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03:47, 25th April 2024 (GMT+0)

MISSION ONE: FIXING THE DAFFODIL INCIDENT.

Posted by The GMFor group 0
The GM
GM, 62 posts
Fri 6 Aug 2021
at 18:10
  • msg #18

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith:
"Sure did! Been walking ever since..."

Smith extends a hand up for each guard to grab and pull him up onto their hovering skimmer

"... and I AM BUSHED!"



The guards help Smith up into the skimmer. "Well, should we go find it, tow it in for repair...?" says the shorter guard...
Chukk'Chee
player, 20 posts
Scav Mayhem-Maker!
With nunchuks!
Fri 6 Aug 2021
at 18:16
  • msg #19

MISSION ONE: FIXING THE DAFFODIL INCIDENT

Chukk practically flew from concealment, a furry flurry of fury. He swung his nunchucks and attacked the closer of the two guards.

"Chuk-a-lukka!" he shouted. "Chuk-a-LOO!"

I hope I'm doing this right...

Chukk'Chee rolled 3d6 ((4,6,5)).

Trait: Chuck-Fu — 4
Tool: Nunchucks — 6
Motivation: To drive MegaCorp, Inc. off the planet — 5

The GM
GM, 63 posts
Fri 6 Aug 2021
at 18:24
  • msg #20

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Chukk'Chee:
Chukk practically flew from concealment, a furry flurry of fury. He swung his nunchucks and attacked the closer of the two guards.

"Chuk-a-lukka!" he shouted. "Chuk-a-LOO!"

I hope I'm doing this right...

Chukk'Chee rolled 3d6 ((4,6,5)).

Trait: Chuck-Fu — 4
Tool: Nunchucks — 6
Motivation: To drive MegaCorp, Inc. off the planet — 5


Chukk launches himself like a highly spring-loaded furry thing, and bounces off both guards knocking them each off the skimmer.

They lay on the ground, motionless. The shorter one groans.

(The guards are alive, but will be out of commission for at least the next half-hour.)
Smith
player, 32 posts
Disgruntled Human!
Who, me? Just sabotaging?
Fri 6 Aug 2021
at 18:28
  • msg #21

MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith whiffs on a headbutt attempt, nearly toppling out of the skimmer himself, as his intended target disappeared over the side of the skimmer in a fury of flying fur.

"Wow." is all he can manage to say, looking at Chuk with wide eyes.
Elern
player, 14 posts
Err was this guy not
a human when he join
Fri 6 Aug 2021
at 18:29
  • msg #22

MISSION ONE: FIXING THE DAFFODIL INCIDENT

Elern takes a few second to look at his watch checking what the week points on human are.
Then jumps up and helps Chukk deal with the guards.
He's baton in his had disappear so the poor guard has no idea what about to hit him.

His other illusion is now gone.

However as he looks to hit the guards he see they both down.
Elern looks back at his watch.  Turn each guard over carefully and hit them softly at key point on their necks.


OOC:
19:26, Today: Elern rolled 8 using 3d6 with rolls of 3,4,1.  Trait invisible weapon (3) / Tool watch human stats (4) / Motivation (1) ???
Highest dice:- 4.

This message was last edited by the player at 19:02, Fri 06 Aug 2021.
Chukk'Chee
player, 22 posts
Scav Mayhem-Maker!
With nunchuks!
Fri 6 Aug 2021
at 18:46
  • msg #23

MISSION ONE: FIXING THE DAFFODIL INCIDENT

"Oh yeah," Chukk said as he dusted himself off. "That's what I'm talkin' about!"

He looked at the unconscious guards. He looks at Smith. He looks at Elern. He looks back at the guards. They all seemed about the same size... or maybe that was just what Chukk perceived from being so much shorter. But it looked about right to him.

"Are you guys thinking what I'm thinking?" he asked.
Smith
player, 33 posts
Disgruntled Human!
Who, me? Just sabotaging?
Fri 6 Aug 2021
at 18:50
  • msg #24

MISSION ONE: FIXING THE DAFFODIL INCIDENT

"Great work team." surveying the results from atop the skimmer.

Now, do we tie 'em up, jam the coms and send them off towards HQ aboard this thing, or do we try to get to the server and get out before they come to?"

Smith scratched his chin in thought of the possibility of returning to the The Chief with a guard skimmer as a gift after the unfortunate tech lab "incident".

Then he caught the twinkle in Chuk's eye, jumped to the ground and appeared to check the tags on one of the guard's clothes.

