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, welcome to Twilight 2000 New Version

02:51, 1st May 2024 (GMT+0)

OOC.

Posted by GMFor group 0
GM
GM, 4 posts
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Sat 31 Jul 2021
at 00:16
  • msg #1

OOC

You know what goes here.
GM
GM, 5 posts
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Sat 31 Jul 2021
at 00:21
  • msg #2

OOC

more to come.
GM
GM, 8 posts
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Sun 1 Aug 2021
at 13:56
  • msg #3

OOC

character details are open. they will stay open so you can update your characters. there isn't a formal character sheet yet. there may not be. so for now feel free to fill in the space in a manner that works for you.
Eddie Macon
player, 1 post
Sun 1 Aug 2021
at 15:18
  • msg #4

OOC

*waves at everyone*
Hello! I have no clue what I'll play. I'm going to leave it all in the hands of thr Lifepath.

I was wondering if we were doing free for all origins or doing only 5th Inf. I'm good either way :)
GM
GM, 9 posts
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Sun 1 Aug 2021
at 15:35
  • msg #5

OOC

civie origins are welcome as well. basically, if it can be had on life path you are welcome to build it. there are any number of ways to ties the PCs together, and since it is a new game for us all to learn we might as well explore it all the right way.
Mike Thompson
player, 1 post
Sun 1 Aug 2021
at 16:37
  • msg #6

OOC

Hi there. All I've decided so far is that my character will be a British soldier who's ended up in an American unit.

Looking forward to gaming with you all.
GM
GM, 18 posts
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Mon 2 Aug 2021
at 12:13
  • msg #7

OOC

i will try to post small sections about rules this week, some basics to start with like skills, combat, using coolness under fire stat, healing, etc. we all know that games do not translate from the table top to RPOL perfectly so we will do what we have to at times in order for the game to function well.

thanks.

oh, and XP accumulate by game session, we should do it weekly at the least, so somebody remind on fridays to give out XP. likewise the coolness under fire (CUF) stat increases based on exposure to combat each session so we should check that often too. at least after every combat scene, so remind me for that also.
Lane Morgan
player, 1 post
Mon 2 Aug 2021
at 13:09
  • msg #8

OOC

Hello, I'll be your resident Canadian for the game. I'm aiming to make a Mechanic/Tank Driver character, but I'll see where the dice take me on this.
Sean Cave
player, 3 posts
Mon 2 Aug 2021
at 15:04
  • msg #9

OOC

Sean will be our American, likely affiliated with the US 5th Infantry Division.

Beyond that, it's all up to the dice.
Thomas Carter
player, 1 post
Mon 2 Aug 2021
at 15:51
  • msg #10

OOC

Hi Guys. Just to let you know I am hoping to join the fun. Thomas Carter is another Brit. Thats about it so far.
Bill Stuart
player, 1 post
Mon 2 Aug 2021
at 17:09
  • msg #11

OOC

[Redacted}
This message was last edited by the player at 00:09, Tue 03 Aug 2021.
GM
GM, 19 posts
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Mon 2 Aug 2021
at 23:59
  • msg #12

OOC

i know some of you are already helping the others who need it. i am grateful. really. too few games have players come together so well on RPOL. it's damned awesome of you guys.
GM
GM, 25 posts
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Tue 3 Aug 2021
at 00:57
  • msg #13

OOC

a few characters have changed in recent hours, that is fine. names were changed in two cases as well. that, too, is fine. be content with your characters. what fun is it to be the evil, maniacal, devious, blood thirsty, and cruel GM with PCs no one is attached to.

(muahhahahahhahhahah....cough, never could do the mike meyers thing)
Fedor Ovcharenko
player, 4 posts
Tue 3 Aug 2021
at 01:15
  • msg #14

OOC

Am Russian. Hope is okay. Ignore tattoos please.
GM
GM, 27 posts
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Tue 3 Aug 2021
at 01:28
  • msg #15

OOC

looked over Fedor's sheet, he reminds me of Amos (the Expanse).
Mike Thompson
player, 7 posts
Tue 3 Aug 2021
at 08:57
  • msg #16

OOC

Has anyone created a character sheet yet for this version of T2k?
Cecylia Wojcik
player, 6 posts
Tue 3 Aug 2021
at 09:53
  • msg #17

OOC

It's not much to look at, but it's honest work.


Name:
Nationality:

Branch:
Military Rank:

Appearance:
Moral Code:
Big Dream:
Buddy:
How you met the group:

Experience (Current/Total): x/x

Attributes & SkillsRatingBase DiceAttributes & SkillsRatingBase Dice
STRENGTHDd6AGILITYDd6
Heavy WeaponsF0DrivingF0
MeleeF0MobilityF0
StaminaF0Ranged CombatF0

Attributes & SkillsRatingBase DiceAttributes & SkillsRatingBase Dice
INTELLIGENCEDd6EMPATHYDd6
ReconF0CommandF0
SurvivalF0PersuasionF0
TechF0Medical AidF0

SpecialtiesEffect

Hit Capacity:
Stress Capacity:
Coolness Under Fire:
Unit Morale

Damage:
Stress:
Critical Injuries taken:
Diseases:

Radiation
Temporary:
Permanent:

ArmorRating
Head-
Arms-
Torso-
Legs-

Conditions
Starving: No
Dehydrated: No
Sleep Deprived: No
Hypothermia: No

Gear
Combat Gear
-
-
-
-
-
-
-
-
-
Back Pack
-
-
-
-
-
-
-
-

|Weapons|Caliber|ROF|Damage|CRIT|Armor|Range|Mag|Reliability|Blast|Weight|Ammo left|
Mike Thompson
player, 8 posts
Tue 3 Aug 2021
at 11:02
  • msg #18

OOC

In reply to Cecylia Wojcik (msg # 17):

That's great. I had started creating my own and yours is much better.

The only thing I will add to mine is something to track Ammo in more detail as I've found it useful in other T2k games. I'm just adding the following to the bottom:

Primary Weapon: XXXX (X.XXmm)
MAG1 - XX/XX Rounds (Loaded)
MAG2 - XX/XX Rounds (Pouch)
MAG3 - XX/XX Rounds (Pocket)


Secondary Weapon: XXXX (X.XXmm)
MAG1 - XX/XX Rounds (Loaded)
MAG2 - XX/XX Rounds (Pouch)
MAG3 - XX/XX Rounds (Pocket)


Tertiary Weapon: XXXX (X.XXmm)
MAG1 - XX/XX Rounds (Loaded)
MAG2 - XX/XX Rounds (Pouch)
MAG3 - XX/XX Rounds (Pocket)
Mike Thompson
player, 9 posts
Tue 3 Aug 2021
at 11:47
  • msg #19

OOC

In reply to Cecylia Wojcik (msg # 17):

One minor thing I've spotted - it should be Close Combat rather than Melee.
Gretchen Cole
player, 3 posts
Tue 3 Aug 2021
at 15:48
  • msg #20

OOC

Thank you for the character sheet template, that'll make life so much easier! Getting started on mine now, work permitting it shouldn't take me long :)
Mike Thompson
player, 10 posts
Tue 3 Aug 2021
at 16:02
  • msg #21

OOC

In reply to Thomas Carter (msg # 10):

Have you decided on Thomas' military experience so far? Mike has ended up in the British Infantry for about 10 years so maybe they've known each other for a while? What do you think?
Cecylia Wojcik
player, 9 posts
Tue 3 Aug 2021
at 21:42
  • msg #22

Re: OOC

Mike Thompson:
One minor thing I've spotted - it should be Close Combat rather than Melee.


You're right. I think that might be a left over from when I tested the Alpha Rules :)
GM
GM, 31 posts
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Tue 3 Aug 2021
at 23:33
  • msg #23

Re: OOC

most likely. we have been playing at the table lately and it has been a bast using the rules. i am fond of the stress, CUF, and combat mechanics.
Cecylia Wojcik
player, 10 posts
Tue 3 Aug 2021
at 23:39
  • msg #24

Re: OOC

I do really enjoy the CUF and stress rules; when things go badly, for any side, things REALLY go downhill fast. Most of our combats end with one of the two sides just bailing out instead of fighting things out.
GM
GM, 32 posts
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Wed 4 Aug 2021
at 00:04
  • msg #25

Re: OOC

close in fights can be really brutal, once the CUF rolls start going against combatants in close range fights the other side tends to roll over them in short order.
Cecylia Wojcik
player, 11 posts
Wed 4 Aug 2021
at 00:16
  • msg #26

Re: OOC

GM:
close in fights can be really brutal, once the CUF rolls start going against combatants in close range fights the other side tends to roll over them in short order.


Definitely. Since we wanted to try out a lot of the rules for the Alpha and Beta tests, we did Artillery (from mortars to howitzers), IFV and Tanks. Holy shit. When shells start to fall things get REAL intense.

THE IFV are beasts, but when you start to travel with them, they eat SO much gas.

I'll probably start a campaign proper with my home group; we're thinking of doing an M1A1 tank group, where every PC is basically one of the crew and they'll just be "post apo road tripping" through Poland in their tank.

It'll be like "The Man With No Name" but it's a Tank instead of Clint Eastwood :)
This message was last edited by the player at 00:16, Wed 04 Aug 2021.
GM
GM, 33 posts
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Wed 4 Aug 2021
at 00:44
  • msg #27

Re: OOC

so, as we narrow this down, don't rush. i figure at this pace we will be ready by week's end.

second guessing your character is fine, come to me with any desires to alter or change completely for something else. as long as we are done by this weekend i am open to it.

everyone will have been attached to the 5th Infantry Division in some manner. it was the strongest and most prepared unit in the area for NATO so it became the umbrella organization for assembling NATO forces in the region. so, military characters would have been formed into combat units. intelligence career characters would have found a happy home (not really) working the fringes of this military force preparing for a battle. and civilians would have come from volunteers with pertinent skills or good intentions (and a desire to fight the soviets).

i will put together a list of basic equipment that everyone escaped with and any unit equipment on hand. if you guys can work together as a group to put fort a neat little how we came to be together story i will keep it in mind when developing group gear. plus i will through in some starting XP for the effort.
Gretchen Cole
player, 4 posts
Wed 4 Aug 2021
at 01:54
  • msg #28

Re: OOC

Okay, I now have a finished sheet for a sniper character, but I'm not 100% sure I won't scrap her in favor of a medic later this week. I'll commit to one or the other by the time the game starts, though. I'm open to any input on the decision.

Can't wait to get into the thick of the action with you all :D
Sean Cave
player, 4 posts
Wed 4 Aug 2021
at 02:19
  • msg #29

Re: OOC

Sean is also done.

While I won't bore you with the lengthy background, he served as a Captain in the Headquarters Troop of the 5th Infantry Division where he was mostly involved with Combat Support, organizing the Company who operated and maintained the computers and various C&C/IFF software for the Division.

Looking forward to getting started.
Lane Morgan
player, 2 posts
Wed 4 Aug 2021
at 06:11
  • msg #30

Re: OOC

I'm going to have to try and piece together my character. Get ready to laugh or cry, or laugh and cry.

I got thoroughly drunk the other night, got home, decided that I'm going to put my character together and roll it up, etc, etc. I got most of it done in a alcoholic haze, but closed the screen when I was finished for the moment, drunkenly forgetting this is RPOL and it doesn't save automatically.

So the dice rolls still exist, but I lost all progress on where I had put my skill points placed and such.
Cecylia Wojcik
player, 12 posts
Thu 5 Aug 2021
at 16:56
  • msg #31

Re: OOC

Anyone else need a hand with anything?
Fedor Ovcharenko
player, 7 posts
Thu 5 Aug 2021
at 20:20
  • msg #32

Re: OOC

I am also available and able to assist if anyone needs it.
GM
GM, 34 posts
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Thu 5 Aug 2021
at 22:31
  • msg #33

Re: OOC

ok, so everyone is made up except Thomas Carter and Lane has dropped. i will work up some gear shortly and we can begin working that out. remember to work on developing your moral codes, big dreams, and buddies.

also through some details together for group background. It only has to be enough info to cover the last few days or so to describe how you guys came together in the current situation. If you can pull that off i will toss in some beggining XP and fatten up the group starting gear.
Sean Cave
player, 5 posts
Thu 5 Aug 2021
at 22:48
  • msg #34

Re: OOC

Do we have any other Officers?

I am happy to have Sean available to help with a nucleus of the group background.

Being involved in combat support, and a unit normally helping to staff the Division Headquarters, I don't see it out of the realm of possibility that he was able to broadcast an initial message after the Division was shattered? Maybe something that others were able to home in on?

Just throwing stuff at the wall to see what sticks. Completely open to other scenarios as well.
Fedor Ovcharenko
player, 8 posts
Thu 5 Aug 2021
at 23:06
  • msg #35

Re: OOC

Well Fedor is a Colonel, just not in this army.
Gretchen Cole
player, 5 posts
Thu 5 Aug 2021
at 23:35
  • msg #36

Re: OOC

Gretchen is a civilian intelligence agent, but she might have been attached to Sean's division for some reason?
Mike Thompson
player, 11 posts
Thu 5 Aug 2021
at 23:37
  • msg #37

Re: OOC

Mike is a Sergeant.

It we run through the outline set up given to us by the GM:

- We're part of a group of about 100 people in the woods south of Kalisz.

- The group includes both soldiers and civilians.

- There may well be stores/valuable equipment at our location.

- It sounds like we've been here for a couple of days which is interesting in itself as if we had working vehicles I think that we would already have left the immediate area.

Based on that how about we have some damaged vehicles and are at a regimental repair depot which has been abandoned when the bulk of the troops here have fled. Over the last couple of days other people have congregated here, to the point that it's such a large number of people it's now to big and is more likely to attract attention. We're trying to get some vehicles working so that we can drive out of the area rather than walk.

Do we have a PC who is a competent mechanic?

And does that work as an idea?

I assume that Captain Cave is in command.
Cecylia Wojcik
player, 13 posts
Thu 5 Aug 2021
at 23:38
  • msg #38

Re: OOC

Although originally from Poland, Cecylia recently came back to the country with Fedor in tow. I could easily see reliable "locals" who speak both Polish, Russian, and English to be not entirely common, so I imagine Cecylia offered her service both as an interpreter and as liaison with the local militias. In that role, I could easily see her coming into contact with Sean and she might have been close at hand when the 5th ID shattered following the debacle at Kalisz.
Mike Thompson
player, 12 posts
Thu 5 Aug 2021
at 23:48
  • msg #39

Re: OOC

I'm still finalising his background but Mike is a National Guardsman who has volunteered to serve overseas even though his unit hasn't deployed outside of the US. He's therefore a replacement who's been serving with the 5th ID for a while.
Fedor Ovcharenko
player, 9 posts
Fri 6 Aug 2021
at 00:02
  • msg #40

Re: OOC

Cecylia Wojcik:
Although originally from Poland, Cecylia recently came back to the country with Fedor in tow. I could easily see reliable "locals" who speak both Polish, Russian, and English to be not entirely common, so I imagine Cecylia offered her service both as an interpreter and as liaison with the local militias. In that role, I could easily see her coming into contact with Sean and she might have been close at hand when the 5th ID shattered following the debacle at Kalisz.


I mean, kind of common, there are two of us after all.

It has been suggested that we were doing intel work for the 5th ID as they were the best organized NATO force in the region.

Fedor is not a leader. If people do what he says it is usually because they are in fear for their lives. He doesn't particularly like that but he is aware of it.

The GM has compared him to Amos from The Expanse and that's not too far off. His moral code is "My friends matter, You don't" and all of the PCs will be his friends. He will literally go do anything for his friends. Kill, steal, eat at Whattaburger, anything.
Aleksy Krol
player, 1 post
Fri 6 Aug 2021
at 00:10
  • msg #41

Re: OOC

I am still here but my character is not complete yet. I did roll mechanic as my starting specialty.
Sean Cave
player, 6 posts
Fri 6 Aug 2021
at 00:19
  • msg #42

Re: OOC

If Cecylia is already involved in Intel or espionage, perhaps Gretchen could be part of her small group?

Once the GRU started hunting down suspected collaborators, we could say they she reached out to any available help in her Intel circles and hooked up with Cecylia and Fedor in the chaos of the first few days?

I do like Mike's idea of starting our story at a Regimental repair depot. It makes sense to me, everyone ran in the opposite direction of the front in the wake of the renewed Soviet offensive, and while we have picked up a fair number of refugees along the way, the Depot is as far as we have made it before fuel got critically low.

It would also be a natural in for Alesky, who could have already been present when we rolled in.
Cecylia Wojcik
player, 14 posts
Fri 6 Aug 2021
at 00:36
  • msg #43

Re: OOC

Sean Cave:
I do like Mike's idea of starting our story at a Regimental repair depot. It makes sense to me, everyone ran in the opposite direction of the front in the wake of the renewed Soviet offensive, and while we have picked up a fair number of refugees along the way, the Depot is as far as we have made it before fuel got critically low.

It would also be a natural in for Alesky, who could have already been present when we rolled in.


This makes a ton of sense :) I like it.
GM
GM, 35 posts
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Fri 6 Aug 2021
at 00:59
  • msg #44

Re: OOC

sounds like you guys are honing in on something. great work.
Sean Cave
player, 8 posts
Fri 6 Aug 2021
at 01:13
  • msg #45

Re: OOC

I agree.

Sounds like we are getting close to a basic scenario.

But still plenty of room for people to jump in and make it their own.
Mike Thompson
player, 13 posts
Sergeant, 3-10 Infantry
British
Fri 6 Aug 2021
at 11:45
  • msg #46

Re: OOC

Are there any other characters who are from the US 5th ID? At present it sounds like it's just Sean and Mike.
GM
GM, 37 posts
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Fri 6 Aug 2021
at 16:56
  • msg #47

Re: OOC

technically, you all are as far as the higher ups of the local NATO command authority are concerned. in the greater scheme of things, only about 25% of the 5th ID is actual %5th ID.
Sean Cave
player, 9 posts
Fri 6 Aug 2021
at 17:03
  • msg #48

Re: OOC

Looks like it's just us buddy.

-

Here is my suggestion, playing off what we have so far.

The 5th ID's headquarters outside of Kalisz proper is smashed, first by attack aircraft as the defense grid crumbles, and then dealt a killing blow by sustained artillery salvos.

Sean,and Mike if he would like, retreats south west with a convoy of vehicles down the 25 en route to Ostrow Wielkopolski to regroup. News of a Soviet armored column on the 477 delays the convoy on the outskirts of the city, where they are attacked by a small formation of Hind attack helicopters. This scatters the convoy entirely, with vehicle fleeing independently in all directions.

The small convoy Sean winds up with continues south west, get their wits about them at Adelnau, and then decide to take the back roads into the wilderness to get off of the exposed roadways.

After a long desperate night, creeping along poorly maintained roads under low light conditions, they hear friendly radio traffic from a NATO repair depo set up on the outskirts  of the small town of Krośnice. Krośnice was selected because of a large, vacant children's hospital from the late 19th century that was used as a housing assignment for the depo staff. It was also deemed to be far enough from critical infrastructure and the civilian population centers, a decision that proved far sighted.

The area surrounding Krośnice is rural, with many bodies of water just north and large stretches of forest to the west and south. It's approximately 60 miles / 96km as the crow flies from Kalisz.

I figure this allows us to use the depot as a starting point, including Aleksy, while having the sort of terrain our DM envisioned on hand surrounding the area. The inhabitants of Krośnice can make up the majority of our civilian refugees.

Our intel/espionage group can come up with a good reason for heading for the depot. A critical contact was trying to make it there for vehicle repairs? It was a good place to stop for the night? etc.

And we can wait for further from Carter, or he can jump in when he is ready.

Again, just throwing stuff out there. Would love to hear other opinions or ideas.
This message was last edited by the player at 17:05, Fri 06 Aug 2021.
GM
GM, 38 posts
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Fri 6 Aug 2021
at 17:08
  • msg #49

Re: OOC

oh, working up the equipment now. i am assuming that everyone is moving forward with the characters that the have in their Character Details. Everyone should be equipped reflecting their current role with the 5th.

working off of the backstory components already presented how does this sound?

You were all part of a small unit that was assigned the role of 'technical intelligence' with a specific function of verifying (vetting) intel that came in about the movements of the 541st Motor Rifle Regiment (Armored Scouts) during the battle. this was done by intercepting radio communications and triangulating transmission sources so that the unit could 'ghost' (as is stealthily shadow) the 541st Motor Rifles on the ground. it was feared that the 541st may have been a cover unit for a Spetznas (Russian Special Forces) unit assigned to use man-portable nuclear weapons against NATO forces in the event of a potential route.

during the battle your unit was unavoidably overrun by lead platoons from the 185th Guards Tank Regiment. Some intense night fighting followed and the remnants of your unit (you guys) managed to escape with some of the more sophisticated communications equipment and tools of the unit.

this is not a required storyline, merely adding some pertinent bad guys and a situation for all of you to fit into to create specific connections to one another. think of this as work in progress.
GM
GM, 39 posts
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Fri 6 Aug 2021
at 17:12
  • msg #50

Re: OOC

In reply to Sean Cave (msg # 48):

that is a neat line of thought, but i have to take Krośnice from you, i have plans for it in the immediate future that involve the human sacrifi...er, the action involving the player characters.

sorry to steal your idea Sean. i have been planning a little and you grabbed the town had as part of my beginning plot arc.
Mike Thompson
player, 14 posts
Sergeant, 3-10 Infantry
British
Fri 6 Aug 2021
at 17:19
  • msg #51

Re: OOC

In reply to Sean Cave (msg # 48): & In reply to GM (msg # 49):

Combining these two together will work quite well I think. I'm about to go out but I'll have a go later on if no one has had the time already.

It sounds like Sean is the CO of this unit and we could make Mike the senior NCO of the infantry protection force.

My only question is whether the Soviets have working attack aircraft and Hind helicopters? In previous versions those weren't really active in this theatre due to availability of aviation fuel.
Mike Thompson
player, 15 posts
Sergeant, 3-10 Infantry
British
Fri 6 Aug 2021
at 17:22
  • msg #52

Re: OOC

GM:
Everyone should be equipped reflecting their current role with the 5th.

Just to be clear are you working out all our starting equipment for us or do you want us to work our initial basic equipment while you work out any "bonus" items? And if we're working out initial equipment do you want to follow the rules or can we put together a desired wish list for you to review?
Sean Cave
player, 10 posts
Fri 6 Aug 2021
at 17:54
  • msg #53

Re: OOC

I was kind of hoping that our GM would be filing out the equipment honestly.

Kind of sets the tone for just how rough he wants this to be.
Thomas Carter
player, 2 posts
Fri 6 Aug 2021
at 21:31
  • msg #54

Re: OOC

Sorry guys, been busy with house guests and ill kids (s0me of which illness, they nicely passed on to me). Will try and sort out Char Gen over the weekend. Nothing to add to any ideas bounced around so far, so I'll just try and slot Tom in somehow
GM
GM, 40 posts
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Sat 7 Aug 2021
at 16:23
  • msg #55

Re: OOC

In reply to Mike Thompson (msg # 52):

yes, i am working on the equipment and weapons. everyone should have something particular to their areas expertise and decent equipment to keep them alive in the face of adverse weather, lack of support, and aggressive soviets.

aircraft are around and about, but in extremely limited applications so they tend to be highly guarded and sparsely used due to fuel, parts, and munitions shortages.
GM
GM, 41 posts
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Sat 7 Aug 2021
at 16:41
  • msg #56

Re: OOC

sorry, i meant to add that those of you with particular skills/specialties of a technical nature will have some degree of equipment to support using those skills.

Intel types will probably have some intel assets available to them in the form of last reports from the field, photographs, maps, communications logs, etc. as well as a bit of spycraft type equipment.

infantry/spec ops types will most likely be outfitted more for the fihgt they just escaped than anything. so, weapons appropriate to skills/specialties and some supporting gear such a medical or communications gear.

support types will have equipment to support the flavor of their support specialties and personal weapons.

civilians, i don't think we have any in the party, will be equipped to represent their roles in the current battle situation and their former life-skills/specialties.

probably a touch more non-combat gear than usual, but specific and (hopefully) beneficial to immersion.

for the group there will most likely be a vehicle, possible two, available to the party for immediate use. said vehicle(s) will be outfitted with some supplies such as food, water, fuel, parts as well as weapons, radios, ammunition, etc. as befitting their intended function.

it should provide enough for hardcore combat to breakaway or counter attack as the party decides, or support a more survival oriented plan for the party. the party should have enough assets to also assist others to a some degree as they choose. if they choose to do so.

i do have a plan, as revealed in a previous posting, to move the game a bit further southwest to begin a story arc. when it comes to gear, just so no one is confused or misunderstands what is available, the cut off date for technical development of weapons, combat vehicles, electronics, body armor, tools, etc. is late 1995.

this means that means that the gear will reflect more of the cold war technology and theory behind them than post cold war era developments. in the time line the cold war carried on a little longer and eventually turned into actual war.

for you Brit-weapon fans that means the late nineties accuracy international rifles weren't developed. i know, i know, i loved those rifles too. the M240 never reached full general issue in the US arsenals. no later generation Glocks. and so on, I just put all this out there because some people are focused on the trends that came in the last twenty years and feel as if the GM has taken something away from them otherwise.

but, there is always the old stand-bys of coolness; the HK21, the Barret M82, the M16/M203, and the FN P90. and, yes, these are all some the cool-kids guns from the Stargate SG-1 series. Hey, I'm an old guy.
GM
GM, 48 posts
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Sun 8 Aug 2021
at 04:09
  • msg #57

Re: OOC

posted gear for individuals and group. look it over, let me know what you think.
Sean Cave
player, 11 posts
Sun 8 Aug 2021
at 04:33
  • msg #58

Re: OOC

Looking good Chief.

I assume that Mike and Sean are rocking 5.56 and the current ammunition is a typo?
GM
GM, 49 posts
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Sun 8 Aug 2021
at 04:42
  • msg #59

Re: OOC

yes, that is a typo. thanks. i'll update it.
Mike Thompson
player, 16 posts
Sergeant, 3-10 Infantry
British
Sun 8 Aug 2021
at 09:17
  • msg #60

Re: OOC

In reply to GM (msg # 57):

Thanks for the gear. It looks good to me but I have a couple of questions:

GM:
M16 Assault Rifle/M203 40mm Grenade Launcher
10 x magazines (30 rounds) 	40mm HEDP x 8	 	40mm Illum x 6
120 x 5.56 x 45mm rounds

It that 10 full magazines of 30 rounds each plus 120 rounds loose for a total of 420 rounds?

Or is that 10 empty magazines and a total of 120 rounds?

Also I believe that an M203 requires the Heavy Weapons skill. Is that correct? That skill is a gap on Mike's skill list at present so I'll have to try to rectify that with some XP......

GM:
Ian Fleming Novels

Perfect! <G>



EDIT - are we ok to add a couple of "personal effects or characterisation items"? I'm thinking of things like a woolly hat, a leatherman multi tool, family photos, etc?
This message was last edited by the player at 09:19, Sun 08 Aug 2021.
Cecylia Wojcik
player, 15 posts
Sun 8 Aug 2021
at 09:42
  • msg #61

Re: OOC

Professional Classical Musician.
Was part of numerous world-renown Philarmonic orchestras.

Starts with a Harmonica.

Oh, how the mighty have fallen :)

(She does have a fiddle as well so its al under control :P)

But joking aside, I'll echo @Mike Thompson's question about ammo vs mags.
This message was last edited by the player at 09:44, Sun 08 Aug 2021.
Seamus Murphy
player, 2 posts
Sun 8 Aug 2021
at 11:35
  • msg #62

Re: OOC

Hello all. I'm planning on playing Seamus Murphy, an Irish-born British Army tank gunner.
GM
GM, 50 posts
I accept bribes
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Sun 8 Aug 2021
at 13:47
  • msg #63

Re: OOC

sorry, yes all magazines are full. The loose rounds basically represent the 'ammunition surplus' the unit possesses at the beginning of the game.
Mike Thompson
player, 17 posts
Sergeant, 3-10 Infantry
British
Sun 8 Aug 2021
at 13:53
  • msg #64

Re: OOC

Cecylia Wojcik:
Professional Classical Musician.
Was part of numerous world-renown Philarmonic orchestras.

Starts with a Harmonica.

Oh, how the mighty have fallen :)

(She does have a fiddle as well so its al under control :P)

LOL

Seamus Murphy:
Hello all. I'm planning on playing Seamus Murphy, an Irish-born British Army tank gunner.

Welcome to the game. Seamus sounds like a prime candidate for the M2 when we're in vehicles.

GM:
sorry, yes all magazines are full. The loose rounds basically represent the 'ammunition surplus' the unit possesses at the beginning of the game.

Superb - thanks for the clarification. I'll sort Mike's gear out now.
Sean Cave
player, 13 posts
Sun 8 Aug 2021
at 14:13
  • msg #65

Re: OOC

My only request is that we have this stenciled somewhere on the Humvee with the KY-57 in it.


GM
GM, 52 posts
I accept bribes
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Sun 8 Aug 2021
at 14:45
  • msg #66

Re: OOC

maps incoming

one is an overview of how the battle went down and the retreat from the scene and the other is a map of where the party is in the little refugee camp and the areas where battle has been heard (possibly observed by fleeing locals who reported it in camp).

first map is colorful:
Denotes Soviet lines of attackDenotes Soviet lines of pursuit after retreating NATO forces
Denotes NATO lines of attack
Denotes lines of retreating NATO remnants after the battle at Kalisz
Denotes the areas of the actual battle/the battlefields
Dotted line denotes the movements of the Soviet unit party's unit was tracking
Dotted line denotes the movements of the party's unit while tracking or combating the Soviet unit

on the second map:
denotes the route of the party's unit into forest and location of refugee camp
denotes areas of heard fighting or reported areas of fighting from locals that fled
GM
GM, 53 posts
I accept bribes
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Sun 8 Aug 2021
at 14:46
  • msg #67

Re: OOC

maps are quick and crude, sorry, but they will work for now
GM
GM, 54 posts
I accept bribes
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Sun 8 Aug 2021
at 14:51
  • msg #68

Re: OOC

In reply to Thomas Carter (msg # 54):

sorry for the late reply. anything we can do to help out? just shout. being sick with company is tough. good luck with that.
Mike Thompson
player, 19 posts
Sergeant, 3-10 Infantry
British
Sun 8 Aug 2021
at 14:53
  • msg #69

Re: OOC

In reply to Sean Cave (msg # 65):

So does Sean embrace the obvious nickname of Cavey?

Is that his (unofficial) callsign?
Sean Cave
player, 14 posts
Sun 8 Aug 2021
at 14:55
  • msg #70

Re: OOC

Cavey, Cave Man, Cap

Whatever works.
GM
GM, 56 posts
I accept bribes
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Sun 8 Aug 2021
at 15:37
  • msg #71

Re: OOC

so unit designation.............
H platoon, headquarters & headquarter company (HHC), 508th infantry regiment (technical support), 5th infantry division

often referred to as the hit, hitman, hide-n-seek, or hidden platoon in slang terms.

platoon call sign is Foxtrot Golf, more commonly called friendly ghosts due to the nature of the units missions involving covert work with between localized intelligence assets and front-line NATO units since the unit has large number of intelligence operatives employed by the central intelligence agency.

this has also led to the unit being referred to as the Firm by British soldiers who have been known to comment on the platoon's association with the 'company' meaning the CIA and their practice of hiring local assets as being something along the lines of hiring soccer hooligans/firms.

H platoon structure
Platoon leader - Colonel Reginald 'Rex' Applegate - deceased
Platoon Executive Officer - Captain Sean Cave
Platoon Sergeant - Master Sergeant Velma Carson - MIA
Coordinating Liaison - Jackson 'Jacks' Webbber - deceased (head spook/CIA)
Technical Advisor - Simon Baker - deceased (Engineer/technical intel specialist/CIA)
Soviet Operations Advisor - Fedor Ovcharenko (rumored to have been in Russian intel)
Language and Cultural Specialist/Poland - Cecylia Wojcik
Leader, Scout Section - Sergeant Mike Thompson (British NATO contingent to 5th ID)
Medical officer - Captain Evelyn McCord - deceased (Doctor, British NATO contingent to 5th ID)

remainder of platoon
14 soldiers; 3 former soviet, 4 Brit, 1 German, 6 US - deceased
7 soldiers; 2 US, 2 French, 3 Polish - MIA
11 intel operatives; 4 Polish, 2 Brit, 5 US - deceased
3 intel assets; 1 US, 1 German, 1 Slovakian - MIA

lost are the following vehicles:
1 x M988 HMMWV
1 x M151 Truck (Jeep)
1 x UAZ 469b
3 x M35A1 Trucks (duece & a half)
2 x 500 liter fuel trailers
1 x local produced mobile machine shop trailer
enough food, water, ammunition, batteries, electronics, tools, spare parts, and medical supplies to start a very lucrative black market

just a bit of background to increase the sense of 'aw dam!', aid in immersion, and to lure you back to the scene of the fighting to look for lost people and/or resources.
Mike Thompson
player, 21 posts
Sergeant, 3-10 Infantry
British
Sun 8 Aug 2021
at 16:25
  • msg #72

Re: OOC

In reply to GM (msg # 71):

This sounds great.

A couple of things re Mike. Firstly, he's technically now from an American National Guard unit so I presume that he's joined via them rather than a British unit. He moved to the US in 1991 and had several years service with the Nebraska National Guard (134th Infantry Regiment) before volunteering for deployment abroad as a replacement early in the war. To join a National Guard unit I presume that you must be a US Citizen - is that correct?

Secondly I was going to make him part of 3-10 Infantry but should I shift him to 508th Infantry now? That seems to make more sense.

I also have a couple of questions re your campaign set up. Are you having the split between the CIA and DIA that exists in the version 1 and 2 background? If you are then all of the CIA references above should be DIA (I think).

Lastly, as this is a military unit, would all of the intelligence specialists have been given military ranks? Even if they are just nominal military ranks.
GM
GM, 58 posts
I accept bribes
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Sun 8 Aug 2021
at 17:44
  • msg #73

Re: OOC

technically of the military personnel would have been seconded to the CIA, formed into a unit led by the CIA but operated by the members in the unit who would have established a hierarchy based on pertinent experience, and thus operated outside of the normal chain of command acting as military contractors (studies and observations group personnel) in conducting very specific and highly targeted operations for the CIA.

but, since it is wwIII, putting everyone together in sort of 'last-ditched' command to expand NATO influence in the region just seemed more realistic. who is to argue?

as for the split between DIA and CIA in the first to versions of the backstory, that hasn't happened in this timeline. well, that anyone knows of anyway. DIA probably wouldn't have the contacts or case management capability to handle long-term intel assets (i.e. the locally contracted operatives) previous to the war's outbreak nor would the DIA have had the manpower or non-political connections to establish such assets during the war in this region. just my opinion anyway.

the backstory to the setting is completely based around a fictional outcome from the cold war between the US and the USSR that most likely should've taken place around 1983 to 1985. but, then you wouldn't have that cool name.
Thomas Carter
player, 3 posts
Sun 8 Aug 2021
at 21:45
  • msg #74

Re: OOC

In reply to GM (msg # 68):

Started Char gen - can't find the info on non military careers to start with though? AS in posted here - I don't have access to the books
This message was last edited by the player at 21:54, Sun 08 Aug 2021.
Seamus Murphy
player, 4 posts
Sun 8 Aug 2021
at 21:58
  • msg #75

Re: OOC

Oddly enough "The Firm" is an internal nickname of the British Royal Family...
GM
GM, 59 posts
I accept bribes
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Sun 8 Aug 2021
at 23:15
  • msg #76

Re: OOC

In reply to Thomas Carter (msg # 74):

i'll get something up soon.
GM
GM, 60 posts
I accept bribes
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Sun 8 Aug 2021
at 23:16
  • msg #77

Re: OOC

In reply to Seamus Murphy (msg # 75):

that figures, somehow
GM
GM, 61 posts
I accept bribes
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Sun 8 Aug 2021
at 23:18
  • msg #78

Re: OOC

when you pick a buddy it is basically someone you have a connection to at the moment. buddies can change during gameplay. plus, two characters do not have to be each others' buddy. bob may choose you as his buddy, but you may choose alice as your buddy.
GM
GM, 66 posts
I accept bribes
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Mon 9 Aug 2021
at 00:18
  • msg #79

Re: OOC

by the way, for $10 US monthly you can buddy with the GM. for this privilege you will receive no less than three 'ataboys', a almost honest good job, and a single re-roll of a non-essential die roll once per month. what a deal!
Thomas Carter
player, 4 posts
Mon 9 Aug 2021
at 07:21
  • msg #80

Re: OOC

Hi GM

thanks for the careers but...

