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13:44, 25th April 2024 (GMT+0)

MISSION ONE: FIXING THE DAFFODIL INCIDENT.

Posted by The GMFor group 0
Smith
player, 64 posts
Disgruntled Human!
Who, me? Just sabotaging?
Tue 24 Aug 2021
at 20:39
  • msg #68

MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith clumsily draws Smythe's Sun-Ray stun ray-gun and hopes to high heavens it's as simple as it looks, points it straight at the guard that zapped Chukk and squeezes the trigger. He had hoped things wouldn't Get Violent, but hope doesn't bail a group out when things go sideways.

*click*

13:36, Today: Smith rolled 5 using 1d6 - Deal Harm To Them
Elern
player, 27 posts
Err was this guy not
a human when he join
Wed 25 Aug 2021
at 13:30
  • msg #69

MISSION ONE: FIXING THE DAFFODIL INCIDENT

Seeing his plan go down hill Elern wonders why he doing this.
Well he still got detail of human anatomy on his watch.  Only thing to do is to take the guard out.

Elern jump out the craft.  Baton in hand.  He uses his illusions to blur it.  So it harder to defend against.  He has to make sure his reason for doing this was still possible.

Quickly as he can he to the guard and tries knock him out.  The only thing now was the illusion for the camera was gone.


OOC:
14:27, Today: Elern rolled 8 using 2d6 with rolls of 4,4.  Item Watch info(2) Motivation??? (3).
14:26, Today: Elern rolled 5 using 1d6 with rolls of 5.  Trait Illusion(1) Item Watch info(2) Motivation??? (3).

So that a 5 and two 4.

The GM
GM, 98 posts
Wed 25 Aug 2021
at 15:01
  • msg #70

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Elern:
Seeing his plan go down hill Elern wonders why he doing this.
Well he still got detail of human anatomy on his watch.  Only thing to do is to take the guard out.

Elern jump out the craft.  Baton in hand.  He uses his illusions to blur it.  So it harder to defend against.  He has to make sure his reason for doing this was still possible.

Quickly as he can he to the guard and tries knock him out.  The only thing now was the illusion for the camera was gone.


OOC:
14:27, Today: Elern rolled 8 using 2d6 with rolls of 4,4.  Item Watch info(2) Motivation??? (3).
14:26, Today: Elern rolled 5 using 1d6 with rolls of 5.  Trait Illusion(1) Item Watch info(2) Motivation??? (3).

So that a 5 and two 4.





(Get Violent:
When you use force against someone, make a roll.
--On a roll of 6, choose two from the following list. On a roll of 4 or 5, choose one:
· You don’t take Harm
· You deal Harm to them
· You get them out of the way
· You take something from them

So... Smith, Elern... choose one each. (You may each choose the same one if you want...))

Elern
player, 28 posts
Err was this guy not
a human when he join
Wed 25 Aug 2021
at 17:00
  • msg #71

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

OOC:
Sorry should have posted that.
· You don’t take Harm.
· You get them out of the way

Smith
player, 65 posts
Disgruntled Human!
Who, me? Just sabotaging?
Wed 25 Aug 2021
at 17:20
  • msg #72

MISSION ONE: FIXING THE DAFFODIL INCIDENT

I snuck a "Do Harm To Them" in at the end of my dice roll OOC text in my last post since it looked like the action succeeded.
The GM
GM, 99 posts
Thu 26 Aug 2021
at 18:39
  • msg #73

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Elern:
OOC:
Sorry should have posted that.
· You don’t take Harm.
· You get them out of the way


No, just one.
Elern
player, 29 posts
Err was this guy not
a human when he join
Thu 26 Aug 2021
at 18:50
  • msg #74

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

In reply to The GM (msg # 73):

Sorry, I miss read.
· You get them out of the way.
The GM
GM, 100 posts
Thu 26 Aug 2021
at 19:15
  • msg #75

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith:
Smith clumsily draws Smythe's Sun-Ray stun ray-gun and hopes to high heavens it's as simple as it looks, points it straight at the guard that zapped Chukk and squeezes the trigger. He had hoped things wouldn't Get Violent, but hope doesn't bail a group out when things go sideways.

