Re: Character Workshop - Nox
Thanks for the reminder! I've been working on both, just really quite slammed by work. But today I had a chunk of time, so here's the Innocent's stuff. Comment away. A lot of the details, names, etc., I tried to leave open for potential hooks and/or messing with, the biggest question mark of these being the Eidolon Abstraction.
I will still try and get more stuff up about Lilou!
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Playbook: The Innocent
Name: Natalie Penisor, "Penny"
Super Name: Reverie (I decided this matched 'Vigilance' better than The Minervan, as much as I like the latter, and I wanted more connection/inheritance between the names)
Original Time Period: very end of and post-WWIII, late 1970s, early 1980s, The Second Cold War
Powers: Telepathy, Mind Control, Telekinesis
Who or what brought you to the present? Note: this answer is the only one in second person, just because!
You’d found out about the underground re-education and detention center. Powered individuals who didn’t want to become assets were disappearing from the area and you were pretty sure you’d found where they were being taken. It wasn’t completely clear whether the center was villain- or government-run but a rescue’s a rescue. Your team of independent-minded, idealistic do-gooders jumped at the chance for some liberation.
Turns out a facility literally meant for the containment of supers with a variety of superpowers has a lot of tricks up its sleeve. You guys were starting to think you were in way over your head. One of the supers you rescued actually led your team into a trap and the fortress closed around you like a fist, metaphorically-speaking. Luckily, afterwards you found the secret room with the teleporters. Lucky Break figured out how to make one work just as the bad guys’ minions started busting in the door.
You’ve thought about the next moments so often they’re beginning to lose their shape.
As the Quick’s molten aura kindled around his feet and he prepared to use his speedspeed to do improbable things—
As Glam Rock carefully put their aviators away, revealing the tattletale shimmer of their alien eyes, and shifted into their Terrorform—
As Lucky Break flipped switches and said, “Gate’s operational but don’t know for how long we’ve gotta move it people. Somebody’s going to have to go first.”
Of course it was you. From a logistical stand-point, if you kept your mental link up you should be able to immediately let them know if the machine worked or not no need to rely on the WhisperLine tech. You’ve been accused of jumping too quickly into danger even though you’re technically the least invulnerable. The Quick once joked that if he hadn’t been Doc Mercury’s protégé he’d’ve had to develop superspeed anyway just to make sure enough pillows were there in time to break your fall.
“Me me me,” you sang.
“Coordinates set to Ozymandias. Prepare a cheese plate for everybody, why don’t you? We wanna be fuckin' hospitable.”
“There's already a cheese plate in the fridge,” you said.
“Thatta girl.” Lucky Break smiled.
As you stepped through—
But first Asha stopped you. Back when the team found Asha's cell it wasn’t clear she was going to make it. She sure didn’t think she was going to but you knew she was desperate not to die in her cage. You were determined to make sure that didn't happen. You remember sharing a look with the other telepath, another rescue. You like being around other psychics. The rest of the team is great, but there's something about telepathy that makes it hard to talk about with those who don't have it. Even though Asha looked like the living person equivalent of a ransacked house, Asha refused to let Glam Rock try to heal her, specifically scorning the techniques of Glam’s race. Asha and Glam Rock had a moment. Seemed to know one another. “Don’t ask,” Glam said, sadly.
But now Asha was pressing something into your hand and whispering its name and why it was important and to keep it away from here. You told her she'd see it again soon. She begged you not to open it and said she trusted you and then you stepped through the gate.
The world went on pause. The scene in the lab went slow motion: your friends, their enemies, the rescues--one second stretched out over many, the Quick looked like he was moving at a normal pace, and it was eerie. You gave him a jaunty salute. The thing you were clutching in your fist which you still hadn’t looked at made a small sound. You swear it made a sound, even if it’s never made another since. Light bloomed outward from the edges of the gate like ice crystals writ large. You remember thinking 'This might have been a bad idea' and then worrying that maybe you projected that thought along the link.
You wonder sometimes if the teleporter exploded and that’s what you were seeing: the explosion, crawling across the ‘window.’ Then there was a crack; the world shoved you sideways.
The next thing you know, you’re in New Atlantis picking yourself out of a pile of boxes you've knocked over. You don’t know you’re in New Atlantis yet, but it doesn’t take too long for you to figure out that you’re way off course
When did you first meet your future self?
