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Character Generation.

Posted by GMFor group 0
GM
GM, 1 post
Sat 14 Aug 2021
at 01:27
  • msg #1

Character Generation

I have accepted seven people into the game. These are the spots that are needed to be filled in terms of the crew based on the player characters:

Captain
Pilot
Astrogator
Engineer - Will have 1 NPC maintenance crewmember working under them
Gunnery Officer - Will have 1 NPC gunner working under them
Medic
Security Officer - Will be in charge of 2 NPC security personnel

Note that all PC roles will be recompensed at 2 shares each, with the captain receiving a 3 share bonus on top for being burdened with glorious purpose. NPCs will be recompensed at 1 share apiece.

I'll leave room assignments for you to work out as a crew. There are 4 officer staterooms, equipped with double beds and 4 double occupancy crew staterooms equipped with bunks.

Work out your characters, let everyone know what role you are looking to fill and what roles you can back up.

Given the nature of character generation in Traveller I would recommend that you look into RPGSuite as a means of generating your character. If you prefer to generate the character by hand that is fine.

Zagygthemad also delved into the depths of Castle Greyhawk to provide Mark Munson's online character generator here: http://www.munsondev.com/charg...sNODVhm2PE6IcwrQIUs0

I don't have a character sheet format so feel free to create your own. If anyone wants to suggest something then I'll take a look at it.
This message was last edited by the GM at 00:08, Wed 18 Aug 2021.
Hermeticas
player, 1 post
Wed 18 Aug 2021
at 00:52
  • msg #2

Character Generation

Nothing super fancy here, but I threw a template together some time ago.

quote:
Character Sheet Template:

Character Name:
Player:

Species:
Species Traits:

Age:
Height:
Weight:
Rads:

Homeworld:

Experience Record:

Date.Exp.AwardedExp.AmmountAllocated.To
??????
Career.Exp??


Characteristics:

CharacteristicScoreModifierExp.AllocExp.Needed
Strength????????
Dexterity????????
Endurance????????
Intellect????????
Education????????
Social????????


Skills:

Skill NameSpecialtySkill LevelExp.AllocExp.Needed
??????????


Augmentation:

Augment.TypeTLOptions&ModifiersBonusReference
??????????


Finances:

Pension: Payout/Year
Debt: Total(Monthly/??)
Cash: ??

Lifestyle: ??/Month

Armor:

Armor TypeTLRadProtectionKGOptionsReference
??????????????


Weapons:

WeaponTLRangeDamageKGMagazineTraitsReference
????????????????


Equipment:

Gear TypeOptions&ModifiersMassReference
????????


Significant NPCs:

NPC.NameTypeAffinityEnmityPowerInfluenceHome SystemNotes
????????????????

Syrris
player, 1 post
Wed 18 Aug 2021
at 02:00
  • msg #3

Character Generation

(We don't have another thread to talk in yet, so...)


Khuevaengh, vargr of many careers:


Str   7 +0
Dex  12 +2
End   9 +1
Int  12 +2
Edu  12 +2
Soc   6 +0

0 Admin
0 Athletics
0 Carouse
4 Electronics (Comms)
1 Electronics (Computers)
4 Electronics (Sensors)
1 Engineer (Life Support)
2 Gun Combat (Energy)
0 Language
3 Mechanic
1 Medic
1 Melee (Infighting)
0 Profession
1 Profession (Construction)
1 Recon
0 Science
1 Stealth
0 Streetwise
0 Survival
0 Tactics
1 Vacc Suit


The Harrier's Astrogator station covers comms and sensors, and you probably want him doing those - but someone else would have to handle the actual Astrogation!

Also good at keeping the ship flying (but not actually flying it) and can cover many other jobs in a pinch.
GM
GM, 7 posts
Wed 18 Aug 2021
at 04:43
  • msg #4

Character Generation

Let's have discussion on characters and roles in this thread. I will create an OOC thread for the game. If you want to address me directly you can PM me.

Nice template. I appreciate the work.

In terms of determining statistics I'll offer following options:

1. Fixed 11, 10, 8, 7, 6, 5
2. Variable 45 statistics points organized as you like but no more than 2 double digit
3. Roll 3 sets of stats and keep the best set.
This message was last edited by the GM at 05:16, Wed 18 Aug 2021.
dparasol
player, 1 post
Wed 18 Aug 2021
at 06:23
  • msg #5

Character Generation

Howdy all.

