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23:29, 5th May 2024 (GMT+0)

Game Mechanics.

Posted by OracleFor group 0
Oracle
GM, 58 posts
Random
Fate
Tue 27 Jul 2021
at 20:58
  • msg #1

Game Mechanics

Sounds fine.  So, Joyee Brimm, Ka' Ka' Pot and Yanrasha will gain 1 XP at the gun range of the 7 they will need to advance to "+1 Combat Skill".

You, Samantha Harris and Bolt out carousing/Decoy will give you a +3 to avoid Rivals.

Next step is equip everyone that is going on the Job.
===
Posted a group photo of "The Crew".
https://i.imgur.com/awDSCzh.jpg?1

Front row
Dusty, "Sam", Joyee
Back row
Bolt, Ka' Ka', "Yan"
===
The JBH informs you the OBJECTIVE is to Deliver a device to the roof of the central building at an abandoned supply depot of a mega corp.

A crew member of your choosing is carrying a package. The package must be delivered to the top of the building at the center of the map. Placing the package safely requires a Combat Action.
If the carrier becomes a casualty, roll 1D6: On a 1, the item is destroyed. Otherwise it can be picked up by spending a Combat Action at the location they fell.
If you drive off all enemies, you Win as long as the package is undamaged.

Determine Deployment Conditions (52)
Brief engagement: At the end of each round, roll 2D6. If the roll is equal or below the round number, reinforcements are spotted incoming and the game ends inconclusively.

Notable Sights (66) there are "Really shiny bits" which if collected you Gain 2 credits.

Enemy Encounter Category (35) is "Hired Muscle" in this case Enforcers.
While the term usually refers to Unity law enforcement, in Fringe Space it tends to mean any
organized troops keeping the peace.

You will start on the edge of your choice with the top of the map being north.

https://i.imgur.com/GNw5c15.jpg?1
Oracle
GM, 59 posts
Random
Fate
Tue 27 Jul 2021
at 21:04
  • msg #2

Game Mechanics

Begin attack by entering area from south, just west of zig-zag wall

All move max allowed, with exception of Yan being in the rear with package
===
After both sides have set up, and before the first round of the battle,you may attempt to Seize the Initiative. If you’re successful, your crew caught the opposition flat-footed, and gets a chance to take up positions or fire before the first round begins.
Roll 2D6. Add the highest Savvy score of any crew member.
• Add +1 if you are outnumbered.
• When fighting opponents from the Hired Muscle encounter tables, modify by -1.

So, you need to roll 2D6 -1 and add the highest Savvy score of any crew member.
On a total of 10+, every character in your crew may either take a normal Move or may fire before the battle begins.

(I'll be placing the opponents as soon as I get time. There may be one in range.)

If you don't "Seize the Initiative" then start assigning Reaction die and move anyone that has the die number or less assigned.
===
11:49, Sat 24 July: Dusty Rhodes rolled 17 using 6d6 with rolls of 2,1,5,1,6,2.  Reaction.

Didn't sieze the iniatitive, crew order as on capt. log
===
The way it works is for each die assigned that is at or below their Reaction stat, that character gets to act in the Quick phase.
For the example roll: ((5,2,4,1,6,3)) any crew assigned the 1 can move in the Quick phase.
If a character is assigned the 2 and they have a Reaction of 2 or less, they may move in the Quick phase.
Same with 3, 4, 5 and 6.
Usually only a few characters have a chance to move "quickly" (before the opponents) and most are stuck moving after the opponents.
You get to assign the dice as you want.

In your case, you got an amazing roll and only two characters have to move in the Slow phase.
11:49, Today: Dusty Rhodes rolled 17 using 6d6 with rolls of 2,1,5,1,6,2.  Reaction.
===
Sam can almost see an Enforcer through the window to the left.
Dusty, Bolt, Joyee and Ka' Ka' can see and be seen by an Enforcer to the left.
https://i.imgur.com/OUHxpVX.jpg

Distance markers showing opponent locations.
https://i.imgur.com/WjEwpOl.jpg?1

Time for assigning the characters their Reaction dice and deciding what those will do.

I moved Yan up to be behind the Beam device and block being seen by the Enforcer.
You can change that if you want. I just moved all up then reread what you had said.
===
the 2 crew who must use slow are K and Y the 2 aliens, when they can they try to move forward toward the goal building

the 4 who can use quick take cover and fire on the enforcer if they can and if they can't they try to get to a position to due so
===
Everyone moved up and Dashed (+2") since they were too far away to shoot.
Ka'Ka' moved up and was still out of range for a shot (Colony Rifle 18”).
Needed a 6+ anyway at that range, with the Enforcer in cover.

Current positions.
https://i.imgur.com/edezXbq.jpg

Turn 2
New Reaction Rolls.
This message was last edited by the GM at 21:09, Tue 27 July 2021.
Oracle
GM, 60 posts
Random
Fate
Tue 27 Jul 2021
at 21:05
  • msg #3

Game Mechanics

Dusty Rhodes rolled using 6d6 with rolls of 6,6,3,4,3,1.  Reaction.

D only one with quick reaction moves to cover behind wall jutting out from building SE of target building

When possible the rest will move up with Y (who has package) sprinting for ladder on target building

S and J will take cover behind whatever it jutting out from SW corner of target building

B heads for shiny (ladder up to it)

K holds rear covering behind building to his right

Actually looks like D won't be able to get all the way there and maybe some of the others won't either, but those are the places they are headed.
===
Dusty leads the charge by running towards the target building and enters a crossfire.

