Second AEON, Third AGE -- The Age of Expansion
The Time Between AEONS...
The Litany of Sorrows and the Death of the Unicorns
As the time of Gods draws nigh, the sneak thief amongst the divinities was Tempest, and she uses the portals of the SubSystem to attempt to pass the information on to one of the myriad parties using the blessing of the SubSystem to level up and play a kind of metaphysical mini-game, but she wrote the script for these adventures and began to weave her own tales into them. She marveled at the sight of Tempest's Temple and thought about how Ayrmith had honored her.
Those that used the SubSystem most loyally were quick to organize what they'd discovered from careful disciples over the generations. It had become something of a religious experience for them. Thus, Tempest further ignited this belief and the dogma that she began to develop surrounding it, to manipulate her followers into journeying to places around Lerret, knowledge only a divinity would be privy to, to the Statue of Beauty on Perrenna's Moon, The Obsidian Obelisks that penetrated through the heart every Lerret. The Forests themselves in many places but also the clearing where once Durehan's forces had entombed her, for there was near to where Durehan himself had turned into a statue in stasis. They soon did so and she managed to capture some of the paradox energy that had been left over, with their help, from these things as they began to lose their divinity, their patrons disappearing into the Void --- UNMADE. With this in mind she cast another blessing, hoping to catch some of the things that had begun to fall from the worlds...TEMPEST ACTS TO BIND THE PARADOX OF BJORNROGN, DUREHAN, AND PERENNA, to herself. So that she might gain ownership of those greatest of ACTs that its Elders had made before they were unmade by Paradox. --- AO sees her intent and though he cannot grant her the fullness of her ACT, he tries to save as much as possible and leave it under her purview for now and until another God wishes to take up its conservation.
Nirvana wakes and feels the sun upon its face and it sighs, mostly internally, but it wasn't just the crust of Nirvana or its warm shallow waters, it was the whole thing, so the winds stirred. She hears a voice, one that it did not expect, for it thought it alone in the heavens. However, the voice was the voice of Lerret. It also lived as the moon did, a name meant something in this Void. In the ages that pass, they speak of many things, very slowly, and often over one another. However, Nirvana noticed that Lerret's voice had begun to quieter and slower, for a long time. It is about the turn of the Millenia after the last ACT was cast, and it is now that Lerret seems to have fallen silent. Nirvana is unnerved by this, and it calls to its only friend. The Moon can feel its biosphere upon its surface but it is very slow to respond of course and is only alive in the barest metaphysical sense, but it is in fact alive, and it has begun to learn the way of Nirvana...if that isn't meta enough.
Nirvana's intervention however saves nearly eleven million souls when it swerves in its orbit to avoid hitting Bjornrogn's Moon, which seemed to be out of alignment in its path. It wobbled and wavered, Nirvana sensing what was about to happen through gravity. It was ejected out of its orbit and began to crash into some of the other moons on its way out. Nirvana's save however cost Durehan's Moon, everything as it smashed into Forest Moon, and it too was ejected at an odd angle that would send it on an interstellar course. The last of the Unicorns cried out as they attempted to escape, the change in distance and disruption of Nature here was immense, one began to flicker as if awash with divine power, its powers returned and it teleported through the element of Nature to safety. Later it would thank Tempest for the close call, but today it lamented the loss of the Great Forest Moon and sang songs of Perenna's beautiful creations. Bjornrogn's Moon grazed Ayrmith's Moon as well and gouged a large chunk from it. When Durehan's Moon was out of sight, Ebadorimu, began to shrink back, as a large portion of life had just been pruned off.
When things had settled down again, the danger had passed across the Moons and the World. Stone rained down across their celestial faces for a month after as chunks of debris began to slowly be reabsorbed by the celestial bodies. Much burned up in the aerosphere, but much also made it landside. Though casualties and sometimes major damage was reported across the freshmen civilizations, they soon repaired and began to move on. However, the enterprising among them found that many of these fallen rocks were in large number Moondust! Soon new things would arise upon the World. Though some things were lost, Tempest had managed to save much with her ACT. The Moons themselves began to follow a new rhythm; for now, there were six and three-quarters moons that still drifted around Lerret Prime. Ayrmith's Moon bled molten lava for years after, but it slowly cooled into a messy scabby chunk of rocky debris where the missing quarter of its body had been.
