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21:40, 19th April 2024 (GMT+0)

Character Workshop - Odin.

Posted by Master of GamesFor group 0
Master of Games
GM, 35 posts
Fri 23 Jul 2021
at 20:16
  • msg #1

Character Workshop - Odin

Feel free to work on your character concept(s) here!
Odin
player, 1 post
Sat 24 Jul 2021
at 00:46
  • msg #2

Character Workshop - Odin

So what I'm noodling around with in my head right at the moment are either The Nomad, sort of a "Starlord by way of the Last Starfighter" deal, or The Harbinger, come back from a post-apocalyptic future to prevent a mistake that cost her best friend's life, or one of The Beacon or The Janus, either way a world-class acrobat and fencer, superheroing because her father is so rich that she can get away with it.

I'm presently typing more thorough backstories for all of them, just wanted to preview the barebones concepts in case there are any notes or thoughts.
Master of Games
GM, 40 posts
Sat 24 Jul 2021
at 02:11
  • msg #3

Character Workshop - Odin

I'll wait for more. One thing for now - the Harbinger's friend is, presumably, also from the (reasonably distant) future? Did she overshoot in travelling to the present, or was the mistake that far-reaching? If it has to do with the apocalypse, then it's interesting (perfectly believable, mind) that the death of a friend is what brought it home for her enough to want to fix it.
Odin
player, 2 posts
Sat 24 Jul 2021
at 02:47
  • msg #4

Character Workshop - Odin

It's a work in progress, of course, but I think the death of The Harbinger's friend is down to a distinctly post-apocalyptic cause- murder by roving band of Mad Max rejects, radiation from digging through a bombed out city, leftover superweapon, disease unknown to an advanced society, etc.

Harbinger doesn't really set out to fix it so much as stumbles across someone's time machine that they don't understand and decides that, while they have the chance, the best way to prevent their friend dying is to make sure the apocalypse (WW4, I assume) doesn't happen at all. It's a desperation move and a grief-driven gambit, not something they thought out all that well.
Odin
player, 3 posts
Sat 24 Jul 2021
at 08:39
  • msg #5

Character Workshop - Odin

Going to sleep here in a moment, but these are my top three character ideas right now.

Starfighter- the Nomad, former child soldier in an alien war.

Kaitlyn Clarke was born in a small town in Kentucky, where she was raised by a single mother and a long string of father figures ranging in quality from decent to emotionally distant, but never outright abusive. Left to her own devices much of the time, she developed into a video gaming prodigy and a veritable wizard at Ethereal Skies, a revolutionary, highly successful starship combat simulator. As these things often turn out to be, the game was also a stealth recruitment tool for a reclusive, enigmatic, and profoundly pacifist alien species known to most as the Ethereals, owing to their near-mythical rarity. When the Ethereals came for her, Kaitlyn was almost thirteen, her mother's current boyfriend was a strict disciplinarian with no business helping to raise a teenager, and being drafted into an elite, multispecies defense corps sounded like the best adventure possible. Kaitlyn went with the aliens and scarcely thought twice.

Kaitlyn joined the Starfighter Corps, the elite defense force of the Ethereals, composed entirely of aliens, owing to the Ethereals' pacifist ethos. Kaitlyn was the first human to join, and over the next few years she poured herself into first training and then the work, earning the respect and friendship of her comrades, all that good stuff. Everything changed in Kaitlyn's seventeenth year, when the Dark came for the Ethereal homeworld (unofficially dubbed Etherea, for convenience).

The Starfighter Corps lined up to face the invading Cyliens in the skies above their adopted home, outnumbered ten to one but standing firm, legendary morale never faltering... until it did. At a crucial moment, Kaitlyn's resolve wavered, she turned to run, and the servants of the Dark pounced on the opening, shattering the planet's formerly impregnable defense and decimating the Starfighter Corps, laying waste to the planet and leaving the survivors of both the Corps and their Ethereal patrons to scramble for evacuation. In the aftermath, the Ethereal race, never an expansionist lot, has become nearly extinct and Kaitlyn was branded a traitor, a deserter, and an outlaw by the surviving remnants of the once-great Starfighter Corps.

Ever since the once-mighty Corps disintegrated in the skies above Etherea, Kaitlyn's been scrambling to stay ahead of the remnants of her old colleagues and former friends. In desperation, she's returned to Earth, ditched her ship in the ocean near New Atlantis, and hidden herself among the masses of other humans in the city. She does vigilante work under the name Starfighter to redeem herself, in her own eyes if not those of her comrades.



