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11:39, 9th May 2024 (GMT+0)

Pregen characters.

Posted by GMFor group 0
GM
GM, 3 posts
Sun 15 Aug 2021
at 19:25
  • msg #1

Pregen characters

This is the listing and characters I am offering as pregenerated characters for players to choose from if they do not have a copy of the rules.  There is also a money conversion chart at the bottom.
NOTE - this is still a work in process.
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Farmer (Frontier Colonist)
Merchant (Urban Colonist)
Doctor (Urban Colonist)
Indian Brave (Native-born)
Scholar (My own creation)
Soldier (British Military)
Tracker (Colonial Militia)

===============================
FARMER (COLONIST, Frontier)
Might  10,  Nimble  8,  Vigor  10,  Reason  8, Resolution  9

Skills: (50)
Survival +1, Trade ( Farming) +3, Tracking +1, Language (English-Fluent), Language (??? – Fluent)
Animal Handling  +2, Athletics  +1,  Herbalist  +2,  Melee  +2, Ride  +1, Shoot  +2

Equipment: £10
2 sets of clothes, Pair of shoes & boots
Linen Knapsack, a powder horn & 4 oz disk of lead (12 shots), a bedroll, a mess kit, a tinderbox, 3 candles, 3 days of rations, and a canteen

Weapons:
Musket
Knife or Hatchet
========================================================
MERCHANT (COLONIST, Urban)
Might  8,  Nimble  9,  Vigor  8,  Reason  10,  Resolution  10

Skills: (50)
Streetwise +2, Trade (???) +3, Language (English-Fluent), Language (??? – Fluent)
Bargain  +2, Merchant  +3, Observe  +1,  Profession (-Trade?)  +2, Ride  +1,  Study +2

Equipment: £10
2 sets of clothes, Pair of shoes & boots
a backpack, a business ledger,  2 cases for maps and scrolls, a bottle of ink, a quill (ink pen), a lamp w/ oil (12 days worth), 10 sheets of paper, a vial of perfume, sealing wax, and soap. Including something related to their trade.

Weapons:
Knife
======================================================
DOCTOR (COLONIST, Urban)
Might  7,  Nimble  9,  Vigor  9, Reason  12, Resolution  8

Skills: (50)
Streetwise +1, Trade (???) +2, Language (English-Fluent), Language (??? – Fluent)
Herbalist  +2,  Observe  +3,  Physick  +3,  Profession - Doctor  +1,  Ride  +1,  Study  +3

Equipment: £10
2 sets of clothes, Pair of shoes & boots
a backpack, surgeons Instruments, healing herbs (10 uses), a bottle of ink, a quill (ink pen), a lamp w/ oil (12 days worth), 10 sheets of paper, a vial of perfume, sealing wax, and soap

Weapons:
Knife
============================================================
Indian Native
Might  9,  Nimble  12,  Vigor  8,  Reason  8, Resolution  8

Skills: (50)
Stealth  +3 Tracking +1, Language (Tribal language-Fluent), Language (English-Fluent)
Archery (Or Shoot)  +3,  Athletics  +3,  Herbalist  +1,  Melee  +2,  Survival  +2,  Trade (???)  +1

Equipment: £10
2 sets of clothes, Pair of moccasins
Animal skin Knapsack, a powder horn & 4 oz disk of lead (12 shots), a pack of healing herbs (10 uses), 3 days of rations, and a canteen

Weapons:
Musket or Bow
Knife or Hatchet
==========================================================
SCHOLAR
Might  8,  Nimble  8,  Vigor  7, Reason  12,  Resolution  10

Skills: (50)
Socialize +2, Study +3, Language (English-Fluent), Language (??? – Fluent)
Alchemy  +2,  Bureaucracy  +2, Investigation  +3,  Lore  +3,  Observe  +2

Equipment: £10
2 sets of clothes, Pair of shoes & boots
a backpack, a personal journal,  2 cases for maps and scrolls, a bottle of ink, a quill (ink pen), a lamp w/ oil (12 days worth), 10 sheets of paper, a vial of perfume, sealing wax, and soap.

Weapons:
Knife
============================================================
SOLDIER, British
Might  9, Nimble  10, Vigor  9, Reason  8,  Resolution  9

Skills: (50)
Shoot +3, Tactics +2, Language (English-Fluent), Language (??? – Fluent)
Athletics  +2,  Brawl  +1,   Intimidation  +3,  Observe  +2,  Profession – Military  +2,  Survival (or Ride)  +1 (Dragoons & Officers Only)

Equipment: £10
2 sets of clothes, Pair of shoes & boots
Hunting bag, a powder horn & 4 oz disk of lead (12 shots), a bedroll, a mess kit, a tinderbox, 3 candles, 3 days of rations, and a canteen

Weapons:
Musket
Bayonet or Knife (and Cavalry Saber - Dragoons & Officers Only)
==========================================================
TRACKER, Militia
Might  9, Nimble  10,  Vigor  10,  Reason  8,  Resolution  8

Skills: (50)
Shoot +1, Tracking +3, Language (English-Fluent), Language (??? – Fluent)
Athletics  +2,  Melee  +1,  Observe  +3,  Profession – Tracking  +2,  Stealth  +2,  Survival  +2

Equipment: £10
2 sets of clothes, Pair of shoes & boots
Hunting Bag, a backpack, a bedroll, a mess kit, a tinderbox, 3 candles, 10 days of rations, a bear trap, and a canteen

Weapons:
Musket
Knife
Hatchet
======================================================

Money Conversion
Sovereign/Sterling (£) 1 = Shilling (s) 20 = 120 Pennies (d)
Shilling (s) 1 = 12 Pennies (d)
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