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MISSION ONE: FIXING THE DAFFODIL INCIDENT.

Posted by The GMFor group 0
The GM
GM, 49 posts
Sat 31 Jul 2021
at 20:20
  • msg #1

MISSION ONE: FIXING THE DAFFODIL INCIDENT

You all remember The Chief's briefing: The Traveling Merchants' Society (The TMS) don't like how MegaCorp can track their ships in the space around the planet... The Chief has ordered you to infiltrate a MegaCorp Server Station and upload a virus into their servers that will delete the list of TMS ship registration numbers before it burns itself out.

The server stations are all spread out across the continent, all on the most tectonically-stable non-floodplain locations.

This one, #41, also houses a small barracks for guard training purposes (mostly for re-training guards who show too much propensity for initiative and independent thinking), and a repair shop/garage for robot and skimmer repair.

You don't know which of the three buildings inside the chain-link fence around the place is the one you want-- you just know that one of them is the building with the servers.

How do you proceed?
This message was last edited by the GM at 23:54, Thu 26 Aug 2021.
Smith
player, 20 posts
Disgruntled Human!
Who, me? Just sabotaging?
Sat 31 Jul 2021
at 20:56
  • msg #2

MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith motions everyone to a halt near the fence, scanning the area hoping to find several things; somewhere to better hide themselves while they observe, whether or not the fence is electrified, and the best way in.

"Let me know if you see anything moving in there." he whispers to the others as he inspects the fence.

13:55, Today: Smith rolled 2 using 1d6 with rolls of 2.  Barracks Look Around.
This message was last edited by the player at 20:58, Sat 31 July 2021.
The GM
GM, 51 posts
Sat 31 Jul 2021
at 21:03
  • msg #3

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith:
Smith motions everyone to a halt near the fence, scanning the area hoping to find several things; somewhere to better hide themselves while they observe, whether or not the fence is electrified, and the best way in.

"Let me know if you see anything moving in there." he whispers to the others as he inspects the fence.

13:55, Today: Smith rolled 2 using 1d6 with rolls of 2.  Barracks Look Around.


Ooops-- Those two boxes at the front gate aren't scanning devices (or if they are, that's not ALL they are)... they're also apparently guard stations, because a couple of guards are now there pointing straight at where your party is hunkered down in the tall grass. Looks like they've seen you...?
Elern
player, 8 posts
Err was this guy not
a human when he join
Sat 31 Jul 2021
at 23:52
  • msg #4

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Elern looks at Smith again.  Trying to work out what the  man was up to.
Sees the guards have seen them.  Elern looks at his watch using the data on it about human eyes.
Then he concentrates hard.   Elern is hoping to cover the group he tries to make an illusion that they not there.  That nothing is really happening.  Make the area shimmer a bit so the guards think they seen an optical illusion of people but there is not really anybody there.  That any noise the group makes is dampened.

Action:- Don’t Get Caught.

OOC:
Possible 3D,  First Dice is Trait, Second Dice Item, Third Dice Motivation.
00:50, Today: Elern rolled 13 using 3d6 with rolls of 6,5,2.  Dice order for GM so can use what right Trait:- Tool:- Motivation:-.

This message was last edited by the player at 00:07, Sun 01 Aug 2021.
The GM
GM, 52 posts
Sun 1 Aug 2021
at 00:47
  • msg #5

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Elern:
Elern looks at Smith again.  Trying to work out what the  man was up to.
Sees the guards have seen them.  Elern looks at his watch using the data on it about human eyes.
Then he concentrates hard.   Elern is hoping to cover the group he tries to make an illusion that they not there.  That nothing is really happening.  Make the area shimmer a bit so the guards think they seen an optical illusion of people but there is not really anybody there.  That any noise the group makes is dampened.

Action:- Don’t Get Caught.

OOC:
Possible 3D,  First Dice is Trait, Second Dice Item, Third Dice Motivation.
00:50, Today: Elern rolled 13 using 3d6 with rolls of 6,5,2.  Dice order for GM so can use what right Trait:- Tool:- Motivation:-.