Brainstorm- The Harbinger, time-traveling telepath on a mission to improve the future she barely remembers.

Chloe Donovan, called Brainstorm, comes from the future, in a time about twenty years after the next World War. In this ruined world of the future, Chloe managed to get by on scavenging the ruins of what came before, diving into the ruins of cities and abandoned superhero bases and villainous lairs with her best friend Kate, in search of valuable resources or technology.

Kate and Chloe were essentially inseparable, close as sisters, until the day they broke into an abandoned supervillain's laboratory (at Chloe's insistence) and Kate was cut down by an automated defense system. Faced with the prospect of a life without her best friend, Chloe threw herself at riskier and riskier targets for weeks, until she found herself in a long-lost superhero's hidden lab, and that's where she found the time portal.

Still operational, but with controls and instructions that were well beyond Chloe's comprehension, the time portal proved to be an irresistable temptation. Managing to power it up, Chloe took a leap of faith into the portal... and vanished. The next thing she knew, she was in the present, before the war, before the world fell apart, with her memories scrambled and fragmented. All she remembers is that she came back to change the future, to save Kate, and she assumes she meant to do that by making sure the next war neer happens.



Crusader- The Beacon, fighting crime just because she can.

Sarah Wallace is the only daughter of Charles Dexter Wallace, CEO of Wallace Corp, a major research and development corporation based in Atlanta, Georgia, in the United States, and coincidentally supplying next-generation armaments to the American Department of Defense. While not blessed with supergeniuses on the payroll, the corporation does well enough with conventional arms and armaments that Charles and his daughter Sarah are, in technical terms, filthy stinking rich. While Charles is content to direct the corporation in its continuing efforts to reverse engineer advanced superhuman tech and alien weaponry to then sell on to the US and allied governments, Sarah is the epitome of the idle, reclusive rich, occasionally showing up in paparazzi photos at social events or training herself for an eventual run at the Olympics, but mostly staying out of the limelight and living off of her nearly bottomless trust fund.

At least, that's how it appears. In reality, Sarah, a world-class fencer and gymnast in addition to being blessed with generational wealth, spends her time seeking justice and cheap thrills as a masked, rapier-wielding heroine on the streets of New Atlantis. Her equipment comes from surplus Wallace Corp stuff, but her father has no idea, believing that his little girl merely prefers the sea air and the nightlife of New Atlantis to the corporate boardrooms and cutthroat politics of helping run the company in Atlanta. That's ok, though. She's only eighteen. Charles is sure she'll come around eventually, but you're only young once, so he continues to patiently indulge his little girl's whims.
Master of Games
GM, 44 posts
Sat 24 Jul 2021
at 10:35
  • msg #6

Character Workshop - Odin

Re: Starfighter.

Very interesting set-up with lots of potential hooks.

Note that I never said that the Dark ever went after anything other than Earth in this dimension. Neither did I say that they did not. Given the timing, however, it seems logical to conclude that Etherea either is a valid substitute for Earth in their plans (but then, why not go after it in the first place?) or has something that would help them go after Earth again...

A lot of Earthlings may be interested to hear of this development.

Re: Brainstorm.

Another prospective player already picked that hero name.

That aside, also neat. Though as you say, her plan is not thought out all that well. One obvious hole is, who is to say that Kate would even exist or be the same person in the "fixed" future? Or that she would be able to get back? But that is the way of it with time travel plots and it does make sense in-character.

Re: Crusader

Curious. So does she mostly live in New Atlantis, or does she regularly travel back and forth? That might be a hassle... though with her resources, may not that big a one.

It still sounds a bit more like a Janus to me, given the double life aspect and the mask. Though one can spin it either way. I can see how she'd be more of a Beacon if she spends most of her time as a hero in New Atlantis rather than having a more 50/50 split between identities.
Odin
player, 4 posts
Sat 24 Jul 2021
at 14:11
  • msg #7

Character Workshop - Odin

In reply to Master of Games (msg # 6):

quote:
Note that I never said that the Dark ever went after anything other than Earth in this dimension. Neither did I say that they did not. Given the timing, however, it seems logical to conclude that Etherea either is a valid substitute for Earth in their plans (but then, why not go after it in the first place?) or has something that would help them go after Earth again...

Perhaps Etherea wasn't actually attacked by The Dark at all, it was just wrecked by a fleet of frustrated Cyliens in retreat and looking for a soft target. Starfinder just assumed, based on propaganda and what she would have gleaned from Earth's history with them, that it was at The Dark's behest. Or Etherea's near enough to Earth to serve as a viable staging area for the Cyliens when/if The Dark wants to have another try at Earth.

quote:
Re: Brainstorm.

