Smith:
Smith should have known better and laid out a plan before they approached the server station so closely.
With some intense eye directing and mouthing the words "GO AROUND" and "I'LL DISTRACT" to his comrades, Smith crawls towards the skimmer and away from his hidden friends.
"GREETINGS!" the engineer pops up from the surrounding weeds hoping to startle the 2 guards and prey on their confusion. Brushing off the MegaCorp insignia of his boiler suit and making a show of checking that his official scan tool is still attached to his belt, Smith approaches the vehicle. "You two scared the heck out of me, had to dive for cover to not get run down! Very eager to pick me up, much appreciated..."
"Anyhow, the training facility you're running way out here is long due for some upgrades and they've dropped me off to see to it. What do you say we Talk It Over?"
Hope I'm doing this correctly;
13:51, Today: Smith rolled 3d6 with rolls of 4,1,5. Talk It Over (action) / Scan Tool (item as prop) / Fake It 'Til You Make It (exp)
(You are using a tool and your experience, so you don't get another die just for the move itself.
If you were making the move and not using the tool, your experience, nor anything else, then you would roll one die, it's true, but a 6 would be treated like a 4 or 5.
So you should really just be rolling 2 dice.
Fortunately, this doesn't change your results, as in: it's okay to throw out the 4 because it still leaves you the 5. This "labeling the rolls" thing is really working.
So, you have rolled a 5. (The 5 makes that scary 1 not count.)
You get to keep your Experience, but you can't use it again for the rest of the mission.)
The guards don't realize how much trouble Smith is, so they fall for it... but not completely. "I dunno, pal... what's this week's password?" the taller one says supiciously.
Smith does not know this week's password.
"Yeah," says the second guard, "or if you've forgotten the password, maybe a little swag?" Smith knows that
swag is employee slang for a little bribe or kickback...