I'd generally assumed the heroic example and lone influencer were going to be the same, yeah; it only makes sense. Still kinda hoping to get a little more clarity from Harbinger and Reverie on how they're looking to present their characters as heroes (what it means to them and how pragmatic/idealistic they are etc) before locking that one in.
I feel like there's a lot still up in the air when it comes to all that other stuff. By my reckoning the list is something like:
- Why we stuck together
- If we have any backers/oversight
- If we're a formal team or a loose group of individuals
- How long we've been together
- Probably some other things I'm overlooking...
I'm going to be the first to admit that I'm not super confident offering any definitive answers here. Not sure if I have any particularly strong leanings. As such don't think that I'm super crazy about any of these suggestions or attached to them enough that I'd want to fight for them. I'd be very open to taking things in other directions.
Why we stuck together
From Artiana's perspective the team are people who bailed her out in a rough spot and quite possibly both saved her life and prevented more significant collateral damage to an area she has no small attachment to. She owes them something of a debt of gratitude and respect - not that she'd ever be emphatic in expressing it - and is also probably intrigued by the idea of getting to spend time with people like herself (i.e. with powers) to get a better sense of how they express themselves and live their lives. Being involved with the team is also an avenue by which to prove and better herself.
I feel like as a team in general it's not that hard to put together a rough idea of why we stuck together. We've got two time travelers whose goals seem intertwined, if not strictly directly linked, and a bunch of others who've had pasts shaped by their connections to supervillains or at least 'bad guys' so there's a fair bit of common ground. Harbinger certainly seems to have a vested interest to have some or all of us on call, and I can definitely see some trading of contact information after the first outing leading into some general meet-ups and unofficial team-ups before we decided to make the team a definite real thing. We've all kinda got agendas of our own or a general want to do something good that makes strength in numbers pretty appealing.
If we have any backers/oversight
Artiana's always bringing some degree of oversight and has her own (not entirely legal) sources, but I'm not sure how I feel about wedding the team itself to something like that. It can certainly make sense - we're either in poor standing after making a mess of things or we've got someone trying to salvage our rep - but at the same time I think it maybe (?) risks making things a bit too corporate. Like there's a big difference between a group of teens running the hero game on their own time and those who are being regulated or supplied by an organisation above them. It could change the character of things in a big way.
Personally I don't think that's a bad thing, but at the same time it feels like the sort of thing we'd all need to be on board with before committing to. Shouldn't be the default.
If we're a formal team or a loose group of individuals
This is kinda tied into the last point.
I'd imagine that, as a team who mostly have less-than-sunny pasts, we're probably not the most keen to put ourselves out there and court the press, and Reverie likely would rather avoid giving Vigilance too much reason to pay her much attention. As such I'd suppose we're unlikely to have too formal a set-up. We might have a team name and work together but it's more of an opt-in job than a lifestyle.
Kinda curious about actual interpersonal connections. Like Relationships certainly imply that Artiana and Natalie are something like friends and spend time together, but how close are we as people beyond that? Are we just punch-clock friends and allies of convenience or do we hang out?
How long we've been together
/shrug
I'd assumed it wasn't exactly recent. Like it was the inciting incident that brought the team together but we'd developed an identity and dynamics that weren't wholly shaped by its fallout.