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13:56, 24th April 2024 (GMT+0)

MISSION TWO: FIXING THE GLITCH.

Posted by The GMFor group 0
Elern
player, 82 posts
Err was this guy not
a human when he join
Wed 13 Oct 2021
at 16:57
  • msg #44

Re: MISSION TWO: FIXING THE GLITCH

Elern had stayed back and out the way as best he could however action was needed.
Baton in hand he swings at the robot.  To stop it hurting the others.
Having check his watch for data on robots and using his illusion to hide the baton until last minute.

OCC:
17:52, Today: Elern rolled 11 using 3d6 with rolls of 4,3,4.  Get Violent (1) illuion (2) Watch (3) Motivation.
You get them out of the way.

Smith
player, 145 posts
Disgruntled Human!
Who, me? Just sabotaging?
Wed 13 Oct 2021
at 17:12
  • msg #45

Re: MISSION TWO: FIXING THE GLITCH

"Son of a motherless, no good, damned, piece of junk, garbage sucking, sack of unholy..."

Smith babbles on in a tirade of nearly foul language as he awkwardly careens towards the tunnels' side wall while hunched over and holding one leg.

10:07, Today: Smith rolled 6 using 1d6 with rolls of 6.  Harm(ed) roll.
Chukk'Chee
player, 84 posts
Scav Mayhem-Maker!
With nunchuks!
Wed 13 Oct 2021
at 17:17
  • msg #46

Re: MISSION TWO: FIXING THE GLITCH

"Hey, watch where you're shooting!" Chukk snapped, taking another whack at the robot. "I actually like that guy!"

Get Violent
Chukk'Chee rolled 4,3,3 using d6,d6,d6 ((4,3,3)).
Chuck-Fu: 4
Nunchucks: 3
Motivation (Prove he's the best): 3
-Does harm

The GM
GM, 175 posts
Thu 14 Oct 2021
at 17:57
  • msg #47

Re: MISSION TWO: FIXING THE GLITCH

(Smith lives, without having to spend any Zeal.)

Elern whacks the robot in just the right way that it's confused. "WARNING: CIRCUIT MALFUNCTION... DIODE FAILURE... SUBROUTINE CASCADE CATASTROPHE CAUSED BY INTRUDER ATTACK... WARNING: CIRCUIT MALFUNCTION... DIODE FAILURE... SUBROUTINE CASCADE CATASTROPHE CAUSED BY INTRUDER ATTACK... WARNING: CIRCUIT MALFUNCTION..."

It starts spinning slowly around... It fires its laser now and then, but randomly.

It still hits both Elern and Chukk, though, before Chukk hits it once more and knocks it over and all its lights go dark.

(Elern and Chukk each take 1 Harm. Roll 1d6 (each), please...)
This message was last edited by the GM at 17:58, Thu 14 Oct 2021.
Chukk'Chee
player, 86 posts
Scav Mayhem-Maker!
With nunchuks!
Thu 14 Oct 2021
at 18:04
  • msg #48

Re: MISSION TWO: FIXING THE GLITCH

Chukk'Chee rolled 2 using 1d6 ((2)).
The GM
GM, 176 posts
Thu 14 Oct 2021
at 18:44
  • msg #49

Re: MISSION TWO: FIXING THE GLITCH

Chukk'Chee:
Chukk'Chee rolled 2 using 1d6 ((2)).


(Chukk'Chee lives, without having to spend any Zeal.)
Elern
player, 83 posts
Err was this guy not
a human when he join
Thu 14 Oct 2021
at 19:08
  • msg #50

Re: MISSION TWO: FIXING THE GLITCH

OOC: 20:08, Today: Elern rolled 6 using 1d6 with rolls of 6.  Harm done to Elern.
Smith
player, 147 posts
Disgruntled Human!
Who, me? Just sabotaging?
Thu 14 Oct 2021
at 22:05
  • msg #51

Re: MISSION TWO: FIXING THE GLITCH

"Damn those robo-goons!" Smith mournfully looks down at the helmet resting in his lap, freshly singed on one side near the controls.

He glares at the metal corpse, a look of renewed determination smoldering behind his eyes.

"Alright, Here's The Plan! We're almost to that damned office; we lie our way in and if that doesn't work we fight our way in. Then, we lie our way out and if that doesn't work we fight our way out. Got it?"
This message was last edited by the player at 22:06, Thu 14 Oct 2021.
The GM
GM, 178 posts
Fri 15 Oct 2021
at 17:51
  • msg #52

Re: MISSION TWO: FIXING THE GLITCH

Elern:
OOC: 20:08, Today: Elern rolled 6 using 1d6 with rolls of 6.  Harm done to Elern.