I am trying to get Thomas to be a Civilian Para Medic who got called up so if I have understood right, he needs to do 2 terms of Education, so could I have some info on that please?

thanks
GM
GM, 69 posts
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Mon 9 Aug 2021
at 12:35
  • msg #81

Re: OOC

Emergency Medical Service (EMS)

Requirements
AGL & EMP C+

SKills
Medical Aid
Persuasion
Tech

Specialty (d6)
1. Linguist
2. Combat Medic
3. Mountaineer
4. Load Carrier
5. Racer
6. Ranger

There really isn't a good way to be a paramedic in the system. Try this out. It covers a lot of things; multiple languages, first response, adverse climates, difficult terrain, driving, handling heavy loads, dealing with people at their worst behavior, using vehicles, tools, etc.
Mike Thompson
player, 26 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Mon 9 Aug 2021
at 13:35
  • msg #82

Re: OOC

GM:
H platoon structure
Platoon leader - Colonel Reginald 'Rex' Applegate - deceased
Platoon Executive Officer - Captain Sean Cave
Platoon Sergeant - Master Sergeant Velma Carson - MIA
Coordinating Liaison - Jackson 'Jacks' Webbber - deceased (head spook/CIA)
Technical Advisor - Simon Baker - deceased (Engineer/technical intel specialist/CIA)
Soviet Operations Advisor - Fedor Ovcharenko (rumored to have been in Russian intel)
Language and Cultural Specialist/Poland - Cecylia Wojcik
Leader, Scout Section - Sergeant Mike Thompson (British NATO contingent to 5th ID)
Medical officer - Captain Evelyn McCord - deceased (Doctor, British NATO contingent to 5th ID)

remainder of platoon
14 soldiers; 3 former soviet, 4 Brit, 1 German, 6 US - deceased
7 soldiers; 2 US, 2 French, 3 Polish - MIA
11 intel operatives; 4 Polish, 2 Brit, 5 US - deceased
3 intel assets; 1 US, 1 German, 1 Slovakian - MIA

Good to know. Are there any NPCs members of H Platoon with us at game start? I'm thinking of possibly a couple of drivers for our two HMMWVs and maybe a couple of surviving members of the security team.

Or are there just the 8 of us from H Platoon?
Cecylia Wojcik
player, 26 posts
Mon 9 Aug 2021
at 13:49
  • msg #83

Re: OOC

I got the feeling we were it.
Mike Thompson
player, 27 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Mon 9 Aug 2021
at 14:07
  • msg #84

Re: OOC

In reply to Cecylia Wojcik (msg # 83):

If that's the case then my follow up question is whether we've managed to scavenge anything from the dead like additional weapons, ammo and food?
Cecylia Wojcik
player, 27 posts
Mon 9 Aug 2021
at 14:20
  • msg #85

Re: OOC

I can't speak for the GM, but I'm guessing whatever we were able to get is either in our packs or in the vehicles we have (food, spare parts, etc...). I'm thinking we might all have been too busy retreating and, you know, not getting killed to stop and start stripping corpses along the way :)

This has made me think of something: unless someone strongly objects to it, I'll start going through the posted gear and make a food, water, battery and ammo tally, and post it somewhere. That way, we'll have a picture of what we have.

Quite frankly, I am so stoked to get the RP going. There's so much I want to learn about all the PCs :)
Cecylia Wojcik
player, 28 posts
Mon 9 Aug 2021
at 14:47
  • msg #86

Re: OOC

This is just to give us a rough idea. I counted the ammo in the mags and I might have screwed some math up, so this is not gospel :)

We do have a lot of batteries, which is neat. And of course, 5.56 is the ammo we have the most of. We're also not doing too bad on grenades.

Ammo
500x .50 BMG
160x 7.62x54mmR
800x 7.62mm NATO
390x 7.62x39mm
900x 5.56x45mm
521x 9x19mm
190x 9x18mm
60x .45 ACP
25x 23mm buckshot

40mm Grenades
4x HE
6x Smoke
14x HEDP
12x Illumination

Grenades
12x Frag
11x Smoke

Explosives
1x Claymore
? C4

Survival
61x food
29x water
80L Water (how many rations is that?)

Batteries
22x extra batteries

Spare Parts
20x Generic
8x Electronic
14x Weapons

Fuel
240L of Gasoline
Thomas Carter
player, 5 posts
Mon 9 Aug 2021
at 15:51
  • msg #87

Re: OOC

GM:
Emergency Medical Service (EMS)

Requirements
AGL & EMP C+

SKills
Medical Aid
Persuasion
Tech

Specialty (d6)
1. Linguist
2. Combat Medic
3. Mountaineer
4. Load Carrier
5. Racer
6. Ranger

There really isn't a good way to be a paramedic in the system. Try this out. It covers a lot of things; multiple languages, first response, adverse climates, difficult terrain, driving, handling heavy loads, dealing with people at their worst behavior, using vehicles, tools, etc.

Hi Gm - thanks for that - I assume this can be gone into without having to do any terms in education? If so I'll try and crack on with this tonite
Mike Thompson
player, 28 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Mon 9 Aug 2021
at 16:27
  • msg #88

Re: OOC

In reply to Cecylia Wojcik (msg # 86):

Thanks for putting this together. It's very interesting. A couple of comments:

Cecylia Wojcik:
40mm Grenades
4x HE
6x Smoke
14x HEDP
12x Illumination

Apologies if I'm telling your something that you know but some of these are for Fedor's GP25 and some are for Mike's M203 and they're not interchangeable. We do have this quantity but we only have two launchers and they require different rounds.

Cecylia Wojcik:
Explosives
1x Claymore
? C4

I think that the amount of C4 that Mike has equates to 8 "units" for the purposes of game mechanics and a single unit creates a D blast effect.

Cecylia Wojcik:
Survival
61x food
29x water
80L Water (how many rations is that?)

I think that a litre of water equates to 1 unit of water for consumption purposes but I'm not 100% certain of that.
Seamus Murphy
player, 7 posts
Mon 9 Aug 2021
at 21:08
  • msg #89

Re: OOC

How many of you are new to this game?
Sean Cave
player, 16 posts
Captain
5th Infantry Division
Mon 9 Aug 2021
at 21:15
  • msg #90

Re: OOC

I'm new for sure.
Mike Thompson
player, 29 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Mon 9 Aug 2021
at 21:16
  • msg #91

Re: OOC

In reply to Seamus Murphy (msg # 89):

I'm new to the version 4 system but I'm experienced with the T2k setting - I've been playing T2k since version 1 in 1989.....

(I'm nearly as old as my character)
Fedor Ovcharenko
player, 17 posts
Mon 9 Aug 2021
at 21:50
  • msg #92

Re: OOC

Seamus Murphy:
How many of you are new to this game?


I'm in 2 F2F Neo-T2K games and have played the old system since '89-'90. I also played the middle  version, on the GDW house system, but did not like it.
Thomas Carter
player, 7 posts
Mon 9 Aug 2021
at 21:58
  • msg #93

Re: OOC

I played 1st Ed when it first came out, a bit, and then nothing until a few years back when I was in a 2nd Ed game on here which folded quite quickly. I remember the setting and premise from playing before as kinda fun, so keen to get to explore it a bit again
GM
GM, 71 posts
I accept bribes
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Mon 9 Aug 2021
at 23:19
  • msg #94

Re: OOC

In reply to Mike Thompson (msg # 88):

yes, we will use 1 liter to 1 ration of water. i am double checking, it seems to be one of those vague things.

as i recall you are correct, 8 units of C4, but i will double check that to.
GM
GM, 74 posts
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Tue 10 Aug 2021
at 00:11
  • msg #95

Re: OOC

so, Carter is equipped. he is came into H platoon from a service support position. with his particular skills and specialties he was probably working on a Search and Rescue helicopter with 1/160th Special Operations Aviation Regiment until it suffered too many losses in personnel and equipment and was 'amalgamated' into the 5th infantry.
Sean Cave
player, 17 posts
Captain
5th Infantry Division
Tue 10 Aug 2021
at 01:19
  • msg #96

Re: OOC

Welcome to the team Carter.

A very well rounded group here.
GM
GM, 75 posts
I accept bribes
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Tue 10 Aug 2021
at 01:27
  • msg #97

Re: OOC

in a day or two i will take down some of the threads that we no longer need. as we go i will put up threads from time to time about the mechanics of the game. I will post the opening scene in the Good luck, you're on your own thread.
Sean Cave
player, 19 posts
Captain
5th Infantry Division
Tue 10 Aug 2021
at 03:31
  • msg #98

Re: OOC

You did not really specify a "start time" for the scene, or weather, lighting conditions, etc. So I sort of took liberties. I can edit that first post completely if you would like.

Given that there were references to "throughout the night", I figured we had either made it till morning, or just pre dawn. And after a full day and a night of field work, or desperate fighting, I figured at least some of them had slept.
This message was last edited by the player at 13:33, Tue 10 Aug 2021.
Mike Thompson
player, 31 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Tue 10 Aug 2021
at 11:25
  • msg #99

Re: OOC

In reply to GM (msg # 97):

You may be best to move them to another group number that we can't see, just in case you have a new character being created and people need to reference them again.
GM
GM, 77 posts
I accept bribes
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Tue 10 Aug 2021
at 11:25
  • msg #100

Re: OOC

no sweat, thanks
Cecylia Wojcik
player, 30 posts
Tue 10 Aug 2021
at 15:51
  • msg #101

Re: OOC

I cant wait for the workday to be done so I can post!
Mike Thompson
player, 34 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Tue 10 Aug 2021
at 16:30
  • msg #102

Re: OOC

I'm enjoying finding my character's "voice"!



Established facts about H Platoon:

 - Christopherson was a grenadier and Mike swapped rifles with him when Christopherson was killed and this is why Mike has ended up with an M203.
Cecylia Wojcik
player, 32 posts
Tue 10 Aug 2021
at 21:47
  • msg #103

Re: OOC

@Fedor
I figure that Cecylia and Fedor probably speak Russian to each other, when they aren't including others.
Fedor Ovcharenko
player, 21 posts
Tue 10 Aug 2021
at 22:14
  • msg #104

Re: OOC

Cecylia Wojcik:
@Fedor
I figure that Cecylia and Fedor probably speak Russian to each other, when they aren't including others.


Sounds good. They both speak Russian, Polish, and English but given that they met in Russia that makes sense.
Cecylia Wojcik
player, 33 posts
Tue 10 Aug 2021
at 22:17
  • msg #105

Re: OOC

Fedor Ovcharenko:
If I meet man who wrote "bigos" on package I will stab him."


I would like to nominate Fedor for 1 XP.
Mike Thompson
player, 35 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Tue 10 Aug 2021
at 22:44
  • msg #106

Re: OOC

In reply to Cecylia Wojcik (msg # 105):

Seconded! <G>



Please can I double check some other character's backgrounds. Am I correct that:

 - Thomas Carter is a medic who's been part of H Platoon for a while now? Presumably he reported to the now KIA Captain Evelyn McCord who was also British. It suggests that the British supplied a medical team to 508th IR and that it ended up with H Platoon.

 - Seamus Murphy is a straggler who hooked up with H Platoon last night?

Is that correct?

Thanks.
GM
GM, 78 posts
I accept bribes
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Tue 10 Aug 2021
at 23:30
  • msg #107

Re: OOC

ok, three things:

1. that is an awesome opening scene, 1 xp for everyone. great job guys.
2. i don't recall all the languages everyone can speak. so we may have to work out any differences creatively in game
3. i will advance the scene late tonight (eastern US time), expect the action to pick up soon.

the little details and expositions have been great. i don't mind you guys using a bit of creative license. anywhere it oversteps my plans i will simply write my posts to suggest the direction of the action. if it gets to be a bit a much i'll ask you tone it back. but it is good for now so keep moving forward.
GM
GM, 80 posts
I accept bribes
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Wed 11 Aug 2021
at 03:54
  • msg #108

Re: OOC

sorry, the original post was to be dropped 11pm eastern US. but, instead the first line of the thread appeared around 8:30. i deleted that, but the full post never materialized. if that caused some confusion i apologize. if not, then hey, i meant it to work out just his way!
Sean Cave
player, 22 posts
Captain
5th Infantry Division
Wed 11 Aug 2021
at 05:00
  • msg #109

Re: OOC

So for clarification.

- There are no civilian refugees with the group?

- We can transport our entire group of eight in the two available vehicles, with our equipment?

- We have every reason to just load up and to head to Krosnice as soon as possible?
GM
GM, 82 posts
I accept bribes
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Wed 11 Aug 2021
at 05:19
  • msg #110

Re: OOC

there are refugees in the area,  not necessarily with your party.

yes, you can transport everyone with gear in the HMMWVs. a four man loadout for extended patrols usually shocks most people the first time they realize how much gear goes along.

yes, you can head to krosnice ASAP if you wish. If not, that is a decision you will all have to be a part of. for that matter the group isn't exactly required to stay together, though breaking it up could create a need for new buddies, big dreams, etc.
Fedor Ovcharenko
player, 23 posts
Wed 11 Aug 2021
at 16:46
  • msg #111

Re: OOC

After my buddy showed everyone on the Team Yankee FB a rl pic of a whole marine rifle platoon loaded into only 2 Amtraks I will never be surprised again.
Seamus Murphy
player, 9 posts
Wed 11 Aug 2021
at 18:51
  • msg #112

Re: OOC

In reply to Mike Thompson (msg # 106):

That is correct for Seamus.
GM
GM, 83 posts
I accept bribes
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Wed 11 Aug 2021
at 19:12
  • msg #113

Re: OOC

so, just to be clear. seamus is the same as shamus, correct? i knew a who was name mark shebas but it was pronounced like sea-bass, so i guess that just makes sense somehow.
Thomas Carter
player, 10 posts
Wed 11 Aug 2021
at 19:50
  • msg #114

Re: OOC

Hi GM

Some "Technical" questions

1) I am assuming our LBE ammo pouches include pouches for my pistol mags?
2) Ive got 6 smoke grenades - are they also in pouches on my LBE?
3) Whats the weight of all this stuff and how much can I carry?
4) Whats the armour rating of his helmet and vest, and what is covered?
5) What the ranges ROF, damage etc for my weapons (M9 pistol and M16A2 Assault Rifle)

thanks - just trying to fill in some blanks on the sheets
Seamus Murphy
player, 10 posts
Wed 11 Aug 2021
at 20:36
  • msg #115

Re: OOC

In reply to GM (msg # 113):

"Shamus" is the pronuncation, yes.
Fedor Ovcharenko
player, 24 posts
Wed 11 Aug 2021
at 20:51
  • msg #116

Re: OOC

I shall call you Tanky Tanky Sea-Mouse!
GM
GM, 84 posts
I accept bribes
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Wed 11 Aug 2021
at 22:39
  • msg #117

Re: OOC

here you go Private Carter:
1) I am assuming our LBE ammo pouches include pouches for my pistol mags?
yes, or you put them in a pocket - trousers and field jackets have many on your uniform.

2) Ive got 6 smoke grenades - are they also in pouches on my LBE?
up to you, smoke grenades come in many colors, his main use for them was to mark his location on the ground for evacuation helicopters picking up the wounded he went in to retrieve. they could be on his person or in his backpack.

3) Whats the weight of all this stuff and how much can I carry?
roughly 60 lbs. but the system works off of using encumbrance points. and an odd item placement chart to figure personal encumbrance. it's neat but bothersome since it doesn't accurately duplicate what is remotely possible or even normal in many cases for someone to carry. i will have to work on this.

4) Whats the armor rating of his helmet and vest, and what is covered?
ARMOR              LOCATION ARMOR WEIGHT
Kevlar helmet        Head     1      Ā½
Kevlar vest          Torso    1      Ā½

5) What the ranges ROF, damage etc for my weapons (M9 pistol and M16A2 Assault Rifle)
WEAPON FEATURES
TYPE: The type of weapon.
AMMO: The specific type of ammunition fired by the weapon. For small arms, this is typically the caliber of the bullet.
REL: The reliability rating. Wear and damage can reduce this rating, but it can never go above its starting value.
ROF: Rate of fire, which indicates how many ammo dice can be used in an attack.
DAMAGE: The base damage rating, i.e., how many points of damage your opponent suffers if your attack is successful. A dash (–) means that the weapon inflicts no direct damage.
CRIT: The amount of damage you need to inflict in a single attack to trigger a critical injury.
BLAST: The blast power of explosions caused by heavy weapons. For WP, CHEM, and ILLUM rounds, this indicates the area of effect.
RANGE: The SHORT range of the weapon, measured in 10-meter hexes. Melee weapons have no range rating – they can only be used in the same hex.
MAG: The number of rounds of ammunition the magazine of the weapon contains.
ARMOR: The armor modifier of the weapon.
WEIGHT: The weight of the weapon, measured in encumbrance units.

M9 Pistol
TYPE   AMMO REL ROF DAMAGE CRIT  BLAST RANGE MAG ARMOR WEIGHT
Pistol 9x19  5   2    1      2     –     2    15   +1    Ā½
M16A2 Assault Rifle
TYPE          AMMO    REL ROF DAMAGE CRIT  BLAST RANGE MAG ARMOR WEIGHT
Assault rifle 5.56x45  5   3    2      3     –     6   30    0     1
Thomas Carter
player, 11 posts
Thu 12 Aug 2021
at 07:58
  • msg #118

Re: OOC

thanks!
Sean Cave
player, 26 posts
Captain
5th Infantry Division
Sat 14 Aug 2021
at 04:59
  • msg #119

Re: OOC

I get the impression that the GM is feeding us info through Fedor?
Seamus Murphy
player, 12 posts
Sat 14 Aug 2021
at 20:09
  • msg #120

Re: OOC

What equipment will Seamus have? He did have to bail from his tank pretty quickly.
This message was last edited by the player at 20:11, Sat 14 Aug 2021.
Sean Cave
player, 27 posts
Captain
5th Infantry Division
Sat 14 Aug 2021
at 20:54
  • msg #121

Re: OOC

Here is what I am hearing, please correct me if I'm wrong.

And please don't take this as an attack, rather an attempt at clarification.

It would seem to me that the GM, Fedor and Cecylia know each other, either buddies from a previous game, real life friends, etc.

The GM has a very specific goal for us in mind. Hence the Rangers showing up in such a jarring way and leaving without any more interaction. When that did not work as intended, a more urgent "push" was introduced.

Hence Fedor and Cecylia having such a strong certainty that these NPCs will be just fine, that the firefight is against an overwhelming force despite not having seen anything for themselves.

If we are going to be "on rails", that's fine. Lead with that. You could start us off on the road, heading a certain way.

But the illusion of choice does not do us as your players any credit, and funneling info through your buddies PC's adds a weird vibe to the whole thing.

I'm standing by for now, going to let some of the other players chime in.
Cecylia Wojcik
player, 37 posts
Sat 14 Aug 2021
at 21:15
  • msg #122

Re: OOC

I can say that I know neither Fedor's player nor the GM in any way, shape, or form. We've never been in games together here or elsewhere. My first contact with both of them has been here.

The only link between Fedor's player and me is that I approached him in a PM to see if we could build a common backstory because I had in mind that my character had been in Russia, and Fedor's player expressed the fact he was Russian. That's it.

I'm honestly not seeing this as being on rails; I genuinely think my Violinist Art History Professor with a tiny bit of intelligence background player character wouldn't be up for a fight with Soviet Special Forces who have kicked our asses down to a fighting strength of about 20% in 24 hours.
Cecylia Wojcik
player, 38 posts
Sat 14 Aug 2021
at 21:20
  • msg #123

Re: OOC

I'm basing myself on this from the first proper IC post:

quote:
The retreat had been particularly hard on the troops of H platoon. They had first attempted to ambush the Russian unit they had been following. Knowing full well that it was a sham, a nomenclature given to cover the movements of nearly one hundred fifty veteran Soviet Spetsnaz special operations troops.

The Soviets had been armed with an unexpected number of RPGs and PKMs. They traveled in older BRT 70 armored cars armed with a mix of KPV and DSHK-38 heavy machine guns, AGS-17 grenade launchers, and at least two had been outfitted with Konkurs anti-tank guided missile launchers. It had been a noble effort.

What followed was a night of rolling engagements as the Spetsnaz troops kept pursuing and reengaging H platoon.


And I mean... we were pretty much routed. Purely in terms of fighting strength, we have maybe 3 characters whose main wheelhouse is combat. I'm expecting, at best, our numbers in Spetsnaz, and knowing the combat rules, we're going to get toasted.

Cecylia is a Polish-Russian spy who's probably wanted for sabotage and maybe even murder in Russian. If she gets captured, they're going to do terrible things to her. So yea, the only fight she'll get involved in is one where she has a clear upper hand.

EDIT: So yes, I feel very confident in saying that your reading of the situation is wrong. Fedor's player and I didn't consult on anything about the situation either or our respective responses to it. We both RPed our character without input from the other, and from what I've gathered from our GM, if we want to go to that fight and try to rescue the Rangers, he'll let us.

I mean, from the onset, we're supposed to be "on the run and hunted" so, I'm not too surprised things are already closing in around us. The original Escape from Kalisz scenario was basically "you're surrounded so now pick a direction and run".
This message was last edited by the player at 21:29, Sat 14 Aug 2021.
Cecylia Wojcik
player, 39 posts
Sat 14 Aug 2021
at 21:36
  • msg #124

Re: OOC

And I'll be honest and say that being called a mouthpiece for someone else based on a personal impression makes me feel extremely uncomfortable about this whole situation...
Mike Thompson
player, 39 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Sat 14 Aug 2021
at 22:15
  • msg #125

Re: OOC

Just for the record I do know the GM a little from a previous game (and I also believe that I know Seamus' player a little from the same game as I sent them the link to this game). I don't believe that I know anyone else but I don't know all of the player's RPOL names so I'm not certain either way.

I've also based my last IC post as Mike on what I read into the current situation rather than being based on any input from the GM.



Starting a new campaign is always an awkward one to judge as a GM, particularly in a slow resolution format like RPOL and with a group of players who the GM doesn't know that well. Some players like to start it slow with PCs able to chat to each other so that the players can find their character's voices and so that character backstories can be explored a little so that commonly known information can be shared. Some players like to start with some action to get everyone in the swing of it so that a common bond is quickly forged between the characters. Regardless of the decision by the GM on how to start the game it sometimes seems forced to some players as it often takes time for a game to settle down. I therefore think that it would be a good idea to just continue to play it out and see what develops in the starting situation. I think that we have a very interesting group of PCs here (though I'm concerned that we've lost Aleksy) so we just need to let it settle down as a game.

That's my OOC input for the moment.
Fedor Ovcharenko
player, 28 posts
My friends matter,
You don't.
Sat 14 Aug 2021
at 23:58
  • msg #126

Re: OOC

Sean Cave:
I get the impression that the GM is feeding us info through Fedor?


Sorry I didn't see this last night. May have been able to avoid this.

Yes, I know the GM. We've been rl friends for over 30 years.

No, he is not feeding me lines. He had no involvement in my post except for the plethora of intel he has given us.

My Fedor post was based 100% on my assessment of the situation that has been presented to us combined with Fedor's inherent ruthlessness.

I'll explain;

1. These rangers are fucking ninjas. They came up on us with no warning.

2. We know they shot first. Also we know they didn't have to because of 1. above. That tells me they did it for a reason.

2a. We are the most likely reason. Giving us a chance to get clear specifically.

3. All of the enemy forces we know of are overwhelming. Warsaw Pact forces do not defeat NATO forces without numerical superiority. (For that matter One squad of infantry is more than we can handle without casualties currently.)

3a. We are currently very well equipped. The enemy is very very close. If we walk away from our vehicles and extra gear and the enemy moves in our direction quickly we run the rick of losing everything we aren't carrying on our backs, in a fight.

4. Others may have but I still have had no interaction with the GM about this.

5. I believe my assessment to be accurate and the advice Fedor gave to be the highest chance for our survival.
Cecylia Wojcik
player, 40 posts
Sun 15 Aug 2021
at 00:28
  • msg #127

Re: OOC

Mike Thompson:
Starting a new campaign is always an awkward one to judge as a GM, particularly in a slow resolution format like RPOL and with a group of players who the GM doesn't know that well. Some players like to start it slow with PCs able to chat to each other so that the players can find their character's voices and so that character backstories can be explored a little so that commonly known information can be shared. Some players like to start with some action to get everyone in the swing of it so that a common bond is quickly forged between the characters. Regardless of the decision by the GM on how to start the game it sometimes seems forced to some players as it often takes time for a game to settle down. I therefore think that it would be a good idea to just continue to play it out and see what develops in the starting situation. I think that we have a very interesting group of PCs here (though I'm concerned that we've lost Aleksy) so we just need to let it settle down as a game.

That's my OOC input for the moment.


You've put into words what I was thinking but couldn't articulate :) Thank you!
GM
GM, 86 posts
I accept bribes
through paypal
Sun 15 Aug 2021
at 02:38
  • msg #128

Re: OOC

Here is what I am hearing, please correct me if I'm wrong.
And please don't take this as an attack, rather an attempt at clarification.


Sorry that the GM posts have made you feel this way, please allow me to offer some explanation.


It would seem to me that the GM, Fedor and Cecylia know each other, either buddies from a previous game, real life friends, etc.


I do know Fedor's player for several decades now. However, he isn't acting on anything scripted.


The GM has a very specific goal for us in mind. Hence the Rangers showing up in such a jarring way and leaving without any more interaction. When that did not work as intended, a more urgent "push" was introduced.

Yes, I have a specific plan laid out, but necessarily a goal for the PCs. It's more of a framework that gives me options to offer in game. That way the game isn't completely ad lib and without good structure.

The Rangers were actually waiting for you to wake up. They found you the same way the Spetznas were tracking you; the tracks of your American produced tires. All the Rangers did was leave a set of verbal orders. They had no need of confirmation or your intended actions once those orders were delivered. They need to get to Krosnice too. The gunfight was not to give you a push. If you want to go fight or not is up to you. The firefight was just to ad to the sense of danger and urgency. It is an action oriented game after all.


Hence Fedor and Cecylia having such a strong certainty that these NPCs will be just fine, that the firefight is against an overwhelming force despite not having seen anything for themselves.


They don't know that the NPCs will be just fine. It seemed to me that they are acting out of self preservation. That is how it struck me. A firefight against a lone squad of elite troops could be winnable for sure, but a lone squad elite troops would most likely have radio support to a reaction force, other nearby squads, heavy support from armor, artillery, or nearby line infantry companies.


If we are going to be "on rails", that's fine. Lead with that. You could start us off on the road, heading a certain way.


I am leading with you are on your own. I have given you a few options; stay here and fight on, flee to the winds with a plan of your own, escape to Krosnice for military assistance, or wait and see what happens.


But the illusion of choice does not do us as your players any credit, and funneling info through your buddies PC's adds a weird vibe to the whole thing.

This sounds like anger talking. I did not intend that. If you had something in mind to put before the group before this all transpired and I derailed it then I apologize. You can still make any suggestion you want to the group. Please don't feel constrained by the actions in the GM posts to take a certain route.



I'm standing by for now, going to let some of the other players chime in.


Thanks for being up front. There has been of lot communication between players behind the scenes to develop their PCs' relationships. I won't go into that, but during this there wasn't any information given to any players about what they should do or say. Sorry to make you feel driven by the GM.
GM
GM, 87 posts
I accept bribes
through paypal
Sun 15 Aug 2021
at 02:39
  • msg #129

Re: OOC

In reply to Mike Thompson (msg # 125):

that was very well stated.
Sean Cave
player, 28 posts
Captain
5th Infantry Division
Sun 15 Aug 2021
at 03:16
  • msg #130

Re: OOC

My apologies for any perceived attack guys, I had an intuition that proved to be partially true, but it was unfair of me to level assumptions.

If I can offer any defense, it is that I have been involved with games that went very poorly because of players with close personal relationships with the GM. Best friends, spouses, etc.

My desire to avoid a similar situation in this game, or to detect it earlier rather than later, led me to some hasty words.

Mike spoke well, let's try to push on, and hopefully that's the end of it.
GM
GM, 88 posts
I accept bribes
through paypal
Sun 15 Aug 2021
at 04:31
  • msg #131

Re: OOC

well said Sean, well said.
Mike Thompson
player, 40 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Sun 15 Aug 2021
at 10:54
  • msg #132

Re: OOC

In reply to Cecylia Wojcik (msg # 127):

Thanks.
GM
GM, 89 posts
I accept bribes
through paypal
Sun 15 Aug 2021
at 12:49
  • msg #133

Re: OOC

nice point of view posts, very in character. the posts read like people caught in a real hard place; having to accept an unacceptable fate in the face of professional obligations and the values of their lives before the war collapsed the civilization they grew up with.
Cecylia Wojcik
player, 41 posts
Sun 15 Aug 2021
at 13:54
  • msg #134

Re: OOC

If we are indeed bugging out, I'm guessing now is a good time to figure out how people are distributed between both vehicles, who's driving, who's assigned to the gun (if anyone), and where we are heading.

Cecylia isn't trained in either of the appropriate skills (Drive and Heavy Weapons). She can navigate offroad "okay" given a compass and map, she can work a radio okay as well, and she can keep watch decently.

EDIT: took a quick look on google maps with the street view and there are a few roads crisscrossing the woods we're in. If we're indeed using the real world as a basis for how the terrain looks, those woods are pretty damn dense and I doubt we can navigate them with a vehicle, short of a motorbike.

Once we're out of the woods: ouch. It's a lot of VERY flat farmlands. Even if things have been left unattended during the war, there are some places where the line of sight seems to be kilometers long....
This message was last edited by the player at 14:04, Sun 15 Aug 2021.
Gretchen Cole
player, 10 posts
Sun 15 Aug 2021
at 15:19
  • msg #135

Re: OOC

I want to apologize for my lack of posting - between work and a veterinary emergency, I haven't had much time to check in. I will try to get caught up tonight or tomorrow.
Mike Thompson
player, 42 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Sun 15 Aug 2021
at 17:56
  • msg #136

Re: OOC

Tom - just to clarify that I personally (as a player) don't have an issue with Tom calling Mike by his name but he would correct Tom to use ranks so I've done that IC. Please don't take any apparent annoyance in Mike's tone as anything more than in character interaction.

BTW, playing the medic as the conscience of the team is good and will lead to some interesting IC discussions/interactions.
GM
GM, 90 posts
I accept bribes
through paypal
Sun 15 Aug 2021
at 18:23
  • msg #137

Re: OOC

In reply to Gretchen Cole (msg # 135):

no sweat. i was going to have something funny and cool to say about don't have a bunch of kittens over it. but, to be honest that sounds less like a veterinary emergency and more like shoe box in the closet emergency.

instead we will just overlook your transgressions as soon as your penitence payment clears paypal at brideyourGM.com.
GM
GM, 91 posts
I accept bribes
through paypal
Sun 15 Aug 2021
at 18:24
  • msg #138

Re: OOC

In reply to Mike Thompson (msg # 136):

agreed, nothing beats a medic with a big heart and a short temper.
Cecylia Wojcik
player, 42 posts
Sun 15 Aug 2021
at 20:49
  • msg #139

Re: OOC

Carter is going to break my heart.
Fedor Ovcharenko
player, 30 posts
My friends matter,
You don't.
Sun 15 Aug 2021
at 20:52
  • msg #140

Re: OOC

Cecylia Wojcik:
Carter is going to break my heart.


He certainly makes Fedor wish he had one.
GM
GM, 93 posts
I accept bribes
through paypal
Sun 15 Aug 2021
at 21:01
  • msg #141

Re: OOC

awesome interaction guys, truly.
Fedor Ovcharenko
player, 31 posts
My friends matter,
You don't.
Sun 15 Aug 2021
at 21:57
  • msg #142

Re: OOC

Someone remind me what the two Humvees we have are and what they are armed with?

Fedor will likely man the gun on the second vehicle.
Sean Cave
player, 31 posts
Captain
5th Infantry Division
Sun 15 Aug 2021
at 21:58
  • msg #143

Re: OOC

The uparmored one has the 50 cal, and the stock one with the encryption has the M60 if I recall
Fedor Ovcharenko
player, 32 posts
My friends matter,
You don't.
Sun 15 Aug 2021
at 22:19
  • msg #144

Re: OOC

Sean Cave:
The uparmored one has the 50 cal, and the stock one with the encryption has the M60 if I recall


Assuming we want the tanky boy on the Ma Duece, Fedor will head for the vehicle with the Pig.
GM
GM, 94 posts
I accept bribes
through paypal
Sun 15 Aug 2021
at 22:57
  • msg #145

Re: OOC

so, if there are two M2 HMGs on a dual mount does that mean that ma deuce showed up with her sister? would that be, like, you aunt deuce?
GM
GM, 95 posts
I accept bribes
through paypal
Mon 16 Aug 2021
at 00:27
  • msg #146

Re: OOC

I know as players you don't know a terrible amount about each others' characters. The platoon has been together for give or take about three months prior to the Battle of Kaliz. To help you understand each of the other character's a little bit I will tell the characters from fiction that come to my mind when I look over the character sheets. You can google these if you aren't familiar with them.

Cecylia - a real professional spy who is trained in espionage work such developing human assets, establishing covers, and managing operations. Two characters come to mind here. The first is Nathan Muir of Spy Game (Redford) or George Smiley (Le Carre's series of novels/ Tinker, Tailor, Soldier, Spy).

Fedor - Fedor strikes me as a combination of Ilya Kuryakin (Man from UNCLE spy series) and John Wick. He is unafraid of violence and has isn't troubled by killing others if he feels its necessary.

Gretchen - a more rounded, modern era counter espionage/counter assassination agent along the lines of Evelyn Salt (Angelina Jolie's movie SALT) or Mallory Kane (Gina Carano's character in Haywire).

Mike - a real lead by deeds and not words kind of NCO. One of those guys characterized by the adage 'when everything has gone to hell look for the quiet one, he is about to cut fence and sort some motherf****ers out', to me he is the Major John Reisman (the Dirty Dozen) or Gunnery Sergeant Thomas Highway (Heartbreak Ridge) type of NCO.

Seamus - a young man and even younger soldier that was caught up in the war late when things were at their worst. The character that comes to mind the most when I think of Seamus is Private Caparzo (Vin Diesel in Saving Private Ryan).

Thomas - This character strikes me as a mix between two characters as well. The first is Tech-4 Wade (Giovani Ribisi in Saving Private Ryan) and the other is Corporal Euguene Roe (Band of Brothers book and series).

Sean - here is Mr. Complexity, Sean is a real mix of diverse officer preparatory training and experiences. He strikes me most like the character of Colonel Samantha Carter from SG1 (Stargate SG1 series) with the technical knowledge and leadership to make a uniquely skilled officer.

I hope this helps you relate one another. As well sort get a feel for what each other can do a little better. If not, well, you guys are just a bunch of dumbheads who aren't smart enough to know you have to eat the red Haribo gummy bears first.
Thomas Carter
player, 15 posts
Mon 16 Aug 2021
at 19:33
  • msg #147

Re: OOC

Wasn't sure where to go with Tom, but if hes bugging you - thats a good start! ; )

Hadn't really though of who in pop culture he might be modelled on, but not a bad start from the GM, maybe add in an increasing amount of MASH cynicism as time goes on though.

IC Tom can just about handle a M16 and a pistol. Anything bigger is really not his thing. Cant drive worth a damn either. He'll be in a passenger spot somewhere, grouching
Seamus Murphy
player, 14 posts
Mon 16 Aug 2021
at 19:47
  • msg #148

Re: OOC

Cecylia Wojcik:
If we are indeed bugging out, I'm guessing now is a good time to figure out how people are distributed between both vehicles, who's driving, who's assigned to the gun (if anyone), and where we are heading.

Cecylia isn't trained in either of the appropriate skills (Drive and Heavy Weapons). She can navigate offroad "okay" given a compass and map, she can work a radio okay as well, and she can keep watch decently.

EDIT: took a quick look on google maps with the street view and there are a few roads crisscrossing the woods we're in. If we're indeed using the real world as a basis for how the terrain looks, those woods are pretty damn dense and I doubt we can navigate them with a vehicle, short of a motorbike.

Once we're out of the woods: ouch. It's a lot of VERY flat farmlands. Even if things have been left unattended during the war, there are some places where the line of sight seems to be kilometers long....


