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14:46, 25th April 2024 (GMT+0)

General Chat.

Posted by OracleFor group 0
Dusty Rhodes
Captain, 17 posts
Sat 24 Jul 2021
at 21:49
  • msg #31

General Chat

In reply to Oracle (msg # 30):

the 2 crew who must use slow are K and Y the 2 aliens, when they can they try to move forward toward the goal building

the 4 who can use quick take cover and fire on the enforcer if they can and if they can't they try to get to a position to due so
Oracle
GM, 48 posts
Random
Fate
Sun 25 Jul 2021
at 01:00
  • msg #32

General Chat

Everyone moved up and Dashed (+2") since they were too far away to shoot.
Ka'Ka' moved up and was still out of range for a shot (Colony Rifle 18”).
Needed a 6+ anyway at that range, with the Enforcer in cover.

Current positions.
https://i.imgur.com/edezXbq.jpg

Turn 2
New Reaction Rolls.
This message was last edited by the GM at 16:57, Sun 25 July 2021.
Dusty Rhodes
Captain, 18 posts
Sun 25 Jul 2021
at 11:04
  • msg #33

General Chat

In reply to Oracle (msg # 32):
Dusty Rhodes rolled using 6d6 with rolls of 6,6,3,4,3,1.  Reaction.

D only one with quick reaction moves to cover behind wall jutting out from building SE of target building

When possible the rest will move up with Y (who has package) sprinting for ladder on target building

S and J will take cover behind whatever it jutting out from SW corner of target building

B heads for shiny (ladder up to it)

K holds rear covering behind building to his right

Actually looks like D won't be able to get all the way there and maybe some of the others won't either, but those are the places they are headed.
This message was last edited by the player at 19:03, Sun 25 July 2021.
Oracle
GM, 51 posts
Random
Fate
Sun 25 Jul 2021
at 16:55
  • msg #34

General Chat

Ship's Log and Personnel Files have been created.
Oracle
GM, 52 posts
Random
Fate
Sun 25 Jul 2021
at 18:19
  • msg #35

General Chat

Dusty leads the charge by running towards the target building and enters a crossfire.

Enforcer 1, Enforcer 2 and their Specialist all fire at him.
Enforcer 1 rolls Military rifle
14:03, Today: Oracle rolled 7 using 1d6+1 ((6)).
Enforcer 2 rolls 2 die for Infantry laser
14:03, Today: Oracle rolled 6 using 1d6+1 ((5)).
Specialist rolls 3 dice for Rattle gun
14:04, Today: Oracle rolled 3 using 1d6+1 ((2)).
14:05, Today: Oracle rolled 5 using 1d6+1 ((4)).
14:05, Today: Oracle rolled 2 using 1d6+1 ((1)).
As Dusty is in the open they need a 5+ to hit.
They rolled for the 2 hits one of which meets Dusty's toughness.
14:07, Today: Oracle rolled 4 using 2d6 ((3,1)).


The crew sees Dusty crumple in front of them.

https://i.imgur.com/B6jn4IB.jpg
Oracle
GM, 53 posts
Random
Fate
Sun 25 Jul 2021
at 18:25
  • msg #36

General Chat

This is where you review your "Star", "Story Points" and Luck options.
Dusty Rhodes
Captain, 19 posts
Sun 25 Jul 2021
at 19:18
  • msg #37

General Chat

In reply to Oracle (msg # 36):

I see the problem, you have d running out into the open, where I had him running to that wing wall jutting out which would block 1 or both of the north enforcers
Dusty Rhodes
Captain, 20 posts
Sun 25 Jul 2021
at 19:22
  • msg #38

General Chat

In reply to Dusty Rhodes (msg # 37):

When the rest of the crew see fire from the west they stop, take cover and attempt return fire
Dusty Rhodes
Captain, 21 posts
Sun 25 Jul 2021
at 19:47
  • msg #39

General Chat

In reply to Dusty Rhodes (msg # 38):

S gets behind the round thing, B is heading for the ladder by going back slightly around the building to their left, Y hugs the building to his right but stops where the round thing covers him from the Es to the west, J and K both head to the ladder to the NE.

D to avoid death D uses luck point.
This message was last edited by the player at 20:25, Sun 25 July 2021.
Oracle
GM, 54 posts
Random
Fate
Sun 25 Jul 2021
at 20:40
  • msg #40

General Chat

Using LUCK point.
16:13, Today: Dusty Rhodes rolled 8 using 1d8 with rolls of 8.  luck, direction.
NorthwestW
16:12, Today: Dusty Rhodes rolled 1 using 1d6 with rolls of 1.  luck, distance.
1"
Oracle
GM, 55 posts
Random
Fate
Sun 25 Jul 2021
at 23:19
  • msg #41

General Chat

Check for Brief: 2-
19:17, Today: Oracle rolled 4 using 2d6 ((2,2)).

Current positions.
https://i.imgur.com/XOuHloj.jpg

Turn 3
New Reaction Rolls Needed.
Dusty Rhodes
Captain, 22 posts
Mon 26 Jul 2021
at 13:48
  • msg #42

General Chat

In reply to Oracle (msg # 41):

Only one success, Y runs tight to building to his left and should reach cover near corner of building south of target
Oracle
GM, 56 posts
Random
Fate
Mon 26 Jul 2021
at 21:53
  • msg #43

General Chat

Yan moved up and into cover beside the east building.

