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02:31, 29th March 2024 (GMT+0)

MISSION ONE: FIXING THE DAFFODIL INCIDENT.

Posted by The GMFor group 0
The GM
GM, 129 posts
Sat 11 Sep 2021
at 16:14
  • msg #118

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT


(Chukk and Elern have rolled 4s or 5s.

One must be chosen by each of you:

· You don’t take Harm
· You deal Harm to them
· You get them out of the way
· You take something from them
· You knock them unconscious (only works on minor threats like normal guards) (or slightly larger problems that have already taken a Harm)(Or Mercenaries/Bounty Hunters who have already taken 2 Harm)

Chukk chooses first.

The guard will attempt to defend himself.

If Chukk chooses to Harm or knock the guy out, Elern does not have to choose... but Chukk may take harm.

If Chukk choses "You don't take Harm," then... Elern will indeed have to make a choice of his own...)

Chukk'Chee
player, 57 posts
Scav Mayhem-Maker!
With nunchuks!
Sat 11 Sep 2021
at 16:42
  • msg #119

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Let's try knocking the guy out, then.
The GM
GM, 130 posts
Sat 11 Sep 2021
at 16:44
  • msg #120

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Chukk'Chee:
Let's try knocking the guy out, then.


Chukk knocks the guard out.

(Chukk knocks the guard out, but takes 1 Harm in the process.

Roll 1d6 for Harm, Chukk.

HOWEVER... this one time, I will allow you to add +1 to the roll, since Elern tried to help, thus slightly improving the odds that you won't have to use up Zeal...)

Chukk'Chee
player, 58 posts
Scav Mayhem-Maker!
With nunchuks!
Sat 11 Sep 2021
at 16:46
  • msg #121

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Chukk'Chee rolled 7 using 1d6+1 ((6)).
The GM
GM, 131 posts
Sat 11 Sep 2021
at 16:48
  • msg #122

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Chukk'Chee:
Chukk'Chee rolled 7 using 1d6+1 ((6)).


(Nope, Chukk is safe.)

Down below, Smith descends into a long, wide (8 or 9 feet wide, and therefore just as high), circular-walled-floored-ceilinged tunnel.

The floor is filthy with dirt and sewage, although only an inch of liquid exists down the center of the curved walls and floors of the tunnel.

The tunnel has many other tunnels branching off of it at various points...

BUT, one direction, in particular, has light-- daylight-- straight ahead.
This message was last edited by the GM at 16:49, Sat 11 Sept 2021.
Smith
player, 102 posts
Disgruntled Human!
Who, me? Just sabotaging?
Sun 12 Sep 2021
at 07:46
  • msg #123

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith takes one quick step towards the light, then realizes he's missing some baggage. He steps back to the ladder and looks up and into what little he can see of the server room above.

He looks, longingly, back at the light down the tunnel. He impatiently glances back up the ladder once more.

"Son of a bit-rate..."

Instead of tracking back up to lend a third pair of hands to deal with one measly badge-toting know-nothing, he decides to take a good Look Around and compare what he sees in the pipe to what his scan tool told him too expect. At first he looks for anything obvious but he quickly starts thinking about what they can take or break on their way out.

"A sewer surprise seems worse than a regular surprise. For us or them." he says to himself.

00:43, Today: Smith rolled 2d6 with rolls of 5,1  Look Around (Tool / Motivation) - WHAT IS DANGEROUS HERE?
The GM
GM, 132 posts
Sun 12 Sep 2021
at 15:21
  • msg #124

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith:
Smith takes one quick step towards the light, then realizes he's missing some baggage. He steps back to the ladder and looks up and into what little he can see of the server room above.

He looks, longingly, back at the light down the tunnel. He impatiently glances back up the ladder once more.

"Son of a bit-rate..."

Instead of tracking back up to lend a third pair of hands to deal with one measly badge-toting know-nothing, he decides to take a good Look Around and compare what he sees in the pipe to what his scan tool told him too expect. At first he looks for anything obvious but he quickly starts thinking about what they can take or break on their way out.