Grass will likely be pretty high though. Watch out for nettles too.
GM
GM, 96 posts
I accept bribes
through paypal
Mon 16 Aug 2021
at 23:43
  • msg #149

Re: OOC

In reply to Thomas Carter (msg # 147):

medics should never be assigned a task a driver, radioman, rifleman, or squad leader. it takes away from their real role as a medic.
GM
GM, 98 posts
I accept bribes
through paypal
Tue 17 Aug 2021
at 00:09
  • msg #150

Re: OOC

In reply to Seamus Murphy (msg # 148):

open country armor battles are all about maneuver and long range firepower. The dangers of such a crossing would probably be something Seamus would have more knowledge of than most.
Mike Thompson
player, 43 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Tue 17 Aug 2021
at 17:09
  • msg #151

Re: OOC

I think that we need to finalise who is in which seat in which vehicle. Unless I'm mistaken we now can't see the thread with the details of the vehicles in it but I think that we have the following:

Armoured HMMWV with .50 Cal
Driver:
Commander: Sean
Gunner: Seamus
Passenger: Tom

Standard HMMWV with M60
Driver:
Commander:
Gunner: Fedor
Passenger: Cecylia

The assignments above are based on the initial posts by everyone (both IC and OOC) but please correct me if I've got something wrong.

That just leaves Aleksy, Gretchen and Mike. Logically Mike would take the Commander's seat on the second HMMWV but is he needed as a driver?

 - Gretchen - are you happy to drive? If so which vehicle would you rather be in?

 - Alesky - I think that Alesky was going to be a mechanic so can he drive as well?
Mike Thompson
player, 44 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Tue 17 Aug 2021
at 17:18
  • msg #152

Re: OOC

GM:
Mike - a real lead by deeds and not words kind of NCO. One of those guys characterized by the adage 'when everything has gone to hell look for the quiet one, he is about to cut fence and sort some motherf****ers out', to me he is the Major John Reisman (the Dirty Dozen) or Gunnery Sergeant Thomas Highway (Heartbreak Ridge) type of NCO.

GM - I like these characterisations you've written up.

Highway is a good call to get an idea of what Mike is like. The other is Carwood Lipton from Band of Brothers. I'm still "discovering" his personality but I think that he is mostly calm and quiet until he needs to be loud and then he is very, very loud.



Thomas Carter:
Wasn't sure where to go with Tom, but if hes bugging you - thats a good start! ; )

Hadn't really though of who in pop culture he might be modelled on, but not a bad start from the GM, maybe add in an increasing amount of MASH cynicism as time goes on though.

He's coming across very well - I like him both IC and OOC.



One thing. Having created a number of characters in V4 T2k I've had a go at working out a "points based character creation system" that allows you to design characters to fit a particular concept rather than either picking an Archetype or working through the term based character generation system.

I've posted it in a couple of places and I'm keen for constructive feedback:

Free League T2k Forum - https://forum.frialigan.se/vie...dc2d55b1a984915e655d

T2k Fan Forum - https://forum.juhlin.com/showthread.php?t=6442

Thanks.
Sean Cave
player, 32 posts
Captain
5th Infantry Division
Tue 17 Aug 2021
at 17:33
  • msg #153

Re: OOC

Mike Thompson:
I think that we need to finalise who is in which seat in which vehicle. Unless I'm mistaken we now can't see the thread with the details of the vehicles in it but I think that we have the following:


I was going the have Sean jump in the lighter vehicle, as it had the encryption on board. He can also drive, if nobody else has ranks. Sean's B/D on Drive.
Mike Thompson
player, 45 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Tue 17 Aug 2021
at 18:54
  • msg #154

Re: OOC

In reply to Sean Cave (msg # 153):

OK, on that basis I think that we have the following established so far as both Tom and Seamus seemed to be headed for the same vehicle as Sean.

Armoured HMMWV with .50 Cal
Driver:
Commander:
Gunner: Fedor
Passenger: Cecylia

Standard HMMWV with M60 & encryption gear
Driver: Sean
Commander:
Gunner: Seamus
Passenger: Tom

Does that sound correct?
Fedor Ovcharenko
player, 33 posts
My friends matter,
You don't.
Tue 17 Aug 2021
at 19:58
  • msg #155

Re: OOC

Seamus is on the .50, Fedor on the M60.

The confusion arises, I think, from Sean asking Seamus if he could handle the .50 and then getting in the Humvee with the M60 on it.
Sean Cave
player, 33 posts
Captain
5th Infantry Division
Tue 17 Aug 2021
at 20:05
  • msg #156

Re: OOC

If that's the case, then yeah, I should have been more clear.
GM
GM, 99 posts
I accept bribes
through paypal
Wed 18 Aug 2021
at 00:17
  • msg #157

Re: OOC

don't sweat, this is surprisingly too similar to RL soldiers trying to figure out such things. we could easily fall in line behind a junior man in rank simply because he had experience or know how to get us through a certain situation, but trying to figure out who should carry the extra MG ammo, drive the truck, act as liaison  with the engineers, carry the folding stretcher, ect. was a mix of saturday night live and law and order at times.
GM
GM, 100 posts
I accept bribes
through paypal
Wed 18 Aug 2021
at 00:20
  • msg #158

Re: OOC

Sean said:
He looked over at their newest addition. "Hey! Can you run that fifty?" he asked with a gesture towards the uparmored HMMWV, then he looked around to see how close they were to getting on the road.

your little camp site is about two hundred meters into the dense forest. you are basically east of the road through the forest that brought you into the area. the surrounding terrain is forest, max visibility is three hexes (or thirty meters). it does offer cover of 2 if you take advantage of it. it is, as you have learned, a good are for infiltration.
Mike Thompson
player, 46 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Wed 18 Aug 2021
at 17:18
  • msg #159

Re: OOC

OK, how do these vehicle assignments work? I'm presuming that Alesky, as a mechanic, can also drive.

Armoured HMMWV with .50 Cal
Driver: Aleksy
Commander: Tom
Gunner: Seamus
Passenger: Gretchen

Standard HMMWV with M60 & encryption gear
Driver: Sean
Commander: Cecylia
Gunner: Fedor
Passenger: Tom

Thanks.
GM
GM, 101 posts
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Wed 18 Aug 2021
at 18:38
  • msg #160

Re: OOC

cool, thanks mike.

so, gunfight approximately 200 meters east bearing approxiately 60 degrees.

just a reminder of the situation. by the sound of the weapons it seems like 4 x M16s, and M249, and a shotgun (a six man Ranger Long Range Recon Patrol or LRRP team) versus 6 x AKMs and 2 x PP19 smgs (8 man Spetznas search team, half of a platoon of 16, at least one radio man).

the last sounds were of mag-dumps followed by frags in repetition. this would lead you infantry trained types to think that the Rangers jumped on the Spetznas, drew some fire, and are now breaking contact. most likely in a move to draw the Soviets away from escaping personnel and friendly refugees.
Mike Thompson
player, 47 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Wed 18 Aug 2021
at 19:47
  • msg #161

Re: OOC

In reply to GM (msg # 160):

No worries.

I've been holding off posting IC to work out which seat Mike takes but should I just presume that the assignments above are ok?

Thanks.
Thomas Carter
player, 16 posts
Wed 18 Aug 2021
at 21:22
  • msg #162

Re: OOC

Seating plan seems fine to me
Cecylia Wojcik
player, 43 posts
Thu 19 Aug 2021
at 00:55
  • msg #163

Re: OOC

Just wanted to drop a quick line to say that I'm around. I've been fighting off a nasty sinus infection, but I'm alive.
GM
GM, 102 posts
I accept bribes
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Thu 19 Aug 2021
at 02:28
  • msg #164

Re: OOC

thanks for that, sorry to here you are sick CC
Seamus Murphy
player, 15 posts
Thu 19 Aug 2021
at 08:01
  • msg #165

Re: OOC

Will post IC tonight.
GM
GM, 104 posts
I accept bribes
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Fri 20 Aug 2021
at 02:37
  • msg #166

Re: OOC

new map uploaded
Mike Thompson
player, 49 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Sat 21 Aug 2021
at 12:14
  • msg #167

Re: OOC

GM - does the armored Hummer have firing ports on the side windows?
GM
GM, 105 posts
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Sat 21 Aug 2021
at 16:53
  • msg #168

Re: OOC

as i recall the M1114 has affixed windows, they do not roll down, but the upper half can be unlocked from the inside and folded down over the lower window/upper door panel. it mainly for ventilation, but it can be used to fire from as well. Firing from a HMMWV is kind off like firing from a porta-potty. it's really cramped up space.

but, yeah, you could fire from the M1114's doors. no penalties other those listed in the rules for the tight confines. most APCs and IFVs are really roomy enough for such antics either, even though they are supposed to be designed for it.
GM
GM, 106 posts
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Sun 22 Aug 2021
at 14:50
  • msg #169

Re: OOC

great job guys, i will advance the scene tomorrow evening.
Mike Thompson
player, 50 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Sun 22 Aug 2021
at 17:43
  • msg #170

Re: OOC

I'm assuming that we have these final vehicle assignments:

Armoured HMMWV with .50 Cal
Driver: Aleksy
Commander: Mike
Gunner: Seamus
Passenger: Gretchen

Standard HMMWV with M60 & encryption gear
Driver: Sean
Commander: Cecylia
Gunner: Fedor
Passenger: Tom
Mike Thompson
player, 52 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Sun 22 Aug 2021
at 18:19
  • msg #171

Re: OOC

In reply to GM (msg # 168):

Thanks for this info
Seamus Murphy
player, 18 posts
Sun 22 Aug 2021
at 19:30
  • msg #172

Re: OOC

We probably need to give these vehicles names to distinguish them.
GM
GM, 107 posts
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Sun 22 Aug 2021
at 21:15
  • msg #173

Re: OOC

Bumper numbers, if it helps:
M998 H8772
M1114 H879
Thomas Carter
player, 18 posts
Mon 23 Aug 2021
at 07:22
  • msg #174

Re: OOC

Do the bumper numbers mean anything, and if so what please? Or are they just registrations. Also, which is the M998 - is it the 50 cal or the Pig?

As for identifying them how about Half (for .50 cal) and Pig (for the M60)?
GM
GM, 108 posts
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Mon 23 Aug 2021
at 12:31
  • msg #175

Re: OOC

M998-H872-M60 GPMG(Pig) (this should have been 872 not 8772)
H platoon-872nd vehicle on roster in the regiment (makes for an easy i.d. number)

M1114-H879-M2 HMG (.50)
H platoon-879th vehicle on roster in the regiment

armed HMMWVa are commonly called gun trucks, like many other up armed trucks. some troops called them gun-v's from the slang term humvee. in the early nineties we called a HMMWV with an M60 a standard and and a .50 BMG armed HMMWV a heavy. it is up to you guys what you call them.
Cecylia Wojcik
player, 45 posts
Tue 24 Aug 2021
at 14:12
  • msg #176

Re: OOC

I want to mention that everyone is a real treat to read :) I'm really really enjoying this game and all the PCs are so great. They feel like actual people :)
Cecylia Wojcik
player, 46 posts
Tue 24 Aug 2021
at 14:13
  • msg #177

Re: OOC

@GM
Are we using the Travel rules? Should we each "pick and action" for the shift?
GM
GM, 110 posts
I accept bribes
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Wed 25 Aug 2021
at 01:00
  • msg #178

Re: OOC

In reply to Cecylia Wojcik (msg # 177):

not yet, the vehicles are still in harm's way.
GM
GM, 111 posts
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Wed 25 Aug 2021
at 01:05
  • msg #179

Re: OOC

Ok, three things:
1. Fedor how do you choose to use your successes? You can only see one definite target. there isn't any other incoming fire. Yet.

2. how will the vehicles be traveling in relation to one another? linear, parallel, independent? what is their separation distance?

3. i will give everyone until tomorrow to post in, continue conversations, start conversations, make plans, etc. before i advance the scene. expect trouble to follow you.
Fedor Ovcharenko
player, 36 posts
My friends matter,
You don't.
Wed 25 Aug 2021
at 01:21
  • msg #180

Re: OOC

GM:
1. Fedor how do you choose to use your successes? You can only see one definite target. there isn't any other incoming fire. Yet.


All toward extra damage on that one guy.
GM
GM, 112 posts
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Wed 25 Aug 2021
at 01:29
  • msg #181

Re: OOC

In reply to Fedor Ovcharenko (msg # 180):

roll a d6 for location and a d10 for crit please. thanks.
Seamus Murphy
player, 19 posts
Wed 25 Aug 2021
at 20:22
  • msg #182

Re: OOC

Can Seamus fire at this point?
Cecylia Wojcik
player, 48 posts
Wed 25 Aug 2021
at 20:46
  • msg #183

Re: OOC

We might want to consider setting up a "Stockpile" thread to keep track of shared gear and ammo, like those rounds currently being expended from the M60.
Sean Cave
player, 36 posts
Captain
5th Infantry Division
Wed 25 Aug 2021
at 20:51
  • msg #184

Re: OOC

Good call Cece
Mike Thompson
player, 53 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Wed 25 Aug 2021
at 22:34
  • msg #185

Re: OOC

Hi there.

I'm currently away from home for a week and have very poor Internet. I'm trying to post but am having to use my phone rather than laptop so apologiesfor any delays and short posts.

Mike is going to add to the suppressive fire at the Soviet soldiers and I just want to check what dice I should be rolling. Mike has D10 Agl and D10 Range Cbt plus the Rifleman specialty and is armed with an M16A2 with an ROF of 3. I therefore think that I'm rolling a D10, a D12 and 3D6. Is that correct or are there any additional modifiers to apply if you're firing through the window of an armoured hummer?
Cecylia Wojcik
player, 49 posts
Wed 25 Aug 2021
at 22:47
  • msg #186

Re: OOC

Your dicepool is correct. You don't HAVE to add all the Ammo Dice, but you can add up to your RoF, like you said. So yea, if you just wanna blast away, you can add up to 3d6 :)
GM
GM, 114 posts
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Thu 26 Aug 2021
at 02:36
  • msg #187

Re: OOC

In reply to Seamus Murphy (msg # 182):

no, only fedor can fire machine guns.

just kidding. blast them all you want.
GM
GM, 115 posts
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Thu 26 Aug 2021
at 02:38
  • msg #188

Re: OOC

In reply to Cecylia Wojcik (msg # 186):

yes, i concur, and thanks CC.

looks like the party is getting started with a bang. good job guys.
Thomas Carter
player, 20 posts
British Medic
Thu 26 Aug 2021
at 07:16
  • msg #189

Re: OOC

Following on from Mike - I don't have the rules - once hes rolled all those dice, what do they mean? And if you roll less ammo dice - I guess that means you use less ammo as well?

thanks
Fedor Ovcharenko
player, 38 posts
My friends matter,
You don't.
Thu 26 Aug 2021
at 20:49
  • msg #190

Re: OOC

So to sum up:

The shooter opts to fire either one round (no ammo dice) or any number of dice up to the weapons full rate of fire.

Whatever is rolled on the ammo dice is the number of rounds that are fired (eg Fedor just fired 16 rounds from the M60 having rolled 6, 6, and 4.).

Any ammo dice that roll 6 allow the shooter to do one of three things (provided his initial roll hit the target).

1. Apply a second hit to the same target.

2. Apply a hit to a another target in the same hex as the original target. Difficulty of hitting the secondary target(s) must be either equal to or easier than the initial target.

3. Add 1 point to the damage done to the original target.

So, for example, what happened when Fedor fired is that (after modifiers I was not aware of) the shot hit the Spetsnaz guy for 3 (Base dmg of the M60) +2 (for the 2 6s that were rolled) and did 5 physical damage (- any armor). This resulted in a critical hit (the crit number of the M60 being 4 it does a critical any time it inflicts 4 or more damage) that broke the Spetsnaz soldiers hip.

Make any sense at all?
Mike Thompson
player, 54 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Thu 26 Aug 2021
at 21:08
  • msg #191

Re: OOC

Cecylia Wojcik:
Your dicepool is correct. You don't HAVE to add all the Ammo Dice, but you can add up to your RoF, like you said. So yea, if you just wanna blast away, you can add up to 3d6 :)

Thanks - in this case Mike wants to blast away but that is out of character for him! :)



Fedor Ovcharenko:
Any ammo dice that roll 6 allow the shooter to do one of three things (provided his initial roll hit the target).

1. Apply a second hit to the same target.

2. Apply a hit to a another target in the same hex as the original target. Difficulty of hitting the secondary target(s) must be either equal to or easier than the initial target.

3. Add 1 point to the damage done to the original target.

Doesn't a 6 on an ammo dice also allow you to suppress people? I don't have the rules with me but I thought that that was the case, even if you missed.

Thanks.
Fedor Ovcharenko
player, 39 posts
My friends matter,
You don't.
Thu 26 Aug 2021
at 21:26
  • msg #192

Re: OOC

Mike Thompson:
Doesn't a 6 on an ammo dice also allow you to suppress people? I don't have the rules with me but I thought that that was the case, even if you missed.

Thanks.


It does but since that not a choice the shooter makes (it just happens in addition to other effects even in the shot itself misses) I didn't include it.
Mike Thompson
player, 56 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Thu 26 Aug 2021
at 21:42
  • msg #193

Re: OOC

In reply to Fedor Ovcharenko (msg # 192):

Thanks. That makes sense.

One thing. I don't think that you re-roll your ammo dice to decide the number of rounds expended. I think that the numbers rolled for your ammo dice attack become the number of rounds expended.
Fedor Ovcharenko
player, 40 posts
My friends matter,
You don't.
Thu 26 Aug 2021
at 22:10
  • msg #194

Re: OOC

Me:
Whatever is rolled on the ammo dice is the number of rounds that are fired (eg Fedor just fired 16 rounds from the M60 having rolled 6, 6, and 4.).

GM
GM, 116 posts
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Fri 27 Aug 2021
at 03:15
  • msg #195

Re: OOC

you guys are great to work with, now al in need is an egg salad sandwich and a glass of guiness.
Thomas Carter
player, 21 posts
British Medic
Fri 27 Aug 2021
at 07:44
  • msg #196

Re: OOC

Thanks Fedor, sort of follow that. Hopefully Tom won't need to shoot that much
GM
GM, 118 posts
I accept bribes
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Sat 28 Aug 2021
at 00:28
  • msg #197

Re: OOC

22:53, Today: Seamus Murphy rolled 9 using 2d10 ((6,3)).

this would be Seamus' attack roll, the 6 would be a successful attack.

22:55, Today: Seamus Murphy rolled 11 using 2d6 ((5,6)).
I make that two successful rolls using 11 rounds.

the use of 11 rounds is correct. the 6 would denote an added benefit from firing multiple rounds at the target, but not an actual success. with this Seamus could use the options Fedor had listed earlier when using dice from the weapon's rate of fire.

22:56, Today: Seamus Murphy rolled 4 using 2d6 ((1,3)). Legs and torso.

no problems here. autofire dice that come up six can be used to inflict a new hit on a target or inflict a hit on a nearby additional target.

OOC: What damage have I done?
damage is equal the damage code of the weapon minus armor is applicable and raised by multiple successes or raises from autofire dice. if it equals a weapons critical wound damage rating then you would roll a d10 and consult the appropriate chart based on hit location.

i hope that was helpful. if not, i can try to explain it again using a really great interpretation of good old American Appalachian English (that is code for 'I be a hillbilly')
Seamus Murphy
player, 22 posts
Sun 29 Aug 2021
at 14:56
  • msg #198

Re: OOC

It was, thanks. It looks like I've cracked his pelvis and given him some potentially lethal leg bleeding.

Considering the OOC comment, he'll be waiting for the zombie call then. Excellent OOC writing, by the way. I love a good turn of phrase.

Did I mention I walked ten miles yesterday? It's giving me new insight into this environment.
GM
GM, 120 posts
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Sun 29 Aug 2021
at 16:15
  • msg #199

Re: OOC

yeah, i was light infantry back in the day. it wasn't uncommon to carry 40 to 50 pounds of gear (uniform, weapon, ammunition, grenades, e-tool, poncho, liner, 1st aid dressing, compass, signals materials, etc.) plus a rucksack that weighed 35 to 40 pounds, and then sling our vest and helmet on the top to add another 20 pounds to it.

the heaviest items are water, ammunition, radio batteries, and the radio. after that there is food, sleeping gear for adverse climates, spare clothing, and rope. then add on things like bandoliers of claymore mines, 40 mm or hand grenades, belted ammo for the squad or platoon mgs, mortar rounds, LAW or AT4 (M136 Viper) disposables, explosives and detonators, excavation tools, sandbags by the bundle, bolt cutters, saws or axes, and so on.

what made this load so tough was that light infantry marches everywhere, and everywhere is defined as everywhere it is hard to operate heavy vehicular forces. so remote forests and jungles, steep mountain terrain, deep desert, coastal areas, dense urban environments, underground, etc.

the most used items are deodorant (used on groin, thigh, armpit, shoulders, and/or hips to prevent chaffing), toothpaste (clean the mouth after drinking 'purified' local water just in case of bacteria), mouthwash (used as an all purpose disinfectant), grunt candy (a.k.a. tylenol, advil, alieve, excedrin, ect.), foot powder (used two or three times a day), socks (see foot powder), halazone tablets (to purify local water), peanut butter (good on the march), jolly rnachers (keeps the mouth wet on the march), the e-tool (entrenching tool, folding shovel), toilet paper (used for everything plus wiping your hinie), and a weapons cleaning kit (you carry a rifle all the time, fire very little, and clean it like it once or twice a day depending on local moisture and dust conditions).

the equipment and the weight of equipment are poorly described in the game. and although the weapons listed (by types) do offer some differences in performance, they all fall well within a very well defined set of criteria. meaning that the on paper differences between, say, an M16 and AKM are measurable in areas like muzzle energy, bullet velocity at a given range, drop, penetration versus media, wight, average group size, first shot hit ratios, etc., etc., etc. but, in reality, and especially the reality of combat, these weapon are similar enough that they could use a single set of statistics by category because the finite and small strengths of weaknesses of each weapon will never offset stress, fear, haste, lack of familiarity, lack of experience, anger, carelessness, ego, or mishandling. all the stuff that combat weapons are exposed to in the hands of soldiers during combat.
Mike Thompson
player, 57 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Mon 30 Aug 2021
at 16:30
  • msg #200

Re: OOC

Did we decide on any radio call signs?
Cecylia Wojcik
player, 50 posts
Mon 30 Aug 2021
at 21:37
  • msg #201

Re: OOC

Fedor is Hammer and Cecylia is Sickle. :P
GM
GM, 121 posts
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Mon 30 Aug 2021
at 23:03
  • msg #202

Re: OOC

In reply to Cecylia Wojcik (msg # 201):

must stop moose and squirrel.......
Thomas Carter
player, 22 posts
British Medic
Tue 31 Aug 2021
at 08:42
  • msg #203

Re: OOC

Broadsword and Danny boy?
GM
GM, 122 posts
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Tue 31 Aug 2021
at 12:07
  • msg #204

Re: OOC

more like tommy gun and single malt........
Cecylia Wojcik
player, 51 posts
Tue 31 Aug 2021
at 12:44
  • msg #205

Re: OOC

@Mike
Sorry for opening the flood gates :P

Nevertheless, it's a good question, IC-wise. :)
Mike Thompson
player, 58 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Tue 31 Aug 2021
at 13:00
  • msg #206

Re: OOC

In reply to Cecylia Wojcik (msg # 205):

No worries. There are some good ones there that made me chuckle.

I asked because Mike needs to radio Sean. As they were H Platoon would the missing CO vehicle have been Hotel Actual and Sean's vehicle something like Hotel One and Mike's hummer Hotel Five?
Thomas Carter
player, 24 posts
British Medic
Tue 31 Aug 2021
at 20:36
  • msg #207

Re: OOC

IN the UK, the call sign might be prefaced by the Section/Squad number so H Platoon 1 Section commander would be Hotel 11, 2 section Commander would be Hotel 21 - not sure if thats relevant. Im guessing in game terms a British section would be the equivalent of a squad in the US.
Seamus Murphy
player, 23 posts
Tue 31 Aug 2021
at 20:43
  • msg #208

Re: OOC

Not being experienced with RL Hummers, what would Seamus hold onto while the vehicle is moving so he doesn't do himself a mischief?
GM
GM, 123 posts
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Tue 31 Aug 2021
at 23:23
  • msg #209

Re: OOC

In reply to Thomas Carter (msg # 207):

yeah, pretty close, but US formations are often larger encompassing many regiments in a given theater of operations, so to avoid confusing duplication often their will be an added alphabetical identifier.
GM
GM, 124 posts
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Tue 31 Aug 2021
at 23:30
  • msg #210

Re: OOC

In reply to Seamus Murphy (msg # 208):

in motion you would most likely be inside and sitting in a seat while traveling, in an attack or aggressive posture you would hang onto the machine gun's spade grips and bend your knees, later models would incorporate micro seats, seat straps, and powered turrets.

in many HMMWVs, especially those that go back to the early 90s, weapons were often mounted on a pintle that was on a rotating ring. you would use your body weight, muscle, and leverage to turn the mount in the ring. when Fedor posted about putting the pin back in the mount for the M60, early HMMWVs had a pintle mount attached the the roof, it allowed you to fire into a forward arc comfortably, but to fire to the sides or rear you had to reposition your body or the dismount the machine gun.

we will not be worrying about those particular details, of course.

the machine guns mounted on the HMMWVs do not have sabilization, so firing on the move and especially doing so over rough terrain or at high speeds will make it hard to hit anything smaller than the USS Enterprise.
GM
GM, 125 posts
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Tue 31 Aug 2021
at 23:32
  • msg #211

Re: OOC

it seems everyone has posted who is going to, i will advance the scene later tonight or in the morning fairly early.
Thomas Carter
player, 25 posts
British Medic
Wed 1 Sep 2021
at 07:36
  • msg #212

Re: OOC

So were at the end of the blue line - right?

Is that a dam to the east of us?
GM
GM, 127 posts
I accept bribes
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Wed 1 Sep 2021
at 10:14
  • msg #213

Re: OOC

In reply to Thomas Carter (msg # 212):

yes, that is correct, at the end of the blue line.

the area to the east is, as i recall, a man made shore line along the lake that has several intakes for overflow that are used to provide some irrigation to west. but, it is not a dam. the local highway does pass along the shore there.
Mike Thompson
player, 59 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Wed 1 Sep 2021
at 18:55
  • msg #214

Re: OOC

GM:
In reply to Thomas Carter (msg # 207):

yeah, pretty close, but US formations are often larger encompassing many regiments in a given theater of operations, so to avoid confusing duplication often their will be an added alphabetical identifier.

OK - are you able to give us some default call signs for the two current vehicles or are the ones that I created ok?
GM
GM, 128 posts
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Wed 1 Sep 2021
at 20:23
  • msg #215

Re: OOC

those sound great to me. after all, it's your vehicles and how you approach the war now is up to you.
GM
GM, 129 posts
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Fri 3 Sep 2021
at 12:13
  • msg #216

Re: OOC

so, is there a problem with the scenario?


is there something i should do differently to help move the game along?
Fedor Ovcharenko
player, 42 posts
My friends matter,
You don't.
Fri 3 Sep 2021
at 13:01
  • msg #217

Re: OOC

Scenario's fine.

No offense meant but we need more than 1 post every 8 days from our fearless leader. Players are holding back to let him do his thing and it's led to dead air.

Everything okay Caveman? (Fully understand that rl comes first)
Thomas Carter
player, 27 posts
British Medic
Fri 3 Sep 2021
at 14:04
  • msg #218

Re: OOC

Yeah I think thats part of it, Fedor,  - but theres nothing to stop us working around that a little
Sean Cave
player, 37 posts
Captain
5th Infantry Division
Fri 3 Sep 2021
at 14:13
  • msg #219

Re: OOC

Yeah, things are well.

We did not get our update till the 31rst and I ran into a busy few days at work.

I'll get something up soon.
Mike Thompson
player, 60 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Fri 3 Sep 2021
at 14:21
  • msg #220

Re: OOC

GM - please can we have a thread for reference information and can we post the vehicle assignments and call signs in it. I keep forgetting who Mike is in a vehicle with......

Thanks.



Armoured HMMWV with .50 Cal - Hotel Five
Driver: Aleksy
Commander: Mike
Gunner: Seamus
Passenger: Gretchen

Standard HMMWV with M60 & encryption gear - Hotel One
Driver: Sean
Commander: Cecylia
Gunner: Fedor
Passenger: Tom
Mike Thompson
player, 62 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Fri 3 Sep 2021
at 14:33
  • msg #221

Re: OOC

GM:
so, is there a problem with the scenario?


is there something i should do differently to help move the game along?

Sorry for my lack of posting - I was on holiday with a terrible internet connection and then came back to load of work and have been manic for the last couple of days.

There's nothing wrong with the scenario but there is one slight problem for Seamus and Mike that you could resolve. That is that both Aleksy and Gretchen seem to have been abandoned as characters as the players haven't logged in for a couple of weeks. I think that you need to work out if they want to continue with the game or not and, if they don't, either NPC them or recruit replacement players. From memory I think that Gretchen was completed as a character but I have a feeling that Alesky wasn't. Therefore if you'd like someone to help finish off creating Alesky then I'm happy to help out.
GM
GM, 130 posts
I accept bribes
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Sat 4 Sep 2021
at 03:29
  • msg #222

Re: OOC

In reply to Mike Thompson (msg # 221):

i will look into this over the weekend. no one will be required or even asked to play two players. if it is something you desire to do we can discuss it.
Mike Thompson
player, 63 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Sat 4 Sep 2021
at 07:50
  • msg #223

Re: OOC

In reply to GM (msg # 222):

Thanks. Just to be clear I was offering to help finish off creating Alesky if needed so that he's a fully created character for another player to take over (as that might make it easier to recruit a replacement player). I don't have the bandwidth to play a second character myself.
Thomas Carter
player, 28 posts
British Medic
Sun 5 Sep 2021
at 19:16
  • msg #224

Re: OOC

I'm away for a few days - will be back Thursday, possibly Wednesday
GM
GM, 133 posts
I accept bribes
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Mon 6 Sep 2021
at 13:30
  • msg #225

Re: OOC

we are down Gretchen and Aleksy. I will post about there removal from the cast in game in an upcoming post. they are still with the group at the moment, though the characters will soon be out of the game. the players have already been removed from the game.

Cecylia was merely waiting for an appropriate time to post in. I told her that anytime is appropriate. That goes for everyone. I will push the game along, mostly to keep it from stagnating and to create a sense of urgency for the characters to act. Do what you need to, as you feel is appropriate for the characters, and take a little liberty in your posting. If your exposition gets to be a little too much in game I will ask you to pull it back a little. We are creating this together, your input is important.

If the party ends up split, permanently, as characters pursue their own agendas that is OK. RPOL is suitable for that.
Cecylia Wojcik
player, 53 posts
Mon 6 Sep 2021
at 13:43
  • msg #226

Re: OOC

GM:
Cecylia was merely waiting for an appropriate time to post in. I told her that anytime is appropriate.


And done! :)

I got us a Navigation roll since Sean seems to be taking us off-road, and I tried, for the hell of it, that Historian Talent. Got a big fat nothing :P

@GM
I was wondering if there was anything in the intel Cecylia has that might give them clues about what they are heading into? Is there a roll you want for this, and if so, any + or -?
GM
GM, 134 posts
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Mon 6 Sep 2021
at 13:56
  • msg #227

Re: OOC

In reply to Cecylia Wojcik (msg # 226):
sure, good idea, roll Int + Tech (intel analysis) + specialty for Intel if you have it.
Cecylia Wojcik
player, 54 posts
Mon 6 Sep 2021
at 14:03
  • msg #228

Re: OOC

@GM

10:02, Today: Cecylia Wojcik rolled 7,6 using 1d10,1d8.  Int + Tech + Intel Talent.
2 Success

The dice God seems to be smiling down on Cecylia... for now.
GM
GM, 135 posts
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Mon 6 Sep 2021
at 14:29
  • msg #229

Re: OOC

The 5th ID had, key word is had, deployed a small forward operations (i.e. behind the lines) maintenance company days before the battle started. It was located on a farm 12 kilometers (7.5 miles) due west of Kalisz. It was home to 132 officers, enlisted, and volunteers from NATO/5th ID. It was established to get the tanks, APCs, IFVs, and other vehicles back into action during the battle and afterwards. It may still be there, or at least there may be mobile shops, stores of parts and equipment, vehicles, etc.
Cecylia Wojcik
player, 55 posts
Mon 6 Sep 2021
at 15:21
  • msg #230

Re: OOC

GM:
It was located on a farm 12 kilometers (7.5 miles) due west of Kalisz.


Since I'm not 100% where we currently are, how far would that be from our current position? We're kinda southwest of Kalisz, right? So that would be due North/West, I guess?
GM
GM, 136 posts
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Mon 6 Sep 2021
at 15:39
  • msg #231

Re: OOC

mostly west, a tad north, and somewhat past 12 km. closer to 15 km from where you are now. but, easily navigable. it is out in the open, in an area of fields (both cultivated and fallow).
GM
GM, 137 posts
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Tue 7 Sep 2021
at 23:04
  • msg #232

Re: OOC

plotting a course is somewhat straight forward. no rolls needed. there are a number of ways to travel east. i will put up a basic area map later. i will through in a few tidbits of intel on it as well. some basics so you can see where you are headed in general and make a plan and think on the dangers ahead.
Mike Thompson
player, 65 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Thu 9 Sep 2021
at 14:35
  • msg #233

Re: OOC

I believe that this is a pass so Mike can continue to act normally. Is that correct?

15:31, Today: Mike Thompson rolled 1,9 using 1d12,1d10.  CUF + Unit Morale.



Thomas Carter:
ooc
So If I understand right

Toms CUF is D (= D6) plus Unit Morale B (=D10)

14:18, Today: Thomas Carter rolled 5,5 using 1d10,1d6.  CUF+Morale.

Target is 6 - so thats a pass?

What does that mean? What does a fail mean?

thanks

I think that this is a fail as you haven't rolled a 6 or higher on either dice. I'm still inexperienced on the CUF rules but I think that the outcome is that the GM will dictate some of your actions for the next turn or so and that you may have taken some Stress points.
Fedor Ovcharenko
player, 46 posts
My friends matter,
You don't.
Thu 9 Sep 2021
at 17:39
  • msg #234

Re: OOC

Thomas Carter:
ooc
So If I understand right

Toms CUF is D (= D6) plus Unit Morale B (=D10)

14:18, Today: Thomas Carter rolled 5,5 using 1d10,1d6.  CUF+Morale.

Target is 6 - so thats a pass?

What does that mean? What does a fail mean?

thanks


The Dice aren't added together. Rather they are considered seperately and a number of "successes" is generated. 6-9 is 1 success, 10-12 is 2 successes.

So your rolls of 5 and 5 equals a fail on this roll (no successes).

A fail in this case means you are suppressed and can take no actions (normally you would fall prone as well but you're already seated).

It could also cause Thomas some Stress dmg due to the shocking deaths but that is a GM call.

This message was last edited by the player at 17:40, Thu 09 Sept 2021.
Thomas Carter
player, 31 posts
British Medic
Thu 9 Sep 2021
at 20:19
  • msg #235

Re: OOC

ok tar for the explanation
Cecylia Wojcik
player, 57 posts
Thu 9 Sep 2021
at 20:55
  • msg #236

Re: OOC

You can always Push a roll as well: reroll it at the cost of either Stress, Health or Gear Reliability.
Fedor Ovcharenko
player, 47 posts
My friends matter,
You don't.
Thu 9 Sep 2021
at 21:02
  • msg #237

Re: OOC

Cecylia Wojcik:
You can always Push a roll as well: reroll it at the cost of either Stress, Health or Gear Reliability.


This right here is VERY important!
Cecylia Wojcik
player, 59 posts
Thu 9 Sep 2021
at 21:29
  • msg #238

Re: OOC

Rolling:
A 6 or + is ONE Success
A 10 or + is TWO Success
Everything else is a Fail

This means that 6, 7, 8 and 9 = One Success
10,11 and 12 = Two Success

Pushing a Roll:
If you fail your initial roll, or if you want additional successes ,you can lean into the action, giving it everything you’ve got, pushing yourself or your gear to the limit. This is called pushing the roll, and lets you re-roll all dice except those with the result of 1 . You must re-roll all dice not showing a Success, and you cannot change back to the previous result.

There is also a risk – each time you push a roll, you immediately suffer 1 point of damage (if you rolled for STR or AGL) or 1 point of stress (if you rolled for INT or EMP) for each you rolled on your base dice. If this damage incapacitates you, this happens after the action is resolved.

I'm not 100% if you can Push CUF rolls. I'm checking now :)
Cecylia Wojcik
player, 60 posts
Thu 9 Sep 2021
at 21:31
  • msg #239

Re: OOC

And no, page 67, under Supression:
As it’s not a skill roll, you cannot push a CUF roll if you fail.
GM
GM, 139 posts
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Fri 10 Sep 2021
at 02:49
  • msg #240

Re: OOC

thanks for the assist guys. no one should panic right now. we are still breaking into the rules of system so i really will not be out to make you suffer great calamity while learning.
GM
GM, 140 posts
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Fri 10 Sep 2021
at 02:50
  • msg #241

Re: OOC

'Cecylia is, apparently, Cool as a Polish Cucumber?'