Another prospective player already picked that hero name.

Nuts. I missed that, sorry. Still, I could pick up Super Speed for the Harbinger instead of the telepathy/telekinesis combo platter and call her Forerunner, instead.

quote:
That aside, also neat. Though as you say, her plan is not thought out all that well. One obvious hole is, who is to say that Kate would even exist or be the same person in the "fixed" future? Or that she would be able to get back? But that is the way of it with time travel plots and it does make sense in-character.

I think she's either counting on quietly fading out of existence in the present when her work is done, or (especially if I go with the Super Speed option for powers) she just took the leap before thinking the details through and now she's just improvising.

quote:
Re: Crusader

Curious. So does she mostly live in New Atlantis, or does she regularly travel back and forth? That might be a hassle... though with her resources, may not that big a one.

Hm. Ok, that slipped past me while I was writing, but maybe she's attending some sort of elite boarding school in New Atlantis ("Never too young to start networking with tomorrow's movers and shakers," says her father) thus she spends most of her time here? And you're right, it works just as well as The Janus, she could go either way on that.
Master of Games
GM, 46 posts
Sat 24 Jul 2021
at 22:38
  • msg #8

Re: Character Workshop - Odin

Odin:
Perhaps Etherea wasn't actually attacked by The Dark at all, it was just wrecked by a fleet of frustrated Cyliens in retreat and looking for a soft target. Starfinder just assumed, based on propaganda and what she would have gleaned from Earth's history with them, that it was at The Dark's behest. Or Etherea's near enough to Earth to serve as a viable staging area for the Cyliens when/if The Dark wants to have another try at Earth.


Or there is some sort of McGuffin there... plenty of options. Whatever it is may not come into play for some time (at least, I am unlikely to kick things off with a full-scale alien invasion... though, the night's young), but eventually it might have a big payoff.

Odin:
Still, I could pick up Super Speed for the Harbinger instead of the telepathy/telekinesis combo platter and call her Forerunner, instead.


Sure. It may help differentiate the character - there are a few psychics already. Though bear in mind that you don't have to stick with the book options, something else might work as well so long as it goes with the theme.

Hmm... speaking of which, the playbook writeup says your ability may have had something to do with how you ended up in the past. Although, that's vague enough that it doesn't need to be anything immediately apparent.

Odin:
Hm. Ok, that slipped past me while I was writing, but maybe she's attending some sort of elite boarding school in New Atlantis ("Never too young to start networking with tomorrow's movers and shakers," says her father) thus she spends most of her time here? And you're right, it works just as well as The Janus, she could go either way on that.


That could work - and it would be a neat hook. "Tomorrow's movers and shakers" are the natural prey of aspiring supervillains (except maybe for the ones who are secretly supervillains themselves!).
Odin
player, 5 posts
Sun 25 Jul 2021
at 09:45
  • msg #9

Re: Character Workshop - Odin

quote:
Sure. It may help differentiate the character - there are a few psychics already. Though bear in mind that you don't have to stick with the book options, something else might work as well so long as it goes with the theme.

Hmm... speaking of which, the playbook writeup says your ability may have had something to do with how you ended up in the past. Although, that's vague enough that it doesn't need to be anything immediately apparent.


Ooh, now that you bring up non-book options, allow me to present the alternative I've been noodling with at work all day. I'm calling this version the Maximum Kang Harbinger:

On A Long Enough Timeline, Everybody's Kang the Conqueror:
Alright, so this version of the Harbinger, which I think I'm just calling Harbinger if that's not a name that's taken already, comes from the same wrecked post-war world as the original, but her powers are just gadgets and inventions and Superhuman Intelligence, like Reed Richards level brains. She still gets her best friend killed by automated defense drones because she insisted on trying to dig too deep into someone's old lair, but now she holds herself responsible because she feels that, at her level of smarts, she really should have been prepared or had something ready to go in case of automated defense system. She goes on the same self-destructive bender, but this version of the character ends up breaking into an abandoned (but suspiciously pristine after all this time) laboratory that once belonged to an obscure supervillain who called herself The Architect.

