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18:39, 23rd April 2024 (GMT+0)

General Chat.

Posted by OracleFor group 0
Jim
Spacer, 3 posts
Sun 18 Jul 2021
at 19:02
  • msg #5

General Chat

In reply to Jim (msg # 4):

Can the job offers be negotiated? I think we need more information to make a choice, can we get any?
Oracle
GM, 19 posts
Random
Fate
Sun 18 Jul 2021
at 19:39
  • msg #6

General Chat

The Job Offers are "Take it or Leave it" with the details provided once the Crew has committed.
Don't want the Patron's Rivals being alerted or you checking for counter offers now do we?
Oracle
GM, 20 posts
Random
Fate
Sun 18 Jul 2021
at 19:44
  • msg #7

General Chat

Patron C: Bureau of Harmony on Jannus (BHJ)

"Captain" Dusty Rhodes it is.
Oracle
GM, 22 posts
Random
Fate
Sun 18 Jul 2021
at 20:01
  • msg #8

General Chat

Yanrasha seems like a good name for the other alien.
Joyee Brimm is the tough ex-nomad.
Who is the romantic Military Brat?
This message was last edited by the GM at 10:32, Wed 21 July 2021.
Jim
Spacer, 4 posts
Sun 18 Jul 2021
at 21:12
  • msg #9

General Chat

In reply to Oracle (msg # 8):

romantic? that seems to imply female, therefore, Samantha Harris
Jim
Spacer, 5 posts
Sun 18 Jul 2021
at 21:16
  • msg #10

General Chat

In reply to Jim (msg # 9):

also is Joy female? and what about the aliens?
Oracle
GM, 23 posts
Random
Fate
Mon 19 Jul 2021
at 01:24
  • msg #11

General Chat

Not sure being romantic is only a female trait but if you say so. Could be Sam or Samantha.
Either way, may prefer to be called "Sam".

Yeah, Joy is female.

Your call on the aliens if humans can even determine.
I would think a mix of male and female Crew would be good.
This message was last edited by the GM at 10:33, Wed 21 July 2021.
Oracle
GM, 24 posts
Random
Fate
Mon 19 Jul 2021
at 15:19
  • msg #12

General Chat

You got a better idea for the Nomad character, besides "Joy", let me know.
No final decisions have been made yet. Just some rough outlines.
Jim
Spacer, 6 posts
Mon 19 Jul 2021
at 21:09
  • msg #13

General Chat

In reply to Oracle (msg # 12):

I don't have a problem with his name, however it might explain why he is a scoundrel.

Since patron A doesn't have a time limit and if the danger bonus is linked to the difficulty then because we are new at this I think we should go with patron B
This message was last edited by the player at 21:17, Mon 19 July 2021.
Oracle
GM, 25 posts
Random
Fate
Tue 20 Jul 2021
at 00:21
  • msg #14

General Chat

In reply to Jim / Captain Rhodes (msg # 13):

Makes sense.

If you review THE CAMPAIGN TURN you will see that the current step is:
2. Assign and Resolve Crew Tasks
Of which Find a Patron has been done and Trade is banned on this world.
As you don't have any that has been broken, Repair your Kit is pointless.

So, you as Captain Rhodes need to assign Crew to tasks so the results can be determined.
This message was last edited by the GM at 23:17, Tue 20 July 2021.
Dusty Rhodes
Captain, 7 posts
Tue 20 Jul 2021
at 20:00
  • msg #15

General Chat

In reply to Oracle (msg # 14):

the 3 crew with 0 combat should train in the gun range and the other 3 should act as decoys to prevent interference with our job.
Oracle
GM, 26 posts
Random
Fate
Tue 20 Jul 2021
at 21:21
  • msg #16

General Chat

In reply to Dusty Rhodes (msg # 15):

Sounds fine.  So, Joyee Brimm, Ka' Ka' Pot and Yanrasha will gain 1 XP at the gun range of the 7 they will need to advance to "+1 Combat Skill".

You, Samantha Harris and Bolt out carousing/Decoy will give you a +3 to avoid Rivals.

Next step is equip everyone that is going on the Job.
Dusty Rhodes
Captain, 8 posts
Tue 20 Jul 2021
at 22:07
  • msg #17

General Chat

In reply to Oracle (msg # 16):

it's hard to assign equipment when the job is still unknown, and I also don't know what equipment we have
Oracle
GM, 27 posts
Random
Fate
Tue 20 Jul 2021
at 22:28
  • msg #18

General Chat

The equipment is list under CREW EQUIPMENT.
Oracle
GM, 36 posts
Random
Fate
Thu 22 Jul 2021
at 12:14
  • msg #19

General Chat

Posted a group photo of "The Crew".
https://i.imgur.com/awDSCzh.jpg?1

Front row
Dusty, "Sam", Joyee
Back row
Bolt, Ka' Ka', Yanrasha

Open to change but, gotta start somewhere.
Oracle
GM, 38 posts
Random
Fate
Thu 22 Jul 2021
at 22:25
  • msg #20

General Chat

Did you intend for Yanrasha to stay back at the ship or have a Colony rifle?
Any reason not to take the Shatter Axe?
Dusty Rhodes
Captain, 12 posts
Thu 22 Jul 2021
at 22:37
  • msg #21

General Chat

In reply to Oracle (msg # 20):

At first it was just a mistake, but then given his toughness I want him in the back and having the scanner bot
Oracle
GM, 39 posts
Random
Fate
Fri 23 Jul 2021
at 00:23
  • msg #22

General Chat

The BHJ informs you the OBJECTIVE is to Deliver a device to the roof of the central building at an abandoned supply depot of a mega corp.

