Out of Character Discussions
Since we're going into our build ideas, I'm trying to strike a balance with my gal that sort of says she used to be a ranger who roamed the wildlands and lived rough, but has evolved over time into a more straightforward heavy warrior now that she has a land to call home and protect. It's a tough needle to thread, because she's not a dedicated knight but she's not exactly a traditional ranger anymore, either. Strong fighter with a d8, heavy armor, and she's got a big honking long sword (a great sword in the game rules; IRL "long sword" and "great sword" are the same thing, but Savage Worlds uses it as a stand-in for arming swords), but still with some solid wilderness skills and a competent d6 Shooting. Like Falin, she's not really meant to 1v1 a boss, but she can get stuck-in with a lot of orc grunts and come out the other side alive.
Falin really hit the nail on the head, a d4 in something will make a player character perfectly alright at it and you shouldn't stress too much about leaving secondary skills (meaning skills that are important to your character idea but maybe not their main thing) in the d4-d6 range. It's tough sometimes to remember that because a d4 seems like such a small die, but that 1d6 wild die that Wild Cards roll alongside our main dice gives us a really solid chance to roll a 6 or better.
Another thing that can help flesh out an idea are professional edges. Woodsman, for instance, is a big boost for rangers like Adunaphel and Telric (I don't know if you're taking it, Telric, but as an example). It gives us a +2 in a couple of situations where you'd expect rangers to excel. Likewise, it sounds like Mercury might benefit from the Assassin edge, based on that description of her skillset.
Give those edges a look over and see if one suits the type of field you want Roc to excel in, is my two bits.
This message was last edited by the player at 02:40, Thu 10 Mar 2022.