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, welcome to Knocks of Opportunity

10:17, 16th April 2024 (GMT+0)

General Chat.

Posted by OracleFor group 0
Oracle
GM, 9 posts
Random
Fate
Sun 18 Jul 2021
at 01:12
  • msg #1

General Chat

Gotta give the Crew names and the ship.

I think we can't really name the Patrons till we see what type of jobs they offer.
Oracle
GM, 15 posts
Random
Fate
Sun 18 Jul 2021
at 17:28
  • msg #2

General Chat

Name the ship Sand Bhar but that can be changed before the first turn if wanted.
The K’Erin crew member has been named Ka Ka Pot as suggested.
Jim
Spacer, 1 post
Sun 18 Jul 2021
at 18:53
  • msg #3

General Chat

In reply to Oracle (msg # 2):

One crew, possibly the captain, Dusty Rhodes, he is the reason for our rivalry.
This message was last edited by the player at 18:54, Sun 18 July 2021.
Jim
Spacer, 2 posts
Sun 18 Jul 2021
at 18:59
  • msg #4

General Chat

In reply to Jim (msg # 3):

Patron A: Phoenix corp.

Patron B: Greentree confederation

Patron C: your turn
Jim
Spacer, 3 posts
Sun 18 Jul 2021
at 19:02
  • msg #5

General Chat

In reply to Jim (msg # 4):

Can the job offers be negotiated? I think we need more information to make a choice, can we get any?
Oracle
GM, 19 posts
Random
Fate
Sun 18 Jul 2021
at 19:39
  • msg #6

General Chat

The Job Offers are "Take it or Leave it" with the details provided once the Crew has committed.
Don't want the Patron's Rivals being alerted or you checking for counter offers now do we?
Oracle
GM, 20 posts
Random
Fate
Sun 18 Jul 2021
at 19:44
  • msg #7

General Chat

Patron C: Bureau of Harmony on Jannus (BHJ)

"Captain" Dusty Rhodes it is.
Oracle
GM, 22 posts
Random
Fate
Sun 18 Jul 2021
at 20:01
  • msg #8

General Chat

Yanrasha seems like a good name for the other alien.
Joyee Brimm is the tough ex-nomad.
Who is the romantic Military Brat?
This message was last edited by the GM at 10:32, Wed 21 July 2021.
Jim
Spacer, 4 posts
Sun 18 Jul 2021
at 21:12
  • msg #9

General Chat

In reply to Oracle (msg # 8):

romantic? that seems to imply female, therefore, Samantha Harris
Jim
Spacer, 5 posts
Sun 18 Jul 2021
at 21:16
  • msg #10

General Chat

In reply to Jim (msg # 9):

also is Joy female? and what about the aliens?
Oracle
GM, 23 posts
Random
Fate
Mon 19 Jul 2021
at 01:24
  • msg #11

General Chat

Not sure being romantic is only a female trait but if you say so. Could be Sam or Samantha.
Either way, may prefer to be called "Sam".

Yeah, Joy is female.

Your call on the aliens if humans can even determine.
I would think a mix of male and female Crew would be good.
This message was last edited by the GM at 10:33, Wed 21 July 2021.
Oracle
GM, 24 posts
Random
Fate
Mon 19 Jul 2021
at 15:19
  • msg #12

General Chat

You got a better idea for the Nomad character, besides "Joy", let me know.
No final decisions have been made yet. Just some rough outlines.
Jim
Spacer, 6 posts
Mon 19 Jul 2021
at 21:09
  • msg #13

General Chat

In reply to Oracle (msg # 12):

I don't have a problem with his name, however it might explain why he is a scoundrel.

Since patron A doesn't have a time limit and if the danger bonus is linked to the difficulty then because we are new at this I think we should go with patron B
This message was last edited by the player at 21:17, Mon 19 July 2021.
Oracle
GM, 25 posts
Random
Fate
Tue 20 Jul 2021
at 00:21
  • msg #14

General Chat

In reply to Jim / Captain Rhodes (msg # 13):

Makes sense.