I'll go with the fixed statistics.

I'll be playing Elin Obdi, the scion of recently-disgraced minor nobility. In his youth, he was not designated the heir, and as such was shunted aside to university (I'll be finding out later how successful he was at this), and later became a physician (I'll also be finding out how this went as well).

So, probable shoo-in for Medic. :)

His story, so far, is that his family was for a long time in good standing--until his brother, the heir, was arrested for sedition and imprisoned without trial. Their relationship had been rocky, and Elin had always wished he hadn't been passed over, but Elin loves his brother.

So...when the King put the call out, Elin saw the chance to both reestablish his family's position (and perhaps save his brother), and jockey for his own position inside the family.
NowhereMan
player, 1 post
Wed 18 Aug 2021
at 10:16
  • msg #6

Character Generation

I'll very likely be our captain, since the useless bastard probably isn't much good for anything else. A noble as well, but (hopefully) not a disgraced one. Time, and dice rolls, will tell.
Hermeticas
player, 2 posts
Wed 18 Aug 2021
at 10:17
  • msg #7

Character Generation

Howdy people!

I have a concept for a ship captain with an established history and skill set as a pirate, but we shall see what the dice have in store yes?

quote:
A genuine pirate captain, accustomed to moving in genuine pirate/criminal circles, and is of the more "professional" variety that seeks to make his piracy bloodless and attracting the minimum of attention and fuss.  Perhaps he is down on his luck and seeking a rebound with a new ship (Harrier!) ... but I also think there is potential here for genuinely buying into Olebs crazy idea of building a resurgent Kingdom.  A Pirate Kingdom.  And who knows, marrying the Princess and founding a noble line and all of that is nice dream if things work out.  But when do things ever go smooth?

I would see this character ideally as being competent as a leader/managing space combat, maybe ok but probably not great in personal combat, and particularly having the social ability and contacts to navigate the criminal world (especially as regards to pirates and the associated business of fencing cargo and gathering informants/intelligence about targets and the navy etc.)

zagygthemad
player, 1 post
Wed 18 Aug 2021
at 13:40
  • msg #8

Character Generation

In reply to Hermeticas (msg # 7):

I have a lowlyscout/navy man! Crew!
zagygthemad
player, 2 posts
Wed 18 Aug 2021
at 14:19
  • msg #9

Re: Character Generation

Benedict is done, Benedict Rapp

Name: Benedict Rapp
Species: Human
Age:        34
Strength: 6
Dexterity: 6
Endurance: 8
Intellect: D
Education: 7
Social:  5
Psi:    0
Skills
Drive (Jump)-0
Vacc Suit-0
Pilot-0
Survival-0
Mechanic-0
Astrogation-0
Vacc Suit-0
Gun Combat-0
Vacc Suit-1
Survival-1
Pilot-0
Mechanic-1
Engineer (Maneuver)-1
Flyer-1
Gambler-1
Events
You qualified for the Scout career.
You survived this term in Surveyor in the Scout career.
Scout Event: You perform an exemplary service for the scouts. Gain DM+1 to any one Benefit roll.
You have been promoted to rank 1 in the Scout career
Scout Rank Bonus: You gained Vacc Suit-1
You've gained the skill Survival
Aging: At the age of 22 you are not old enough to feel the effects of age.
You signed up for another term in the Scout career.
Your Intellect increased by 1
You failed to survive this term in Surveyor in the Scout career.
Scout Mishap: You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
Aging: At the age of 26 you are not old enough to feel the effects of age.
You have served 2 terms and achieved rank 1 as an Scout.
You have earned 2 total benefit rolls with a DM of 1 to your first roll plus any rank bonus and still have 3 lifetime rolls on the Cash Table.
Scout Benefit: Cr50000
Scout Benefit: Cr20000
You qualified for the Navy career.
You survived this term in Engineer/Gunner in the Navy career.
Navy Event: You are given advanced training in a specialist field. Roll EDU 8+ to gain one level in any skill you already have.
You fail to take advantage of the training and learn nothing new.
You have been promoted to rank 1 in the Navy career
Navy Rank Bonus: You gained Mechanic-1
You've gained the skill Engineer
Aging: At the age of 30 you are not old enough to feel the effects of age.
You signed up for another term in the Navy career.
You've gained the skill Flyer
You survived this term in Engineer/Gunner in the Navy career.
Navy Event: You join a gambling circle on board. Gain Gambler 1 or Deception 1. If you wish, throw Gambler 8+. If you succeed, gain an extra Benefit roll from this career; if you fail, you lose one Benefit roll from this career.
You decide to gamble some big money and gain an extra Benefits roll from this career.
You have failed to earn a commission as a Navy Officer
You failed to earn a promotion in the Navy career
Aging: At the age of 34 age has no effect on you.
You have served 2 terms and achieved rank 1 in the Navy.
You have earned 4 total benefit rolls with a DM of 0 to your first roll plus any rank bonus and still have 1 lifetime rolls on the Cash Table.
Navy Benefit: Cr20000
Navy Benefit: EDU +1
Navy Benefit: INT +1
Navy Benefit: two Ship Shares
This message was last edited by the player at 14:38, Wed 18 Aug 2021.
dragonrider912
player, 1 post
Wed 18 Aug 2021
at 15:09
  • msg #10