The Age of EXP(Experience and Expansion)
Arcadia arose a century prior, but it was now felt across the world, those that studied the SYSTEM for long enough could tell something of the mind that had developed it, and many theories began to arise. Those that passed on found they were drawn towards Arcadia if they'd felt a connection with Games or Luck. Whereupon entering, they become a commodity for one another until they've spent their entirety, somehow eating the clientele after a fashion. However, the shows were amazing, and the entertainment was the best in the Universe.
Around this time, some of the most skilled Tricksters had learned how to teleport using the Luck perk and a slowly passed along secret amongst Tricksters, knowledge of the White Rook and its "Random" teleportation to and from the Ancient Archive of Tomeborne and Lerret itself. This sometimes had grave consequences for the Tricksters, but it usually paid the bills. However, a new property of Chessium was discovered by this same group of pioneering Gamblers and Tricksters, it could store LUCK, and this new technique of imbuing it with one's bad luck helped them to keep going. They quickly became both a den of smugglers and an exclusive club of Chance Engineers. They were composed of individuals of every species, though many more were Tomeborne than anyone else liked.
The special sect of Gamblers and Tricksters quickly learned that they could not survive for long here without the help of some Farmers and Wizards, for this place required something more than merely comradery. Wizards provided water and medicines, while Farmers began to figure out how to make food here. The Paperworms and Uniwings were interesting but not particularly good eating. Elementalists and the unique Druidish class of Daoshi were also needed, for these skilled naturalists were also invaluable in their Ranging skills and unparalleled on the Chessboard for their survival skills and finding the edible moss-fruits and the best birds to hunt. With their places secured, these dens soon became communities, and communities became cities with piles of chessium in trade for dirt and food; the Farmers even got their hands on saplings that could grow on Chessium. This one was named Civitas Forte and had come to be close to the Pawn on the White Kingside. The penalty enforced by the LawBringers that eventually arose was to eat a spoonful of badLuck'ed Chessium each day of incarceration judged, but impartiality soon gave way to need and the prison compound began to swell in Civitas Forte. Those in charge began to lean on the Lawbringers in various ways to manipulate the flow of the tainted chessium away. Nevertheless, the city began to prosper against all odds, though they were much closer in proximity to the White King of Luck. It was here also that the secrets of the first interstellar travel were borne into action.
Among the people of the city of Civitas Forte lived many groups of adventurers set on exploring a new place on the Chessboard, but the Monk Coatl, known as Tetragon the Wise, stepped forward; he was a Master of The Way of Nirvana, and only sought to see a new world before he died. His cause gained traction here among the slimiest people in the Solar System, for many were risk-takers with the potential for a high reward; such an endeavor gained popularity among the youth that had grown up here as well. So with much fanfare, eight groups of twenty explorers ascended the Rooks at all four corners of the Great Chessboard to find the White Rook, for each was well covered by foliage by now. Each faced the unique perils of the Chessboard, the winds, the strange beasts, and hungry plants. Only six of the groups were heard from again, but only two groups made it to a new Chessboard by solving the miniature chessboard-styled dial-up puzzle control. Shifting everyone in the room across the cosmos to a receptacle within another Rook, orbiting another star!
One of the lost Ink teams had made it to the Black Rook of Dreams, where the Witch of the team had become unstable and unhinged from the high-stress situations they'd come across, swinging wildly from manic to depressed and quiet, plagued by memories of the series of events that had brought her here against her will. Yet when they found the rooms within and they'd discovered the nature of the place, had communicated via a dream. It turned out they'd just as easily been brushed off. They were made to leave, and the Witch cursed them, making them emotionally attached to the place and the things they'd been doing. She secured her place by casting the Captain of the expedition ten kilometers to the board below. The chambers allowed her to sequester everyone, giving them tasks to occupy their minds. In this way, she crafted her own place here within the Black Rook of Dreams, she learned the artistry of dreams and how to use dreams to get what she wanted. Right now, she sought her own people to shape, next, perhaps the Empire...
