Wandering Duelist | Intimidate is a class skill and you get +3 to intimidate checks. |
Scorned Noble | +2 bonus to saving throws if no allies are within 5 squares of you. |
Redemption Seeker | Add Diplomacy and Insight to class skills. +1 to Diplomacy and Insight. |
Seeker for the Lost Clan | Add History and Dungeoneering to class skills. +1 to History and Dungeoneering. |
Warsmith | Can cast creation rituals as if you have Ritual Caster feat. May also construct weapons and armor in two days (costs the same as purchasing). |
Brother in Battle | Add endurance to class list. +3 to endurance checks. |
Seducer | Add Bluff and Insight to class skill list. +1 to Bluff and Insight. |
Magic Scholar | Add Arcana and History to class skill list. +1 to Arcana and History. |
Eldritch Harlequin | Add Bluff and Thievery to class skill list. +1 bonus to Bluff and Thievery. |
Silent Hunter | Add Stealth and Perception to class skill list. +1 bonus to Stealth and Perception. |
Forest Warden | Add Nature and Perception to class skill list. +1 bonus to Nature and Perception. |
Explorer/Guide | Learn one extra language. Add Nature to class skill list. +2 to Nature checks. |
Merchant Prince | Learn one extra language. Add Insight to class skill list. +2 to Insight checks. |
Detective | Add Perception and Insight to class skill list. +1 bonus to Perception and Insight. |
Wandering Mercenary | Can survive for four death saving throws. |
Con Artist | Add Bluff and Thievery to class skill list. +1 bonus to Bluff and Thievery. |
Street Urchin | Add Intimidate and Streetwise to class skill list. +1 bonus to Intimidate and Streetwise. |
River Smuggler | Add Athletics and Streetwise to class skill list. +1 bonus to Athletics and Streetwise. |
Cloistered Priest | Add Religion to class list. +3 to Religion checks. |
Gritty Sergeant | Gain proficiency in a simple or military weapon. +1 bonus to Initiative. |
Noble Scion | Add a knowledge skill of your choice to the class skill list. +2 bonus to checks with that skill. |
Scion of an Ancient Bloodline | Add History to class skill list. +3 bonus to History checks. |
Cult Escapee | Add Arcana and Bluff to class skill list. +1 bonus to Arcana and Bluff. |
Young Cutthroat | Add Intimidate and Thievery to class skill list. +1 bonus to Intimidate and Thievery. |
Auspicious Birth | Substitute your highest ability score for Constitution to determine initial hit points. |
Traveling Missionary | Learn an extra language. Add Religion to class skill list, and +2 bonus to Religion checks. |
Recent Convert | Once per encounter, reroll a failed saving throw against a charm effect. |
Haunted Veteran | Once per encounter, reroll a failed saving throw against a fear effect. |
Former Barbarian | Add Nature to class skill list, and gain a +1 bonus to Nature checks. |
Prison Conversion | Add Streetwise to class skill list, and gain a +3 bonus to Streetwise checks. |
Crusading Zealot | Gain a +1 bonus to saving throws until you fail a saving throw. The bonus is gone until you rest. |
Trained from Birth for a Specific Prophecy | Once per day, you can reroll an initiative check if you don't like the result. You keep the second result whether it's better, the same or worse. |
Last of the Breed | Add Endurance and Perception to class skills. +1 to Endurance and Perception. |
Monster Hunter | +2 bonus to monster knowledge checks. |
Fugitive from a Vengeful Rival | Add Bluff and Stealth to class skill list. +1 to Bluff and Stealth. |
Assassin | Add Arcana and Stealth to class skill list. +1 to Arcana and Stealth. |
Cat Burglar | Add Athletics and Thievery to class skill list. +1 to Athletics and Thievery. |
Political Rebel | Add Diplomacy and Streetwise to class skill list. +1 to Diplomacy and Streetwise. |
On the Run from the Devil | Add Bluff and Perception to class skill list. +1 to Bluff and Perception. |
Apprentice of Sinister Cabal | Add Arcana and Dungeoneering to class skill list. +1 to Arcana and Dungeoneering. |
Vet Who Can't Let Go | Add History and Intimidate to class skill list. +1 to History and Intimidate. |
Noble Bred for War | Gain proficiency in a simple or military weapon. +1 to Diplomacy Checks. |
Officer Who Came Out of Retirement | Add Diplomacy and Streetwise to class skill list. +1 to Diplomacy and Streetwise. |
Arcane Student Who Saw Too Much | +1 bonus to saving throws to end effects that daze, stun, immobilize or restrain you. |
Missing Master | Add Perception and Insight to class skill list. +1 to Perception and Insight. |
Imbuer | You can cast creation rituals as if you had the Ritual Caster feat. You can also construct your own implements in 2 days or wondrous items in 4 days (no economic advantage). |