Do the Poles have cucumbers?
Mike Thompson
player, 66 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Sun 12 Sep 2021
at 20:12
  • msg #242

Re: OOC

Mike Thompson:
I believe that this is a pass so Mike can continue to act normally. Is that correct?

15:31, Today: Mike Thompson rolled 1,9 using 1d12,1d10.  CUF + Unit Morale.

GM - are you ok for me to post a normal IC response to the current situation on the basis that Mike passed the CUF check?

Thanks.
Seamus Murphy
player, 27 posts
Sun 12 Sep 2021
at 21:55
  • msg #243

Re: OOC

If we chuck the dead bodies out and just leave them, will that dent our morale more? Because giving them a proper burial will take up time we don't have.
GM
GM, 141 posts
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Sun 12 Sep 2021
at 22:59
  • msg #244

Re: OOC

yes, it seems mike has passed his CUF roll, this time. Muahhahahahahhah......


Seamus, I believe that due to their exposure to the prolonged and bitter nature of the war that none of this is new to the these people. they have all been exposed to death, loss, and the unfortunate expediency of battlefield necessity. so, no real morale issues with simply leaving the bodies behind. Though, taking time to do so could draw a lot of enemy fire. Best to evade and do what needs to be done once no one is going to shoot at you.
Cecylia Wojcik
player, 61 posts
Mon 13 Sep 2021
at 09:35
  • msg #245

Re: OOC

quote:
19:41, Today: Fedor Ovcharenko rolled 4,5 using 1d12,1d6.  Hvy Weapons. Aiming at a Tank that is 2 successes.

19:42, Today: Fedor Ovcharenko rolled 23 using 6d6 with rolls of 6,1,4,6,3,3.  RoF Dice.


Wouldn't this be a Miss (4 and 5 on the shooting base dice) with the hits on the ammo dice only counting as Suppression?
GM
GM, 142 posts
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Mon 13 Sep 2021
at 12:16
  • msg #246

Re: OOC

Fedor turned the M60 on the T-72 and opened fire. A stream of tracers quickly marked the location of the behemoth and the sound of futile ringing came back to them as shots bounced off the big AFV.

19:41, Today: Fedor Ovcharenko rolled 4,5 using 1d12,1d6.  Hvy Weapons. Aiming at a Tank that is 2 successes.

19:42, Today: Fedor Ovcharenko rolled 23 using 6d6 with rolls of 6,1,4,6,3,3.  RoF Dice.

The M60 cannot pen a tank but it could affect their aim or potentially damage certain components (exposed crew etc.). The hit will be Dmg 6 if such a target is available.

19:47, Today: Fedor Ovcharenko rolled 1 using 1d10.  Tank Component roll.

19:47, Today: Fedor Ovcharenko rolled 4 using 1d10.  Crit roll if applicable.

That's a track hit so likely no effect.

So, Fedor's player is a friend of mine in real life. he is in an actual tabletop game of T2k4E that i run. in that game we do not stage up the die type, instead the modifiers are applied directly to the die rolls. it has the effect of making rolls more difficult at times to be sure. I think he has done that here. When aiming at the tank he applied that modifier to the roll results instead raising the die types the appropriate steps.

While there were not successes on the attack roll, the 6's rolled on the auto-fire dice would produce a suppression effect causing a CUF roll by the bad guys. The commander of the tank is firing his heavy machine gun, a DShK 38 in this case, so he could become suppressed if he fails the rolls. the others are inside the tank and would not be subject to this effect. The tank component roll for a track hit is significant because it can lead to reliability loss and a crippled vehicle.

The armor listed for vehicles doesn't take into account that there are parts of an armored vehicle that are capable of being damaged, like tracks, antenna, vision blocks, sight lanes, etc., by attacks that would not penetrate the armor of the vehicle itself. so for now, his attack against the tracks is ineffectual other than it may have caused suppression against the tank commander standing in his hatch firing his HMG.
Mike Thompson
player, 67 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Mon 13 Sep 2021
at 12:20
  • msg #247

Re: OOC

GM - a question about the vehicle that Mike and Seamus are in. Is it still moving at speed or is it slowing to a stop with Aleksy's death? I started writing up a post and realised that that was a relevant factor in what to do.
GM
GM, 143 posts
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Mon 13 Sep 2021
at 12:36
  • msg #248

Re: OOC

The vehicle is moving, slowly, and slowing rapidly. It isn't in danger of causing a major accident or anything. Most likely, it will bump a tree and stop without risk.
Mike Thompson
player, 68 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Mon 13 Sep 2021
at 12:46
  • msg #249

Re: OOC

In reply to GM (msg # 248):

Thanks.
Fedor Ovcharenko
player, 49 posts
My friends matter,
You don't.
Mon 13 Sep 2021
at 17:50
  • msg #250

Re: OOC

GM:
So, Fedor's player is a friend of mine in real life. he is in an actual tabletop game of T2k4E that i run. in that game we do not stage up the die type, instead the modifiers are applied directly to the die rolls. it has the effect of making rolls more difficult at times to be sure. I think he has done that here. When aiming at the tank he applied that modifier to the roll results instead raising the die types the appropriate steps.


That is indeed what happened.
GM
GM, 144 posts
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Mon 13 Sep 2021
at 23:55
  • msg #251

Re: OOC

In reply to Fedor Ovcharenko (msg # 250):

thanks pal.
Thomas Carter
player, 32 posts
British Medic
Tue 14 Sep 2021
at 08:18
  • msg #252

Re: OOC

Not sure what Tom can/cant do as he failed his CUF roll? ANy pointers woudl be good please before I post

thanks
GM
GM, 145 posts
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Tue 14 Sep 2021
at 11:53
  • msg #253

Re: OOC

dazed/shocked/horrified/afraid/anxious all at once, sort of momentarily unable to act due to sensory overload. normally he would simply bail out of the vehicle, that is in the rules, but with others around him who are acting normally he is just going to spas out. lasts until you make another CUF next round (when the GM says so here on RPOL) or the scene ends and you aren't dead.
Mike Thompson
player, 70 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Wed 15 Sep 2021
at 11:54
  • msg #254

Re: OOC

GM - are we ok to assume that Seamus and Mike have been successful at moving Alesky's corpse into the rear of the HUMMV so that Mike can take over driving? Thanks.
GM
GM, 147 posts
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Wed 15 Sep 2021
at 13:00
  • msg #255

Re: OOC

yes, sorry i didn't state as much in that post.
Cecylia Wojcik
player, 62 posts
Wed 15 Sep 2021
at 15:05
  • msg #256

Re: OOC

I hope we haven't lost Sean. He hasn't logged in about a week now :(
GM
GM, 148 posts
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Wed 15 Sep 2021
at 16:35
  • msg #257

Re: OOC

it happens, just post and move forward, my guess is he is busy with RL, so he can just jump back in and catch up with us. if not, i can remove him later. if we lose any more l can request more players if needed.
Cecylia Wojcik
player, 63 posts
Wed 15 Sep 2021
at 17:05
  • msg #258

Re: OOC

I guess we can just take for granted he'll drive us forward ;)
GM
GM, 149 posts
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Wed 15 Sep 2021
at 19:48
  • msg #259

Re: OOC

yes, that is fine. until he can post or has dropped we will assume that he is driving you forward. you can decide on your actions as a group, or hell, you can just tell the boys what to do. it doesn't matter to me.
Seamus Murphy
player, 29 posts
Wed 15 Sep 2021
at 21:56
  • msg #260

Re: OOC

In reply to GM (msg # 259):

Agree. Hope he's back soon.
GM
GM, 150 posts
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Fri 17 Sep 2021
at 03:02
  • msg #261

Re: OOC

i will give everyone a moment to plan and post an action. if it is to do something that would constitute taking an action that could fail such as shoot, drive, first aid, etc. then make an appropriate roll. if you are suffering from the effects of a failed coolness under fire roll then you will be shaken up pretty badly for the scene, at the moment, you will get a chance to roll versus CUF again soon.
Seamus Murphy
player, 31 posts
Sat 18 Sep 2021
at 21:11
  • msg #262

Re: OOC

What range is the tank at?
GM
GM, 151 posts
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Sat 18 Sep 2021
at 23:52
  • msg #263

Re: OOC

Seamus moved rapidly back to the gunner position and swung the weapon in the direction of the tank. He aimed at the driver's hatch, hoping to hit the driver or cause a few painful ricochets, and opened fire...

22:08, Today: Seamus Murphy rolled 9 using d10+d8 ((5,4)).

rolling only an attack basically means you just fired a single bullet (a real possibility with an M2) and did not hit the driver in his hatch. the attack rolls were a 5 and 4, you needed a minimum of a 6 to succeed on one of the dice.


WEAPON TYPE AMMO REL ROF DAMAGE CRIT BLAST RANGE MAG ARMOR WEIGHT PRICE
M2HB   HMG  .50M2 5   4   4       4    –    15   100*  0     7*** 2,000

the range to the tank is 100 meters, the range listed on the M2 is 15 hexes (10 meters each). so the tank is in close range. medium range is double short range, long range is double medium range.

the ROF or rate of fire is the number of D6s rolled when firing and represents rapind single shots for semi-autos (they usually only have 1 or 2 dice) and full auto fire for automatic weapons. the numbers on the d6s have two functions; each six represents an additional hit and the total (all d6s added together) represents the number of rounds fired.

the damage is how many hits an attack causes from hit capacity. critical represents the level of damage needed to cause a critical injury. most weapons are (x) damage and (x+1) critical. but, the .50 is very powerful for a small arm and tends to cause critical wounds easily if armor doesn't lower the effect.

mag is short for magazine, your ammo loadout for that weapon, a belt of 100 rounds in this case.

armor represents the weapons effect on armor. a 0 means armor acts normally on the attack. a (+x) such the +1 of a shotgun, raises the effectiveness of armor by 1. a (-x) such as the -1 for certain anti-armor weapons lowers the effectiveness of armor by 1.

if you would like to reroll, using ROF dice, please feel free. this is as much about learning as anything.

thanks for the inquiry.
Seamus Murphy
player, 32 posts
Sun 19 Sep 2021
at 21:48
  • msg #264

Re: OOC

Re-rolled. Thanks for that.
GM
GM, 152 posts
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Sun 19 Sep 2021
at 23:40
  • msg #265

Re: OOC

no sweat, just putting it all together.


22:46, Today: Seamus Murphy rolled 10,7,17 using d10,d8,4d6 ((10,7,6,3,4,4)).

10 is two successes on the driver with the attack

7 is also a success on the driver with the attack for a total of three success, this stages the damage on the driver up to a 6, base damage of 4 plus two extra successes.

to speed this along i rolled for location and critical effect. it came up a 5, an arm hit. the critical was a 7, labeled as a bleeding shoulder. it yields a -2 when using two handed weapons.

now, the rate of fire dice yielded on six, again to speed this along and to make it more cinematic, i chose to add that hit to the loader in the hatch two and half feet above the driver. that is one of the options with this outcome. that is a dmg/crit of 4/4. so i repeated the process and got a 9, for a crushed windpipe (normally this causes the person to fall down, they cannot walk, but only crawl).

this attack used 17 bullets or 6+3+4+4=17.
This message was last edited by the GM at 23:48, Sun 19 Sept 2021.
Thomas Carter
player, 34 posts
British Medic
Mon 20 Sep 2021
at 07:14
  • msg #266

Re: OOC

I think the reference to Carter in the last post by Gm should be to Thompson. Carter is too busy shitting in his pants to drive anything....
Cecylia Wojcik
player, 64 posts
Mon 20 Sep 2021
at 13:43
  • msg #267

Re: OOC

I have to admit I enjoy the fact that our scrawny British Tanker just partially disabled a soviet tank with a machine gun and might have just saved our collective bacon.

On another note, @GM, could we get a "stockpile" thread started up so we can keep track of stuff like gear, vehicle, fuel and ammo? I don't mind acting as the quartermaster if need be. Also, looking at the map, our new destination is the 5th ID Depot, right?
This message was last edited by the player at 13:57, Mon 20 Sept 2021.
GM
GM, 154 posts
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Mon 20 Sep 2021
at 23:19
  • msg #268

Re: OOC

In reply to Thomas Carter (msg # 266):

yes, indeed, i was thinking about that too, made sure not include him just so i would run on too long. ended up using the wrong character, sorry fellas. to make amends I'll go ahead and shoot of one of carter's eyes and one of thomas' legs.
GM
GM, 155 posts
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Mon 20 Sep 2021
at 23:21
  • msg #269

Re: OOC

In reply to Cecylia Wojcik (msg # 267):

no, i didn't think of it. so there can't be one.

hey, you what? you guys need an equipment thread to keep up with group equipment and often uses resources.
GM
GM, 157 posts
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Mon 20 Sep 2021
at 23:35
  • msg #270

Re: OOC

ok, corrected the name issue. sorry about that. the HMMWVs are running cross country at speed in fallow farm fields. the terrain is quite flat and level with low, with slowly rolling hills. the fields are overgrown, for sometime now, mostly. and there are occasional farm collectives of a handful of families here and there but nothing of any real size in the region. the fear of being engaged at range by anti-tank guns, anti-tank missiles, cannons, and heavy automatic weapons is still real. everyone will come out of their state of combat related stress caused by the attack.

once everyone has had time to post in, say by tomorrow evening, I will move the action along.
Mike Thompson
player, 72 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Tue 21 Sep 2021
at 15:38
  • msg #271

Re: OOC

GM:
hey, you what? you guys need an equipment thread to keep up with group equipment and often uses resources.

When you get a chance please can you add the equipment from the two dead characters to this list as we will remove all of their gear before we (hopefully) bury them.
Mike Thompson
player, 73 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Tue 21 Sep 2021
at 15:40
  • msg #272

Re: OOC

GM:
Thomas accelerated to catch up to Captain Cave in the M998. The vehicles moved slowly, working their way through the trees. Soon, they were forced to cross into the open country. And accelerate. The HMMWVs had been running at nearly fifty miles per hour across a broad field when a 125mm tracer passed overhead to impact nearly a mile ahead of them. There were no rounds following the first.

I think that that should be either Mike or Thompson rather than Thomas.
Seamus Murphy
player, 33 posts
Tue 21 Sep 2021
at 21:01
  • msg #273

Re: OOC

Can Seamus hear the radio request about making sure they're dead?
GM
GM, 158 posts
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Wed 22 Sep 2021
at 01:28
  • msg #274

Re: OOC

In reply to Mike Thompson (msg # 272):

yup, did the correction from my cell, and of course auto-correct had to help. sorry. just move along. we all know you are driving despite my best efforts to poorly narrate it.

sorry to mess.
GM
GM, 162 posts
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Wed 22 Sep 2021
at 01:33
  • msg #275

Re: OOC

In reply to Seamus Murphy (msg # 273):

most likely. the radio would be set a fair high level of volume; engine noises, combat noises, people talking in the vehicle, etc. that way it would be obvious and easy to understand when someone was speaking over the radio. in theory anyway.
Thomas Carter
player, 36 posts
British Medic
Wed 22 Sep 2021
at 07:15
  • msg #276

Re: OOC

Thanks for the gear thread GM. When we get a chance to stop and think, I think we should swap some stuff about, so the fuel and water is more evenly distributed, and each hummer has at least one spare tire
Thomas Carter
player, 37 posts
British Medic
Wed 22 Sep 2021
at 07:19
  • msg #277

Re: OOC

Another quick question, so thought I would post - any limits on profanity? My experience of British Squaddies is that their language is pretty ripe, but don't wanna offend anyone.
GM
GM, 163 posts
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Wed 22 Sep 2021
at 12:57
  • msg #278

Re: OOC

just avoid any references that would be considered a violation of the RPOL guidelines. i know they are fairly vague on profanity, but it is the age of PC culture so just use some common sense and if anyone takes offense to something let us know in OOC so we can prevent further verbal 'toe-stomping'. good ask, thanks.
Seamus Murphy
player, 34 posts
Wed 22 Sep 2021
at 21:34
  • msg #279

Re: OOC

In reply to Thomas Carter (msg # 277):

Keep it PG-13, I would say. We're flagged as Mature.
Cecylia Wojcik
player, 66 posts
Thu 23 Sep 2021
at 00:04
  • msg #280

Re: OOC

I'm a little swamped by work this evening, but I'll have tomorrow to get the "Equipment" thread organized if you folks want. What I suggest is this:

I'll make "stockpile" post with everything we have in it and if you folks want to add anything to the stockpile, you can just make a post about it and I'll add it by editing my original post. Same goes with when you want to take stuff out of the stockpile: make a post about it in that thread and I'll edit my original post to reflect what has been taken out (and keep a running history tally of the whole thing)

That is, of course, if both the GM and the rest of the group is okay with this :) I don't mind doing the clerical work for the gear, fuel, ammo n stuff :P
Thomas Carter
player, 38 posts
British Medic
Thu 23 Sep 2021
at 08:07
  • msg #281

Re: OOC

In reply to Cecylia Wojcik (msg # 280):

Sounds like an idea - though tbh most personal kit won't really be in the stockpile until the PC is pushing up daisies
Cecylia Wojcik
player, 67 posts
Thu 23 Sep 2021
at 13:26
  • msg #282

Re: OOC

Thomas Carter:
In reply to Cecylia Wojcik (msg # 280):

Sounds like an idea - though tbh most personal kit won't really be in the stockpile until the PC is pushing up daisies


I was mainly thinking about things like food and water or whatever we might find along the way as we scavenge/loot :)
Mike Thompson
player, 75 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Thu 23 Sep 2021
at 14:23
  • msg #283

Re: OOC

Thomas Carter:
Another quick question, so thought I would post - any limits on profanity? My experience of British Squaddies is that their language is pretty ripe, but don't wanna offend anyone.

The game is listed as mature so you should be ok. I play a British Squaddie in another T2k game and he swears continuously.......
Mike Thompson
player, 76 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Thu 23 Sep 2021
at 14:24
  • msg #284

Re: OOC

GM:
In reply to Seamus Murphy (msg # 273):

most likely. the radio would be set a fair high level of volume; engine noises, combat noises, people talking in the vehicle, etc. that way it would be obvious and easy to understand when someone was speaking over the radio. in theory anyway.

Absolutely. I think that Seamus would have heard both sides of Mike's conversation with Cecylia on the radio.
Mike Thompson
player, 77 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Thu 23 Sep 2021
at 14:26
  • msg #285

Re: OOC

In reply to Cecylia Wojcik (msg # 280):

Sounds like a good idea to me.
Cecylia Wojcik
player, 70 posts
Fri 24 Sep 2021
at 15:39
  • msg #286

Re: OOC

@The other PCs
The stockpile is up and updated up until our last encounter with the tanks (so the MGs ammo count is up to date)

I haven't written where things are kept for now (because it was a rather big pain in the butt to make a table :P). We can refer to the GM's post in the Equipment thread for which vehicle has what if need be.

As I've mentioned before (and since people seem to be okay with that system) if you want to put in or take out anything from the stockpile, just make a post about it and I'll edit my stockpile post as soon as I can so we can track things. Once it's out of the stockpile, it becomes your responsibility to track ;) I'm guessing if you forget about an item you've taken and don't write it down on your character sheet, we can always say you lost it and we'll have to put you up against the wall for execution.
GM
GM, 165 posts
I accept bribes
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Sat 25 Sep 2021
at 01:12
  • msg #287

Re: OOC

good job guys. thanks for the effort.
Seamus Murphy
player, 35 posts
Sat 25 Sep 2021
at 16:45
  • msg #288

Re: OOC

Indeed. Seamus will arm himself when we get a chance to sort out equipment.
Seamus Murphy
player, 37 posts
Mon 27 Sep 2021
at 21:42
  • msg #289

Re: OOC

How hard is the ground as well?
Cecylia Wojcik
player, 73 posts
Mon 27 Sep 2021
at 22:23
  • msg #290

Re: OOC

Wait... did Seamus just never got any gear before now?!

Also, if you are taking that gear, just post it in the Equipment thread so I can update the stockpile.
Fedor Ovcharenko
player, 52 posts
My friends matter,
You don't.
Mon 27 Sep 2021
at 23:34
  • msg #291

Re: OOC

Cecylia Wojcik:
Wait... did Seamus just never got any gear before now?!

Also, if you are taking that gear, just post it in the Equipment thread so I can update the stockpile.


Makes sense. He escaped from a burning Challenger he wouldn't have had much on him at the time. (Fedor is impressed he never complained.)
GM
GM, 167 posts
I accept bribes
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Mon 27 Sep 2021
at 23:56
  • msg #292

Re: OOC

the GM is impressed that it never occurred to him that Seamus wasn't ever equipped.

how about this:
Seamus could be wearing fatigues, boots, and a tanker's coveralls if he likes.

He could easily have been considered to have some things in his pockets like a multi-tool, pocket knife, matches or a lighter, pack of cigarettes or tin of tobacco, gloves, glove liners, flashlight, extra batteries, etc., etc.

He may have had time to grab a bail out kit; a small bag, a load bearing vest, or maybe just a coat with items stuffed in the pockets. This could include a canteen, an MRE or two, a personal first aid kit, a knife, a poncho with liner, and so on.

He may have a personal weapon. It could be an issue pistol like a GP35 9mm or maybe something he picked up along the way like a Makarov pistol, Scorpion SMG, or maybe be even a combat shotgun with a folding stock he got off an American 'cowboy'.

it's up to Seamus, hit me up with questions. thanks and sorry to have left you out.
GM
GM, 169 posts
I accept bribes
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Tue 28 Sep 2021
at 23:23
  • msg #293

Re: OOC

so, got a PM from CC, i confused her. so, i probably confused others too. the patrol is moving in your general direction. they will pass along the crossroads running northeast to southwest on their current course. it is very unlikely that they will not spot you guys.
Mike Thompson
player, 79 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Thu 30 Sep 2021
at 12:34
  • msg #294

Re: OOC

GM - it's looking more like we've lost Sean's player (at least for the moment) so I hope that you don't mind but I think that we need to have an OOC discussion about what we do in response to this patrol. If you'd rather this was done IC then please say and I'll convert the below to an IC post. Essentially I could have Mike just bark out some orders but I'd rather that those orders reflected a group decision and not just my ideas.

My thoughts are that:

 - Cecylia keeps observing the enemy and tries to pick out the commander (who may be the person with the manpack radio).

 - Seamus get back on the 50 cal.

 - Mike get hold of the Dragunov sniper rifle and target either the commander or the radio operator.

 - Sean and Thomas get into the driver's seat of each vehicle, ready to start them up and get us away from the patrol.

 - Once Mike has a clear shot he will initiate the contact and then both Seamus on the 50 Cal and Fedor on the M60 can add in their firepower. Hopefully we can inflict enough casualties to prompt them to withdraw and regroup, giving us time to break contact.

How does that sound as a plan?
Mike Thompson
player, 80 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Thu 30 Sep 2021
at 12:37
  • msg #295

Re: OOC

GM:
(OOC: so, Cecylia has the Intelligence specialty. that requires me to divulge some statistical data on the bad guys she is observing.)

Just to add that Mike also has this speciality so expect this question to come up a lot! :)



Lastly, just to be clear, have we buried the two bodies yet? Or are we still burying them?
Cecylia Wojcik
player, 75 posts
Thu 30 Sep 2021
at 13:19
  • msg #296

Re: OOC

Mike Thompson:
GM - it's looking more like we've lost Sean's player (at least for the moment) so I hope that you don't mind but I think that we need to have an OOC discussion about what we do in response to this patrol. If you'd rather this was done IC then please say and I'll convert the below to an IC post. Essentially I could have Mike just bark out some orders but I'd rather that those orders reflected a group decision and not just my ideas.

My thoughts are that:

 - Cecylia keeps observing the enemy and tries to pick out the commander (who may be the person with the manpack radio).

 - Seamus get back on the 50 cal.

 - Mike get hold of the Dragunov sniper rifle and target either the commander or the radio operator.

 - Sean and Thomas get into the driver's seat of each vehicle, ready to start them up and get us away from the patrol.

 - Once Mike has a clear shot he will initiate the contact and then both Seamus on the 50 Cal and Fedor on the M60 can add in their firepower. Hopefully we can inflict enough casualties to prompt them to withdraw and regroup, giving us time to break contact.

How does that sound as a plan?


It sounds like a solid plan. I'm realizing Mike and Fedor will probably have to train Cecylia in firearms a bit more ;) I realized as she was sitting in the turret she's probably never touched an MG (oooohhh... maybe Seamus can show her how it works! :P) So yea, I like the plan, and I'm okay with it, as a Player.

As a PC though... Cecylia is going to voice her opinion IC right now :P

EDIT: I keep having to remind myself that Cecylia's Moral Code is: Everyone just wants to make it; we can work together.
This message was last edited by the player at 13:21, Thu 30 Sept 2021.
Seamus Murphy
player, 39 posts
Thu 30 Sep 2021
at 20:58
  • msg #297

Re: OOC

In reply to GM (msg # 292):

I'll go with the load bearing vest, which will include the pocket knife and one MRE. Feel free to keep those in the 'party pool'. He'll take a poncho and liner out as well though.
GM
GM, 171 posts
I accept bribes
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Fri 1 Oct 2021
at 02:25
  • msg #298

Re: OOC

In reply to Mike Thompson (msg # 295):

i noticed this, i just brought it up with CC because she was on the binoculars at the moment. but, yes, feel free to bring this up often. i will forget. not might, or could, but will. so remind me.
GM
GM, 172 posts
I accept bribes
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Fri 1 Oct 2021
at 02:27
  • msg #299

Re: OOC

really good work guys. i think you are going the right way as a group of players as well as a team of PCs. awesome stuff, really.
Seamus Murphy
player, 41 posts
Sun 3 Oct 2021
at 20:37
  • msg #300

Re: OOC

I will be on holiday from 6 to 12 October.
Thomas Carter
player, 40 posts
British Medic
Sun 3 Oct 2021
at 21:08
  • msg #301

Re: OOC

Sorry - unexpected break in internet access.

Carter doesn't have driving skill, so if things get hairy then he possibly aint the man for the wheel, as it will be just his agility Dice (B D10)

I'm assuming hes calmed down enough to not freak out at the news, but for the moment, hes a passenger, until someone needs a doctor. If he passes CUF then he might be able to lay down some fire.

I think bug out - this isn't a fight we need, and we're far enough away that with their weaponry it would be a very lucky shot that caused us problems... (famous last words...)

IC TOm will carry on with his work until someone tells him whats going on - Im assuming with working away from the vehicle he wouldn't have heard the whispering
GM
GM, 174 posts
I accept bribes
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Sun 3 Oct 2021
at 23:01
  • msg #302

Re: OOC

In reply to Seamus Murphy (msg # 300):

thanks for letting us know
Cecylia Wojcik
player, 77 posts
Mon 4 Oct 2021
at 14:27
  • msg #303

Re: OOC

Thomas Carter:
IC TOm will carry on with his work until someone tells him whats going on - Im assuming with working away from the vehicle he wouldn't have heard the whispering


I think that at this point, with the general commotion and movement, the orders given by Sean and Cecylia talking with Mike, Tom would be included/notice what's going on :)
Mike Thompson
player, 81 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Mon 4 Oct 2021
at 20:06
  • msg #304

Re: OOC

Sorry for my lack of posting - I've been unwell. I will hopefully catch up and post IC tomorrow.
GM
GM, 175 posts
I accept bribes
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Mon 4 Oct 2021
at 23:48
  • msg #305

Re: OOC

unwell, around here we just say 'i came down with something', but unwell has a good ring to it when you say it; 'i've been unwell'. makes everyone express sympathy but secretly worry that you are hording fertilizer and diesel fuel in 55 gallon drums.

thanks for the update, jump in when you can. hope you feel better soon.
Mike Thompson
player, 82 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Tue 5 Oct 2021
at 17:09
  • msg #306

Re: OOC

OK - it sounds like the consensus is to run and not engage and then run. That's fine but I have a couple of quick questions for the GM before I can post IC.

What is the status of burying the two bodies please? How close are we to completing that task?

Essentially I need to know if we have time to finish burying them or whether we need to put their corpses back in the vehicles and just run now.

Thanks.
GM
GM, 176 posts
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Wed 6 Oct 2021
at 04:17
  • msg #307

Re: OOC

you need a more time to bury the bodies, probably something along the lines of a half hour. the ground is soft, it used to be a farm field, but you still need to dig out a space around 6' long, 2' wide, and 2' deep at a minimum to cover the bodies.

at the moment the soviets aren't moving. they are in plain sight, albeit at some distance, and do not appear to be taking up an emergency/combative posture.
Mike Thompson
player, 83 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Wed 6 Oct 2021
at 20:47
  • msg #308

Re: OOC

In reply to GM (msg # 307):

Thanks for the info. I'll post IC shortly. Apologies for the delay.
Cecylia Wojcik
player, 79 posts
Wed 13 Oct 2021
at 15:51
  • msg #309

Re: OOC

Fedor and I aren't planning to murder everyone, by the way :P I thought about how we should handle our PCs speaking other languages, and I thought that for now, this might be a good way to do things. If someone, or the GM, feels that we shouldn't have "side conversations" in another language, I'm 100% with that. I don't want to create any uncomfortableness :) I do think it might reinforce part of the story that Fedor and Cecylia are from different backgrounds as the rest of the team, and that they are, in their own way, outsiders inside this group.

That having been said, from a game mechanics standpoint, once we have both XP and downtime, Cecylia has the "Teacher" specialty. This means she can teach her own specialties to other PCs, so if anyone wants to learn Polish or Russian, we can definitely do that :)

On this, in case we need a Navigation Roll:
11:47, Today: Cecylia Wojcik rolled 4,3 using 1d10,1d8 with rolls of 4,3.  Navigating with Map and Compass.


That's a big, fat, zero! Because we haven't really done that yet, I'll have Cecylia Push her roll. Rerolling everything that isn't showing a 1, we'll have...

11:49, Today: Cecylia Wojcik rolled 4,4 using 1d10,1d8 with rolls of 4,4.  Pushing Navigation roll.

Yikes. Still 0. Well, let's just hope her earlier rolls were enough to get us to the depot :) The only upside to this, is that since she didn't any 1s, she's not taking any Stress damage from this.

We... We might be lost guys :P
Fedor Ovcharenko
player, 58 posts
My friends matter,
You don't.
Wed 13 Oct 2021
at 16:33
  • msg #310

Re: OOC

That said, after you learn Russian you still won't be able to understand Fedor. :)
Seamus Murphy
player, 42 posts
Wed 13 Oct 2021
at 18:01
  • msg #311

Re: OOC

Just back from Munich; will need a while to catch up.
GM
GM, 179 posts
I accept bribes
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Thu 14 Oct 2021
at 16:29
  • msg #312

Re: OOC

In reply to Cecylia Wojcik (msg # 309):

things are working out well at the moment. i can overlook any sideline communications or going out of the way to simulate separate languages. as long as everyone is together, meaning close enough to converse, i feel as though it would be normal for people to help with translation where needed without asking by now (for this group). in a situation where you are dealing with others (NPCs) speaking a different language we can play that out. but to save time and posts we can assume that within the bounds of the party of PCs communications is something you guys will have worked out.

i am enjoying the posts. i will give everyone a moment to post any final remarks if they need to. i will advance the scene tomorrow. thanks for the effort guys. oh, soon i will be removing captain cave as well. how depends on the situation at hand.
Mike Thompson
player, 86 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Sat 16 Oct 2021
at 20:45
  • msg #313

Re: OOC

In reply to Cecylia Wojcik (msg # 309):

Personally my preference for the use of foreign languages is to use something like Google Translate and post the translated text with the English below as an OOC comment under a spoiler.

Something like this:

"To moje preferencje dotyczące wyglądu językĆ³w obcych."


Spoiler text: (Highlight or hover over the text to view)
OOC: "This is my preference on how foreign languages should appear."


EDIT - just to add that my reason for this is so that I can understand the story that is developing. I hope that I'm capable of not using information that my character doesn't know.
This message was last edited by the player at 20:46, Sat 16 Oct 2021.
GM
GM, 181 posts
I accept bribes
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Sat 16 Oct 2021
at 23:55
  • msg #314

Re: OOC

that's cool. if you guys want to use foreign lingos in text and have private messages to translate that is up to you. whatever helps your immersion is cool by me. all i ask is that we don't get too carried away with it. but if you like it, then by all means feel free to use translations.
Seamus Murphy
player, 45 posts
Thu 21 Oct 2021
at 18:22
  • msg #315

Re: OOC

How far away is the helicopter from us?
GM
GM, 184 posts
I accept bribes
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Sat 23 Oct 2021
at 02:09
  • msg #316

Re: OOC

approximately 700 meters. it is at about 100 feet of altitude.
Cecylia Wojcik
player, 80 posts
Sun 24 Oct 2021
at 21:38
  • msg #317

Re: OOC

Just popping in to say I am alive but stuck with an acute sinus infection (like the 4th this year...) so I'm spending my days trying to survive :)
Seamus Murphy
player, 47 posts
Mon 25 Oct 2021
at 07:20
  • msg #318

Re: OOC

Get well soon.
Mike Thompson
player, 89 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Mon 25 Oct 2021
at 19:28
  • msg #319

Re: OOC

GM:
approximately 700 meters. it is at about 100 feet of altitude.

Seamus - At this range it's only a -1 penalty for the .50cal so you might want to engage at 700m to give yourself more opportunities to damage the helicopter.
Seamus Murphy
player, 48 posts
Mon 25 Oct 2021
at 20:10
  • msg #320

Re: OOC

I thought it was 10 metres per hex and short range was 15 hexes i.e. 150 metres.
Mike Thompson
player, 90 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Mon 25 Oct 2021
at 22:15
  • msg #321

Re: OOC

In reply to Seamus Murphy (msg # 320):

You're right - I thought that it was 20m per hex but I've double checked and it's only 10m per hex.

That means that the range of the .50cal is much shorter than it should bes. It's range in hexes is 15 and that gives us:

Short Range 150m
Medium Range 300m, -1 modifier
Long Range 600m, -2 modifier
Extreme Range 1,200m, -3 modifier

Just looking at Wikipedia it's effective range is 1,800m and the maximum firing range is 7,400m so I think that it's basic range of 15 hexes seems wrong.

There would presumably be some other modifiers to that check relating to the movement of the target, the movement of our vehicle and the fact that the weapon has a mount.
GM
GM, 185 posts
I accept bribes
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Mon 25 Oct 2021
at 23:51
  • msg #322

Re: OOC

to the naked eye a man (5'10" to 6'2" tall) looks like a roughly triangular blob at 600 meters. at that range, using the naked eye it is almost impossible to discern details like windows, open or closed doors, individual wheels, etc on vehicles. you mind may know where it is supposed to be, but you cannot see the fine detail of it. targeting something like a helicopter at 700 meters with a .50 M2 using iron sights is like similar in effect to shooting a rifle with iron sights at the same range. the sights would actually cover up a large part of what you are shooting at. shooting from a moving HMMWV is really hard at close ranges (30 to 60 meters) against a stationary target. Vibration, bounce, suspension give, momentum, target tracking, etc. all work against you. as the range increases the harder it is to focus on the target. it a target is moving, then all these things work against you again at the target.

most small arms engagements occur at less than 100 meters statistically. assault rifles were sighted to 300 meters initially for several practical reasons; at 300 meters its often impossible to tell friend from foe or even see a kneeling or prone man, the curve of the earth is beginning to rear its ugly head on bullet drop, and most high velocity bullets (2,500 t0 3,000 fps) have a maximum point blank range that allows the bullets trajectory (rise and fall versus size of human heart) of 240 to 280 meters. most machine guns are used like shotguns in that they are fired in long bursts of upwards of 20 rounds creating a 'beaten zone' in a given targeted area. the GE minigun really demonstrates this. it can fire 50 to 100 rounds per second. makes for a hell of a beaten zone.

as far as the game is concerned, a range of 15 on the M2 is functional.

when it comes to actual long range shooting. i have successfully engage enemy at 1,100 meters with a 7.62 x 51mm M24. trained on the barrett m82, only ever used it against material targets (antenna, radar emitter dishes, fuel trucks, etc.) and even then it was only out to around 800 meters. but, i will swear by two things; the effectiveness of the 3 round burst on the M16a2 and the overall usefulness of the m249 squad automatic weapon for general use.
Seamus Murphy
player, 49 posts
Wed 27 Oct 2021
at 16:22
  • msg #323

Re: OOC

My physical game copy came today if you're interested.
GM
GM, 187 posts
I accept bribes
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Wed 27 Oct 2021
at 16:28
  • msg #324

Re: OOC

nice, we are still waiting here the states. want me to send you my address, i can inventory the box for you.
Mike Thompson
player, 91 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Wed 27 Oct 2021
at 18:20
  • msg #325

Re: OOC

In reply to Seamus Murphy (msg # 323):

Nice - what country are you in? I'm UK based and am hoping that it will arrive soon!
Fedor Ovcharenko
player, 60 posts
My friends matter,
You don't.
Wed 27 Oct 2021
at 19:23
  • msg #326

Re: OOC

Seamus Murphy:
My physical game copy came today if you're interested.


