Chapter 2: The Old Road
Round One Starts
Assessment Phase
The sound of a bow twanging was enough to alert the bandit nearest to Syndelia, and he looks around hoping to discover where the sound came from. His eyes lock in on the site where Syndelia hides, but his lack of confidence causes him to falter for a moment. He begins slowly creeping towards where he suspects she hides.
Movement Phase
As Jerec strides forward, casting his spell, Barakus joins him with his sword and shield drawn. Trog, as well, moves forward hugging the treeline, hoping to stay out of sight.
Spell Phase A
Before any have the opportunity to strike, Jerec summons the winds to protect him and his, a magical talent he had a particular knack for. Almost immediately a roar of turbulent air erupts before him, threatening to shake all the foliage from the tree cover the bandits hit behind. At the same time, Paran holds his harpoon before him, chanting words in a distinct language, one that the party cannot understand.
Ranged Phase A
Having unleashed her bolt, Dralda begins reloading her crossbow with haste. She has enough time to cry out "Take the gold with their blo..." before an arrow slams into her from the side. The two bandits still behind cover launch their own attacks, one aiming at Jerec and the other at Barakus. The deflection of the wind-spell is enough to divert both bolts, and even causes one to falter and attempt to reassess how to hit the enemy party.
Melee Phase
Ranged Phase B
The bandit aiming at Jerec begins reloading his crossbow, hoping that with enough bolts, perhaps one would strike true.
Spell Phase B
Paran finishes his spell, and immediately his beloved harpoon begins to glow with a cold light, reminiscent of his arctic home. While it makes the Firbolg more of a target, it also helps illuminate the targets, and the enemy bandits are now clearly visible through the brush.
OOC: Dralda is wearing a chain shirt and has 30 to defense (medium, metal). The other four bandits are wearing leather jerkins and have 20 to defense (light). The two next to Dralda, and Dralda herself, have partial cover for a +20 to defense.
Syndelia needs to make a Critical Success check for Lethal damage (+50).