The Architect's schtick was always time travel and related technical marvels, and her lab still contains enough notes and prototypes that Chloe's able to recreate a crude time machine and aim it at the present. She steps through, the machine burns out (leaving Chloe stranded in the now) and the stress of time travel scrambles Chloe's memories. Now, she can't remember exactly how she was going to prevent Kate's death, only that she did the math and gamed out the probabilities and it would have worked if she could just remember the details, so in the absence of a better plan, she's doing hero work to try to nudge the world just far enough away from the trajectory that leads it to her world that Kate doesn't die. Getting back is something that she can figure out later.

Plot twist, and what makes this the Maximum Kang variant, is that the Architect, whose notes and prototypes allow Chloe to leap back through time in the first place, is an older version of Chloe. The Architect has been trying and failing to save Kate for so long that she's gone mad with grief and frustration. She's started approaching the problem with the intent to destroy the timeline entirely and rebuild a universe designed according to her exacting specifications. She didn't have anything in particular to do with the world that Chloe came from or how it got that way, but the notes and the prototypes that Chloe found in the suspiciously pristine lab were all left behind deliberately in order to set up the time loop necessary to ensure The Architect's existence, and when that was done, the Architect just vanished into the timeline to work on effecting her Grand Design.

Chloe doesn't know any of this, of course. Probably be a hell of a shock if she ever finds out.

This message was last edited by the player at 10:46, Sun 25 July 2021.
Master of Games
GM, 50 posts
Sun 25 Jul 2021
at 18:28
  • msg #10

Re: Character Workshop - Odin

...and you could use that one advancement to switch the playbook to Innocent if she does.

It may take a while for that particular payoff to arrive, but yes, that's a neat option.

As an extra thought, maybe the memory loss is a hidden feature rather than the result of the stress of time travel or what have you. She's supposed to not yet know or remember certain things for the loop and the rest of the plan to work right.
Odin
player, 6 posts
Sun 25 Jul 2021
at 20:39
  • msg #11

Character Workshop - Odin

Master of Games:
...and you could use that one advancement to switch the playbook to Innocent if she does.

It may take a while for that particular payoff to arrive, but yes, that's a neat option.

I had noticed another prospective player pitching an Innocent, and I wouldn't want to step on anyone's toes, but that's certainly a possibility to keep in mind for the future.

At any rate, I'll work on all three ideas a little further at work, see if I can flesh out that Beacon a little, nail down the discrete Backstory questions from the playbooks, and post up what I have before I go to bed tonight.
Master of Games
GM, 81 posts
Fri 30 Jul 2021
at 11:48
  • msg #12

Character Workshop - Odin

How is it going? No rush, especially since I already extended the deadline a bit. Still, do you need help with anything?

Also, I was wondering - the Harbinger would be from the post-apocalyptic ruins of New Atlantis in particular, correct? Seems like that might be especially grim. The contrast between the promise of utopia and its destruction, plus the island being cut off from the trade routes on which it depends, plus all that super-stuff running out of control...

On another note - was the Starfighter Corps just protecting the Ethereals for their own sake, or was there some other reason? Something important located on their planet, perhaps, or maybe some crucial role the Ethereals play in the galaxy? Any such option would make them a bigger target as well, thus meriting protection. Or maybe they were just defending themselves by the means available to them, of course - up to you.

For that matter, did the Starfighter Corps undertake any missions other than defending Etherea? I suppose even if their remit was limited to that, they could have the odd bodyguard duty for travelling Ethereals or scouting missions against emerging threats.
Odin
player, 7 posts
Sun 1 Aug 2021
at 10:57
  • msg #13

Character Workshop - Odin

Sorry about the delay; work got real busy, I started being exhausted during my off hours, and with the deadline already extended, I figured I'd take my time, really make sure I'm satisfied with my work before I turn it in. Today's my day off, though, so I should have backstory for at least Starfighter and Harbinger sometime this evening. In the meantime, it's Q&A time!

quote:
Also, I was wondering - the Harbinger would be from the post-apocalyptic ruins of New Atlantis in particular, correct?

I had imagined she was from somewhere on the mainland, actually, and New Atlantis was basically just a legend, like Avalon or Ys, by her time, vanished without any clear consensus on what precisely happened to it. A less dire situation in the future, but a hint of mystery (and perhaps one more unknown disaster to prevent) in the present.

quote:
Was the Starfighter Corps just protecting the Ethereals for their own sake, or was there some other reason? 

The Starfighter Corps was conceived by the Ethereals centuries ago as a combination defense force and buffer against contamination from the outside.

