Begin attack by entering area from south, just west of zig-zag wall
All move max allowed, with exception of Yan being in the rear with package
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After both sides have set up, and before the first round of the battle,you may attempt to Seize the Initiative. If you’re successful, your crew caught the opposition flat-footed, and gets a chance to take up positions or fire before the first round begins.
Roll 2D6. Add the highest Savvy score of any crew member.
Add +1 if you are outnumbered.
When fighting opponents from the Hired Muscle encounter tables, modify by -1.
So, you need to roll 2D6 -1 and add the highest Savvy score of any crew member.
On a total of 10+, every character in your crew may either take a normal Move or may fire before the battle begins.
(I'll be placing the opponents as soon as I get time. There may be one in range.)
If you don't "Seize the Initiative" then start assigning Reaction die and move anyone that has the die number or less assigned.
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11:49, Sat 24 July: Dusty Rhodes rolled 17 using 6d6 with rolls of 2,1,5,1,6,2. Reaction.
Didn't sieze the iniatitive, crew order as on capt. log
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The way it works is for each die assigned that is at or below their Reaction stat, that character gets to act in the Quick phase.
For the example roll: ((5,2,4,1,6,3)) any crew assigned the 1 can move in the Quick phase.
If a character is assigned the 2 and they have a Reaction of 2 or less, they may move in the Quick phase.
Same with 3, 4, 5 and 6.
Usually only a few characters have a chance to move "quickly" (before the opponents) and most are stuck moving after the opponents.
You get to assign the dice as you want.
In your case, you got an amazing roll and only two characters have to move in the Slow phase.
11:49, Today: Dusty Rhodes rolled 17 using 6d6 with rolls of 2,1,5,1,6,2. Reaction.
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Sam can almost see an Enforcer through the window to the left.
Dusty, Bolt, Joyee and Ka' Ka' can see and be seen by an Enforcer to the left.
https://i.imgur.com/OUHxpVX.jpg
Distance markers showing opponent locations.
https://i.imgur.com/WjEwpOl.jpg?1
Time for assigning the characters their Reaction dice and deciding what those will do.
I moved Yan up to be behind the Beam device and block being seen by the Enforcer.
You can change that if you want. I just moved all up then reread what you had said.
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the 2 crew who must use slow are K and Y the 2 aliens, when they can they try to move forward toward the goal building
the 4 who can use quick take cover and fire on the enforcer if they can and if they can't they try to get to a position to due so
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Everyone moved up and Dashed (+2") since they were too far away to shoot.
Ka'Ka' moved up and was still out of range for a shot (Colony Rifle 18”).
Needed a 6+ anyway at that range, with the Enforcer in cover.
Current positions.
https://i.imgur.com/edezXbq.jpg
Turn 2
New Reaction Rolls.
This message was last edited by the GM at 21:09, Tue 27 July 2021.