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DUNGEON 1: THE DERELICT SHIP GRAVEYARD.

Posted by The GMFor group 0
The GM
GM, 16 posts
Wed 11 Aug 2021
at 15:02
  • msg #1

DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan and Kriskr have been hired by the coastal (human) village of Hanging Tree to clear out threats at a derelict ship graveyard.

"There's a bad section of reefs or rocks or whatever where ships run aground," the mayor explains, "and the currents keep them there. Lately, though, captains passing the problem area have seen a couple of things moving around that shouldn't be... a zombie, or maybe it was a skeleton... a water elemental... some sort of seaweed thing crawling around... You know how it is-- anyplace that people don't go to often that offers protection from sunlight, eventually monsters'll start moving in and getting comfortable... that keeps happening, eventually you start getting something really bad. So we're willing to pay you out of the city treasury to go clear things out. We'll have a ship nearby with rowboats..."

And so it is that Evan and Kriskr come in sight of Harkaway's Folly (named after Abraham Harkaway, the first captain to run aground on the rocks), a collection of 10 large ships all huddled together like they're having a secret meeting...

And taking a rowboat over to one that the captain of the Alert, the ship that takes them to Harkaway's Folly, points out as the safest one to enter/exit the Folly, the Aurora.

(Evan and Kriskr row their rowboat to the Aurora. Roll Move Forward to climb on board...)
Evan
player, 8 posts
Wed 11 Aug 2021
at 15:40
  • msg #2

DUNGEON 1: THE DERELICT SHIP GRAVEYARD


09:40, Today: Evan rolled 1 using 1d6 with rolls of 1.  Move Forward (Add a D6 if Kriskr helps).
The GM
GM, 19 posts
Wed 11 Aug 2021
at 20:25
  • msg #3

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:
09:40, Today: Evan rolled 1 using 1d6 with rolls of 1.  Move Forward (Add a D6 if Kriskr helps).


(15:21, Today: The GM, on behalf of Kriskr, rolled 4 using 1d6 with rolls of 4.

GM chooses: You find a clue here about something nearby. Take +1 die roll toward your next Move Forward or Cunning Ploy roll.)


Nothing is moving on the deck of the ship except what is moved by the strong ocean breeze.

There is seaweed on the deck, though.

Wet seaweed.

It leads from the poop deck down to a door that leads below... and yes, there's wet seaweed at the top of the stairs...
Evan
player, 9 posts
Wed 11 Aug 2021
at 20:38
  • msg #4

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Moves carefully so as not to slip and climbs up looking to tie the rowboat to a secure place.
The GM
GM, 20 posts
Wed 11 Aug 2021
at 21:25
  • msg #5

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:
Moves carefully so as not to slip and climbs up looking to tie the rowboat to a secure place.


Evan ties the rowboat up firmly, managing not to slip on anything.

The ship that brought Evan and Kriskr this far, the Alert, is easily visible from this spot, waiting. They will watch to make sure that nothing interferes with the rowboat. Even if anything did, they would-- if need be-- send another once they see the adventurers return.
Evan
player, 10 posts
Wed 11 Aug 2021
at 21:30
  • msg #6

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan looks at Kriskr a little nervously then back at the ship.

He calls upon his pact to make a tiny lightning arc to create light for them to see once they go below decks. Getting his scimitar ready.

"I guess town is worried about whatever is on here reaching shore."
Kriskr
player, 3 posts
Wed 11 Aug 2021
at 22:01
  • msg #7

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Kriskr is holding her sickle, though it's not clear when she drew it. She nods, mandibles clicking, and gestures with one hand, a sort of sweeping gesture that encompasses the whole of the ship graveyard. And who could blame them? it seems to say.

As she moves, she tries to spot a good place to lay an ambush....and there it is. An alcove off the hallway, tucked behind a fallen piece of wreckage. She moves towards it, clearly planning to hide, have Evan bait the monsters forward, and then leap upon them from behind with a sickle to the throat-equivalent. It's a common strategy, but no less effective for it.

OOC: Move is a Cunning Ploy, rolled a 6.
The GM
GM, 21 posts
Wed 11 Aug 2021
at 23:15
  • msg #8

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Kriskr:
Kriskr is holding her sickle, though it's not clear when she drew it. She nods, mandibles clicking, and gestures with one hand, a sort of sweeping gesture that encompasses the whole of the ship graveyard. And who could blame them? it seems to say.

As she moves, she tries to spot a good place to lay an ambush....and there it is. An alcove off the hallway, tucked behind a fallen piece of wreckage. She moves towards it, clearly planning to hide, have Evan bait the monsters forward, and then leap upon them from behind with a sickle to the throat-equivalent. It's a common strategy, but no less effective for it.

OOC: Move is a Cunning Ploy, rolled a 6.


(Hmmmm... Someone roll Move Forward, please... BUT the party has 2 Hold that can each be used for extra dice (max of 3 per roll).)
Evan
player, 11 posts
Wed 11 Aug 2021
at 23:19
  • msg #9

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD


17:19, Today: Evan rolled 4 using 1d6 with rolls of 4.  Move Forward.