If you review THE CAMPAIGN TURN you will see that the current step is:
2. Assign and Resolve Crew Tasks
Of which Find a Patron has been done and Trade is banned on this world.
As you don't have any that has been broken, Repair your Kit is pointless.

So, you as Captain Rhodes need to assign Crew to tasks so the results can be determined.
This message was last edited by the GM at 23:17, Tue 20 July 2021.
Dusty Rhodes
Captain, 7 posts
Tue 20 Jul 2021
at 20:00
  • msg #15

General Chat

In reply to Oracle (msg # 14):

the 3 crew with 0 combat should train in the gun range and the other 3 should act as decoys to prevent interference with our job.
Oracle
GM, 26 posts
Random
Fate
Tue 20 Jul 2021
at 21:21
  • msg #16

General Chat

In reply to Dusty Rhodes (msg # 15):

Sounds fine.  So, Joyee Brimm, Ka' Ka' Pot and Yanrasha will gain 1 XP at the gun range of the 7 they will need to advance to "+1 Combat Skill".

You, Samantha Harris and Bolt out carousing/Decoy will give you a +3 to avoid Rivals.

Next step is equip everyone that is going on the Job.
Dusty Rhodes
Captain, 8 posts
Tue 20 Jul 2021
at 22:07
  • msg #17

General Chat

In reply to Oracle (msg # 16):

it's hard to assign equipment when the job is still unknown, and I also don't know what equipment we have
Oracle
GM, 27 posts
Random
Fate
Tue 20 Jul 2021
at 22:28
  • msg #18

General Chat

The equipment is list under CREW EQUIPMENT.
Oracle
GM, 36 posts
Random
Fate
Thu 22 Jul 2021
at 12:14
  • msg #19

General Chat

Posted a group photo of "The Crew".
https://i.imgur.com/awDSCzh.jpg?1

Front row
Dusty, "Sam", Joyee
Back row
Bolt, Ka' Ka', Yanrasha

Open to change but, gotta start somewhere.
Oracle
GM, 38 posts
Random
Fate
Thu 22 Jul 2021
at 22:25
  • msg #20

General Chat

Did you intend for Yanrasha to stay back at the ship or have a Colony rifle?
Any reason not to take the Shatter Axe?
Dusty Rhodes
Captain, 12 posts
Thu 22 Jul 2021
at 22:37
  • msg #21

General Chat

In reply to Oracle (msg # 20):

At first it was just a mistake, but then given his toughness I want him in the back and having the scanner bot
Oracle
GM, 39 posts
Random
Fate
Fri 23 Jul 2021
at 00:23
  • msg #22

General Chat

The BHJ informs you the OBJECTIVE is to Deliver a device to the roof of the central building at an abandoned supply depot of a mega corp.

A crew member of your choosing is carrying a package. The package must be delivered to the top of the building at the center of the map. Placing the package safely requires a Combat Action.
If the carrier becomes a casualty, roll 1D6: On a 1, the item is destroyed. Otherwise it can be picked up by spending a Combat Action at the location they fell.
If you drive off all enemies, you Win as long as the package is undamaged.

Determine Deployment Conditions (52)
Brief engagement: At the end of each round, roll 2D6. If the roll is equal or below the round number, reinforcements are spotted incoming and the game ends inconclusively.

Notable Sights (66) there are "Really shiny bits" which if collected you Gain 2 credits.

Enemy Encounter Category (35) is "Hired Muscle" in this case Enforcers.
While the term usually refers to Unity law enforcement, in Fringe Space it tends to mean any
organized troops keeping the peace.

