Thanks! I wanted to see what the other players were going to submit for their characters before making a decision. Somebody might have a great idea or really want to play the Beacon/Protégé/Delinquent role and I don't want to influence their choices. Maybe one of my ideas might have a natural connection to another player's character. I would also welcome opinions from other players to see if they have any preferences (or criticisms).
Some thoughts in regards your questions --
quote:
Re: Heartbreaker
Obviously, I'd need more detail on the (ex-)mentor if this is the character you wish to go with. And on the prophecy and the cult. Even if that chapter is truly done, it may well have some other repercussions...
Also, "father figure" seems to imply she didn't have much of one before, for whatever reason - do I have that right?
The mentor fits the Batman-style role. Instead of this being the story of a teenage protégé wanting to break away and exercise her independence, it's twisted around that the mentor is stepping away and the teenage protégé isn't ready for this excitement to come to an end. She's unprepared and trying to figure out how to go solo as a hero, but she's also acting out and maybe hoping that he'll notice her save-me-from-myself behavior. The team will become a substitute for the relationship that she lost with her mentor and the family that was taken from her by the cult.
The cult and prophecy can be molded to fit the game world. It was basically an idea to establish a long-term relationship with her mentor. Instead of this being a villain-of-the-month that the mentor could track down and end the threat to the girl, there would be a steady stream of villains continually coming after her such that she needed constant protection and give her a reason to learn to protect herself. When the time for the prophecy to be fulfilled had expired, that threat had ended and the mentor felt comfortable with stepping back from his focus on crime-fighting. However, like you suggested, maybe the prophecy was misinterpreted or somebody found a loophole to make something else happen.
quote:
Re: Itsy-Bitsy.
That said - is his primary ability size-shifting? Just shrinking down from his normal size? Also, was he made permanently smaller, or was that just a temporary effect until he figured it out?
He will probably have some degree of hyper-agility and/or other increased physical capabilities in his reduced size to make him an exceptional hand-to-h... hand-to-shin(?) combatant. One second, frustrating the criminals by darting around under foot, and the next, leaping up to strike a normal-sized opponent in the jaw.
As for his reduced size being permanent or adjustable, I'll consider both options. If it's under control, that obviously allows for a secret identity and more stories related to normal school activities.
If it's permanent, he's either a dropout or has gone the public identity route and has to face the challenges of being a shrunken student in high school. I think that being a dropout would deny him an audience and the attention that a class clown would be seeking so I don't really see that happening.
I was hoping that the villain could be a surprise. It makes sense if they were the criminal mastermind / brain type. The fate of the villain can also be determined -- Did they come to an unfortunate end? Did they reform and give up crime? Were they busy conducting their criminal activity elsewhere? Were they captured... and now was about to be set free or escape? Did they witness the intrusion of their lair remotely? Did they return to find their layer destroyed, found a tiny set of footprints, figured out the connection, and are now seeking revenge? So many fun options!
This message was last edited by the player at 03:36, Wed 21 July 2021.