Smith:
"... it's locked." Smith states the obvious as the second door doesn't immediately open for them.
"Gentle... men" he begins again, still unsure of how a trio consisting of one regular human, one really weird human, and one Scav should be addressed, "... we've got work to do."
Scan tool still in-hand, the engineer turned faux guard slides a card adapter, connected by thin wire, into the reader slot of the massive security door.
"These behemoths really just need a little electric nudge to pop right open, and with a small tweak we can keep anyone from knowing we're paying them a visit..."
Smythe taps away on the tool's screen and small keypad for a few moments, his facial expressions covering a spectrum from excited exertion to disappointment but ultimately settling on surprised.
10:41, Today: Smith rolled 2d6 with rolls of 3,3. Avoid Danger (Tool / Hacked Information)
A couple of guards run past the outside of the building, but they don't notice you (or, more likely, they do, but only notice the guard uniforms worn by two of you, and they move on).
But then a couple more guards show up, spot Chukk, and open the outer door. "Hey! What's that scav doing here-- what are you two up to?!?"
(I think I'll give one second for y'all to deal with this new situation instead of it escalating immediately.)