The first system they found was named Tetragon, for upon their arrival, he began to pass into the next life. As he did so, he shared a memory with all who had accompanied him; in turn, they honored him by taking their mission of exploration very seriously. The party was able to stay for only five months before their supplies began to become dire, for this Chessboard was quite inhospitable but whole at least, compared with the Aerosphere of this system which appeared to have been smeared into a vast Ring around its star, along with all the earthen bodies. There were no moons or worlds here, only huge mountains floating through the endless skies. There was life here, but it had evolved to catch the wind currents and collect water from the atmosphere. They formed vast jungles in some places and clung together with spidery vines across large swaths of the Ring Aerosphere. Utilizing the knowledge of the Ayrsmith and the Daoshi intuiting edibles from the strange skies, they quickly learned to navigate a floating vessel through these strange skies. They went one entire turn around the Tetragon's Sunstar before coming back to the Great Chessboard found here.
Exploration Group number two's system was vastly different, though its chessboard too was fairly inhospitable to life, but luckily also whole. It orbited a red star, with a strange water world with huge floating jungles of algae and huge monstrous crablike entities that were quite aggressive. Many seemed intelligent as well, but not very advanced; they obviously saw the exploratory party as a threat as they attempted explorations of Abedus, which was very difficult, the pressures were intense near the center, and the elementalists could only cultivate air for so long in their operation of the first jury-rigged bathysphere. Both groups quickly learned also of the powerful Rook abilities extended far beyond Lerret. Far in the distance towards the center of the world, the exploration party could see a vast city had developed deep within the world-sea. They left much quicker than their exploration counterparts and were glad to be away from the place now known as Abedus. Within Abedus, however, consensus had been reached, the invaders had come "from" somewhere else, and they would need to be dealt with before more came.
When each group returned, news of their explorations quickly reverberated around the Lerret System, and it becomes known far and wide, there were other worlds in the Universe, other Lerrets. Some were quite nasty, while others seemed wonderous beyond comprehension. Many full of ARETE step up to begin preparations for the next wave of explorations. Within a century, another twenty worlds had opened themselves to the denizens of Lerret, and people began to move to these new places if they could afford such a voyage.
Another vehicle of the Expansion Age was that of the Obsidian Obelisk, which a few Magus' had learned to identify and utilize via advances in the Structured Magic field. Once they were in play, though, the billions of Lerrets became open. Using this magic could jump one to any point on its own or any other world where an Obsidian Obelisk existed. Of the cataloging of new worlds, there would be many.
The Victory of the Slimes
At the turn of the Age, the loose confederation known as Slime City became known as The Construct of Lerret. When they'd done the impossible, they'd created a hive body, one that an Overmind could inhabit for a time. They had succeeded also in crafting a great machine, composed of sentient slimes of every variety, given purpose and working in conjunction with one another to give shape to its body rooted upon an exoskeleton of tough metal. The machine could serve many purposes but was most often used to spread the slime lands, stamping a new neighborhood into being with careful precision from available resources. They also used the Great Construct to lay out suction piping stations for easy effortless travel.
The Slime Farmers that had brainstormed this idea had also performed another great feat, they had begun the uber-slime project. Aimed at genetically modifying slime-kind to always be elementalists and to always exhibit a tendency towards being a Farmer class. This caused a stir with the other classes of slimes, and these Farmers were stricken from the Construct, where they continued their efforts without help from the Minds. However, the project was not shut down, but taken over by a healthy selection of classes with capabilities and foresight. Under this new leadership, the uber-slimes would be able to use the strengths of a party to venture forth unified, coordinated, and practiced after many a challenge SubWorld faced together. This practice succeeded and gave rise to another new innovation for slime-kind, the Oracle, a captured Tomeborne manipulated by their genetic sciences. To serve as a window into the future and the movement of Gods as interpreted by the Overminds. This complex living machine also served to connect a special breed of slimes that acted as akashic signal boosters and in this way, became the first worldwide communications array. It connected civilizations with the explorations that the races had been up to. It opened and coordinated emerging markets, and druid slimes also found they could signal through the ley lines. With this, Slime-kind solidifies their indispensable place among the sapient races. This system was known as The Conduit.
