Naechtweard:
In terms of moves, are you thinking of the mundane personality as the Mask? (I.e., is the assumed mundane identity the one coming into play for the Team moves?)
I admittedly am fiddling around with the dynamic of the playbook a bit, primarily due to me being more familiar with the game and comfortable screwing with things. ^^;
The intent so far is that the team - at some point - knows that Horizon is slipping off to do her own thing when she's not supposed to be. That's the "secret identity" they're helping her protect; not the persona itself, but that she even has a side gig at all. Whether they want to help her with that is up to everyone else and how it all ends up being framed in-context. There's a difference in how they might take her behavior if she lies to them and says she needs to go do some solo hero business, or if she just bails on them when they expect her to be around. It might even be that someone on the team has a beef with her and uses their knowledge of her sneaking off as blackmail to keep her in check. Part of the whole Janus theme of character is trying, and usually failing, to manage that double-life.
After sufficient trust has been established (this may be immediately at the start of play depending on what the "How We Came Together" circumstance is handled, or it might come later), Horizon would confide in the group why she's sneaking off and such, but might not actually reveal her civilian identity all the same. Again, the "Moment of Truth" for her playbook hinges on revealing herself. It may end up being the case that some or all of the team figure it out themselves, but it's not something Horizon would willingly surrender of her own volition. When it comes to the Janus Team Moves, it would always be done in the context of Horizon being in-costume and gradually revealing more about herself as a person rather than a hero. Basically digging into how she sees herself, how her life's being decided for her, whether she feels able to trust the team, etc.
Krypt:
1. A circus in the Mall parking lot gets attacked by super-eco-terrorists wanting to set the captive animals free, but it all goes terribly wrong
2. The high school we attend is on a field trip to a museum in Old Town, but a sudden eruption of lava from the middle of the street waylays the buses and puts students in danger
3. A small-time villain hijacks a food truck and gets in a high-speed chase from police through a major city center
4. A super-villain puts all the people in a crowded public area into suspended animation so his thugs can steal their stuff, but the power doesn’t work on us.
5. A stampede of mutant super-apes terrorizes Port Halcyon, smashing into the stacks of shipping containers looking for something.
Of these options, I'd lean more toward Scenario 1, 4, or 5.
Putting us all together into the same high school may not be possible given the state of characters like Hellfish, for instance. It depends on whether this version of Halcyon City has lots of mutants and weird physical supers casually as part of society like a "My Hero Academia" sort of setting. Or, on the other end of that line, someone like Horizon probably wouldn't be going to the same public school as everyone else; her family's pretty rich and they intend for her to go into a form of public service, so she's probably attending a specialist school. Someone like Fencer may not even be in school at all.
1, 4, or 5 allow more wiggle room in our characters randomly encountering the problem or getting swept up in it, if they're not normally inclined to take a heroic approach by default. I kind of like the sound of Scenario 4; minor enough to qualify for a bunch of teens to handle, good chances for someone important to be in the crowd (for better or worse), and lots of room for each of us to approach the problem in our own way.
This message was last edited by the player at 22:01, Sat 07 Aug 2021.