(Elern lives, without having to spend any Zeal.

Standing by for teammate response posts to Smith.

When you're ready to get to the office, you may (if you wish) proceed without a roll.)

Chukk'Chee
player, 87 posts
Scav Mayhem-Maker!
With nunchuks!
Fri 15 Oct 2021
at 18:25
  • msg #53

Re: MISSION TWO: FIXING THE GLITCH

"Sure. What's the lie?" Chukk asked, putting away his weapon. "Scav extermination? I could run in ahead of you and create some chaos...."
Smith
player, 148 posts
Disgruntled Human!
Who, me? Just sabotaging?
Fri 15 Oct 2021
at 20:25
  • msg #54

MISSION TWO: FIXING THE GLITCH

Smith stares blankly at Chukk for a moment, then speaks slowly

"You're telling me... that your grand idea is to splinter our group... then run ahead on your own, whilst leaving Elern and I to reach and obtain the objective... all by ourselves, and you'll be relying entirely on undefined 'chaos' ?

He covers his face with his hands and groans into his palms.

"Chukk. Never in a million years... that just sounds... stupidly exciting! C'mon E, we're running a play out of the Scav's playbook!"
Chukk'Chee
player, 88 posts
Scav Mayhem-Maker!
With nunchuks!
Fri 15 Oct 2021
at 20:31
  • msg #55

MISSION TWO: FIXING THE GLITCH

Wow, that sounds like a bad idea! Let's do it!

Chukk tilted his head and looked at Smith. He wasn't sure what went on in the human's head. But they were going with Chukk's idea. He couldn't just back out.
Smith
player, 149 posts
Disgruntled Human!
Who, me? Just sabotaging?
Fri 15 Oct 2021
at 22:13
  • msg #56

MISSION TWO: FIXING THE GLITCH

"Let's see if we can creatively salvage any help from these metallic fiends before we go." Smith circles the better looking of the two downed robots, aiming to jab the connector of his ScanTool into anywhere that looks promising.

"Hmmm... actually, if we could send a bugged-out one of these running in ahead of us, maybe it could sew that chaos and give Chukk a much needed breather."

15:11, Today: Smith rolled 2d6 with rolls of 2,5.  Cunning Ploy - Scan Tool / Motivation
This message was last edited by the player at 22:15, Fri 15 Oct 2021.
The GM
GM, 180 posts
Sat 16 Oct 2021
at 18:14
  • msg #57

Re: MISSION TWO: FIXING THE GLITCH

Smith:
"Let's see if we can creatively salvage any help from these metallic fiends before we go." Smith circles the better looking of the two downed robots, aiming to jab the connector of his ScanTool into anywhere that looks promising.

"Hmmm... actually, if we could send a bugged-out one of these running in ahead of us, maybe it could sew that chaos and give Chukk a much needed breather."

15:11, Today: Smith rolled 2d6 with rolls of 2,5.  Cunning Ploy - Scan Tool / Motivation



(--On a 4 or 5, the Trait can only be used once and must be used immediately.

Smith creates a new SCENE TRAIT: RUNAWAY ROBOT-- but it can only be used for someone's next roll.)

Smith
player, 152 posts
Disgruntled Human!
Who, me? Just sabotaging?
Sat 16 Oct 2021
at 21:35
  • msg #58

MISSION TWO: FIXING THE GLITCH

"Yep... uh-huh. Mmmmhmmmm. Maybe, yeah..." Smith mumbles to himself while hunched over and fiddling with his ScanTool, connected by a short retractable cable to the robot equivalent of where an ear would be.

"I adjusted a few things from its normal behavior and also toggled on a few options that should never be toggled on." with a shrug he concludes "Anything could happen. Best case scenario, it does some sabotaging for us while preoccupying a horde of mine personnel so we can Avoid Danger getting in and out. Worst case, well..." he stands from his kneeling position and dusts himself off then appears lost in thought for a second.

"Uh, help me stand this infernal contraption back on its treads and we'll point it down the hall and past the office..."

14:33, Today: Smith rolled 3d6 with rolls of 6,3,2.  Avoid Danger (Scene Trait / Tool / Motivation)
The GM
GM, 182 posts
Mon 18 Oct 2021
at 17:22
  • msg #59

Re: MISSION TWO: FIXING THE GLITCH

Smith:
"Yep... uh-huh. Mmmmhmmmm. Maybe, yeah..." Smith mumbles to himself while hunched over and fiddling with his ScanTool, connected by a short retractable cable to the robot equivalent of where an ear would be.