The two guards get into a skimmer (a little anti-grav hovercraft roughly the size of a jeep) and come near to where the party is...

But not RIGHT near. They're just hovering there, barely 3 feet above the ground on the skimmer, looking around... why don't they see you? You're barely 15 feet away! But they don't seem to... so far, anyway...
Smith
player, 21 posts
Disgruntled Human!
Who, me? Just sabotaging?
Sun 1 Aug 2021
at 15:56
  • msg #6

MISSION ONE: FIXING THE DAFFODIL INCIDENT

*GULP*

Smith swallowed hard, he knew it wasn't luck, or particularly great hiding on their part, but he laid there silent and motionless fixated on the skimmer.
Chukk'Chee
player, 17 posts
Scav Mayhem-Maker!
With nunchuks!
Sun 1 Aug 2021
at 16:10
  • msg #7

MISSION ONE: FIXING THE DAFFODIL INCIDENT

Chukk gripped his chucks and prepared for violence. He remained utterly motionless, and hoped for the best... but if the guards came off the skimmer, or if the skimmer came any closer, there was going to be some Chukk amok.
Elern
player, 10 posts
Err was this guy not
a human when he join
Wed 4 Aug 2021
at 14:33
  • msg #8

MISSION ONE: FIXING THE DAFFODIL INCIDENT

Elren waits with the others hoping the guards will turn away and go back to their station.
The GM
GM, 56 posts
Wed 4 Aug 2021
at 16:53
  • msg #9

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Elern:
Elren waits with the others hoping the guards will turn away and go back to their station.



Nope... the two guards just sit there, about 15 feet away and just under 3 feet above the ground, debating quietly what to do next, except you can't hear them over the quiet mmmmmmv of the skimmer.

They seem confused, maybe a tiny bit irritated, but not alarmed so far...
Chukk'Chee
player, 18 posts
Scav Mayhem-Maker!
With nunchuks!
Wed 4 Aug 2021
at 16:57
  • msg #10

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Shifting his position subtly and slowly, Chukk'Chee prepared himself to commit serious violence and mayhem upon the guards. A simple nod from his cohorts would be all he required....
Elern
player, 12 posts
Err was this guy not
a human when he join
Wed 4 Aug 2021
at 17:36
  • msg #11

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Elern checks with Smith to see if he ready as he get out his baton slowly.
Smith
player, 24 posts
Disgruntled Human!
Who, me? Just sabotaging?
Wed 4 Aug 2021
at 20:52
  • msg #12

MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith should have known better and laid out a plan before they approached the server station so closely.

With some intense eye directing and mouthing the words "GO AROUND" and "I'LL DISTRACT" to his comrades, Smith crawls towards the skimmer and away from his hidden friends.

"GREETINGS!" the engineer pops up from the surrounding weeds hoping to startle the 2 guards and prey on their confusion. Brushing off the MegaCorp insignia of his boiler suit and making a show of checking that his official scan tool is still attached to his belt, Smith approaches the vehicle. "You two scared the heck out of me, had to dive for cover to not get run down! Very eager to pick me up, much appreciated..."

"Anyhow, the training facility you're running way out here is long due for some upgrades and they've dropped me off to see to it. What do you say we Talk It Over?"

Hope I'm doing this correctly;
13:51, Today: Smith rolled 3d6 with rolls of 4,1,5.  Talk It Over (action) / Scan Tool (item as prop) / Fake It 'Til You Make It (exp)

This message was last edited by the player at 20:57, Wed 04 Aug 2021.
The GM
GM, 57 posts
Thu 5 Aug 2021
at 14:23
  • msg #13

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith:
Smith should have known better and laid out a plan before they approached the server station so closely.

With some intense eye directing and mouthing the words "GO AROUND" and "I'LL DISTRACT" to his comrades, Smith crawls towards the skimmer and away from his hidden friends.

"GREETINGS!" the engineer pops up from the surrounding weeds hoping to startle the 2 guards and prey on their confusion. Brushing off the MegaCorp insignia of his boiler suit and making a show of checking that his official scan tool is still attached to his belt, Smith approaches the vehicle. "You two scared the heck out of me, had to dive for cover to not get run down! Very eager to pick me up, much appreciated..."