The Ethereals, see, are a profoundly xenophobic bunch, but also pacifists and quite technologically advanced. Without some sort of military, all the neat toys they've built and then tossed aside as distractions on the road to True Enlightenment would be free for the taking to every tin pot dictator and would-be pirate king in space. The Ethereals can't be having that, so they create the Starfighter Corps. Using a variety of subtle tools, they test the populations of alien worlds, seeking individuals with both military potential and personalities least likely to corrupt Ethereal society. Solid candidates get approached with your usual red pill/blue pill offer from The Matrix: have your memory wiped and go back to your old life, or join the Corps, use the advanced technology of the Ethereals to defend them so they don't have to haul around the bad karma from doing violence and other dirty work themselves, and in return be allowed to live a utopian life on a small, paradisiacal continent of the Ethereal homeworld that's been set aside for the Corps, essentially a giant Alien Preserve.

quote:
For that matter, did the Starfighter Corps undertake any missions other than defending Etherea?

I envision the Corps as being one part planetary defense, and one part espionage group, tasked with gently nudging other galactic powers away from making contact with Etherea and resolving potential threats to the sanctity of Etherea before they become actual threats. So yeah, some missions away, but all centered around defending the homeworld, in one respect or another.
Master of Games
GM, 89 posts
Sun 1 Aug 2021
at 11:31
  • msg #14

Re: Character Workshop - Odin

Glad to see you're still with us!

Odin:
just a legend, like Avalon or Ys


Or indeed old Atlantis. Perhaps the legends even converged. It makes sense, though it does also make me wonder just how far into the future she is... Perhaps she's not even too sure herself, especially these days.

Very interesting re: Starfighter Corps. It seems like there was room for all sorts of different motivations there... although most may simply have found it preferable to their old lives. Either way, it seems they ended up developing enough of a collective pride to continue hunting a deserter (as opposed to all of them just going their own way after the defeat).
Odin
player, 8 posts
Mon 2 Aug 2021
at 07:18
  • msg #15

Re: Character Workshop - Odin

Here's the backstory questions for Starfighter.

My Notes:
++Who took you from Earth when you were younger?++
"I was maybe twelve when the Ethereals took me away. Not the Ethereals themselves, of course; they don't interact with other species if they can help it. Recruitment team with the Starfighter Corps. Beamed me up while I as walking home from school, gave me the pitch- 'join the corps, protect our benevolent, unseen alien overlords, see the galaxy! Just like the video game,' all that stuff. No chance to tell Mom goodbye, but that didn't seem important at the time. I jumped at the offer."

++What farscapes did you explore?++
"There was Etherea, of course. Not the planet's real name, but good luck getting the Ethereals to tell you what /they/ call it. Starfighter Corps had a whole continent to ourselves, size of Australia. Basically paradise. Not allowed to set foot on the rest of the planet, but why would you want to? We never numbered more than a couple hundred thousand, that one continent was plenty.

Hid out in the Dead Star Zone a bit, as well. Whole sector, nothing but burned out stars and dead worlds, hundreds of light years in every direction. Comms interference makes it sound like something's whispering to you, just past the edge of what you can make out. Creepy as hell, drive you crazy after awhile, but it's a good place to hide in for awhile, if you're desperate.

Seen some other things, too. The refugee armada off the shoulder of Orion, near Betelgeuse. Axis Station, where the borders of three interstellar empires meet and their spies mingle. The Starfighter Corps was always one part defense force, one part diplomatic catspaws for aliens too scared or too introspective to deal with outsiders themselves, so we get around quite a bit. Y'know, when the homeworld's not being actively invaded."

++Who was your favorite traveling companion?++
"For most of my time in the Corps, my wingman... wingperson? Wingbeing? Whatever, my very best friend in the Corps was called Vega. She's some sort of alien, I never caught the name of the species, basically humanoid, but with blue skin, and tentacles where the bottom half of her face should be. Her people are a proud race of psychic warriors, so not exactly uncommon in the Corps, but Vega was my favorite. Fearless and bloodthirsty in combat, fun to hang out with after, and cute as hell when she's trying to understand any other species' customs.

I'm not sure what happened to Vega after... well, after. For all I know, she's just as angry as everyone else, hot on my tail and hunting for my head. I hope not. I don't know that I could fight her, if it came to that, and I'm all out of places to run."

++What brought you back to stay (for now)?++
"I never intended to come back to Earth. Mom's either better off without me, in which case I don't want to go back, or she fell to pieces when I disappeared, in which case tracking her down is only going to make me feel guilty, so there's not much left for me here. But the rest of the Corps holds me responsible for the fall of Etherea, and they're not going to forgive me anytime soon, so I needed someplace to hide. The Dead Star Zone is the sort of place no on can tolerate for more than a week or two, so after I tried that, I figured I'd hide on Earth, where I don't stand out as much and the rest of the Corps doesn't know the terrain, so to speak. So I ditched my ship in the ocean, washed up on the shore, and hopefully the first Starfighters that follow my trail here will just think I died."