"A sewer surprise seems worse than a regular surprise. For us or them." he says to himself.

00:43, Today: Smith rolled 2d6 with rolls of 5,1  Look Around (Tool / Motivation) - WHAT IS DANGEROUS HERE?



(--On a 4 or 5, the GM chooses the question and answers it:
· What is dangerous here?
· What is valuable here?
· What has recently happened here?
· What is hidden here?


· What has recently happened here?)


Smith looks at the tunnel's far ending, where the daylight is: less than 100 yards, more than 80, he guesses.

Then Chukk comes down. Chukk has a flashlight. Good.

Smith glances down at Chukk.

Then Smith looks lower down. Someone's already been down here. Today. There are what looks like size 15 boot-prints in the half-dry muck. Someone came here to this ladder, from the direction of the daylight, and then (since there's no mud/muck ON the ladder), they didn't go up, but went back the way they came.

Whether or not they went all the way back the way they came, or if they're in a side tunnel, is another question.

(A new scene trait is introduced: Someone's Been Down Here Recently. It can be used ONCE for +1 die on a roll by Smith, or by anyone he whispers, speaks, or shouts this information to.)
Smith
player, 103 posts
Disgruntled Human!
Who, me? Just sabotaging?
Mon 13 Sep 2021
at 02:54
  • msg #125

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

"At the risk of sounding unfriendly, I don't want to meet whoever those belong to." Smith states flatly, his gaze unmistakably fixed on the prints.

"Where's Elern? Since Someone's Been Down Here Recently, we need to stick together. Does that light of yours work Chukk? I don't like the look of those cross tunnels."
This message was last edited by the player at 04:40, Mon 13 Sept 2021.
Elern
player, 58 posts
Err was this guy not
a human when he join
Mon 13 Sep 2021
at 11:28
  • msg #126

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Elern finally comes down the ladder.
Interesting tunnel you have found smith.  He notes.  It is as often is the case, unclear what Elern feels about the tunnel and it status from his words and his looks.
I agree with you smith.  At this point keeping together maybe a very good idea.

Elern gets his watch out.  Makes a very nice light appears that has lots of different wavelengths.
He also does a check on both smith and chukk using the data on his watch.
With all this Elern trying work out if he can track the creature Smith talking about.

OOC:
Look Around - What has recently happened here?
12:19, Today: Elern rolled 8 using 3d6 with rolls of 5,2,1.  (1) illution light waves (2) watch data (3) Motivation get everybody out safely-ish.

The GM
GM, 133 posts
Mon 13 Sep 2021
at 14:33
  • msg #127

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Elern:
Elern finally comes down the ladder.
Interesting tunnel you have found smith.  He notes.  It is as often is the case, unclear what Elern feels about the tunnel and it status from his words and his looks.
I agree with you smith.  At this point keeping together maybe a very good idea.

Elern gets his watch out.  Makes a very nice light appears that has lots of different wavelengths.
He also does a check on both smith and chukk using the data on his watch.
With all this Elern trying work out if he can track the creature Smith talking about.

OOC:
Look Around - What has recently happened here?
12:19, Today: Elern rolled 8 using 3d6 with rolls of 5,2,1.  (1) illution light waves (2) watch data (3) Motivation get everybody out safely-ish.



(--On a 4 or 5, the GM chooses the question and answers it:
· What is dangerous here?
· What is valuable here?
· What has recently happened here?
· What is hidden here?


· What is hidden here?)



It's almost totally covered up by mud and muck, but Elern notices some sort of control panel or sensor bank set into the wall near the ladder, down at about the height of his knee... he could probably clean it off pretty easily if he wanted to inspect it further or anything.
Chukk'Chee
player, 59 posts
Scav Mayhem-Maker!
With nunchuks!
Mon 13 Sep 2021
at 14:39
  • msg #128

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith:
"Where's Elern? Since Someone's Been Down Here Recently, we need to stick together. Does that light of yours work Chukk? I don't like the look of those cross tunnels."


