Gather the Loot
rolls of
32,
1. gather loot.
26-35 Damaged weapons Roll twice on the Weapons Category Subtable.
Both items require Repair.
Weapon Category Subtable
ROLL WEAPONS SUBTABLE
1-35 Slug Weapons
Weapon Category Subtable
49. weapon subtable.
ROLL WEAPONS SUBTABLE
36-50 Energy Weapons
Slug Weapons Subtable
3. weapon subtable.
ROLL SLUG WEAPONS
1-5 Hold Out Pistol
WEAPON | RANGE | SHOTS | DAMAGE | TRAITS |
Hold out pistol | 4” | 1 | 0 | Pistol, Melee |
Hold out pistol: Compact pocket-pistol for personal defense.
Energy Weapons Subtable
ROLL ENERGY WEAPONS
4. energy weapon subtable.
ROLL ENERGY WEAPONS
1-20 Hand Laser
WEAPON | RANGE | SHOTS | DAMAGE | TRAITS |
Hand laser | 12” | 1 | 0 | Snap Shot, Pistol |
Hand laser: Portable energy-based pistol.
Popular due to ease of use and lack of recoil.
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ROLL MILITARY WEAPON
76. military weapon table
76-80 Rattle Gun
WEAPON | RANGE | SHOTS | DAMAGE | TRAITS |
Rattle gun | 24” | 3 | 0 | Heavy |
*Heavy -1 penalty to Hit if the firer moved this round.
Rattle gun: Conventional machine gun. Most Fringe models are outdated and somewhat kit-bashed. Typically belt-fed.
ROLL GEAR
34. gear table.
34-37 Concealed Blade
Concealed blade
If the character begins their round within 2” of an opponent, they may throw the blade as a Free Action before doing anything else. Roll to Hit normally, resolving the Hit with Damage +0. The blade can be used once per battle, and is replaced afterwards for free.
ROLL GADGET
48. gadget table.
47-50 Nerve Adjuster
Nerve adjuster Whenever the character is Stunned for any reason, they receive a 5+ Saving Throw to avoid the Stun.
This message was last edited by the GM at 11:47, Thu 05 Aug 2021.