Enforcer 1, Enforcer 2 and their Specialist all fire at him.
Enforcer 1 rolls Military rifle
14:03, Today: Oracle rolled 7 using 1d6+1 ((6)).
Enforcer 2 rolls 2 die for Infantry laser
14:03, Today: Oracle rolled 6 using 1d6+1 ((5)).
Specialist rolls 3 dice for Rattle gun
14:04, Today: Oracle rolled 3 using 1d6+1 ((2)).
14:05, Today: Oracle rolled 5 using 1d6+1 ((4)).
14:05, Today: Oracle rolled 2 using 1d6+1 ((1)).
As Dusty is in the open they need a 5+ to hit.
They rolled for the 2 hits one of which meets Dusty's toughness.
14:07, Today: Oracle rolled 4 using 2d6 ((3,1)).


The crew sees Dusty crumple in front of them.

https://i.imgur.com/B6jn4IB.jpg
Oracle
GM, 61 posts
Random
Fate
Tue 27 Jul 2021
at 21:08
  • msg #4

Game Mechanics

When the rest of the crew see fire from the west they stop, take cover and attempt return fire
===
S gets behind the round thing, B is heading for the ladder by going back slightly around the building to their left, Y hugs the building to his right but stops where the round thing covers him from the Es to the west, J and K both head to the ladder to the NE.

Dusty avoids death by using his luck point to dive below the shots.
Bullets and laser beam flash over his back.
===
Using LUCK point.
16:13, Today: Dusty Rhodes rolled 8 using 1d8 with rolls of 8.  luck, direction.
NorthwestW
16:12, Today: Dusty Rhodes rolled 1 using 1d6 with rolls of 1.  luck, distance.
1"
===
Check for Brief: 2-
19:17, Today: Oracle rolled 4 using 2d6 ((2,2)).

Current positions.
https://i.imgur.com/XOuHloj.jpg

Turn 3
New Reaction Rolls Needed.
Oracle
GM, 62 posts
Random
Fate
Tue 27 Jul 2021
at 21:11
  • msg #5

Game Mechanics

07:00, Sun 25 July: Dusty Rhodes rolled 23 using 6d6 with rolls of 6,6,3,4,3,1.  Reaction

Only one success, Y runs tight to building to his left and should reach cover near corner of building south of target
===
Yan moved up and into cover beside the east building.

Enforcer 2 moved closer looking for a shot while the Specialist with the Rattlegun swung around the building on the other side.

The Lieutenant moved closer to the nearer cover while Enforcer 1 moved up to the divider and took a shot at Sam.
17:31, Today: Oracle rolled 1 using 1d6.  Enforcer 1.

The current locations are:
https://i.imgur.com/j38OHwb.jpg

You can see the target building is 5" tall.
===
S doesn't move and makes an aimed shot back at the E shooting at her

J and K continue up the ladder, and then toward the N of the building to target the 2 to the N

B continues toward the ladder on the building with the shiny

D crawls toward the concrete barricade in front of him
===
I rolled for S shot and got a 4, not sure weather she hit or not

"Covered target within range 6+ base to Hit"
Dusty Rhodes
Captain, 27 posts
Wed 28 Jul 2021
at 15:19
  • msg #6

Game Mechanics

In reply to Oracle (msg # 5):

11:17, Today: Dusty Rhodes rolled 5 using 1d6.  K shoot.
11:16, Today: Dusty Rhodes rolled 3 using 1d6.  J shoot.

Rolled for J and K shooting, both failures

As that looks like the end of that round...

13:13, Today: Dusty Rhodes rolled 18 using 6d6 with rolls of 1,3,5,2,1,6.  Reaction.
This message was last edited by the GM at 17:33, Wed 28 July 2021.
Oracle
GM, 66 posts
Random
Fate
Wed 28 Jul 2021
at 17:41
  • msg #7

Game Mechanics

Check for Brief (Turn 3)
13:35, Today: Oracle rolled 6 using 2d6 ((3,3)).

Turn 4
Dusty Rhodes
Captain, 30 posts
Wed 28 Jul 2021
at 18:20
  • msg #8

Game Mechanics

In reply to Oracle (msg # 7):

3 successes for quick action

D moves NW to just behind wing wall and will use handgun to shoot around wall (E behind barricade)

S moves NW just 1 around round thing and will shoot (E to the NE)

B goes up ladder will shoot at E beside large box (farthest to left and not covered from this angle)
This message was last edited by the player at 23:03, Wed 28 July 2021.
Oracle
GM, 67 posts
Random
Fate
Wed 28 Jul 2021
at 23:16
  • msg #9

Game Mechanics

Moves done, 3 shots available.

Current locations
https://i.imgur.com/2TNIGxO.jpg
Dusty Rhodes
Captain, 31 posts
Thu 29 Jul 2021
at 00:22
  • msg #10

Game Mechanics

In reply to Oracle (msg # 9):

20:21, Today: Dusty Rhodes rolled 6 using 1d6.  B shoots.

20:21, Today: Dusty Rhodes rolled 5 using 1d6.  S shoots.

