MISSION ONE: FIXING THE DAFFODIL INCIDENT.   Posted by The GM.Group: 0
The GM
 GM, 138 posts
Wed 15 Sep 2021
at 16:12
Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT
Chukk'Chee:
"Chukka-lukka!" Chukk shouts, leaping into the fray. He was worth more alive, but he'd be taken alive over his dead body.

Oh, you know what he means.

"Chukka-LOO!"

He swung his nunchucks at the armored man's head, with the intent of committing Violence sufficient to crack his helmet open like an egg.

Trait (Chuck-Fu) - 1
Tool (chucks) - 6
Motivation (prove superiority to bigoted bounty hunters, etc.) - 6

(Chukk'Chee rolled 1,6,6 using d6,d6,d6 ((1,6,6)).)

∑ You donít take Harm
∑ You take something from them



"Gaaaaah!" says Darro Madar, painfully.

His helmet is partially-cracked. Large pieces of armor have also fallen off here and there from Chukk'Chee's assault, revealing servomotors and cables underneath (not that he's a robot nor cyborg, but he's now clearly wearing some sort of exoskeleton that enhances his movements, or at least his strength?).

The bounty hunter reels in pain for a moment...
Smith
 player, 110 posts
 Disgruntled Human!
 Who, me? Just sabotaging?
Wed 15 Sep 2021
at 17:12
Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT
Something about Chukk's melee prowess never ceases to give Smith pause, but the hesitation was brief.

As soon as Chukk lands after a savage opening salvo against their enemy, Smith lets loose a volley of his own, firing twin blasters on the move as he sweeps wide left to flank the half-man half servitor confronting them.

"Eat hot beams, corporate thug!" Smith screams, surprised at the bravado he's gained; in part from wielding double ray guns but mostly from following Chukk's inspiring display. He clicks the triggers as rapidly as possible, unleashinging a mess of rays aiming to Cause Harm.

A small part of him had been waiting for this moment since he'd first noticed Someone's Been Down Here Recently.


10:19, Today: Smith rolled 7 using 1d6+1 with rolls of 6.  Get Violent - (Motivation; end a corporate henchman!) + (Scene Trait Bonus)

This message was last edited by the player at 17:21, Wed 15 Sept.

The GM
 GM, 140 posts
Wed 15 Sep 2021
at 18:38
Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT
Smith:
Something about Chukk's melee prowess never ceases to give Smith pause, but the hesitation was brief.

As soon as Chukk lands after a savage opening salvo against their enemy, Smith lets loose a volley of his own, firing twin blasters on the move as he sweeps wide left to flank the half-man half servitor confronting them.

"Eat hot beams, corporate thug!" Smith screams, surprised at the bravado he's gained; in part from wielding double ray guns but mostly from following Chukk's inspiring display. He clicks the triggers as rapidly as possible, unleashinging a mess of rays aiming to Cause Harm.

A small part of him had been waiting for this moment since he'd first noticed Someone's Been Down Here Recently.


10:19, Today: Smith rolled 7 using 1d6+1 with rolls of 6.  Get Violent - (Motivation; end a corporate henchman!) + (Scene Trait Bonus)


(You did it wrong-- it should have given you the ability to roll one extra die, not to add one point to your result.

Very fortunately for you, if you hadn't done it wrong, you just would have rolled a 6, so the result's the same. Lucky, lucky you.

In fact, it means the Somebody's Been Down Here Lately trait is still usable by Elern-- but after that it will vanish.)



Darro Madar staggers backward. Amazingly, he's still conscious, but his servomotors are whining and sparking. His fancy exoskeleton isn't slowing him down now, but it's not enhancing him anymore, either.

(GM rolls Common Sense Roll for Darro Madar: 2d6, high result is 5. Partial success.)

"Damn, boys," says Madar, "I can see now why you've got bounties on you. Bounty should be higher, in fact. Maybe... maybe I should just go... report that in..."