A crew member of your choosing is carrying a package. The package must be delivered to the top of the building at the center of the map. Placing the package safely requires a Combat Action.
If the carrier becomes a casualty, roll 1D6: On a 1, the item is destroyed. Otherwise it can be picked up by spending a Combat Action at the location they fell.
If you drive off all enemies, you Win as long as the package is undamaged.

Determine Deployment Conditions (52)
Brief engagement: At the end of each round, roll 2D6. If the roll is equal or below the round number, reinforcements are spotted incoming and the game ends inconclusively.

Notable Sights (66) there are "Really shiny bits" which if collected you Gain 2 credits.

Enemy Encounter Category (35) is "Hired Muscle" in this case Enforcers.
While the term usually refers to Unity law enforcement, in Fringe Space it tends to mean any
organized troops keeping the peace.

You will start on the edge of your choice with the top of the map being north.

https://i.imgur.com/GNw5c15.jpg?1
This message was last edited by the GM at 18:59, Sun 01 Aug 2021.
Dusty Rhodes
Captain, 13 posts
Sat 24 Jul 2021
at 11:38
  • msg #24

General Chat

In reply to Oracle (msg # 23):

Begin attack by entering area from south, just west of zig-zag wall

All move max allowed, with exception of Yan being in the rear with package
This message was last edited by the player at 11:40, Sat 24 July 2021.
Oracle
GM, 45 posts
Random
Fate
Sat 24 Jul 2021
at 14:02
  • msg #25

General Chat

After both sides have set up, and before the first round of the battle,you may attempt to Seize the Initiative. If you’re successful, your crew caught the opposition flat-footed, and gets a chance to take up positions or fire before the first round begins.
Roll 2D6. Add the highest Savvy score of any crew member.
• Add +1 if you are outnumbered.
• When fighting opponents from the Hired Muscle encounter tables, modify by -1.

So, you need to roll 2D6 -1 and add the highest Savvy score of any crew member.
On a total of 10+, every character in your crew may either take a normal Move or may fire before the battle begins.

(I'll be placing the opponents as soon as I get time. There may be one in range.)

If you don't "Seize the Initiative" then start assigning Reaction die and move anyone that has the die number or less assigned.

09:50, Today: Oracle rolled 26 using 6d6 ((5,6,4,1,5,5)) for Crew Reactions.
Dusty Rhodes
Captain, 14 posts
Sat 24 Jul 2021
at 15:05
  • msg #26

General Chat

In reply to Oracle (msg # 25):

Didn't sieze the iniatitive, crew order as on capt. log
Dusty Rhodes
Captain, 15 posts
Sat 24 Jul 2021
at 15:10
  • msg #27

General Chat

In reply to Dusty Rhodes (msg # 26):

If I understand correctly all crew but Ka get to move and advance their max just west of wall center south.
Dusty Rhodes
Captain, 16 posts
Sat 24 Jul 2021
at 15:57
  • msg #28

General Chat

In reply to Dusty Rhodes (msg # 27):

Change to using my cruddy rolls, J and K don't get a success on reaction
Oracle
GM, 46 posts
Random
Fate
Sat 24 Jul 2021
at 16:47
  • msg #29

General Chat

The way it works is for each die assigned that is at or below their Reaction stat, that character gets to act in the Quick phase.
For the example roll: ((5,2,4,1,6,3)) any crew assigned the 1 can move in the Quick phase.
If a character is assigned the 2 and they have a Reaction of 2 or less, they may move in the Quick phase.
Same with 3, 4, 5 and 6.
Usually only a few characters have a chance to move "quickly" (before the opponents) and most are stuck moving after the opponents.
You get to assign the dice as you want.

In your case, you got an amazing roll and only two characters have to move in the Slow phase.
11:49, Today: Dusty Rhodes rolled 17 using 6d6 with rolls of 2,1,5,1,6,2.  Reaction.
Oracle
GM, 47 posts
Random
Fate
Sat 24 Jul 2021
at 17:23
  • msg #30

General Chat

Sam can almost see an Enforcer through the window to the left.
Dusty, Bolt, Joyee and Ka' Ka' can see and be seen by an Enforcer to the left.
https://i.imgur.com/OUHxpVX.jpg

Distance markers showing opponent locations.
https://i.imgur.com/WjEwpOl.jpg?1

Time for assigning the characters their Reaction dice and deciding what those will do.

I moved Yan up to be behind the Beam device and block being seen by the Enforcer.
You can change that if you want. I just moved all up then reread what you had said.
This message was last edited by the GM at 16:57, Sun 25 July 2021.
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