20:20, Today: Dusty Rhodes rolled 1 using 1d6.  D shoots.
Oracle
GM, 68 posts
Random
Fate
Thu 29 Jul 2021
at 00:45
  • msg #11

Game Mechanics

For damage of the ones that hit, Bolt (6) and Sam (5+1) roll 1D6+Damage Rating of the weapon.
Need to beat a 4 on any of them.
Dusty Rhodes
Captain, 32 posts
Thu 29 Jul 2021
at 08:12
  • msg #12

Game Mechanics

In reply to Oracle (msg # 11):

04:11, Today: Dusty Rhodes rolled 2 using 1d6.  S damage.

04:11, Today: Dusty Rhodes rolled 3 using 1d6.  B damage.

Both failures
This message was last edited by the player at 11:01, Thu 29 July 2021.
Oracle
GM, 69 posts
Random
Fate
Thu 29 Jul 2021
at 21:03
  • msg #13

Game Mechanics

16:57, Today: Oracle rolled 2 using 1d6+1 ((1)).
16:58, Today: Oracle rolled 3 using 1d6+1 ((2)).
16:58, Today: Oracle rolled 2 using 1d6+1 ((1)).
All 3 missed their shots.

Slow moves for Yan, Ka and Jo

Current positions
https://i.imgur.com/SDNxsOD.jpg

Old Top Down view
https://i.imgur.com/WjEwpOl.jpg?1
This message was last edited by the GM at 10:37, Fri 30 July 2021.
Dusty Rhodes
Captain, 33 posts
Fri 30 Jul 2021
at 12:58
  • msg #14

Game Mechanics

In reply to Oracle (msg # 13):

J and K each move 1" NW
K will target farthest north E
J will target E beside box to NE

Y crouches low and moves N to be near the end of the wing wall and close to it
This message was last edited by the player at 13:02, Fri 30 July 2021.
Dusty Rhodes
Captain, 34 posts
Fri 30 Jul 2021
at 13:08
  • msg #15

Game Mechanics

In reply to Dusty Rhodes (msg # 14):


09:06, Today: Dusty Rhodes rolled 5 using 1d6.  K shoot.

09:06, Today: Dusty Rhodes rolled 5 using 1d6.  J shoot.
Oracle
GM, 71 posts
Random
Fate
Fri 30 Jul 2021
at 15:00
  • msg #16

Game Mechanics

(E behind barricade) rewinds their shot.
This message was last edited by the GM at 21:24, Fri 30 July 2021.
Oracle
GM, 73 posts
Random
Fate
Fri 30 Jul 2021
at 21:33
  • msg #17

Game Mechanics

Check for Brief (Turn 4)
17:30, Today: Oracle rolled 7 using 2d6 ((1,6)).

Current positions
https://i.imgur.com/MxBTorQ.jpg

Turn 5
New Reaction Rolls Needed.
Dusty Rhodes
Captain, 37 posts
Sat 31 Jul 2021
at 23:27
  • msg #18

Game Mechanics

In reply to Oracle (msg # 17):

19:25, Today: Dusty Rhodes rolled 21 using 6d6 with rolls of 1,2,6,1,6,5.  reaction.

3 successes B, K, S will take them

B moves forward toward the shiny and picks it up

S waits for snap shot possibility

K doesn't move to aim
This message was last edited by the player at 17:31, Sun 01 Aug 2021.
Oracle
GM, 74 posts
Random
Fate
Sun 1 Aug 2021
at 19:43
  • msg #19

Game Mechanics

Enforcer 1 and the Lieutenant shoot at Dusty.
15:26, Today: Oracle rolled 6 using 1d6.  Enforcer 1. The Enforcer hits without needing +1.
15:26, Today: Oracle rolled 4 using 1d6.  Lieutenant. Even with +1, Misses
15:28, Today: Oracle rolled 2 using 1d6.  Enforcer 1 Damage. Dusty is Stunned but not out.

15:30, Today: Oracle rolled 3 using 1d6.  Enforcer 2. Even with +1, Misses

Need to see if Sam Snap Shots the Specialist or she takes 3 shots from the Rattle gun.

Bolt grabs the Very Shiny bit as their Action.

Current positions
https://i.imgur.com/sIEswQi.jpg
Dusty Rhodes
Captain, 38 posts
Sun 1 Aug 2021
at 23:34
  • msg #20

Game Mechanics

In reply to Oracle (msg # 19):

S takes snap shot at visable E

B picks up shiny

D moves back forward after being hit and stunned

K shoots

J shoots
This message was last edited by the player at 23:55, Sun 01 Aug 2021.
Dusty Rhodes
Captain, 39 posts
Sun 1 Aug 2021
at 23:56
  • msg #21

Game Mechanics

In reply to Dusty Rhodes (msg # 20):

19:55, Today: Dusty Rhodes rolled 1 using 1d6.  J shoots.

19:55, Today: Dusty Rhodes rolled 2 using 1d6.  K shoots.

19:55, Today: Dusty Rhodes rolled 5 using 1d6.  S shoots.

With her +1 Combat Skill S hits

19:57, Today: Dusty Rhodes rolled 1 using 1d6.  S damage.

S yells now Yan

Y sprints for ladder and up to the top
This message was last edited by the GM at 16:22, Mon 02 Aug 2021.
Oracle
GM, 75 posts
Random
Fate
Mon 2 Aug 2021
at 21:38
  • msg #22

Game Mechanics

Current positions
https://i.imgur.com/LYtebOG.jpg

Check for Brief Encounter End
17:37, Today: Oracle rolled 7 using 2d6.  Brief?