"Of course it works," Chukk said, clicking the light on. "You don't go to the effort of stealing a flashlight if it doesn't work."
Smith
player, 104 posts
Disgruntled Human!
Who, me? Just sabotaging?
Tue 14 Sep 2021
at 05:57
  • msg #129

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

"Maybe it had sentimental value..." thinking out loud, Smith mulls over scenarios where one might steal a non-working flashlight while he watches the freshly arrived Elern play tic-tac-toe on a glorified wrist calculator.

"That gadget got anything good to say? I dunno if I'd trust it telling me to just 'walk into the light.'"
Chukk'Chee
player, 60 posts
Scav Mayhem-Maker!
With nunchuks!
Tue 14 Sep 2021
at 14:53
  • msg #130

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

"Sentimental value?" Chukk asked, blinking. "What's that?"

While the notion of sentiment wasn't unknown among the Scav species in general, practitioners of Chuck-Fu tended not to give such emotional weight to objects. Chuck-Fu emphasized the general worthlessness of possessions and the transitory nature of life... probably because practitioners tended to lose both fairly easily.
Smith
player, 105 posts
Disgruntled Human!
Who, me? Just sabotaging?
Tue 14 Sep 2021
at 16:58
  • msg #131

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

"It's a uh... it's a people thing. Just cherish that flashlight, because it's the only one we got." A distracted Smith decides against explaining further, as he's still fixated on Elern's in-depth tunnel analysis charades.
Chukk'Chee
player, 61 posts
Scav Mayhem-Maker!
With nunchuks!
Tue 14 Sep 2021
at 17:20
  • msg #132

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

"Hey, Scavs are people too!" Chukk snapped. He suppressed a sigh. Humans. "That's what this whole rebellion is about!"
Smith
player, 106 posts
Disgruntled Human!
Who, me? Just sabotaging?
Tue 14 Sep 2021
at 18:03
  • msg #133

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith snaps out of the stupor of watching Elern slowly prod his watch and returns to the conversation at hand,

"Yes, sorry Chukk. You're right."

He turns back to Elern, trying to rouse a response,

"What the heck are we waiting for? Comet Xylon-147 to come around again??"
Elern
player, 59 posts
Err was this guy not
a human when he join
Tue 14 Sep 2021
at 19:23
  • msg #134

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Elern gets down and cleans the box.  Using his watch and to see if he can find a diagram on the control panel or sensor bank he does his best to learn as much as he can as quickly as he can.  Hoping he can find something to protect this little group of "friends".
Hopeing to use it to find a way to get the group back to the saftely of the rebel tunnels.

As he doing this he sort of answer what the two where talking about.  In his own way.
51,265,116,563. By the last count.  Although 3,5123 are under grade 1 investigation, 734 are under grade 2 investigation, 7 grade 3 investigation and 2 are clearly a data input mistake.  Most likely done when class Y ionization storm was happening.


He then looks up at the two.  Sort of realizing where he is and what he is doing.
Neither of your heard me say that all right.  Just for get it.  A very stern look appears on his face.  He then goes back to looking at the box.


OOC:
Avoid Danger:-
20:10, Today: Elern rolled 10 using 2d6 with rolls of 4,6.  Avoid Danger:- 1 Watch 2 Motivation.

The GM
GM, 134 posts
Tue 14 Sep 2021
at 19:44
  • msg #135

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Elern:
Elern gets down and cleans the box.  Using his watch and to see if he can find a diagram on the control panel or sensor bank he does his best to learn as much as he can as quickly as he can.  Hoping he can find something to protect this little group of "friends".
Hopeing to use it to find a way to get the group back to the saftely of the rebel tunnels.

As he doing this he sort of answer what the two where talking about.  In his own way.
51,265,116,563. By the last count.  Although 3,5123 are under grade 1 investigation, 734 are under grade 2 investigation, 7 grade 3 investigation and 2 are clearly a data input mistake.  Most likely done when class Y ionization storm was happening.


He then looks up at the two.  Sort of realizing where he is and what he is doing.
Neither of your heard me say that all right.  Just for get it.  A very stern look appears on his face.  He then goes back to looking at the box.


