1-D: Ship to Diobel
14:03, Today: GM StarMaster, on behalf of Kass, rolled 33,27,23 using 1d20+15,1d20+9,1d20+14 ((18,18,9)). Perception checks for Kass, Chelish, Kasandra.
14:08, Today: GM StarMaster, on behalf of Myles Garrett, rolled 16 using 1d20+10 ((6)). Perception check for Myles.
14:10, Today: GM StarMaster, on behalf of Kelmanor, rolled 13 using 1d20+10 ((3)). Perception check for Kelmanor.
Arthur and Jak almost sense something is... 'amiss', while Kass definitely knows something is going on but can't quite put his finger on it. However, as such, he's the only one that isn't surprised at the sudden attack as warriors seem to pour over the sides of the ship.
Four of them spring over the port (ocean side) gunwales and attack with sabers. Akio, Elena and Kelmanor are the closest.
14:31, Today: GM StarMaster rolled 14,29,25,18 using 1d20+10,1d20+10,1d20+10,1d20+10 ((4,19,15,8)).
The first of the attackers swing his cutlass at Akio and misses.
The second one attacks Elena and hits her for 11 points of damage.
The third one attacks Kelmanor and just misses.
The fourth one also attacks Akio and misses.
Four more clamber over the bow, bows in hand, and fire at those who are closest to them: Arthur, Jak and Ochnam.
14:39, Today: GM StarMaster rolled 14,29,20,22 using 1d20+10,1d20+10,1d20+10,1d20+10 ((4,19,10,12)).
The first one shoots at Arthur... and hits for 8 points plus 5 points of cold damage from the frosty shaft.
The second one fires at Jak and hits for 7 points plus 6 points of fire damage from the flaming shaft.
The third one targets Ochnam and misses.
The fourth warrior aims at Jak and manages to hit for 10 points of damage plus 6 points from crackling energy dancing along the shaft.
Another four warriors climb up over the stern. Somewhat distracted by the attacks of the other two groups, you don't realize at first that these four warriors start out by casting spells... almost in unison born from long practice of working together, directed at Kass, Myles and Zaira.
16:33, Today: GM StarMaster rolled 31,18,22,18 using 1d20+14,4d6,1d20+14,4d6 ((17,5,2,6,5,8,5,4,5,4)).
The first one casts a pair of scorching rays at Kass--both strike him for a combined total of 36 points of fire damage.
The second one's spell causes icy spikes to shoot up from the deck around Myles. No one else is close enough to be affected. The spikes do 11 points of piercing damage to Myles and another 8 points of cold damage (Reflex save for half damage).
The third one sends a cone of silvery darts at Zaira. She wasn't invisible when the attack came, so she takes 36 points of damage! (Reflex save for half damage)
The fourth one sends forth a cone of diamond-like shards at Myles for 17 points of damage (Reflex save for half).
The archers will get off a second shot unless you beat their initiative, so everyone now needs to make an Initiative roll.