Turn 6
New Reaction Rolls Needed.
Dusty Rhodes
Captain, 40 posts
Tue 3 Aug 2021
at 00:59
  • msg #23

Game Mechanics

In reply to Oracle (msg # 22):

20:58, Today: Dusty Rhodes rolled 25 using 6d6 with rolls of 2,3,5,6,5,4.  reaction.

spend story point to reroll

21:02, Today: Dusty Rhodes rolled 19 using 6d6 with rolls of 5,4,1,3,4,2.  reaction.

Y moves forward and places package

21:08, Today: Dusty Rhodes rolled 10 using 1d6+5 with rolls of 5.  rainy day fund.
This message was last edited by the player at 01:09, Tue 03 Aug 2021.
Oracle
GM, 76 posts
Random
Fate
Wed 4 Aug 2021
at 01:37
  • msg #24

Game Mechanics

1. Resolve Rival status none
2. Resolve Patron status already Patron
3. Determine Quest progress none
4. Get Paid
You earn 1D6 credits in pay, loot, bounty or salvage.

5. Battlefield finds didn't hold field (there were still opponents there.
6. Check for Invasion not invasion battle
7. Gather the Loot
Roll 1D100 twice

8. Determine Injuries and recovery no wounds
9. Experience and Character Upgrades everyone gets +1 Exp

10. Invest in Advanced Training
Decide if you want to Invest in Advanced Training (cheapest is 10 credits)

11. Purchase items
You may pay 3 credits to receive a roll on the Military Weapon Table, Gear Table or
Gadget Table.

12. Roll for a Campaign Event
Roll D100 on the Campaign Event Table.

13. Roll for a Character Event
Select a random non-Bot, non-Soulless character, and roll D100.

14. Check for Galactic War progress
If you are tracking any planets that were previously Invaded, roll 2D6.
NONE YET
Dusty Rhodes
Captain, 41 posts
Wed 4 Aug 2021
at 06:35
  • msg #25

Game Mechanics

In reply to Oracle (msg # 24):

13: Dusty Rhodes rolled 5 using 1d100 with rolls of 5.  character event.

13: Dusty Rhodes rolled 2 using 1d5 with rolls of 2.  random character.

12: Dusty Rhodes rolled 50 using 1d100 with rolls of 50.  campaign event.

7: Dusty Rhodes rolled 33 using 2d100 with rolls of 32,1.  gather loot.

4: Dusty Rhodes rolled 5 using 1d6.  get paid.

2nd character in order is Joyee
This message was last edited by the player at 09:20, Wed 04 Aug 2021.
Dusty Rhodes
Captain, 42 posts
Wed 4 Aug 2021
at 06:40
  • msg #26

Game Mechanics

In reply to Dusty Rhodes (msg # 25):

11. Purchase items
You may pay 3 credits to receive a roll on the Military Weapon Table, Gear Table or
Gadget Table.

Would like to roll for 1 of each but I don't know what die to roll
This message was last edited by the player at 09:14, Wed 04 Aug 2021.
Oracle
GM, 77 posts
Random
Fate
Wed 4 Aug 2021
at 21:51
  • msg #27

Game Mechanics

Gather the Loot
rolls of 32,1.  gather loot.
26-35 Damaged weapons Roll twice on the Weapons Category Subtable.
Both items require Repair.

Weapon Category Subtable
ROLL WEAPONS SUBTABLE
1-35 Slug Weapons

Need 2nd roll for Weapon Category Subtable.
Need D100 twice. Once for each Damaged Weapon

Purchase items
Roll a D100 for each table you are purchasing from.

===
• You may purchase more than one roll per campaign turn.
• You may purchase any number of Hand Guns, Blades, Colony Rifles, or Shotguns for 1 credit each.
• You may sell up to 3 un-damaged items, earning 1 credit for each.
===

Character Event
4-6 You have some business to attend to elsewhere.
The character is unavailable for the next two campaign turns. They require no Upkeep during this time, and cannot be the target of any events.
When they return, award them 1D6 XP, and roll once on the Loot Table.
If the character is Swift, they never return but are replaced with a brand new Swift character rolled up normally.

Campaign Event
49-51 You’ve earned a bit of a bad reputation.
If you know any Patrons on the current world, randomly select one that will no longer work
with you. If you have no Patrons, shrug and move on.
This message was last edited by the GM at 21:52, Wed 04 Aug 2021.
Dusty Rhodes
Captain, 43 posts
Wed 4 Aug 2021
at 22:21
  • msg #28

Game Mechanics

In reply to Oracle (msg # 27):

18:20, Today: Dusty Rhodes rolled 49 using 1d100 with rolls of 49.  weapon subtable.

18:20, Today: Dusty Rhodes rolled 3 using 1d100 with rolls of 3.  weapon subtable.


18:22, Today: Dusty Rhodes rolled 76 using 1d100 with rolls of 76.  military weapon table

18:24, Today: Dusty Rhodes rolled 34 using 1d100 with rolls of 34.  gear table.


18:25, Today: Dusty Rhodes rolled 48 using 1d100 with rolls of 48.  gadget table.