"I adjusted a few things from its normal behavior and also toggled on a few options that should never be toggled on." with a shrug he concludes "Anything could happen. Best case scenario, it does some sabotaging for us while preoccupying a horde of mine personnel so we can Avoid Danger getting in and out. Worst case, well..." he stands from his kneeling position and dusts himself off then appears lost in thought for a second.

"Uh, help me stand this infernal contraption back on its treads and we'll point it down the hall and past the office..."

14:33, Today: Smith rolled 3d6 with rolls of 6,3,2.  Avoid Danger (Scene Trait / Tool / Motivation)


The trio of rebels continues onward... There are more miners, but everyone is so busy dealing with the robot yelling "I AM A MAD ROBOT-- I WILL DESTROY YOU ALL-- I AM A MAD ROBOT-- I WILL DESTROY YOU ALL--" while flailing its arms about wildly that the trio is easily able to stick to the shadows and stay unnoticed.

And so, they reach a door marked ADMINISTRATOR'S OFFICE. The door of the office is standing open.

There are two guys outside, talking: "Well it doesn't matter if he's not here, does it?" says a short man with glasses.

"No, but this is bad. I've been telling HR as directly as I've dared about him for some time, but after they all but reprimanded me for having some sort of personal grudge, I didn't dare just come right out and say it..." The second speaker is on the thin side, and seems wound up and nervous.

Both men are unarmed.

Neither have quite noticed any of you yet.
Elern
player, 84 posts
Err was this guy not
a human when he join
Tue 19 Oct 2021
at 17:31
  • msg #60

Re: MISSION TWO: FIXING THE GLITCH

Elern looks at Smith and Chukk.
He still trying to get his head round the creatures in front of him.  How best to handle them.
He gives smith a questioning look.
Chukk'Chee
player, 90 posts
Scav Mayhem-Maker!
With nunchuks!
Wed 20 Oct 2021
at 18:48
  • msg #61

Re: MISSION TWO: FIXING THE GLITCH

Chukk did his best to stay hidden. Being the smallest of the three by a considerable factor, that wasn't terribly hard for him. He just settled in and listened for as long as he could.
Elern
player, 86 posts
Err was this guy not
a human when he join
Thu 21 Oct 2021
at 00:11
  • msg #62

Re: MISSION TWO: FIXING THE GLITCH

Checking his watch to make sure the light wavelengths are right.  Elern lowers the light in area making like the light are on the way out so the group can hide.

OOC:
01:08, Today: Elern rolled 11 using 3d6 with rolls of 4,5,2.  Don’t Get Caught  Possible 3 dice.  Trait(1) Item(2) Motivation (3).

The deception will not last long

The GM
GM, 186 posts
Thu 21 Oct 2021
at 13:40
  • msg #63

Re: MISSION TWO: FIXING THE GLITCH

Elern:
Checking his watch to make sure the light wavelengths are right.  Elern lowers the light in area making like the light are on the way out so the group can hide.

OOC:
01:08, Today: Elern rolled 11 using 3d6 with rolls of 4,5,2.  Don’t Get Caught  Possible 3 dice.  Trait(1) Item(2) Motivation (3).

The deception will not last long


Mr. Glasses looked up. "Ugh, a brownout? Is everything going wrong today?"

"We'd better go find some mining lights soon just in case," said Mr. Thin and Anxious.

"Think there'd be any in his office?" said Mr. Glasses, looking at the open door.

"Hard to say. There's supposed to be-- more than one. So it wouldn't surprise me if he took those with him, too..."

They look like maybe they're about to enter the Administrator's Office...
Smith
player, 157 posts
Disgruntled Human!
Who, me? Just sabotaging?
Thu 21 Oct 2021
at 17:10
  • msg #64

Re: MISSION TWO: FIXING THE GLITCH

"Ahoy!" Smith steps out from the shadows, suddenly appearing behind the two men.

He begins fast talking with an urgent tone; "Unfortunate news, you probably heard about the haywire robot but it looks like we're also facing a brownout with everybody already having their hands full. They need you to round up mining lights and..." Smith peeks past them into the office "...oh of course he's out at a time like this..." Refocusing on Mr Thin, Smith locks eyes and furrows his brow, "... if you high-tail it over to Supply and get on those emergency lights, HR might cut you some slack.

