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Thri-kreen Racial Traits
+2 Strength, +4 Dexterity, —2 Intelligence, +2
Wisdom, —4 Charisma: Thri‐kreen are fast, but their alien
mindset makes it difficult for them to relate to
humanoids; furthermore, their “clutch–mind” instincts
leave them with a poor sense of themselves as
individuals.
Monstrous Humanoid: Thri‐kreen are not subject to
spells or effects that affect humanoids only, such as charm
person or dominate person.
Medium: Thri‐kreen receive no advantages or
penalties due to size.
Thri‐kreen base land speed is 40 feet.
Darkvision out to 60 feet.
Sleep Immunity. Thri‐kreen do not sleep, and are
immune to sleep spells and similar effects. Thri‐kreen
spellcasters and manifesters still require 8 hours of rest
before preparing spells.
Natural Armor: Thri‐kreen have a +2 natural armor
bonus to AC due to their naturally tough and resistant
chitin.
Multiple Limbs: Thri‐kreen have four arms, and thus
can take the Multiweapon Fighting feat (MM 304) instead
of the Two‐Weapon Fighting feat. Thri‐kreen can also take
the Multiattack feat. (These are not bonus feats).
Natural Weapons: Thri‐kreen may make bite and
claw attacks as a full round action. Their primary claw
attack does 1d4 points of damage for each of their four
claws. Their secondary bite attack, deals 1d4 points of
damage, and has a chance to poison. A thri‐kreen can
attack with a weapon (or multiple weapons) at its normal
attack bonus, and make either a bite or claw attack as a
secondary attack.
Leap (Ex): Thri‐kreen are natural jumpers, gaining a
+30 racial bonus to all Jump checks.
Deflect Arrows: Thri‐kreen gain the benefit of the
Deflect Arrows feat.
Poison (Ex): A thri‐kreen delivers its poison
(Fortitude save DC 11 + Con modifier) with a successful
bite attack. The initial damage is 1d6 Dex, and the
secondary damage is paralysis. A Thri‐kreen produces
enough poison for one bite per day.
Weapon Familiarity: To thri‐kreen, the chatkcha and
gythka are treated as martial rather than exotic weapons.
These weapons are more common among thri‐kreen
than among other races.
Thri kreen have a +4 racial bonus on Hide checks in
sandy or arid areas.
Automatic Languages: Kreen. Bonus Languages:
Common, Dwarven, Elven, Entomic, Saurian, and Terran.
Favored Class: Psychic warrior.
Level Adjustment: +2.