Out of Character Discussions
In reply to Roclindhir (msg # 22):
One thing to remember, when choosing skills in particular (the game is skill driven - abilities function as soft caps on skills), is that PCs, as "wild cards", are innately pretty competant at most things. Because wild cards roll a wild die on most tests (i.e., an extra d6), because the baseline for success at a normal task is 4, and because dice "explode" (if you roll max, roll again and add it), even having a d4 in a skill makes it likely that Wild Cards (i.e., us) will succeed more often that not at basic tasks. Contested rolls (melee combat, social "combat"), especially against other wild cards (eg., boss battles) are tougher.
Another thing is that while even novice PCs can be built to be pretty effective in a specialty, including combat, because dice rolls are spikey, anyone can kill anyone. If you're out of bennies (usually re-rolls, but can also be used to soak damage, etc,), and some mook orc gets a lucky roll, it's good night charlie. It's unlikely, but definitely possible, and that means playing smart is usually a good idea.
I've given Falin a d6 in both fighting and shooting. With those dice, as a wild card, he'll hit most of the time with his bow, and will hold his own in combat with grunts no problem. He's not a dedicated sniper, though, and a melee boss will pose real problems for him one-on-one. "d6" is a good skill level to demonstrate meaningful competence, but not notable expertise.