Now, the Priesthood of CONFLICT, had grown large and hateful, wishing conflict upon everyone but themselves. When the delicate first lines of communication began to arrive, allowing one to send messages across the world became as simple as telling the slime where you wanted to call, a courier would bring your intended recipient to the message offices where they would let the slime read off your message. The Priesthood of Conflict did not like this new way of organizing, they felt that the races were too unifying and did not allow for natural conflicts to play out as they would without the aid of such techniques. Thus began the Rebellion of the Priesthood, which was by far the largest contingent of Priests in the world, mostly human, but there were joiners from every civilization. Wherever they went, they made sure to smash the Message Offices apart and kill the slimes within. After they'd nearly isolated the human civilization, they moved onto the Ink civilization and caused riots, attempting to destroy the slime-communique stations. However, the Inkers held these as a highly valuable resource and fought back. They also sent for help from their slime opponents, for they did not love their encroaching neighbors overly much. They did, however, value their communication ability, so they joined forces to meet the Priesthood. Which was quite an insanely large number of individuals at this point. The Priests felt their first real urge to insight rebellion then, to shift the status quo, their supernatural charisma giving them a natural pulpit to sway from, Air elementalists enhancing their volumes to speak to whole mountainsides of people. Their showmanship gave them many, but their ability to awaken the anger brimming below the surface of their daily lives was astonishing to watch with men who'd leveled in these skills many times. When the final conflict began, Fusionslimes and Cephalo-Pod soldiers began to march out against the Priests using SoulFire and a randomly armed army with metal implements of destruction. They left the Great Isle of Thackus quite abused, burnt, and littered with bodies. Ultimately, the Priesthood had almost entirely decimated the Cephalo-Pods and the defenders operating them from within, and though they were far fewer, the Slimefusions had taken many of the antagonists to task, but the Priests had spent their forces fully, untrained as they were, powered by devotion and FAITH more than any magic and so the rebels had been quashed for now. The remnants of the Priesthood were demoted to 'The Cult' in the words of the Town Cryers across the realm. Secretly, they began to regroup and record their failure to mark out a path that did not work so that they might succeed in the future.
The Explorations by The Raft Company of Ink City
At the height of the Conduit's usefulness, it became a way of communicating with those upon the Chessboard and perhaps one of the few ways one might do so. The Raft Company, a business that had spanned the Great Ocean in search of riches and worthwhile trade goods, both of which had occurred in abundance for the lucky trades-inks. When word came back of new worlds, the Raft Company decided that even bad press was still good press for their company; they set their minds to crafting an exploratory vessel, one which might fit into the rooms of the Interstellar Rook. The Inks were not large, so they did not need a gigantic vessel, but they needed one which could support them in case of the worst; there was no Aerosphere. A fear that had been said about the thin atmosphere around the Abedus' Chessboard. They invented pressure canisters, which could store air or compressed water. Their own Ink could provide the fuel if they found themselves in orbit rather than upon a surface. They learned how to seal a thing, to make it water and airtight. It was a well-thought-out design, capable of carrying ten Inkers for a year if they could supplement their supplies. Their parties were similar to those of the first explorers, Lord, Wizard, Witch, Transmuter, Monk, Trickster, Gambler, Defender, Daoshi, and a Bard. So arrangements were made, and they transported the necessary equipment to the Chessboard via Trickster channels and began to make the trek towards the White Rook and, from there, to the transport compartments within. When they'd finally completed their task and were ready to depart, they used a puppet armature to set the controls for a new place now that they had the Oathforcer in their possession...
Tetragon(a.k.a. L1) was one of the first places they went that the Raft Company went. They established many observations here, and since the zero-gravity did not seem overly bad for one's health, they established a forward base here. On one of the surveys with the transmuters, they found a long-thought mythical metal known as Upsidasium; in zero-gravity, it provided gravity, while in gravity, it provided zero-gravity to itself, at least pushing its nearest neighboring floating islands and mountains away from it towards an equilibrium based upon the density of the material. Finally, they discovered a serious resource cache and a way towards many more riches. They established a mine that reeled in big rocks of the Upsidasium, often, whole teams were needed to bring them in and cut them up into moveable chunks. They quickly discovered that the Upsidasium helped make this Aerosphere rotate around the Sunstar at a momentum that prevented it from falling into the diminutive yet still fiery Sunstar.
