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13:41, 1st May 2024 (GMT+0)

Out of Character Discussions.

Posted by IncantrixFor group 0
Adunaphel
player, 24 posts
Mon 28 Mar 2022
at 17:36
  • msg #82

Out of Character Discussions

Duna also has a full horse, and will lead Berthold as best she can to where Theoden fell!

Also, when did this Maia fall, exactly? I thought the rings of power were forged over a thousand years into the Second Age, not in the First.
Telric Traventor
player, 18 posts
Elf of Mirkwood
P-6(9), T-6(8), B-3
Mon 28 Mar 2022
at 19:30
  • msg #83

Out of Character Discussions

I am a better fighter and athlete than a sneaky ranger. However, I can sneak when I need to. I am capable of ranged as well as close up fighting, and am an average horseman. Where in the party should I go?
Wort Halffield
player, 17 posts
Mon 28 Mar 2022
at 20:38
  • msg #84

Out of Character Discussions

Between me and everything else ;) Wort is comparatively NOT a good fighter.
Telric Traventor
player, 19 posts
Elf of Mirkwood
P-6(9), T-6(8), B-3
Mon 28 Mar 2022
at 20:40
  • msg #85

Out of Character Discussions

In reply to Wort Halffield (msg # 84):

*Grumbles, creates a backback just to carry Wort around.*

AKA-The 'Master/Blaster'

:P

hehehe
Roclindhir
player, 21 posts
Knight of Gondor
Mon 28 Mar 2022
at 21:59
  • msg #86

Out of Character Discussions

In reply to Berthold (msg # 81):

Roclindhîr is also a skilled rider and has a horse, so he would gladly scout alongside Berthold.
Mercury Fleetfoot
player, 19 posts
Mon 28 Mar 2022
at 22:04
  • msg #87

Out of Character Discussions

Horses don't really do stealth, so the forward positions are likely better for riders who can notice threats.  If we need to fight I will be abandoning the pony to save itself.
Admina
player, 7 posts
Tue 29 Mar 2022
at 01:17
  • msg #88

Out of Character Discussions


Is there a cart or wagon in the group ? I thought I read that somewhere.



-
Berthold
player, 23 posts
Tue 29 Mar 2022
at 01:34
  • msg #89

Re: Out of Character Discussions

Mercury Fleetfoot:
Horses don't really do stealth, so the forward positions are likely better for riders who can notice threats.  If we need to fight I will be abandoning the pony to save itself.

Sure you're more stealthy... in woods

In the Rohan plains, stealth is not an option, and Berthold (and probably Herubrand) are the ones better knowing it and more used to Cavalry scouting.

And, as you said, if combat occurs, you'll have to abandon your pony, and you'll probably need it latter, so Berthold keeps suggesting you to stay with the main group, where ponies may be kept even if fighting on foot.

Admina:
Is there a cart or wagon in the group ? I thought I read that somewhere.

Yes, Worth has one (post #18 The gates of Minas Tirith):

Wort Halffield:
The pony and cart would be seen to, he knew, but for a moment, it felt like he was on the edge of a great chasm.

Herubrand
player, 13 posts
Tue 29 Mar 2022
at 02:15
  • msg #90

Re: Out of Character Discussions

Berthold:
In the Rohan plains, stealth is not an option, and Berthold (and probably Herubrand) are the ones better knowing it and more used to Cavalry scouting.


Herubrand would wholeheartedly agree with his kinsman.
Incantrix
GM, 18 posts
She was Practiced at the
Art of Deception
Tue 29 Mar 2022
at 03:24
  • msg #91

Re: Out of Character Discussions

Admina:
Is there a cart or wagon in the group ? I thought I read that somewhere.


Wort did indeed arrive with a cart. It is likely, however, that your journey will often be in places there are no roads. Fangorn Forest, for instance, you next destination, is trackless and a cart would have to be abandoned at its border. Thus the pack horses.

Any normal camping gear, rations, etc. are assumed to be provided along with tents, shovels for latrines, axes for wood, etc. You each have your own weapons. If you want something very specific, you may put it on your character sheet under gear -- but let me know. Somethings are not available.

As you start your journey, you will travel by well established road along the flanks of the White Mountains passing through tiny villages and eventually spending the first night at an inn. When we get there (not quite yet) you will have to think about setting guard on your stuff. (Or trusting the landlord to do it for you.)
Roclindhir
player, 23 posts
Knight of Gondor
Wed 30 Mar 2022
at 20:40
  • msg #92

Re: Out of Character Discussions

Just added an icon for Roc, sorry for the delay in finding one.
Incantrix
GM, 21 posts
She was Practiced at the
Art of Deception
Thu 31 Mar 2022
at 19:59
  • msg #93

Travel Times in Middle Earth

Just found this great resource:

https://www.beckyburkheart.com...eltimesinmiddleearth

From the chart there, I extracted this:

The distance from Minas Tirith to Edoras is 350 miles through Anorien and Eastfold along the Great West Road

It will take 4 days minimum (really pushing yourselves and the horses) up to 15 days of comfortable travel. I'm going to ask you to set a pace. If you want to get there in:

  • 5 days -- I will roll each day on individual riding skills, you will hurt a horse on a miss, a rider on Snake Eyes
  • 10 days -- I will roll on the best riding skill for the entire journey -- if it is a miss, you will harm a horse, a rider on Snake Eyes
  • 15 days -- no need to roll on riding skills at all


Each day you are on the road there is a small chance of a dangerous encounter. I will roll in secret. Each day you are on the road, you should roll against your Notice skill and post the results.