You will start on the edge of your choice with the top of the map being north.

https://i.imgur.com/GNw5c15.jpg?1
This message was last edited by the GM at 18:59, Sun 01 Aug 2021.
Dusty Rhodes
Captain, 13 posts
Sat 24 Jul 2021
at 11:38
  • msg #24

General Chat

In reply to Oracle (msg # 23):

Begin attack by entering area from south, just west of zig-zag wall

All move max allowed, with exception of Yan being in the rear with package
This message was last edited by the player at 11:40, Sat 24 July 2021.
Oracle
GM, 45 posts
Random
Fate
Sat 24 Jul 2021
at 14:02
  • msg #25

General Chat

After both sides have set up, and before the first round of the battle,you may attempt to Seize the Initiative. If you’re successful, your crew caught the opposition flat-footed, and gets a chance to take up positions or fire before the first round begins.
Roll 2D6. Add the highest Savvy score of any crew member.
• Add +1 if you are outnumbered.
• When fighting opponents from the Hired Muscle encounter tables, modify by -1.

So, you need to roll 2D6 -1 and add the highest Savvy score of any crew member.
On a total of 10+, every character in your crew may either take a normal Move or may fire before the battle begins.

(I'll be placing the opponents as soon as I get time. There may be one in range.)

If you don't "Seize the Initiative" then start assigning Reaction die and move anyone that has the die number or less assigned.

09:50, Today: Oracle rolled 26 using 6d6 ((5,6,4,1,5,5)) for Crew Reactions.
Dusty Rhodes
Captain, 14 posts
Sat 24 Jul 2021
at 15:05
  • msg #26

General Chat

In reply to Oracle (msg # 25):

Didn't sieze the iniatitive, crew order as on capt. log
Dusty Rhodes
Captain, 15 posts
Sat 24 Jul 2021
at 15:10
  • msg #27

General Chat

In reply to Dusty Rhodes (msg # 26):

If I understand correctly all crew but Ka get to move and advance their max just west of wall center south.
Dusty Rhodes
Captain, 16 posts
Sat 24 Jul 2021
at 15:57
  • msg #28

General Chat

In reply to Dusty Rhodes (msg # 27):

Change to using my cruddy rolls, J and K don't get a success on reaction
Oracle
GM, 46 posts
Random
Fate
Sat 24 Jul 2021
at 16:47
  • msg #29

General Chat

The way it works is for each die assigned that is at or below their Reaction stat, that character gets to act in the Quick phase.
For the example roll: ((5,2,4,1,6,3)) any crew assigned the 1 can move in the Quick phase.
If a character is assigned the 2 and they have a Reaction of 2 or less, they may move in the Quick phase.
Same with 3, 4, 5 and 6.
Usually only a few characters have a chance to move "quickly" (before the opponents) and most are stuck moving after the opponents.
You get to assign the dice as you want.

In your case, you got an amazing roll and only two characters have to move in the Slow phase.
11:49, Today: Dusty Rhodes rolled 17 using 6d6 with rolls of 2,1,5,1,6,2.  Reaction.
Oracle
GM, 47 posts
Random
Fate
Sat 24 Jul 2021
at 17:23
  • msg #30

General Chat

Sam can almost see an Enforcer through the window to the left.
Dusty, Bolt, Joyee and Ka' Ka' can see and be seen by an Enforcer to the left.
https://i.imgur.com/OUHxpVX.jpg

Distance markers showing opponent locations.
https://i.imgur.com/WjEwpOl.jpg?1

Time for assigning the characters their Reaction dice and deciding what those will do.

I moved Yan up to be behind the Beam device and block being seen by the Enforcer.
You can change that if you want. I just moved all up then reread what you had said.
This message was last edited by the GM at 16:57, Sun 25 July 2021.
Dusty Rhodes
Captain, 17 posts
Sat 24 Jul 2021
at 21:49
  • msg #31

General Chat

In reply to Oracle (msg # 30):

the 2 crew who must use slow are K and Y the 2 aliens, when they can they try to move forward toward the goal building

the 4 who can use quick take cover and fire on the enforcer if they can and if they can't they try to get to a position to due so
Oracle
GM, 48 posts
Random
Fate
Sun 25 Jul 2021
at 01:00
  • msg #32

General Chat

Everyone moved up and Dashed (+2") since they were too far away to shoot.
Ka'Ka' moved up and was still out of range for a shot (Colony Rifle 18”).
Needed a 6+ anyway at that range, with the Enforcer in cover.