Just so you know, once I realized I was in 2001 the first thing I decided was to NOT look myself up just in case that messed everything up. Also, um. I didn’t want to find out that I didn’t exist and nobody’d heard of me because that would have been way demoralizing. But in the process of trying to get help, I kinda tried to raise the old team on the WhisperLine. The WhisperLine is a com link Mat’s mentor set us up with so we wouldn’t always have to rely on, um, well, me for long-distance communication. Lucky Break improved the WhisperLink coms and made them impervious to hackers and they’ll basically be operational until the end of time as long as they’ve got juice. I did have to find a compatible battery source which was pretty exciting, I wound up in a technologies shop in Bottom Barrel, and—
Sorry. I’m getting off course. It just isn’t my favourite story. Felix Woo answered. He wasn’t part of the team so much as associated with the team? He knew who we were and kept our secret and occasionally provided alibis. He thought that I was me. Um, that I was Vigilance which I totally went along with and then he was all 'Uh, yes of course you're on New Atlantis and yes I'm aware it's 2001 and I am surprised to hear from you but that's mostly because of that horrible thing you did to me and I just answered this because I was surprised I still had it and please don't ask me for any favors because you know I'd have to do them or more horrible things would happen but I don't want to do you any favors.' Our conversation didn't go on too much longer after that.
How wild, that we were both on New Atlantis? Me and... the Future Version of Me. There just has to be something significant about that, right? I mean, I could've landed anywhere. It actually kind of makes me wig out to think about how many places are included in 'anywhere.' Elena--oh, I haven't really told you about Elena! I was really lucky to fall in with Elena Bernhardt almost immediately. She thinks I'm a runaway from the Mainland so she basically treats me like a stray cat who needed to be re-homed and has helped me out a lot. All things considered, I'm actually pretty glad I have this chance to enjoy the future as a kid.
Anyway, when I way casually expressed an interest in this hero called Vigilance she, to my relief, didn't immediately say 'Hey you look a lot like her.' She just explained that I, um, that is, Vigilance was the American liaison between the Guiding Lights and New Atlantis's superheroes and the Americans. She thought I was interested in Vigilance because she was a psychic who made good and told me if I wanted to meet her I just had to go to some ribbon-cutting ceremony at the New Atlantis Downtown Athenaeum where some of Lightbringer's papers would be put on display for the youth of New Atlantis.
Do you have any idea how weird it is to plan to stalk yourself? I was super nervous. But I kept thinking that if it was me, and it was me, and like, little six-year-old Penny appeared in the present all scared and confused, I'd've helped her no question. Not that I was planning on asking for help. Oh god, I don't know. I just wanted to see her, especially after what Felix said.
So I did see her. Inside. Standing in the middle of a conversation with superheroes I hadn't heard of and it was just so strange. I felt small. At first I thought that was just because of the whole 'This is who I'm meant to become, this is my destiny standing there before me, oh my god, time travel, crazy right?' thing, but now I think it might just be something about ... her. I don't know. I think our eyes met for a moment but before I found the nerve to wave she'd turned back to her group. I covered my face from sheer embarrassment, and when I looked up again she was gone.
I couldn't find her. I was about to try and read this one superhero's mind, an older man in a shimmery black suit, wings, a heavy utility belt, the general look of a golden boy athlete. I'd been, I mean Vigilance had been talking to him just before I lost track of her.
'I wouldn't do that if I were you. Storm Seraph won't respond well, and he will respond. You must be a new addition to New Atlantis,' she said, coming from who knows where. 'Who do you belong to?'
Now I think she thought, or thinks, I was-am a piece in a game being played against her, but in the moment I was just flustered. She seemed so cool, but not unfriendly? Like just so utterly self-assured, it was nice to get advice from her. I bet I am rich in the future from winning all the poker games ever in the world.
I was starting to worry that I was messing up the timeline because I couldn't tell if she remembered being on my side of this conversation or not. So I said, "Myself."
"Very New Atlantean," she said.
"You know who I am, right?"
"Why don't you tell me who you think you are?" she said.
I told her that her hair looked good and asked what conditioner she used. My curls frizz, but hers were silky. She smiled at me, which is, for the record, literally the only time I have ever seen Vigilance smile.
Uh, and that's how and when I first met my future self. No more story. Done. ...Okay, obviously yes a lot more happened after that. I even stayed with her for about a week before I stumbled onto some of my, um, her secrets. There was even the tiniest briefest smallest moment where it seemed like she wasn't so bad even if she did give off big power scary vibes.
But... um, well. I know better now.
How is your future self the embodiment of a future you never wanted?
"I don't want the kind of authority Vigilance wields. I don't want people to be terrified of me or to use my name as a warning. I don't want to grow up so untrusting and sharp and always so perfect. I mean, she's not perfect, but the way she handles herself, how am I supposed to do that? Be so... I don't want to grow up and play with people's lives, treating them like game pieces. I can't believe I sell out so totally. Am I really working for the American Government by using my powers against people who have questions? Am I really the American super liaison keeping an eye on this super-cool experiment rather than just supporting it? Am I really, truly engaging in shit-stirring on this perfect super Utopia? I guess I don't understand who I've become. I don't understand why I'd give up on people. Supposedly, Vigilance is one of the greatest American heroes of all-time, which is why she got this position. But I don't know. I don't look at her and see the kind of hero I want to be. Maybe she's done great things, but at what cost? One I don't want to pay. It can't be worth it. Can it?"
What is your favorite part of life in the future? Your least favorite part?