++Why do you care about the team?++
"First, I'm probably not staying hidden forever. If my former comrades manage to find me here, I'm going to need support, and the team is what I've got for that. And second... I'm only eighteen years old, and I've seen and done things in that time that almost no human of any age has ever done. And all I have to show for it is a wanted poster with my picture on it in every civilized system from here to Antares. All my old friends have turned on me, mostly for understandable reasons, and I'm so lonely now. I need people to relate to, I need friends, and that's what the team represents to me.


On the subject of Why The Dark Would Target The Ethereals, I notice the Dark appears to have a real rage on for psychics. Perhaps the Ethereals were simply a natively psionic species with unusually advanced technology and that's why The Dark decided they had to die?
Master of Games
GM, 95 posts
Tue 3 Aug 2021
at 05:12
  • msg #16

Re: Character Workshop - Odin

Perhaps. I'm inclined to leave that a mystery for now, but that may well be part of the puzzle at least...

I quite like all of that. Any thoughts on her "abilities", or rather gadgets?

Also look forward to what you settle on for your other concepts! They all seem like they could fit in quite well, depending on what team idea I go with.
Odin
player, 9 posts
Tue 3 Aug 2021
at 08:24
  • msg #17

Re: Character Workshop - Odin

Harbinger backstory questions, same format I used for Starfighter. Harbinger's abilities are basically just superhuman intelligence and the gadgets and inventions she builds with it. She's got a giant brain and an ego to match, hopefully that came across in the writing, I confess I'm still working on distinct voices, so to speak, for all of these characters.

Harbinger Notes:
Harbinger

++How did you travel from the future to the present day?++
"World's gone bad, when I come from. World War happened again, everything's wrecked, and even with my superhuman intelligence, I'm barely scraping by, salvaging scraps from ruins and such. It's not an easy job. Killed Kate, my best friend. Laser drones in someone's abandoned lair. Prewar supervillains weren't playing around.

I was investigating some old villain's lab, super science type, called themselves... I don't remember, The Designer? Maker? Archetype? Something like that. Anyway, I came across an old database, still intact, with some prototype equipment. Scanned through the database, identified the Temporal Translocation Modulator, did some calculations, sketched out a plan to make everything better by making sure it never go so bad to begin with... and then forgot to design the shielding that would have prevented the temporal radiation from burning holes in my mind. Oops. Kate always said I had a bad habit of flipping the switch without thinking about what it does."

++What keeps you from returning to the future?++
"First trip fried the circuitry, and even if my mind wasn't too scrambled to fix it and prevent a return trip from frying the circuits again, battery technology just isn't at the level it needs to be before I could generate enough power for another jump. Second, there's nothing left for me in the future. Kate's dead, I've got no other friends, if I hadn't found the time machine, it was going to be a long, slow slide into terminal addiction and a tragic end for me. Here, I can make a difference. And if I make enough of a difference, maybe Kate won't be dead when and if I get back. Maybe I can still save her."

++Why are your memories and knowledge of the future scrambled?++
"Turns out that temporal travel in unnatural directions releases a lot of chronitons and tachyons at very particular wavelengths that have the entirely foreseeable side-effect of damaging the specific portions of the brain associated with memory and data retention. If you've done the work and run the numbers, you probably know about the radiation ahead of time, and effective shielding is easier to construct than the time machine itself, so it's not usually an issue, unless you are, for example, in an emotionally vulnerable state, not paying attention, cutting corners, working off of fragments of someone else's work and using someone else's technology that you don't entirely understand."

++What is the most important part of your future that you want to avert?++
"Heroic thing to say would be the war. But that's not it. What I want to prevent is Kate's death. Kate was my best friend, we were as close as sisters. Closer, even. When she died, protecting me from the consequences of my own stupid, stupid decisions, it broke me. I had nothing left. This, the chance to change the future until we don't have to pick through ruins to get by, to change the future enough that Kate never has to die, that we never have to be separated... that's what I'm here for."

++Why must you join this team specifically to achieve your mission's goals?++
"I can't remember. Chroniton radiation, remember? But there had to be something, because that's how I set the device. Anywhere in the world, anywhere in time, I could have started from, and I thought here and now was important. I thought it was vital that I find myself entangled with this team. I may not be winnning any cognition contests in the near future, but I remember how smart I was, who I was, before the radiation put holes in my brain. I trust that girl's judgement. If she thought this team was important, they must be important."