Color me jealous. Mine has not arrived yet.
GM
GM, 188 posts
I accept bribes
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Wed 27 Oct 2021
at 20:19
  • msg #327

Re: OOC

US, southeast
Seamus Murphy
player, 50 posts
Wed 27 Oct 2021
at 20:34
  • msg #328

Re: OOC

In reply to Mike Thompson (msg # 325):

UK.
GM
GM, 189 posts
I accept bribes
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Sun 31 Oct 2021
at 01:32
  • msg #329

Re: OOC

the village seems to be active. people are out and about, but no one is out in the nearby fields. the fields seem to be in the early stages of planting, probably beats, potatoes, or cabbage. or all three. the flag flying over the village is an older flag dating back to the good old days before the communist occupation. circa 1938 actually.
Cecylia Wojcik
player, 81 posts
Mon 1 Nov 2021
at 11:35
  • msg #330

Re: OOC

Three super quick questions:
-How far are we from the supply depot base we were originally heading for?
-How far are we still from the rally point we were, eventually, aiming for? Can we still get there in time or have we already taken too much time?
GM
GM, 191 posts
I accept bribes
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Tue 2 Nov 2021
at 00:23
  • msg #331

Re: OOC

Cecylia Wojcik:
Three super quick questions:
-How far are we from the supply depot base we were originally heading for?
-How far are we still from the rally point we were, eventually, aiming for? Can we still get there in time or have we already taken too much time?

25 km or so, maybe 30 km. it depends on the exact path taken.
37 km or so, maybe 40 km. it depends on the exact path taken as well.
yes, despite the weeks we have posting, this is still the same day. (though it seems long with the passing of posts)
Mike Thompson
player, 94 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Tue 2 Nov 2021
at 15:47
  • msg #332

Re: OOC

Seamus Murphy:
My physical game copy came today if you're interested.

My copy arrived yesterday! :)

Now I just need to figure out how I can get a group together to play it!
Cecylia Wojcik
player, 84 posts
Tue 2 Nov 2021
at 15:58
  • msg #333

Re: OOC

I had forgotten to update the gear list for when Seamus geared up, so it's done now! I had Cecylia hand him one of the Personal First Aid Kit we had stored up... just in case :P
Cecylia Wojcik
player, 85 posts
Tue 2 Nov 2021
at 16:02
  • msg #334

Re: OOC

Also, while I'm around, I remember the player manual mentioning that BDUs/Fatigues give you something like a +1 for Recon when attempting to conceal yourself. That made me decide to mention in my last IC post that Cecylia is actually dressed in civilian clothes and basically has her LBV over them. I might be gimping her a bit, but I feel like she wouldn't wear fatigues considering who she is and what she does.
Seamus Murphy
player, 53 posts
Tue 2 Nov 2021
at 22:43
  • msg #335

Re: OOC

In reply to GM (msg # 329):

Now, I know the difference between the coat of arms of the Second Republic and the PRL, but Seamus doesn't, so he's asking the obvious question.
GM
GM, 192 posts
I accept bribes
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Wed 3 Nov 2021
at 01:37
  • msg #336

Re: OOC

In reply to Cecylia Wojcik (msg # 334):

thanks for updating the equipment list.

you can gain a similar concealment modifier with dark colors or camo patterned bed sheets, bath robes, hiking clothing, hunting clothing, tarps, etc. worn as a means of concealment. a popular trick is to use a poncho liner draped over the body in baggy manner to help break up the outline of the body. Using a mylar blanket over with a wool blanket, poncho liner, or even a poncho will help conceal you from a thermal sight/detection systems. thermal has a problem with penetration against dense materials, the images can't be relayed to the optics an operator looks through so it only shows the surface image essentially. in game terms i would call it a -2 modifier in normal weather or -3 in conjunction with severe weather conditions.
Cecylia Wojcik
player, 86 posts
Wed 3 Nov 2021
at 02:02
  • [deleted]
  • msg #337

Re: OOC

This message was deleted by the player at 09:37, Wed 03 Nov 2021.
GM
GM, 195 posts
I accept bribes
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Wed 3 Nov 2021
at 13:42
  • msg #338

Re: OOC

oh, by the way, i feel some experience points in order. how does 10 xp grab everyone. one change i making. there is no need to make the Persuassion roll to learn a new specialty from someone in the party of PCs.
Thomas Carter
player, 49 posts
British Medic
Wed 3 Nov 2021
at 13:52
  • msg #339

Re: OOC

sounds good - no idea how I spend them!
Cecylia Wojcik
player, 88 posts
Wed 3 Nov 2021
at 16:54
  • msg #340

Re: OOC

GM:
There is no need to make the Persuassion roll to learn a new specialty from someone in the party of PCs.


Well, that does negate the Teacher Talent Cecylia has then. Do we want to houserule something different or should I swap it out for something else?
Seamus Murphy
player, 54 posts
Wed 3 Nov 2021
at 19:28
  • msg #341

Re: OOC

In reply to GM (msg # 338):

10 XP each, right?
Fedor Ovcharenko
player, 64 posts
My friends matter,
You don't.
Wed 3 Nov 2021
at 19:35
  • msg #342

Re: OOC

Cecylia Wojcik:
GM:
There is no need to make the Persuasion roll to learn a new specialty from someone in the party of PCs.


Well, that does negate the Teacher Talent Cecylia has then. Do we want to houserule something different or should I swap it out for something else?


Maybe a discount on the XP cost of acquiring a a Specialty?
GM
GM, 196 posts
I accept bribes
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Thu 4 Nov 2021
at 02:47
  • msg #343

Re: OOC

In reply to Seamus Murphy (msg # 341):

yes, sorry for not being specific. that is 10 xp each.
GM
GM, 197 posts
I accept bribes
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Thu 4 Nov 2021
at 02:52
  • msg #344

Re: OOC

Seamus, when you make a roll it involves the skill and the associated attribute. so a recon roll would be the die type for your recon skill and the die type for your intelligence attribute. please feel free to reroll your recon check using both dice, just post the numbers rolled as the total isn't needed, just the numbers rolled on each die.

and the award for best supporting actress in a world war 3 themed post apocalyptic game goes to our own Cecylia Wojcik. that was an impressive post.
Cecylia Wojcik
player, 90 posts
Thu 4 Nov 2021
at 09:35
  • msg #345

Re: OOC

GM:
and the award for best supporting actress in a world war 3 themed post apocalyptic game goes to our own Cecylia Wojcik. that was an impressive post.


*blushes*
Thanks :)
Cecylia Wojcik
player, 91 posts
Thu 4 Nov 2021
at 20:32
  • msg #346

Re: OOC

@GM
Since I don't want to assume too much, I'll ask: whats our current cover/concealment options taking into account the rough direction we think the shot might have been from?
Fedor Ovcharenko
player, 66 posts
My friends matter,
You don't.
Thu 4 Nov 2021
at 20:36
  • msg #347

Re: OOC

Cecylia Wojcik:
@GM
Since I don't want to assume too much, I'll ask: whats our current cover/concealment options taking into account the rough direction we think the shot might have been from?


Fedor's Plan: Relative to the side of the vehicle that just got hit with a sniper bullet I am moving us to the other side of the same vehicle.
Seamus Murphy
player, 56 posts
Thu 4 Nov 2021
at 20:53
  • msg #348

Re: OOC

In reply to GM (msg # 344):

Seamus doesn't have anything in Recon. I just used his Intelligence.
Fedor Ovcharenko
player, 67 posts
My friends matter,
You don't.
Thu 4 Nov 2021
at 22:25
  • msg #349

Re: OOC

Fedor's Plan (Addendum): Teach Seamus Recon.
GM
GM, 198 posts
I accept bribes
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Fri 5 Nov 2021
at 03:28
  • msg #350

Re: OOC

In reply to Cecylia Wojcik (msg # 346):

cover behind the vehicles
cover in the ditches along the sides of the road

concealment behind the vehicles
concealment in the ditches along the sides of the road
concealment by going to going to ground and keeping really low
concealment by rushing off into the field and finding some foliage to hind in

through an option or idea at the GM for approval, subsequent denial of said option or idea, and immediate execution by Fedor's cousin Yevony.
Fedor Ovcharenko
player, 68 posts
My friends matter,
You don't.
Fri 5 Nov 2021
at 19:00
  • msg #351

Re: OOC

GM:
... and immediate execution by Fedor's cousin Yevony.


Never liked her anyway.
Seamus Murphy
player, 57 posts
Fri 5 Nov 2021
at 21:32
  • msg #352

Re: OOC

In reply to Fedor Ovcharenko (msg # 349):

I do have the XP for Level D...
GM
GM, 199 posts
I accept bribes
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Sat 6 Nov 2021
at 00:08
  • msg #353

Re: OOC

xp will build, there is no rush to spend it. besides, there may be times when the game play will offer a chance to learn skills and specialties as the story line moves forward. i like for characters to grow, it's part of the appeal an RPG.
Cecylia Wojcik
player, 93 posts
Sun 7 Nov 2021
at 14:13
  • msg #354

Re: OOC

@GM
Cecylia is trying to break line of sight by chucking a smoke grenade. I imagine she's not throwing it very far. She hopes that it'll either provide enough concealment for them to get in the vehicles again or allow the group to at least relocate/disperse and avoid getting totally pinned down.

If it would have been impossible for her to get a grenade out of the vehicle, then I'll edit my post :)

Not gonna lie: I thought about her trying to get the Dragunov we also have stashed but then I was like: she's an Art History Professor...
This message was last edited by the player at 14:15, Sun 07 Nov 2021.
Cecylia Wojcik
player, 94 posts
Sun 7 Nov 2021
at 14:23
  • msg #355

Re: OOC

With Sean's brain now splattered everywhere, I'm thinking I might have to spend some of that XP to get Driving at D (currently don't have it), unless we already have that covered.
GM
GM, 200 posts
I accept bribes
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Sun 7 Nov 2021
at 16:24
  • msg #356

Re: OOC

The only real times a driving check will be needed is if there is a dangerous maneuver, you are trying to squeeze out a little more speed, if you are trying to realize there is something particular about what some other driver is doing, or if the driver suffers injuries or stress from combat while driving.

to simply drive in an everyday fashion is not really an issue until something significant happens.
Cecylia Wojcik
player, 96 posts
Sun 7 Nov 2021
at 16:34
  • msg #357

Re: OOC

True, but if I remember the rules, the moment you start travelling off road, you need to do Driving checks, and a failed one can really ruin your day
GM
GM, 202 posts
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Sun 7 Nov 2021
at 16:44
  • msg #358

Re: OOC

In reply to Cecylia Wojcik (msg # 357):

ok, everyone but CC can drive as needed. CC must make a driving roll every ten meter hex traveled off road. unless the vehicle is polish in manufacture.
Cecylia Wojcik
player, 97 posts
Sun 7 Nov 2021
at 16:44
  • msg #359

Re: OOC

GM:
In reply to Cecylia Wojcik (msg # 357):

ok, everyone but CC can drive as needed. CC must make a driving roll every ten meter hex traveled off road. unless the vehicle is polish in manufacture.


:P
GM
GM, 203 posts
I accept bribes
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Mon 8 Nov 2021
at 01:30
  • msg #360

Re: OOC

great job everyone.

i will give thompson a chance to catch up and move the scene forward tomorrow evening. thanks for the effort and the support you guys are showing for each other.
Seamus Murphy
player, 59 posts
Mon 8 Nov 2021
at 20:07
  • msg #361

Re: OOC

The dice are not my friend this week.
GM
GM, 204 posts
I accept bribes
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Mon 8 Nov 2021
at 23:59
  • msg #362

Re: OOC

it's ok pal, i still love you.
Cecylia Wojcik
player, 99 posts
Tue 9 Nov 2021
at 00:10
  • msg #363

Re: OOC

I've noticed two things today:

1- Mike's player hasn't logged-in in 4 days. It's already starting to make me anxious... I need to find another hobby :P

2- Bradley Holden Bryce, I see you.
GM
GM, 206 posts
I accept bribes
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Tue 9 Nov 2021
at 00:39
  • msg #364

Re: OOC

this is true. new player inbound.
Fedor Ovcharenko
player, 73 posts
My friends matter,
You don't.
Tue 9 Nov 2021
at 00:40
  • msg #365

Re: OOC

Welcome FNG
Cecylia Wojcik
player, 100 posts
Tue 9 Nov 2021
at 10:37
  • msg #366

Re: OOC

This is the best :)
Everyone's like "Ah yes, military things. Angle of fire. Sniper. Ambush stuff..." because they are military characters.

And then we get to Cecylia who is incredibly Polish, no matter who writes her: "Ah yes, this is a fertile field for potatoes."

That just killed me :P
GM
GM, 209 posts
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Tue 9 Nov 2021
at 12:56
  • msg #367

Re: OOC

the most important military factor; feeding the troops, armies used to fight in certain parts of a country and only during the late part of the growing season because of it. it was referred to the campaign season.
Bradley Holden Bryce
player, 2 posts
Tue 9 Nov 2021
at 15:52
  • msg #368

Re: OOC

Hi everyone.  Quartermaster Officer Bryce will be joining you shortly.  Presuming you survive that sniper and I survive the Soviet Frontal Aviation.
Mike Thompson
player, 96 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Tue 9 Nov 2021
at 19:20
  • msg #369

Re: OOC

Sorry - been manic with work and RL - will try to catch up later today.
GM
GM, 210 posts
I accept bribes
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Wed 10 Nov 2021
at 02:01
  • msg #370

Re: OOC

yeah, i hate it when hate when work and red licorice get in the way of things too.
Cecylia Wojcik
player, 103 posts
Wed 10 Nov 2021
at 14:37
  • msg #371

Re: OOC

Mike Thompson:
Sorry - been manic with work and RL - will try to catch up later today.


Glad you're okay and still around :)
Cecylia Wojcik
player, 104 posts
Wed 10 Nov 2021
at 14:38
  • msg #372

Re: OOC

Bradley Holden Bryce:
Hi everyone.  Quartermaster Officer Bryce will be joining you shortly.  Presuming you survive that sniper and I survive the Soviet Frontal Aviation.


Welcome to the fray!
Seamus Murphy
player, 60 posts
Wed 10 Nov 2021
at 19:47
  • msg #373

Re: OOC

In reply to Bradley Holden Bryce (msg # 368):

Welcome!
Bradley Holden Bryce
player, 3 posts
1st Lieutenant
United States Army
Thu 11 Nov 2021
at 01:12
  • msg #374

Re: OOC

Question: is it possible to dig a big hole, dump all the uncased ammo into it, and swim in it like Scrooge McDuck swims in money?


GM
GM, 212 posts
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Thu 11 Nov 2021
at 02:38
  • msg #375

Re: OOC

only if you coat your body in CLP first
GM
GM, 213 posts
I accept bribes
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Thu 11 Nov 2021
at 02:45
  • msg #376

Re: OOC

fedor is in Pennsylvania at historicon. he will be back this weekend. he may or moy not drop in to post, so we will move forward. he can catch up as when he comes back. for those of you who have not figured it out yet, mostly because this GM is pretty lame sometimes, the depot where bryce is happens to be your next go-to destination for fuel and the like.

that said, Lt. Bryce. if you are going to load up the CUCV please make a note of what you are taking. the CUCV has a limited amount of cargo capacity. thanks.
Fedor Ovcharenko
player, 74 posts
My friends matter,
You don't.
Thu 11 Nov 2021
at 02:50
  • msg #377

Re: OOC

I've got my laptop and net access. Should be able to keep up with the game.
GM
GM, 215 posts
I accept bribes
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Thu 11 Nov 2021
at 03:01
  • msg #378

Re: OOC

sweet, thanks. approximate range to the enemy sniper is 720 meters, he is prone in decent cover with great concealment. tough shot, have fun.
Bradley Holden Bryce
player, 5 posts
1st Lieutenant
United States Army
Thu 11 Nov 2021
at 17:20
  • msg #379

Re: OOC

In reply to GM (msg # 376):

I'm working up a list, but you can be assured that I'm going to rat fuck some MRE cases and make sure the CUCV does not/not have any vomlets or chicken ala death MREs.  I'm going to be cherry picking those tasty meatball w/ tomato sauces for what ends up in the Cut Vee since there's no Chili Mac!
This message was last edited by the player at 17:24, Thu 11 Nov 2021.
GM
GM, 216 posts
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Fri 12 Nov 2021
at 00:03
  • msg #380

Re: OOC

i was more a fan of the ham slice, chicken with rice, and meatballs myself, thought the spaghetti with meat sauce was my favorite. i have some experience with the LUPRs rations, the dehydrated stuff. we won't go there. where those ever a bothersome way to eat.
Fedor Ovcharenko
player, 76 posts
My friends matter,
You don't.
Fri 12 Nov 2021
at 00:26
  • msg #381

Re: OOC

Honestly the surplus ones we were selling at my former bookstore were all pretty good. One of them even had a peanut butter and jelly sandwich in it.
GM
GM, 218 posts
I accept bribes
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Fri 12 Nov 2021
at 00:36
  • msg #382

Re: OOC

ok, a few things i should have addressed a little earlier, like over the last few weeks.

1. right now everyone has been through a lot emotionally; loss friends, close peers, professional acquaintances, and so on. morale for this group is a C/d6 at the moment. please amend your character sheets accordingly.
2. the constant pace of the last couple of days with the near misses, combat, ambushes, and loss of several people close to the party would be having a telling effect. everyone has sustained a single, that is 1, point of stress.
3. Seamus, though a soldier is referred to by his first name just because it's a damn cool name.

For Bryce.
1. you just took the biggest kick in the confidence of your career. unit morale for you, until you meet up with the rest of the party, is a currently a D/d6. sorry pal, but you just lost contact with your chain of command, lost track of your girlfriend, had most of your own command either get KIA or go MIA, and you are alone in a position that the Soviets are looking for. And you're sure they are looking aggressively.
2. the overall shock of losing the safety of your behinds the lines position and the lack of others to fallback on coupled with the corpses of pals has left you suffering some stress as well. you currently have 1 point of stress as well.
3. referring to yourself as BHB in your posts is pretty damned amusing. don't stop doing so, it feels right considering the character.
Mike Thompson
player, 98 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Fri 12 Nov 2021
at 09:38
  • msg #383

Re: OOC

GM:
1. right now everyone has been through a lot emotionally; loss friends, close peers, professional acquaintances, and so on. morale for this group is a C/d6 at the moment. please amend your character sheets accordingly.

Just to double check do you mean C/d8 or D/d6?

Also should our unit morale be recalculated as it was based on Sean's leadership and he is obviously dead now.

Thanks.
GM
GM, 219 posts
I accept bribes
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Fri 12 Nov 2021
at 12:56
  • msg #384

Re: OOC

sorry C/D8, thanks. bryce, poor, lonely, isolated, overstocked, under-protected bryce is at a D/d6. his moral will immediately upgrade to C/d8 when he joins the party. or receives a moral increasing visit from pamela anderson. my bet is on the party.
Bradley Holden Bryce
player, 7 posts
1st Lieutenant
United States Army
Fri 12 Nov 2021
at 23:44
  • msg #385

Re: OOC

In reply to GM (msg # 384):

Suitably melancholy post created....
Mike Thompson
player, 100 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Sun 14 Nov 2021
at 23:25
  • msg #386

Re: OOC

Who is happy to have a go at driving the second HMMWV?

Or do we quickly move our gear into one HMMWV and leave the other one? If we do that they I think that we're leaving the three dead bodies here.
GM
GM, 222 posts
I accept bribes
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Mon 15 Nov 2021
at 00:27
  • msg #387

Re: OOC

new map up. shows relative positions and the route the HMMWV group took.
Thomas Carter
player, 56 posts
British Medic
Mon 15 Nov 2021
at 08:54
  • msg #388

Re: OOC

Tom can try driving, but he has no skill just agility D10

I'd say we want to move and find somewhere safe ish to re-org gear, so try and take both vehicles
Seamus Murphy
player, 63 posts
Mon 15 Nov 2021
at 20:56
  • msg #389

Re: OOC

In reply to Thomas Carter (msg # 388):

Seamus can drive one of the vehicles in a pinch, but is probably more useful on a gun.
GM
GM, 226 posts
I accept bribes
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Wed 17 Nov 2021
at 01:12
  • msg #390

Re: OOC

The vehicles us a SINCGARS PRC 119 radio. it would be mounted in the central console between the front seats. it is a flat rectangle about a foot tall. there is a small screen, a numbers keypad, several command buttons, and plug ins for antenna and other accessories. it uses a computer to jump through the range of available frequencies in way that allows it to communicate with other radios in its network within range. this makes it harder to locate, track, triangulate, intercept, and decrypt transmissions. there would be a handset that resembles and old style phone with a cord to speak through. most vehicular radios use a single, small loudspeaker to make it easier to pick up on transmissions over noises from the vehicle. when it needs to be kept quiet, like in ambush, the speaker is unplugged and the handset is used to listen for transmissions like most non-vehicle bound users.
Bradley Holden Bryce
player, 11 posts
1st Lieutenant
United States Army
Wed 17 Nov 2021
at 15:44
  • msg #391

Re: OOC

BHB is off to sneak up via the treeline on that jeep full of shashlik munchers and maybe add an UAZ-469 to the depot's collection of Class VII major end items.

Or more likely, get himself killed.
This message had punctuation tweaked by the player at 15:45, Wed 17 Nov 2021.
Thomas Carter
player, 60 posts
British Medic
Wed 17 Nov 2021
at 21:36
  • msg #392

Re: OOC

tar GM
Seamus Murphy
player, 64 posts
Wed 17 Nov 2021
at 22:26
  • msg #393

Re: OOC

Should Seamus still be manning the gun as we're driving?
This message was undeleted by the player at 21:52, Thu 18 Nov 2021.
GM
GM, 227 posts
I accept bribes
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Thu 18 Nov 2021
at 03:20
  • msg #394

Re: OOC

Seamus make a Recon roll please. There may be some bushes out there of the 'am' persuasion.

Thompson is a capable navigator. It's based on survival, when a roll is needed. checking the map would show you that the grid coordinates in question are just northwest of the supply depot.

manning a machine gun position would not be a bad idea while traveling. so, Seamus would be in a useful position.

Bryce make a recon roll as well, to sneak out to check on the Soviets.
Thomas Carter
player, 61 posts
British Medic
Thu 18 Nov 2021
at 08:15
  • msg #395

Re: OOC

not getting what you mean by the "am" persuasion??
Mike Thompson
player, 102 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Thu 18 Nov 2021
at 10:42
  • msg #396

Re: OOC

In reply to Thomas Carter (msg # 395):

"I am a bush" - as in it might be a camouflaged person.
Mike Thompson
player, 103 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Thu 18 Nov 2021
at 10:44
  • msg #397

Re: OOC

Also have Fedor and Cecylia stopped or are they continuing to drive? This could turn very interesting if they don't stop..... <G>

I hope that they do though.
Seamus Murphy
player, 66 posts
Thu 18 Nov 2021
at 21:51
  • msg #398

Re: OOC

In reply to Mike Thompson (msg # 396):

More "am-bush".
Mike Thompson
player, 104 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Thu 18 Nov 2021
at 23:34
  • msg #399

Re: OOC

In reply to Seamus Murphy (msg # 398):

Multiple uses! :)
Cecylia Wojcik
player, 108 posts
Fri 19 Nov 2021
at 00:26
  • msg #400

Re: OOC

GM introduces new PC.
2/5 of current PCs just **ck-off with a stolen vehicle and the CO's corpse.

Yea ;) No. We ain't cutting you Brits now :P

I'm starting to regret not getting another Linguist perk to have Cecylia speak proper English. Every time I have her speaking it, I need to go back and edit the dialogue I wrote to delete like 40% of the words :P I could be lazy and just write it all proper but at this point, I feel too committed to her to do that :P

Speaking of Languages, are Fedor and Cecylia the only folks who speak Polish and Russian?
This message was last edited by the player at 00:26, Fri 19 Nov 2021.
GM
GM, 228 posts
I accept bribes
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Fri 19 Nov 2021
at 04:12
  • msg #401

Re: OOC

it should be understood that the proper and intended meaning of am, it regard to bushes, is weather or not there are any bushwhackers in said ams.
GM
GM, 230 posts
I accept bribes
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Fri 19 Nov 2021
at 04:46
  • msg #402

Re: OOC

oh, waiting on Seamus' recon roll.
Mike Thompson
player, 105 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Fri 19 Nov 2021
at 07:55
  • msg #403

Re: OOC

In reply to Cecylia Wojcik (msg # 400):

It would have been humorous if you'd just run though! :)



I write a character with heavily accented English in another game and the trick I decided there is that he doesn't know how to use certain words and substitutes other words as a result and doesn't get some tenses right. For example:

I said to him that he needed to carry the machine gun.

Could become:

I said for him that he need for carry machine gun.



GM - how far from the supply depot are we now, according to the map? What is the scale on the game map that you've posted and is that our current position in relation to the depot?
This message was last edited by the player at 08:07, Fri 19 Nov 2021.
Thomas Carter
player, 62 posts
British Medic
Fri 19 Nov 2021
at 08:41
  • msg #404

Re: OOC

ahh <sound of penny dropping> I get ya- am bush - doh!
This message was last edited by the player at 08:42, Fri 19 Nov 2021.
GM
GM, 231 posts
I accept bribes
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Fri 19 Nov 2021
at 13:00
  • msg #405

Re: OOC

actually it's close. this depot was one of furthermost from the forward edge of battle. more of a contingency against needing to supply troops that had been pushed back and needed to resupply for a counter attack or fighting withdrawal.

the distance is around twelve to seven kilometers at the moment. with a bit of caution and decent speed, you could be there in a half hour or little less. With all out speed you could be there in a quarter of an hour. the depot would have body bags, registration capabilities for the corpses, and the space and equipment for a proper burial.
Mike Thompson
player, 107 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Fri 19 Nov 2021
at 17:53
  • msg #406

Re: OOC

In reply to GM (msg # 405):

Thanks.

It may also be in enemy hands however...... :)
Seamus Murphy
player, 67 posts
Fri 19 Nov 2021
at 18:35
  • msg #407

Re: OOC

In reply to GM (msg # 402):

It's been added to the existing post.
Cecylia Wojcik
player, 109 posts
Fri 19 Nov 2021
at 19:33
  • msg #408

Re: OOC

@BHB
You can always Push your roll to reroll.
Bradley Holden Bryce
player, 14 posts
1st Lieutenant
United States Army
Fri 19 Nov 2021
at 19:39
  • msg #409

Re: OOC

Good idea!

14:37, Today: Bradley Holden Bryce rolled 8 using 1d10+1d8.  Recon PUSH!! (ok, that was a 7 and 1, but since I didn't have record dice on, then...)

14:37, Today: Bradley Holden Bryce rolled 14 using 1d10+1d8 with rolls of 10,4.

I'll add these in to the IC post.
Mike Thompson
player, 108 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Fri 19 Nov 2021
at 20:28
  • msg #410

Re: OOC

GM - did Mike hear the double squelch from Ragnarock Six before the missile struck?
Cecylia Wojcik
player, 110 posts
Fri 19 Nov 2021
at 22:34
  • msg #411

Re: OOC

Just so I know for my post, I got a few questions of myself:
1- Did we get any of the bodies out?
2- Are any of them buried?
3- How close are Cecylia and Thomas to Fedor's vehicle?
Bradley Holden Bryce
player, 16 posts
1st Lieutenant
United States Army
Sat 20 Nov 2021
at 01:25
  • msg #412

Re: OOC

So guys, that push mechanic doesn't alway work out:

20:24, Today: Bradley Holden Bryce rolled 1 using 1d8.  PUSH THROW!
Fedor Ovcharenko
player, 80 posts
My friends matter,
You don't.
Sat 20 Nov 2021
at 16:10
  • msg #413

Re: OOC

Bradley Holden Bryce:
So guys, that push mechanic doesn't alway work out:

20:24, Today: Bradley Holden Bryce rolled 1 using 1d8.  PUSH THROW!


Worse yet when you roll a 1 on a pushed roll you take Stress Damage.
Bradley Holden Bryce
player, 17 posts
1st Lieutenant
United States Army
Sat 20 Nov 2021
at 22:17
  • msg #414

Re: OOC

In reply to Fedor Ovcharenko (msg # 413):

Haha, he rolled a 1 on throwing a frag grenade, while stuck in the ground.  Stress damage is the least of his worries.
GM
GM, 236 posts
I accept bribes
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Sun 21 Nov 2021
at 13:28
  • msg #415

Re: OOC

Yes, indeed, BHB suffers from a point of stress from the push. it was a very harrowing situation. and an entertaining one too.
Mike Thompson
player, 109 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Mon 22 Nov 2021
at 11:56
  • msg #416

Re: OOC

In reply to GM (msg # 415):

GM - I think that you missed a couple of questions:

Mike Thompson:
GM - did Mike hear the double squelch from Ragnarock Six before the missile struck?

Cecylia Wojcik:
Just so I know for my post, I got a few questions of myself:
1- Did we get any of the bodies out?
2- Are any of them buried?
3- How close are Cecylia and Thomas to Fedor's vehicle?

Please can you let us know the answers.

Thanks.
Fedor Ovcharenko
player, 82 posts
My friends matter,
You don't.
Mon 22 Nov 2021
at 18:27
  • msg #417

Re: OOC

First question:

GM:
Thompson was standing at the side of the M998 and about to say something that every NCO should say in such an event, stopped, and decided it just wasn't needed. He turned his head, realizing everyone had just unassed the vehicles making them a stationary target, and opened his mouth to say something when there was what sounded like a double squelch on the radio. His head turned, again, and he looked at the radio. Now what?


Mike, and only Mike, heard the double squelch.

Cecylia questions 1 and 2:

GM:
She was just glad that they hadn't chosen to drag the bodies off the HMMWVs yet.


Bodies were still on board the Humvees.
Bradley Holden Bryce
player, 19 posts
1st Lieutenant
United States Army
Mon 22 Nov 2021
at 21:03
  • msg #418

Re: OOC

Ref -

If BHB drops an HC smoke out of his window and turns the CUCV (or turns and then drops the smoke), is there a direction that the smoke could mask the CUCV from incoming fire from both the BTR and any other enemy forces likely to fire on him as he drive TF away?
This message was last edited by the player at 00:10, Tue 23 Nov 2021.
GM
GM, 238 posts
I accept bribes
through paypal
Tue 23 Nov 2021
at 00:56
  • msg #419

Re: OOC

let me think, no, but it will help with something I'm sure. to be honest the best thing is a combination of speed and distance. in reality this requires acquiring intersecting vectors horizontally for lead and vertically for range. couple with the need to move the weapon in question in order to do so and it becomes pretty hard to score a success fit on a target. in game terms this create modifiers for range and target movement, at -3; the max.
Mike Thompson
player, 110 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Tue 23 Nov 2021
at 17:49
  • msg #420

Re: OOC

In reply to Fedor Ovcharenko (msg # 417):

Thanks for this and apologies. I read that GM post twice but hadn't registered the answer to my question. Doh!
Fedor Ovcharenko
player, 83 posts
My friends matter,
You don't.
Tue 23 Nov 2021
at 20:24
  • msg #421

Re: OOC

Mike Thompson:
In reply to Fedor Ovcharenko (msg # 417):

Thanks for this and apologies. I read that GM post twice but hadn't registered the answer to my question. Doh!


De nada.
GM
GM, 239 posts
I accept bribes
through paypal
Wed 24 Nov 2021
at 01:30
  • msg #422

Re: OOC

it feels like a really good time for momentous meeting of the good guys. i will start a new thread the will bring the groups together. this will require a little time lapse photography, a good dose of suspension of belief, and GM only magical powers. but mostly it will require you guys to understand that the situation will change just a little to accommodate a fortuitous meeting.
Bradley Holden Bryce
player, 21 posts
1st Lieutenant
United States Army
Wed 24 Nov 2021
at 01:37
  • msg #423

Re: OOC

Sounds good!
Mike Thompson
player, 112 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Wed 24 Nov 2021
at 11:16
  • msg #424

Re: OOC

In reply to GM (msg # 422):

Fine with me.
Mike Thompson
player, 113 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Wed 24 Nov 2021
at 11:20
  • msg #425

Re: OOC

Just to check, are the two HMMWVs now heading towards two UAZ 469s? And do they have any weapons mounted on them? I presume so as someone was shooting at the GMC.
This message was last edited by the player at 11:21, Wed 24 Nov 2021.
Cecylia Wojcik
player, 111 posts
Wed 24 Nov 2021
at 17:14
  • msg #426

Re: OOC

*Is looking at defaulting with the machine gun...*
Fedor Ovcharenko
player, 84 posts
My friends matter,
You don't.
Wed 24 Nov 2021
at 18:54
  • msg #427

Re: OOC

Mike Thompson:
Just to check, are the two HMMWVs now heading towards two UAZ 469s? And do they have any weapons mounted on them? I presume so as someone was shooting at the GMC.



It was stated that they are armed.
Bradley Holden Bryce
player, 23 posts
Wed 24 Nov 2021
at 19:03
  • [deleted]
  • msg #428

Re: OOC

This message was deleted by the player at 19:03, Wed 24 Nov 2021.
Thomas Carter
player, 66 posts
British Medic
Fri 26 Nov 2021
at 09:47
  • msg #429

Re: OOC

ok. so can I just check the order of vehicles

from Rear Fedors Hummer, UAZ, Toms Hummer, Truck - is that right?
Seamus Murphy
player, 70 posts
Fri 26 Nov 2021
at 19:39
  • msg #430

Re: OOC

Am I right in thinking both UAZs have been dealt with?
GM
GM, 243 posts
I accept bribes
through paypal
Sat 27 Nov 2021
at 12:55
  • msg #431

Re: OOC

so the CUCV and the M1114 passed each other, Thompson whipped it around.

Fefor sped up in the M998 and forced the lead UAZ off the road to spin out into a field, but it isn't damaged or the crew injured. He then sped past the second UAZ and took a really wild shot at with a GP-25 grenade launcher and missed. once past the second UAZ Fedor whipped the M998 around.

Fleeing south in a rough order is the CUCV, the M1114, a UAZ 469, the M998.

there are three more UAZ 469s closing in on the scene that were chasing the CUCV as well. they are rouhgly three hundred meters further north of the scene, and not traveling as fast of the other vehicles.

the distance from CUCV to the M1114 is around eighty meters. the distance from the the M1114 to the UAZ 469 is around fifty meters, and the distance from the UAZ to the M998 is around one hundred meters.

the convoy is traveling from northwest to southeast.

the stopped UAZ 469 in about one hundred meters from the M998 to the north in a muddy field and not moving at the moment.

the two UAZ 469s are armed with PKM general purpose machine guns.

due to his less than wanted experiences with the chase from the supply depot, Bryce knows that the UAZs in pursuit to the north are armed with two PKM GPMGs and a one is armed with a AGS 17 automatic grenade launcher.

each UAZ is manned with 3 to 4 troops and has a radio antenna.
Cecylia Wojcik
player, 113 posts
Mon 29 Nov 2021
at 15:36
  • msg #432

Re: OOC

And this, kids, is why you don't use guns you don't know :P
GM
GM, 245 posts
I accept bribes
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Tue 30 Nov 2021
at 01:31
  • msg #433

Re: OOC

In reply to Cecylia Wojcik (msg # 432):

that's funny
GM
GM, 246 posts
I accept bribes
through paypal
Tue 30 Nov 2021
at 01:50
  • msg #434

Re: OOC

21:54, Today: Seamus Murphy rolled 4,4 using 1d10,2d6 ((4,2,2)).

OOC: The rules on ammo dice aren't really clear in the Player's Manual.

AMMO DICE:
Firearms give you ammo dice to add to your skill roll. You can add as many ammo dice to your attack as you like, from zero up to the rate of fire (ROF) of your weapon. The ammo dice are not affected by modifiers.

If you use no ammo dice at all, only one round of ammunition is used in the attack.

Rolling a 6 on an ammo die is a success just like with a D6 skill or attribute die, but successes on ammo dice do not contribute to hitting your target. Instead, successes on ammo dice have different, specific effects, outlined below.