Tenna(Lerret 42) was the second system they found that had a real Lerret of earth and the elements to begin with. Forty of the positions did not yield a Lerret at all, or it was one of the weird living ones. This one appeared to be a garden world, one large continent surrounded by ocean, it also possesses one Moon, outside of the large Aerosphere. The Monks of the Raft had learned to create telescopes to mimick the eyeball styles of many creatures, and in this way, we have the Bee-vision reading of the exposed veins of metal, almost highlighted in the Ultraviolet range. This one had large mountain ranges with silvery metal veins within rather than Copper and Iron ore. This ore was Protonite, and the unique material was able to store up potential kinetic energy. Very strange stuff to work with and hard to pull from the deep veins. Luckily, this planet had active vulcanism and shifted its crust up in this range to expose more of its bounty. However, the world was overrun with Tomeborne, it seemed many had been transported here by some chance rather than Lerret Prime. They had created a land powered by monsters they'd farmed for sport and war. The native animals were much like that of Lerret Prime, except they tended toward triclopean bodyplans. This virtual paradise seemed resilient to the Tomeborne taint and was hardier from some past catastrophe. The Tomeborne Farmers, however, were ruthless in their precision and passion for results. Long had they toiled here securing the land for the Clan of Tenna. They each had learned to mumble-speak to one another, giving them ways of aligning their purposes. They did not die naturally, though, so they only built up their membership, those who spoke. The Raft exploration party dealt with the Clan then, securing an exclusive right to sell their metals. Naturally, as was the custom now with any powerful off-world factions, the Oathforcer was brought to bear. Which always sealed the deal.
Fel-Nor(Lerret 123) was another interesting world that appeared to have been cloven in twain by the blades of Dadacar. Its Chessboard had arrived after this catastrophe as it was nearly spotless. Life here was hard as most of this world had been torn to shreds, and movement around it was much like movement upon the Ring Aerosphere; gravity was less here, almost zero-gee. It was a three-dimensional maze to move around; tides here were mostly dependent upon the Chessboard. Most of the animals that flourished here could both fly through the air and swim through the water, like the Ring Aerosphere. It was here, however, that the largest plants in all of the worlds came to be; it was theorized that they had grown so large as to reach all the way to the core. A material called Neutronium filled the bark of the gargantuan Fel-Nor trees, each easily twenty miles high. The Fel-Nor trees became infamous for the material as one of the few ways of retrieving the stuff. The discovery prompted another line of inquiry, though, what were the practical applications? Of course, there were many, and it would be seen in the New AGE, days and weeks ahead. One thing remained true, the Raft Company had pushed the envelope into the Universe more than any other people thus far.
Meanwhile, back in Ink City, the riches began to add up. Transmuter Gear corps often receive the lion's share of the resources that came from the other worlds for manufacture. Much of this filtered through the markets after, but they'd soon be relying on the Wizards and Monks to unravel the mysteries of these metals. Inspiration would arise in the form of The Dealmaker, a cursed bit of sorcery upon a signatory paint brush that gives one a nasty rash if they break a deal. He and his goons had taken over Ink City, maybe all sides of potential conflict. They'd grown so wealthy and powerful strip mining Lerret that their ecosystem began to collapse from the wholesale alteration of the countryside; the riches they'd uncovered, though, were great even on Lerret. The Gear Corp developed metal-suited battlepods they called Cephalo-Pods, and they'd crafted engines that could harness perpetual energy from the Protonite; all one needed was to start its gears spinning. Control was another issue, but they'd had decades now to harness the principles and hone the craft. So too did the Inkster Daoshi and Druid councils, the head of which wore the sacred Unicorn Horn, reveal their plans to stop the destruction of Inkland's natural resources. They commit guerilla acts of violence against the Miners and Zero-P Cranes of the Raft Company, which had to keep their buckets from lifting off like balloons thanks to Upsidasium. The conflict comes to a head when production began to drop drastically, buckets or ores being carried into space. In a vicious standoff, the Dealmaker's soldiers meet the Druids and Daoshi, the former shifting into monstrous animal forms and the Daoshis commanding nature itself to attack. The Transmuters Union were no slackers, they deployed the Gear Corp with ruthless efficiency. Many were torn apart by whirling blades or six-inch fangs, but in the end, metal won the fight, but the Dealmaker was mortally wounded. His son found him then, and the Dealmaker passed on the reigns of power to this one. The Inkling hoped they would not tear him apart like the others. The remaining Druids and Daoshi had been exiled, and given the choice, they chose Fel-Nor.
