Player 1:
No worries.
For the sake of balance and indeed to pursue a slightly different angle, I'm tempted to play a female character, although I'm not sure whether to go down the route of a religious angle (because who doesn't want to go down the nun route once in their life), a merchant angle or something a little more controversial in terms of the more druidy-herbalist route (which I will admit has been done to death, but could be interesting).
I will also give it a thought.
Good ideas! And there are no bad ideas in brainstorming. It’s just throwing them at the wall and seeing what sticks, like the pasta none of these knights would know. Unless thise with links to Italy, and even then, I don’t know the history of pasta. Was it even around? (anyway, rabbit trail)
Merchants are fun, because they have a lot of contacts I can play with. Depending on what kind of merchant you are you might also need to travel. Traveling is an issue if the other characters have a more sedentary function or do not have a reason to travel with you. We could also aways play an episodic way where after each episode you could decide wether to play a new character that fits the story or keepplaying the one you made. So if the first arc is two knights tasked with escorting a merchant, that is fine with me. After everything is resolved there, we could see what we do next. And that, in forum play, is a lot of if’s and when’s. In September school will start again for me and I’ll need to teach again, so things might get slowed down or come to a pause, but I’ll at least try to resolve the story.
The nun angle could be fun because not all nuns have become nuns for religious reasons. Some have been put there for other reasons, either they saw something they shouldn’t have or they are being too involved with the machinations of their family. Some try to remain pure because of before mentioned gender issues and some might just be afraid of never landing a husband that would be able to provide for them and thus go to a convent where at least they have a place to sleep and meals to eat. Some might have actually had visions or dreams that they cannot explain other than divine involvement, so the religious options is certainly on the table still. The more difficult part is the reason why nuns would be traveling. They usually stayed in their convent, removed from the world. If we stay around the manor she might be a teacher for the Castelan’s children perhaps. Not sure if nuns actually thaught already back then though. That might have been a later development. They were often employed as nurses though, I think. So that’s an angle perhaps.
The druidic/pagan/herbalist option is certainly there. We’d have to think about how she’s involved in the court. She might have some protection from the Castelan and be employed as a healer for the manor and those employed there. Alchemy was also a big thing at that time but probably more of a male thing I think. She could provide story in the sense that she might have to hide her beliefs, has to look for special ingredients and is an inroad to more supernatural stuff, or controversially more down to earth, debunking the evil demon hammering on the tooth as just a result of tooth decay. I think it would work best if she somehow has a connection to the manor or castellan.
This is just my brainstorm on those ideas.