Madar is clearly torn (emotionally, I mean)-- part of him would like to run for it, but he also doesn't want to turn his back to these dangerous enemies... He's opting to back away slowly, hoping the three allies and he might just mutually decide to all go separate ways...
Elern
 player, 62 posts
 Err was this guy not
 a human when he join
Wed 15 Sep 2021
at 19:58
Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT
Elern looks at his watch again and gets up am image.
He then shimmers and turns into a 6ft white plastic creature that looks like a pony.
He has a flowing multi coloured synthetic main.  A unicorn horn.  Cloths with stars all over it.
This is a very large image of a My Little Pony standing on it's back feet and has the ability to use it front hoovers as hands.  A very large Toy before the bounty hunter.

This large Toy.  Shouts Run Run while you can.  Back down into the rabbit hole you came from.
It swings it baton at the electrics of Darro Madar.

Clearly the illusion did not work.  Elern swinga are a little off.  In frustration and knowing they need deal with this creature Elern uses his mental powers to make himself temporarily into the toy he tried as an illusion.  Elern becomes a baton wheeling 6ft My Little Pony Toy!
Run run you nasty man.  My little Pony and the gang are after you.

Use Psi ability and 1 zeal.

OOC:
If my little pony no longer a thing Elern has brought up a very poplar Toy that girls like to play with.  One that Smith would know and so would the bounty hunter.
So the bounty hunter is being attack by a large plastic girl's toy.  Attacking him with baton. Elern idea is give the bounty hunter and insane nightmare.  How is he going to explain to the other bounty hunter friends when he gets back that he just got attack by a girls toy that all about being kind to each other and friendship.  Nobody is going to believe him.
20:32, Today: Elern rolled 5 using 3d6 with rolls of 1,1,3.  Get Violent (1) illuion (2) Watch (3) Somebody's Been Down Here Lately.

This message was last edited by the player at 20:07, Wed 15 Sept.

Smith
 player, 112 posts
 Disgruntled Human!
 Who, me? Just sabotaging?
Wed 15 Sep 2021
at 20:12
Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT
"What the FLIP?!?

Smith stumbles towards the end of his strafe, completely caught off guard by whatever ridiculous sci-fi magic just transpired, and he almost eats it on the disgusting dust of the sewer drain's unsavory delta.
Chukk'Chee
 player, 65 posts
 Scav Mayhem-Maker!
 With nunchuks!
Thu 16 Sep 2021
at 16:50
Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT
"What is wrong with you?" Chukk demanded of the plastic quadruped.
Elern
 player, 64 posts
 Err was this guy not
 a human when he join
Thu 16 Sep 2021
at 17:31
Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT
Elern turns to Chukk.
Why do you think anything is wrong.  I just wanted these horrid bounty hunters that done so much damage to so many worlds know the truth.  They have allowed MegaCorp, Inc. to destroy so many worlds.  I wanted him to see my true form.  To let him know my people are coming for him and his kind.

The pony swings his baton in the direction of the bounty hunter.  Not really to attack him but as a warning.
Turning to the bounty hunter.

So do you want to run and let your friends know what coming after them.  Or do you want to feel some hard core pony power.

Elern looks at the bounty hunter ready with his baton.

This message was last edited by the player at 17:33, Thu 16 Sept.

The GM
 GM, 141 posts
Thu 16 Sep 2021
at 18:24
Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT
Elern:
Elern turns to Chukk.
Why do you think anything is wrong.  I just wanted these horrid bounty hunters that done so much damage to so many worlds know the truth.  They have allowed MegaCorp, Inc. to destroy so many worlds.  I wanted him to see my true form.  To let him know my people are coming for him and his kind.

The pony swings his baton in the direction of the bounty hunter.  Not really to attack him but as a warning.
Turning to the bounty hunter.

So do you want to run and let your friends know what coming after them.  Or do you want to feel some hard core pony power.

Elern looks at the bounty hunter ready with his baton.


"What-- what the hell?!?!?" yells Madar, and he fires some sort of dart from a mechanism on his wrist. It hits Elern in his neck... and burns like acid. OWWWW.

(Elern takes 1 Harm. Elern, roll 1d6...)
Elern
 player, 66 posts
 Err was this guy not
 a human when he join
Thu 16 Sep 2021
at 18:25
Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT
OOC:
19:25, Today: Elern rolled 2 using 1d6 with rolls of 2.  Harm done to Elern.

The GM
 GM, 142 posts
Thu 16 Sep 2021
at 18:29
Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT
Elern:
OOC:
19:25, Today: Elern rolled 2 using 1d6 with rolls of 2.  Harm done to Elern.