The Aruunian Empire of Humanity
Now then came the time of The Aruunian Empire; it was by far the richest and most plentiful of all the lands of sapient beings, in its own way. It was also the largest and most powerful in many ways. Their technological advances were unparalleled to all except perhaps the Coatl, but they would be too humble to admit such things. They had few specialty abilities or powers; the tiny primitive tribes that still lived in some places were stronger in body, but not in their mental capacities, not yet. Humanity had spread across the Southern Continent and had faced the bearmen. They had found a couple of the hidden plants and grew many varieties of crops. Humans had created roads from the Crucible, which was now only home to the hardest people in the Empire, home of The Aruunian College of Martial Service now; that place gave no luxuries, and even though it had sheltered Humanity for a time, it could only support so many people. So they had moved during the last age, expanding out into the wilderness first that surrounded the Chain Mountains, then on into the steppes and Forests that surrounded them. The great plains had been a hard place to trek through, and the sod was also extremely tough. They had to bust it to make their farms grow properly. They also made small communities rise up around them, sometimes, larger groups would settle in new lands together. This had led to conflicts as feudalism was a confounding thing. It was said that all lands settled by humanity were his domain, King Galude the Second. He was the crowned king now, descended from the bloodline of Aruun himself. Yet, little of the original king's blood advanced through Galude's veins. However, Galude was shrewd, and he worshipped Thackus half-heartedly; he felt little FAITH in VIRTUE, but rather more in PROFIT and CONFLICT. Of this, he had spades. He ruled from the Crucible, which counted many among the Elemental Lords, and at least twice as many counted themselves War-Farmed Sorcerors and Earthen Defenders.
Counter to the Crucible Throne was the Summer Castle, a place of warmth and beauty, residing on the Oceanside near the mouth of a great river to its back farms of wheat with meadows of flowers between. It sprawled and grew for three hundred years prior, becoming a legitimate power center unto itself. Its greatest asset was its harbor, for, with it, they caught great numbers of fish, as well as grew them in aquaculture farms just as easily. It also brought them news from across the waters, a place of diplomacy. To the west of the Crucible, the roads lead to the Provinces of the Pillars. They were largely unexplored but consisted of five provinces reflecting the old way, each quite large. The Territories were The Whispering Forest, The Savage Savannah, The Deep Desert, and Robber Plains. The last was the recently settled Guam, an island chain within the Great Ocean, which had become rich by the frequency of trade from the other races. Each of the Provinces had a unique system of governance but ultimately derived their power from their peoples, and in this, they submitted to the right of King Galude to rule them, at least for now. Many of the families from these lands had existed here before the days of King Aruun, and thus existed in a state of fealty after the reemergence of the Crucible after the Ice Age. They were absorbed and dominated, and well taxed. The Wizards and Monks of these lands had grown wise in their academies, colleges, and debates. Their innovations to help their unique survival situations had ultimately given them many new insights into science and technology. The warmer provinces seemed to be the most active, especially those along the oceanside, creating a wild subtropical zone and a rich and powerful culture of trade and the home of the Savannah River Company, a trading company that visited every civilization, even the much-maligned Tomeborne. From the Thackus Isle, the Tomeborne-Whisperers were able to speak to humans cohesively for trade and information and were only aggressive if provoked. They made it clear to warn them of their brethren and not to trade with the aggressive Tomeborne. From the Tomeborne, The Company received Transmuter spells from Ink City. Soon they also sold them technology that the Raft Company had pioneered. This knowledge began to send them down a path toward the stars. Savannah River Company represented humanity as the first team to pioneer humans representing the Empire of Aruun.
The scholarly world included five great schools in human lands. The Guild of Wizards and Witches. The Monks of Chi. The War-Farmers. The Druid Councils. Alchemical Archivists. The Guild devoted itself to metaphysical study, studying even spells themselves, including the hottest new technique: syllable by syllable WORD effect breakdown coding, enabling one to craft their own spells with A Difference Engine. The Monk Order served the people and sought to ease the load, crafting labor-saving devices and pioneering new techniques in agriculture and engineering and, most especially, construction speeds and architectural strength. Thackus blessing of philosophy had not been lost on the Monk's Order, AO's favorite theory was that they were in a simulation, one that perhaps existed within a GODLY HIVEMIND...
The War-Farmers were a lovely group; they were very focused and results-oriented, serious folk. They had little use for sentiment, for they were taught that they were not to get to know the test subjects, of which everyone here had been 'farmed.' Their accord was the contract of their community, service to the Empire. In that way, it became the Legion of the Empire, the source of its power. The war-hounds from it arose, and the farmed cetacean are known as killer dolphin pods. There also were the Great Rocs and the Riding Wolves. They had also recreated the Diplodicus-Crane, the largest Farmed creature by these times; on its days off, it likes to act as a practical effect prop for a stage in exchange for carrots. The War-Farmers had also improved themselves in several ways, including giving themselves tougher bodies and sorcerer-enhanced strength, speed, and intellect. In fact, the Farmers had isolated the mitochondrial markers even, allowing them to inject mitochondrial material into their test subjects.
