Dove Lenari:
I took the Keep Watch spell not sure if anyone else is aiming for specific survival items as suggested.
I plan on taking Web Shelter and/or Campfire Wall as one of my level 2's if the situation calls for it (web shelter is also water-tight so it can be used in specific cases underwater). Otherwise I don't have any form of safeguard spells for the camp.
Whitepaws:
Saluril, do you have either Detect Poison or Purify Food and Drink?
My spells will mostly be guesswork based on our current situation but at present he just has 3 guidance and 1 light. That's a placeholder tho, as if we need to go on a long trek I'd use prep day to cast all my level 1's as goodberry and then I'd have purify and/or create water on travel days. Saluril is very cooperative when it comes to survival and would be willing to prepare his spells with or in coordination with others to maximize his utility.
GM Karuoun:
Roles. You should discuss your roles and formation.
I'm going to be a bit of an anchor for the party for a bit, unless it comes to dealing with animals/nature. My subclass yoinked my Wild Shape in favor of a beefy shark form at level 6. I can do temporary partial transformations to get swim speed/breathe water as needed or I can use it for combat purposes if swimming isn't the focus of that encounter.
He's got 13 Strength, 20 Wisdom and the rest is 10 or 11, so Saluril isn't anything to write home about just yet. His feats are focused on survival, with dodge and improved initiative to start (casters gotta go fast) and he'll be caster focused with Wild Shape for survival benefits later down the line.
Wild Empathy is my jam, with the ability to get an extra +4 and Full-round action it with aquatic critters. I can also speak with animals at will, regardless if they are aquatic or not. My spells will largely be utility spells such as Guidance, Bark Skin, etc. with things like Faerie Fire, Air Bubble, Web Shelter, etc depending on what we might need that day. I won't be blasting things but I will probably devote a slot or two to Nauseating Dart to rob something nasty out of it's actions (if they fail the save, anyways).
Big Skills are handle animal, heal, perception and survival. No healer's kit but I do have an antidote kit for poison treatment. I have a cooking kit, 3 canteens (in case someone loses a waterskin), 3 ioun torches (in case y'all somehow lose yours) and a scroll box in case anyone needs a water-tight place to store their scrolls so long as they don't mind them smelling like aged cheese and cured meats (he stores sliced meats and cheeses in there...for reasons).
This message was last edited by the player at 02:59, Wed 27 Oct 2021.