Mercury Fleetfoot
player, 20 posts
Thu 31 Mar 2022
at 23:20
  • msg #94

Travel Times in Middle Earth

As one of the people with a really low riding skill I am going to vote for 10 days, to save the pony you see.
Adunaphel
player, 25 posts
Thu 31 Mar 2022
at 23:33
  • msg #95

Travel Times in Middle Earth

In reply to Mercury Fleetfoot (msg # 94):

I second this. We have Rohirrim with us, it only makes sense to put our faith in at least one of them being an exceptional rider.
Roclindhir
player, 24 posts
Knight of Gondor
Fri 1 Apr 2022
at 00:34
  • msg #96

Travel Times in Middle Earth

In reply to Adunaphel (msg # 95):

I sort of think the same, 10 days isn't bad.
Admina
player, 8 posts
Fri 1 Apr 2022
at 00:45
  • msg #97

Travel Times in Middle Earth

10 0r 15 Admina is happy either way.


-
Herubrand
player, 16 posts
Fri 1 Apr 2022
at 02:13
  • msg #98

Travel Times in Middle Earth

10 days seems very reasonable.
Telric Traventor
player, 21 posts
Elf of Mirkwood
P-6(9), T-6(8), B-3
Fri 1 Apr 2022
at 02:46
  • msg #99

Travel Times in Middle Earth

10 days works.
Falin
player, 18 posts
Lonely Mountain Ranger
Hopefully knows the way.
Fri 1 Apr 2022
at 09:34
  • msg #100

Travel Times in Middle Earth

In reply to Telric Traventor (msg # 99):

10.
Incantrix
GM, 25 posts
She was Practiced at the
Art of Deception
Mon 11 Apr 2022
at 02:32
  • msg #101

Travel Times in Middle Earth

Going off grid this coming week. I will post when I get back.
Roclindhir
player, 26 posts
Knight of Gondor
Mon 11 Apr 2022
at 02:53
  • msg #102

Travel Times in Middle Earth

In reply to Incantrix (msg # 101):

have fun
Incantrix
GM, 26 posts
She was Practiced at the
Art of Deception
Tue 19 Apr 2022
at 20:41
  • msg #103

Quick recap after a few days off.

Your company has been sent with a wizard, Silence Mulciber, to discover if he does indeed know (or can at least find) the location of a lost ring of power. Tinya was given to the Dwarf Lords in far Rhun and was always said to have been swallowed by an Ice Dragon. But it seems the ring that was swallowed may have been a fake and the real ring was taken away after the dragon's attack to an unknown, but somewhat rumored delving in the Grey Mountains.

Mulciber was caught by the Riders of Rohan traveling with orcs across the Riddermarck in the direction of Fangorn Forest and taken to see King Elessar (Aragorn) in Minas Tirith. Here he explained that he was a descendant of one of the Blue Wizards who arrived ages ago in Middle Earth with Gandalf the Grey and Saruman the White and Radaghast the Brown. There is no way to confirm his story and he seems surprisingly smug and certain oif himself. He also offers to help find the ring for the King, if given allies and supplies for the journey.

Turning to his companions in the court and the Riders of Rohan who have brought the wizard to him, King Elessar asks if they will undertake this journey and try to find the missing ring. To some who have the Spirit, the Queen, Arwen, has given gifts to help control the wizard if needed.

The journey has only just started, but already sharp eyes have spotted someone watching the group. Mercury Fleetfoot, a martial hobbit with the drawback of being mute, has darted into the woods to find a Wose watching them. He has warned that those who watch the wizard are waiting ahead and then gone away quickly.

Interpreting the warning as one of ambush, the party has been on high alert all afternoon, but no danger has threatened.

At the end of they day  you come to a traveler's inn and a tiny village. There is a dwarf blacksmith who speaks to Admina about pipe-weed and shares a bowl with her. Others dismount after a hard day's ride and begin to enter the inn or the stables. Telric and Herubrand volunteer to keep guard over the wizard.
Roclindhir
player, 27 posts
Knight of Gondor
Tue 19 Apr 2022
at 20:48
  • msg #104

Quick recap after a few days off.

Thanks for the recap!
Wort Halffield
player, 18 posts
Sun 1 May 2022
at 20:57
  • msg #105

Quick recap after a few days off.

Hi everyone. I'm so sorry for going quiet on you all. I was really looking forward to playing in the game but unfortunately, I will have to retire from play.

I'm so sorry, and wish you all the best.
Berthold
player, 38 posts
Sun 1 May 2022
at 22:06
  • msg #106

Quick recap after a few days off.

A shame to know it, but RL takes precedence...

In any case, thanks for the heads up. I've seen too much people in other games just stopping logging in and disappearing.
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