He claps twice and steps aside to usher them away from the office while standing to cover Elern and Chukk in the shadows behind him, ushering the two men away from the office. "Crisis mode gentlemen, everyones counting on management! Engineering higher ups sent me, no time to Talk It Over!" he waves his scan-tool and points down the hall.

10:14, Today: Smith rolled 9 using 3d6 with rolls of 2,3,4.  Talk It Over (Experience / Tool / Motivation)
This message was last edited by the player at 17:15, Thu 21 Oct 2021.
The GM
GM, 187 posts
Fri 22 Oct 2021
at 19:46
  • msg #65

Re: MISSION TWO: FIXING THE GLITCH

Smith:
"Ahoy!" Smith steps out from the shadows, suddenly appearing behind the two men.

He begins fast talking with an urgent tone; "Unfortunate news, you probably heard about the haywire robot but it looks like we're also facing a brownout with everybody already having their hands full. They need you to round up mining lights and..." Smith peeks past them into the office "...oh of course he's out at a time like this..." Refocusing on Mr Thin, Smith locks eyes and furrows his brow, "... if you high-tail it over to Supply and get on those emergency lights, HR might cut you some slack.

He claps twice and steps aside to usher them away from the office while standing to cover Elern and Chukk in the shadows behind him, ushering the two men away from the office. "Crisis mode gentlemen, everyones counting on management! Engineering higher ups sent me, no time to Talk It Over!" he waves his scan-tool and points down the hall.

10:14, Today: Smith rolled 9 using 3d6 with rolls of 2,3,4.  Talk It Over (Experience / Tool / Motivation)


The two men don't move from the entrance to the office door... not yet.

"Wait... Engineering higher-ups sent you to do what, exactly?" Mr. Thin asks Smith.

Mr. Thin and Mr. Glasses exchange glances... and nod. Apparently they're thinking the same thing...

Mr. Glasses turns back to Smith. "I think we might be able to help you out..." Mr. Glasses says to Smith, "but-- depending on your answer about exactly why you're here-- we'd want you to do a little something for us, too..."
Smith
player, 159 posts
Disgruntled Human!
Who, me? Just sabotaging?
Sat 23 Oct 2021
at 00:39
  • msg #66

Re: MISSION TWO: FIXING THE GLITCH

An unreactive Smith maintains his deadpan look before emitting a slight sigh.

"My time here is at an absolute premium, but I understand how things get done out here so far from Corporate." he signals for the two men to walk with him, away from the office, a little ways down the current corridor.

"Talk to me while I give a quick listen for that robot mess..."

Smith cups one hand to an ear as he goes, knowing he's not likely to hear anything, he stops what he estimates to be a safe distance from his hidden colleagues. "No news is good news I suppose, what was your proposition now? Because I have a glitch to fix." he dialed up the impatience with that last line, inwardly amusing himself he didn't have to fib about that part.
The GM
GM, 189 posts
Sat 23 Oct 2021
at 16:01
  • msg #67

Re: MISSION TWO: FIXING THE GLITCH

Smith:
An unreactive Smith maintains his deadpan look before emitting a slight sigh.

"My time here is at an absolute premium, but I understand how things get done out here so far from Corporate." he signals for the two men to walk with him, away from the office, a little ways down the current corridor.

"Talk to me while I give a quick listen for that robot mess..."

Smith cups one hand to an ear as he goes, knowing he's not likely to hear anything, he stops what he estimates to be a safe distance from his hidden colleagues. "No news is good news I suppose, what was your proposition now? Because I have a glitch to fix."


The men walk only a few steps, then they stop. "Eh? What? What glitch?"
Smith
player, 160 posts
Disgruntled Human!
Who, me? Just sabotaging?
Sat 23 Oct 2021
at 20:29
  • msg #68

Re: MISSION TWO: FIXING THE GLITCH

Thinking on his feet Smith spoke quietly to draw the listeners farther towards him...

"Well, it's a codename for a long overdue, major overhaul operation of most of the mine's aging systems. You don't want more of these crazed robot shenanigans popping off all the damned time, do you? Has to be kept on the down-low though or every facility would want the latest and greatest. It'd run expenses up through the thinning atmosphere!"

"I'm just the initial wave of the project and I wasn't given much time here to prepare and report back. But I could make a mention how helpful you two were in advancing Corp's agenda..."

He raised a hand to his chin in thought, "...and actually it would save me precious time and effort if a pair of helpful managers took initiative and went to handle that damned robot situation so I could get back to work."
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