Re: Character Generation

It looks like I jump on the Engineering side of things. The plan is to play a former Naval Officer, but I will see what the character creator tells me I am playing. I love fixing things, and I use my Naval Career to leave my home life for more exciting pastures.

Also, I have never actually played in a Traveller game before. I have had the core book for a while now, but I never actually got to play in a game.
zagygthemad
player, 3 posts
Wed 18 Aug 2021
at 15:11
  • msg #11

Re: Character Generation

In reply to dragonrider912 (msg # 10):

Welcome, it's fun!
This message was last edited by the player at 15:50, Wed 18 Aug 2021.
dragonrider912
player, 2 posts
Wed 18 Aug 2021
at 16:07
  • msg #12

Re: Character Generation

Wow. I sort of got most of what I wanted. There were some rolls I wasn't expecting, but overall, I think I should be good as an Engineering Officer. I also did achieve the Rank of Captain in my Career, I think. Which is sort of funny.

STR 7 +0
DEX 8 +0
END 8 +0
INT 13 +2
EDU 12 +2
SOC 13 +2
Background Skill: Language 0, Admin 0, Medic 0, Art 0

Term 1: 18-22
Pre-Career Edu: Naval Academy (Entry Skills:Pilot 0, Vacc Suit 0, Athletics 0, Gunner 0, Mechanic 0, Gun Combat 0)
Event: 6: Gain D3 Allies(Wrench Crew)
Graduation roll: 11 (8 +1 INT, +1 for SOC 8+, +1 for END 8+) Honors: EDU +1, SOC +1, 3 Service Skills increase by 1: Mechanic 1, Vacc Suit 1, Athletics 1

Term 2: 22-26
Navy Engineering/Gunner: Qualification roll is Automatic, Commision roll is Automatic due to Honors
Gain Melee (Blade) 1 for O1 Ensign
Skill Table Engineer/Gunner: Engineer
Survival Roll: 11
Event: 7 Life Event: 4: Bad Romance Rival (Fiance from home can't deal with me leaving all the time, convinced I'm cheating on her despite evidence to the contrary)
Advancement Roll 12 (11 +1 EDU), O2 Subliutenet: Leadership 1
Advancement Skill Personal Development: 1 STR+1

Term 3: 26-30
Continue Navy: Skill Roll Engineer/Gunner: Engineer,
Survival Roll: 11 (10 +1)
Event Roll: 8 Diplomatic Mission: Gain Diplomat 1
Advancement Roll: 10 (9 +1) O3: Lieutenant
Advancement Skill Officer: Electronics

Term 4: 30-34
Continue Navy: Skill Roll Engineer/Gunner: Flyer
Survival Roll: 7(6 +1)
Event Roll: 9 Foil Sabatoge: +2 to next Advancement Roll and 1 Enemy(Corporate Spy sent to sabatoge ship)
Advancement Roll: 6 (3 +1 +2): O4: Commander: Tactics (naval) 1
Advancement skill Personal Development: 4 INT +1
Ageing roll: 4(8-4)