For Starfighter's "abilities," I'm definitely going with a modular blaster (the precise nature of its emissions (laser beams, plasma bolts, streams of raw cosmic energy, etc) can be modified on the fly, like switching out one clip for another in a pistol, and either an anti-grav pack or a cloaking rig. The second ability probably depends a lot on what the rest of her team looks like: if she's hanging around with a lot of flying or otherwise fast-moving people, I'll go with the anti-grav pack so she can keep up, but a cloaking rig might make more sense if it's a handful of teens who have to catch the number seven bus before they can get to city hall to save it.

If all goes well, I'll have a Beacon up tomorrow, same format.
Master of Games
GM, 99 posts
Tue 3 Aug 2021
at 13:08
  • msg #18

Re: Character Workshop - Odin

Very neat. I think the combination of high intelligence and being a kid from low circumstances comes through well.

It does make me wonder a bit about post-apocalyptic society, such as it is. I guess it's not crucial to establish much about it, especially with her brain as scrambled as it is. Still, presumably she was self-taught in some way - or was there some rudimentary schooling left over? Also, she presumably sold the scraps she salvaged to someone, except for what she used herself?

Also, I wonder how extensive the damage to her brain really is, and whether she might overstate the damage to faculties other than her memory. It seems like something someone like her would fear a lot (after all it is her main asset and she clearly takes some pride in it), but also a possible excuse she could give herself for any mistakes she makes in the present. Just an aside though.
Odin
player, 10 posts
Wed 4 Aug 2021
at 09:27
  • msg #19

Re: Character Workshop - Odin

Aaaaand The Beacon. Hero name's changed, now she calls herself Sabre. I'm not as happy with this one as I am with the other two, but I'm not sure why. She just feels like kind of an afterthought, though that may be because I didn't do as much world building with her (because I didn't need to; Sabre's not a time traveler from the future or a space outlaw, she's literally just a privileged adrenaline junkie with a particular set of skills and the resources to put them to use.)

quote:
Sabre

++How did you gain your skills?++
"The same way you would gain any set of skills: training, practice, and joining the fencing club at the Saint Sebastian Academy For Gifted Young Women. Brief flirtation with the idea of joining the gymnastics squad, too, but if I'm being honest, I feel uncomfortable in a leotard."

++When did you first put on your costume?++
"You'll have noticed that my costume, such as it is, is basically just a variation of my fencing gear, spray-painted to blend into the shadows, with extra padding and the Saint Sebastian fencing squad logos removed. So I suppose the first time I put it on would have been shortly after joining the fencing team. But the first time I put it on as a costume? For hero work? That would be... a few weeks after, I guess? Miranda Cosgrove, one of the other girls on the team, had been having... problems... for weeks, was on the verge of being suspended. Turns out those problems were narcotic in nature, and I may have overheard her talking about her connection that dealt in those narcotics. Now, Miranda wasn't precisely a friend, but her problems were going to impair our chances in competition, so I dug out an old set of fencing gear, removed the Academy logo, spray painted it for maximum intimidation, and I went and put the fear of God in Miranda's dealer, made him promise not to talk business with her, ever again. It felt incredible, dictating terms to a terrified man twice my size, making him promise to leave my friends alone, the veiled threats to come back for him if he continued to be a problem. Greatest adrenaline rush known to man. That was the day I became addicted to the work."

++Who, outside of the team, thinks you shouldn’t be a superhero?++
"Probably my father would have a dim view of the subject, if he knew. Which he doesn't. Not only is he all the way back in Atlanta, running the company while I attend the very best boarding school money can pay for here in New Atlantis. My father has a dim view of superhumans in general, of course. He would be horrified at just the thought of the people I'm associating with, nevermind what I'm doing."

++Why do you try to be a hero?++
"Why not? I have the training and I have the skills, I have a very generous allowance from my father to pay for equipment, and I'm not doing anything more important right now, unless you count schmoozing and networking with other children of the rich and powerful. Which I don't, duelling a supervillain is more exciting than another endless dinner party could ever be."

++Why do you care about the team?++
"I'm part of the team. We succeed together because we support each other, or we fail together because we failed to do so. Same as the fencing team.

And... they're real friends. Not like the other rich kids, the ones from school. Those are mostly connections, friends you make because they're useful, or might become useful. Not friends, the real kind, the kind you put yourself on the line for. That's rare, at this level of society. That makes them important."