"Anyhow, the training facility you're running way out here is long due for some upgrades and they've dropped me off to see to it. What do you say we Talk It Over?"

Hope I'm doing this correctly;
13:51, Today: Smith rolled 3d6 with rolls of 4,1,5.  Talk It Over (action) / Scan Tool (item as prop) / Fake It 'Til You Make It (exp)


(You are using a tool and your experience, so you don't get another die just for the move itself.

If you were making the move and not using the tool, your experience, nor anything else, then you would roll one die, it's true, but a 6 would be treated like a 4 or 5.

So you should really just be rolling 2 dice.

Fortunately, this doesn't change your results, as in: it's okay to throw out the 4 because it still leaves you the 5. This "labeling the rolls" thing is really working.

So, you have rolled a 5. (The 5 makes that scary 1 not count.)

You get to keep your Experience, but you can't use it again for the rest of the mission.)


The guards don't realize how much trouble Smith is, so they fall for it... but not completely. "I dunno, pal... what's this week's password?" the taller one says supiciously.

Smith does not know this week's password.

"Yeah," says the second guard, "or if you've forgotten the password, maybe a little swag?" Smith knows that swag is employee slang for a little bribe or kickback...
Elern
player, 13 posts
Err was this guy not
a human when he join
Thu 5 Aug 2021
at 17:09
  • msg #14

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Elern stayed still.  This was all in the hands of Smith.
He always found the Human thing for conning others and themselves at the same time fascinating.
Usually both parties think they got one over on the other but in truth they are conning themselves.
It was one of the key things that had made him believe his mission was possible.
This message was last edited by the player at 17:11, Thu 05 Aug 2021.
Smith
player, 27 posts
Disgruntled Human!
Who, me? Just sabotaging?
Fri 6 Aug 2021
at 00:36
  • msg #15

MISSION ONE: FIXING THE DAFFODIL INCIDENT

"I've been around long enough to know you'd rather have the swag! AMIRIGHT??" Smith says with a laugh, glossing over the subject of a password. He digs around in one of his many worksuit pockets and produces a Shiny.

Holding it up for both guards to see he adds "Obviously they weren't going to load me up with credits to send me all the way out here, but I wouldn't let the suits back at HQ stiff you guys! And, if you know the engineering way, then you know this is just a small down-payment for helping me out."

He offers it to them, while trying to keep them focused on him and away from Chuk and and Elern "So what can you tell me about your wonderful remote facility? I hardly ever get to see more than schematics and blueprints! Any gremlins in the ol' place?"
The GM
GM, 61 posts
Fri 6 Aug 2021
at 17:09
  • msg #16

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith:
"I've been around long enough to know you'd rather have the swag! AMIRIGHT??" Smith says with a laugh, glossing over the subject of a password. He digs around in one of his many worksuit pockets and produces a Shiny.

Holding it up for both guards to see he adds "Obviously they weren't going to load me up with credits to send me all the way out here, but I wouldn't let the suits back at HQ stiff you guys! And, if you know the engineering way, then you know this is just a small down-payment for helping me out."

He offers it to them, while trying to keep them focused on him and away from Chuk and and Elern "So what can you tell me about your wonderful remote facility? I hardly ever get to see more than schematics and blueprints! Any gremlins in the ol' place?"


The guards eye the pearl with interest. "Say, that's some nice swag..." The taller guard pockets it. "As for this place, forget it-- it's almost too boring to talk about. ...I guess we could complain, if you want, though... Hop on the skimmer and we'll bring you in..."

The shorter guard looks around a little further. "...Say, yeah, what're you doing out here on foot? Did your skimmer break down on th' way 'r somethin'...?"
Smith
player, 30 posts
Disgruntled Human!
Who, me? Just sabotaging?
Fri 6 Aug 2021
at 18:06
  • msg #17

MISSION ONE: FIXING THE DAFFODIL INCIDENT

"Sure did! Been walking ever since..."

Smith extends a hand up for each guard to grab and pull him up onto their hovering skimmer

"... and I AM BUSHED!"
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