18:29, Today: Dusty Rhodes rolled 2 using 1d3 with rolls of 2.  bad rep.
Lose BHJ as patron :(

This message was last edited by the GM at 02:06, Thu 05 Aug 2021.
Oracle
GM, 78 posts
Random
Fate
Thu 5 Aug 2021
at 02:05
  • msg #29

Game Mechanics

Gather the Loot
rolls of 32,1.  gather loot.
26-35 Damaged weapons Roll twice on the Weapons Category Subtable.
Both items require Repair.

Weapon Category Subtable
ROLL WEAPONS SUBTABLE
1-35 Slug Weapons

Weapon Category Subtable
49.  weapon subtable.
ROLL WEAPONS SUBTABLE
36-50 Energy Weapons

Slug Weapons Subtable
3.  weapon subtable.
ROLL SLUG WEAPONS
1-5 Hold Out Pistol

WEAPONRANGESHOTSDAMAGETRAITS
Hold out pistol4”10Pistol, Melee

Hold out pistol: Compact pocket-pistol for personal defense.

Energy Weapons Subtable
ROLL ENERGY WEAPONS
4.  energy weapon subtable.
ROLL ENERGY WEAPONS
1-20 Hand Laser

WEAPONRANGESHOTSDAMAGETRAITS
Hand laser12”10Snap Shot, Pistol

Hand laser: Portable energy-based pistol.
Popular due to ease of use and lack of recoil.

===
ROLL MILITARY WEAPON
76.  military weapon table
76-80 Rattle Gun

WEAPONRANGESHOTSDAMAGETRAITS
Rattle gun24”30Heavy
*Heavy -1 penalty to Hit if the firer moved this round.

Rattle gun: Conventional machine gun. Most Fringe models are outdated and somewhat kit-bashed. Typically belt-fed.

ROLL GEAR
34.  gear table.
34-37 Concealed Blade

Concealed blade
If the character begins their round within 2” of an opponent, they may throw the blade as a Free Action before doing anything else. Roll to Hit normally, resolving the Hit with Damage +0. The blade can be used once per battle, and is replaced afterwards for free.

ROLL GADGET
48.  gadget table.
47-50 Nerve Adjuster

Nerve adjuster Whenever the character is Stunned for any reason, they receive a 5+ Saving Throw to avoid the Stun.
This message was last edited by the GM at 11:47, Thu 05 Aug 2021.
Dusty Rhodes
Captain, 44 posts
Thu 5 Aug 2021
at 05:32
  • msg #30

Game Mechanics

In reply to Oracle (msg # 29):


01:31, Today: Dusty Rhodes rolled 4 using 1d100 with rolls of 4.  energy weapon subtable.
Oracle
GM, 80 posts
Random
Fate
Thu 5 Aug 2021
at 11:49
  • msg #31

Second Knock

Edited the Loot to include the last roll.

Don't forget to include these credits in your total.
Danger Pay: +2 credits

Next is starting from Campaign STEP 1.
"Second Knock"
This message was last edited by the GM at 12:42, Thu 05 Aug 2021.
Oracle
GM, 82 posts
Random
Fate
Thu 5 Aug 2021
at 12:39
  • msg #32

Second Knock

STEP 1: TRAVEL
1. Flee Invasion
If previous campaign play has told you this world is being Invaded, you must attempt to flee.(not applicable)

2. Decide whether to travel
At the beginning of a turn, you may always decide to leave behind the current planet. This essentially allows you a fresh start on a new world.
Dusty Rhodes
Captain, 45 posts
Thu 5 Aug 2021
at 20:24
  • msg #33

Second Knock

In reply to Oracle (msg # 32):

No travel.

Step 2:

2:1 Upkeep: pay 1 credit
Debt: pay 2 credits = -1 to Debt

2:2 Crew tasks:

D, S, K and Y gun range and gym

B attempt repair hand laser

17:31, Today: Dusty Rhodes rolled 4 using 1d6.  B: fix hand laser.
4 + 2 savvy = 6 = FIXED!!

J off to never never land

2:3 Determine job offers:

 Phoenix Corp. job

2:4 Assign equipment

D: blast rifle, handgun, nerve adjuster
S: Laser rifle, scrap pistol
K: Laser rifle, shatter axe
Y: colony rifle, hand laser
B: rattle gun, stabilizer, scanner bot
This message was last edited by the player at 06:14, Fri 06 Aug 2021.
Oracle
GM, 84 posts
Random
Fate
Thu 5 Aug 2021
at 20:55
  • msg #34

Second Knock

STEP 2: WORLD STEPS
1. Upkeep and Ship Repairs
Upkeep You paid upkeep costs of 1 credit.
Ship Debt You made a payment on your ship 1 interest + 1 principle.
Ships Repairs n/a
Pay for Medical Care n/a

2. Assign and Resolve Crew Tasks
Find a Patron:
Train:
Trade:
Recruit:
Explore:
Track:
Repair your Kit:
Decoy:

Dusty Rhodes
Captain, 49 posts
Fri 6 Aug 2021
at 06:21
  • msg #35

Second Knock

In reply to Oracle (msg # 34):

2:2

S, K, Y: decoy

D: explore

B: attempt repair hold out pistol


02:23, Today: Dusty Rhodes rolled 3 using 1d6.  B fix hold out pistol.

swing and a miss, so close

This message was last edited by the GM at 20:46, Fri 06 Aug 2021.
Oracle
GM, 86 posts
Random
Fate
Fri 6 Aug 2021
at 10:53
  • msg #36

Second Knock

I'm confused.  I see
 D, S, K and Y gun range and gym
 B attempt repair hand laser
 J off to never never land
and
 S, K, Y: decoy
 D: explore
 B: attempt repair hold out pistol
which is it? Can't be both.