Current positions.
https://i.imgur.com/edezXbq.jpg

Turn 2
New Reaction Rolls.
This message was last edited by the GM at 16:57, Sun 25 July 2021.
Dusty Rhodes
Captain, 18 posts
Sun 25 Jul 2021
at 11:04
  • msg #33

General Chat

In reply to Oracle (msg # 32):
Dusty Rhodes rolled using 6d6 with rolls of 6,6,3,4,3,1.  Reaction.

D only one with quick reaction moves to cover behind wall jutting out from building SE of target building

When possible the rest will move up with Y (who has package) sprinting for ladder on target building

S and J will take cover behind whatever it jutting out from SW corner of target building

B heads for shiny (ladder up to it)

K holds rear covering behind building to his right

Actually looks like D won't be able to get all the way there and maybe some of the others won't either, but those are the places they are headed.
This message was last edited by the player at 19:03, Sun 25 July 2021.
Oracle
GM, 51 posts
Random
Fate
Sun 25 Jul 2021
at 16:55
  • msg #34

General Chat

Ship's Log and Personnel Files have been created.
Oracle
GM, 52 posts
Random
Fate
Sun 25 Jul 2021
at 18:19
  • msg #35

General Chat

Dusty leads the charge by running towards the target building and enters a crossfire.

Enforcer 1, Enforcer 2 and their Specialist all fire at him.
Enforcer 1 rolls Military rifle
14:03, Today: Oracle rolled 7 using 1d6+1 ((6)).
Enforcer 2 rolls 2 die for Infantry laser
14:03, Today: Oracle rolled 6 using 1d6+1 ((5)).
Specialist rolls 3 dice for Rattle gun
14:04, Today: Oracle rolled 3 using 1d6+1 ((2)).
14:05, Today: Oracle rolled 5 using 1d6+1 ((4)).
14:05, Today: Oracle rolled 2 using 1d6+1 ((1)).
As Dusty is in the open they need a 5+ to hit.
They rolled for the 2 hits one of which meets Dusty's toughness.
14:07, Today: Oracle rolled 4 using 2d6 ((3,1)).


The crew sees Dusty crumple in front of them.

https://i.imgur.com/B6jn4IB.jpg
Oracle
GM, 53 posts
Random
Fate
Sun 25 Jul 2021
at 18:25
  • msg #36

General Chat

This is where you review your "Star", "Story Points" and Luck options.
Dusty Rhodes
Captain, 19 posts
Sun 25 Jul 2021
at 19:18
  • msg #37

General Chat

In reply to Oracle (msg # 36):

I see the problem, you have d running out into the open, where I had him running to that wing wall jutting out which would block 1 or both of the north enforcers
Dusty Rhodes
Captain, 20 posts
Sun 25 Jul 2021
at 19:22
  • msg #38

General Chat

In reply to Dusty Rhodes (msg # 37):

When the rest of the crew see fire from the west they stop, take cover and attempt return fire
Dusty Rhodes
Captain, 21 posts
Sun 25 Jul 2021
at 19:47
  • msg #39

General Chat

In reply to Dusty Rhodes (msg # 38):

S gets behind the round thing, B is heading for the ladder by going back slightly around the building to their left, Y hugs the building to his right but stops where the round thing covers him from the Es to the west, J and K both head to the ladder to the NE.

D to avoid death D uses luck point.
This message was last edited by the player at 20:25, Sun 25 July 2021.
Oracle
GM, 54 posts
Random
Fate
Sun 25 Jul 2021
at 20:40
  • msg #40

General Chat

Using LUCK point.
16:13, Today: Dusty Rhodes rolled 8 using 1d8 with rolls of 8.  luck, direction.
NorthwestW
16:12, Today: Dusty Rhodes rolled 1 using 1d6 with rolls of 1.  luck, distance.
1"
Oracle
GM, 55 posts
Random
Fate
Sun 25 Jul 2021
at 23:19
  • msg #41

General Chat

Check for Brief: 2-
19:17, Today: Oracle rolled 4 using 2d6 ((2,2)).

