What Makes an Empress? (Final Breath of the H&E.C.Empress)
In the northern reaches of the Empire's tributaries lies Pneuma. A fortress of a city, and as those within the Empire would have anyone believe, the last bastion of civilization in an otherwise barbaric, and backwards Threshold. By Day, the innermost ring of the grand keep echoes with the shouts of disciples running through their training drills. Dozens of young trainees dedicate themselves to the Immaculate Order and its traditions of achieving spiritual strength through martial perfection.
It is within the Immaculate doctrines that young hopefuls find the articles of Upright Order and Perfected Hierarchy. Each soul, they are taught, travels down a vast path of spiritual perfection. Every life, every crossroads they find themselves at, is an opportunity to move farther down the road towards Immaculate Action. Or, to take the imperfect route. Finding themselves turned around, back where they started and struggling to master the most basic civilities once again to guide their future actions. Always striving for that state of Dragon's Grace possessed by the most pure and refined of souls, their Exaltation a mark of mastery. Neither able to be faked, nor suborned, by those still stumbling along towards their destiny, and proof of their righteous authority over the land itself, and the peoples upon it. Princes of the Earth, in name and role, they are what all would, and should, aspire towards.
At least, that is the way the Empire tells it.
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The air is cold and crisp. It mists before your face with every heavy breath you take. Morning drills designed to activate every gate of essence within the body always left you with a sweat and a burning in your muscles, but this day is especially taxing. The pain in your chest is both high and low, your lungs struggle to fill and they struggle to empty themselves. Being without breath is like drowning, cold and painful. Not the serene peace one might have imagined. The body fights for every gasp, convulsing and retching.
The Master was readying her disciples for an excursion into the Frost Walk. A splinter band of the northern barbarian tribes had made its way south into Imperial territory and as defenders of the Realm, it was your duty to show them the enlightenment that had been beaten into your bones until they broke. Word amongst your peers was, this was the final test for the Sixth Duan, and if they, if you, proved yourself this day, you would be done with the Duan, and a Monk - noble and true - you would be. The final step towards the vistas of perfected essence. The Dragons waited to bestow you with their blessings, you needed only make this final step, and seize it.
Before your team sets out with The Master, you have been given a task. Those in the Sixth Duan must ensure final preparations were complete. Without collaborating, the five of you were to split the efforts between you, trusting in your Fang to trust in you, and blindly secure one of five Knowledges to empower you to erase the threat of the Anathema Bull. The Master considers this unit acting as one mind pivotal to the most basic forms. If any two of you returned the same Knowledge, your whole Fang would be banished from Pneuma, from the Empire itself.
The First Knowledge was ‘Weakness’. In knowing your own limits, you know also the limits of the unrighteous.Secure strategy of approach from a captured northern warrior.
The Second Knowledge was ‘Power’. In knowing your own strengths, you know also the strength of the unrighteous. Face a northern warrior in combat to learn their techniques.
The Third Knowledge was ‘Desire’. In knowing your own temptations, you know also the temptations of the unrighteous. Break the will of a northern warrior by disrupting their pretense to temperance.
The Fourth Knowledge was ‘Faith’. In knowing the pillars of your own belief, you know also the architecture of the heathen’s devotion. Discern the iconography of the Bull, so that its followers’ morale can be broken.
The Fifth Knowledge was ‘Destiny’. In knowing your place in the Perfected Hierarchy, you also know the chaos suffered by the heretic. Muck out the stable, and dress down the horses.
You must choose one Knowledge, acquire it, and trust that the other four members of your Fang trust you to select the most appropriate for your own skills, while also trusting them to do the same. You must not be found to be speaking with them, or collaborating with them prior to acquiring your chosen Knowledge.
The Master wishes you all luck, then returns to smoking her long pipe, gazing out over the northern parapets towards where the day would eventually take you.