Syndelia has but a moment to jump away from the door before it crashes open. The combination of a cold wind and the smell of clay sweeps in through the door, but also several creatures. Something looking like a pale dwarf forces its way into the room, its shoulder positioned forward to provide the strength needed to break through the door. It wields a mattock in one hand, and the light from the hearth show that it is heavily rusted and stained with blood. It wears dark chainmail armor, though if it is painted or made from a dark metal is not clear. Following it, acting almost blindly, four skeletons march into the room. One holds a shortspear, one an longsword, one a battleaxe, and one a heavy mace. All of the weapons are in quite poor condition, and the creatures wear no armor.
Some of you who paid attention to the tales from your elders seem to recall stories about both this "dwarf" and these skeletal creatures.
The "dwarf" looks around the tavern before locking eyes on the hooded man in the corner. It snarls, and you can all hear a quiet
"fuck" come from the man. Korag, standing behind his bar, kneels down and braces a heavy crossbow on the bartop.
Enter Combat
Round One Begins!
Action Declarations
"Dwarf": Moves to zone one, no other actions.
Skeletons: Move to zone one, no other actions.
Korag: Ranged Attack on one of the skeletons.
Hooded Man: ???
The tavern will be broken up into three zones.
- Zone One is the area where the door and a few windows exist, with minimal tables. Currently Syndelia, Paran, and Trog are in this zone.
- Zone Two is the area where most of the tables exist, and will count as difficult terrain but allow for cool stunts such as finding high ground or using tables as cover. Currently Jerec, Barakus, and Ehrendril are in this zone.
- Zone Three is where the bar is as well as the door to the inn rooms, with minimal tables. Currently Korag and the hooded man are in this zone.
OOC: Combat in 'Against the Darkmaster' is both simplified and made much more complex than games such as D&D. There are multiple phases, but you make your declarations at the beginning of the round. For this first round, we will be passing the Assessment Phase, and moving straight to the Declaration Phase. Enemies make their declarations first, and then the players respond. To keep things from dragging along, we will allow for some chaos in combat. If you declare that you stab at Creature X but it dies before you have the chance, your action is nullified. I may take some small liberties such as altering your target in such circumstances, to say that "as Creature X dies, Creature Y standing next to it becomes your target".
With that said, let's slay some monsters!
This message was last edited by the GM at 16:55, Wed 18 Aug 2021.