"Oooh, I dunno..."
This message was last edited by the player at 18:53, Fri 06 Aug 2021.
Chukk'Chee
player, 23 posts
Scav Mayhem-Maker!
With nunchuks!
Fri 6 Aug 2021
at 18:53
  • msg #25

MISSION ONE: FIXING THE DAFFODIL INCIDENT

Guess not.

"I was thinking that we strip 'em down, then tie 'em up," Chukk explained. "And you two can wear their uniforms. Why sneak in when you can just ride on in using their own skimmer?"
Smith
player, 34 posts
Disgruntled Human!
Who, me? Just sabotaging?
Fri 6 Aug 2021
at 18:58
  • msg #26

MISSION ONE: FIXING THE DAFFODIL INCIDENT

"It's just crazy enough to work..." Smith mused for a moment, lost in thought.

He squints at the tall guard, then the short guard.

"Think you and Elern might be passable as guards? Me coming in with an escort wouldn't draw many eyeballs."
This message was last edited by the player at 18:59, Fri 06 Aug 2021.
Chukk'Chee
player, 24 posts
Scav Mayhem-Maker!
With nunchuks!
Fri 6 Aug 2021
at 19:02
  • msg #27

MISSION ONE: FIXING THE DAFFODIL INCIDENT

"Me, a guard?" Chukk laughed at the very thought of it. "I'm too short to be a stormtrooper."
Elern
player, 16 posts
Err was this guy not
a human when he join
Fri 6 Aug 2021
at 19:04
  • msg #28

MISSION ONE: FIXING THE DAFFODIL INCIDENT

Elern turns to the others.
I think these two will be out for a while.  If my watch is right.  Time will only tell.

He thinks about Smith idea.
I could try to make me and Chukk look like humans.  It may work.  It may not.
The GM
GM, 65 posts
Fri 6 Aug 2021
at 19:05
  • msg #29

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Elern:
Elern takes a few second to look at his watch checking what the week points on human are.
Then jumps up and helps Chukk deal with the guards.
He's baton in his had disappear so the poor guard has no idea what about to hit him.

His other illusion is now gone.

However as he looks to hit the guards he see they both down.
Elern looks back at his watch.  Turn each guard over carefully and hit them softly at key point on their necks.


OOC:
19:26, Today: Elern rolled 8 using 3d6 with rolls of 3,4,1.  Trait invisible weapon (3) / Tool watch human stats (4) / Motivation (1) ???
Highest dice:- 4.


Elern, after studying human anatomy for a few seconds, whacks the two guards. They'll be out for the rest of today...

...But Elern lost his Shiny in the tall grass somewhere...
Smith
player, 36 posts
Disgruntled Human!
Who, me? Just sabotaging?
Sat 7 Aug 2021
at 00:31
  • msg #30

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

"After that display, I wouldn't put it past you Chuk" turning to Elern he adds "You ever play dress up as a kid?"

Smith begins the laborious process of putting on a guard uniform over his suit, relishing in the final touch where he accessorizes with the matching belt complete with a holstered standard issue "One-&-Done" Sun-Ray stun ray-gun. "Fun!" he says as he practices a few draws aiming at imaginary Corporate Suits standing out in the floodplain.
This message was last edited by the player at 00:32, Sat 07 Aug 2021.
The GM
GM, 66 posts
Sat 7 Aug 2021
at 14:25
  • msg #31

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith:
"After that display, I wouldn't put it past you Chuk" turning to Elern he adds "You ever play dress up as a kid?"

Smith begins the laborious process of putting on a guard uniform over his suit, relishing in the final touch where he accessorizes with the matching belt complete with a holstered standard issue "One-&-Done" Sun-Ray stun ray-gun. "Fun!" he says as he practices a few draws aiming at imaginary Corporate Suits standing out in the floodplain.


Soon Smith and Elern are dressed as the two guards, complete with their weapons. (Smith also finds his Shiny pearl.)
Smith
player, 38 posts
Disgruntled Human!
Who, me? Just sabotaging?
Sat 7 Aug 2021
at 17:48
  • msg #32

MISSION ONE: FIXING THE DAFFODIL INCIDENT

"Alright, it's time for a plan." Smith announces, back towards the others as he crouches over a bare patch of ground and begins drawing in the dirt with his finger.

"I think we can stash Chuk in the footwell of the skimmer allowing Elern and I to skim through the front gate, there. Then we'll park someplace out of sight and infiltrate the three buildings here, from smallest to largest searching for the servers. We avoid confrontation as long as possible, we'll hide like the outcasts we are, but if we get stuck then we'll fight like MegaCorp lawyers in a lawsuit that only pays if they win!" After a few last furious scribbles, Smith stands up and wipes the dirt from his hands. "We'll give 'em a virus they'll NEVER forget. Or one that they WILL forget, or makes them forget... I can't remember what the Chief said."

