Re: MISSION TWO: FIXING THE GLITCH
(G And T's Vague Directions and Sure, Why Not Let A Scav Down Here? have now both stopped working as scene traits.)
The tunnel opens up on a chamber about 20 feet high and perhaps 40 feet across.
It looks like this area is unstable, with fallen rocks and rubble of various sizes everywhere.
There are three large, heavy support beams to the side that have been brought, but no one's installed them so they're supporting anything yet.
On the right, what's worse, is a hole that leads downward to darkness. The hole is perhaps 10 feet wide.
You'll have to climb, crawl, and/or scramble past the rubble, rocks, and debris to the other side of the chamber.
The challenge will be 1. not hurting yourself, 2. not getting stuck, and 3. --and I cannot stress this enough-- not accidentally sliding into the hole.
(For the purposes of this scenario, Chukk gets a new Scene Trait that only he can use: Scavs Are Built For This Sort Of Thing.)
The voice can still be heard--- and it's definitely coming from the other side of the debris and rubble, not from the hole.
Or, at least, it can be heard much better from the other side than it can be heard coming from the hole.
This message was last edited by the GM at 18:45, Tue 07 Dec 2021.