Current positions.
https://i.imgur.com/XOuHloj.jpg

Turn 3
New Reaction Rolls Needed.
Dusty Rhodes
Captain, 22 posts
Mon 26 Jul 2021
at 13:48
  • msg #42

General Chat

In reply to Oracle (msg # 41):

Only one success, Y runs tight to building to his left and should reach cover near corner of building south of target
Oracle
GM, 56 posts
Random
Fate
Mon 26 Jul 2021
at 21:53
  • msg #43

General Chat

Yan moved up and into cover beside the east building.

Enforcer 2 moved closer looking for a shot while the Specialist with the Rattlegun swung around the building on the other side.

The Lieutenant moved closer to the nearer cover while Enforcer 1 moved up to the divider and took a shot at Sam.
17:31, Today: Oracle rolled 1 using 1d6.  Enforcer 1.

The current locations are:
https://i.imgur.com/j38OHwb.jpg

You can see the target building is 5" tall.
Dusty Rhodes
Captain, 23 posts
Mon 26 Jul 2021
at 23:08
  • msg #44

General Chat

In reply to Oracle (msg # 43):

S doesn't move and makes an aimed shot back at the E shooting at her

J and K continue up the ladder, and then toward the N of the building to target the 2 to the N

B continues toward the ladder on the building with the shiny

D crawls toward the concrete barricade in front of him
This message was last edited by the player at 23:10, Mon 26 July 2021.
Dusty Rhodes
Captain, 24 posts
Mon 26 Jul 2021
at 23:13
  • msg #45

General Chat

In reply to Dusty Rhodes (msg # 44):

I rolled for S shot and got a 4, not sure weather she hit or not
Oracle
GM, 57 posts
Random
Fate
Tue 27 Jul 2021
at 01:22
  • msg #46

General Chat

THE BATTLE ROUND
"Covered target within range 6+ base to Hit"

RULE BASICS
"Aiming
If a character is not Stunned and does not Move, they can Aim their shots more accurately.
When using an Aimed shot, pick up any 1s on the To Hit dice and roll them again, once."
Dusty Rhodes
Captain, 25 posts
Tue 27 Jul 2021
at 14:50
  • msg #47

General Chat

In reply to Oracle (msg # 46):

However, S gets +1 for her combat skill and I could use Lucky shot to make it a hit, but I think I will save that for ???
Oracle
GM, 63 posts
Random
Fate
Tue 27 Jul 2021
at 21:44
  • msg #48

General Chat

K, J and B have moved. J has up to 1 more inch in some direction.
K and J have shots, K will fire because he/it can. J can move closer to K to be out of sight but can't fire through K.
(roll 6+ for either or both shots)

by the way, Sam has an Infantry Laser and can choose to "Snap Shot" at some point.
(So does Bolt and E2.)

Current view
https://i.imgur.com/DK5wtw6.jpg
Oracle
GM, 64 posts
Random
Fate
Tue 27 Jul 2021
at 21:47
  • msg #49

General Chat

At some point should switch to the "Game Mechanics" thread and leave this one for misc chat.
Dusty Rhodes
Captain, 26 posts
Wed 28 Jul 2021
at 08:05
  • msg #50

General Chat

In reply to Oracle (msg # 49):

Snap Fire
Characters that are eligible to act in the Quick Actions phase may opt not to do so. This allows them to either fire when an enemy moves, or to delay until the Slow Actions phase. Firing during an enemy move prevents the firing character from moving this round.
If a moving enemy is Stunned as a result of snap fire, they lose the ability to fire this round.


according to this you must be eligible for fast action and not take it for snap shot
This message was last edited by the player at 08:11, Wed 28 July 2021.
Oracle
GM, 65 posts
Random
Fate
Wed 28 Jul 2021
at 12:55
  • msg #51

General Chat

In reply to Dusty Rhodes (msg # 50):

Correct. Just a "Heads Up" in case it could be useful at some point.
Still need decisions / rolls for the 2 available shots in this phase.
Well, one roll for sure, as K is aggressive and will shoot.
Dusty Rhodes
Captain, 28 posts
Wed 28 Jul 2021
at 15:20
  • msg #52

General Chat

In reply to Oracle (msg # 51):

Switched battle info to game mechanics
This message was last edited by the player at 15:27, Wed 28 July 2021.
Dusty Rhodes
Captain, 35 posts
Fri 30 Jul 2021
at 13:11
  • msg #53

General Chat

In reply to Dusty Rhodes (msg # 52):

Stunned
If a figure becomes Stunned, the next time they act, they may Move OR perform a Combat Action, but not both.
Being Stunned does not prevent taking a Free Action.