"Oh gosh. That's a tough question. My new friends absolutely. But New Atlantis is hella radical and I love, love, love how hopeful it all is. It's fun to explore and, hey, I've got time. I mean, this place defies all sorts of expectations. Maybe it shouldn't even exist? But if somebody finds out you have telepathy, they don't immediately report you to the government so the government can take you away and make you into a Thing. It seems like you can just kind of be a person here? And omigawd the food. The SuperTriathalon! I really like that there hasn't been another World War. Way to go, World Team!"
"...My least favorite part is really petty. You know those maximum efficiency sippy lids for coffees that everybody's so into right now? The cup scans your face and then pop! builds a sippy lid to match your 'drinking style' and the shape of your mouth? What. Weird. Weird and obviously a trap. I've been told I'm being silly and it's just a cute way to get a customized drink lid, but I don't know, I still think it's totally unnecessary and not cute. I like straws. And god, the lid makes that annoying little theme song once it's attained 'maximum efficiency' and then transforms into a 'keepsake ring, collect them all'? Sustainability is great, but spysake is more like it. Don't look at me like that, you'll see. They aren't cute."
Why are you determined to stay in the present with this team?
Mostly TBD once there’s a team to build story on. But part of Penny’s answer would certainly include something along the lines of:
“…And then there’s the whole 'I don’t actually know how to go back' thing. I guess I eventually figure it out or maybe one of these guys does? It’s really going to suck going through all those bad times to become her. That’s another reason I want to stay here with these guys. Please don't tell, but I’m afraid of what’s going to happen to me. So… I think I need to fix her. That way when I get back to my time… even if something happens to make me forget everything from New Atlantis… even if becoming her is inevitable… at least it won’t be forever. And I have no idea how to do that. Besides, the Eidolon's safe for now in this time. I don't think anybody's looking for it, not that I'm going to start asking around. No need to stir anything up.”
People, Places, & Things of Note
Present Day:
Bottom Barrel: the slummiest slum, a family neighborhood, a place where things are fenced -- and where Penny was able to find a battery supply for her WhisperLine. WhisperLine has since gone dead, no matter how juiced it is.
The Eidolon Abstraction: This is what Asha gave Penny to keep safe. It's looks like a twelve-sided die, set in a little circle, and Penny wears it like a charm. She has no idea what it does, but thinks that it's given her more control over her powers, and that it occasionally pulses if it thinks danger is around.
Elena Bernhardt: Heart of gold
Felix Woo: An American businessman with interests on New Atlantis, and beyond. He has his fingers in all sorts of pies. Used to be Vigilance's friend, but isn't anymore. May be her reluctant ally.
New Atlantis Downtown Athenaeum: A library, houses a collection of some of Lightbringer's papers
Storm Seraph: Another hero
Vigilance: Bigshot American Hero (TM). Penny's terrifying future.
Past:
Asha: Alien, previous keeper of the Eidolon Abstraction, nabbed by Mysterious Nefarious People operating in the United States in the 1980s.
Doc Mercury: WWIII Hero, fought most often against Steel Caudillo. Supporter of autonomy for supers, mentor of The Quick.
Felix Woo: Frequent provider-of-alibis, Lucky Break's former babysitter, debate club president, law major.
Glam Rock: An androgynous alien shapeshifter who hides the tattletale shimmer of iridescence they can't quite get out of their eyes behind a pair of aviators. They were sent by their people to Earth in order to monitor the situation post-WWIII and post-The Dark, but during a series of anti-alien and anti-foreign purges was separated from their people and stranded. The team helps them hide from the authorities.
The Golden Palace: It got its start during the vaudeville-circuit of the 1900-10s but became a cinema as soon as the talkies appeared. Survived a particularly violent incursion of Steel Caudillo’s forces, and the famous WWIII-era super, Flash Point, commandeered it briefly.
Lucy Kushner: Hero name: Lucky Break, named for her ability to get away with some incredible sh*t just in the nick of time and her penchant for getting into any old piece of tech and turning it inside out. Of course first there'd been the accident that fused her with some Cylien tech, so that helped too. Her older sister got snatched as a child soldier during the war, returned with some issues. Comparatively speaking, Lucy's generally sidelines.
Mateo García: Mateo is an orphan of war, raised by his uncle Sal. Sal owns the oldest cinema still standing in Los Angeles, The Golden Palace. He made friends with Pen at one of his uncle’s trials. Hero name: The Quick. The Quick had super speed and super regenerative abilities. He sidekicked for Doc Mercury and he's the unofficial leader of the team, partly because he's the most focused and organized.
Salvator García-Burton: Owner of The Golden Palace Theatre & Cinema, uncle of Mateo García, and outspoken critic of censorship and state control of the arts post-WWIII. He’s put on trial for Unamerican thinking more than once, but they never quite manage to get the charges to stick. Little does he know his nephew and his nephew’s friends are taking matters into their own hands.
This message was last edited by the player at 03:42, Thu 05 Aug 2021.