Enforcer 2 moved closer looking for a shot while the Specialist with the Rattlegun swung around the building on the other side.

The Lieutenant moved closer to the nearer cover while Enforcer 1 moved up to the divider and took a shot at Sam.
17:31, Today: Oracle rolled 1 using 1d6.  Enforcer 1.

The current locations are:
https://i.imgur.com/j38OHwb.jpg

You can see the target building is 5" tall.
Dusty Rhodes
Captain, 23 posts
Mon 26 Jul 2021
at 23:08
  • msg #44

General Chat

In reply to Oracle (msg # 43):

S doesn't move and makes an aimed shot back at the E shooting at her

J and K continue up the ladder, and then toward the N of the building to target the 2 to the N

B continues toward the ladder on the building with the shiny

D crawls toward the concrete barricade in front of him
This message was last edited by the player at 23:10, Mon 26 July 2021.
Dusty Rhodes
Captain, 24 posts
Mon 26 Jul 2021
at 23:13
  • msg #45

General Chat

In reply to Dusty Rhodes (msg # 44):

I rolled for S shot and got a 4, not sure weather she hit or not
Oracle
GM, 57 posts
Random
Fate
Tue 27 Jul 2021
at 01:22
  • msg #46

General Chat

THE BATTLE ROUND
"Covered target within range 6+ base to Hit"

RULE BASICS
"Aiming
If a character is not Stunned and does not Move, they can Aim their shots more accurately.
When using an Aimed shot, pick up any 1s on the To Hit dice and roll them again, once."
Dusty Rhodes
Captain, 25 posts
Tue 27 Jul 2021
at 14:50
  • msg #47

General Chat

In reply to Oracle (msg # 46):

However, S gets +1 for her combat skill and I could use Lucky shot to make it a hit, but I think I will save that for ???
Oracle
GM, 63 posts
Random
Fate
Tue 27 Jul 2021
at 21:44
  • msg #48

General Chat

K, J and B have moved. J has up to 1 more inch in some direction.
K and J have shots, K will fire because he/it can. J can move closer to K to be out of sight but can't fire through K.
(roll 6+ for either or both shots)

by the way, Sam has an Infantry Laser and can choose to "Snap Shot" at some point.
(So does Bolt and E2.)

Current view
https://i.imgur.com/DK5wtw6.jpg
Oracle
GM, 64 posts
Random
Fate
Tue 27 Jul 2021
at 21:47
  • msg #49

General Chat

At some point should switch to the "Game Mechanics" thread and leave this one for misc chat.
Dusty Rhodes
Captain, 26 posts
Wed 28 Jul 2021
at 08:05
  • msg #50

General Chat

In reply to Oracle (msg # 49):

Snap Fire
Characters that are eligible to act in the Quick Actions phase may opt not to do so. This allows them to either fire when an enemy moves, or to delay until the Slow Actions phase. Firing during an enemy move prevents the firing character from moving this round.
If a moving enemy is Stunned as a result of snap fire, they lose the ability to fire this round.


according to this you must be eligible for fast action and not take it for snap shot
This message was last edited by the player at 08:11, Wed 28 July 2021.
Oracle
GM, 65 posts
Random
Fate
Wed 28 Jul 2021
at 12:55
  • msg #51

General Chat

In reply to Dusty Rhodes (msg # 50):

Correct. Just a "Heads Up" in case it could be useful at some point.
Still need decisions / rolls for the 2 available shots in this phase.
Well, one roll for sure, as K is aggressive and will shoot.
Dusty Rhodes
Captain, 28 posts
Wed 28 Jul 2021
at 15:20
  • msg #52

General Chat

In reply to Oracle (msg # 51):

Switched battle info to game mechanics
This message was last edited by the player at 15:27, Wed 28 July 2021.
Dusty Rhodes
Captain, 35 posts
Fri 30 Jul 2021
at 13:11
  • msg #53

General Chat

In reply to Dusty Rhodes (msg # 52):

Stunned
If a figure becomes Stunned, the next time they act, they may Move OR perform a Combat Action, but not both.
Being Stunned does not prevent taking a Free Action.

Damage
1D6+Damage Rating of the weapon.
Target eliminated if die is a natural 6 or modified score equals or exceeds Toughness.
Survivor is pushed 1” back and Stunned.

Doesn't this mean that the 2 E that were hit but not damaged can move or shoot but not both?
This message was last edited by the player at 13:16, Fri 30 July 2021.
Oracle
GM, 70 posts
Random
Fate
Fri 30 Jul 2021
at 14:57
  • msg #54

General Chat

Good Point!
Let me make sure none of the shooters moved or will move.
Also, those that moved don't shoot.

Will figure out all the rules eventually. ;)
Dusty Rhodes
Captain, 36 posts
Fri 30 Jul 2021
at 20:46
  • msg #55

General Chat

In reply to Oracle (msg # 54):

Are you sure you want him to shoot, when pushed back 1" and stunned if he doesn't move forward he is uncovered from B
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