Some thoughts on Leech’s prompt/what we all care about.
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I've been thinking about my prompt. It states that we paid a terrible price, so the price has to be something that we'd all care about. That's a bit tricky since it's our origin story and we don't have much in the way of collective assets yet.
One thing that did leap out at me was the idea that Vigilance was taking advantage of the chaos to be up to some kind of shenigans, and we stopped her as well. Maybe the US government wasn't happy that we foiled their scheme, and ended up slandering us in the world press as a bunch of bumblers who'd if anything made Scy and Char's damage worse. Not sure if that goes against the premise assumption that we are neither famous nor infamous when the game starts, though.
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Re: the price you paid. Good point, Leech. I do wonder whether there may be something else you all have in common... like ties to the Downtown, maybe? Perhaps the price can be related to that. Otherwise, though, it will have to be the team. Reputational damage may work. You still won't be hated per se, but some individuals and groups may be leery of working with you, both because you may be seen as incompetent and because the more clued-in people will be wary of crossing the Americans and Vigilance, who evidently have it in for you guys. I'd suggest that making an enemy of her could be a price in its own right, but I think Reverie's relationship with her more or less ensures that anyway.
Keeping in mind that in the end I'm pretty good with whatever you decide, I
do kinda feel like the team’s relationship with Vigilance is already sort-of baked in and that kind of broad reputational damage doesn’t necessarily feel like a new terrible price to me (I don't think Reverie cares very much about her reputation, for instance, as long as it isn't "you're awfully like that American hero, aren't you? Twins!"). And slandered in the
world press does sound a little too well-known for how we're supposed to start off, though if the GM doesn't mind...
So, Leech, what if the reputational damage was more localized, to an area we all valued a lot, sorta like the GM suggested? That might also give us good cause to stick together/something to hang a team name on. We all seem to be sort’ve fish out of water types, none of us are from New Atlantis originally, so it would probably really hurt if we had to abandon a spot/person that/who made us feel comfortable. Could we all have shared an ally who gets hurt, like Argo suggested, or simply loses trust in us/decides we're not welcome anymore because of the chaos of the battle? Is there the implication that this is punishment for going against Vigilance/the American interests?
Maybe in order to do
everything we need to do the terrible price is a deal we make with ...somebody on the Soviet side or Guiding Light side or Still Another Side... A Damocles-sword type geasa/favor yet to be cashed?
Darn, it IS rather tricky to figure out a terrible price when we're just figuring out our origins. Could we have had to destroy somebody's life work/research?
Re: Cyclone Burst!
Hooray, I'm glad they are confirmed for the team roster! Rather than a relationship slot, I was leaning toward giving Cyclone Burst an influence point, just to spread the social tie wealth around - but it will be easier to say once we hear from them, especially as to what kind of protege they're going to be playing, business or playful.
Re: Other Things
Still thinking about proper write-up of Vigilance's plans and the thwarting there-of. This whole weekend is a bit of a mess (I know there's no hurry; just addressing why I'm not addressing it in-depth here yet :P).
But GM, no toes are stepped on with:
Vigilance could have used subtle psychic influence to manipulate Ash, letting them know where Artiana can be found. Ash, in turn, could have manipulated Char and Scy by suggesting or luring them towards a good target.
That's sort of where I was going to go with it, though your write up is much cleaner
.
This message was last edited by the player at 23:08, Fri 13 Aug 2021.