*click*

13:36, Today: Smith rolled 5 using 1d6 - Deal Harm To Them


Two people down-- Elern stuffs the new fellow into the skimmer's storage bin.

Things are likely to escalate any second, though.

Front of the nearby building, or back?

Or head to some other building?
Smith
player, 67 posts
Disgruntled Human!
Who, me? Just sabotaging?
Fri 27 Aug 2021
at 04:37
  • msg #76

MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith extends a short cord from his scan-tool and jabs it into a port on the driver's console intending to set the skimmer to blitz straight back towards the front gate, taking the downed guards and any further unwanted attention with it. He knows there's a chance the largely automated security camera systems will shift their focus to a high speed vehicle acting haywire out front.

After a few quick, deft taps on the screen he yanks the cord out, jumps away from the skimmer and says "Let's get around back quick!" taking off running toward the rear of the building. As he runs he thinks this Cunning Ploy is overdue for success.

21:35, Today: Smith rolled 2d6 (4,3) Tool / Motivation
Chukk'Chee
player, 44 posts
Scav Mayhem-Maker!
With nunchuks!
Fri 27 Aug 2021
at 14:23
  • msg #77

MISSION ONE: FIXING THE DAFFODIL INCIDENT

Chukk tucked his chucks into his belt and dropped to all fours to run faster. Scavs were as comfortable on two legs as they were on four, but when the time came for speed, their more primitive selves came to the fore.
Elern
player, 33 posts
Err was this guy not
a human when he join
Fri 27 Aug 2021
at 16:08
  • msg #78

MISSION ONE: FIXING THE DAFFODIL INCIDENT

Elern follows the other two seeing no other option at the moment.
We need to get in the buildings and find the one we need.
He suggests to the others.
The GM
GM, 103 posts
Fri 27 Aug 2021
at 16:46
  • msg #79

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith:
After a few quick, deft taps on the screen he yanks the cord out, jumps away from the skimmer and says "Let's get around back quick!" taking off running toward the rear of the building.


The back of this nearest building does indeed have doors at this far end as well.

This side of the property has a lot less people wandering around-- just one or two people... Although they're likely to hear a crash up front soon...
Smith
player, 69 posts
Disgruntled Human!
Who, me? Just sabotaging?
Fri 27 Aug 2021
at 22:43
  • msg #80

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Rounding the corner Smythe abruptly changes gears and slows to an easy stride so as not to attract attention. He casually eyes the rear doors and has a nonchalant Look Around for anything that might give away where the servers are housed, or at the least an EAP (engineer's access point) that he can poke his acan-tool into. He even hums a little tune to himself.

15:44, Today: Smith rolled 2d6 (5,6) (Talent / Motivation)
Trying to find out where that server is, so what's of value here?
This message was last edited by the player at 22:46, Fri 27 Aug 2021.
The GM
GM, 104 posts
Sat 28 Aug 2021
at 14:22
  • msg #81

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith:
Rounding the corner Smythe abruptly changes gears and slows to an easy stride so as not to attract attention. He casually eyes the rear doors and has a nonchalant Look Around for anything that might give away where the servers are housed, or at the least an EAP (engineer's access point) that he can poke his acan-tool into. He even hums a little tune to himself.

15:44, Today: Smith rolled 2d6 (5,6) (Talent / Motivation)
Trying to find out where that server is, so what's of value here?


Ah-ha! Now that he has time to look, and a better vantagepoint than the nearby hillside, Smith notes that the middle building of the three has not only some pretty heavy cables coming out of it, but also some transmitting antennas... that building's wirelessly hooked up to orbiting satellites in ways that neither a barracks nor a garage/repair shop would need to be...
Smith
player, 70 posts
Disgruntled Human!
Who, me? Just sabotaging?
Sat 28 Aug 2021
at 16:59
  • msg #82

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

"Bingo." Smythe says flatly while gazing at the communications cables and equipment adorning the next building.

"That's our mark, we need in."
Elern
player, 35 posts
Err was this guy not
a human when he join
Sat 28 Aug 2021
at 19:58
  • msg #83

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Alright everybody lets get over to the building and see if we can get in.
Once we are in I will try to cover you two while you down load the program.

