Character Generation.   Posted by DM.Group: 0
DM
 GM, 1 post
Tue 10 Aug 2021
at 21:39
Character Generation
This thread is to cover character generation
DM
 GM, 12 posts
Tue 10 Aug 2021
at 23:50
Character Backgrounds
BackgroundBenefit
Wandering DuelistIntimidate is a class skill and you get +3 to intimidate checks.
Scorned Noble+2 bonus to saving throws if no allies are within 5 squares of you.
Redemption SeekerAdd Diplomacy and Insight to class skills. +1 to Diplomacy and Insight.
Seeker for the Lost ClanAdd History and Dungeoneering to class skills. +1 to History and Dungeoneering.
WarsmithCan cast creation rituals as if you have Ritual Caster feat. May also construct weapons and armor in two days (costs the same as purchasing).
Brother in BattleAdd endurance to class list. +3 to endurance checks.
SeducerAdd Bluff and Insight to class skill list. +1 to Bluff and Insight.
Magic ScholarAdd Arcana and History to class skill list. +1 to Arcana and History.
Eldritch HarlequinAdd Bluff and Thievery to class skill list. +1 bonus to Bluff and Thievery.
Silent HunterAdd Stealth and Perception to class skill list. +1 bonus to Stealth and Perception.
Forest WardenAdd Nature and Perception to class skill list. +1 bonus to Nature and Perception.
Explorer/GuideLearn one extra language. Add Nature to class skill list. +2 to Nature checks.
Merchant PrinceLearn one extra language. Add Insight to class skill list. +2 to Insight checks.
DetectiveAdd Perception and Insight to class skill list. +1 bonus to Perception and Insight.
Wandering MercenaryCan survive for four death saving throws.
Con ArtistAdd Bluff and Thievery to class skill list. +1 bonus to Bluff and Thievery.
Street UrchinAdd Intimidate and Streetwise to class skill list. +1 bonus to Intimidate and Streetwise.
River SmugglerAdd Athletics and Streetwise to class skill list. +1 bonus to Athletics and Streetwise.
Cloistered PriestAdd Religion to class list. +3 to Religion checks.
Gritty SergeantGain proficiency in a simple or military weapon. +1 bonus to Initiative.
Noble ScionAdd a knowledge skill of your choice to the class skill list. +2 bonus to checks with that skill.
Scion of an Ancient BloodlineAdd History to class skill list. +3 bonus to History checks.
Cult EscapeeAdd Arcana and Bluff to class skill list. +1 bonus to Arcana and Bluff.
Young CutthroatAdd Intimidate and Thievery to class skill list. +1 bonus to Intimidate and Thievery.
Auspicious BirthSubstitute your highest ability score for Constitution to determine initial hit points.
Traveling MissionaryLearn an extra language. Add Religion to class skill list, and +2 bonus to Religion checks.
Recent ConvertOnce per encounter, reroll a failed saving throw against a charm effect.
Haunted VeteranOnce per encounter, reroll a failed saving throw against a fear effect.
Former BarbarianAdd Nature to class skill list, and gain a +1 bonus to Nature checks.
Prison ConversionAdd Streetwise to class skill list, and gain a +3 bonus to Streetwise checks.
Crusading ZealotGain a +1 bonus to saving throws until you fail a saving throw. The bonus is gone until you rest.
Trained from Birth for a Specific ProphecyOnce per day, you can reroll an initiative check if you don't like the result. You keep the second result whether it's better, the same or worse.
Last of the BreedAdd Endurance and Perception to class skills. +1 to Endurance and Perception.
Monster Hunter+2 bonus to monster knowledge checks.
Fugitive from a Vengeful RivalAdd Bluff and Stealth to class skill list. +1 to Bluff and Stealth.
AssassinAdd Arcana and Stealth to class skill list. +1 to Arcana and Stealth.
Cat BurglarAdd Athletics and Thievery to class skill list. +1 to Athletics and Thievery.
Political RebelAdd Diplomacy and Streetwise to class skill list. +1 to Diplomacy and Streetwise.
On the Run from the DevilAdd Bluff and Perception to class skill list. +1 to Bluff and Perception.
Apprentice of Sinister CabalAdd Arcana and Dungeoneering to class skill list. +1 to Arcana and Dungeoneering.
Vet Who Can't Let GoAdd History and Intimidate to class skill list. +1 to History and Intimidate.
Noble Bred for WarGain proficiency in a simple or military weapon. +1 to Diplomacy Checks.
Officer Who Came Out of RetirementAdd Diplomacy and Streetwise to class skill list. +1 to Diplomacy and Streetwise.
Arcane Student Who Saw Too Much+1 bonus to saving throws to end effects that daze, stun, immobilize or restrain you.
Missing MasterAdd Perception and Insight to class skill list. +1 to Perception and Insight.
ImbuerYou can cast creation rituals as if you had the Ritual Caster feat. You can also construct your own implements in 2 days or wondrous items in 4 days (no economic advantage).

This message was last edited by the GM at 00:36, Wed 11 Aug.