If your attack hits (with the base dice), each 6 on your ammo dice can be used to either increase damage (each 6 increases the damage by 1) or to trigger an additional hit on the same target or cause a hit on a secondary target in the same hex. You cannot choose a secondary target that is harder to hit directly than the primary target.

Each additional hit inflicts base damage on a random hit location, and the damage is increased by 1 for each further you spend on it.

WEAPON JAM:
If you roll two or more 1's on your base dice or ammo dice after pushing, your weapon jams immediately after resolving the attack. Until the jam is cleared, the weapon cannot be fired. Clearing a jam is a slow action and requires a skill roll for the weapon (i.e. RANGED COMBAT or HEAVY WEAPONS). Multiple attempts are allowed.

AMMO SPENT:
After your roll or any re-roll, you sum up the D6 digits on all of your ammo dice. This sum is the total amount of ammunition you have spent on the attack.

If the ammo spent in the attack is more than what you have left in the magazine, your magazine is completely emptied. In addition, you can never roll more 6's than you have rounds left in the magazine – if you do, remove these superfluous 6's before applying the result.
Thomas Carter
player, 68 posts
British Medic
Wed 1 Dec 2021
at 08:58
  • msg #435

Re: OOC

what do you mean by fire road or kulig trail - not heard those terms before
Bradley Holden Bryce
player, 27 posts
1st Lieutenant
United States Army
Wed 1 Dec 2021
at 11:00
  • msg #436

Re: OOC

https://en.wikipedia.org/wiki/Fire_trail

The term is part of the vocabulary of Australian bushfire control and may also sometimes be known as a fireroad in US terminology.

https://en.wikipedia.org/wiki/Kulig

Basically, any kind of backwoods roads that would not normally appear on a roadmap.
This message was last edited by the player at 11:02, Wed 01 Dec 2021.
Cecylia Wojcik
player, 114 posts
Wed 1 Dec 2021
at 18:56
  • msg #437

Re: OOC

@GM
Just to make sure I got it right in my head: of the 2 pursuing UAZ, one got shot to hell by Seamus and the other is in a field. The other vehicles in pursuit are not on the same road but can and are shooting at "the convoy". Right?

Should I roll Historian to know of a place close by we could lose them or at least break LOS?

@Fedor
I'm wondering if maybe we shouldnt just 180 to split up the pursuers..
Seamus Murphy
player, 73 posts
Wed 1 Dec 2021
at 21:43
  • msg #438

Re: OOC

In reply to GM (msg # 434):

Found it now. I was looking in the wrong place. The index tells you go to Page 63 and it's in fact on Page 66.
GM
GM, 248 posts
I accept bribes
through paypal
Thu 2 Dec 2021
at 02:30
  • msg #439

Re: OOC

In reply to Cecylia Wojcik (msg # 437):

yes, the two that were immediately close are suffering from a bad case of .50 ventilation and a poor showing in the 'chicken' contest

those in pursuit further away did fire on you guys.

you are welcome to make a roll using history to come up with something about the area. it is under some fairly extreme duress at the moment so -1 will apply. you know, that whole enemy troops trying to kill you thing is distracting.

don't encourage Fedor, geesh, didn't your mom ever tell you that you shouldn't feed the bears.
GM
GM, 249 posts
I accept bribes
through paypal
Thu 2 Dec 2021
at 02:30
  • msg #440

Re: OOC

In reply to Seamus Murphy (msg # 438):

that just seems like par for the course
Seamus Murphy
player, 74 posts
Thu 2 Dec 2021
at 21:27
  • msg #441

Re: OOC

How far away are the other vehicles?
GM
GM, 251 posts
I accept bribes
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Fri 3 Dec 2021
at 04:30
  • msg #442

Re: OOC

In reply to Seamus Murphy (msg # 441):
the trio of closing UAZ 469s are roughly ten meters apart with the lead vehicle around 300 meters from the M998
Bradley Holden Bryce
player, 28 posts
1st Lieutenant
United States Army
Fri 3 Dec 2021
at 22:34
  • msg #443

Re: OOC

Are there any roads that would head to the rally point and would not lead back to the kill zone of the Konkurs?
Mike Thompson
player, 115 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Sat 4 Dec 2021
at 12:59
  • msg #444

Re: OOC

Sorry - been manic with work and unable to post. I hope to be able to catch up fully on Sunday.
GM
GM, 252 posts
I accept bribes
through paypal
Sun 5 Dec 2021
at 07:47
  • msg #445

Re: OOC

CC there are roads in the area. many small roads around the fields and few older roads the loggers used to fetch trees in the forests. it is possible to simply drive over the fields as well, though it will be a rougher ride and require someone to cut a fence from time to time. it would make for a more circuitous route to the pick up site. but it is definitely a possibility.

Tommy gun, don't worry about the posts. life happens. catching up sunday is no big deal. for that matter i am fine with people simply jumping in the middle of what is happening so no one has to back track if they missed several days due to other concerns in RL.

you guys are more than welcome to discuss anything in OOC, just like at the game table. RPOL is a slow play platform, we all know this, so if you need to use that time to discuss what to do like you would at the table feel free to do so.
Cecylia Wojcik
player, 115 posts
Sun 5 Dec 2021
at 16:46
  • msg #446

Re: OOC

11:43, Today: Cecylia Wojcik rolled 7,1 using 1d10,1d8 with rolls of 7,1.
So that's 1 hit.
She can't shoot an M60 but at least, she kinda knows her country :P
This message had punctuation tweaked by the player at 17:01, Sun 05 Dec 2021.
GM
GM, 253 posts
I accept bribes
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Sun 5 Dec 2021
at 18:26
  • msg #447

Re: OOC

don't forget about range modifiers;
firing from moving vehicles
firing at moving vehicles
range of 300 + meters

luckily the penalties max out at -3, and you can't get below a d6. and there is no reason not to try despite difficulties.
Cecylia Wojcik
player, 117 posts
Sun 5 Dec 2021
at 21:32
  • msg #448

Re: OOC

That was my Historian roll btw. Forgot to mention that.
GM
GM, 255 posts
I accept bribes
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Mon 6 Dec 2021
at 00:09
  • msg #449

Re: OOC

cool, i did miss that. thanks for the update. he area that you are traveling through is historically known for flat (flattish) ground. During the second world war there were several engagements as nazis invaded east and then as the russians invaded west. it is bad country to be caught in when tanks are around. but, only during the fall and winter when the ground is firmer or actually frozen, during spring and summer, tanks and other heavy armored vehicles would travel better on roads. the fields are soft soil and often cause difficulties for armor crossing them. well, most vehicles really.
Cecylia Wojcik
player, 119 posts
Mon 6 Dec 2021
at 00:39
  • msg #450

Re: OOC

Is there any way we can use our own personal short-range radio to communicate outside of the main frequency we're using? I trying to figure out how we can talk to each other without EVERYONE listening in at this point.
GM
GM, 256 posts
I accept bribes
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Tue 7 Dec 2021
at 00:26
  • msg #451

Re: OOC

In the event of compromised comms there is a range of emergency frequencies. a quick primer on battlefield comms. a SINCGARS radio, like many of its modern ilk, uses a microprocessor. it is preprogrammed on a regular basis for a set of prearranged frequencies. these frequencies are then assigned to various uses. some overlap, some don't. overlap is more a matter of range of the individual radios than anything else.

when a radio is captured, which hasn't happened in a major war for a while, there is a system in place. each unit is issued a code book used for radio comms security. it has code words, schedules frequency changes, etc. it also has a coded listing of numerals that can be deciphered to tell what the emergency frequencies are. technically nothing stops the enemy operator from using his captured radio to listen to the emergency frequencies, his radio is programmed with them too most likely. but without knowing what frequencies to listen to and when he is highly unlikely to discover them without considerable time invested in around the clock searching.

it is possible for the enemy to decipher a code book. they have people, just like us, that specialize in it. they also have people, just like us, that specialize in electronic warfare and electronic countermeasures. its a very complex game of cat and mouse and is it is typically referred to as voice intercept, voice triangulation, radio intercept, signals intercept, signals decryption, so on and so forth.

but all that to say that there is way to communicate with each other. and remember just because the Soviets are using a single frequency doesn't mean that the troops using that radio are actually signals troops. it could merely be a situation where a Soviet officer is taking advantage of an available radio that he can't operate.
GM
GM, 257 posts
I accept bribes
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Tue 7 Dec 2021
at 00:31
  • msg #452

Re: OOC

So, this was impressive thinking and details....


She took a deep breath, steeled herself, and keyed the radio. When she spoke, she did so in a flawless Russian that allowed her to put as much authority and force of character as she could over the airwaves.

“General Belichov, this is Sasha Volkov, KGB First Directorate! I hope to all that your hold dear that those aren't your men pursuing that truck, because if you're responsible for this I'm going to raise hell once I get in touch with my superiors! You're going to get us all killed here! That truck is carrying large quantities of EA-4056 carbamate nerve agent! If your men can learn how to shoot straight, they're going to get all the Americans, themselves, me, and my escorts killed in the process! You have no idea what you just waltz into, General.”

She glanced over at Fedor and bit her lower lip. This was either going to work... or it wasn't. It was sure as hell was going to confuse a lot of people though...

19:38, Today: Cecylia Wojcik rolled 11,1 using 1d12,1d10.  Persuasion at -1.
Two hits :)

....it rolled up some good successes. i will roll a check for the Soviet leaders on the other end of the transmission and post it once the others have had a chance to post in. part of the reason for the extreme difficulties i gave CC is that you are communicating on the same frequency of NATO communications that the Soviets are eaves dropping on. cross your fingers, but it was a good plan, a great ruse, and a fantastic roll.
Seamus Murphy
player, 76 posts
Wed 8 Dec 2021
at 18:58
  • msg #453

Re: OOC

Indeed. Cecylia is probably going to save our bacon a few times during this game.
Thomas Carter
player, 70 posts
British Medic
Thu 9 Dec 2021
at 08:50
  • msg #454

Re: OOC

Good bluff!

Question for the GM - would there be a set order we would change frequencies too if we knew comms were compromised?

IE Could Tom switch from frequency X to Y, and know that the others should do the same so we could continue comms? Or was there a password/code phrase to trigger than change? Would Tom know any of this?

thanks
GM
GM, 259 posts
I accept bribes
through paypal
Fri 10 Dec 2021
at 04:17
  • msg #455

Re: OOC

Under the current conditions of the war and the world, people often wear more hats than they like in the military. so, Thomas may have known that he would need to check a code book to find the frequency. Most of you might, well, those trained in the US military, and most like the British and German military as well. The Soviets had a different outlook on such things and this would have been the sort of thing that general officers, communications personnel, and intel types would have been trained on. Their system was handled using code logs given only to these people and not the soldiers at large.

Long story made short, you could know what to do, all of you could. it is a standard procedure that all you could have been made aware of at some point in recent months and years of fighting the war.

as far as doing it. Carter couldn't just blurt out 'hey switch to this...." and expect only the other HMMWV crew to switch.

good question actually. good job all around so far. i feel that it is a good time to give out five (5) experience points.
Cecylia Wojcik
player, 121 posts
Fri 10 Dec 2021
at 10:55
  • msg #456

Re: OOC

Well boys, I tried :P At least, I bought us a few seconds of not getting shot at and, maybe, those soldiers following us are now doubting the situation...

Now, unless someone is a Soviet Agent under... wait.... I might have an idea.
Cecylia Wojcik
player, 123 posts
Fri 10 Dec 2021
at 18:50
  • msg #457

Re: OOC

I do want to mention that Cecylia and the General are, to my knowledge, conversing in Russian :) So unless everyone speak Russian, yall hearing jibberish :P
Bradley Holden Bryce
player, 30 posts
1st Lieutenant
United States Army
Fri 10 Dec 2021
at 18:56
  • msg #458

Re: OOC

Ah, good point.  I've made a few edits, mostly removing content knowledge.
Seamus Murphy
player, 77 posts
Sat 11 Dec 2021
at 11:10
  • msg #459

Re: OOC

How far are we from the UAZs now? I'm assuming that we're still moving.
GM
GM, 262 posts
I accept bribes
through paypal
Sun 12 Dec 2021
at 00:23
  • msg #460

Re: OOC

passing six hundred meters to the nearest UAZ.
Bradley Holden Bryce
player, 32 posts
1st Lieutenant
United States Army
Tue 14 Dec 2021
at 13:38
  • msg #461

Re: OOC

As a former 13 series, I got massive chub from that last posting.  MRLS is so badass.
Incidentally, I worked at a webhosting.com before the .com crash and I got to name our proprietary in-house virtualization system - so I named it Managed Load Redistribution System - MLRS.

Because if you get to make up your own work acronyms, they should always be CoolAF.
Thomas Carter
player, 71 posts
British Medic
Tue 14 Dec 2021
at 14:50
  • msg #462

Re: OOC

whats a former 13 series?
Fedor Ovcharenko
player, 91 posts
My friends matter,
You don't.
Tue 14 Dec 2021
at 16:11
  • msg #463

Re: OOC

Thomas Carter:
whats a former 13 series?


Field Artillery


I have an elf wizard in WoW whose name is Emelaris.
GM
GM, 264 posts
I accept bribes
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Wed 15 Dec 2021
at 03:10
  • msg #464

Re: OOC

I served in the 90s. Started off 11X. went on to infantry school, airborne, and Ranger schools. Got a slot in HHC 2nd Battalion in a scout platoon. We still had the black beret. It was a weird time. SOCOM was still a relatively new organization, it was had only been around about 18 months then.

we were put on a lot of varied missions, often doing a lot of training to never deploy tactically and the out of the blue you get orders and overnight you are in conflict zone. I did make it to and completed the army's scout/sniper training and later did a hitch in the army marksmanship unit on a competitive shooting team. you get a lot of little 'side schools' too. Combat lifesaver, generator operator and repair, small unit armorer, field expedient demolitions, basic non-com's course, combat leader's course, and so on.

It was weird, sometimes we were out and about in regular BDUs with soft caps and an 18th Airborne Division patch and other times it was ok for us to go out with our berets, the Airborne Ranger tabs, and our scrolls on our uniforms. So called 'need for operational security'. If you ever even set foot in an area where the Intelligence Support Activity guys were training or preparing an operation you had basically pretend like you didn't exist; no letters home about it, no phone calls mentioning anything, no pictures, no leave within 30 days of the operation's conclusion, and so on. it was like the hush-hush security policy prior to d-day.

hell, the biggest problem was that nobody outside of a small group within the military really knew that anything was going on anyway. so, who would you tell anything to? it would just sound like a really cool story you made up to impress people who really couldn't verify anything you said anyway.
Thomas Carter
player, 73 posts
British Medic
Wed 15 Dec 2021
at 08:47
  • msg #465

Re: OOC

Must have been in a while to do all that. Whats an 11X? HHC? SOCOM? Some of us are only really familiar with British military terms...
GM
GM, 265 posts
I accept bribes
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Wed 15 Dec 2021
at 13:13
  • msg #466

Re: OOC

11X or 11 x-ray is the catch all military occupational specialty designation for combat arms. it is the starting point for those who have qualified for the chance to make it into airborne, air assault, ranger, and other specialty combat formation. the basic infantry jobs as infantry, 11B, Indirect Fire (Maortar) 11C, mechanized 11M, and then everything else begins at 11X.

back in those days a Ranger would be classified as an 11V or 11 victor. Special Forces, the green berets, are 18 series. they have six operation specialties; weapons, communications, medical, operations, intelligence, and engineering.

SOCOM is short for special operations command. founded in 1987 and operational in 1989, it draws on all US special operations troops and elite formations for use in its global operations to counter terrorist threats, assist allied governments, and conduct specialist intelligence operations.

HHC is short for Headquaters and Headquaters Company. the actual HQ unit and the HQ company of supporting personnel like comms guys, drivers, armsmen, clerks, and so on. The HHC would be the leadership and support for a battalion. We were using a scout platoon formation in those days based on six man scout teams similar to those used during the war in Viet Nam. The LRRPs or long range recon patrols.

Sorry about the lack of consideration.
Mike Thompson
player, 116 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Thu 16 Dec 2021
at 17:33
  • msg #467

Re: OOC

Sorry for my absence - RL has been extremely busy.

I am hoping to post IC tomorrow (Friday).
Thomas Carter
player, 74 posts
British Medic
Fri 17 Dec 2021
at 09:35
  • msg #468

Re: OOC

In reply to GM (msg # 466):

thats fine - just curious. AM kinda curious how many people in this game have served/are serving still? In a previous TW2K game on here which folded fairly quickly, it seemed like a high proportion
Fedor Ovcharenko
player, 93 posts
My friends matter,
You don't.
Fri 17 Dec 2021
at 18:41
  • msg #469

Re: OOC

I am military historian but have never served in the military.

(I have assisted in training active duty personnel in hand to hand combat.)
Seamus Murphy
player, 79 posts
Fri 17 Dec 2021
at 22:27
  • msg #470

Re: OOC

In reply to Thomas Carter (msg # 468):

Never served, would fail medical if enlisted.
Cecylia Wojcik
player, 124 posts
Fri 17 Dec 2021
at 22:50
  • msg #471

Re: OOC

I'm a Nurse, specializing in Internal Medicine and Infectious Disease. So yea, I'm not in the military but I'm currently DEEP in the trenches ;)
GM
GM, 266 posts
I accept bribes
through paypal
Sat 18 Dec 2021
at 01:58
  • msg #472

Re: OOC

Fedor Ovcharenko:
I am military historian but have never served in the military.

(I have assisted in training active duty personnel in hand to hand combat.)


he is being modest. his background is as wildly diverse as any soldiers. everyone pitch in and send $1,000 to supportyourGM/jams2019isthebestGMever and I will try to twist his arm into telling some of the coolest stories ever told to mankind. with at least 30% truth.
Bradley Holden Bryce
player, 35 posts
1st Lieutenant
United States Army
Sun 19 Dec 2021
at 19:42
  • msg #473

Re: OOC

I feel like it would be helpful to stop and do some intros, since I'm coming to the game late, but I'm also cognizant that combat is not a cocktail reception.  Until there's a suitable point to do that, perhaps we can just coordinate and build consensus here on next actions?

Do we want to try to make it the British 7th Infantry lines and head for Slawin?
Cecylia Wojcik
player, 125 posts
Sun 19 Dec 2021
at 19:59
  • msg #474

Re: OOC

At this point in time, every time we've stopped we've been attacked... so we might as well just keep going until we're SURE we can stop. Just driving around might not be the most thrilling thing to do, storywise, but at this point, it does make sense :) Stopping to just chit-chat would indeed feel a little surreal at this moment.

Our aim was to get to the supply depot to load up on what we could and then try to make the rendezvous point to extract with other NATO forces that are withdrawing. With everything that's happened, I think we might not make it in time, so we might as well try to link up with the British.
Cecylia Wojcik
player, 127 posts
Sun 19 Dec 2021
at 22:38
  • msg #475

Re: OOC

I can't remember (and find) exactly what is in Bryce's truck of trove. I thought it was in a post....
Bradley Holden Bryce
player, 36 posts
1st Lieutenant
United States Army
Sun 19 Dec 2021
at 23:00
  • msg #476

Re: OOC

In reply to Cecylia Wojcik (msg # 475):

I got you covered:

100x Women’s panties, assorted size 1 EU
This message was last edited by the player at 23:00, Sun 19 Dec 2021.
Cecylia Wojcik
player, 128 posts
Sun 19 Dec 2021
at 23:03
  • msg #477

Re: OOC

I guess you can put them across your face to help you fall asleep.
Bradley Holden Bryce
player, 37 posts
1st Lieutenant
United States Army
Sun 19 Dec 2021
at 23:13
  • msg #478

Re: OOC

I'm hoping that U.S. Army G.I. panties might beat whatever panties get churned out of People's Panty Factory #3.  Could be worthwhile to trade with the local local ladies for hot fresh food, washing/sewing/mending services, etc.  BHB is a salesman by nature (Psy Ops & Trade), logistics officer by choice, unrepentant capitalist by the grace of Pan BĆ³g!
GM
GM, 268 posts
I accept bribes
through paypal
Sun 19 Dec 2021
at 23:15
  • msg #479

Re: OOC

merry christmas, 10 xp, everybody enjoy
Bradley Holden Bryce
player, 38 posts
1st Lieutenant
United States Army
Sun 19 Dec 2021
at 23:15
  • msg #480

Re: OOC

GM:
merry christmas, 10 xp, everybody enjoy


HUZZAH!  Wesołych Świąt my droogs!
Cecylia Wojcik
player, 129 posts
Sun 19 Dec 2021
at 23:18
  • msg #481

Re: OOC

GM:
merry christmas, 10 xp, everybody enjoy


Now, if we can just survive long enough to get downtime to spend that XP, we might become half-competent!
Cecylia Wojcik
player, 130 posts
Sun 19 Dec 2021
at 23:28
  • msg #482

Re: OOC

*sees mortar rounds on the list*
*knows how to make IEDs*

Well well well...
Seamus Murphy
player, 80 posts
Mon 20 Dec 2021
at 21:35
  • msg #483

Re: OOC

In reply to GM (msg # 479):

Indeed. Merry Christmas!
GM
GM, 270 posts
I accept bribes
through paypal
Tue 21 Dec 2021
at 01:50
  • msg #484

Re: OOC

got a pm from thompson, he is back, he needed a little fill in, and he should be posting in soon. just keep moving forward and he will jump in. great job guys.
Mike Thompson
player, 118 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Tue 21 Dec 2021
at 09:11
  • msg #485

Re: OOC

Sorry for my prolonged absence. Work and RL has been busy. On the plus side though I've started a live stream T2k campaign with the 4th Ed rules and the first session went well. I don't know if anyone is into watching videos of other people playing RPGs but the link for the first episode is https://www.youtube.com/watch?v=OKV2C9NbJXw in case anyone is interested. I'm the GM.
Thomas Carter
player, 75 posts
British Medic
Tue 21 Dec 2021
at 11:37
  • msg #486

Re: OOC

Hi Mike

glad your back with us

Might ave missed in your catching up, but we're now lead vehicle...

So where were going is up to us, and have updated accordingly
Mike Thompson
player, 119 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Tue 21 Dec 2021
at 12:17
  • msg #487

Re: OOC

In reply to Thomas Carter (msg # 486):

Thanks for the info. I thought that that might be the case so that's why I had Mike ask the question about where we're heading.

In answer to your question about working out the route, I believe that it's a Recon skill check.
GM
GM, 271 posts
I accept bribes
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Tue 21 Dec 2021
at 12:30
  • msg #488

Re: OOC

glad your back pal, time to start the slaughter. muahhhhahahahahha..cough, cough
GM
GM, 272 posts
I accept bribes
through paypal
Tue 21 Dec 2021
at 12:33
  • msg #489

Re: OOC

carter, using a map and compass would be a survival roll, navigator specialty will help in this instance.
Mike Thompson
player, 120 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Tue 21 Dec 2021
at 19:45
  • msg #490

Re: OOC

In reply to GM (msg # 489):

Oooh - good to know that!
Thomas Carter
player, 77 posts
British Medic
Wed 22 Dec 2021
at 08:30
  • msg #491

Re: OOC

So Survival F and Intelligence B - roll 1d10 and try and get a 6 or more. Here goes
GM
GM, 273 posts
I accept bribes
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Wed 22 Dec 2021
at 11:48
  • msg #492

Re: OOC

03:30, Today: Thomas Carter rolled 1 using 1d10.  map reading.

lol, dude that is typical. just glad it wasn't something like surgery or disarming a bomb. classic!

you can push the roll, just don't roll a 1 again.
This message was last edited by the GM at 11:49, Wed 22 Dec 2021.
Bradley Holden Bryce
player, 39 posts
1st Lieutenant
United States Army
Wed 22 Dec 2021
at 23:32
  • msg #493

Re: OOC

GM:
you can push the roll, just don't roll a 1 again.



GM
GM, 274 posts
I accept bribes
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Thu 23 Dec 2021
at 03:48
  • msg #494

Re: OOC

after grandmama's boy i will never think of salt n peppa in the same way ever again. that was a funny movie.
Thomas Carter
player, 79 posts
British Medic
Thu 23 Dec 2021
at 08:29
  • msg #495

Re: OOC

So If I push the roll - I roll again, but theres a downside in that something not great happens - I get a point of stress, or damage equipment - right?

I take it the roll is exactly the same - ie no bonuses or anything?
Cecylia Wojcik
player, 131 posts
Thu 23 Dec 2021
at 16:37
  • msg #496

Re: OOC

Thomas Carter:
So If I push the roll - I roll again, but theres a downside in that something not great happens - I get a point of stress, or damage equipment - right?

I take it the roll is exactly the same - ie no bonuses or anything?


Yes, when you Push a roll, you always risk damaging something: either gear or yourself. In this case, it would be taking a Stress point because you aren't using a piece of gear that can degrade.

And unless the circumstances have changed, you're just redoing the same exact roll, yes :)
Fedor Ovcharenko
player, 95 posts
My friends matter,
You don't.
Thu 23 Dec 2021
at 17:18
  • msg #497

Re: OOC

Thomas Carter:
So If I push the roll - I roll again, but theres a downside in that something not great happens - I get a point of stress, or damage equipment - right?

I take it the roll is exactly the same - ie no bonuses or anything?


You will only suffer ill effects (ie Stress) if you roll again and get a 1.
GM
GM, 275 posts
I accept bribes
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Fri 24 Dec 2021
at 04:46
  • msg #498

Re: OOC

In reply to Fedor Ovcharenko (msg # 497):

spoil sport, i was thinking he would get map and toss the compass out the window at 60 mph or realize they should turn left exactly now at 60 mph or contract genital herpes at 60 mph. stress, bah, you are soft on them.
GM
GM, 276 posts
I accept bribes
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Fri 24 Dec 2021
at 05:00
  • msg #499

Re: OOC

Carter you realize two things with that roll.
1. you are a decent map and compass man even without much survival training.
2. that the course along that azimuth will lead you past several small farming villages, a single tiny forested area, a lot of unused fields, and put you on a course directly away from the heart of the Soviet advance.

The light comes on after a few moments, adding forty klicks to the distance and you have the range of a rapid advance for a motor rifle regiment with tank support. limitations of radios, artillery, rapid resupply and medical evacuation (heilborne) time stretch, and so on.

But, there isn't any place suited for heavy-lift capable aircraft. Most likely any real withdrawal will come in the form of extended convoy operations. that means a lot fuel, food, water, and parts you are pretty sure will not last long for large numbers of troops.
Bradley Holden Bryce
player, 41 posts
1st Lieutenant
United States Army
Fri 24 Dec 2021
at 22:50
  • msg #500

Re: OOC


Mike Thompson
player, 122 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Sat 25 Dec 2021
at 09:04
  • msg #501

Re: OOC

A merry Christmas to you all
Fedor Ovcharenko
player, 97 posts
My friends matter,
You don't.
Sat 25 Dec 2021
at 23:23
  • msg #502

Re: OOC

Merry Christmas!
Seamus Murphy
player, 82 posts
Sun 26 Dec 2021
at 13:05
  • msg #503

Re: OOC

Merry Christmas!
Bradley Holden Bryce
player, 42 posts
1st Lieutenant
United States Army
Sun 26 Dec 2021
at 13:22
  • msg #504

Re: OOC

lol.. intent.. in tent.
Seamus Murphy
player, 84 posts
Wed 29 Dec 2021
at 13:29
  • msg #505

Re: OOC

In reply to Bradley Holden Bryce (msg # 504):

I have plenty more puns that bad.
Bradley Holden Bryce
player, 45 posts
1st Lieutenant
United States Army
Fri 31 Dec 2021
at 23:38
  • msg #506

Re: OOC

Szczęśliwego Nowego Roku!  Which is Polish for, 'enjoy your 2nd rate streaming device!'  ;P


Bradley Holden Bryce
player, 48 posts
1st Lieutenant
United States Army
Sat 1 Jan 2022
at 02:49
  • msg #507

Re: OOC

conquest panties... this made me laugh.. a lot!
Bradley Holden Bryce
player, 50 posts
1st Lieutenant
United States Army
Sat 1 Jan 2022
at 04:28
  • msg #508

Re: OOC

Presuming this will reduce by some amount:

2x Vehicle Parts 2
Bradley Holden Bryce
player, 52 posts
1st Lieutenant
United States Army
Sat 1 Jan 2022
at 05:30
  • msg #509

Re: OOC


This message was last edited by the player at 05:32, Sat 01 Jan 2022.
Fedor Ovcharenko
player, 102 posts
My friends matter,
You don't.
Sat 1 Jan 2022
at 05:40
  • msg #510

Re: OOC

As Fedor began driving away between the first time BHB spoke and the second, WELL before the ill thought third time, and WAY WAY before the downright foolish 4th and 5th time...


...how far away did Fedor and Cece get before the British Troops stopped him?
GM
GM, 285 posts
I accept bribes
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Sat 1 Jan 2022
at 05:46
  • msg #511

Re: OOC

about sixty yards. most of the troops around you seem to be watching Bryce, occasionally watching you, and generally looking really worried that this will get out hand
GM
GM, 287 posts
I accept bribes
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Sat 1 Jan 2022
at 06:44
  • msg #512

Re: OOC

Bryce's shot was a hit to the head.

Helmet's give 1 point of armor protection, 9mm rounds actually get a +1 armor modifier making the helmet worth 2 points of protection, this is versus the damage of 1 for the 9mm round that struck the engineer chick.

so, no wound

the engineer chick fired as soon as Bryce adopted a firing position, she used 4 ammo dice and fired 10 rounds from an IW. he was struck in the torso but she only had a single success and no success on the ammo dice.

the officer drew his pistol and quickly fired, using 2 ammo dice but failed to hit.

the chick failed her CUF rolled once she took a bullet in the brain bucket.

the hit to the torso for the 5.56mm hit does 2 damage, Bryce's PASGAT vest provides 1 point of armor protection, so he takes 1 hit to the torso, but not a critical wound.

Bryce will need to make a CUF roll. after this roll i will post the scene in the thread and then the combat will move forward.
Bradley Holden Bryce
player, 54 posts
1st Lieutenant
United States Army
Sat 1 Jan 2022
at 11:04
  • msg #513

Re: OOC

5 and 5, so BHB fails.
GM
GM, 289 posts
I accept bribes
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Sat 1 Jan 2022
at 15:56
  • msg #514

Re: OOC

the colonel has a single success on his command roll. the major, British troops, and the engineer will respond to his command. if any of you wish to do something different and not respond to the command of a superior officer you will need to make an opposed command roll to resist years of ingrained protocols, training, and actions. you will have to roll two or more successes to be successful.
Cecylia Wojcik
player, 132 posts
Mon 3 Jan 2022
at 22:05
  • msg #515

Re: OOC

Not dead. Just stupid busy. Will catch up tonight.
GM
GM, 293 posts
I accept bribes
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Tue 4 Jan 2022
at 01:05
  • msg #516

Re: OOC

well, i guess stupid busy will always beat busy stupid. besides, BHB seems to be working really hard to develop his personal and command skills. and it has been very entertaining to say the least. thank you BHB.
Bradley Holden Bryce
player, 57 posts
1st Lieutenant
United States Army
Tue 4 Jan 2022
at 01:56
  • msg #517

Re: OOC

GM:
well, i guess stupid busy will always beat busy stupid. besides, BHB seems to be working really hard to develop his personal and command skills. and it has been very entertaining to say the least. thank you BHB.


I am to please, and barring that, I aim for the head it seems...
GM
GM, 295 posts
I accept bribes
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Wed 5 Jan 2022
at 03:19
  • msg #518

Re: OOC

Seamus recognised Colonel Hammer from his TV show that had aired on RTƉ in Ireland. He supressed the urge to say that he hadn't actually liked the show very much and instead looked at the map.

sorry to confuse you pal, that post was meant imply that the Colonel's father was an actor who had played a character the hyphenated name originated with. the name became a behind his back slang name for the colonel because of this.
Seamus Murphy
player, 87 posts
Fri 7 Jan 2022
at 20:30
  • msg #519

Re: OOC

In reply to GM (msg # 518):

OK, got it.
Seamus Murphy
player, 90 posts
Mon 10 Jan 2022
at 22:32
  • msg #520

Re: OOC

I was initially going to reference "United States of Whatever", but that song was written in 1999 and not released until 2002.

I've possibly mentioned this before, but Britney Spears turned up as an NPC in one campaign, marrying a PC:

https://forum.juhlin.com/showt...itney+Spears#post101
This message was last edited by the player at 22:34, Mon 10 Jan 2022.
GM
GM, 298 posts
I accept bribes
through paypal
Mon 10 Jan 2022
at 22:46
  • msg #521

Re: OOC

yeah, not a fan of the spears clan in general, downside to celebrity in the USA. crazy sales, so just air all of your lunacy, sex, and general bad behavior for world consumption to make a living. it's pretty sad.
GM
GM, 300 posts
I accept bribes
through paypal
Tue 11 Jan 2022
at 15:08
  • msg #522

Re: OOC

so, have i lost everyone?
Fedor Ovcharenko
player, 106 posts
My friends matter,
You don't.
Tue 11 Jan 2022
at 17:59
  • msg #523

Re: OOC

That would be a "No".
Cecylia Wojcik
player, 134 posts
Wed 12 Jan 2022
at 01:15
  • msg #524

Re: OOC

I just got home from a 12h shift :) I'll be posting Cece's reaction tomorrow.

If I understand correctly, he's offering us to go back stateside, right? This is going to be pretty... interesting for Fedor and I. Strangers in a stranger land :)
GM
GM, 301 posts
I accept bribes
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Wed 12 Jan 2022
at 07:06
  • msg #525

Re: OOC

yes, the intent is that you will 'sign on' with his regiment, and he has an agreement to work for the US Civilian government, a bit of the old T2K backdrop.
Thomas Carter
player, 85 posts
British Medic
Wed 12 Jan 2022
at 20:35
  • msg #526

Re: OOC

On Monday my toddler son tested COVID +ve and today his twin sister, Nonna (granny to those without Italian heritage) who is staying with us and myself also did. So if I go off grid for a while that would be why. We're all pretty good - not too serious, but Nonna is late 70's and recovering from Pleurisy so shes suffering most at the moment

AS for Game - TOm wants to get back to Blighty, so not sure he would go for this tbh
Bradley Holden Bryce
player, 58 posts
1st Lieutenant
United States Army
Wed 12 Jan 2022
at 21:51
  • msg #527

Re: OOC

I'm up for whatever other players want to do.  The earlier kerfuffle gives me a good in-character reason for staying in Poland (or more accurately, not going with this group back to the USA).

Is this the case that the game is shifting to the US, one way or another?  Or if we all want to stay in Europe, will it continue on in Europe?
Cecylia Wojcik
player, 136 posts
Wed 12 Jan 2022
at 23:51
  • msg #528

Re: OOC

Bradley Holden Bryce:
Is this the case that the game is shifting to the US, one way or another?  Or if we all want to stay in Europe, will it continue on in Europe?


I second this question :) Cecylia would definitely have very very strong feelings about leaving Europe entirely. Even thought they might be all dead, the people they care about are still probably in the UK or France, so crossing the ocean with probably no way of ever coming back...

Plus, on a purely practical standpoint, she feels she has the "home" advantage here, with the option of sneaking back into Russia if need be.

If the GM wants to move this Stateside, I'll find a way to justify it in character, no problem. On the other hand, if we want to strike out on our own either to hold out here in Poland or to travel across war-torn Europe Kung Fu style with an aim to cross the Channel... I'm sorry but that sounds hella cool :P
GM
GM, 302 posts
I accept bribes
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Thu 13 Jan 2022
at 15:40
  • msg #529

Re: OOC

it's not requirement. it is just the current situation. the characters, for the first, time are in a position to actually flee this ragtag war at its end and take on a new path. it is up to you guys to decide what to do. I wouldn't mind either way. the brits and travel cross country to England, or try to. the americans are welcome to go to america working for hammer. the poles and the russian are welcomed to go the french riviera and start a bake and surf shop. it up to you guys. i can run threads for different groups. that is the one advantage of play by post. at the table it not really a good thing to bust up a party, but here we can run several groups at once.
Thomas Carter
player, 87 posts
British Medic
Fri 14 Jan 2022
at 09:46
  • msg #530

Re: OOC

Cece and Seamus - Tom would be happy to try to get to Blightly with you guys if you want to try that?
Mike Thompson
player, 123 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Fri 14 Jan 2022
at 12:50
  • msg #531

Re: OOC

Sorry for my continue absence - work and RL are kicking my arse! I'm trying to catch up but if someone can short cut that with a summary that would be great. Thanks for any help with this.
GM
GM, 304 posts
I accept bribes
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Fri 14 Jan 2022
at 15:39
  • msg #532

Re: OOC

so, with the on rushing soviet armor bearing down within the hour you guys have been given two options

1. stay and fight it out, after that if you are alive, join with Hammer to get airlifted to spain and the to florida in the USA to work for the US civilian government

2. stay and fight, or not, take what you can carry from the excess supplies these guys have and, if you survive or flee the fight, make you own way to wherever you want to go
Mike Thompson
player, 124 posts
Sergeant, H Pl, 508th IR
British but US Citizen
Fri 14 Jan 2022
at 15:55
  • msg #533

Re: OOC

GM:
so, with the on rushing soviet armor bearing down within the hour you guys have been given two options

1. stay and fight it out, after that if you are alive, join with Hammer to get airlifted to spain and the to florida in the USA to work for the US civilian government

2. stay and fight, or not, take what you can carry from the excess supplies these guys have and, if you survive or flee the fight, make you own way to wherever you want to go

Thanks for this.