Elern taps his watch to record the position of the communication center for future reference.
Smith
player, 73 posts
Disgruntled Human!
Who, me? Just sabotaging?
Sun 29 Aug 2021
at 16:54
  • msg #84

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith follows Elern over to the rear entrance of the middle structure, holding Chukk at stun-gunpoint sandwiched between them.

As the three reach the doors, Smith pauses only in the slightest when he hears the loud calamitous crash of the skimmer crush into the compound's front fencing. With everyone on duty hopefully in a confused panic he hopes it affords him a little extra time to come up with his next Cunning Ploy!

After one last quick glance around the rear yard, he pokes his trusty scan-tool into the door safety and security mechanism for a little self-guided virtual tour.

"With any luck I can find what we might be facing inside security-wise and possibly sabotage it, or where the damned server we need actually is, or maybe even be able to set some kind of nasty surprise that might help us once we're in..." Smith trails off as he focuses, flying through a tanged nest of codes and various interfaces on his handheld electronic brick.

09:53, Today: Smith rolled 3d6 5,5,6 Cunning Ploy; (Tool / Runaway Skimmer Distraction / Motivation)
The GM
GM, 106 posts
Mon 30 Aug 2021
at 15:28
  • msg #85

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith:
Smith follows Elern over to the rear entrance of the middle structure, holding Chukk at stun-gunpoint sandwiched between them.

As the three reach the doors, Smith pauses only in the slightest when he hears the loud calamitous crash of the skimmer crush into the compound's front fencing. With everyone on duty hopefully in a confused panic he hopes it affords him a little extra time to come up with his next Cunning Ploy!

After one last quick glance around the rear yard, he pokes his trusty scan-tool into the door safety and security mechanism for a little self-guided virtual tour.

"With any luck I can find what we might be facing inside security-wise and possibly sabotage it, or where the damned server we need actually is, or maybe even be able to set some kind of nasty surprise that might help us once we're in..." Smith trails off as he focuses, flying through a tanged nest of codes and various interfaces on his handheld electronic brick.

09:53, Today: Smith rolled 3d6 5,5,6 Cunning Ploy; (Tool / Runaway Skimmer Distraction / Motivation)



Smith manages to find just the sorts of info he wants to find.

(A new scene trait, Hacked Information, is now available. It can be used immediately, or with a delay. It can be used more than once-- the GM will tell you when it's used up.)
Smith
player, 75 posts
Disgruntled Human!
Who, me? Just sabotaging?
Mon 30 Aug 2021
at 22:37
  • msg #86

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

"Good news..."

Smith babbles on about the new possibilities as he works the rear door to the middle building open, allowing the 2 fake guards and their Scav buddy their first look inside.
Smith
player, 77 posts
Disgruntled Human!
Who, me? Just sabotaging?
Thu 2 Sep 2021
at 17:36
  • msg #87

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

"... it's locked." Smith states the obvious as the second door doesn't immediately open for them.

"Gentle... men" he begins again, still unsure of how a trio consisting of one regular human, one really weird human, and one Scav should be addressed, "... we've got work to do."

Scan tool still in-hand, the engineer turned faux guard slides a card adapter, connected by thin wire, into the reader slot of the massive security door.

"These behemoths really just need a little electric nudge to pop right open, and with a small tweak we can keep anyone from knowing we're paying them a visit..."

Smythe taps away on the tool's screen and small keypad for a few moments, his facial expressions covering a spectrum from excited exertion to disappointment but ultimately settling on surprised.

10:41, Today: Smith rolled 2d6 with rolls of 3,3.  Avoid Danger (Tool / Hacked Information)
This message was last edited by the player at 17:42, Thu 02 Sept 2021.
The GM
GM, 109 posts
Fri 3 Sep 2021
at 17:17
  • msg #88

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith:
"... it's locked." Smith states the obvious as the second door doesn't immediately open for them.

"Gentle... men" he begins again, still unsure of how a trio consisting of one regular human, one really weird human, and one Scav should be addressed, "... we've got work to do."

Scan tool still in-hand, the engineer turned faux guard slides a card adapter, connected by thin wire, into the reader slot of the massive security door.

"These behemoths really just need a little electric nudge to pop right open, and with a small tweak we can keep anyone from knowing we're paying them a visit..."