The Druid Council had recently arisen to represent the indigent of the lands, including Lerret herself and the Six moons. They enhanced the lands themselves whenever they could, resolving to do the work of a God if such a thing were possible, for deep within, they knew their patron had fallen. Their Daoshi was instrumental in creating a mediation boundary for wildlife around the villages and cities that had grown. The Druids' control over animals and plants was very useful for developing experimental medical technologies and medicines. Their college of herbalism was already quite robust in the medical community. The Archivists were the great record keepers of human society, and they spanned all the human lands; every library in the Empire was most likely their land and building. They are the first to adopt the wizard devices called difference engines in great numbers, and so too did the Inklanders.
The Scholarly communities came together near the end of the Age, the time between AEONS soon closing...The Witch techniques of enchantment cursing and the Transmuter Alchemists began to craft new materials from the fusion of various alchemical concoctions. They succeeded in creating the THEORETICAL METAL: Omegasteel. Difficult to create but very lightweight and shapeable, with extremely high tensile strength. Metaphysically, it was able to conduct magic or hold spells as well of both wizards, transmuters, or any class which utilizes magic. Telescopics had grown so finely honed to offer a map of the heavenly stars to determine one's place in space. These technologies came together when Savannah River Company provided the resources and crew for The first generation of Ley Line Skimmers. Ships that would ride the Ley Lines into the Obelisks, Guided by Magus Ritual Fields, and jumped between stars. The First jump took them to Lerret Two, where they emerged from the matching Obelisks. There they began to learn of the strange living world before moving on using the Lore of the Oracle they'd purchased to help them learn of the secret magic of Obsidian Obelisks.
The Coatl Balancers
The Coatl Memory Lineages arise on the Moon Nirvana, and by the closing of the Age, they are pervasive throughout the culture here. The culture of Nirvana was one that prized beauty, utility, and service. It did not matter if you were a scary Tomeborne or a touched-human; you would be accepted if you were peaceful. They had shaped a culture here that was very healthy and prized physical activity, such as martial arts and sports of competition. They prized rites of passage and mastering oneself, mentally and physically. Those that had been lucky enough to spend their entire lives upon Nirvana were blessed with a +1 in all meditation-related activities and +3 in group-led meditations. The Coatl had shaped a society where all were welcome; it was the first fully intermixed society, respecting citizens from every race. This goodwill bought them many bountiful riches, invaluable alliances, and treaties brokered between the Empire and city-states to maintain peace. From this synthesis of a new kind of society, they drew upon the combined knowledge and creativity of many cultures, a true mixing pot of life. The life here was very similar to that of Lerret but slightly smaller and generally more docile.
The cities of Nirvana were often up high in the mountains, but some were down in the valleys, these were called Grounded Towns, and it was here that most of the farming took place as well as much of the resource gathering. Their regimented society offered many benefits, but none so great as that of civil education. With it, Nirvana's towns and cities soon gained a 90 percent literacy rate and came to possess the greatest library in existence in the capital of the Coatl nation, called Citadel Ylish, set within a huge valley upon the tallest range of Nirvana, called the Mohawk Range. The Coatl had used the Lineages to share a piece of themselves with those most important to them. Thus it was customary to carry certain key memories into the future to ensure that the Coatl could remember their pasts. IN this way, they came to honor their ancestors by cultivating their memories of their forbearers, which were not only their biological family. They could be great mentors or teachers; in this way, they carry on their philosophy and directly allow them to draw upon their gathered memory wisdom as well. As the generations pass on the information, it erodes as ideas were wanted to do, but even shortened and contextualized, these ancient memories would become cultural prizes.
