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, welcome to Quai-Thri-Kreen Athas

15:43, 19th April 2024 (GMT+0)

Almost There; almost there!

Posted by ApotheosisFor group 0
Ka-Hak'cha
player, 7 posts
Mon 18 Oct 2021
at 04:30
  • msg #6

Almost There; almost there!

I'm looking at Psion (probably Egoist or Seer).  I'm thinking Barbarian for his off-level.
Apotheosis
GM, 28 posts
Hope of a new world
Tue 2 Nov 2021
at 05:01
  • msg #7

Almost There; almost there!

Having trouble finding a good character sheet
Klik-Cho'Kik
player, 19 posts
Tue 2 Nov 2021
at 05:05
  • msg #8

Almost There; almost there!

If you look in the Heaven forum, you might find one.
Apotheosis
GM, 29 posts
Hope of a new world
Tue 2 Nov 2021
at 10:05
  • msg #9

Almost There; almost there!

In reply to Klik-Cho'Kik (msg # 8):

I am using one of those in my Half-Dragons game. But I am not happy with the results.

Edit: You each have a Character Sheet now. Please let me know if anye problems and update your character.

I am still hoping for 1-2 more but we are otherwise on track for 07NOV21 launch date.
This message was last edited by the GM at 10:25, Tue 02 Nov 2021.
Klik-Cho'Kik
player, 20 posts
Tue 2 Nov 2021
at 19:47
  • msg #10

Almost There; almost there!

Cool.
welcome 1
Player, 1 post
Tue 2 Nov 2021
at 21:41
  • msg #11

Almost There; almost there!

Hi everyone, new guy here!

Can I ask what people are playing already?

Edit:  Psion, Fighter, Ranger, ?

Is that right?
This message was last edited by the player at 21:47, Tue 02 Nov 2021.
Klik-Cho'Kik
player, 21 posts
Tue 2 Nov 2021
at 23:09
  • msg #12

Almost There; almost there!

Ranger/Psychic Warrior.
Che-kri'Qh
PC, 5 posts
Wed 3 Nov 2021
at 02:11
  • msg #13

Almost There; almost there!

Fighter/Psychic Warrior
Klik-Cho'Kik
player, 22 posts
Wed 3 Nov 2021
at 02:49
  • msg #14

Almost There; almost there!

Lots of bonus Feats.  It might just be good for you to switch back-and-forth between them.
welcome 1
Player, 2 posts
Wed 3 Nov 2021
at 16:36
  • msg #15

Almost There; almost there!

I think I'm gonna go Psy Warrior/Earth Cleric, unless there's already a divine caster?
Ka-Hak'cha
player, 8 posts
Wed 3 Nov 2021
at 17:10
  • msg #16

Almost There; almost there!

Welcome, Welcome 1.  Have at it!

I'll be going Psion(main)/Fighter(side)
Apotheosis
GM, 30 posts
Hope of a new world
Wed 3 Nov 2021
at 17:17
  • msg #17

Almost There; almost there!

In reply to welcome 1 (msg # 15):

Under the rules of this game, that would limit you to Level 1 Cleric... unless you mean "Cleric/Psy Warrior" limiting you to level 1 PW.
welcome 1
Player, 3 posts
Wed 3 Nov 2021
at 17:40
  • msg #18

Almost There; almost there!

I meant Psy Warrior as the wild talent thingy and then straight cleric.  That's still 1/1 right?
Apotheosis
GM, 31 posts
Hope of a new world
Wed 3 Nov 2021
at 19:46
  • msg #19

Almost There; almost there!

In reply to welcome 1 (msg # 18):

Correct. And when you hit 3rd level you'll be 2/1.
welcome 1
Player, 4 posts
Wed 3 Nov 2021
at 20:40
  • msg #20

Almost There; almost there!

Can thrikreen wear armor?  It's just custom-made, right?
Klik-Cho'Kik
player, 23 posts
Wed 3 Nov 2021
at 21:46
  • msg #21

Almost There; almost there!

I believe in AD&D/2nd edition, thri-kreen could use the crystal they made for their weapons as reinforcement for their natural chiton, improving AC and allowing them to add spikes and such.  I believe it would also have made a decent, long-lasting bandage for breaks in the chiton.
But, that's second edition where they would combine a day's use of venom with sand, and a spice/herb called fezjik to create the strong-as-steel crystal that they used to make their weapons.  3rd didn't include that.
Kilchaka
player, 2 posts
Wed 3 Nov 2021
at 21:57
  • msg #22

Almost There; almost there!

We don't need a Rogue, right? We won't run in to traps or the like, right? I mean, desert wasteland world, how many dungeons and traps could there be, right? lol
This message was last edited by the player at 21:58, Wed 03 Nov 2021.
welcome 1
Player, 5 posts
Wed 3 Nov 2021
at 21:58
  • msg #23

Almost There; almost there!

Well it doesn't say anything about armor at all in RAW that I could see.  But I figured it would've come up already given it applies to all of us.
Ka-Hak'cha
player, 9 posts
Wed 3 Nov 2021
at 22:02
  • msg #24

Almost There; almost there!

We don't need a rogue as the rogue is an off-limits class.  :-P
Kilchaka
player, 3 posts
Wed 3 Nov 2021
at 22:21
  • msg #25

Almost There; almost there!

Huh. So it is. Don't know if that answers the other questions but maybe it does. Shrug. Ok.
This message was last edited by the player at 22:22, Wed 03 Nov 2021.
Klik-Cho'Kik
player, 24 posts
Wed 3 Nov 2021
at 23:20
  • msg #26

Almost There; almost there!

What about a Bard?
Apotheosis
GM, 32 posts
Hope of a new world
Wed 3 Nov 2021
at 23:43
  • msg #27

Almost There; almost there!

Darksun bards are weird. The Race lore specifically forbids them.
Klik-Cho'Kik
player, 25 posts
Wed 3 Nov 2021
at 23:45
  • msg #28

Almost There; almost there!

Well, if their mandibles are strong enough to crush rock into sand, then they can probably bite through most locks....
Klik-Cho'Kik
player, 26 posts
Fri 5 Nov 2021
at 23:51
  • [deleted]
  • msg #29

Almost There; almost there!

This message was deleted by the player at 23:51, Fri 05 Nov 2021.
Klik-Cho'Kik
player, 29 posts
Sat 6 Nov 2021
at 17:29
  • msg #30

Almost There; almost there!

Somwthing that I think everyone needs to know about insect biology.
The reason thri-kreen are immune to sleep effects, and don't actually sleep:  No eyelids.  They can't close their eyes.
The reason they cannot wear armor, or swim:  Insects and arachnids do not have lungs.  Because of their chitonous bodies, their exoskeleton, they can not expand their chests to draw in breath.  Instead, they breath through holes located in their torsos or their abdomens (I believe the AD&D splat book Thri-kreen of Athas places their spericles under both pair of their arms).  These holses have no "lips", or any other means to close.  If you have ever seen a still insect, it is likely dead.  When you a preying mantis sitting still, it is swaying slightly.  That movement is how it pumps air in and out of its sphericles, and throughout its body.  It stops moving too long, it suffocates.  Covering the sphericles with armor or clothing would make it very difficult for them to breathe.  If they fall into water, they have no way to hold their breath, and their movements to save themselves actually cause them to drown faster.  It also explains why aerosol poisons are so effective against arachnids and insects.
They don't explain it in game, but these would be the reasons the kreen don't sleep, and don't wear armor, and don't swim.
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