Term 5: 34-38
Continue Navy: Skill Roll Officer: 6 Tactics (naval)
Survival Roll: 7 (6+1)
Event Roll: 7 Life Event: 12 Unusual Event: 6 Ancient Technology
Advancement Roll: 12(11 +1) O5 Captain +1 SOC
Advancement Skill Personal Development: 2 DEX +1
Ageing Roll: 3 (8-5)

Muster Out. Benefits Rolls 7(4 terms, +3 from rank and +1 to all benefits rolls in this career from rank)
Benefit: 5(4+1)TAS Membership
Benefit: 6(5+1) Ship's Boat or 2 Ship Shares
Benefit: 3(2+1) EDU +1
Benefit: 2(1+1) INT +1
Cash: 3(2+1) 5000cr
Cash: 5(4+1) 20000cr
Cash: 6(5+1) 50000cr

I did roll a lot more bonuses to INT, EDU and SOC then I wanted, that's for sure... I didn't start with any stats higher then a 10...
Edit: Wait, no I started with only one 11. That was in INT, if I recall. I was updating the character as I rolled it.
This message was last edited by the player at 16:13, Wed 18 Aug 2021.
zagygthemad
player, 4 posts
668D75
Ex scout, ex navy
Wed 18 Aug 2021
at 17:35
  • msg #13

Re: Character Generation

Character Sheet Template:

Character Name: Benedict Rapp
Player: Zagygthemad

Species: Human
Species Traits:

Age: 34
Height: 5'9"
Weight: 175 pounds
Rads:

Homeworld: Tech-World A455154-E

Experience Record:

Date.Exp.AwardedExp.AmmountAllocated.To
??????
Career.Exp??


Characteristics:

CharacteristicScoreModifierExp.AllocExp.Needed
Strength60????
Dexterity60????
Endurance80????
IntellectD+2????
Education70????
Social50????


Skills:

Skill NameSpecialtySkill LevelExp.AllocExp.Needed
DriveJump0????
Mechanic 2????
Astrogation 0????
Gun Combatslug0????
Vacc Suit 3????
Survivor 2????
PilotSpacecraft1????
EngineeringManeuver1????
FlyerGrav1????
Gambler 1????
??????????
??????????
??????????


Augmentation:

Augment.TypeTLOptions&ModifiersBonusReference
??????????


Finances:

Pension: Payout/Year
Debt: Total(Monthly/??)
Cash: 90,000Cr
Ship Shares: 2

Lifestyle: ??/Month

Armor:

Armor TypeTLRadProtectionKGOptionsReference
??????????????


Weapons:

WeaponTLRangeDamageKGMagazineTraitsReference
????????????????


Equipment:

Gear TypeOptions&ModifiersMassReference
????????


Significant NPCs:

NPC.NameTypeAffinityEnmityPowerInfluenceHome SystemNotes
????????????????

This message was last edited by the player at 18:56, Wed 18 Aug 2021.
unnameable
player, 1 post
Wed 18 Aug 2021
at 21:08
  • msg #14

Re: Character Generation

Using Munsondev, meet the most failed wannabe space pirate you ever saw...


Name: Dax Janeel
Species: Human
Age: 42
Strength: 4
Dexterity: 7
Endurance: 5
Intellect: 10
Education: 10
Social: 4
Psi: 6

Skills
Drive-0
Electronics-0
Vacc Suit-0
Advocate-1
Astrogation-2
Gun Combat-1 or Melee(blade)-1
Athletics-0
Vacc Suit-0
Tactics-0
Heavy Weapons-0
Gun Combat-0
Stealth-0
Streetwise-0
Teleportation-0
Telepathy-0
Awareness-0
Clairvoyance
Science(psionicology)-1
Clairvoyance
Science