The Coatl Technics are among the most agile engineers in the Universe, giving us such feats as the wind-powered loom. They have used balloons for centuries now, coupled with Ayrmith abilities or Air Elementalism to pilot them. They could carry many Grounded Folk but also could act as the active support foundation for a new community or even bridges across the wide open spaces, for many flotillas began to arise. However, it was here, high in the skies of Nirvana, where the Great Storm raged between the borders between worlds within the aerosphere. Electricity is discovered by a Coatl balloon, and the first concepts for conductivity are borne. Later that year, tests begin on the floating community of Shangrila, where they run wires between their balloons, surrounded by wood, wherein they seek to charge a power stone while saving their masts from destruction. Further experimentation with conductive metallurgy yields many wonderful results. The first light bulb is crafted a year later. The Technics broker a deal with the Slime Construct for large amounts of certain materials in certain shapes; they call this modularization, allowing for replaceable parts. The Earthen Defenders of Coatl kind and beyond have begun to benefit from the increased amounts of free moondust found across the Lerret System. Thus provided, they quickly make use of it with various new items too. Replaceable parts make it so that machines are easily replicable. Though not everyone was excited about the advances in engineering.
The Skymasters did not care for the ways of Nirvana, they rode the air currents as their ancestors had. Memory Lineages had given many the gift of memory at birth. Farmers among them had done their level best to thwart Humilis and Pax's limitation of sentience prior to the leveling. They often use the blessing of the SubSystem to try to power level the young Coatl Monks into Sentience. However, they learned quite fast when elevated in such ways and became a special way for schools to help advance their students. Many of those who had grown up in these schools as their background became jaded in this regimented society and struggled to find a new ideal; they felt controlled or trapped. What's most often the case is these unfortunately discontent younglings work their way out of society, leaving Nirvana behind. Such were known as Skymasters, for they called no land their home and they live like their missed childhoods.
The Abedusian Menace
Khepri was particularly chaotic the day of The Shattering. The Abedusians of Strife watched as the Invaders appeared again and again now. The Abedusians were trapped, it seemed until a Superfamily of Engineers crafted a capsule they printed from Brutes and Sprints in the workgroup. The Elder Engineers watched the world as they conversed, making observations with their keen eyes. Someone near the glass heard it before they saw it. A great crack appears. It continues for two turns around Khepri, then, on the fateful day, Khepri incidentally sent out a wave of solar radiation, common among stars such as this, but this one was particularly powerful compared with the others. It strikes the Abedusian glass globe, and it Shatters!
The result was fast, as the world ocean bulges slightly, water lapping out over the glass. Some of the glass fell towards Strife, and some flew out from the surface of Abedus. It did not destroy Abedus as previously thought, gravity had taken over quite nicely. However, it was quite fortunate for the capsule, as it could pierce the Glass Sky. They used Priestly SoulFire to steer the capsule. Eventually, they discover the Chessboard's true design, hampered as they'd been by the light warping glass. This first mission of discovery nearly led to the Engineers' death several times, but they began to understand how things worked and how the Universe was shaped around them. They began to anchor Submersible points to the Outer shells of floating glass, as many were held aloft by sheer surface tension and the tidal forces of the Chessboard. It was soon after this that the Chessboard had many water pools for working within. The Engineers began to engineer a new lung design, like that of the Invaders, most likely, ones that could breathe air. They would be called Air-gills. Once they'd accomplished that, they began to create. They formed a new city here, with a geodesic dome and many levels spiraling up to the top. There, gravity was low enough that the crablike beings could launch their pod-craft from and park them here. Thus began the first inter-community trade among the Abedusians. In this way, they also shared their experiences so that they might spread all they learned. The Hive began to diverge slowly, but in a good way; it was giving birth to a new Hive. From here, many new Hives would come to be eventually. For they had yet to learn of Chess or Boards. The Engineers develop another new boon for the descendants of Abedus, the Chickbrutes, nonsentient brutes that are smaller and faster growing, becoming fat steaks for the next generation. They also learn to bring the Abedusian algae with them since it grows very easily in any liquid water. It also supports the usefulness of the Air-gills incidentally. In this fashion, they continue on the Chessboard, the perfect inhabitants of such land. It is here also that they find the usefulness of their Priestly powers, as many other worlds had souls to be purged. Using the studying minds of hundreds of Engineers, they deduce from the clutter left behind by the Raft Company's visits that this Rook shape is the entry point. They climb to the transport structure, their feet adapting to the new surface. There, they discover the Chessboard dialing puzzle...
The New Worlds
The many avenues for jumping between stars meant that any world could be possible, and thus a Deity only need ask for a particular type if they wished.
(OOC: Thanks for bearing with me! Each of you begins the day with 2 ACTS. Also PM me with your card pick!)
This message was last edited by the GM at 11:27, Mon 18 July 2022.