Damage
1D6+Damage Rating of the weapon.
Target eliminated if die is a natural 6 or modified score equals or exceeds Toughness.
Survivor is pushed 1” back and Stunned.

Doesn't this mean that the 2 E that were hit but not damaged can move or shoot but not both?
This message was last edited by the player at 13:16, Fri 30 July 2021.
Oracle
GM, 70 posts
Random
Fate
Fri 30 Jul 2021
at 14:57
  • msg #54

General Chat

Good Point!
Let me make sure none of the shooters moved or will move.
Also, those that moved don't shoot.

Will figure out all the rules eventually. ;)
Dusty Rhodes
Captain, 36 posts
Fri 30 Jul 2021
at 20:46
  • msg #55

General Chat

In reply to Oracle (msg # 54):

Are you sure you want him to shoot, when pushed back 1" and stunned if he doesn't move forward he is uncovered from B
Oracle
GM, 72 posts
Random
Fate
Fri 30 Jul 2021
at 21:11
  • msg #56

General Chat

In reply to Dusty Rhodes (msg # 55):

Guess not. Didn't hit doesn't matter in that regard.
Oracle
GM, 79 posts
Random
Fate
Thu 5 Aug 2021
at 02:06
  • msg #57

General Chat

I think the crew was set up!
Dusty Rhodes
Captain, 46 posts
Thu 5 Aug 2021
at 20:32
  • msg #58

General Chat

In reply to Oracle (msg # 57):

you x'ed out Greentree, aren't they still patrons?

do luck points, story points and stars of the story reset with new campaign?
This message was last edited by the player at 20:38, Thu 05 Aug 2021.
Oracle
GM, 83 posts
Random
Fate
Thu 5 Aug 2021
at 20:46
  • msg #59

General Chat

In reply to Dusty Rhodes (msg # 58):

I Xed out the JOB they offered I thought, not them as a Patron.

Luck points reset after a battle.
Yes, Story points and Stars of the Story reset with new campaign.
(Not campaign Turn.)
Dusty Rhodes
Captain, 47 posts
Thu 5 Aug 2021
at 21:08
  • msg #60

General Chat

In reply to Oracle (msg # 59):

you Xed out their name and the job

What is the difference between campaign and campaign turn?

Also I understand debt and fuel hog but what does Hull 35 mean?
This message was last edited by the player at 22:29, Thu 05 Aug 2021.
Oracle
GM, 85 posts
Random
Fate
Fri 6 Aug 2021
at 01:22
  • msg #61

General Chat

In reply to Dusty Rhodes (msg # 60):

A "Campaign" is an entire game from start to end. In this case 10 Campaign Turns.

A "Campaign Turns" the the complete sequences of Steps from 1 to 14.

Hull 35 means that's how much damage the ship can take.

It was in the JOBS listing. That job is no longer available.
Dusty Rhodes
Captain, 53 posts
Fri 6 Aug 2021
at 22:59
  • msg #62

General Chat

In reply to Oracle (msg # 61):

Bolt as a bot doesn't get experience points
Oracle
GM, 90 posts
Random
Fate
Sat 7 Aug 2021
at 11:57
  • msg #63

General Chat

In reply to Dusty Rhodes (msg # 62):

You are correct.
Dusty Rhodes
Captain, 55 posts
Sun 8 Aug 2021
at 10:24
  • msg #64

General Chat

In reply to Oracle (msg # 63):

is that the Hakshan just inside by the hole in the wall?

The special item gives +2EP to all or the 1 picking it up?