(Elern will live. Apparently the dart was very harmful, but not deadly poison (not to Elern's system, anyway).)
Chukk'Chee
 player, 66 posts
 Scav Mayhem-Maker!
 With nunchuks!
Thu 16 Sep 2021
at 18:35
Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT
"Chk-chk-chk-chk!" Chukk chitters, hurling himself back at the bounty hunter, chucks flying.


Trait: Chuck-Fu - 4
Tool: Nunchucks - 2
Motivation (beat the crap out of bigots): - 5

--Deal Harm

Chukk'Chee rolled 4,2,5 using d6,d6,d6 ((4,2,5)).


The GM
 GM, 143 posts
Thu 16 Sep 2021
at 18:53
Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT
Chukk'Chee:
"Chk-chk-chk-chk!" Chukk chitters, hurling himself back at the bounty hunter, chucks flying.


Trait: Chuck-Fu - 4
Tool: Nunchucks - 2
Motivation (beat the crap out of bigots): - 5

--Deal Harm

Chukk'Chee rolled 4,2,5 using d6,d6,d6 ((4,2,5)).



The bounty hunter produces a slim combat knife from some unseen hiding location, and shivs Chukk-Chee with it...

But gets as good as he gives. "You'll... regret... this..." says Darro Madar...

(Chukk takes 1 new Harm.

Chukk, roll 1d6. If the result is over your current Harm total, you're fine. If it's the same or below, you'll have to spend 1 Zeal to stay alive (but it'll work).

Also: Chukk: I'm letting you decide if Darro Madar is dead, or just knocked out. (Either way, he won't be bothering you guys ever again, I just wanna know for purposes of the story.))

Chukk'Chee
 player, 67 posts
 Scav Mayhem-Maker!
 With nunchuks!
Thu 16 Sep 2021
at 19:00
Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT
Chukk'Chee rolled 1 using 1d6 ((1)).

Chukk spends 1 Zeal to stay alive.


"Chikka-chi-KAH," Chukk snarls as the bounty hunter drops unconscious to the tunnel floor. "This jerk better have a medkit on him, or I'm going to leave a trail of blood right to our doorstep."

Chukk begins to strip the bounty hunter of any possessions that don't appear broken.
Smith
 player, 114 posts
 Disgruntled Human!
 Who, me? Just sabotaging?
Thu 16 Sep 2021
at 19:42
Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT
"Oh Chukk!" Smith bolts into action, hastily stripping off his borrowed guard uniform as he runs towards his furry friend and the sad heap that is Darro Madar.

"Buddy..." he clumsily begins trying to swaddle the injured Chukk in the shirt, blotting and dabbing at the blood mottled fur.

"... we did it, we just have to make it back home!" his words were meant to be calming but his voice was frantic.

"Elern, what's our best way back??"
Elern
 player, 67 posts
 Err was this guy not
 a human when he join
Thu 16 Sep 2021
at 19:46
Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT
Elern helps chukk stripping the man of everything.  However Elern tries to find a recording device on the man.  If he can he will records himself as a My Little Pony on the device.  He also uses his illusion skills to create a second My Little Pony so it seems like there are at least two of them.  Giving the bounty hunter the following message.
We know what you have done.  It will take time but we are coming after you.  Bounty hunters you will feel what it is like to be hit by pony power.

However the recording is deliberate made to be poor quality so it could be just a fake fancy dress thing as well.  If the device has a broadcastering ability he broadcasters the clip to everybody.

Once this is done Elern turns back into his normal appearance.

OOC:
20:30, Today: Elern rolled 13 using 3d6 with rolls of 3,6,4.  Look around at bounty hunters items:- (1) Illusion (2) Watch (3) motivation.
If the GM wants to leave this action with no answer for now and what effect if any I cool.

The GM
 GM, 144 posts
Thu 16 Sep 2021
at 20:29
Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT
Elern:
Elern helps chukk stripping the man of everything.  However Elern tries to find a recording device on the man.  If he can he will records himself as a My Little Pony on the device.  He also uses his illusion skills to create a second My Little Pony so it seems like there are at least two of them.  Giving the bounty hunter the following message.
We know what you have done.  It will take time but we are coming after you.  Bounty hunters you will feel what it is like to be hit by pony power.