The GM
GM, 25 posts
Fri 13 Aug 2021
at 15:18
  • msg #10

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:

17:19, Today: Evan rolled 4 using 1d6 with rolls of 4.  Move Forward.


--On a 4 or 5, the GM chooses one thing from the following list:

* There is a person, some persons, a monster, or some monsters here! On a 4 or 5, they spot you first.


The ambush is prepared... Then the party carefully checks the area ahead...

--Suddenly, a mass of seaweed attacks from the darkness anyway! It's Crawling Seaweed!

This species of carnivorous plant can, as long as it stays wet with seawater a couple of times a day, move around in dry places to find and strangle prey.

(Roll for Get Violent! and yes, you can still use one of your Holds...)
Evan
player, 13 posts
Fri 13 Aug 2021
at 15:30
  • msg #11

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan calls upon dry winds to swirl around his scimitar as he lays into the seaweed horror.

"Ahhhhh this thing is trying to strange me."

Chop chop


09:30, Today: Evan rolled 6,4 using 1d6,1d6 with rolls of 6,4.  Get Violent and since he is good at forceful .
YAY !!!

The GM
GM, 26 posts
Fri 13 Aug 2021
at 15:48
  • msg #12

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:
Evan calls upon dry winds to swirl around his scimitar as he lays into the seaweed horror.

"Ahhhhh this thing is trying to strange me."

Chop chop


09:30, Today: Evan rolled 6,4 using 1d6,1d6 with rolls of 6,4.  Get Violent and since he is good at forceful .
YAY !!!


Evan makes quick work of the Crawling Seaweed. Soon the pieces just lie there on the flooring and don't move no more. Looks like it's done.

(Feel free to attempt to Loot The Room, or just Move Forward again! You can save those Holds until you rest, or use them for any rolls that you want before you rest... I think, though, that I'm gonna say that there is a maximum of 2 Holds from Cunning Ploy that can be held...)
Kriskr
player, 5 posts
Fri 13 Aug 2021
at 17:33
  • msg #13

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Kriskr nods, moving forward and examining the room. This seems like a place that could plausibly hold something of value, left behind when the sailors left.

OOC: Loot the room, using 1 Hold. 3d6, best result 4.
The GM
GM, 28 posts
Fri 13 Aug 2021
at 18:35
  • msg #14

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Kriskr:
Kriskr nods, moving forward and examining the room. This seems like a place that could plausibly hold something of value, left behind when the sailors left.

OOC: Loot the room, using 1 Hold. 3d6, best result 4.


--On a roll of 4 or 5, you find a little loot, or maybe just one Minor Item.


There's not much loot... one gold doubloon, and one nice ivory gambling die...

(You each get 1 Loot. Record it on your sheets...!)
Evan
player, 16 posts
Sat 14 Aug 2021
at 00:29
  • msg #15

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD



18:29, Today: Evan rolled 3 using 1d6 with rolls of 3.  Move Forward.


The GM
GM, 40 posts
Tue 17 Aug 2021
at 14:18
  • msg #16

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan:


18:29, Today: Evan rolled 3 using 1d6 with rolls of 3.  Move Forward.



Kriskr stops Evan before moving onward... Kriskr sadly informs Evan that she has the wetsickness.

It's a problem for some thri-kreen-- some can't take water, some can take fresh-water but not salt-water, and for some it's vice-versa. It doesn't always happen right away, and Kriskr knew she was fine with fresh-water, but something about the salt in the air combined with the occasional rocking motion of the boat when a large wave nudges the combined with the smell of the rotting wood... it's gotten to be too much for Kriskr, and she'll have to turn back with her measly share of loot, although she wishes Evan well...

The adventuring duo backtracks, and soon they're on dry land again, and Kriskr is starting to feel better...

To Evan's happy surprise, there's another thief back in town ready to take up the challenge-- a half-elf named Khaaven. So the next day, off they go again-- the Alert, the rowboat, the climb onto the Aurora... Evan shows Khaaven where he destroyed the Crawling Seaweed, and where they were just about to go...

(09:15, Today: The GM, on behalf of Khaaven, rolled 4 using 1d6 with rolls of 4.  Move Forward because Insightful..

Factoring Evan's roll of 3, 4 is still best result)

--On a 4 or 5, they spot you first. On a 3 or lower, they spot you first and will always attack!


Mm. Not much in this new area... just a skeleton.

Gah a skeleton!

I mean it's not just a skeleton. It's the kind that has a rusty old broadsword (and a rusty iron skullcap. And rotting boots and a rotting belt). Sword still looks sharp, though...

It attacks!

(I'll let one of y'all roll twice to Get Violent!)
This message was last edited by the GM at 14:18, Tue 17 Aug 2021.
Evan
player, 25 posts
Tue 17 Aug 2021
at 14:21
  • msg #17

Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD

Evan calls up some of the lightning and wind of his Djinn patron to assault the skeleton.


08:21, Today: Evan rolled 6,4 using 1d6,1d6 with rolls of 6,4.  Forcefull Attack (He is good at it).

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