Smythe taps away on the tool's screen and small keypad for a few moments, his facial expressions covering a spectrum from excited exertion to disappointment but ultimately settling on surprised.

10:41, Today: Smith rolled 2d6 with rolls of 3,3.  Avoid Danger (Tool / Hacked Information)



A couple of guards run past the outside of the building, but they don't notice you (or, more likely, they do, but only notice the guard uniforms worn by two of you, and they move on).

But then a couple more guards show up, spot Chukk, and open the outer door. "Hey! What's that scav doing here-- what are you two up to?!?"

(I think I'll give one second for y'all to deal with this new situation instead of it escalating immediately.)
Smith
player, 79 posts
Disgruntled Human!
Who, me? Just sabotaging?
Fri 3 Sep 2021
at 19:31
  • msg #89

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

"Damned door won't work" Smythe says truthfully

He holds up the scan tool, adding "Keycard failed and Maintenance gave me one of these but I'll be damned if I'm gonna do an engineer's work on a guard salary, AM I RIGHT??"

Smith is hoping the guards don't have time to Talk It Over any further and will just help the group move their prisoner inside and be on their way.

12:32, Today: Smith rolled 2d6 with rolls of 1,6.  Talk It Over (Scan Tool / Part of the Scenery)

This message was last edited by the player at 19:34, Fri 03 Sept 2021.
Chukk'Chee
player, 47 posts
Scav Mayhem-Maker!
With nunchuks!
Fri 3 Sep 2021
at 19:42
  • msg #90

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Doing his best to look defeated, Chukk tried holding his hands behind his back, keeping his chucks out of sight. Maybe the guards wouldn't notice that he wasn't bound or cuffed in any way. Maybe they wouldn't catch on.

Don't Get Caught
Chukk'Chee rolled 3 using 1d6 ((3)).

Crap.
Elern
player, 38 posts
Err was this guy not
a human when he join
Fri 3 Sep 2021
at 19:57
  • msg #91

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Elern notices Chukk hands are free and the other guards can see it.
He grabs the Scav hands and using his illusion skills to make it look like he is fixing the handcuff that the Scav should have on his wrists.  He makes a few light flash green and red to make out they electronic handcuffs.
Stupid new issue handcuffs.  They really crap.  Tech department improvement my ass.
Give me the old ones any day.
Now you be a good Scav and none of your crap.  We need some answers to some questions in our data file then you can have some food.  And if we don't think you are telling us the truth you will not get any food.
Elern tells the Chukk like he hated the creature.

Then pics something off his shirt.
You got flees you dirty little skunk I bet.
Elern turns to the guards and shakes his head but does not say anything to them.  Letting them answer Smith question instead.

OOC:
20:43, Today: Elern rolled 9 using 2d6 with rolls of 3,6.  Don’t Get Caught (Illusion and Elern motivation.

This message was last edited by the player at 20:00, Fri 03 Sept 2021.
The GM
GM, 110 posts
Sat 4 Sep 2021
at 14:32
  • msg #92

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Elern:
Elern notices Chukk hands are free and the other guards can see it.
He grabs the Scav hands and using his illusion skills to make it look like he is fixing the handcuff that the Scav should have on his wrists.  He makes a few light flash green and red to make out they electronic handcuffs.
Stupid new issue handcuffs.  They really crap.  Tech department improvement my ass.
Give me the old ones any day.
Now you be a good Scav and none of your crap.  We need some answers to some questions in our data file then you can have some food.  And if we don't think you are telling us the truth you will not get any food.
Elern tells the Chukk like he hated the creature.

Then pics something off his shirt.
You got flees you dirty little skunk I bet.
Elern turns to the guards and shakes his head but does not say anything to them.  Letting them answer Smith question instead.

OOC:
20:43, Today: Elern rolled 9 using 2d6 with rolls of 3,6.  Don’t Get Caught (Illusion and Elern motivation.


The guards are delighted by the idea of getting to help beat a scav into submission, and are noticeably saddened to see that it won't be necessary after all.

"But... well... Why are you trying to get into the server room at all right now?" says one guard. "Can't you stow your prisoner in one of the other buildings...?"

They do each back up a step at the idea that the scav might have fleas, though... "Like the repair shop, maybe?" the other guard suggests...
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