I'm assuming you are going to do the Phoenix Corp. job and not use it as a backup if looking for others doesn't pan out?
Dusty Rhodes
Captain, 50 posts
Fri 6 Aug 2021
at 11:00
  • msg #37

Second Knock

In reply to Oracle (msg # 36):

I was afraid I couldn't do both, so just go with what I had them doing first
Oracle
GM, 87 posts
Random
Fate
Fri 6 Aug 2021
at 21:22
  • msg #38

Second Knock

Dusty, Sam, Ka and Yan gain +1 Experience Point giving new totals of
5,     2,   3  and    3 with - for Bolt. (Jo is at 2)

6. Choose Your Battle
A. Rivals are 1. (on a D6)
Die roll can't be less than 4 with 3 Decoys so is way above number of rivals.
No roll required.

B. Select Your Job
Taking Phoenix Corp. job
This message was last edited by the GM at 11:58, Sat 07 Aug 2021.
Oracle
GM, 88 posts
Random
Fate
Fri 6 Aug 2021
at 21:22
  • msg #39

Second Knock

== THE BATTLE ROUND
1. Seizing the Initiative

Roll 2D6 and Add the highest Savvy score of any crew member.

2. The Reaction Roll
5 Characters so 5 D6.
Dusty Rhodes
Captain, 52 posts
Fri 6 Aug 2021
at 22:55
  • msg #40

Second Knock

In reply to Oracle (msg # 39):


18:55, Today: Dusty Rhodes rolled 21 using 5d6 with rolls of 6,2,5,5,3.  reaction.

18:54, Today: Dusty Rhodes rolled 7 using 2d6 with rolls of 4,3.  initiative

7 + 2 (Bolt savvy) = 9  so close, oh well, unless we are outnumbered?

only one success on reaction
This message was last edited by the player at 23:06, Fri 06 Aug 2021.
Oracle
GM, 92 posts
Random
Fate
Sat 7 Aug 2021
at 23:11
  • msg #41

Second Knock

This is the daylight top down of the building. 18" radius circle.
https://i.imgur.com/HtOpXlA.jpg

Initial map for Job 2
https://i.imgur.com/DquLFjw.jpg?1

There is no requirement to go start in any specific location.
I just did the angle shot with the crew from there because the "Peculiar item" is in the right corner.
This message was last edited by the GM at 00:46, Sun 08 Aug 2021.
Dusty Rhodes
Captain, 54 posts
Sun 8 Aug 2021
at 00:08
  • msg #42

Second Knock

In reply to Oracle (msg # 41):

B enters thru hole in wall and makes a right toward the special item

Everyone else must wait for slow action
This message was last edited by the player at 00:10, Sun 08 Aug 2021.
Oracle
GM, 93 posts
Random
Fate
Sun 8 Aug 2021
at 01:38
  • msg #43

Second Knock

The Iso's move into the building in pairs based on random rolls.
The Hakshan Investigator was random rolled as well. Bad Luck

Current locations:
https://i.imgur.com/A8nbZ3H.jpg
Map is flipped so you can see where they are.
As it is "Gloomy", I highlighted all the opponents.
Dusty Rhodes
Captain, 56 posts
Sun 8 Aug 2021
at 18:57
  • msg #44

Second Knock

In reply to Oracle (msg # 43):

K moves up to beside B

Others in a bunch just outside, Y in the rear

Then reaction move by B, runs to cylinders in front of him with the cylinders between him and the Hakshan
This message was last edited by the player at 19:07, Sun 08 Aug 2021.
Oracle
GM, 95 posts
Random
Fate
Mon 9 Aug 2021
at 23:28
  • msg #45

Second Knock

End of First Move
https://i.imgur.com/1kGtfy9.jpg
This message was last edited by the GM at 23:29, Mon 09 Aug 2021.
Dusty Rhodes
Captain, 59 posts
Wed 11 Aug 2021
at 18:26
  • msg #46

Second Knock

In reply to Oracle (msg # 45):


14:26, Today: Dusty Rhodes rolled 22 using 5d6 with rolls of 6,2,6,2,6.  Reaction.

2 successes

B moves forward to just behind the end of the wall,

K moves to where B just left
This message was last edited by the player at 18:30, Wed 11 Aug 2021.
Oracle
GM, 99 posts
Random
Fate
Fri 13 Aug 2021
at 10:44
  • msg #47

Second Knock

Slow Move for 2nd Battle Turn
Current positions
https://i.imgur.com/riCrAT4.jpg
This message was last edited by the GM at 10:32, Mon 16 Aug 2021.
Dusty Rhodes
Captain, 60 posts
Mon 16 Aug 2021
at 11:03
  • msg #48

Second Knock

In reply to Oracle (msg # 47):

D and S move thru wall and turn toward the "big bad" with S squatting down so both should be able to shoot if they see a flash of fire from the "big bad". Y is still outside but close
Oracle
GM, 101 posts
Random
Fate
Tue 17 Aug 2021
at 10:45
  • msg #49

Second Knock

Positions at end of Turn 2
https://i.imgur.com/rmzvupG.jpg

Turn 3, Reaction
Dusty Rhodes
Captain, 61 posts
Tue 17 Aug 2021
at 21:03
  • msg #50

Second Knock

In reply to Oracle (msg # 49):


17:01, Today: Dusty Rhodes rolled 18 using 5d6 with rolls of 5,3,5,1,4.  reaction.