OOC:
Avoid Danger:-
20:10, Today: Elern rolled 10 using 2d6 with rolls of 4,6.  Avoid Danger:- 1 Watch 2 Motivation.



Elern decides that the control panel either controls some sort of auto-cleaning routine for the tunnels, or else it's an alarm sensor that is best left undisturbed. Either way, he decides it'd be best not to give into the temptation to mess with it in any way.
Elern
player, 60 posts
Err was this guy not
a human when he join
Tue 14 Sep 2021
at 20:14
  • msg #136

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Elern gets up.
Lest go.  Somethings are best left alone.  That box I think is one of them.  For my species not being stupid works.
This message was last edited by the player at 20:16, Tue 14 Sept 2021.
Smith
player, 107 posts
Disgruntled Human!
Who, me? Just sabotaging?
Tue 14 Sep 2021
at 21:35
  • msg #137

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith opens his mouth but thinks better of saying whatever was on his mind, with wide eyes he shoots a concerned glance to Chukk.

"So, it's sweet freedom just down this pipe for us then?" he asks Elern, taking a few hurried steps to catch up with him.
Chukk'Chee
player, 62 posts
Scav Mayhem-Maker!
With nunchuks!
Tue 14 Sep 2021
at 21:44
  • msg #138

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

"Exactly who are you calling stupid?" Chukk asked.

He didn't want to break anyone's knees, but it might be unavoidable.
Elern
player, 61 posts
Err was this guy not
a human when he join
Tue 14 Sep 2021
at 21:53
  • msg #139

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

MegaCorp, Inc.  They are the stupid ones.  With their need to destroy so many beautiful planets and all species on them when they could be using simpler and better processes to get things done.  And they know it.  They just cannot see beyond their grubby little fingers.

Elern looked at Chukk.  This was a rare moment a small amount of emotion could be seen on his face.  It was pure anger.
This message was last edited by the player at 21:53, Tue 14 Sept 2021.
Smith
player, 108 posts
Disgruntled Human!
Who, me? Just sabotaging?
Tue 14 Sep 2021
at 22:13
  • msg #140

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

"Ohhhhh! I thought you meant we were stupid." says Smith, genuinely feeling dumb for a moment.

He lifts up the two blasters he's been holding since taking the ladder down here and immediately feels like a confident sabotaging badass again. He takes aim at the bright end of the tunnel,

 He narrows his eyes as if he were about to duel an imaginary foe.

"Let's get back to the Chief."
The GM
GM, 135 posts
Wed 15 Sep 2021
at 15:27
  • msg #141

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith:
"Ohhhhh! I thought you meant we were stupid." says Smith, genuinely feeling dumb for a moment.

He lifts up the two blasters he's been holding since taking the ladder down here and immediately feels like a confident sabotaging badass again. He takes aim at the bright end of the tunnel,

 He narrows his eyes as if he were about to duel an imaginary foe.

"Let's get back to the Chief."



The three saboteurs reach the exit of the tunnel, and step out into the daylight, blinking slightly.

And there's a guy there, waiting. (He's wearing size 15 boots, too.)

He's heavily armored and laden with tech gear-- including a helmet with sensor-lenses, and a ray-gun. "Howdy, gentlemen-- and scav," he says. "The name's Darro Madar. I've been sent to bring you in. I'll get slightly more if you're alive, though, so hold still, sentients..."
Chukk'Chee
player, 63 posts
Scav Mayhem-Maker!
With nunchuks!
Wed 15 Sep 2021
at 15:39
  • msg #142

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

"Chukka-lukka!" Chukk shouts, leaping into the fray. He was worth more alive, but he'd be taken alive over his dead body.

Oh, you know what he means.

"Chukka-LOO!"

He swung his nunchucks at the armored man's head, with the intent of committing Violence sufficient to crack his helmet open like an egg.

Trait (Chuck-Fu) - 1
Tool (chucks) - 6
Motivation (prove superiority to bigoted bounty hunters, etc.) - 6

(Chukk'Chee rolled 1,6,6 using d6,d6,d6 ((1,6,6)).)

· You don’t take Harm
· You take something from them

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