Seize the Initiative requires a 10+. We had a 9 however being outnumbered gives us a +1 which makes it the 10 needed.
This message was last edited by the player at 10:33, Sun 08 Aug 2021.
Oracle
GM, 94 posts
Random
Fate
Sun 8 Aug 2021
at 11:40
  • msg #65

General Chat

In reply to Dusty Rhodes (msg # 64):

Yes

To whichever person you want. Not just the one picking it up.

You are correct. Take a free move.
Dusty Rhodes
Captain, 57 posts
Tue 10 Aug 2021
at 23:07
  • msg #66

General Chat

In reply to Oracle (msg # 65):

the cylinders I was referring to is the pile of small cylinders which would put B 1.5 large squares to his right
This message was last edited by the player at 23:18, Tue 10 Aug 2021.
Oracle
GM, 96 posts
Random
Fate
Wed 11 Aug 2021
at 00:54
  • msg #67

General Chat

In reply to Dusty Rhodes (msg # 66):

Ah, the barrels in the rack? I can correct that on your next move.
Should put B right behind the box at the end of the rack.
This message was last edited by the GM at 10:45, Wed 11 Aug 2021.
Oracle
GM, 97 posts
Random
Fate
Wed 11 Aug 2021
at 10:47
  • msg #68

General Chat

You waiting on me waiting on you to make the next Reaction Roll and moves?
Dusty Rhodes
Captain, 58 posts
Wed 11 Aug 2021
at 18:25
  • msg #69

General Chat

In reply to Oracle (msg # 68):

oops duh.

Done.
This message was last edited by the player at 18:31, Wed 11 Aug 2021.
Oracle
GM, 98 posts
Random
Fate
Thu 12 Aug 2021
at 01:31
  • msg #70

General Chat

Wife has lots of plans for my time.
Oracle
GM, 100 posts
Random
Fate
Mon 16 Aug 2021
at 10:33
  • msg #71

General Chat

The image should be correct now. Showing Bolt and Ka ready to attack the "Super Bad".
Dusty Rhodes
Captain, 69 posts
Sun 22 Aug 2021
at 23:09
  • msg #72

General Chat

In reply to Oracle (msg # 71):

is there any chance of opening any of the closed doors? K and B both have some experience and or talent in making things work.
Oracle
GM, 105 posts
Random
Fate
Mon 23 Aug 2021
at 11:05
  • msg #73

General Chat

In reply to Dusty Rhodes (msg # 72):

Yes, all doors can be opened.
The outside wall ones are "locked" but the inside ones are not.
Oracle
GM, 114 posts
Random
Fate
Mon 30 Aug 2021
at 23:00
  • msg #74

General Chat

Ship's Log is looking good.
Dusty Rhodes
Captain, 78 posts
Mon 30 Aug 2021
at 23:27
  • msg #75

General Chat

In reply to Oracle (msg # 74):

It does indeed. What did Yan find on the "big bad" when he stopped to check on him?
Oracle
GM, 116 posts
Random
Fate
Tue 31 Aug 2021
at 00:26
  • msg #76

General Chat

Stuff locked into the alien's DNA.
Oracle
GM, 118 posts
Random
Fate
Tue 31 Aug 2021
at 17:42
  • msg #77

General Chat

The story may be easier to read as paragraphs and not individual sentences but flows well enough.

I like it.
Dusty Rhodes
Captain, 80 posts
Sun 5 Sep 2021
at 17:35
  • msg #78

General Chat

In reply to Oracle (msg # 77):

I need to see further NE on the floor to determine the best way to go N to avoid certain DEATH

This picture https://i.imgur.com/ILN9uzJ.jpg doesn't let me see far enough NE.
This message was last edited by the player at 17:36, Sun 05 Sept 2021.
Oracle
GM, 119 posts
Random
Fate
Sun 5 Sep 2021
at 21:46
  • msg #79

General Chat

Oracle
GM, 120 posts
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Fate
Sun 12 Sep 2021
at 22:01
  • msg #80

General Chat

I removed the annoying "Reply to ..." from the posts, otherwise looked Good.
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