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06:46, 5th May 2024 (GMT+0)

Floating Vagabond (OOCs)

Posted by GM StarMasterFor group 0
Vix'Trakath
player, 21 posts
Strix Kineticist Witch
Nisi Dominus
Sun 28 May 2023
at 21:13
  • msg #199

Re: Floating Vagabond (OOCs)

Nice!

I'm a Witch/Kineticist with a dash of Monk, so i'll mostly be focusing on support and utility, though i also have a mean right hook. I can also shut down single opponents at the cost of my move action.

Being a librarian i'm also quite good at crafting any books the party might need, so expect our information to be neatly organized in appropriately themed binders :P
Quellus Valkyr
player, 5 posts
Vorpal Knight Swashbuckle
Half-Valkyrie
Tue 30 May 2023
at 17:45
  • msg #200

Re: Floating Vagabond (OOCs)

Looking for opinions. Would it be worth it to spend 12000 on Boots of Speed for ten rounds of haste per day? Or should I put that money toward +1 attack, +1 damage, and +2 AC?
Tombs Tunesond
player, 21 posts
Sorcerer Cleric
Tue 30 May 2023
at 18:21
  • msg #201

Re: Floating Vagabond (OOCs)

I've gone with tools and abilities from my funds. If it is one or the other, I think haste is more practical...
Vix'Trakath
player, 22 posts
Strix Kineticist Witch
Nisi Dominus
Tue 30 May 2023
at 20:11
  • msg #202

Re: Floating Vagabond (OOCs)

In reply to Quellus Valkyr (msg # 200):

Depends really.

A 3rd level spell on a wand comes in at 13,500 gold (spell level 3 x caster level 6 x 750 gold), but after 50 charges it's gone.

That same wand on charges/day is calculated as 3 x 6 x 2000 (unlimited uses) for 36k, divided by (5 / uses per day) if you want to limit the castings.

So yeah, you could:
- Get Boots of Speed, and activate haste as a free action 10 rounds/day, cost 12k
- Get a wand of 2 charges/day of CL 6 haste as a standard action with a 6 round duration each, cost 14.4k

Of the two, the Boots would be better if you expect to be ambushed a lot, but on the other hand the Wand allows you to optionally target your allies and, since it's a wand, does not take up your boots slot for when you run into something better.

-----

All that aside, the extra attack from haste would only apply to full attacks, so when asking whether the boots of speed would be useful, there are two things to consider:
- How often will i be making a full attack
- What are the odds that what i'm full attacking will be dead by the time the bonus attack gets rolled for

So yeah, if you've got some way to pounce or get Dimensional Dervish in there somewhere so you can full attack at the end of a charge, and then the boots of speed start to shine as with a free action you've got twice the movement range to charge in and ruin an enemy's day with a full attack +1. If not...

That said, while i don't have experience with Vorpal Knights, it looks like the Phylocrux ability can gain you access to the Haste spell by *adjusts glasses* digesting a Humanoid of 6-10 HD, right?
Kass
player, 60 posts
Solaric U-Rogue Ranger
HP 94 AC 26 F+9 R+14 W+8
Tue 30 May 2023
at 20:23
  • msg #203

Re: Floating Vagabond (OOCs)

Don't forget eternal wands in the calculation. Jeez I feel like a noob. Went Vanilla Unchained Rogue/Solaric Ranger.
Vix'Trakath
player, 23 posts
Strix Kineticist Witch
Nisi Dominus
Tue 30 May 2023
at 22:57
  • msg #204

Re: Floating Vagabond (OOCs)

Yeah, Eternal Wands have two charges per day, so they're basically spell level x caster level x 800 to make.

Keep in mind though, the main consideration here is action economy. Activating an item such as a wand (command word etc.) takes up a standard action, meaning you're spending the first round of combat buffing up, so to speak.

You could also make an item that permanently gives haste, but that would be rather costly. Spell level x caster level x 2,000, but there's a catch:

quote:
If a continuous item has an effect based on a spell with a duration measured in rounds, multiply the cost by 4. If the duration of the spell is 1 minute/level, multiply the cost by 2, and if the duration is 10 minutes/level, multiply the cost by 1.5. If the spell has a 24-hour duration or greater, divide the cost in half.


Since Haste is a rounds/level spell, you'd be looking at a x4 price multiplier. Since number of rounds would no longer be a factor you could cut costs by getting a Summoner to cast it (level 2 spell for them) though the cost would still be 2 x 4 x 2,000 x 4 = 64k. There's a reason you don't see such items on everyone and their cousins at high levels.
Quellus Valkyr
player, 6 posts
Vorpal Knight Swashbuckle
Half-Valkyrie
Wed 31 May 2023
at 01:20
  • msg #205

Re: Floating Vagabond (OOCs)

Thank you everyone for the helpful insights. I think it makes a lot more sense to go with the Boots of Speed. Free-action Haste will likely pay off a lot more than the other bonuses in the long run. I do have Pounce and boosted land speed from two of my absorbed souls, so spending an action to buff myself would slow me down a lot. Plus, I don't have the Use Magic Device ranks to use a wand. I might possibly pick up the Haste Phylocrux ability if we ever take down some humanoids during our bounty hunting duties, but that would still require an action to use and slow me down.

