to adventure at your side.

After resting up as the Heroes of Hanging Tree, a message comes-- for you to travel southwest, to the community of Fort Regret.

(How is this message delivered? Pick one:

--A magic spell

--Evan's Warlock Patron

--A creepy messenger

--A well-trained animal)

Myra
player, 97 posts
Fri 28 Oct 2022
at 20:09
  • msg #409

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

In reply to The GM (msg # 408):

OOC: Sure, we'll donate his share to the church of Noric, if there is one in town. And we should probably split everything up, right?

Oooh! A well-trained animal!

The GM
GM, 296 posts
Sat 29 Oct 2022
at 01:55
  • msg #410

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Myra:
In reply to The GM (msg # 408):

OOC: Sure, we'll donate his share to the church of Noric, if there is one in town. And we should probably split everything up, right?



Downytouch suggests that you two divide the loot into three piles, and then he'll pick which pile gets donated.

(Make them three obviously-equal piles, and he'll let YOU pick which pile gets donated.)

He does add that if you do this equitably, that Noric will be very pleased with all three of you.


Myra:
Oooh! A well-trained animal!


(I'll deal with this after we finish dealing with loot...)
Evan
player, 255 posts
Warlock with Genie patron
3/3 HP
Sat 29 Oct 2022
at 01:57
  • msg #411

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Well trained animal would have gotten my vote too.

Evan wants to keep his pirate hat. Other then that he helps split the loot into three piles.
He is pretty sure Myra will want to keep the cloak.
Myra
player, 98 posts
Sat 29 Oct 2022
at 02:45
  • msg #412

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

In reply to Evan (msg # 411):

Yep!
The GM
GM, 297 posts
Sat 29 Oct 2022
at 15:27
  • msg #413

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:
Well trained animal would have gotten my vote too.

Evan wants to keep his pirate hat. Other then that he helps split the loot into three piles.
He is pretty sure Myra will want to keep the cloak.


(Sounds like you're letting me handle it.

How about:


Evan's Pile:
--Bracers of Mental Deflection:  Worth 3 Loot   CURRENTLY WORN BY: EVAN
--1 potion of friendliness: (2 Loot.)
--A silver-inlaid straight-razor. (2 Loot.)
--excellent tri-corner hat: (1 Loot.)
--1 wooden jewelry box, beautifully carved with dragons (1 Loot.)


Myra's Pile:
--The (cracked) Buckler of Magical Defense is worth 2 Loot.
--Cape of Prestidigitation: (2 Loot.)
--Spoon of Salt: (2 Loot.)
--small but rare and beautiful seashell, a Queen's Scarlet Conch. (1 Loot.)
--1 piece of scrimshaw-- a bone from some ocean-going creature carved into the form of a bear (1 Loot.)
--1 silver firestarter box containing flint and steel (1 Loot.)
--1 Bag of Slightly Good Holding: holds more than it should be able to. Not a LOT more... like 15% more. But hey, free useful bag! (1 Loot.)

Noric's Pile:
--A gold seal, used for making an impression on sealing wax for letters and so on-- it forms a fancy capital letter H. (2 Loot)
--High-quality fishing rod (2 Loot)
--good buccaneer boots. Do you know how hard it is to find boots of this quality? Who cares that a zombie was the last one wearing them? (1 Loot.)
--Fancy gold boot buckles. (1 Loot. Together, not each.)
--smallish black opal. (1 Loot.)
--1 solid silver candlestick (1 Loot.)
--1 gold ring in the form of a snake head with tiny emeralds for eyes (1 Loot.)
--1 gold doubloon (1 Loot))

Myra
player, 99 posts
Sun 30 Oct 2022
at 00:10
  • msg #414

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

In reply to The GM (msg # 413):

That looks fair to me.
The GM
GM, 300 posts
Sun 30 Oct 2022
at 17:04
  • msg #415

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD


(Loot record updated.)

The Skywatcher at Hanging Tree's temple of Noric is impressed. Very impressed. "Oh, my," he says. "I'm going to give you something special."

He goes in the back and brings you-- a little carved wooden bird. In fact, it's a whistle-- you blow into its tail, and the sound comes out of its mouth. "Take care of it," he says. "Amazing things can happen when you use it-- keep it handy when you find yourself in need of help. Sometimes, when a devout believer in Noric is nearby but they aren't sure if you're friendly, the bird will whistle all by itself, to signal that they should help you. It'll never whistle in a way that gives away your position to anything dangerous, though. Here, take it, take it."

(Party gains holy item: Divine Whistling Bird of Noric: worth 3 loot.)

Then, a young man runs up and says that the city council has sent for "The Adventurers." Something unusual has happened, and they are asked to please report to the town hall at once.
Myra
player, 100 posts
Sun 6 Nov 2022
at 06:37
  • msg #416

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

OOC: Sorry for the delay, but I got laid out with some kind of respiratory cold last week.

Myra looks at the whistle with dubious surprise as the priest hands it to her.

"Thank you very much," she says politely, and carefully hands the whistle to Evan so he can carry it. "I'm sure it will come in handy." She isn't sure about it at all -- she's not really the religious type -- but there's no reason to be rude to the priest by saying so.

Thankfully the boy from the city saves her from having to make further conversation.

"We're on our way!" she says, and strikes a pose specifically so that her cape can billow majestically in the nonexistent wind. Then she leads the way to Town Hall to find out what's going on.
Evan
player, 257 posts
Warlock with Genie patron
3/3 HP
Sun 6 Nov 2022
at 12:48
  • msg #417

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan takes the whistle securing it away safely. He also thanks the priest.
When he sees Myra strike a poke he strikes a pose alongside her.
He can't help but laugh a bit when they start moving again at how silly they must have looked.
Still he has a wide smile on his face as they head to seek their next adventure.
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