What do people think at players?

Mike would probably go for option 2 and just try to get the hell out of the way of the soviet armour but I'm happy to go for option 1 if that is the consensus.

Thanks.
Cecylia Wojcik
player, 137 posts
Fri 14 Jan 2022
at 17:02
  • msg #534

Re: OOC

I believe that so far, both players and characters are leaning on the side of option 2.

I'm going to let the other characters chime in and I'll make another IC post for Cece. She might have an offer for the Colonel but I don't want to hog the scene right away :P
Bradley Holden Bryce
player, 60 posts
1st Lieutenant
United States Army
Fri 14 Jan 2022
at 23:31
  • msg #535

Re: OOC

IC - BHB is going to take the trip back to the land of the big PX.

I'll find some other way to continue with you guys in Europa since that seems to be the direction this is going.
Fedor Ovcharenko
player, 107 posts
My friends matter,
You don't.
Sat 15 Jan 2022
at 02:17
  • msg #536

Re: OOC

Glad to see you back Mike.

Cecylia Wojcik:
I'm going to let the other characters chime in and I'll make another IC post for Cece. She might have an offer for the Colonel but I don't want to hog the scene right away :P


Just so you know Cece I told the GM today that Fedor will be backing whatever decision you make. I see both options being interesting for different reasons but I agree with your assessment that we are better equipped to stay in Europe.
Cecylia Wojcik
player, 138 posts
Sat 15 Jan 2022
at 04:10
  • msg #537

Re: OOC

Fedor Ovcharenko:
Just so you know Cece I told the GM today that Fedor will be backing whatever decision you make. I see both options being interesting for different reasons but I agree with your assessment that we are better equipped to stay in Europe.


I do love the fact that we haven't RPed THAT much, but yet, the way you've been playing Fedor off of Cecylia, it feels there's like 5 other campaigns of backstory before we get to this game :)
Cecylia Wojcik
player, 140 posts
Sat 15 Jan 2022
at 19:44
  • msg #538

Re: OOC

So yea, Cecylia's asking for extra support/gear for them since they'll "remain behind to establish a network". She doesn't entirely believe what she's saying but at the moment, she's just trying to get as much as she can from the Colonel before she bounces. Whether she actually wants to remain an ally/asset for the US, she's not sure.

And yea, the offer is extended to all the PCs :P In truth, she probably just wants as much gear as possible before they try to make it all the way to the UK.

Do you want a roll out of me?
GM
GM, 308 posts
I accept bribes
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Sun 16 Jan 2022
at 23:52
  • msg #539

Re: OOC

Bryce was driving a CUCV (a K1 Blazer), it is loaded with the following:
48x MRE field rations 12
24x 1L bottled water rations 12
70x Hershey’s chocolate bar 1
2x 20-Liter Jerry Can, Diesel 14

100x Women’s panties, assorted size 1

20x M16 magazines (30-rds. ea.) 5
4x MP5 magazines (30-rds ea.) 1
4x M249 ammo pack (200-rds. ea.) 4
2x M60/M240 ammo pack (100-rds. ea.) 2
24x 40x46mm HE grenades 2
4x 60mm HE mortar rounds 2
2x 60mm WP mortar rounds 1
2x 60mm HC smoke mortar rounds 1
2x 60mm ILLUM mortar rounds 1
2x M136 AT4 4

12x PMKs 3
Doctor’s medical kit 2
Surgical tools 1
100x Antibiotic, Unit 0.5
100x Painkillers, Unit 0.5

2x Vehicle Parts 2
3x Weapon Parts 1.5
3x Electronic Parts 1.5
GM
GM, 309 posts
I accept bribes
through paypal
Sun 16 Jan 2022
at 23:56
  • msg #540

Re: OOC

for that matter, Bryce is going to the USA as a part of Hammer's regiment. the player will be playing a new character, Hendrik 'Duval' Maes. he is dutch soldier. the player chose to have a character with character that would have more of an interest in remaining in europe.
Cecylia Wojcik
player, 142 posts
Sun 16 Jan 2022
at 23:57
  • msg #541

Re: OOC

Sounds good.
So, mates, what are we taking? How many vehicles are we aiming for?

@GM
Are our Hummers still accessible? Will the Colonel let us drive off with them. Because I'm thinking we might be best off sticking to those and grabbing some of the stuff from the CUCV.
Fedor Ovcharenko
player, 110 posts
My friends matter,
You don't.
Mon 17 Jan 2022
at 00:06
  • msg #542

Re: OOC

The Colonel is flying out. He shouldn't need much of anything with wheels.

Fedor fully intends to take the truck that BHB was in (not sure why I was trying to turn it into a 5 ton. Wishful thinking I guess) so as to accommodate more gear UNLESS he can find a bigger one.

Nothing that is in it will be left behind.

Based on what we were told I'm taking anything that I can that they aren't actually using.

Not going to fight anyone over it but they will need to actually tell me "That's off limits".
Hendrik Maes
player, 62 posts
1ste Korporaal-Chef
Landcomponent
Mon 17 Jan 2022
at 00:07
  • msg #543

Re: OOC

1-2 combat vehicles and a logistic vehicle is a timeless setup that never goes out of style.

Also, when I CTRL + F the equipment thread for 'still' I don't find anything..  those can be useful for long distance travel.
This message was last edited by the player at 00:11, Mon 17 Jan 2022.
GM
GM, 311 posts
I accept bribes
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Mon 17 Jan 2022
at 00:15
  • msg #544

Re: OOC

the only ground vehicles at your disposal are the three you drove into the camp; an M998 HMMWV, an M1114 HMMWV, and a CUCV. the other ground vehicles have either been airlifted already or are being used int the defense against the incoming Soviets.

there are several trailers some a fuel tankers, some are portable shops, others are just cargo trailers filled with equipment.

there are some small arms (pistols, smg, battle rifles, assualt rifles, gpmg, and sniper rifles), medical gear, comms gear (of course), food, fuel, uniforms, etc., etc.
GM
GM, 312 posts
I accept bribes
through paypal
Mon 17 Jan 2022
at 00:16
  • msg #545

Re: OOC

In reply to Fedor Ovcharenko (msg # 542):

bryce had some stuff in the CUCV for trade goods later, you may want to go over his manifest. the whole near miss gunfight with the female trooper was over the fact he offered her some women's underwear and a cheeky one liner.
Cecylia Wojcik
player, 143 posts
Mon 17 Jan 2022
at 00:34
  • msg #546

Re: OOC

If we want to go with the 3 vehicles set up we can do:
-2 per
or
1 in the CUCV, 3 in the M998 and 2 in the M1114. Or something like that

Unless someone is against it, I'd shift most of the supply from the M1114 to the CUCV (since it's probably going to be our "heaviest" combat/scout vehicle)

Hooking a trailer to the CUCV might be neat, but it might slow us down and make us an even bigger target out there on the road to "where-ever".

What do you guys reckon?

Also, do we want to try to standardize our weapons across the board so they can use the same ammo?

I'd stock up on batteries if we can. We had some decent Night Vision capabilities if I remember, and considering a large part of the country/countries might be spotty on power, I feel like being night vision capable is going to help us out A LOT.

I also feel like ammo for our heavy MGs might be a priority, since I doubt we'll come upon those often.
Cecylia Wojcik
player, 144 posts
Mon 17 Jan 2022
at 00:35
  • msg #547

Re: OOC

@GM
When can we spend that sweet sweet XP?
Fedor Ovcharenko
player, 111 posts
My friends matter,
You don't.
Mon 17 Jan 2022
at 01:10
  • msg #548

Re: OOC

Definitely taking a trailer if not more than one.

This kind of opportunity doesn't come up every day.

We need to load up and stash the excess somewhere.
GM
GM, 313 posts
I accept bribes
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Mon 17 Jan 2022
at 01:22
  • msg #549

Re: OOC

In reply to Cecylia Wojcik (msg # 547):

of course, remember that no teaching roll is needed for a PC to learn a specialty from another PC.
Fedor Ovcharenko
player, 112 posts
My friends matter,
You don't.
Mon 17 Jan 2022
at 01:40
  • msg #550

Re: OOC

Cecylia Wojcik:
Also, do we want to try to standardize our weapons across the board so they can use the same ammo?


Despite Fedor's current loadout having a lot of "character" I am in favor of this.
Cecylia Wojcik
player, 145 posts
Mon 17 Jan 2022
at 04:08
  • msg #551

Re: OOC

Weapons
I am NOT a gun expert, so I'm going off the book here:

NATO is using mainly 7.62x51 (which can be used with two sniper rifles the M40A3 and M21 and two machine guns, the M60 and M240B). The 5.56x45 can be used for the M16, M4 and M249. Then, we have the 9x19, which can be used for the M9 pistol, most police and combat pistols we're bound to come across, and a few different types of SMGs, the MP5 included.

Now, the Soviet weapons are an issue because they use completely different ammo... Eventually, we might run out of ammo for our NATO weapons, and, until we're out of Poland (if that's our aim) there's bound to be plenty of Soviet weapons and ammo.

Let's pretend our goal is to make it to the Channel. Well, we're going to be rolling into all NATO countries. They might not be friendly, but their ammo will probably be compatible with NATO weapons (I mean, wasn't that the idea behind the 5.56 in the 1st place?)

So, just like Fedor, I do like the "character" of Cecylia's kit, but I can definitely see the advantage of swapping out her PM-84 Polish SMG for something else. Yes, it's neat. Yes, it's suppressed. Yes, ammo might be a bitch to find.

I feel like lugging around 8 different kinds of ammo might become cumbersome, especially in a firefight where we can't exchange mags and such in a hurry. For prolonged engagements, this might be an issue. If we start running low on NATO rounds, nothing stops us from scavenging local weapons and ammo, so I think it's fair to say we should load up on what this base has to offer, which I expect will be mostly NATO weapons.

What we currently have that we should keep are the M60 and our fifty caliber. Especially that MG: it's our heaviest weapon, and short of tanks, it'll be extremely extremely handy.

There are two things we currently lack: a portable long-range precision rifle and something heavy enough to punch through armor. I know it doesn't say so in the game, but I've seen and held an SVD in real life... well.. a copy. It's HUGE. It's like 5 or 6 inches longer than an M21. In-game terms, the SVD also uses ammo, the 7.62x54, that only THAT gun uses. It feels too specific. So, if we can trade the SVD for something more compact, I'd say we should.

As for something to punch through armor: I'd love a few AT4, or LAWs, if they aren't around. I mean, anything bigger would be great but, again, mobility.

I know our crazy yank quartermaster had loaded up on mortar rounds, but we don't have a mortar and I don't believe any of the characters are properly trained to used one. And if we need a mortar... holy shit, something went wrong :P

More specifically, @GM with the following:
What can we conceivably get from the base? Should we take for granted there's every NATO gun, with ammo and accessories? Do you want to hand us a list or should we each make a list of what our character would want and we pool it? How do we go about this next step?
I mean, I've got the feeling we could sit on this for a while :P

I mean, we could also do it in character like Cecylia had started to do: assign one "category" of gear to each PC and have them be in charge of that.

@All
I do hope I'm not coming through as bossy or anything! I'm just super excited about this game so yall feel free to tell me to shut the hell up :P
Fedor Ovcharenko
player, 113 posts
My friends matter,
You don't.
Mon 17 Jan 2022
at 05:26
  • msg #552

Re: OOC

Some notes:

All of the NATO sides first line standard issue personal weapons are in 5.56x45 and as a bonus most of them can use the same magazine. This would be the easiest for us to set on.

You may have noticed Hendrik's mention of STANAG magazines in his intro post. STANAG is an abbreviation of "Standardization Agreement". It was an attempt to standardize not just ammo but logistics for NATO. It never got past about 75% but the rifle magazines and 5.56mm ammo are still the standard today.

The Warsaw Pact is more of a mixed bag since they just don't have the infrastructure to match the west. Fortunately for us the game doesn't go into the level of detail that would cause us problems. AK magazines will fit in the game regardless of the origin of the AK where irl a Russian magazine may not fit a Polish AK.

Side note: The SVD actually uses the same round as a lot of the WP machine guns.

There is no reason we can't keep sets of WP and NATO gear to use when it's advantageous.

As for the mortar rounds; they are extremely valuable to people who do have mortars (ie units larger than us, towns, etc.).
Thomas Carter
player, 89 posts
British Medic
Mon 17 Jan 2022
at 09:38
  • msg #553

Re: OOC

As the GM mentioned, we need to make room for at least one still. TO do that I suggest we lose Mortar rounds. Another thing that will be valuable is Med supplies, and as Tom is a Medic, he will want to load up on that. Also jerry cans for fuel and water - again loosing mortar rounds.

AS for standardising weapons, I think you can keep your characterful weapon for now, and maybe take a spare Nato version, and we load up on NATO ammo. That gives you a chance to familiarise yourself with the new weapons at some point before you need to use them in combat, and allows us for the near future to use weapons we are familiar with. As we move along we can trade out any weapons we are out of/almost out of ammo for - even if just as scrap metal.

As for Vehicles - for now take all 3 - though I think we may have an issue with drivers as Tom can't drive. Unless this Dutch chappie can?
Hendrik Maes
player, 63 posts
1ste Korporaal-Chef
Landcomponent
Mon 17 Jan 2022
at 13:09
  • msg #554

Re: OOC

Hendrik's got drive skill.
Cecylia Wojcik
player, 146 posts
Mon 17 Jan 2022
at 13:54
  • msg #555

Re: OOC

Alright, so, we double up on weapons. We keep those we have and chuck in a few extra NATO ones. Same with ammo: we load up on 5.56, 9mm (if we get some MP5s), 7.62 (for the M60) and 50 cal (for the M2).

I say we chuck these: 4x 60mm HE mortar rounds, 2x 60mm WP mortar rounds, 2x 60mm HC smoke mortar rounds, 2x 60mm ILLUM mortar rounds, 100x Women’s panties, assorted size 1

If we're going with 3 vehicles with 2 people in each, it does free up someplace for cargo and such. If we can afford it (time and space) we could take a trailer so we have a portable shop. If we don't have a still, we can make one later down the road. The only issue with the trailer is that if we need to put the pedal to the metal... someone might tip over.

We already have 2x M136 AT4 in the CUCV. If we can find 2 more, maybe, I'd be happy. I know Mike and Fedor had grenade launchers, so maybe stock up on those if we can as well?

I don't exactly recall what people have, but here is what I'm suggesting, weapon wise (I'm pretending they have everything at the base:P) :
  • M9s all around. So 6 of them if we can find them. The ammo should be plentiful as well. If we're lucky enough, they might even have silencers for them.
  • 3x M16A2 with M203 for Fedor, Mike and Hendrik. I'm taking for granted they're the 3 best shooters and probably don't need full auto rifles and could use the extra range
  • 3x M4A1 for Cecylia, Seamus and Mike. They strike me as the more "support-ish" personnel of the bunch
  • 1x M40A3 OR 1xM21 or PSG 90
  • 1x M249: now, I don't know why, but I feel like Seamus is rapidly becoming our machinegunner :) And the way I'm picturing him (correct me if I'm wrong) but he's like a scrawny Irish kid. I kinda want him to have the SAW when we're dismounted :P
  • They aren't in the book, but if we can load up on a few suppressed MP5, I think we'd have most of our bases covered :) Like 4?


Other stuff
  • I'll say it again: batteries and NVGs. If we don't have a way of charging them (like a generator or a converter for the vehicles) they'll become paperweight in no time. So batteries. And for the radios as well.
  • Food and water, yes, but we could concentrate on a way of treating water and making food.
  • Spare parts for the vehicle and guns. When things start to loose REL rating, we're going to need to fix em up.

Cecylia Wojcik
player, 147 posts
Mon 17 Jan 2022
at 14:07
  • msg #556

Re: OOC

@The Group
I currently have 26 XP to spend, which is not nothing. Before I start locking things down, I wanted to run things by the whole group, so we're maximizing our chances of survival :)

So, if the plan is indeed to turn this game into a giant post-apo roadtrip through Europe (not gonna lie... sounds amazing :P) I might actually use 10 of those points to get Linguist (again) to shove some German in there. Could easily retcon and say Cecylia just knows German :P

As for skills, there's a few things she could improve, but it depends on our group's capabilities. Cecylia has high INT and EMP, so I might improve her Tech skill (she's got the Improvised Munition Specialty) so we can maintain our gear as we start Pushing rolls more often and get her some cross-training with Thomas. She's got F in Medical Aid for now, and if our medic is injured, I'd like SOMEONE to be able to get him conscious ;) So yea, I could get her to D and just hope her high EMP does the rest :P I'd go as far as suggesting that everyone gets at least 1 rating in Medical Aid so we can all chip in.

Her Close Combat and Survival are also at F, and I think I'll leave them there. If she needs to be using EITHER of those for real, she's in much much deeper trouble than she should be.

After the M60 fiasco during our escape from the Soviets, I'm also thinking Fedor should at least brief her on Heavy Weapons. This goes along the same line as Medical Aid: I'm thinking everyone should get at least 1 rank so we can all use the mounted guns on the vehicles.

So yea.... Any input? Suggestions?
Thomas Carter
player, 91 posts
British Medic
Mon 17 Jan 2022
at 14:12
  • msg #557

Re: OOC

CeCe you put down Mike twice, but not Tom. At All. Its ok, I known when I'm not wanted... And I saluted you as well....

(Toms already got an M16A2 and will keep it)

And Yes - batteries, and spare parts!

Mortar, I think yes, but Fedors right about potential trade - even it its just to use them for IEDs. SO I suggest we bin them in this order

2x 60mm HC smoke mortar round; 2x 60mm WP mortar rounds, 2x 60mm ILLUM mortar rounds; 4x 60mm HE mortar rounds - as the HE are likely to be most popular, so keep em if we can, and some of the others depending on space/weight

Tom will keep a pair of panties, for personal use... at weekends
Hendrik Maes
player, 64 posts
1ste Korporaal-Chef
Landcomponent
Mon 17 Jan 2022
at 15:05
  • msg #558

Re: OOC

Brits issued the Charle-G as the L14A1 MAW Recoilless Rifle.  If we could find one of those and a good amount of 84mm ammo, that might be better than disposable launchers.  If not, the 66mm LAW as issued as L1A1 LAW and L1A1 is also the inch pattern semi automatic only FN FAL, which they might have as well.  L9A1's (i.e. Browning HPs) would substitute well for M9s if they don't have those.

If only L85A1's are available, we should snag spare firing pins for them - firing pin failure was one of the most common problems with those models (not the only problem, just a common one that you can easily prepare for).

Even with an M16 though, if you can grab a spare bolt-carrier group, that can help with common failures.  My damn extraction spring screwed me during basic training marksmanship qualification and performing SPORTS 14 times during a timed event is suboptimal.
This message was last edited by the player at 15:24, Mon 17 Jan 2022.
Fedor Ovcharenko
player, 114 posts
My friends matter,
You don't.
Mon 17 Jan 2022
at 18:52
  • msg #559

Re: OOC

Hendrik:
Even with an M16 though, if you can grab a spare bolt-carrier group, that can help with common failures.  My damn extraction spring screwed me during basic training marksmanship qualification and performing SPORTS 14 times during a timed event is suboptimal.


The way this works in the game is we just stockpile units of "Spare Parts".

Unless there's a shortage I'd go with the expedient of just taking extra guns.

I was about to mention that British and German equipment may be available since there are British and German troops present but you beat me to it.

We're safe enough with a trailer on the CUCV. K5 Blazers are difficult to flip.

I'll be interested to see if there is a still available given we are fairly early in the breakdown. If there is you can bet Fedor will yoink it.
Hendrik Maes
player, 65 posts
1ste Korporaal-Chef
Landcomponent
Mon 17 Jan 2022
at 19:18
  • msg #560

Re: OOC

In reply to Fedor Ovcharenko (msg # 559):

Your point about parts is well-taken.  If there's not a still or two, then we just need 20+ general spare parts to make a small one.
GM
GM, 314 posts
I accept bribes
through paypal
Tue 18 Jan 2022
at 03:21
  • msg #561

Re: OOC

the small arms are all british;
L85A2 assualt rifle (use M16 stats) x120
L92A1 submachine gun (MP5A3, use Uzi stats) x35
L118A1 sniper rifle (use M40 stats, 10 shot detachable magazine) x12
L7A2 gpmg (use M240 gpmg stats) x6
L9A1 Pistol (Browning Hi Power, use M9 stats, 13 shot magazine) x24
L1A1 self loading rifle (FAl, use FAL stats, ROF 2 semi-auto only) x86

there is comms gear to spare, you could all have a radio, you could mount added radios on the vehicles. there are encryption units as well. batteries by the case, and a lot of cases. more medical supplies than you can pack in all three vehicles.

the fuel tanker are of mixed fuel. each tanker holds 300 gallons of fuel. there are two tankers of diesel, six of gasoline, and a further eighteen of aviation fuel that are not in use.

there are four tankers of water.

the portable shops include one machine shop, one mechanic shop, and one NBC shop.

there heavy weapons available are limited due to expected combat with soviet armor;
L16 81mm mortar (only have 6 HE rounds and 4 smoke rounds)
L2A1 anti armor weapon (Brit nomenclature for the M136 Viper/AT4) x6
L111A1 heavy machine gun (M2 .50, use M2 heavy mg stats, REL 4)

5.56 x 45mm - 10,000 rounds
7.62 x 51mm - 7,900 rounds
12.7 x 99mm - 3,400 rounds
9 x 19mm - 5,400 rounds

there aren't any stills in the encampment, spare parts are limited to 500 total parts across the board for general purpose, vehicles, weapons, electronics. you figure out the split you want.
Fedor Ovcharenko
player, 115 posts
My friends matter,
You don't.
Tue 18 Jan 2022
at 04:11
  • msg #562

Re: OOC

Every one of those tankers weighs about a ton and a half but holds just under 1200 units of fuel or rations of water.

How large are the cargo trailers?

Also is there any body armor? Size large russian?

Takyostov's Note: The only thing in the game worth more (by weight) than ammo is fuel.
GM
GM, 316 posts
I accept bribes
through paypal
Wed 19 Jan 2022
at 00:12
  • msg #563

Re: OOC

In reply to Fedor Ovcharenko (msg # 562):

about the size of a 1969 Volkswagen beetle. with two big tires, a spare tire in a cubby under the yoke, it has armor 1.

their is some kevlar available, armor 1. it is in o.d. green.
Fedor Ovcharenko
player, 117 posts
My friends matter,
You don't.
Wed 19 Jan 2022
at 00:46
  • msg #564

Re: OOC

Ok here's what Fedor will be trying to get done in the allotted time.

M994 with a gasoline fuel tanker.

M1114 with a portable Mechanics shop.

CUCV K5 Blazer w/ a Cargo trailer w/ a gasoline fuel tanker. (maybe with the tanker in front is it's heavier)

L2A1 anti armor weapon (Brit nomenclature for the M136 Viper/AT4) x6
L111A1 heavy machine gun (M2 .50, use M2 heavy mg stats, REL 4)

5.56 x 45mm - 10,000 rounds
7.62 x 51mm - 7,900 rounds
12.7 x 99mm - 3,400 rounds
9 x 19mm - 5,400 rounds

L85A2 assault rifle (use M16 stats) x20
L92A1 submachine gun (MP5A3, use Uzi stats) x10
L118A1 sniper rifle (use M40 stats, 10 shot detachable magazine) x2
L7A2 gpmg (use M240 gpmg stats) x2
L9A1 Pistol (Browning Hi Power, use M9 stats, 13 shot magazine) x20
L1A1 self loading rifle (FAl, use FAL stats, ROF 2 semi-auto only) x20

All remaining space, including back seats, to be filled with as many spare parts as can be stacked in (Russians invented Tetris).

Cece is getting commo gear.
Cecylia Wojcik
player, 148 posts
Wed 19 Jan 2022
at 00:54
  • msg #565

Re: OOC

Are we not taking food, batteries and medical supply as well???
Fedor Ovcharenko
player, 118 posts
My friends matter,
You don't.
Wed 19 Jan 2022
at 01:08
  • msg #566

Re: OOC

Cecylia Wojcik:
Are we not taking food, batteries and medical supply as well???


Hey I'm no logistics expert. I'm just listing what Fedor is trying to get (and maintaining Cece's "Leave Thomas out" policy. He's getting that stuff.).
Fedor Ovcharenko
player, 119 posts
My friends matter,
You don't.
Wed 19 Jan 2022
at 01:15
  • msg #567

Re: OOC

Cecylia Wojcik:
Are we not taking food, batteries and medical supply as well???


For the record all these things are reeeeeealy important.
GM
GM, 317 posts
I accept bribes
through paypal
Wed 19 Jan 2022
at 01:50
  • msg #568

Re: OOC

CUCV K5 Blazer w/ a Cargo trailer w/ a gasoline fuel tanker. (maybe with the tanker in front is it's heavier)

the CUCV can't really handle that kind of load. the cargo trailer plus a full load (350 EP) and a fully loaded fuel tanker would wear the transmission out quickly and use about three times to fuel, and only run about 5 to 10 mph.

L2A1 anti armor weapon (Brit nomenclature for the M136 Viper/AT4) x6
18 EP

L111A1 heavy machine gun (M2 .50, use M2 heavy mg stats, REL 4)
7 EPE

5.56 x 45mm - 10,000 rounds
400 EP

7.62 x 51mm - 7,900 rounds
316 EP

12.7 x 99mm - 3,400 rounds
136 EP

9 x 19mm - 5,400 rounds
216 EP

L85A2 assault rifle (use M16 stats) x20
20 EP

L92A1 submachine gun (MP5A3, use Uzi stats) x10
10 EP

L118A1 sniper rifle (use M40 stats, 10 shot detachable magazine) x2
4 EP

L7A2 gpmg (use M240 gpmg stats) x2
6 EP

L9A1 Pistol (Browning Hi Power, use M9 stats, 13 shot magazine) x20
10 EP

L1A1 self loading rifle (FAl, use FAL stats, ROF 2 semi-auto only) x20
40 EP

All remaining space, including back seats, to be filled with as many spare parts as can be stacked in (Russians invented Tetris).

Cece is getting commo gear.

comm gear package is four radios; two frequency hopping, one high powered UHF, and one satellite (LOS laser comms) radio. it also contain tools, parts, and adapters for setting up vehicles to use these radio or to put them on a local power grid. this set is encrypted, of course, but designed to function as a package. it includes six antenna arrays; common range (operational range), base station array (long range), satellite dish (for common radio comms with satellite), line of sight laser array (for long range comms with satellite), field expedient antenna kit (medium range), and a low power array for ultra low frequency (ULF, AM modulation) four use with Morse code.

this kit weights in at 120 EPs, wiring the radios into a vehicle is worth 50 EPs.

there are lot of magazines for the weapons above. just remember magazines come in at four magazine per encumbrance point loaded (generic weight/mass).
Thomas Carter
player, 92 posts
British Medic
Wed 19 Jan 2022
at 08:27
  • msg #569

Re: OOC

Fedor - we still have bodies in the back seats
Cecylia Wojcik
player, 149 posts
Wed 19 Jan 2022
at 13:52
  • msg #570

Re: OOC

Fedor Ovcharenko:
Cecylia Wojcik:
Are we not taking food, batteries and medical supply as well???


For the record all these things are reeeeeealy important.


The reason behind my statement, which is 100% unclear now that I read it back, is that I was wondering/pretty sure ALL that was going to eat up all our cargo space.

Questions for the GM
In RL, I know NOTHING about radios (I can find my way to any organ of your body tho!) so my questions for the GM is this:
  • Do we need to take the whole package to be able to communicate in the field with each other securely and with, eventually, maybe, CivGov?
  • Taking everything accounts for 120 EP (like carrying it) and wiring it into a vehicle makes it weigh in at 50 EP (eating up that many EP from the vehicle's cargo)
  • A pure cargo trailer, if I get it right, can carry 350EP when hooked to the CUCV. Same thing with the HMMWVs I guess?
  • The HMMWVs can each carry 250 EP of cargo with 1+4 crew. So that's 1 driver and 4 passengers. An empty passenger position can hold 25 EP
  • What category of vehicle (stat-wise) does the CUCV fall into? Just looking at pictures online makes me think it's a pickup, meaning it would carry 250EP as well with a . Correct?


Characters in vehicle and cargo
The Player Manual says that a "passenger seat" can carry a person and their gear comfortably. So I think that we don't need to account for us and our backpacks. Same for mounted weapons.

Trailers and Fuel
As per the book, a trailer can be hooked to any vehicle and carry up to its own cargo value. The issue with this is that a trailer reduces combat and travel speed by half and doubles fuel consumption. Fuel, at some point, will be an issue, so doubling our consumption seems like a gamble in the long run.

What I'd say we do is used the armored HMMWV as is as our lead/scout vehicle. It's got the most armor and the heaviest weapon. The second HMMWV and CUCV we can hitch trailers too, for now, making one of those a fuel tank because, well, we're going to have 2 vehicles running with double fuel consumption... We could always hook a fuel trailer to the CUCV only and leave our second HMMWV as is. So I think we should decide on this as a group, probably:
  • A) Trailers on the CUCV and 1 HMMWV?
  • B) Trailer only on the CUCV?
  • C) Trailers on everything?



Total EP
Our current carrying capacity, forgoing any math for the trailers would be as follow for each vehicle, taking into consideration we're putting 2 people per vehicle.
  • CUCV: 250 + 4 emtpy seats (25 each) = 350 EP
  • M998 HMMWV: 250 cargo + 3 empty seats (25 each)= 325 EP
  • M1114 HMMWV: 250 cargo + 3 empty seats (25 each)= 325 EP

With no trailers, this makes our current total EP cargo capacity 1000 EP

This message was last edited by the player at 16:24, Wed 19 Jan 2022.
Cecylia Wojcik
player, 150 posts
Wed 19 Jan 2022
at 14:05
  • msg #571

Re: OOC

I'm also off from work until Saturday. I've got stuff to do, but I can also sit down and draft everything up on an excel sheet, including the gear we already have. It's not SUPER exciting RP wise, but it does put the whole survival aspect of the game into perspective :P

@Thomas
The CUCV already had this:
12x Personal First Aid Kit 3
Doctor’s medical kit 2
Surgical tools 1
100x Antibiotic, Unit 0.5
100x Painkillers, Unit 0.5

And we have these leftovers from our dead comrades
2x Personal First Aid Kit

In terms of pure game mechanics, those are all the medical items except the Atropine Autoinjector that are stated up in the game. Being a medic and knowing the effect of nerve agents (and him being super careful so far), I feel like Thomas would probably try to get at least 1 dose of atropine for each member of the team.

You could also try to scavenge some protective gear like stuff to detect rads and chemicals and such :) They're in the book, starting page 129. If you don't have access to it, I'll PM you a list. Our survival is in your hands :P
GM
GM, 318 posts
I accept bribes
through paypal
Wed 19 Jan 2022
at 14:13
  • msg #572

Re: OOC

Questions for the GM

    Do we need to take the whole package to be able to communicate in the field with each other securely and with, eventually, maybe, CivGov?
this is a pre-packaged set up used to create a communications sweet, it is loosely based on a real set up used by operational personnel in the mid 1990s. setting up in a vehicle takes up 50 EP of space, but denies satellite communication. setting up the entire suite takes 100 EP of space and cannot work from a vehicle (it needs more power than a vehicle can provide) the other 20 EP is a matter of parts that allow you to adapt the set up one way or another, or make a field expedient antenna

    A pure cargo trailer, if I get it right, can carry 350EP when hooked to the CUCV. Same thing with the HMMWVs I guess?
the cargo trailer is an inclosable box with armor 1, it can hold 350 EP in weight/space, it has two tires with a spare tire in a cubby under the yoke.

    The HMMWVs can each carry 250 EP of cargo with 1+4 crew. So that's 1 driver and 4 passengers. An empty passenger position can hold 25 EP
The HMMWVs can carry 100 EP cargo. you could probably squeeze 25 EP into the space for a passenger, but you couldn't carry that passenger of course.

    What category of vehicle (stat-wise) does the CUCV fall into? Just looking at pictures online makes me think it's a pickup, meaning it would carry 250EP as well with a . Correct?
sort of, the CUCV is a four door, driver + 3 passenger vehicle. it has less cargo space due to this. it can carry 100 EP of cargo like a HMMWV.


Characters in vehicle and cargo
The Player Manual says that a "passenger seat" can carry a person and their gear comfortably. So I think that we don't need to account for us and our backpacks. Same for mounted weapons.

what you have as a personal load out based on your EP capacity without you backpack is what you could pile into a seat with. use some sense, you couldn't sit down in a vehicle with two rifles and a rocket launcher on you. your backpacks and extra personal weapons will need cargo space allocated for them.

cargo space is not your ally, it is the bane of a soldier's existence.
Thomas Carter
player, 93 posts
British Medic
Wed 19 Jan 2022
at 14:22
  • msg #573

Re: OOC

Hi CeCe - I don't have access to the books, so was winging it in the description, and thought I would convert that into game terms as we progressed.

If you could send me some info on what the different things do in game terms I can convert what Tom is doing into that sort of thing, and was aware I would need to match that with what CUCV already has - spare kits are always good though I figured, as I assume at least some of the kit might be disposable (ie they have x number of uses for a personal kit, more for a medical kit) before they are basically gone.

Hadn't thought of Atropine (doh!), but did afterwards think of NAPS (the preventative tabs)

ANd my RL med skill is based on some First AId stuff, coupled with Basic Military level first aid - so if/when we get to do things more complex than patching up people to stop them dieing, might ask you for some help - though thats mainly for description, in game terms I could I suppose just say "Tom treats him" and roll, but its more fun if we can talk about applying tourniquets and giving morphine etc

GM In terms of atropine - Tom will grab lots. ANd move on to look for Geiger Counters, Detector paper (stuff you put on you that changes colour when exposed to nasty agents), decontam kit for personel, and spare parts of disposable parts for NBC suits (extra cannisters for respirators, gloves, etc). Its a bit odd, in that I know what the current terms are for some of these things, but not the terms used back int eh 90s/game terms so may be getting this muddled.

Am giving Mike a chance to respond IC before I move on as it bugs me in other games when people don't do that for me, as it seems like your character is frozen whilst all this stuff goes on around them
This message was last edited by the player at 14:28, Wed 19 Jan 2022.
Cecylia Wojcik
player, 151 posts
Wed 19 Jan 2022
at 16:39
  • msg #574

Re: OOC

@Thomas
PM sent :)

@All
This is just me, but here is the stuff I'd chuck out. I agree that the mortar rounds are great for barter, but (and this is just me) I'd rather take more bullets, beans, batteries, water and fuel than have IEDs, for now ;)

I've started working on a excel sheet to get the gear in order

@GM
Do you want a detail list of what is where, or just a total EP worth?
Also, I can't seem to find the EP for Fuel....
This message was last edited by the player at 16:51, Wed 19 Jan 2022.
GM
GM, 319 posts
I accept bribes
through paypal
Wed 19 Jan 2022
at 18:20
  • msg #575

Re: OOC

hey guys i have made this process too complicated. i am sorry. i didn't mean to put a stop gap in the action all of a sudden. we will go a little more 'cinematic'. tell me what you want to key in on and i will work it out. sorry about all the headache. i got too caught up in straight game mechanics.
Fedor Ovcharenko
player, 120 posts
My friends matter,
You don't.
Wed 19 Jan 2022
at 19:34
  • msg #576

Re: OOC

Thomas Carter:
Fedor - we still have bodies in the back seats


We buried everyone right?

Or do you mean live bodies? There are 5 of us now, soon to be joined by Hendrik whish will be 6 so we should be able to get everyone in front seats.


That said let me clarify that I only said what Fedor is trying to do, NOT what is absolutely the right thing to do.