Thank you again for the assistance. I believe that buying gear and recording my weapon stats are all I really have left at this point. So I should be done soon.
Vix'Trakath
player, 24 posts
Strix Kineticist Witch
Nisi Dominus
Wed 31 May 2023
at 15:50
  • msg #206

Re: Floating Vagabond (OOCs)

Oh yeah, Pounce means you can get your full attack off often :)

If you want a piece of gear advice, one of my favorite items to get is this one:

https://aonprd.com/MagicWondro...me=Snakeskin%20Tunic

+1 AC, +2 Dex (which means another +1 AC, +1 Reflex and possibly +1 to-hit if ranged/finesse) and +2 vs. poison. And it's the chest slot, so it doesn't really have a lot of competition. Great buy at only 8k.
This message was last edited by the player at 17:22, Wed 31 May 2023.
Quellus Valkyr
player, 7 posts
Vorpal Knight Swashbuckle
Half-Valkyrie
Wed 31 May 2023
at 20:42
  • msg #207

Re: Floating Vagabond (OOCs)

Thanks Vix'Trakath. I don't think that item will be very beneficial for my particular character build, but I will definitely keep it in mind for future consideration!

GM, I believe my character sheet is complete now. Let me know if anything is missing or needs explanation.
Quellus Valkyr
player, 8 posts
Vorpal Knight Swashbuckle
Half-Valkyrie
Thu 1 Jun 2023
at 21:21
  • msg #208

Re: Floating Vagabond (OOCs)

I finally got caught up reading Mission One, 1-C, and 1-D. The story is very interesting thus far. I didn't realize the game was mid-battle when the hiatus began. That will be exciting for when things start back up!

Am I also correct in my understanding that I am not the only player who has not entered the plot yet? It seems like it would make sense for us newbies to be in our own mini-group when we meet up with everyone else. (Unless we aren't meeting up with the main group at all?) If that is the case, maybe we could work on a bit of shared history OOC in the meantime?
Vix'Trakath
player, 25 posts
Strix Kineticist Witch
Nisi Dominus
Thu 1 Jun 2023
at 22:26
  • msg #209

Re: Floating Vagabond (OOCs)

Not quite.

There's a 1-E thread where a couple of us are in that was supposed to join up with the others at one point (Garidan, Tess, Tombs, Topaz and myself), but yeah, from what i can tell we're all pretty much in the intro stage where the group starts getting together.
Quellus Valkyr
player, 9 posts
Vorpal Knight Swashbuckle
Half-Valkyrie
Fri 2 Jun 2023
at 01:13
  • msg #210

Re: Floating Vagabond (OOCs)

Ah, I see. I suppose I should wait to see where I will be placed then before intertwining backstories with people.
GM StarMaster
GM, 113 posts
The All-Seeing Eye
Sat 3 Jun 2023
at 13:29
  • msg #211

Re: Floating Vagabond (OOCs)

It's up to you where you want to jump in.

If jumping into the middle of the battle appeals to you, that's fine.

The other thread is a more nebulous scenario--the PCs are looking for an Undercurrent... a sort of miasma/attitude in Diobel that'll lead them to.... well, they aren't quite sure yet.
Quellus Valkyr
player, 10 posts
Vorpal Knight Swashbuckle
Half-Valkyrie
Sat 3 Jun 2023
at 14:16
  • msg #212

Re: Floating Vagabond (OOCs)

I guess I don't have a strong opinion one way or the other. But if it is all the same to you, I suppose the battle group would be my first choice. Since that is the scenario I read all of the lead-up to, and my character is built to handle physical confrontation well.

I imagine he could have been near the docks when the battle caught his attention, then when he realized the ones being attacked are people he knows, he would have flown in to help lay down the hurt!
GM StarMaster
GM, 114 posts
The All-Seeing Eye
Illuminati are watching U
Mon 5 Jun 2023
at 05:25
  • msg #213

Re: Floating Vagabond (OOCs)

Battle it is.

Now I just have to work you into the scene.... let's see... wild horses, fuzzy little kitties (vorpal, of course), Kentucky Fried Oreos, jambalaya, and a jar of vanishing cream. That should do it.




