Sorry it's been a bit hectic over the past couple days, but I should have everything ready now.
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@Ehrendril:I am still finalizing my lores, but Eldritch Tide and Eldritch Visions were two of the ones I had selected. I'll likely switch out Eldritch Tide but maybe keep Visions; we could try out the Overcasting rules (Ritual Magic) to cast a Eldritch Visions spell above our level for some fun during the game perhaps? :)
Yes that'd be good! The rules for overcasting are kind of intense so I mostly put down one rank in spell lores, apart from the ones from kin and culture.
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We will be starting in Clayshire. You may live here, have arrived recently, or you might be walking up to the village limits at the first post! There's information about Clayshire in the Locations thread, but basically it's your classic village with an abundance of clay deposits. There is a healthy mix of all kins here, though Man and Halfling seem to be more dominant.
I don't think Ehrendril will have been to Clayshire before; he's fairly new to the world outside of his fey seclusion, and hasn't really travelled much as yet either. I'll say that it's not even been a year since he left the fey barrow.
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Here's another question, one that is much more based in roleplay. Is your character old enough to have ever seen the sun?
Absolutely, since the star elves are immortal and his community has been sheltered for so long, most of his kin are centuries old - Ehrendril himself is fairly young at under two centuries, but has never spent much time in the outside world. He does of course know of the sun, and has spend much time poring over astronomy, but has decidedly different reasons for being upset by its disappearance than most.
As for his passions:
Nature: Caution in all things, prudence and patience are the most sure route to success.
Allegiance: An exile of his court, Ehrendril is an outcast to any star elves of repute.
Motivation: The stars portend disaster, the world
must come to understand and combat this threat.