Speaking as a player though, not Fedor, taking trailers for every vehicle is the smart play. Then we find a place to cache the extra stuff until we can acquire a larger logistics vehicle (like maybe that 5 ton I was wishing into existence earlier). There are some things on offer here that will be A LOT harder and/or very expensive to get later (eg portable workshops and fuel tankers, etc).
Cecylia Wojcik
player, 152 posts
Wed 19 Jan 2022
at 20:49
  • msg #577

Re: OOC

GM:
hey guys i have made this process too complicated. i am sorry. i didn't mean to put a stop gap in the action all of a sudden. we will go a little more 'cinematic'. tell me what you want to key in on and i will work it out. sorry about all the headache. i got too caught up in straight game mechanics.


Well, we might also have gotten a bit carried away with the number of choices offered ;) I mean, gear and gear-related stuff is pretty important in TW2K, considering the whole survival rpg aspect of it, the fact different guns use different ammo AND the whole reliability stat and pushing mechanic. I think you did a fine job so far, and we all got a litle carried away given the fact our characters might see this as the only moment to stock up on things for some time. Best bet to keep us going is to limit our options. Like... maybe there's only one trailer available and we gotta choose?
Seamus Murphy
player, 93 posts
Wed 19 Jan 2022
at 22:47
  • msg #578

Re: OOC

In reply to Fedor Ovcharenko (msg # 576):

Wouldn't having the trailers hamper us somewhat? The roads aren't exactly in the greatest of nick after the nuclear exchange.
Fedor Ovcharenko
player, 121 posts
My friends matter,
You don't.
Wed 19 Jan 2022
at 23:07
  • msg #579

Re: OOC

There is a trade off involved in using trailers but the pros outweighs the cons.

Humvee's have a fuel cap of 95 and the K5 is pretty close to that. So round up and say 300 units to refuel the whole convoy. One fuel tanker holds 1136 units of fuel. Even at doubled fuel consumption (which is excessive but rules is rules) we will get A LOT further with the extra fuel.
Thomas Carter
player, 94 posts
British Medic
Thu 20 Jan 2022
at 08:29
  • msg #580

Re: OOC

I thought we still had dead bodies, as every time we tried to bury them we got interrupted?  Will try and check threads tonite

Personally, sometimes geeking out on game mechanics is kinda fun, so I'm ok with this GM
GM
GM, 320 posts
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Fri 21 Jan 2022
at 03:40
  • msg #581

Re: OOC

In reply to Thomas Carter (msg # 580):

sorry, yes, that is something that could be dealt with here. there is a casualty and KAI collection point. these guys are a fully functional unit after all. They dead will be put into body bags, after the battle they will be buried weather or not you guys are still in the camp.
Thomas Carter
player, 95 posts
British Medic
Fri 28 Jan 2022
at 09:45
  • msg #582

Re: OOC

Ok So I suggest we unload are casualties here, say our fare wells and move off.

Do we need mroe details on what we have gone for GM, or have you got enough?
Fedor Ovcharenko
player, 123 posts
My friends matter,
You don't.
Fri 28 Jan 2022
at 13:12
  • msg #583

Re: OOC

Thomas Carter:
Ok So I suggest we unload are casualties here, say our fare wells and move off.


Fully agree.
GM
GM, 323 posts
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Fri 28 Jan 2022
at 15:13
  • msg #584

Re: OOC

think of medical supplies, food, water, etc. in terms of game equipment you would carry personally to understand what it weighs in EP. For anything unusual or off the list I will work out its value in EP. sorry to add to your woes there.
Seamus Murphy
player, 96 posts
Fri 28 Jan 2022
at 20:00
  • msg #585

Re: OOC

In reply to GM (msg # 584):

As someone who does day walks, I will have to wear my bag for them next time I do one.
GM
GM, 324 posts
I accept bribes
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Sun 30 Jan 2022
at 14:07
  • msg #586

Re: OOC

so i feel as though i have killed this game. should i just push the game forward? move it up a little in time and throw in some action?
Seamus Murphy
player, 97 posts
Sun 30 Jan 2022
at 17:16
  • msg #587

Re: OOC

In reply to GM (msg # 586):

It might be an idea. Having had players drop off on my games without explanation many a time, I feel for you. It stinks.
Fedor Ovcharenko
player, 124 posts
My friends matter,
You don't.
Sun 30 Jan 2022
at 17:24
  • msg #588

Re: OOC

Yeah move us on east.

I think the solution to the gear thing is this; We've all said what we're trying to get and what we are prioritizing.

So just tell us what we were able to get loaded and we'll accept that and move on.
Thomas Carter
player, 96 posts
British Medic
Mon 31 Jan 2022
at 09:26
  • msg #589

Re: OOC

what Fedor said
Seamus Murphy
player, 98 posts
Mon 31 Jan 2022
at 20:54
  • msg #590

Re: OOC

East? Sorry, aren't we supposed to heading west or did I miss something?
Hendrik Maes
player, 66 posts
1ste Korporaal-Chef
Landcomponent
Mon 31 Jan 2022
at 20:55
  • msg #591

Re: OOC

Seamus Murphy:
East? Sorry, aren't we supposed to heading west or did I miss something?

https://www.youtube.com/watch?v=IOgUaFkpS3Y
Fedor Ovcharenko
player, 126 posts
My friends matter,
You don't.
Mon 31 Jan 2022
at 21:01
  • msg #592

Re: OOC

Russian East
GM
GM, 326 posts
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Tue 1 Feb 2022
at 03:31
  • msg #593

Re: OOC

SO, east bound was when bandit and the snowman were headed home, you guys are headed home-ish into central europe. it just felt right, go with it or i'll take back forty xp.
Thomas Carter
player, 98 posts
British Medic
Wed 2 Feb 2022
at 14:56
  • msg #594

Re: OOC

Meant to add that I am not sure Mikes player is still with us, so if this is when his character ducks out, Tom will take the wheel if needed....
Seamus Murphy
player, 99 posts
Wed 2 Feb 2022
at 19:08
  • msg #595

Re: OOC

In reply to GM (msg # 593):

Do we have two vehicles now or three?
Fedor Ovcharenko
player, 127 posts
My friends matter,
You don't.
Wed 2 Feb 2022
at 19:43
  • msg #596

Re: OOC

3

M998, M114, and the CUCV
GM
GM, 327 posts
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Fri 4 Feb 2022
at 04:16
  • msg #597

Re: OOC

i will give CC, Mike, and Maes until tomorrow, it they don't have anything to add i will bring out the CCCP (communist clown commando purists) midget door kickers.
Fedor Ovcharenko
player, 128 posts
My friends matter,
You don't.
Fri 4 Feb 2022
at 04:33
  • msg #598

Re: OOC

GM:
CCCP (communist clown commando purists) midget door kickers.


Well now I know what my next T2K character is going to be.
Seamus Murphy
player, 101 posts
Wed 9 Feb 2022
at 21:33
  • msg #599

Re: OOC

Are there any street signs etc. with the name of the town or further information?
GM
GM, 329 posts
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Thu 10 Feb 2022
at 06:39
  • msg #600

Re: OOC

new map up. check it out. log all complaints with Fedor.
Fedor Ovcharenko
player, 130 posts
My friends matter,
You don't.
Thu 10 Feb 2022
at 14:48
  • msg #601

Re: OOC

Coolest thing about this game sometimes is google maps.
Seamus Murphy
player, 103 posts
Thu 10 Feb 2022
at 15:36
  • msg #602

Re: OOC

Kostrzyn? I've been there in RL!
Cecylia Wojcik
player, 153 posts
Fri 11 Feb 2022
at 00:22
  • msg #603

Re: OOC

I live. Will post.
Seamus Murphy
player, 104 posts
Sat 12 Feb 2022
at 18:11
  • msg #604

Re: OOC

What is the current in-game date? I need to know for the moon phase. It's going to be a different view with a full moon to a new one, especially if the street lights are all out of action.
Fedor Ovcharenko
player, 132 posts
My friends matter,
You don't.
Sat 12 Feb 2022
at 18:24
  • msg #605

Re: OOC

Seamus Murphy:
What is the current in-game date? I need to know for the moon phase. It's going to be a different view with a full moon to a new one, especially if the street lights are all out of action.


Aw shit, the Irish kid's a werewolf!
GM
GM, 331 posts
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Sun 13 Feb 2022
at 21:14
  • msg #606

Re: OOC

yeah but irish werewolve's don't rely on the moon phases, that's all a ruse. everyone in ireland knows that irish werewolves change every sixty eight days once the new whiskey barrels have been seasoned.
GM
GM, 332 posts
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Sun 13 Feb 2022
at 21:18
  • msg #607

Re: OOC

In reply to Seamus Murphy (msg # 604):

May 6, 2001
22:36 hours
Saturday
Quarter Moon
slightly overcast sky
hint of rain in the air
GM
GM, 333 posts
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Tue 15 Feb 2022
at 17:20
  • msg #608

Re: OOC

well, this game seems to have lost all of its steam, or appeal. suggestions? should i just shut it down?
Fedor Ovcharenko
player, 133 posts
My friends matter,
You don't.
Tue 15 Feb 2022
at 21:59
  • msg #609

Re: OOC

Killed off by getting a bunch of free equipment.

What a weird way to terminally break momentum.
Seamus Murphy
player, 105 posts
Tue 15 Feb 2022
at 22:05
  • msg #610

Re: OOC

In reply to GM (msg # 608):

I'm still here.
GM
GM, 335 posts
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Fri 18 Feb 2022
at 04:12
  • msg #611

Re: OOC

the area seems calm, the church and its immediate surroundings seem to have been lost to time for quite a while. the church is dilapidated and falling in. there is a lot of overgrown areas; parking lot, grounds, graveyard, and flower gardens. if it was once a Lutheran church.
GM
GM, 336 posts
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Sat 19 Feb 2022
at 15:45
  • msg #612

Re: OOC

sorry to mislead. this church and its attending yard haven't been used for a while. it is old, out of service, and falling apart. the place would be really good for a rest stop. the onions are wild. the local flora could be foraged as well for berries, flowers, roots, etc. and their are signs of game such as rabbits, squirrels, and even deer. the nearby town does have some people. but, very few people still live in the area. every time on army or another crosses the river here there is exploitation of the area and that has driven most folks away.
Seamus Murphy
player, 108 posts
Mon 21 Feb 2022
at 21:34
  • msg #613

Re: OOC

In reply to GM (msg # 612):

Not the first war it would have been wrecked in either - the place was pretty trashed in 1945.
GM
GM, 337 posts
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Tue 22 Feb 2022
at 22:31
  • msg #614

Re: OOC

Ok, Recon rolls please. there is the potential for an alien abduction here. it's just one of those places like Roswell. Or Detroit.
Thomas Carter
player, 101 posts
British Medic
Thu 24 Feb 2022
at 08:46
  • msg #615

Re: OOC

Have we lost CeCe and Hendrik?
Thomas Carter
player, 103 posts
British Medic
Thu 24 Feb 2022
at 15:00
  • msg #616

Re: OOC

hang on, this isn't how it started in the books...
This message was last edited by the player at 15:59, Thu 24 Feb 2022.
GM
GM, 338 posts
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Thu 24 Feb 2022
at 15:24
  • msg #617

Re: OOC

Thomas Carter:
hang on, this isn't how it stated in the books...


?
Thomas Carter
player, 104 posts
British Medic
Thu 24 Feb 2022
at 16:00
  • msg #618

Re: OOC

Ukraine...
GM
GM, 339 posts
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Thu 24 Feb 2022
at 19:13
  • msg #619

Re: OOC

stop watching television news. you will live longer. you will have a better sex life. and you will come to realize that Jesus is your savior, not a politician.
GM
GM, 340 posts
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Fri 25 Feb 2022
at 19:36
  • msg #620

Re: OOC

sorry guys, forgot about how new this game is, when you roll use the die for the skill and the die for the related stat. Recon rolls would be your recon skill die and your intelligence die. don't add them together. a 6 or better is a success, a 10 or better is two success.

if you fail you can push the roll and try again. if you roll a 1 on either die on a push you take one point of stress for each 1 rolled, even if you get a success on one die and 1 on the other. you succeed stressfully I guess.
Seamus Murphy
player, 110 posts
Fri 25 Feb 2022
at 21:23
  • msg #621

Re: OOC

I don't have any recon skill.
GM
GM, 341 posts
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Sat 26 Feb 2022
at 02:38
  • msg #622

Re: OOC

well, there is that, my bad pal. i'll just move the scene forward.
GM
GM, 344 posts
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Mon 28 Feb 2022
at 15:57
  • msg #623

Re: OOC

ok, so it occurs to me that i'm not sure which way to steer this train wreck. CC had an idea to set up an intel shop and coordinate with the other former NATO countries that still had a government about the affairs of Europe. everyone seemed keen to back that but now she is awol. what would be the game plan now? i just need a few hints at what you guys want to do as a group so i can make sure that doesn't happen.
Thomas Carter
player, 105 posts
British Medic
Mon 28 Feb 2022
at 16:59
  • msg #624

Re: OOC

The vague plan for TOm was to head back to Blighty, though it might be a long winded route. SO barring any other plan - keep heading west

I'm working differently (I am at a different place than normal this week then on a course for a week until the 13th) so may not be able to post as regularly
GM
GM, 345 posts
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Mon 28 Feb 2022
at 20:19
  • msg #625

Re: OOC

thanks for the heads up
Fedor Ovcharenko
player, 136 posts
My friends matter,
You don't.
Mon 28 Feb 2022
at 21:20
  • msg #626

Re: OOC

I made one of the classic blunders of RPOL; I based way too much of my character on another character.

Give me a minute to think about Fedor's goals.
Seamus Murphy
player, 112 posts
Mon 28 Feb 2022
at 22:33
  • msg #627

Re: OOC

Seamus wants to get to Ireland.
Hendrik Maes
player, 67 posts
1ste Korporaal-Chef
Landcomponent
Tue 1 Mar 2022
at 02:01
  • msg #628

Re: OOC

In reply to Thomas Carter (msg # 615):

Maybe Hendrik has always been lost...
GM
GM, 346 posts
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Tue 1 Mar 2022
at 23:51
  • msg #629

Re: OOC

no sweat. if post apoc goals don't come mind let me know and i will work it back into a more combat oriented military game for a bit. give everyone time to flesh out what their characters want to do.
GM
GM, 347 posts
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Wed 2 Mar 2022
at 13:13
  • msg #630

Re: OOC

new player inbound soon. most likely this weekend. i expect everyone to be nice. seamus no drinking contests, this PC may not be irish.
GM
GM, 348 posts
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Fri 4 Mar 2022
at 04:57
  • msg #631

Re: OOC

nice banter guys, and good plan, this is a relatively calm area, could be a good place to move onto your next set of priorities. i will work the specifics of the stuff you brought out of the last encampment.

for toughing everything out and trying to play through i appreciate your dedication and reward you with 5 xp. if you need to spend xp now is a good time for that too. you will have recovered 1 point of stress as well. we will discuss the unit moral soon too.
Benjamin Pruitt
PC, 1 post
Hit Cap: 4/4
Stress cap: 5/5
Fri 4 Mar 2022
at 20:46
  • msg #632

Re: OOC

A few wild swings of a hockey stick, and as if by some force of stereotype magic, a wild Canadian appears.

Hello to you all. Glad to be here and a part of this game.
Seamus Murphy
player, 114 posts
Sat 5 Mar 2022
at 13:01
  • msg #633

Re: OOC

In reply to Benjamin Pruitt (msg # 632):

Welcome to the game!
GM
GM, 352 posts
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Sun 6 Mar 2022
at 21:35
  • msg #634

Re: OOC

updated map for pruitt to see where the battle took place. it is within a few kilometers of where the church is, but it took place during the day while the other group was fleeing from poland. pruitt's tanks were in route to assist with the final battle in poland when they were ordered to protect the access over the oder river into germany. they would end up getting into a pitched battle with a two platoons of t72 tanks with a platoon of bmp 3s for support. I will take pruitt through his own thread and link him to the other group.
Hendrik Maes
player, 68 posts
1ste Korporaal-Chef
Landcomponent
Sun 6 Mar 2022
at 22:47
  • msg #635

Re: OOC

Are the Soviet vehicles stuck in the mud and fuxored/abandon? lolz
GM
GM, 353 posts
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Mon 7 Mar 2022
at 00:33
  • msg #636

Re: OOC

so, Pruitts tank platoon was in a fight with the soviets. it was kind of one sided on firepower (Leopards) and equally one sided the other way in numbers (Soviets). firepower won out, but numbers only barely lost the fight. so there are a lot of shot up tanks, apcs, and troops out in those fields.
Fedor Ovcharenko
player, 137 posts
My friends matter,
You don't.
Tue 8 Mar 2022
at 02:03
  • msg #637

Re: OOC

Howdy!

I'm jumping obstacles irl but I'll be fully active again soon.
Seamus Murphy
player, 115 posts
Tue 8 Mar 2022
at 22:18
  • msg #638

Re: OOC

Both Group 0 and Group 1 maps are the same. Are they meant to be?
GM
GM, 354 posts
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Wed 9 Mar 2022
at 14:21
  • msg #639

Re: OOC

nope, it's an RPOL dysfunction that defies logic and good advice, evidently an image can get trapped.
GM
GM, 356 posts
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Wed 9 Mar 2022
at 14:27
  • msg #640

Re: OOC

ok, using my near mythical powers i have managed to update the maps to keep all three and make them available to all of you. you have to love button clicks.
GM
GM, 363 posts
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Mon 14 Mar 2022
at 23:17
  • msg #641

Re: OOC

Pruitts time line is a hair behind the others. They will be brought together soon. i promise. i'm just old and lazy.
Seamus Murphy
player, 118 posts
Thu 17 Mar 2022
at 20:21
  • msg #642

Re: OOC

What medical stuff can we trade?
GM
GM, 365 posts
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Fri 18 Mar 2022
at 11:39
  • msg #643

Re: OOC

personal medkits, doctor's medical kits, antibiotics, pain relievers, and disinfectants. you guys have quite a few units of everything, well, enough for a small medical unit actually.
GM
GM, 366 posts
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Fri 18 Mar 2022
at 11:42
  • msg #644

Re: OOC

Pruitt is now on the same time line as the others. I will start a new thread for all of you to come together in. Please pick up from that point in the new thread. this will just play out the current scene with the people of the town.
Seamus Murphy
player, 121 posts
Tue 29 Mar 2022
at 21:06
  • msg #645

Re: OOC

What rank is Pruitt? That will determine how Seamus responds.
GM
GM, 368 posts
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Tue 29 Mar 2022
at 22:16
  • msg #646

Re: OOC

ask him, besides, rank is more formality than actuality, as far as you know, you guys are all that remains of NATO. at least in the immediate vicinity.
Fedor Ovcharenko
player, 138 posts
My friends matter,
You don't.
Wed 30 Mar 2022
at 12:54
  • msg #647

Re: OOC

I'm back. Con was great!
Roch Toussaint
PC, 1 post
Thu 31 Mar 2022
at 21:24
  • msg #648

Re: OOC

Hi there! I'll be playing a french fighting man with polish roots. Full disclosure though: in real life I'm neither french nor polish, so we'll see how that goes. But I've been wanting to try this game ever since the kickstarter so I'm really happy to get the chance.
Hendrik Maes
player, 69 posts
1ste Korporaal-Chef
Landcomponent
Thu 31 Mar 2022
at 22:07
  • msg #649

Re: OOC

In reply to Roch Toussaint (msg # 648):

Chopin emigrated to France from Poland and never returned.  Well, not while alive.  His heart is in Warszawa.  Literally.

Anyway, witamy!
This message was last edited by the player at 22:08, Thu 31 Mar 2022.
GM
GM, 370 posts
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Fri 1 Apr 2022
at 03:24
  • msg #650

Re: OOC

quick rehash:
Fedor and Hendrik are at the little camp where the trucks are by the old church. Seamus and Thomas have moved out to the road to meet a pair of locals that came to see who showed up the evening before. Pruitt is standing along the road to the opposite side of the Germans having realized that the other two NATO troops were there. Roch will be entering this tangle of who is who and hello don't shoot me soon enough.
GM
GM, 371 posts
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Sat 2 Apr 2022
at 02:33
  • msg #651

Re: OOC

sorry, i meant to get more done today. my niece was hospitalized so i helped out with her younger brother and sister while her parents dealt with the medical concerns.
GM
GM, 373 posts
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Sat 2 Apr 2022
at 02:51
  • msg #652

Re: OOC

listed Toussaint's gear in the equipment thread. opened up character sheet for him as well. He will be starting in the area where everyone else is as well. though, since he is french he will be required by Lestat de Lioncourt to track down the other PCs for food. Who in their right mind felt that Brad Pitt and Tom Cruise could ever be French, Vampires, or Effeminate?
GM
GM, 376 posts
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Sun 3 Apr 2022
at 20:45
  • msg #653

Re: OOC

Masseur Toussaint, make a recon roll to see how steathily you make your approach, s'il vous plaƮt
Roch Toussaint
PC, 4 posts
Sun 3 Apr 2022
at 21:30
  • msg #654

Re: OOC

Well, crap.
GM
GM, 377 posts
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Sun 3 Apr 2022
at 22:57
  • msg #655

Re: OOC

you can push that roll if you want.
Roch Toussaint
PC, 5 posts
Mon 4 Apr 2022
at 05:15
  • msg #656

Re: OOC

Done and done, barely managed. Ignore the +1, just had a brain fart.
This message was last edited by the player at 05:17, Mon 04 Apr 2022.
GM
GM, 379 posts
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Mon 4 Apr 2022
at 15:09
  • msg #657

Re: OOC

Toussaint, at this point you are welcome to stay in your own thread and keep a low profile, or you can join the all in a day thread with the others and meet the party.
Roch Toussaint
PC, 6 posts
Mon 4 Apr 2022
at 19:42
  • msg #658

Re: OOC

I think I'll lay low for just a bit longer, just to be certain there isn't an ambush going on and to see if I can get a little bit more info. Would be sad to go through all that sneaking trouble just to be shot at close range by a polish farmer.
Hendrik Maes
player, 70 posts
1ste Korporaal-Chef
Landcomponent
Mon 4 Apr 2022
at 22:41
  • msg #659

Re: OOC

In reply to Roch Toussaint (msg # 658):

If you haven't had your plans spoiled by a Polish farmer or his damn dog, then you've not really been playing Twilight 2000... ;)  #beentheredonethat
GM
GM, 380 posts
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Mon 4 Apr 2022
at 22:52
  • msg #660

Re: OOC

or had your entire supply depot shot up
Roch Toussaint
PC, 7 posts
Tue 5 Apr 2022
at 05:26
  • msg #661

Re: OOC

Well, never played twilight 2000 before, so, yeah #neverbeenthereordonethat
GM
GM, 382 posts
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Tue 5 Apr 2022
at 13:01
  • msg #662

Re: OOC

lol, don't sweat it. these guys went through a few days on the run and saw considerable attrition, mostly due to the life cycle of most RPOL games. but it was still quite entertaining.
Roch Toussaint
PC, 8 posts
Tue 5 Apr 2022
at 14:48
  • msg #663

Re: OOC

Lol, I don't mind at all, good banter is what separates us from the savages right?
GM
GM, 383 posts
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Tue 5 Apr 2022
at 14:54
  • msg #664

Re: OOC

wait, you mean the non-savage from us, right?
Seamus Murphy
player, 124 posts
Thu 7 Apr 2022
at 20:09
  • msg #665

Re: OOC

In reply to GM (msg # 664):

At this point, we're all savages. Just a matter of relativeness.
GM
GM, 386 posts
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Tue 12 Apr 2022
at 20:39
  • msg #666

Re: OOC

yeah, there just isn't anything worse than plot devices. about to step up the action now that everyone is together.  i will post in later tonight about who gets to die first.
GM
GM, 388 posts
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Thu 14 Apr 2022
at 11:06
  • msg #667

Re: OOC

at 1200 meters moving at a walking pace, if nothing impedes the progress of the men on the road they will cross the bridge in about 9 to 10 minutes.

they haven't spotted you guys let, that is obvious because they aren't reacting to your guys. it would require more than the naked eye. at 600 meters the average person looks like a triangular shaped blob that moves around to the naked eye.

and all of you are wearing camo, subdue fatigues, or a combination of the two. that breaks up the outline against a natural background.

the vehicle on the other hand is making noise, moving, is an unnatural shape, and moving on a defined background that permits it to stand out. and it still requires binoculars for the likes of you guys to truly see what is out there.

if you plan on escaping then you don't need be planning on taking up some sort of position to engage the enemy from. if you plan on fighting against these guys they are well and again too far away to reliably fire on them. even with sniper rifles and heavy machine guns.

besides, tactically, the best place to attack would be in the center of the bridge. its a limited cover area, acts a natural choke point funneling the enemy into a kill zone, offers equally bad ground to cover in egress or ingress, lacks concealment, and makes for an exposed position to fight from.

any questions? ideas? or details that you need explained? I don't mind helping out with explaining further to help create a plan of action/set a scene for you.
Roch Toussaint
PC, 12 posts
Sat 16 Apr 2022
at 11:58
  • msg #668

Re: OOC

Well Roch for one don't want to leave roving soviet warbands if there's a reasoneble chance to take them out. Won't fight them on his own though.
Seamus Murphy
player, 127 posts
Sat 16 Apr 2022
at 12:16
  • msg #669

Re: OOC

Apologies for the delay in posting. Involved in my local Passion Play and so having a busy weekend.
GM
GM, 389 posts
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Sat 16 Apr 2022
at 14:03
  • msg #670

Re: OOC

understandable, Jesus gave all, we can give a few days easily enough.
GM
GM, 391 posts
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Wed 20 Apr 2022
at 03:09
  • msg #671

Re: OOC

i'll give the others until tomorrow. then i'll push the scene forward some more. thanks for your diligence guys.
Roch Toussaint
PC, 13 posts
Wed 20 Apr 2022
at 05:38
  • msg #672

Re: OOC

Nice. Roch will wait until the soviets vehicle is in the middle of the bridge and then try to stop it there, I guess? Is that possible? A tire, the driver or the engine?
Benjamin Pruitt
PC, 15 posts
Hit Cap: 4/4
Stress cap: 5/5
Wed 20 Apr 2022
at 06:45
  • msg #673

Re: OOC

Sorry it took a bit longer to post. Between Easter weekend and then work being ... less than favorable... I just could get a post out until last night.
GM
GM, 392 posts
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Wed 20 Apr 2022
at 10:53
  • msg #674

Re: OOC

no sweat, it was perfectly fine.
Seamus Murphy
player, 130 posts
Mon 25 Apr 2022
at 20:48
  • msg #675

Re: OOC

In reply to GM (msg # 674):

Checking in. Planning another nine-mile walk this coming Bank Holiday weekend. Good for getting an idea of the T2K world.
GM
GM, 394 posts
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Tue 26 Apr 2022
at 12:44
  • msg #676

Re: OOC

Ranger Reconnaissance Company standards with the US Army 2nd Ranger battalion:
1. 75 push ups in 2 minutes
   85 sit ups in 2 minutes
   2 miles in 12 minutes, 36 seconds or less
2. 16 pull ups with no time limit, but without leaving the bar
3. 5 miles in 35 minutes, 56 seconds or less
4. 12 mile march with fatigues, boots, rifle, armor, and 40 pounds in 120 minutes or less
5. 500 meter swim in 12 minutes, 36 seconds or less

1. is based on the Army Physical Fitness Test, the APFT
2. is based on the requirements from Army Airborne Training
3. is a requirement of the Ranger Recon Company from experiences in the war in Viet Nam
4. is based on the requirements of the Army's Infantry Deployment Standards
5. is a requirement of the Ranger Recon Company from experiences in the war in Viet Nam

this being the standards for the RCC, it isn't far off of the standards encouraged by the Ranger Training Battalion for acceptance into an actual Ranger Battalion (as opposed to simply completing Ranger School and going on to a regular unit assignment)

the top numbers that are encouraged are a little tougher and are considered the first point of recruitment in other organization such as Army Special Forces, Combat Activities Group (aka Delta), or combined branch units under the Special Operations Command (SOCOM) umbrella.

100 push ups and sit ups in 2 minutes
20 pull ups in two minutes with releasing the bar
2 miles in 12 minutes or less
5 miles in 35 minutes or less
12 mile march in 100 minutes
500 meter swim in 10 minutes or less

this is because the physical training shows a level of commitment and an ability to self motivate above the norm.

even with these physical requirements around 70% fail to make it into CAG due to deficiencies in basic skills like land navigation or marksmanship. those are a fundamental skills to infantry. when it comes to the Special Forces most (60%) will wash out because of the mental discipline. This is often higher the naval Special Warfare Development Group (DevGru or Seal Team 6) because these men come from naval career paths where land based combat operations isn't something they are capable of learning without going through SEAL training. This is why the Navy allow Marines to go into SEAL training to begin with. Similarly, since 1989 about 70% of CAG recruits have come from Ranger Regiments. Prior experience is everything to Special Operations selection.

Army Special Forces (the Green Berets) are expected to operate with minimal support, often in enemy controlled regions, for extended periods of time ranging from six month to thirty six months to complete a mission. The main reason for this drop rate is inability to integrate into the team environment. SF training is all about applying the training to real world problems, it takes a lot of team work and effort. Most people supply the effort but when they get stressed, tired, hungry, angry, and nervous the teamwork ethic takes a beating. Collateral blame tends to creep in.

Supreme ownership of decisions and mistakes is key in the environment these guys work in. this is also what makes teams successful across the board; SEALS, DevGru, PJs, SF, Delta, Rangers, Force Recon, Raiders, etc., but with the unique missions Green Berets are often sent on it is paramount for success. They are often on their own for long periods of time with minimal overarching command and control.

This is the reason the Tier 1 units are invitation only. They possess access to independent command structures with their own facilities and budgets. It builds uniquely capable teams of Operators but it is very demanding as well.

Most Special Operations personnel are either support personnel with a myriad as technical skills or what are considered tier 2 operators. Tier 2 Operators deploy as often as Tier 1 Operators typically, only they are used slightly differently. They are assigned to a unit, expected to operate on teams they didn't choose to be a part of, and do not receive the level of training time nor training budget of Tier 1 Operators. However, Tier 2 makes up the vast bulk of Special Operations Personnel. Similarly, they conduct the vast bulk of 'Special Operations'.

Due to the high number of Operational troops in SOCOM it has accumulated a huge number of higher ranking non-commissioned officers (NCOs). Mainly from E-6 to E-9 paygrades. This is because their no way to offer these people better pay incentives to stay. Many of these men who have a dozen years or more in SOCOM with paygrades of E-7 to E-9 still make less than a comparable civilian leadership role by a considerable amount. Top pay scales range in the $60k to $70k range for men in their late thirties to early forties with more time and training in a single job than the top 10% of business administrators. And those jobs range from mid six figure incomes to mid seven figure incomes. Plus no one is actively trying to kill them on the job.

just a rant, most people are never aware of what it takes or what it pays to become someone who consistently wrongly portrayed in TV and cinema.
Seamus Murphy
player, 131 posts
Thu 28 Apr 2022
at 17:43
  • msg #677

Re: OOC

Not what I actually meant. More the feeling of walking through a deserted landscape.
GM
GM, 395 posts
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Fri 29 Apr 2022
at 03:26
  • msg #678

Re: OOC

yeah, i can see that. and i think it would suck to have to do that often. it always made me feel sort of anxious after doing so. like i was seeing something that was bad juju.
Seamus Murphy
player, 132 posts
Wed 4 May 2022
at 21:34
  • msg #679

Re: OOC

Who is Roch sitting with?
Roch Toussaint
PC, 17 posts
Thu 5 May 2022
at 15:26
  • msg #680

Re: OOC

Well I'd be most comfortable somewhere with a view. Backseat of the humvee?
Seamus Murphy
player, 133 posts
Thu 5 May 2022
at 22:05
  • msg #681

Re: OOC

In reply to Roch Toussaint (msg # 680):

Which one? We have two.
Roch Toussaint
PC, 18 posts
Fri 6 May 2022
at 08:29
  • msg #682

Re: OOC

Whichever was closest when we left.

I read somewhere you had a truck, a m998 and a m114?
GM
GM, 398 posts
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Fri 6 May 2022
at 11:36
  • msg #683

Re: OOC

i fin it time saving in play by post games to simply post what a character can read, understand, or write in another language if i feel that info will be shared with the others in a party. that way when the player wants to explain what info is they do not have to explicitly recreate it word for word to the others. so when they post that they relayed the info it is already in post the others have already read once.

roch, thanks for reading the back post to understand the situation.
GM
GM, 400 posts
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Fri 6 May 2022
at 13:49
  • msg #684

Re: OOC

sorry that post was wrong, for some reason i was thinking of the town and the bridge. forget that. you guys are riding along on your merry through germany and the gm lost his mind. the other two are out of the game and i posted this way to late in game. i apologize for any confusion. you guys are rolling along with a decision to make on where to go now. my bad.

asny questions i can clear now that i made a mess?
GM
GM, 401 posts
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Mon 9 May 2022
at 00:05
  • msg #685

Re: OOC

i will check with fedor to gauge his interest, i know him in real life and he has been busy with some family medical issues for a while. he may not have the time and energy to post. thanks for sticking in there guys and let me know if this is getting to be a burdensome game. i am willing to change it up.
Roch Toussaint
PC, 20 posts
French sniper
Mon 9 May 2022
at 05:16
  • msg #686

Re: OOC

I'm still in, looking forward to see where the game takes us.
GM
GM, 402 posts
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Mon 9 May 2022
at 13:40
  • msg #687

Re: OOC

for now assume that Fedor and Roch are in the M998 and that Seamus and Carter are in the M1114. we'll adjust as needed.
Seamus Murphy
player, 135 posts
Tue 10 May 2022
at 21:17
  • msg #688

Re: OOC

In reply to GM (msg # 687):

Fair enough. How far have we travelled and what time is it now?
GM
GM, 404 posts
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Wed 11 May 2022
at 00:02
  • msg #689

Re: OOC

you are about ten to twelve km from the nearest large settlement. possibly two to four km from any smaller settlements in the area.
Thomas Carter
player, 114 posts
British Medic
Wed 11 May 2022
at 07:23
  • msg #690

Re: OOC

I thought we had 3 vehicles originally?
GM
GM, 405 posts
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Wed 11 May 2022
at 11:14
  • msg #691

Re: OOC

you did, fedor brought it up. you could be driving all three. it seems that the GM, tried too hard again to make things work out as mentioned and didn't include all the vehicles. not that it official and you have brought up the fact, you may indeed have all three vehicles. but, since YOU brought it up you must unfortunately fall victim to dysentery and died screaming.
Thomas Carter
player, 115 posts
British Medic
Wed 11 May 2022
at 11:47
  • msg #692

Re: OOC

aaaaaaaahhhhhhhhh!
Roch Toussaint
PC, 21 posts
French sniper
Tue 17 May 2022
at 22:04
  • msg #693

Re: OOC

Still here, just had a rough week both at work and home.
GM
GM, 406 posts
I accept bribes
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Tue 17 May 2022
at 23:46
  • msg #694

Re: OOC

no sweat. i have been busy myself. sorry to go silent.
Seamus Murphy
player, 138 posts
Wed 25 May 2022
at 20:59
  • msg #695

Re: OOC

In reply to GM (msg # 694):

That's fine. Thanks for letting us know.
GM
GM, 408 posts
I accept bribes
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Thu 26 May 2022
at 12:20
  • msg #696

Re: OOC

sorry, it would appear that fedor is caught up in real life concerns at the moment. just proceed forward and he will catch up if he can. sorry for the delay.
Thomas Carter
player, 117 posts
British Medic
Fri 27 May 2022
at 07:39
  • msg #697

Re: OOC

are you gonna NPC Fedor, or should we just ignore him?

also, I am gonna be a bit intermitant at posting until 6th June - I am away camping for a few days, and then theres the Jubilee long weekend.
This message was last edited by the player at 12:26, Fri 27 May 2022.
GM
GM, 410 posts
I accept bribes
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Fri 27 May 2022
at 17:29
  • msg #698

Re: OOC

not planning on NPCing him at the moment. go ahead do as you would like in game. i hope you enjoy your camping. thanks for checking in.
GM
GM, 411 posts
I accept bribes
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Tue 31 May 2022
at 23:38
  • msg #699

Re: OOC

sorry guys, RL got me the last few days. it seems that i have let this game get completely away from me. i will be shutting down in few more days. thought i would give you time to copy your characters over if you'd like. thanks for your persistence and sorry it didn't work out.
Roch Toussaint
PC, 23 posts
French sniper
Wed 1 Jun 2022
at 16:29
  • msg #700

Re: OOC

All right, sorry to hear it but I understand. Wish you guys the best, see you out there.
Thomas Carter
player, 119 posts
British Medic
Thu 2 Jun 2022
at 21:19
  • msg #701

Re: OOC

Sorry to hear that, but that was a high drop off even for RPOL which probably didn't help

I enjoyed it though
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