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22:27, 5th May 2024 (GMT+0)

Game Mechanics.

Posted by OracleFor group 0
Oracle
GM, 58 posts
Random
Fate
Tue 27 Jul 2021
at 20:58
  • msg #1

Game Mechanics

Sounds fine.  So, Joyee Brimm, Ka' Ka' Pot and Yanrasha will gain 1 XP at the gun range of the 7 they will need to advance to "+1 Combat Skill".

You, Samantha Harris and Bolt out carousing/Decoy will give you a +3 to avoid Rivals.

Next step is equip everyone that is going on the Job.
===
Posted a group photo of "The Crew".
https://i.imgur.com/awDSCzh.jpg?1

Front row
Dusty, "Sam", Joyee
Back row
Bolt, Ka' Ka', "Yan"
===
The JBH informs you the OBJECTIVE is to Deliver a device to the roof of the central building at an abandoned supply depot of a mega corp.

A crew member of your choosing is carrying a package. The package must be delivered to the top of the building at the center of the map. Placing the package safely requires a Combat Action.
If the carrier becomes a casualty, roll 1D6: On a 1, the item is destroyed. Otherwise it can be picked up by spending a Combat Action at the location they fell.
If you drive off all enemies, you Win as long as the package is undamaged.

Determine Deployment Conditions (52)
Brief engagement: At the end of each round, roll 2D6. If the roll is equal or below the round number, reinforcements are spotted incoming and the game ends inconclusively.

Notable Sights (66) there are "Really shiny bits" which if collected you Gain 2 credits.

Enemy Encounter Category (35) is "Hired Muscle" in this case Enforcers.
While the term usually refers to Unity law enforcement, in Fringe Space it tends to mean any
organized troops keeping the peace.

You will start on the edge of your choice with the top of the map being north.

https://i.imgur.com/GNw5c15.jpg?1
Oracle
GM, 59 posts
Random
Fate
Tue 27 Jul 2021
at 21:04
  • msg #2

Game Mechanics

Begin attack by entering area from south, just west of zig-zag wall

All move max allowed, with exception of Yan being in the rear with package
===
After both sides have set up, and before the first round of the battle,you may attempt to Seize the Initiative. If you’re successful, your crew caught the opposition flat-footed, and gets a chance to take up positions or fire before the first round begins.
Roll 2D6. Add the highest Savvy score of any crew member.
• Add +1 if you are outnumbered.
• When fighting opponents from the Hired Muscle encounter tables, modify by -1.

So, you need to roll 2D6 -1 and add the highest Savvy score of any crew member.
On a total of 10+, every character in your crew may either take a normal Move or may fire before the battle begins.

(I'll be placing the opponents as soon as I get time. There may be one in range.)

If you don't "Seize the Initiative" then start assigning Reaction die and move anyone that has the die number or less assigned.
===
11:49, Sat 24 July: Dusty Rhodes rolled 17 using 6d6 with rolls of 2,1,5,1,6,2.  Reaction.

Didn't sieze the iniatitive, crew order as on capt. log
===
The way it works is for each die assigned that is at or below their Reaction stat, that character gets to act in the Quick phase.
For the example roll: ((5,2,4,1,6,3)) any crew assigned the 1 can move in the Quick phase.
If a character is assigned the 2 and they have a Reaction of 2 or less, they may move in the Quick phase.
Same with 3, 4, 5 and 6.
Usually only a few characters have a chance to move "quickly" (before the opponents) and most are stuck moving after the opponents.
You get to assign the dice as you want.

In your case, you got an amazing roll and only two characters have to move in the Slow phase.
11:49, Today: Dusty Rhodes rolled 17 using 6d6 with rolls of 2,1,5,1,6,2.  Reaction.
===
Sam can almost see an Enforcer through the window to the left.
Dusty, Bolt, Joyee and Ka' Ka' can see and be seen by an Enforcer to the left.
https://i.imgur.com/OUHxpVX.jpg

Distance markers showing opponent locations.
https://i.imgur.com/WjEwpOl.jpg?1

Time for assigning the characters their Reaction dice and deciding what those will do.

I moved Yan up to be behind the Beam device and block being seen by the Enforcer.
You can change that if you want. I just moved all up then reread what you had said.
===
the 2 crew who must use slow are K and Y the 2 aliens, when they can they try to move forward toward the goal building

the 4 who can use quick take cover and fire on the enforcer if they can and if they can't they try to get to a position to due so
===
Everyone moved up and Dashed (+2") since they were too far away to shoot.
Ka'Ka' moved up and was still out of range for a shot (Colony Rifle 18”).
Needed a 6+ anyway at that range, with the Enforcer in cover.

Current positions.
https://i.imgur.com/edezXbq.jpg

Turn 2
New Reaction Rolls.
This message was last edited by the GM at 21:09, Tue 27 July 2021.
Oracle
GM, 60 posts
Random
Fate
Tue 27 Jul 2021
at 21:05
  • msg #3

Game Mechanics

Dusty Rhodes rolled using 6d6 with rolls of 6,6,3,4,3,1.  Reaction.

D only one with quick reaction moves to cover behind wall jutting out from building SE of target building

When possible the rest will move up with Y (who has package) sprinting for ladder on target building

S and J will take cover behind whatever it jutting out from SW corner of target building

B heads for shiny (ladder up to it)

K holds rear covering behind building to his right

Actually looks like D won't be able to get all the way there and maybe some of the others won't either, but those are the places they are headed.
===
Dusty leads the charge by running towards the target building and enters a crossfire.

Enforcer 1, Enforcer 2 and their Specialist all fire at him.
Enforcer 1 rolls Military rifle
14:03, Today: Oracle rolled 7 using 1d6+1 ((6)).
Enforcer 2 rolls 2 die for Infantry laser
14:03, Today: Oracle rolled 6 using 1d6+1 ((5)).
Specialist rolls 3 dice for Rattle gun
14:04, Today: Oracle rolled 3 using 1d6+1 ((2)).
14:05, Today: Oracle rolled 5 using 1d6+1 ((4)).
14:05, Today: Oracle rolled 2 using 1d6+1 ((1)).
As Dusty is in the open they need a 5+ to hit.
They rolled for the 2 hits one of which meets Dusty's toughness.
14:07, Today: Oracle rolled 4 using 2d6 ((3,1)).


The crew sees Dusty crumple in front of them.

https://i.imgur.com/B6jn4IB.jpg
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