And another new player requested to join, so maybe this'll jumpstart me into getting the game back on track. Miracles can happen! No, really, they do! Just not usually to me.
Vix'Trakath
player, 26 posts
Strix Kineticist Witch
Nisi Dominus
Mon 5 Jun 2023
at 12:17
  • msg #214

Re: Floating Vagabond (OOCs)

In reply to GM StarMaster (msg # 213):

Only if you feel up to it. If you're ready, you're ready, but don't force yourself into making a false start, okay? :)
Flynn Antares
player, 1 post
Merfollk Scourge Picaroon
Mon 5 Jun 2023
at 15:17
  • msg #215

Re: Floating Vagabond (OOCs)

I agree with Vix. Don't rush yourself! I can be patient, and honestly I have quite a bit left to do building my character and reacquainting myself with RPOL after a decade long hiatus.

Also hello!
Quellus Valkyr
player, 11 posts
Vorpal Knight Swashbuckle
Half-Valkyrie
Mon 5 Jun 2023
at 16:34
  • msg #216

Re: Floating Vagabond (OOCs)

I am also not in a rush. Although I would certainly love to begin posting for my character, because the game looks so fun. Just let me know when to start posting once things are ready to progress!

Also, Flynn, welcome to the game! I am new too. I see you are a merfolk, which is awesome. What type of character are you building?
Vix'Trakath
player, 27 posts
Strix Kineticist Witch
Nisi Dominus
Mon 5 Jun 2023
at 16:45
  • msg #217

Re: Floating Vagabond (OOCs)

Welcome to the game, Flynn :)

Merfolk eh? Strix here, so between my ability to fly and yours to breathe water, i'd say we are diversifying the terrains we can operate in quite a bit!
Flynn Antares
player, 2 posts
Merfollk Scourge Picaroon
Mon 5 Jun 2023
at 16:55
  • msg #218

Re: Floating Vagabond (OOCs)

I am building a Picaroon Swashbuckler/Scourge Sorcerer, slinging magic, rapier and pistol. Eventually I will be able to cast spells through my pistol, but that ability is slightly delayed by the Scourge's Bard progression of spellcasting.

Flynn will be a brash seaman, keen to Errol Flynn himself into exciting conflicts. I took the "Secret Magic" Racial feature, which gives me a daily use of "Fins to Feet", so I won't be flopping around on deck.

Not sure why that private messaged to Quellus earlier. Maybe posting from my phone is less than ideal while waiting for Jury Duty.
Vix'Trakath
player, 28 posts
Strix Kineticist Witch
Nisi Dominus
Mon 5 Jun 2023
at 18:54
  • msg #219

Re: Floating Vagabond (OOCs)

Yeah, if you write a post, and have one of the boxes below the box you write the post in checked, it defaults to sending as a private message instead regardless of the thread you were writing it in.

Fins to Feet will work, though it's a level 3 spell and you'd need two castings to get through the day (1 hour/level spell) and it can be dispelled, so i figured you'd go for the Strongtail racial trait and trade a faster land speed (5 --> 15 ft) for a slower swim speed (50 --> 30 ft).
Flynn Antares
player, 3 posts
Merfollk Scourge Picaroon
Mon 5 Jun 2023
at 19:18
  • msg #220

Re: Floating Vagabond (OOCs)

I think I must have fat-fingered a check box or something, then.

Secret Magic gives F2F as a 1/Day spell-like ability(as well as Speak With (Aquatic) Animals At Will), but I planned on having it on my list as emergency backup/long day thing as well. Though Strong Tail is a good Plan C solution.
Vix'Trakath
player, 29 posts
Strix Kineticist Witch
Nisi Dominus
Mon 5 Jun 2023
at 19:53
  • msg #221

Re: Floating Vagabond (OOCs)

Yeah, between Strongtail and the Wanderlust trait you'd flop around with a land speed of 25 ft, so the party would barely notice the difference.

https://www.d20pfsrd.com/trait...l-traits/wanderlust/
This message was last edited by the player at 20:14, Mon 05 June 2023.
Flynn Antares
player, 4 posts
Merfollk Scourge Picaroon
Mon 5 Jun 2023
at 20:10
  • msg #222

Re: Floating Vagabond (OOCs)

Wanderlust only counts for Overland travel, which is not Tactical movement. I feel like if the party is making long travel over land a thing, it would better serve to get a cart or some other means of conveyance. In combat, 15' should be fine to get around if my F2F is dispelled. But it would certainly be funny to see: "Someone chase that guy down so I can stab him for dispelling my feet!" *angry fishflops*
Vix'Trakath
player, 30 posts
Strix Kineticist Witch
Nisi Dominus
Mon 5 Jun 2023
at 20:16
  • msg #223

Re: Floating Vagabond (OOCs)

Ah okay, thought it counted for land speed in general. Oh well.

Also, interesting tidbit:

As a full-round action i can create a wall of water 10 ft high and 120 ft wide, or 20 ft high and 60 ft wide, so i could cast that and have you be inside of it to grant you maximum maneuverability. It's water, so you could arguably be using your swim speed in there.

You would take some damage from it though, unless the GM would allow me to use it in a way that doesn't deal damage, or (more logically) reason that since you can breathe water it wouldn't deal damage to you in the first place...
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