However the recording is deliberate made to be poor quality so it could be just a fake fancy dress thing as well.  If the device has a broadcastering ability he broadcasters the clip to everybody.

Once this is done Elern turns back into his normal appearance.

OOC:
20:30, Today: Elern rolled 13 using 3d6 with rolls of 3,6,4.  Look around at bounty hunters items:- (1) Illusion (2) Watch (3) motivation.
If the GM wants to leave this action with no answer for now and what effect if any I cool.


(Choose one:
∑ What is dangerous here?
∑ What is valuable here?
∑ What has recently happened here?
∑ What is hidden here?)

Elern
 player, 68 posts
 Err was this guy not
 a human when he join
Thu 16 Sep 2021
at 21:39
Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT
OOC:
What is valuable here?

The GM
 GM, 145 posts
Fri 17 Sep 2021
at 16:47
Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT
Elern:
OOC:
What is valuable here?


Elern realizes that Madar's helmet, though cracked and now useless as effective armor, still works. The technolenses highlight important details when one looks at anything, and the built-in battery should keep it operational for some days (or, with luck, weeks) to come.

(Madar's Helmet is a Major Item that can be used on the next mission for Get Violent or Look Around moves. It will add one more die to a roll (max of 3).

It was made for a human-sized head, but in its currently-cracked form, it will even fit a scav with sufficient comfort.)

This message was last edited by the GM at 16:47, Fri 17 Sept.

Elern
 player, 69 posts
 Err was this guy not
 a human when he join
Fri 17 Sep 2021
at 17:02
Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT
OOC:
Elern will maintain the helm and service it.
However he will give it to Smith you use.

Elern
 player, 70 posts
 Err was this guy not
 a human when he join
Mon 20 Sep 2021
at 19:13
Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT
OOC:
Are their any service cameras down here?

The GM
 GM, 147 posts
Mon 20 Sep 2021
at 19:18
Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT
Elern:
OOC:
Are their any service cameras down here?


You've exited the tunnels, and are now outside in the sunlight.

The northern edge of the compound can (barely) be seen up at the top of the hill (to your south).

The angle means that you are not currently in sight of any cameras (nor vice-versa).

You saw cameras around the compound, of course, but right now they'll be looking entirely over your heads.
Elern
 player, 71 posts
 Err was this guy not
 a human when he join
Mon 20 Sep 2021
at 19:26
Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT
Elern returns to his normal appearance.
Shall we go everybody? He asks.
Chukk'Chee
 player, 68 posts
 Scav Mayhem-Maker!
 With nunchuks!
Mon 20 Sep 2021
at 19:32
Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT
"Sure," Chukk replied. "I'll just collect my spleen and we can be on our way."
Smith
 player, 116 posts
 Disgruntled Human!
 Who, me? Just sabotaging?
Mon 20 Sep 2021
at 21:43
Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT
"I think this chapter in our story of striking back at MegaCorp has come to a close."

Smith dusts himself off, stuffs his two acquired blasters into large pockets on his boiler suit and makes a mental note to present them to the Chief upon their triumphant return.

"Chief'll be proud!" Smith grins, briefly looking back on the guard complex in the distance before heading off into a picturesque whatever-the-exact-opposite of a sunset is... the nearest tunnel back to their underground homes.
The GM
 GM, 148 posts
Tue 21 Sep 2021
at 00:15
Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT
Smith:
"I think this chapter in our story of striking back at MegaCorp has come to a close."

Smith dusts himself off, stuffs his two acquired blasters into large pockets on his boiler suit and makes a mental note to present them to the Chief upon their triumphant return.

"Chief'll be proud!" Smith grins, briefly looking back on the guard complex in the distance before heading off into a picturesque whatever-the-exact-opposite of a sunset is... the nearest tunnel back to their underground homes.



With "the Daffodil Incident" fixed and a Bounty Hunter defeated, the three rebels move to the west, where they will get good and lost (only to anyone who might be watching, that is) in the tall native grass, and then they'll slowly swing in a wide arc back to the south/southwest, and re-enter The Tunnels via the secret entrance through which they first arrived in this area...


(Each of you get 2 more ZEAL.

You are also each paid 1 new SHINY.

Before the next mission, you will recover from all Harm taken.)