1 success

B fires at "big bad" with rattle gun

17:05, Today: Dusty Rhodes rolled 12 using 3d6 with rolls of 5,5,2.  rattle gun.
This message was last edited by the player at 21:06, Tue 17 Aug 2021.
Oracle
GM, 102 posts
Random
Fate
Tue 17 Aug 2021
at 21:07
  • msg #51

Second Knock

Any Hits?
The Hakshan Investigator has a Toughness of 4.
Dusty Rhodes
Captain, 62 posts
Tue 17 Aug 2021
at 21:38
  • msg #52

Second Knock

In reply to Oracle (msg # 51):

17:05, Today: Dusty Rhodes rolled 12 using 3d6 with rolls of 5,5,2.  rattle gun.
2 hits

17:36, Today: Dusty Rhodes rolled 10 using 3d6 with rolls of 2,5,3.  damage from rattle gun.

the 5 should kill "big bad"
This message was last edited by the GM at 01:21, Wed 18 Aug 2021.
Dusty Rhodes
Captain, 63 posts
Tue 17 Aug 2021
at 21:39
  • msg #53

Second Knock

In reply to Dusty Rhodes (msg # 52):

crap I was only supposed to roll twice, once for each hit
Dusty Rhodes
Captain, 65 posts
Tue 17 Aug 2021
at 21:50
  • msg #55

Second Knock

In reply to Dusty Rhodes (msg # 54):

what is damage rating of rattle gun?
Dusty Rhodes
Captain, 66 posts
Tue 17 Aug 2021
at 21:56
  • msg #56

Second Knock

In reply to Dusty Rhodes (msg # 55):

nevermind I see where you updated crew equipment
Oracle
GM, 103 posts
Random
Fate
Wed 18 Aug 2021
at 01:41
  • msg #57

Second Knock

Turn 3 Slow
The Hakshan Investigator did a rolling dive then scrabbled for cover.
Looked almost identical to the move Dusty had made previously when he has "almost died".

Current positions
https://i.imgur.com/BIbTR39.jpg
Dusty Rhodes
Captain, 67 posts
Wed 18 Aug 2021
at 18:01
  • msg #58

Second Knock

In reply to Oracle (msg # 57):

D and S move east to behind the large box south of B and shoot at "big bad".


14:01, Today: Dusty Rhodes rolled 1 using 1d6.  S shoot.

14:01, Today: Dusty Rhodes rolled 1 using 1d6.  D shoot.

D and S hold heads down in shame at such poor shooting
This message was last edited by the player at 18:05, Wed 18 Aug 2021.
Oracle
GM, 104 posts
Random
Fate
Wed 18 Aug 2021
at 23:55
  • msg #59

Second Knock

Turn 3 End
Current Positions
https://i.imgur.com/H2iy3xH.jpg
Dusty Rhodes
Captain, 68 posts
Sun 22 Aug 2021
at 07:45
  • msg #60

Second Knock

In reply to Oracle (msg # 59):


03:44, Today: Dusty Rhodes rolled 11 using 5d6 with rolls of 4,1,3,2,1.  reaction.

3 successes

S waits, hoping for a snap shot at "big bad"

B and D shoot


16:29, Today: Dusty Rhodes rolled 1 using 1d6 with rolls of 1.  D shoot.

16:28, Today: Dusty Rhodes rolled 16 using 3d6 with rolls of 6,4,6.  B shoot.

16:27, Today: Dusty Rhodes rolled 3 using 1d3 with rolls of 3.  B shoot.

the d3 was an oops

B hits twice


16:31, Today: Dusty Rhodes rolled 6 using 2d6 ((5,1)).B damage
This message was last edited by the player at 20:32, Sun 22 Aug 2021.
Oracle
GM, 106 posts
Random
Fate
Mon 23 Aug 2021
at 11:11
  • msg #61

Second Knock

I missed where Bolt moved up to shoot around the corner.
As you can see in this picture,
https://i.imgur.com/rmzvupG.jpg
Bolt is back at the edge of the wall and the equipment extends out in front a ways.
Dusty Rhodes
Captain, 70 posts
Mon 23 Aug 2021
at 22:12
  • msg #62

Second Knock

In reply to Oracle (msg # 61):

If it is necessary for B to take a step before shooting then he does. I didn't realize that it was necessary but it doesn't change anything.
Oracle
GM, 107 posts
Random
Fate
Tue 24 Aug 2021
at 10:43
  • msg #63

Second Knock

In reply to Dusty Rhodes (msg # 62):

"B to take a step before shooting"
The question is a step to where? I will assume at the edge of the equipment.
Basically point blank range?
Obviously knowing you will hit makes that acceptable but, unlikely otherwise.
Dusty Rhodes
Captain, 71 posts
Tue 24 Aug 2021
at 20:09
  • msg #64

Second Knock

In reply to Oracle (msg # 63):