Events
You gained entry to the University.
University Event: A newly arrived tutor rubs you up the wrong way and you work hard to overturn their conclusions. Roll 9 + on any skill you have learned during this term. If successful, you provide a truly elegant proof that soon becomes accepted as the standard approach. Gain a level in the skill you rolled on and the tutor as a Rival.
University Event: You fail to impress.
You have graduated from University.
You failed to qualify for the Rogue career.
Marine Rank Bonus: You gained Gun Combat-1 or Melee(blade)-1
You've been drafted into the Marine career.
You failed to survive this term in Star Marine in the Marine career.
Marine Mishap: A mission goes wrong; you and several others are captured and mistreated by the enemy. Due to your injuries, you are discharged early. Gain your jailer as an Enemy and reduce your STR and DEX by one because of your injuries.
Aging: At the age of 26 you are not old enough to feel the effects of age.
You have served 1 terms and achieved rank 0 in the Marine.
You have earned 0 total benefit rolls with a DM of 0 to your first roll plus any rank bonus and still have 3 lifetime rolls on the Cash Table.
You failed to qualify for the Rogue career.
You qualified for the Drifter career.
You survived this term in Scavenger in the Drifter career.
Drifter Event: You encounter something unusual. Go to the Life Events Table and have an Unusual Event.
Psionics: You encounter a Psionic institute. You may immediately test your Psionic Strength and, if you qualify, take the Psion career in your next term.
Psionics: You show some Psionic potential and will be taught some Psionic skills.
You failed to earn a promotion in the Drifter career
Aging: At the age of 30 you are not old enough to feel the effects of age.
You have served 1 terms and achieved rank 0 as a Drifter. You have earned 1 total benefit rolls with a DM of 0 to your first roll plus any rank bonus and still have 3 lifetime rolls on the Cash Table.
Drifter Benefit: Ship Share
You qualified for the Psion career.
You survived this term in Adept in the Psion career.
Psion Event: You make an unexpected connection outside your normal circles. Gain a Contact.
You failed to earn a promotion in the Psion career
Aging: At the age of 34 age has no effect on you.
You signed up for another term in the Psion career.
You survived this term in Adept in the Psion career.
Psion Event: Life Event. Roll on the Life Events table.
Sickness or Injury: You are injured or become sick. Roll on the Injury Table.
Scarred - You are scarred and injured. Your Dexterity is reduced by 2.
You have been promoted to rank 1 in the Psion career
Psion Rank Bonus: You gained Science(psionicology)-1
You've gained the skill Clairvoyance
Aging: At the age of 38 age has no effect on you.
You signed up for another term in the Psion career.
Your Psi increased by 1
You survived this term in Adept in the Psion career.
Psion Event: You have a chance to use your powers unethically to better your standing. If you accept, roll PSI 8+. If you succeed, gain an extra Benefit roll or +1 SOC. If you fail, lose one SOC.
You fail and lose a point of SOC.
You have been promoted to rank 2 in the Psion career
You've gained the skill Science
Aging: At the age of 42 age has no effect on you.
You have served 3 terms and achieved rank 2 as an Psion.
You have earned 4 total benefit rolls with a DM of 0 to your first roll plus any rank bonus and still have 3 lifetime rolls on the Cash Table.
Psion Benefit: Cr4000
Psion Benefit: Cr1000
Psion Benefit: Cr4000
Psion Benefit: Contact

So I went to university to study astrogation and law, but decided to try my hand at being a rogue spacer. No pirate crew would touch me, so I was drafted into the star marines, where I got captured and suffered horribly. On receiving a medical discharge, I tried to persuade space pirates that I was a rough,tough veteran....and they still rejected me. I joined the crew of a scavenger ship, where somehow I wound up meeting a psionic institute and gaining a ship share, so clearly my latent talents led me to good luck. A dozen years as a psion left me talented, but also suffering from a disease that drained me further.

Can I spend my 9000 CR and take 1000 CR of medical debt to get 2 points of DEX back to replace the ones lost to injury?
GM
GM, 8 posts
Wed 18 Aug 2021
at 21:25
  • msg #15

Re: Character Generation

In reply to unnameable (msg # 14):

Sure, the loan should be relatively easy for you to get and should give you a reason to seek out rich targets in order to get the loan paid off quickly
dragonrider912
player, 3 posts
Wed 18 Aug 2021
at 22:45
  • msg #16

Re: Character Generation

Are we going to be using the Connections rule to have some more skills to spread out between us?
Syrris
player, 2 posts
Wed 18 Aug 2021
at 22:52
  • msg #17

Re: Character Generation

Character Name: Benedict Rapp

And he's becoming a pirate? There are going to be unending jokes about his Rapp sheet.
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