Master of Games
GM, 102 posts
Wed 4 Aug 2021
at 20:14
  • msg #20

Re: Character Workshop - Odin

Crusader really does seem like the sort of name someone from an older generation may have already picked... Might even use it, if you don't mind and if there is ever an occasion.

Anyway, she does seem pretty simple and straightforward by comparison. Not necessarily a bad thing, though.

I take it you've settled on her spending most of her time in New Atlantis and only very occasionally being dragged back for more socialising?

Also, what kind of equipment does she use, other than the fencing gear and presumably a sabre?
Odin
player, 11 posts
Wed 4 Aug 2021
at 23:35
  • msg #21

Re: Character Workshop - Odin

quote:
Crusader really does seem like the sort of name someone from an older generation may have already picked... Might even use it, if you don't mind and if there is ever an occasion.

Feel free, it's a good name.

quote:
I take it you've settled on her spending most of her time in New Atlantis and only very occasionally being dragged back for more socialising?

Yeah, I think she attends some sort of elite, upper crust private boarding school on the island, and barring other plans (spending the holiday with a friend or roommate, fencing competition requiring her presence elsewhere, etc), spends most of her holidays with her father on the mainland.

quote:
Also, what kind of equipment does she use, other than the fencing gear and presumably a sabre?

Pretty much just duplicate fencing gear (modified for actual combat with extra padding, more Kevlar in vital areas, and haphazardly painted in an improvised urban camouflage pattern), a sabre (also for real combat, not for practice or competition),  and probably some means of getting around, a souped up motorcycle or scooter or something. Nothing weird or fancy.
Master of Games
GM, 128 posts
Fri 13 Aug 2021
at 20:26
  • msg #22

Re: Character Workshop - Odin

On reflection, I have a couple more questions about Harbinger.

1) What kind of gadgets does she have? It doesn't have to be an exhaustive list or anything, but some examples would be nice, to give me some idea of the power range and style as it were. Relatedly, are they just things she cobbled together here, or did she bring some over from the future?

2) What sort of accommodations does she have in the present? If she's making gadgets here, presumably she'd need a workshop or a lab or something, and she would probably need some place to crash. Though I suppose her life in her original time would have prepared to do more with less in both regards...

You don't have to answer those immediately if you haven't already thought of it. The team discussion might suggest some possibilities.
Master of Games
GM, 134 posts
Mon 23 Aug 2021
at 05:23
  • msg #23

Re: Character Workshop - Odin

While I'm at it... how many people would know about Harbinger's time traveller status? As well as the fact that she comes from a post-apocalyptic future? Is it something she'd try to hide from most people for now, except maybe the team?
Harbinger
player character, 14 posts
Sat 28 Aug 2021
at 01:38
  • msg #24

Re: Character Workshop - Odin

Master of Games:
On reflection, I have a couple more questions about Harbinger.

1) What kind of gadgets does she have? It doesn't have to be an exhaustive list or anything, but some examples would be nice, to give me some idea of the power range and style as it were. Relatedly, are they just things she cobbled together here, or did she bring some over from the future?

As primary options, I think she's got some kind of janky homemade energy weapon (call it a disruptor pistol or something, not much good for robots or anything without neural pathways). Probably some sort of personal force field generator, nothing fancy, just strong enough that she has some survivability. I think that's all she's brought from the future, anything else she needs has gotta be cobbled together in the present, out of suboptimal materials, and probably won't see much more than one use, maybe two.

quote:
2) What sort of accommodations does she have in the present? If she's making gadgets here, presumably she'd need a workshop or a lab or something, and she would probably need some place to crash. 

So, I considered having her live in an orphanage or something similar, but that doesn't really work if she's an older teen, so I think she's renting some space in a quiet office park, converted the bulk of the space to an improvised laboratory/workshop, sleeps on a cot in a side office. Pays the bills by selling off tiny, incremental improvements to existing technologies to interested parties; nothing world changing or particularly interesting, just enough to keep the lights on and the pizza delivered.

quote:
While I'm at it... how many people would know about Harbinger's time traveller status? As well as the fact that she comes from a post-apocalyptic future? Is it something she'd try to hide from most people for now, except maybe the team?

I don't think it's something she's prepared to just go telling anyone, so if anyone besides the team (who have to know, for deterministic reasons) asks, she has a whole made-up backstory, complete with forged database entries and documentation, ready to go. The details keep changing every time she tells it, and it's an open secret that it's all lies, but it's probably good enough for most of the merely curious.
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