I don't understand what you are saying. I thought B could shoot from behind the wall at a range of more than 3" but less than 6". Turns out that B must move to behind the shelving unit and shoot at a range of more than 3" but less than 6". Where is the change? B is still shooting from cover and therefore none of the to hit numbers change.
This message was last edited by the player at 20:17, Tue 24 Aug 2021.
Oracle
GM, 108 posts
Random
Fate
Tue 24 Aug 2021
at 21:12
  • msg #65

Second Knock

My point is, where is Bolt at the end of the Quick Phase?
They can't be back at the edge of the wall because they can't see to shoot from there.
Dusty Rhodes
Captain, 72 posts
Wed 25 Aug 2021
at 04:30
  • msg #66

Second Knock

In reply to Oracle (msg # 65):

Correct, B must be just behind the corner of the shelving unit having just fired at "big bad" from the cover it provided. From this picture (https://i.imgur.com/H2iy3xH.jpg) it appears that B can fire from the corner of the wall, but with the shelving actually extending beyond the wall B must move about 2" east and fire from the cover of the shelving unit instead of the cover of the wall.
This message was last edited by the player at 04:36, Wed 25 Aug 2021.
Oracle
GM, 109 posts
Random
Fate
Wed 25 Aug 2021
at 11:06
  • msg #67

Second Knock

My concern is that if Bolt moves east closer to the HI, they they are between Dusty and it.
If Bolt moves south to the edge of the shelving, then Dusty is between.
There can't be a shot taken with a crew member in the way.
If the shots have to be changed, then rerolls should be done.

In this one case, because of the location confusion, the reroll can be skipped and we will assume Bolt moved up to point blank on the HI and Dusty didn't fire.

I'll update the move after work.
Oracle
GM, 110 posts
Random
Fate
Wed 25 Aug 2021
at 22:14
  • msg #68

Second Knock

Turn 4 Slow Start
Current positions
https://i.imgur.com/jpCF3n7.jpg
Dusty Rhodes
Captain, 73 posts
Fri 27 Aug 2021
at 08:50
  • msg #69

Second Knock

In reply to Oracle (msg # 68):

Y moves N 2" then E 5"

K moves E 6"

S moves S 1" then E 5"
This message was last edited by the player at 20:58, Fri 27 Aug 2021.
Oracle
GM, 111 posts
Random
Fate
Fri 27 Aug 2021
at 22:36
  • msg #70

Second Knock

Turn 4 End
Current Positions
https://i.imgur.com/SZ6xLVj.jpg

Reaction Roll:
Dusty Rhodes
Captain, 74 posts
Sat 28 Aug 2021
at 10:21
  • msg #71

Second Knock

In reply to Oracle (msg # 70):


06:21, Today: Dusty Rhodes rolled 15 using 5d6 with rolls of 5,1,1,2,6.  reaction.

3 successes

B 1"E + 3"N + 2"E

S Picks up special and then 2"N

D 1"N + 3"E + 2"N

Didn't actually say it but intended for Y to angle slightly N, heading for passage between box and wall, putting him 1"N of where he is shown
This message was last edited by the player at 10:31, Sat 28 Aug 2021.
Oracle
GM, 112 posts
Random
Fate
Sun 29 Aug 2021
at 16:40
  • msg #72

Second Knock

Turn 5 Slow
Current locations
https://i.imgur.com/WlTzw1K.jpg
Dusty Rhodes
Captain, 75 posts
Sun 29 Aug 2021
at 16:46
  • msg #73

Second Knock

In reply to Oracle (msg # 72):

K moves NNE as far as possible, heading for the opening

Y is right behind K, stopping just long enough to see if the big bad is dead and if he has anything worth taking
This message was last edited by the player at 16:51, Sun 29 Aug 2021.
Oracle
GM, 113 posts
Random
Fate
Sun 29 Aug 2021
at 18:13
  • msg #74

Second Knock

Turn 5 End
current positions
https://i.imgur.com/l1IeINr.jpg

Reaction Roll:
Dusty Rhodes
Captain, 76 posts
Sun 29 Aug 2021
at 23:25
  • msg #75

Second Knock

In reply to Oracle (msg # 74):


19:25, Today: Dusty Rhodes rolled 16 using 5d6 with rolls of 5,2,2,4,3.  reaction.

2 successes

 K proceeds quickly N and then slightly W of N toward the passage to next room with B following as closely as possible
This message was last edited by the player at 23:30, Sun 29 Aug 2021.
Oracle
GM, 115 posts
Random
Fate
Mon 30 Aug 2021
at 23:13
  • msg #76

Second Knock

Turn 6 Slow Phase
Current positions
https://i.imgur.com/lrxfeNo.jpg
Dusty Rhodes
Captain, 77 posts
Mon 30 Aug 2021
at 23:25
  • msg #77

Second Knock

In reply to Oracle (msg # 76):

S, D and Y quickly follow the others
Oracle
GM, 117 posts
Random
Fate
Tue 31 Aug 2021
at 00:38
  • msg #78

Second Knock

Turn 6 End
Current position
https://i.imgur.com/ILN9uzJ.jpg

Reaction Roll:
Dusty Rhodes
Captain, 79 posts
Tue 31 Aug 2021
at 21:14
  • msg #79

Second Knock

In reply to Oracle (msg # 78):


17:13, Today: Dusty Rhodes rolled 17 using 5d6 with rolls of 4,4,6,2,1.  reaction.

2 successes
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