Looking down, he steps back to reveal a simplistic and childlike doodle of a rocket ship.
This message was last edited by the player at 17:49, Sat 07 Aug 2021.
Chukk'Chee
player, 26 posts
Scav Mayhem-Maker!
With nunchuks!
Sun 8 Aug 2021
at 16:10
  • msg #33

MISSION ONE: FIXING THE DAFFODIL INCIDENT

"...and if that doesn't work, I'll just bust everyone's heads until something better comes up." Chukk was committed to some serious mayhem, and wanted the others to know that he was ready, willing, and able.
Smith
player, 40 posts
Disgruntled Human!
Who, me? Just sabotaging?
Sun 8 Aug 2021
at 16:54
  • msg #34

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

"Sounds like a lot of extra work, but you do what you have to Chuk."

Smith hops into the driver's seat and motions for his two accomplices to take their respective places.

"Next stop; sweet, sweet revenge."
Chukk'Chee
player, 31 posts
Scav Mayhem-Maker!
With nunchuks!
Sun 8 Aug 2021
at 17:41
  • msg #35

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

"Wait a sec," Chukk said, just before he boarded the skimmer. "Maybe you should pretend I'm a prisoner. That way if things go pear-shaped, I'm not stuffed in the cargo bin and can actually help."
Smith
player, 41 posts
Disgruntled Human!
Who, me? Just sabotaging?
Sun 8 Aug 2021
at 18:02
  • msg #36

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

"Chukk, The Chief isn't paying you to think." Smith slams shut the futuristic equivalent of a (empty) trunk on the skimmer.

"In fact, he isn't technically paying any of us to do any of this. So I genuinely thank you for your free input and agree, that's a good idea."

Smith starts rifling through the skimmer's compartments and holds in search of some kind of restraints that could be used as a prop to make a fake prisoner appear in custody.
The GM
GM, 76 posts
Sun 8 Aug 2021
at 19:10
  • msg #37

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith:
"Chukk, The Chief isn't paying you to think." Smith slams shut the futuristic equivalent of a (empty) trunk on the skimmer.

"In fact, he isn't technically paying any of us to do any of this. So I genuinely thank you for your free input and agree, that's a good idea."

Smith starts rifling through the skimmer's compartments and holds in search of some kind of restraints that could be used as a prop to make a fake prisoner appear in custody.


There is both rope and chains in the cargo hold, both intended for towing damaged skimmers.
Elern
player, 17 posts
Err was this guy not
a human when he join
Sun 8 Aug 2021
at 21:30
  • msg #38

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Elern slowly puts the clothes of the guard on.
With a little concentration I can pass myself of as a.. Human.  I have done it before.
He tells the other two.
All the species on this plant seen to have a liking for destruction and mayhem, I have notice.
Looking at his belt he takes a sip of liquid in a small container.
Maybe it something in the water.
As for the plans.  Well I am happy to follow your lead Smith.
Sometimes stomping works.  so I am told.  Then he says few word to himself in own lanagues.
 Looking carefully at Smith.
Smith
player, 42 posts
Disgruntled Human!
Who, me? Just sabotaging?
Mon 9 Aug 2021
at 06:52
  • msg #39

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith gives Elern a quizzical side-glance before straightening his new guard hat and very loosely wrapping Chukk in a poor coiling of rope.

"How's that fit?" he asks, stepping back to admire his quick handiwork.
Chukk'Chee
player, 32 posts
Scav Mayhem-Maker!
With nunchuks!
Mon 9 Aug 2021
at 14:36
  • msg #40

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

"It's not uncomfortable," Chukk said. He could wriggle out of the ropes in seconds, but it didn't entirely look that way. At a glance, he was a Scav prisoner, exactly as planned. "It should fool them."
Smith
player, 43 posts
Disgruntled Human!
Who, me? Just sabotaging?
Mon 9 Aug 2021
at 17:59
  • msg #41

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

"You look great."

Hopping back into the pilot's seat Smith taps the Shiny pearl recently returned to his pocket, for good luck.
Smith
player, 45 posts
Disgruntled Human!
Who, me? Just sabotaging?
Sat 14 Aug 2021
at 04:18
  • msg #42

MISSION ONE: FIXING THE DAFFODIL INCIDENT

With two knock-off guards in the pilot's seats and Chukk in a prisoner's bow-tie behind them, Smith takes one last glance back at their Scav friend as they skim their approach the entry to the complex.

"I'll be damned if this isn't one helluva cunning ploy."

21:18, Today: Smith rolled 2 using 1d6
This message was last edited by the player at 04:19, Sat 14 Aug 2021.
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